Monitor this thread via RSS [?]
 
Pages: 1 2 3 4 5 :: [one page]
Author Thread Statistics | Show CCP posts - 1 post(s)
KIAEddZ
KIAEddZ

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 10:53:00 - [1]

Or at least the recognisation that using mines to create Lag is an exploit of the game engine, and use for ths purpose is punishable by account termination.

Please sign below if you agree with this notion. And if not, please detail your thoughts on the matter.

Thx :)





http://oldforums.eveonline.com/?a=topic&threadID=176347

www.kia-corp.co.uk/killboard

CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i
KIAEddZ
KIAEddZ
Caldari
KIA Corp
KIA Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 10:53:00 - [2]

Or at least the recognisation that using mines to create Lag is an exploit of the game engine, and use for ths purpose is punishable by account termination.

Please sign below if you agree with this notion. And if not, please detail your thoughts on the matter.

Thx :)



KIA EVE Home

DREAMWORKS
DREAMWORKS

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 10:56:00 - [3]

Yeah, and ban stuff else i found you can exploit.
__________________________


http://www.nin.com/visuals/thtf_hi.html
DREAMWORKS
DREAMWORKS

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 10:56:00 - [4]

(sarcasm)
__________________________


http://www.nin.com/visuals/thtf_hi.html
DREAMWORKS
DREAMWORKS
Gallente
DreamCatchers Inc.
TALIONIS ALLIANCE

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 10:56:00 - [5]

Yeah, and ban stuff else i found you can exploit.
__________________________


http://www.nin.com/visuals/thtf_hi.html
DREAMWORKS
DREAMWORKS
Gallente
DreamCatchers Inc.
TALIONIS ALLIANCE

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 10:56:00 - [6]

(sarcasm)
__________________________


http://www.nin.com/visuals/thtf_hi.html
KIAEddZ
KIAEddZ

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 11:07:00 - [7]

(Can't speak English) I think you meant Dreamy.


(SARCASM) ;)



http://oldforums.eveonline.com/?a=topic&threadID=176347

www.kia-corp.co.uk/killboard

CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i
KIAEddZ
KIAEddZ
Caldari
KIA Corp
KIA Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 11:07:00 - [8]

(Can't speak English) I think you meant Dreamy.


(SARCASM) ;)

KIA EVE Home

teknetos
teknetos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 12:27:00 - [9]

.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------
teknetos
teknetos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 12:27:00 - [10]

.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------
Serak Tur
Serak Tur

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 12:49:00 - [11]

Edited by: Serak Tur on 03/11/2003 12:52:44
I for one would like to see mines taken completely out of the game. If their use was banned that would have a similar affect though.

All mines do is create situations were the opposing force is given (a reasonable) excuse not to engage the defending force.

IMO mine use is little better than using cargo containers to create lag like some did in the early days.

It is unfortunate that many people feel they must use them to get an advantage. Which, given the game engine, they undoubtedly do provide.

I know I would be hard pressed to jump into a spot that had 30+ ships AND a load of mines.

I agree with you fully EddZ and happily sign.

-Serak Tur

Serak Tur
Serak Tur
Ascent of Ages

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 12:49:00 - [12]

Edited by: Serak Tur on 03/11/2003 12:52:44
I for one would like to see mines taken completely out of the game. If their use was banned that would have a similar affect though.

All mines do is create situations were the opposing force is given (a reasonable) excuse not to engage the defending force.

IMO mine use is little better than using cargo containers to create lag like some did in the early days.

It is unfortunate that many people feel they must use them to get an advantage. Which, given the game engine, they undoubtedly do provide.

I know I would be hard pressed to jump into a spot that had 30+ ships AND a load of mines.

I agree with you fully EddZ and happily sign.

-Serak Tur

Mongo Peck
Mongo Peck

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 12:58:00 - [13]

Scrap them ..... oh CCP Wake TF Up
Mongo speaks !!
Mongo Peck
Mongo Peck
Requiem of Hades

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 12:58:00 - [14]

Scrap them ..... oh CCP Wake TF Up
Mongo speaks !!
Wild Rho
Wild Rho

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:01:00 - [15]

Fix the jump in lag, until then I vote for banning the use of mines and cargo to create jump in lag.


I have the body of a supermodel. I just can't remember where I left it...
Wild Rho
Wild Rho
Amarr
Imperial Shipment

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:01:00 - [16]

Fix the jump in lag, until then I vote for banning the use of mines and cargo to create jump in lag.



