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| Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() KIAEddZ |
Posted - 2003.11.03 10:53:00 -
[1] Or at least the recognisation that using mines to create Lag is an exploit of the game engine, and use for ths purpose is punishable by account termination. Please sign below if you agree with this notion. And if not, please detail your thoughts on the matter. Thx :) http://oldforums.eveonline.com/?a=topic&threadID=176347 www.kia-corp.co.uk/killboard CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |
KIAEddZ Caldari KIA Corp KIA Alliance |
Posted - 2003.11.03 10:53:00 -
[2] Or at least the recognisation that using mines to create Lag is an exploit of the game engine, and use for ths purpose is punishable by account termination. Please sign below if you agree with this notion. And if not, please detail your thoughts on the matter. Thx :) KIA EVE Home |
![]() DREAMWORKS |
Posted - 2003.11.03 10:56:00 -
[3] Yeah, and ban stuff else i found you can exploit. __________________________ http://www.nin.com/visuals/thtf_hi.html |
![]() DREAMWORKS |
Posted - 2003.11.03 10:56:00 -
[4] (sarcasm) __________________________ http://www.nin.com/visuals/thtf_hi.html |
DREAMWORKS Gallente DreamCatchers Inc. TALIONIS ALLIANCE |
Posted - 2003.11.03 10:56:00 -
[5] Yeah, and ban stuff else i found you can exploit. __________________________ http://www.nin.com/visuals/thtf_hi.html |
DREAMWORKS Gallente DreamCatchers Inc. TALIONIS ALLIANCE |
Posted - 2003.11.03 10:56:00 -
[6] (sarcasm) __________________________ http://www.nin.com/visuals/thtf_hi.html |
![]() KIAEddZ |
Posted - 2003.11.03 11:07:00 -
[7] (Can't speak English) I think you meant Dreamy. (SARCASM) ;) http://oldforums.eveonline.com/?a=topic&threadID=176347 www.kia-corp.co.uk/killboard CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |
KIAEddZ Caldari KIA Corp KIA Alliance |
Posted - 2003.11.03 11:07:00 -
[8] (Can't speak English) I think you meant Dreamy. (SARCASM) ;) KIA EVE Home |
![]() teknetos |
Posted - 2003.11.03 12:27:00 -
[9] .......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA ----------MINES ARE AN EXPLOIT---------- |
teknetos |
Posted - 2003.11.03 12:27:00 -
[10] .......yeah last night the minefield that may or may not have been awaiting us was a genuine concern, and the lag would probably have condemned us to slaughter but we came to the conclusion that most members of the NVA are miners and can't PvP to save their lives (some not all, so don't earbash me), and we decided to jump in, we arrived in an empty jumpin to great surprise (no mines, no NVA ----------MINES ARE AN EXPLOIT---------- |
![]() Serak Tur |
Posted - 2003.11.03 12:49:00 -
[11] Edited by: Serak Tur on 03/11/2003 12:52:44 I for one would like to see mines taken completely out of the game. If their use was banned that would have a similar affect though. All mines do is create situations were the opposing force is given (a reasonable) excuse not to engage the defending force. IMO mine use is little better than using cargo containers to create lag like some did in the early days. It is unfortunate that many people feel they must use them to get an advantage. Which, given the game engine, they undoubtedly do provide. I know I would be hard pressed to jump into a spot that had 30+ ships AND a load of mines. I agree with you fully EddZ and happily sign. -Serak Tur |
Serak Tur Ascent of Ages |
Posted - 2003.11.03 12:49:00 -
[12] Edited by: Serak Tur on 03/11/2003 12:52:44 I for one would like to see mines taken completely out of the game. If their use was banned that would have a similar affect though. All mines do is create situations were the opposing force is given (a reasonable) excuse not to engage the defending force. IMO mine use is little better than using cargo containers to create lag like some did in the early days. It is unfortunate that many people feel they must use them to get an advantage. Which, given the game engine, they undoubtedly do provide. I know I would be hard pressed to jump into a spot that had 30+ ships AND a load of mines. I agree with you fully EddZ and happily sign. -Serak Tur |
![]() Mongo Peck |
Posted - 2003.11.03 12:58:00 -
[13] Scrap them ..... oh CCP Wake TF Up Mongo speaks !! |
Mongo Peck Requiem of Hades |
Posted - 2003.11.03 12:58:00 -
[14] Scrap them ..... oh CCP Wake TF Up Mongo speaks !! |
![]() Wild Rho |
Posted - 2003.11.03 13:01:00 -
[15] Fix the jump in lag, until then I vote for banning the use of mines and cargo to create jump in lag. I have the body of a supermodel. I just can't remember where I left it... |
Wild Rho Amarr Imperial Shipment |
Posted - 2003.11.03 13:01:00 -
