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KIAEddZ
KIAEddZ

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Posted - 2003.11.03 10:53:00 - [1]

Or at least the recognisation that using mines to create Lag is an exploit of the game engine, and use for ths purpose is punishable by account termination.

Please sign below if you agree with this notion. And if not, please detail your thoughts on the matter.

Thx :)





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KIAEddZ
KIAEddZ
Caldari
KIA Corp
KIA Alliance

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Posted - 2003.11.03 10:53:00 - [2]

Or at least the recognisation that using mines to create Lag is an exploit of the game engine, and use for ths purpose is punishable by account termination.

Please sign below if you agree with this notion. And if not, please detail your thoughts on the matter.

Thx :)



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DREAMWORKS
DREAMWORKS

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Posted - 2003.11.03 10:56:00 - [3]

Yeah, and ban stuff else i found you can exploit.
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DREAMWORKS
DREAMWORKS

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Posted - 2003.11.03 10:56:00 - [4]

(sarcasm)
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DREAMWORKS
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Gallente
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TALIONIS ALLIANCE

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Posted - 2003.11.03 10:56:00 - [5]

Yeah, and ban stuff else i found you can exploit.
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DREAMWORKS
DREAMWORKS
Gallente
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TALIONIS ALLIANCE

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Posted - 2003.11.03 10:56:00 - [6]

(sarcasm)
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KIAEddZ
KIAEddZ

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Posted - 2003.11.03 11:07:00 - [7]

(Can't speak English) I think you meant Dreamy.


(SARCASM) ;)



http://oldforums.eveonline.com/?a=topic&threadID=176347

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KIAEddZ
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Caldari
KIA Corp
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Posted - 2003.11.03 11:07:00 - [8]

(Can't speak English) I think you meant Dreamy.


(SARCASM) ;)

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teknetos
teknetos

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Posted - 2003.11.03 12:27:00 - [9]

.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------
teknetos
teknetos

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Posted - 2003.11.03 12:27:00 - [10]

.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------
Serak Tur
Serak Tur

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Posted - 2003.11.03 12:49:00 - [11]

Edited by: Serak Tur on 03/11/2003 12:52:44
I for one would like to see mines taken completely out of the game. If their use was banned that would have a similar affect though.

All mines do is create situations were the opposing force is given (a reasonable) excuse not to engage the defending force.

IMO mine use is little better than using cargo containers to create lag like some did in the early days.

It is unfortunate that many people feel they must use them to get an advantage. Which, given the game engine, they undoubtedly do provide.

I know I would be hard pressed to jump into a spot that had 30+ ships AND a load of mines.

I agree with you fully EddZ and happily sign.

-Serak Tur

Serak Tur
Serak Tur
Ascent of Ages

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Posted - 2003.11.03 12:49:00 - [12]

Edited by: Serak Tur on 03/11/2003 12:52:44
I for one would like to see mines taken completely out of the game. If their use was banned that would have a similar affect though.

All mines do is create situations were the opposing force is given (a reasonable) excuse not to engage the defending force.

IMO mine use is little better than using cargo containers to create lag like some did in the early days.

It is unfortunate that many people feel they must use them to get an advantage. Which, given the game engine, they undoubtedly do provide.

I know I would be hard pressed to jump into a spot that had 30+ ships AND a load of mines.

I agree with you fully EddZ and happily sign.

-Serak Tur

Mongo Peck
Mongo Peck

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Posted - 2003.11.03 12:58:00 - [13]

Scrap them ..... oh CCP Wake TF Up
Mongo speaks !!
Mongo Peck
Mongo Peck
Requiem of Hades

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Posted - 2003.11.03 12:58:00 - [14]

Scrap them ..... oh CCP Wake TF Up
Mongo speaks !!
Wild Rho
Wild Rho

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Posted - 2003.11.03 13:01:00 - [15]

Fix the jump in lag, until then I vote for banning the use of mines and cargo to create jump in lag.


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Wild Rho
Wild Rho
Amarr
Imperial Shipment

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Posted - 2003.11.03 13:01:00 - [16]

Fix the jump in lag, until then I vote for banning the use of mines and cargo to create jump in lag.



KIAInkZ
KIAInkZ

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Posted - 2003.11.03 13:04:00 - [17]

Mines serve absolutely no purpose in this game.

Either make them useful, or take them away plz.
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KIAInkZ
KIAInkZ
Deep Core Mining Inc.

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Posted - 2003.11.03 13:04:00 - [18]

Mines serve absolutely no purpose in this game.

Either make them useful, or take them away plz.
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DB Preacher
DB Preacher

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Posted - 2003.11.03 13:14:00 - [19]

Couldnt agree more...



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DB Preacher
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Reikoku
Band of Brothers

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Posted - 2003.11.03 13:14:00 - [20]

Couldnt agree more...


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Violation
Violation

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Posted - 2003.11.03 13:16:00 - [21]

Yes, things would be alot better without them, there is enough lag already without these things lying around everywhere in fleet battles.
Violation
Violation
Minmatar

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Posted - 2003.11.03 13:16:00 - [22]

Yes, things would be alot better without them, there is enough lag already without these things lying around everywhere in fleet battles.
Bottle
Bottle

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Posted - 2003.11.03 13:17:00 - [23]

Mines have been a war traktik for years and years, it would be silly to remove then as they quite obviously do have use in a war situ. I do agree however that the lag situ is far more important and with that fixed the game play in many cases would be improved.
Bottle
Bottle
Caldari
Black Omega Security
Curse Alliance

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Posted - 2003.11.03 13:17:00 - [24]

Mines have been a war traktik for years and years, it would be silly to remove then as they quite obviously do have use in a war situ. I do agree however that the lag situ is far more important and with that fixed the game play in many cases would be improved.
TIvian
TIvian

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Posted - 2003.11.03 13:21:00 - [25]

Edited by: TIvian on 03/11/2003 13:21:42
What you call an Exploit I call a tactic and game mechanics. so when you jump into space. and there are 10 or more ships and there is lag....are you going to whine that its and exploit?

or there is lag because some one is using a boat load of dones in a field is that an exploit because he mind that bistot roid before you could target it?

GIVE ME A FREAKING BREAK!!!

don't like it don't play it!

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TIvian
TIvian
Caldari
The Hushz

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Posted - 2003.11.03 13:21:00 - [26]

Edited by: TIvian on 03/11/2003 13:21:42
What you call an Exploit I call a tactic and game mechanics. so when you jump into space. and there are 10 or more ships and there is lag....are you going to whine that its and exploit?

or there is lag because some one is using a boat load of dones in a field is that an exploit because he mind that bistot roid before you could target it?

GIVE ME A FREAKING BREAK!!!

don't like it don't play it!

ShockedShockedShockedShockedShockedShocked
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I say, If they think we're the devil, THEN LETS SEND THEM TO HELL!
Techie Zero
Techie Zero

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Posted - 2003.11.03 13:25:00 - [27]

I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue.

CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node.

I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load.
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Techie Zero
Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire

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Posted - 2003.11.03 13:25:00 - [28]

I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue.

CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node.

I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load.
Bottle
Bottle

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Posted - 2003.11.03 13:30:00 - [29]

Would agree its not necassarly an exploit. its a bug, and one that should be removed. Using it as a tactik purposely is cheap. and show a lack of origanality.
Bottle
Bottle
Caldari
Black Omega Security
Curse Alliance

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Posted - 2003.11.03 13:30:00 - [30]

Would agree its not necassarly an exploit. its a bug, and one that should be removed. Using it as a tactik purposely is cheap. and show a lack of origanality.
   
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