KIAInkZ
KIAInkZ

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:04:00 - [17]

Mines serve absolutely no purpose in this game.

Either make them useful, or take them away plz.
---


Forums/Killboard - http://www.kia-corp.co.uk
KIAInkZ
KIAInkZ
Deep Core Mining Inc.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:04:00 - [18]

Mines serve absolutely no purpose in this game.

Either make them useful, or take them away plz.
---


Forums/Killboard - http://www.kia-corp.co.uk
DB Preacher
DB Preacher

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:14:00 - [19]

Couldnt agree more...



Current RKK Ranking: (CAL4) Soldier

Drop by and say hi in Reikoku Forums.

DB Preacher
DB Preacher
Reikoku
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:14:00 - [20]

Couldnt agree more...


Caldari Alliance PVP Championship Winner
Current RKK Ranking: (PSCAL6) Proficient Short Tanto
Violation
Violation

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:16:00 - [21]

Yes, things would be alot better without them, there is enough lag already without these things lying around everywhere in fleet battles.
Violation
Violation
Minmatar

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:16:00 - [22]

Yes, things would be alot better without them, there is enough lag already without these things lying around everywhere in fleet battles.
Bottle
Bottle

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:17:00 - [23]

Mines have been a war traktik for years and years, it would be silly to remove then as they quite obviously do have use in a war situ. I do agree however that the lag situ is far more important and with that fixed the game play in many cases would be improved.
Bottle
Bottle
Caldari
Black Omega Security
Curse Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:17:00 - [24]

Mines have been a war traktik for years and years, it would be silly to remove then as they quite obviously do have use in a war situ. I do agree however that the lag situ is far more important and with that fixed the game play in many cases would be improved.
TIvian
TIvian

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:21:00 - [25]

Edited by: TIvian on 03/11/2003 13:21:42
What you call an Exploit I call a tactic and game mechanics. so when you jump into space. and there are 10 or more ships and there is lag....are you going to whine that its and exploit?

or there is lag because some one is using a boat load of dones in a field is that an exploit because he mind that bistot roid before you could target it?

GIVE ME A FREAKING BREAK!!!

don't like it don't play it!

ShockedShockedShockedShockedShockedShocked
(\_/)
(O.o)
(> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!!
TIvian
TIvian
Caldari
The Hushz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:21:00 - [26]

Edited by: TIvian on 03/11/2003 13:21:42
What you call an Exploit I call a tactic and game mechanics. so when you jump into space. and there are 10 or more ships and there is lag....are you going to whine that its and exploit?

or there is lag because some one is using a boat load of dones in a field is that an exploit because he mind that bistot roid before you could target it?

GIVE ME A FREAKING BREAK!!!

don't like it don't play it!

ShockedShockedShockedShockedShockedShocked
They say "America is the GREAT SATAN!!"
I say, If they think we're the devil, THEN LETS SEND THEM TO HELL!
Techie Zero
Techie Zero

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:25:00 - [27]

I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue.

CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node.

I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load.
EVE-I.com~THE Info source
Techie Zero
Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:25:00 - [28]

I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue.

CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node.

I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load.
Bottle
Bottle

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:30:00 - [29]

Would agree its not necassarly an exploit. its a bug, and one that should be removed. Using it as a tactik purposely is cheap. and show a lack of origanality.
Bottle
Bottle
Caldari
Black Omega Security
Curse Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:30:00 - [30]

Would agree its not necassarly an exploit. its a bug, and one that should be removed. Using it as a tactik purposely is cheap. and show a lack of origanality.
KIAEddZ
KIAEddZ

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:34:00 - [31]

Teknetos, let me confirm to you that there was a small minefield awaiting your jump in last night (not as big as some we have planted recently, or some that we have had to fight against either). I for one would sponsor an agreement between Bio Mass and the NVA to ban the use of mines in our current war, if the leaders of BIOMASS and co would like to Discuss this possibilty, I am sure i can draw up a swift council of NVA leadership to agree such a priniciple.

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)

After all, my miner 2s rip hulls apart ;)



http://oldforums.eveonline.com/?a=topic&threadID=176347

www.kia-corp.co.uk/killboard

CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i
KIAEddZ
KIAEddZ
Caldari
KIA Corp
KIA Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 13:34:00 - [32]

Teknetos, let me confirm to you that there was a small minefield awaiting your jump in last night (not as big as some we have planted recently, or some that we have had to fight against either). I for one would sponsor an agreement between Bio Mass and the NVA to ban the use of mines in our current war, if the leaders of BIOMASS and co would like to Discuss this possibilty, I am sure i can draw up a swift council of NVA leadership to agree such a priniciple.