[16] Fix the jump in lag, until then I vote for banning the use of mines and cargo to create jump in lag. |
![]() KIAInkZ |
Posted - 2003.11.03 13:04:00 -
[17] Mines serve absolutely no purpose in this game. Either make them useful, or take them away plz. --- Forums/Killboard - http://www.kia-corp.co.uk |
KIAInkZ Deep Core Mining Inc. |
Posted - 2003.11.03 13:04:00 -
[18] Mines serve absolutely no purpose in this game. Either make them useful, or take them away plz. --- Forums/Killboard - http://www.kia-corp.co.uk |
![]() DB Preacher |
Posted - 2003.11.03 13:14:00 -
[19] Couldnt agree more... Current RKK Ranking: (CAL4) Soldier Drop by and say hi in Reikoku Forums. |
DB Preacher Reikoku Band of Brothers |
Posted - 2003.11.03 13:14:00 -
[20] Couldnt agree more... Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto |
![]() Violation |
Posted - 2003.11.03 13:16:00 -
[21] Yes, things would be alot better without them, there is enough lag already without these things lying around everywhere in fleet battles. |
Violation Minmatar |
Posted - 2003.11.03 13:16:00 -
[22] Yes, things would be alot better without them, there is enough lag already without these things lying around everywhere in fleet battles. |
![]() Bottle |
Posted - 2003.11.03 13:17:00 -
[23] Mines have been a war traktik for years and years, it would be silly to remove then as they quite obviously do have use in a war situ. I do agree however that the lag situ is far more important and with that fixed the game play in many cases would be improved. |
Bottle Caldari Black Omega Security Curse Alliance |
Posted - 2003.11.03 13:17:00 -
[24] Mines have been a war traktik for years and years, it would be silly to remove then as they quite obviously do have use in a war situ. I do agree however that the lag situ is far more important and with that fixed the game play in many cases would be improved. |
![]() TIvian |
Posted - 2003.11.03 13:21:00 -
[25] Edited by: TIvian on 03/11/2003 13:21:42 What you call an Exploit I call a tactic and game mechanics. so when you jump into space. and there are 10 or more ships and there is lag....are you going to whine that its and exploit? or there is lag because some one is using a boat load of dones in a field is that an exploit because he mind that bistot roid before you could target it? GIVE ME A FREAKING BREAK!!! don't like it don't play it! (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |
TIvian Caldari The Hushz |
Posted - 2003.11.03 13:21:00 -
[26] Edited by: TIvian on 03/11/2003 13:21:42 What you call an Exploit I call a tactic and game mechanics. so when you jump into space. and there are 10 or more ships and there is lag....are you going to whine that its and exploit? or there is lag because some one is using a boat load of dones in a field is that an exploit because he mind that bistot roid before you could target it? GIVE ME A FREAKING BREAK!!! don't like it don't play it! They say "America is the GREAT SATAN!!" I say, If they think we're the devil, THEN LETS SEND THEM TO HELL! |
![]() Techie Zero |
Posted - 2003.11.03 13:25:00 -
[27] I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue. CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node. I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load. EVE-I.com~THE Info source |
Techie Zero Gallente Forsaken Empire The Forsaken Empire |
Posted - 2003.11.03 13:25:00 -
[28] I think it is CCPs responsibility for this problem and they need to pay more attention to it. But it's not just mines. Anything to an excess in an area is an issue. CCP did limit the cargo can issue, now they need to work on this too. Many games like Asheron's Call had techniques to help with load balancing. If there were too many players in an area they would actually teleport you to a different server node. I don't think it's bad to mine a jump in point. You want your mines to explode when a guy gets there or when he tries to fight you. CCP however needs to be proactive in controlling server load. |
![]() Bottle |
Posted - 2003.11.03 13:30:00 -
[29] Would agree its not necassarly an exploit. its a bug, and one that should be removed. Using it as a tactik purposely is cheap. and show a lack of origanality. |
Bottle Caldari Black Omega Security Curse Alliance |
Posted - 2003.11.03 13:30:00 -
[30] Would agree its not necassarly an exploit. its a bug, and one that should be removed. Using it as a tactik purposely is cheap. and show a lack of origanality. |
![]() KIAEddZ |
Posted - 2003.11.03 13:34:00 -
