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KIAEddZ
KIAEddZ

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Posted - 2003.11.03 13:34:00 - [31]

Teknetos, let me confirm to you that there was a small minefield awaiting your jump in last night (not as big as some we have planted recently, or some that we have had to fight against either). I for one would sponsor an agreement between Bio Mass and the NVA to ban the use of mines in our current war, if the leaders of BIOMASS and co would like to Discuss this possibilty, I am sure i can draw up a swift council of NVA leadership to agree such a priniciple.

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)

After all, my miner 2s rip hulls apart ;)



http://oldforums.eveonline.com/?a=topic&threadID=176347

www.kia-corp.co.uk/killboard

CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i
KIAEddZ
KIAEddZ
Caldari
KIA Corp
KIA Alliance

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Posted - 2003.11.03 13:34:00 - [32]

Teknetos, let me confirm to you that there was a small minefield awaiting your jump in last night (not as big as some we have planted recently, or some that we have had to fight against either). I for one would sponsor an agreement between Bio Mass and the NVA to ban the use of mines in our current war, if the leaders of BIOMASS and co would like to Discuss this possibilty, I am sure i can draw up a swift council of NVA leadership to agree such a priniciple.

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)

After all, my miner 2s rip hulls apart ;)

KIA EVE Home

MrBinary
MrBinary

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Posted - 2003.11.03 16:09:00 - [33]

You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.

Buck up, and just try to have fun.

Your whipping boy,
MrBinary

"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary"
MrBinary
MrBinary
Minmatar
Binary Systems

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Posted - 2003.11.03 16:09:00 - [34]

You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.

Buck up, and just try to have fun.

Your whipping boy,
MrBinary

"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary"
Skillz
Skillz

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Posted - 2003.11.03 16:26:00 - [35]


I must agree. If the military use of mines is that it only causes lag, they should be removed.

However, mines could be improved and made bigger so they become real mines.

A dreaded and lethal weapon.

BTW: Cut the smack, everyone gains from a playable game.


Keep on flaming, lamers.



Skillz
Skillz
Amarr

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Posted - 2003.11.03 16:26:00 - [36]


I must agree. If the military use of mines is that it only causes lag, they should be removed.

However, mines could be improved and made bigger so they become real mines.

A dreaded and lethal weapon.

BTW: Cut the smack, everyone gains from a playable game.


Keep on flaming, lamers.



Harrow Wilkes
Harrow Wilkes

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Posted - 2003.11.03 16:33:00 - [37]

I agree that mines are only used now to create lag which IS kind of cheap. Though CCP has repeatedly said that it is NOT an exploit, so fuming about it is pointless.
My suggestion is to get rid of the 10 second invulnerablity. It is unrealistic and makes the use of "lag buoys" necessary to enforce blockades. IMO, there is no need for ANY invulnerability time after warp/undocking. Same goes for not being able to lock someone once they enter warp (even if they're stuck on something and it takes 5 minutes to warp away, you can't lock them..complete BS).
Harrow Wilkes
Harrow Wilkes
Caldari
Deep Core Mining Inc.

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Posted - 2003.11.03 16:33:00 - [38]

I agree that mines are only used now to create lag which IS kind of cheap. Though CCP has repeatedly said that it is NOT an exploit, so fuming about it is pointless.
My suggestion is to get rid of the 10 second invulnerablity. It is unrealistic and makes the use of "lag buoys" necessary to enforce blockades. IMO, there is no need for ANY invulnerability time after warp/undocking. Same goes for not being able to lock someone once they enter warp (even if they're stuck on something and it takes 5 minutes to warp away, you can't lock them..complete BS).
Tailos
Tailos

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Posted - 2003.11.03 16:48:00 - [39]

I for one would hate to see mines go away. They are an intrigal part of my Anti-Convoy armermant.


RANDOM JUMP IN POINTS! Ganged ships always show up at the same jump in. Just my thoughts.
Tailos
Tailos

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Posted - 2003.11.03 16:48:00 - [40]

I for one would hate to see mines go away. They are an intrigal part of my Anti-Convoy armermant.


RANDOM JUMP IN POINTS! Ganged ships always show up at the same jump in. Just my thoughts.
Sir Fastnov
Sir Fastnov

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Posted - 2003.11.03 17:09:00 - [41]

Mines, are a usefull tool. Especially when I want something. Hakonen, Nalvula, Jan, Obe...
Sir Fastnov
Sir Fastnov

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Posted - 2003.11.03 17:09:00 - [42]

Mines, are a usefull tool. Especially when I want something. Hakonen, Nalvula, Jan, Obe...
Wild Rho
Wild Rho

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Posted - 2003.11.03 17:12:00 - [43]

Edited by: Wild Rho on 03/11/2003 17:13:32
Quote:
You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.




Mines used as acctual weapons are not what the majority of people have a problem with. Its the way they are used to deliberatly lag another player so they have no chance of a proper defence or even to run.

If they fix the lag I dont care how many mines somone drops. If not they should be removed to stop what IS an exploit.

i.e u are exploiting the fact that the player jumping in has to wait for his end to load up but his ship is still vulnerable.

Tactical use of the mines would be to mine the gates and jump in points in a genuine attempt to take down ships trying to get though or to force them to go around the system.


I have the body of a supermodel. I just can't remember where I left it...
Wild Rho
Wild Rho
Amarr
Imperial Shipment

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Posted - 2003.11.03 17:12:00 - [44]

Edited by: Wild Rho on 03/11/2003 17:13:32
Quote:
You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.




Mines used as acctual weapons are not what the majority of people have a problem with. Its the way they are used to deliberatly lag another player so they have no chance of a proper defence or even to run.