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)

After all, my miner 2s rip hulls apart ;)

KIA EVE Home

MrBinary
MrBinary

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:09:00 - [33]

You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.

Buck up, and just try to have fun.

Your whipping boy,
MrBinary

"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary"
MrBinary
MrBinary
Minmatar
Binary Systems

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:09:00 - [34]

You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.

Buck up, and just try to have fun.

Your whipping boy,
MrBinary

"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary"
Skillz
Skillz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:26:00 - [35]


I must agree. If the military use of mines is that it only causes lag, they should be removed.

However, mines could be improved and made bigger so they become real mines.

A dreaded and lethal weapon.

BTW: Cut the smack, everyone gains from a playable game.


Keep on flaming, lamers.



Skillz
Skillz
Amarr

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:26:00 - [36]


I must agree. If the military use of mines is that it only causes lag, they should be removed.

However, mines could be improved and made bigger so they become real mines.

A dreaded and lethal weapon.

BTW: Cut the smack, everyone gains from a playable game.


Keep on flaming, lamers.



Harrow Wilkes
Harrow Wilkes

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:33:00 - [37]

I agree that mines are only used now to create lag which IS kind of cheap. Though CCP has repeatedly said that it is NOT an exploit, so fuming about it is pointless.
My suggestion is to get rid of the 10 second invulnerablity. It is unrealistic and makes the use of "lag buoys" necessary to enforce blockades. IMO, there is no need for ANY invulnerability time after warp/undocking. Same goes for not being able to lock someone once they enter warp (even if they're stuck on something and it takes 5 minutes to warp away, you can't lock them..complete BS).
Harrow Wilkes
Harrow Wilkes
Caldari
Deep Core Mining Inc.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:33:00 - [38]

I agree that mines are only used now to create lag which IS kind of cheap. Though CCP has repeatedly said that it is NOT an exploit, so fuming about it is pointless.
My suggestion is to get rid of the 10 second invulnerablity. It is unrealistic and makes the use of "lag buoys" necessary to enforce blockades. IMO, there is no need for ANY invulnerability time after warp/undocking. Same goes for not being able to lock someone once they enter warp (even if they're stuck on something and it takes 5 minutes to warp away, you can't lock them..complete BS).
Tailos
Tailos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:48:00 - [39]

I for one would hate to see mines go away. They are an intrigal part of my Anti-Convoy armermant.


RANDOM JUMP IN POINTS! Ganged ships always show up at the same jump in. Just my thoughts.
Tailos
Tailos

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 16:48:00 - [40]

I for one would hate to see mines go away. They are an intrigal part of my Anti-Convoy armermant.


RANDOM JUMP IN POINTS! Ganged ships always show up at the same jump in. Just my thoughts.
Sir Fastnov
Sir Fastnov

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 17:09:00 - [41]

Mines, are a usefull tool. Especially when I want something. Hakonen, Nalvula, Jan, Obe...
Sir Fastnov
Sir Fastnov

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 17:09:00 - [42]

Mines, are a usefull tool. Especially when I want something. Hakonen, Nalvula, Jan, Obe...
Wild Rho
Wild Rho

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 17:12:00 - [43]

Edited by: Wild Rho on 03/11/2003 17:13:32
Quote:
You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.




Mines used as acctual weapons are not what the majority of people have a problem with. Its the way they are used to deliberatly lag another player so they have no chance of a proper defence or even to run.

If they fix the lag I dont care how many mines somone drops. If not they should be removed to stop what IS an exploit.

i.e u are exploiting the fact that the player jumping in has to wait for his end to load up but his ship is still vulnerable.

Tactical use of the mines would be to mine the gates and jump in points in a genuine attempt to take down ships trying to get though or to force them to go around the system.


I have the body of a supermodel. I just can't remember where I left it...
Wild Rho
Wild Rho
Amarr
Imperial Shipment

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 17:12:00 - [44]

Edited by: Wild Rho on 03/11/2003 17:13:32
Quote:
You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player.




Mines used as acctual weapons are not what the majority of people have a problem with. Its the way they are used to deliberatly lag another player so they have no chance of a proper defence or even to run.