[31] Teknetos, let me confirm to you that there was a small minefield awaiting your jump in last night (not as big as some we have planted recently, or some that we have had to fight against either). I for one would sponsor an agreement between Bio Mass and the NVA to ban the use of mines in our current war, if the leaders of BIOMASS and co would like to Discuss this possibilty, I am sure i can draw up a swift council of NVA leadership to agree such a priniciple. Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :) After all, my miner 2s rip hulls apart ;) http://oldforums.eveonline.com/?a=topic&threadID=176347 www.kia-corp.co.uk/killboard CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |
KIAEddZ Caldari KIA Corp KIA Alliance |
Posted - 2003.11.03 13:34:00 -
[32] Teknetos, let me confirm to you that there was a small minefield awaiting your jump in last night (not as big as some we have planted recently, or some that we have had to fight against either). I for one would sponsor an agreement between Bio Mass and the NVA to ban the use of mines in our current war, if the leaders of BIOMASS and co would like to Discuss this possibilty, I am sure i can draw up a swift council of NVA leadership to agree such a priniciple. Lets not be fooled on this though, the lag even with out the mines would of been horendous, 40+ ships, over 30 BS all with multiple drones would of seen a good few Bio ships taken apart b4 their owners could load in, it would be fair to say, that in this games current state, combat favours the defender. Imho, you would of had absoluetly no chance of winning the battle, with or without the presence of mines, that said, if lag was not an issue at all, it would of been a very very close and highly frought battle imo. :) After all, my miner 2s rip hulls apart ;) KIA EVE Home |
![]() MrBinary |
Posted - 2003.11.03 16:09:00 -
[33] You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player. Buck up, and just try to have fun. Your whipping boy, MrBinary |
MrBinary Minmatar Binary Systems |
Posted - 2003.11.03 16:09:00 -
[34] You guys should stop crying about every little thing in the game that you don't like. Try to remember that you are playing CCP's game. If CCP banned every feature that everyone of you didn't like, we would end up with one ship, one gun, and one player. Buck up, and just try to have fun. Your whipping boy, MrBinary |
![]() Skillz |
Posted - 2003.11.03 16:26:00 -
[35] I must agree. If the military use of mines is that it only causes lag, they should be removed. However, mines could be improved and made bigger so they become real mines. A dreaded and lethal weapon. BTW: Cut the smack, everyone gains from a playable game. Keep on flaming, lamers. |
Skillz Amarr |
Posted - 2003.11.03 16:26:00 -
[36] I must agree. If the military use of mines is that it only causes lag, they should be removed. However, mines could be improved and made bigger so they become real mines. A dreaded and lethal weapon. BTW: Cut the smack, everyone gains from a playable game. Keep on flaming, lamers. |
![]() Harrow Wilkes |
Posted - 2003.11.03 16:33:00 -
[37] I agree that mines are only used now to create lag which IS kind of cheap. Though CCP has repeatedly said that it is NOT an exploit, so fuming about it is pointless. My suggestion is to get rid of the 10 second invulnerablity. It is unrealistic and makes the use of "lag buoys" necessary to enforce blockades. IMO, there is no need for ANY invulnerability time after warp/undocking. Same goes for not being able to lock someone once they enter warp (even if they're stuck on something and it takes 5 minutes to warp away, you can't lock them..complete BS). |
Harrow Wilkes Caldari Deep Core Mining Inc. |
Posted - 2003.11.03 16:33:00 -
[38] I agree that mines are only used now to create lag which IS kind of cheap. Though CCP has repeatedly said that it is NOT an exploit, so fuming about it is pointless. My suggestion is to get rid of the 10 second invulnerablity. It is unrealistic and makes the use of "lag buoys" necessary to enforce blockades. IMO, there is no need for ANY invulnerability time after warp/undocking. Same goes for not being able to lock someone once they enter warp (even if they're stuck on something and it takes 5 minutes to warp away, you can't lock them..complete BS). |
![]() Tailos |
Posted - 2003.11.03 16:48:00 -
[39] I for one would hate to see mines go away. They are an intrigal part of my Anti-Convoy armermant. RANDOM JUMP IN POINTS! Ganged ships always show up at the same jump in. Just my thoughts. |
Tailos |
Posted - 2003.11.03 16:48:00 -
[40] I for one would hate to see mines go away. They are an intrigal part of my Anti-Convoy armermant. RANDOM JUMP IN POINTS! Ganged ships always show up at the same jump in. Just my thoughts. |
![]() Sir Fastnov |
Posted - 2003.11.03 17:09:00 -
[41] Mines, are a usefull tool. Especially when I want something. Hakonen, Nalvula, Jan, Obe... |
Sir Fastnov |
