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| Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() Xenovetica |
Posted - 2003.11.04 11:13:00 -
[61] Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.04 11:13:00 -
[62] Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.04 11:13:00 -
[63] Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines. |
![]() GFLTorque |
Posted - 2003.11.04 15:09:00 -
[64] Fact - Mines are being used increasingly to create massive lag. Fact - Mines do in fact create massive lag loading into a spawn point I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars. But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing. *Gulp* I agree with Skillz this time (did I really just say that?) Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse. Torque - 4 out of 3 people have trouble with fractions |
GFLTorque Minmatar Sebiestor tribe |
Posted - 2003.11.04 15:09:00 -
[65] Fact - Mines are being used increasingly to create massive lag. Fact - Mines do in fact create massive lag loading into a spawn point I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars. But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing. *Gulp* I agree with Skillz this time (did I really just say that?) Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse. Torque - |
GFLTorque Minmatar Sebiestor tribe |
Posted - 2003.11.04 15:09:00 -
[66] Fact - Mines are being used increasingly to create massive lag. Fact - Mines do in fact create massive lag loading into a spawn point I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars. But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing. *Gulp* I agree with Skillz this time (did I really just say that?) Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse. Torque - |
![]() Danton Marcellus |
Posted - 2003.11.04 15:47:00 -
[67] We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag. Convert Stations |
Danton Marcellus Nebula Rasa Holdings |
Posted - 2003.11.04 15:47:00 -
[68] We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag. Also Known As |
Danton Marcellus Nebula Rasa Holdings |
Posted - 2003.11.04 15:47:00 -
[69] We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag. Also Known As |
![]() Stepping Razor |
Posted - 2003.11.04 19:23:00 -
[70]
Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition. We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining. Razor
|
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:23:00 -
[71]
Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition. We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining. Razor |
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:23:00 -
[72]
Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition. We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining. Razor |
![]() Stepping Razor |
Posted - 2003.11.04 19:38:00 -
[73] Edited by: Stepping Razor on 04/11/2003 20:48:07 Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone. Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :) Mines now are useful for one thing right now, besides lag and their "incredible damage" What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them. It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster. OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually. Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim. Razor
|
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:38:00 -
[74] Edited by: Stepping Razor on 04/11/2003 20:48:07 Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone. Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :) Mines now are useful for one thing right now, besides lag and their "incredible damage" What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them. It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster. OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually. Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim. Razor |
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:38:00 -
[75] Edited by: Stepping Razor on 04/11/2003 20:48:07 Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone. Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :) Mines now are useful for one thing right now, besides lag and their "incredible damage" What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them. It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster. OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually. Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim. Razor |
![]() Bad Harlequin |
Posted - 2003.11.04 21:11:00 -
[76] /me runs in and jumps up and down on your cable modem while his corpmates gank you. "hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!" whatever. You are in a maze of twisty little asteroids, all alike. |
Bad Harlequin Minmatar Masuat'aa Matari Ushra'Khan |
Posted - 2003.11.04 21:11:00 -
[77] /me runs in and jumps up and down on your cable modem while his corpmates gank you. "hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!" whatever. |
Bad Harlequin Minmatar Masuat'aa Matari Ushra'Khan |
Posted - 2003.11.04 21:11:00 -
[78] /me runs in and jumps up and down on your cable modem while his corpmates gank you. "hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!" whatever. |
![]() Serge |
Posted - 2003.11.05 11:16:00 -
[79] Away with them mines! When client synchronisation is done then you can consider brining them back in game. But not be4! Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe. *********************************************** ... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |
Serge Amarr Seraphin Technologies S.E.R.A |
Posted - 2003.11.05 11:16:00 -
[80] Away with them mines! When client synchronisation is done then you can consider brining them back in game. But not be4! Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe. --- Don¦t panic |
Serge Amarr Seraphin Technologies S.E.R.A |
Posted - 2003.11.05 11:16:00 -
[81] Away with them mines! When client synchronisation is done then you can consider brining them back in game. But not be4! Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe. --- Don¦t panic |
![]() Xenovetica |
Posted - 2003.11.05 15:24:00 -
[82] I love the logic here. Drones = Lag. Throw away drones. Mines = Lag. Out with 'em! So... Multiple ships = Lag. Get rid of ships! Upgrade your PC. I rarely have a problem with the lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 15:24:00 -
[83] I love the logic here. Drones = Lag. Throw away drones. Mines = Lag. Out with 'em! So... Multiple ships = Lag. Get rid of ships! Upgrade your PC. I rarely have a problem with the lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 15:24:00 -
[84] I love the logic here. Drones = Lag. Throw away drones. Mines = Lag. Out with 'em! So... Multiple ships = Lag. Get rid of ships! Upgrade your PC. I rarely have a problem with the lag. |
![]() Acix |
Posted - 2003.11.05 19:36:00 -
[85]
Real useful....... Did you guys have to learn to be this repetitively stupid with replies? Everyone knows itĘs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other. SNIGG is now officially open for business. We are a merc corp looking for contracts. For more info click below http://oldforums.eveonline.com/?a=topic&threadID=68313 |
Acix Brutor tribe |
Posted - 2003.11.05 19:36:00 -
[86]
Real useful....... Did you guys have to learn to be this repetitively stupid with replies? Everyone knows itĘs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other. SNIGG is now officially open for business. We are a merc corp looking for contracts. For more info click below http://oldforums.eveonline.com/?a=topic&threadID=68313 |
Acix Brutor tribe |
Posted - 2003.11.05 19:36:00 -
[87]
Real useful....... Did you guys have to learn to be this repetitively stupid with replies? Everyone knows itĘs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other. SNIGG is now officially open for business. We are a merc corp looking for contracts. For more info click below http://oldforums.eveonline.com/?a=topic&threadID=68313 |
![]() Xenovetica |
Posted - 2003.11.05 20:01:00 -
[88] Nah, I had to study to be this stupid. Meanwhile, I'm not the one getting pwned by mine lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 20:01:00 -
[89] Nah, I had to study to be this stupid. Meanwhile, I'm not the one getting pwned by mine lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 20:01:00 -
[90] Nah, I had to study to be this stupid. Meanwhile, I'm not the one getting pwned by mine lag. |
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