If they fix the lag I dont care how many mines somone drops. If not they should be removed to stop what IS an exploit.

i.e u are exploiting the fact that the player jumping in has to wait for his end to load up but his ship is still vulnerable.

Tactical use of the mines would be to mine the gates and jump in points in a genuine attempt to take down ships trying to get though or to force them to go around the system.



Halseth Durn
Halseth Durn

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 18:59:00 - [45]

Quote:
.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------


I want everyone to read the highlighted text in the above quote very carefully.
Before the enemy fleet finally decided to get up enough guts to jump into P-FS on sunday, they summoned GM SwooSH to our location and complained that we were "exploiting" and asked him what he could do to help them. If he did move the jump in point, (the only excuse I see for them not appearing at our location) I don't know where to begin at how incredibly unprofessional and completely unfair that is.

Also, Mines should be removed, and for increased load times, drones should be striped of all of their textures. Lets face it, no one ever really looks at their drones.

Oberon-Inc FEAR MY EMOTICONS
Halseth Durn
Halseth Durn
Amarr
Oberon Incorporated
Prime Orbital Systems

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 18:59:00 - [46]

Quote:
.......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA Confused) if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin. Reeeespect for the NVA for producing 40 battleships but we would've ganked ya's anyways Twisted EvilTwisted EvilTwisted Evil
----------MINES ARE AN EXPLOIT----------


I want everyone to read the highlighted text in the above quote very carefully.
Before the enemy fleet finally decided to get up enough guts to jump into P-FS on sunday, they summoned GM SwooSH to our location and complained that we were "exploiting" and asked him what he could do to help them. If he did move the jump in point, (the only excuse I see for them not appearing at our location) I don't know where to begin at how incredibly unprofessional and completely unfair that is.

Also, Mines should be removed, and for increased load times, drones should be striped of all of their textures. Lets face it, no one ever really looks at their drones.

Mongo Peck
Mongo Peck

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 19:15:00 - [47]

Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.
Mongo speaks !!
Mongo Peck
Mongo Peck
Requiem of Hades

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 19:15:00 - [48]

Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.
Mongo speaks !!
Cormyat Astara
Cormyat Astara

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 19:23:00 - [49]

Quote:
Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.


Yup...it took incredible balls. Balls the size of freaking Jupiter. The kind of balls possessed only by the extremely stupid, or the incredibly lucky.

In fact, it took the kind of balls not possessed by any living man or animal to jump into that system--especially when several of your members have openly talked about how totally idiotic and suicidal jumping into that trap would have been. In other words, NO ONE in his right mind would have jumped into that system unless he knew he could avoid the trap.

If you guys are claiming you jumped into the system believing you were going to jump into the mines and the NVA fleet, then you really are incredibly stupid, and I now know that you cannot win any kind of war.

I don't think you are that stupid.
Cormyat Astara
Cormyat Astara
Caldari
Caldari Provisions

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 19:23:00 - [50]

Quote:
Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk.


Yup...it took incredible balls. Balls the size of freaking Jupiter. The kind of balls possessed only by the extremely stupid, or the incredibly lucky.

In fact, it took the kind of balls not possessed by any living man or animal to jump into that system--especially when several of your members have openly talked about how totally idiotic and suicidal jumping into that trap would have been. In other words, NO ONE in his right mind would have jumped into that system unless he knew he could avoid the trap.

If you guys are claiming you jumped into the system believing you were going to jump into the mines and the NVA fleet, then you really are incredibly stupid, and I now know that you cannot win any kind of war.

I don't think you are that stupid.
Rath Amon
Rath Amon

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 20:28:00 - [51]

If mines bypassed shields they might be weapons. Until they are fixed (or something is done to reduce loading death) I agree with removing them.
Rath Amon
Rath Amon
Amarr
LFC

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 20:28:00 - [52]

If mines bypassed shields they might be weapons. Until they are fixed (or something is done to reduce loading death) I agree with removing them.
Ian Wagner
Ian Wagner

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 21:20:00 - [53]

The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls Rolling Eyes )

I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....

Quote:
if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin.


If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option...
Ian Wagner
Ian Wagner
Amarr
Viziam

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 21:20:00 - [54]

The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls Rolling Eyes )

I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....

Quote:
if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin.


If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option...
Joshua Calvert
Joshua Calvert

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 21:45:00 - [55]

If's just unfortunate that exploiters can use the "We NEED 80 mines to do any REAL damage" excuse when they deploy a stack of mines at jump-in/warp-in point.