If they fix the lag I dont care how many mines somone drops. If not they should be removed to stop what IS an exploit.

i.e u are exploiting the fact that the player jumping in has to wait for his end to load up but his ship is still vulnerable.

Tactical use of the mines would be to mine the gates and jump in points in a genuine attempt to take down ships trying to get though or to force them to go around the system.



Halseth Durn
Halseth Durn

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Posted - 2003.11.03 18:59:00 - [45]

Quote:
.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------


I want everyone to read the highlighted text in the above quote very carefully.
Before the enemy fleet finally decided to get up enough guts to jump into P-FS on sunday, they summoned GM SwooSH to our location and complained that we were "exploiting" and asked him what he could do to help them. If he did move the jump in point, (the only excuse I see for them not appearing at our location) I don't know where to begin at how incredibly unprofessional and completely unfair that is.

Also, Mines should be removed, and for increased load times, drones should be striped of all of their textures. Lets face it, no one ever really looks at their drones.

Oberon-Inc FEAR MY EMOTICONS
Halseth Durn
Halseth Durn
Amarr
Oberon Incorporated
Prime Orbital Systems

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Posted - 2003.11.03 18:59:00 - [46]

Quote:
.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------


I want everyone to read the highlighted text in the above quote very carefully.
Before the enemy fleet finally decided to get up enough guts to jump into P-FS on sunday, they summoned GM SwooSH to our location and complained that we were "exploiting" and asked him what he could do to help them. If he did move the jump in point, (the only excuse I see for them not appearing at our location) I don't know where to begin at how incredibly unprofessional and completely unfair that is.

Also, Mines should be removed, and for increased load times, drones should be striped of all of their textures. Lets face it, no one ever really looks at their drones.

Mongo Peck
Mongo Peck

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Posted - 2003.11.03 19:15:00 - [47]

Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.
Mongo speaks !!
Mongo Peck
Mongo Peck
Requiem of Hades

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Posted - 2003.11.03 19:15:00 - [48]

Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.
Mongo speaks !!
Cormyat Astara
Cormyat Astara

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Posted - 2003.11.03 19:23:00 - [49]

Quote:
Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.


Yup...it took incredible balls. Balls the size of freaking Jupiter. The kind of balls possessed only by the extremely stupid, or the incredibly lucky.

In fact, it took the kind of balls not possessed by any living man or animal to jump into that system--especially when several of your members have openly talked about how totally idiotic and suicidal jumping into that trap would have been. In other words, NO ONE in his right mind would have jumped into that system unless he knew he could avoid the trap.

If you guys are claiming you jumped into the system believing you were going to jump into the mines and the NVA fleet, then you really are incredibly stupid, and I now know that you cannot win any kind of war.

I don't think you are that stupid.
Cormyat Astara
Cormyat Astara
Caldari
Caldari Provisions

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Posted - 2003.11.03 19:23:00 - [50]

Quote:
Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.


Yup...it took incredible balls. Balls the size of freaking Jupiter. The kind of balls possessed only by the extremely stupid, or the incredibly lucky.

In fact, it took the kind of balls not possessed by any living man or animal to jump into that system--especially when several of your members have openly talked about how totally idiotic and suicidal jumping into that trap would have been. In other words, NO ONE in his right mind would have jumped into that system unless he knew he could avoid the trap.

If you guys are claiming you jumped into the system believing you were going to jump into the mines and the NVA fleet, then you really are incredibly stupid, and I now know that you cannot win any kind of war.

I don't think you are that stupid.
Rath Amon
Rath Amon

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Posted - 2003.11.03 20:28:00 - [51]

If mines bypassed shields they might be weapons. Until they are fixed (or something is done to reduce loading death) I agree with removing them.
Rath Amon
Rath Amon
Amarr
LFC

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Posted - 2003.11.03 20:28:00 - [52]

If mines bypassed shields they might be weapons. Until they are fixed (or something is done to reduce loading death) I agree with removing them.
Ian Wagner
Ian Wagner

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Posted - 2003.11.03 21:20:00 - [53]

The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls Rolling Eyes )

I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....

Quote:
if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin.


If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option...
Ian Wagner
Ian Wagner
Amarr
Viziam

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Posted - 2003.11.03 21:20:00 - [54]

The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls Rolling Eyes )

I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....

Quote:
if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin.


If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option...
Joshua Calvert
Joshua Calvert

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Posted - 2003.11.03 21:45:00 - [55]

If's just unfortunate that exploiters can use the "We NEED 80 mines to do any REAL damage" excuse when they deploy a stack of mines at jump-in/warp-in point.

If mines were beefed up and could only be deployed from Siege Launchers...........


LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY!
Joshua Calvert
Joshua Calvert
Caldari
Celestial Horizon Corp.

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Posted - 2003.11.03 21:45:00 - [56]

If's just unfortunate that exploiters can use the "We NEED 80 mines to do any REAL damage" excuse when they deploy a stack of mines at jump-in/warp-in point.

If mines were beefed up and could only be deployed from Siege Launchers...........
Mastema
Mastema

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Posted - 2003.11.03 22:33:00 - [57]

"KIA Corp Calls for the Banning of miners from use in Eve."

Damn my eyes :(



Research with Duvolle Laboratories or you'll end up in the meat grinder!
Mastema
Mastema

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Posted - 2003.11.03 22:33:00 - [58]

"KIA Corp Calls for the Banning of miners from use in Eve."

Damn my eyes :(



Research with Duvolle Laboratories or you'll end up in the meat grinder!
Negotiator
Negotiator

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Posted - 2003.11.04 03:29:00 - [59]

ill sign the one Mastema wrote Twisted Evil


Negotiator
Negotiator
Coerce Inc
X-PACT

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Posted - 2003.11.04 03:29:00 - [60]

ill sign the one Mastema wrote Twisted Evil
   
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