If mines were beefed up and could only be deployed from Siege Launchers...........


LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY!
Joshua Calvert
Joshua Calvert
Caldari
Celestial Horizon Corp.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 21:45:00 - [56]

If's just unfortunate that exploiters can use the "We NEED 80 mines to do any REAL damage" excuse when they deploy a stack of mines at jump-in/warp-in point.

If mines were beefed up and could only be deployed from Siege Launchers...........
Mastema
Mastema

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 22:33:00 - [57]

"KIA Corp Calls for the Banning of miners from use in Eve."

Damn my eyes :(



Research with Duvolle Laboratories or you'll end up in the meat grinder!
Mastema
Mastema

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 22:33:00 - [58]

"KIA Corp Calls for the Banning of miners from use in Eve."

Damn my eyes :(



Research with Duvolle Laboratories or you'll end up in the meat grinder!
Negotiator
Negotiator

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 03:29:00 - [59]

ill sign the one Mastema wrote Twisted Evil


Negotiator
Negotiator
Coerce Inc
X-PACT

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 03:29:00 - [60]

ill sign the one Mastema wrote Twisted Evil
Xenovetica
Xenovetica

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 11:13:00 - [61]

Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines.


Xenovetica
Xenovetica
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 11:13:00 - [62]

Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines.


Xenovetica
Xenovetica
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 11:13:00 - [63]

Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines.


GFLTorque
GFLTorque

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 15:09:00 - [64]

Fact - Mines are being used increasingly to create massive lag.

Fact - Mines do in fact create massive lag loading into a spawn point

I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars.

But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing.

*Gulp* I agree with Skillz this time (did I really just say that?)

Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse.

Torque -

4 out of 3 people have trouble with fractions



GFLTorque
GFLTorque
Minmatar
Sebiestor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 15:09:00 - [65]

Fact - Mines are being used increasingly to create massive lag.

Fact - Mines do in fact create massive lag loading into a spawn point

I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars.

But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing.

*Gulp* I agree with Skillz this time (did I really just say that?)

Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse.

Torque -





GFLTorque
GFLTorque
Minmatar
Sebiestor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 15:09:00 - [66]

Fact - Mines are being used increasingly to create massive lag.

Fact - Mines do in fact create massive lag loading into a spawn point

I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars.

But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing.

*Gulp* I agree with Skillz this time (did I really just say that?)

Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse.

Torque -





Danton Marcellus
Danton Marcellus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 15:47:00 - [67]

We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag.




Convert Stations

Danton Marcellus
Danton Marcellus
Nebula Rasa Holdings

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 15:47:00 - [68]

We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag.



Also Known As
Danton Marcellus
Danton Marcellus
Nebula Rasa Holdings

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 15:47:00 - [69]

We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag.



Also Known As
Stepping Razor
Stepping Razor

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 19:23:00 - [70]

Quote:

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)



Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition.

We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining.


Razor

Originally by: Bonaventure Phaidon
CCP is the best at at least three things:
1. Really, really fun gameplay
2. Good forum presence
3. Inventing new and exciting ways to bring about in-game catacly
Stepping Razor
Stepping Razor
Gallente
The Scope

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 19:23:00 - [71]

Quote:

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)



Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition.

We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining.



Razor

Stepping Razor
Stepping Razor
Gallente
The Scope

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 19:23:00 - [72]

Quote:

Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :)



Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition.

We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining.



Razor

Stepping Razor
Stepping Razor

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 19:38:00 - [73]

Edited by: Stepping Razor on 04/11/2003 20:48:07
Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone.

Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :)

Mines now are useful for one thing right now, besides lag and their "incredible damage" Rolling Eyes, and that is *how they announce someone jumping in*.

What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them.

It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster.

OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually.

Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim.


Razor

Originally by: Bonaventure Phaidon
CCP is the best at at least three things:
1. Really, really fun gameplay
2. Good forum presence
3. Inventing new and exciting ways to bring about in-game catacly
Stepping Razor
Stepping Razor
Gallente
The Scope

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 19:38:00 - [74]

Edited by: Stepping Razor on 04/11/2003 20:48:07
Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone.

Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :)

Mines now are useful for one thing right now, besides lag and their "incredible damage" Rolling Eyes, and that is *how they announce someone jumping in*.

What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them.

It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster.

OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually.

Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim.



Razor

Stepping Razor
Stepping Razor
Gallente
The Scope

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 19:38:00 - [75]

Edited by: Stepping Razor on 04/11/2003 20:48:07
Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone.

Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :)

Mines now are useful for one thing right now, besides lag and their "incredible damage" Rolling Eyes, and that is *how they announce someone jumping in*.

What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them.

It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster.

OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually.

Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim.



Razor

Bad Harlequin
Bad Harlequin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 21:11:00 - [76]

/me runs in and jumps up and down on your cable modem while his corpmates gank you.

"hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!"

whatever.




You are in a maze of twisty little asteroids, all alike.
Bad Harlequin
Bad Harlequin
Minmatar
Masuat'aa Matari
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 21:11:00 - [77]

/me runs in and jumps up and down on your cable modem while his corpmates gank you.

"hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!"

whatever.

Bad Harlequin
Bad Harlequin
Minmatar
Masuat'aa Matari
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 21:11:00 - [78]

/me runs in and jumps up and down on your cable modem while his corpmates gank you.

"hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!"

whatever.

Serge
Serge

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 11:16:00 - [79]

Away with them mines!

When client synchronisation is done then you can consider brining them back in game. But not be4!

Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe.
***********************************************

... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha
Serge
Serge
Amarr
Seraphin Technologies
S.E.R.A

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 11:16:00 - [80]

Away with them mines!

When client synchronisation is done then you can consider brining them back in game. But not be4!

Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe.
---

Don¦t panic
Serge
Serge
Amarr
Seraphin Technologies
S.E.R.A

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 11:16:00 - [81]

Away with them mines!

When client synchronisation is done then you can consider brining them back in game. But not be4!

Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe.
---

Don¦t panic
Xenovetica
Xenovetica

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 15:24:00 - [82]

I love the logic here.

Drones = Lag. Throw away drones.
Mines = Lag. Out with 'em!

So...

Multiple ships = Lag. Get rid of ships!


Upgrade your PC. I rarely have a problem with the lag.
Xenovetica
Xenovetica
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 15:24:00 - [83]

I love the logic here.

Drones = Lag. Throw away drones.
Mines = Lag. Out with 'em!

So...

Multiple ships = Lag. Get rid of ships!


Upgrade your PC. I rarely have a problem with the lag.
Xenovetica
Xenovetica
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 15:24:00 - [84]

I love the logic here.

Drones = Lag. Throw away drones.
Mines = Lag. Out with 'em!

So...

Multiple ships = Lag. Get rid of ships!


Upgrade your PC. I rarely have a problem with the lag.
Acix
Acix

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 19:36:00 - [85]

Quote:
I love the logic here.

Drones = Lag. Throw away drones.
Mines = Lag. Out with 'em!

So...

Multiple ships = Lag. Get rid of ships!


Upgrade your PC. I rarely have a problem with the lag.


Real useful....... Did you guys have to learn to be this repetitively stupid with replies?

Everyone knows itÆs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other.

SNIGG is now officially open for business. We are a merc corp looking for contracts.
For more info click below
http://oldforums.eveonline.com/?a=topic&threadID=68313
Acix
Acix
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 19:36:00 - [86]

Quote:
I love the logic here.

Drones = Lag. Throw away drones.
Mines = Lag. Out with 'em!

So...

Multiple ships = Lag. Get rid of ships!


Upgrade your PC. I rarely have a problem with the lag.


Real useful....... Did you guys have to learn to be this repetitively stupid with replies?

Everyone knows itÆs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other.

SNIGG is now officially open for business. We are a merc corp looking for contracts.
For more info click below
http://oldforums.eveonline.com/?a=topic&threadID=68313
Acix
Acix
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 19:36:00 - [87]

Quote:
I love the logic here.

Drones = Lag. Throw away drones.
Mines = Lag. Out with 'em!

So...

Multiple ships = Lag. Get rid of ships!


Upgrade your PC. I rarely have a problem with the lag.


Real useful....... Did you guys have to learn to be this repetitively stupid with replies?

Everyone knows itÆs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other.

SNIGG is now officially open for business. We are a merc corp looking for contracts.
For more info click below
http://oldforums.eveonline.com/?a=topic&threadID=68313
Xenovetica
Xenovetica

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 20:01:00 - [88]

Nah, I had to study to be this stupid.

Meanwhile, I'm not the one getting pwned by mine lag.
Xenovetica
Xenovetica
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 20:01:00 - [89]

Nah, I had to study to be this stupid.

Meanwhile, I'm not the one getting pwned by mine lag.
Xenovetica
Xenovetica
Minmatar
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 20:01:00 - [90]

Nah, I had to study to be this stupid.

Meanwhile, I'm not the one getting pwned by mine lag.
Captain Canuck
Captain Canuck

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 22:16:00 - [91]

Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce.........


Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did)
Very Happy
Captain Canuck
Captain Canuck
InteGral Sales

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 22:16:00 - [92]

Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce.........


Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did)
Very Happy
Captain Canuck
Captain Canuck
InteGral Sales

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.05 22:16:00 - [93]

Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce.........


Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did)
Very Happy
Alpha Prime
Alpha Prime

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.06 04:49:00 - [94]

Well if CCP dont concider using mines as
an exploit of a weak game-engine, then
drones aint an exploit either.

But how do you define an exploit then Question.

To me, an exploit is when you take an advantage
of something that you should not usually be
able to do, thereby exploiting the current
flaw of the game.

We all know that this current Client that
CCP said would kill the Dronelagg , still
cannot handle massiv objects in the same space.

If thats not exploiting a flaw of the game i
dont know what is and if someone can define
the word exploit any better.
Please do so Twisted Evil .

CELEST Gatecamp - MWD at gate & fleet in safespot.
Alpha Prime
Alpha Prime
Destructive Influence
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.06 04:49:00 - [95]

Well if CCP dont concider using mines as
an exploit of a weak game-engine, then
drones aint an exploit either.

But how do you define an exploit then Question.

To me, an exploit is when you take an advantage
of something that you should not usually be
able to do, thereby exploiting the current
flaw of the game.

We all know that this current Client that
CCP said would kill the Dronelagg , still
cannot handle massiv objects in the same space.

If thats not exploiting a flaw of the game i
dont know what is and if someone can define
the word exploit any better.
Please do so Twisted Evil .

Bob farted, ASCN burped. And then there was a Nodecrash
Alpha Prime
Alpha Prime
Destructive Influence
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.06 04:49:00 - [96]

Well if CCP dont concider using mines as
an exploit of a weak game-engine, then
drones aint an exploit either.

But how do you define an exploit then Question.

To me, an exploit is when you take an advantage
of something that you should not usually be
able to do, thereby exploiting the current
flaw of the game.

We all know that this current Client that
CCP said would kill the Dronelagg , still
cannot handle massiv objects in the same space.

If thats not exploiting a flaw of the game i
dont know what is and if someone can define
the word exploit any better.
Please do so Twisted Evil .

Bob farted, ASCN burped. And then there was a Nodecrash
Cochise
Cochise

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.06 13:10:00 - [97]

Edited by: Cochise on 13/11/2003 11:58:03
Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. Crying or Very sad

I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game.


Cochise
Cochise
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.06 13:10:00 - [98]

Edited by: Cochise on 13/11/2003 11:58:03
Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. Crying or Very sad

I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game.


Cochise
Cochise
Evolution
Band of Brothers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.06 13:10:00 - [99]

Edited by: Cochise on 13/11/2003 11:58:03
Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. Crying or Very sad

I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game.


Sap Stabdrip
Sap Stabdrip

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:07:00 - [100]

signed
Sap Stabdrip
Sap Stabdrip

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:07:00 - [101]

signed
Hardin
Hardin
Amarr
Heads of State
The State

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:09:00 - [102]

Necro is bad mmkay
------------------------------
CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607

AMARR VICTOR
Deren Thaldrel
Deren Thaldrel
Minmatar
Black Watch Legionnaires
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:09:00 - [103]

Originally by: Sap Stabdrip
signed


Holy Necro Batman!
Hardin
Hardin
Amarr
Heads of State
The State

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:09:00 - [104]

Necro is bad mmkay
------------------------------
CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607

AMARR VICTOR
Deren Thaldrel
Deren Thaldrel
Minmatar
Black Watch Legionnaires
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:09:00 - [105]

Originally by: Sap Stabdrip
signed


Holy Necro Batman!
Lady Luscious
Lady Luscious

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:10:00 - [106]

Originally by: Sap Stabdrip
signed


Oh my.ugh
Lady Luscious
Lady Luscious

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:10:00 - [107]

Originally by: Sap Stabdrip
signed


Oh my.ugh
Chib
Chib
Rampage Eternal
Ka-Tet

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:13:00 - [108]

so many hours spent mining the o-sht gate in u-q...

good times, good times Very Happy
---------------------------------------------

Chib
Chib
Rampage Eternal
Ka-Tet

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:13:00 - [109]

so many hours spent mining the o-sht gate in u-q...

good times, good times Very Happy
---------------------------------------------

Frygok
Frygok
Minmatar
Black Lance
Against ALL Authorities

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:16:00 - [110]

Add some in-game banning of accounts where these necro-alts are located. That would probably not be as fun for these asshats, and would stop the constant necroing that's going on, making these forums worse than they already are.
Frygok
Frygok
Minmatar
Black Lance
Against ALL Authorities

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:16:00 - [111]

Add some in-game banning of accounts where these necro-alts are located. That would probably not be as fun for these asshats, and would stop the constant necroing that's going on, making these forums worse than they already are.
SasRipper
SasRipper
DIE WITH HONOUR
Fallen Souls

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:50:00 - [112]

omg wtf necro !
ibtl
|- My Sig loggedoffskied -|
MrTriggerHappy
MrTriggerHappy
Caldari
Interstellar eXodus
R0ADKILL

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:50:00 - [113]

Originally by: Sap Stabdrip
signed


May you burn in hell for digging up an ancient post...

read the dates next time please Rolling Eyes
--------------------------------

My Comments in no way reflect my corp or alliance
Hans Roaming
Hans Roaming
Body Count Inc.
Mercenary Coalition

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 16:55:00 - [114]

Ban the necro's

Jebidus Skari
Jebidus Skari
Amarr
S.Y.N.D.R.O.M.E.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:05:00 - [115]

How refreshingly funny, go do your damn homework instead Rolling Eyes


Chib
Chib
Rampage Eternal
Ka-Tet

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:07:00 - [116]

where has all the nostalgia gone Very Happy
---------------------------------------------

Shiwan Khan
Shiwan Khan
Vengeance of the Fallen
Curse Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:11:00 - [117]

wewt thread necromancy!

I remember mines were so fun! We used to fly in small frig gangs (when you could fit cruise/torps on them) and go raid. We warped to a mined gate in 0sht and we all blew up. So funny, we were laughing all the way back to HLWLaughing
____________________________________________

"XirtamVOTF -> Spiritual Father of CA." - Lallante


AEKDB
Elve Sorrow
Elve Sorrow
Amarr
Shinra
Lotka Volterra

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:19:00 - [118]

I think this guy's gonna win, tbh.
lofty29
lofty29
Athanasius Inc.
SMASH Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:34:00 - [119]

Very Happy
---
Saskia Elko
Saskia Elko
Independant Union of Rangers

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:42:00 - [120]

Burn the witch!!!!

Damn wrong thread Embarassed
*snip* -please do not use that. -Kaemonn

Originally by: Dianabolic
That's what I'm saying, yes. If you fly with people that make you look bad, guess what? You look bad.
Manfred Doomhammer
Manfred Doomhammer
Caldari
ShadowTec Inc.
Curatores Veritatis Alliance

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:46:00 - [121]

time to slap some forum necros with the banstick mightilyRolling Eyes
----


Manfred Doomhammer
CEO ShadowTec Inc.
Sherio
Sherio
Caldari
Chosen Path
Lotka Volterra

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:49:00 - [122]

\o manfred

ibtl
Doctor Zemmen
Doctor Zemmen
Anguish for Antic

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:51:00 - [123]


I cant believe how many poeple actually want to remove something or have it considered an exploit simply because it causes lag. While we are at it we should:

1) Ban the use of all drones, because sometimes they cause me to lag.
2) Ban the use of torps, because when I am getting pounded on by a hundred of torps it causes me to lag.
3) Ban fighting in groups of more than 5v5, because naturally this causes lag.
4) Ban groups larger than 5 doing anything in this game.
5) Ban the formation of fleets, wings, and gang bonuses.

The issue is not mines causing lag, the issue is that the game cannot handle the situations it needs to handle. Dont keep fixing the sysmtoms, fix the problem. CCP builds a game that promotes large fleet combat, but then can't deliver that combat without terrible lag. Dont blame the players for causing lag, blame the builder of the game.


Karass Sayfo
Karass Sayfo
Forum Moderator
Interstellar Services Department



Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.03.19 17:51:00 - [124]

Thread necro gets the lock
_______
   
Pages: 1 2 3 4 5 :: [one page]
 
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,08s, ref 20251018/2249
EVE-Online™ and Eve imagery © CCP.

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.