Posted - 2003.11.03 17:09:00 -
[42] Mines, are a usefull tool. Especially when I want something. Hakonen, Nalvula, Jan, Obe... |
![]() Wild Rho |
Posted - 2003.11.03 17:12:00 -
[43] Edited by: Wild Rho on 03/11/2003 17:13:32
Mines used as acctual weapons are not what the majority of people have a problem with. Its the way they are used to deliberatly lag another player so they have no chance of a proper defence or even to run. If they fix the lag I dont care how many mines somone drops. If not they should be removed to stop what IS an exploit. i.e u are exploiting the fact that the player jumping in has to wait for his end to load up but his ship is still vulnerable. Tactical use of the mines would be to mine the gates and jump in points in a genuine attempt to take down ships trying to get though or to force them to go around the system. I have the body of a supermodel. I just can't remember where I left it... |
Wild Rho Amarr Imperial Shipment |
Posted - 2003.11.03 17:12:00 -
[44] Edited by: Wild Rho on 03/11/2003 17:13:32
Mines used as acctual weapons are not what the majority of people have a problem with. Its the way they are used to deliberatly lag another player so they have no chance of a proper defence or even to run. If they fix the lag I dont care how many mines somone drops. If not they should be removed to stop what IS an exploit. i.e u are exploiting the fact that the player jumping in has to wait for his end to load up but his ship is still vulnerable. Tactical use of the mines would be to mine the gates and jump in points in a genuine attempt to take down ships trying to get though or to force them to go around the system. |
![]() Halseth Durn |
Posted - 2003.11.03 18:59:00 -
[45]
I want everyone to read the highlighted text in the above quote very carefully. Before the enemy fleet finally decided to get up enough guts to jump into P-FS on sunday, they summoned GM SwooSH to our location and complained that we were "exploiting" and asked him what he could do to help them. If he did move the jump in point, (the only excuse I see for them not appearing at our location) I don't know where to begin at how incredibly unprofessional and completely unfair that is. Also, Mines should be removed, and for increased load times, drones should be striped of all of their textures. Lets face it, no one ever really looks at their drones. Oberon-Inc FEAR MY EMOTICONS |
Halseth Durn Amarr Oberon Incorporated Prime Orbital Systems |
Posted - 2003.11.03 18:59:00 -
[46]
I want everyone to read the highlighted text in the above quote very carefully. Before the enemy fleet finally decided to get up enough guts to jump into P-FS on sunday, they summoned GM SwooSH to our location and complained that we were "exploiting" and asked him what he could do to help them. If he did move the jump in point, (the only excuse I see for them not appearing at our location) I don't know where to begin at how incredibly unprofessional and completely unfair that is. Also, Mines should be removed, and for increased load times, drones should be striped of all of their textures. Lets face it, no one ever really looks at their drones. |
![]() Mongo Peck |
Posted - 2003.11.03 19:15:00 -
[47] Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk. Mongo speaks !! |
Mongo Peck Requiem of Hades |
Posted - 2003.11.03 19:15:00 -
[48] Yawn ............ we jumped knowing the mines and you were there ... that took balls the rest is smack talk. Mongo speaks !! |
![]() Cormyat Astara |
Posted - 2003.11.03 19:23:00 -
[49]
Yup...it took incredible balls. Balls the size of freaking Jupiter. The kind of balls possessed only by the extremely stupid, or the incredibly lucky. In fact, it took the kind of balls not possessed by any living man or animal to jump into that system--especially when several of your members have openly talked about how totally idiotic and suicidal jumping into that trap would have been. In other words, NO ONE in his right mind would have jumped into that system unless he knew he could avoid the trap. If you guys are claiming you jumped into the system believing you were going to jump into the mines and the NVA fleet, then you really are incredibly stupid, and I now know that you cannot win any kind of war. I don't think you are that stupid. |
Cormyat Astara Caldari Caldari Provisions |
Posted - 2003.11.03 19:23:00 -
[50]
Yup...it took incredible balls. Balls the size of freaking Jupiter. The kind of balls possessed only by the extremely stupid, or the incredibly lucky. In fact, it took the kind of balls not possessed by any living man or animal to jump into that system--especially when several of your members have openly talked about how totally idiotic and suicidal jumping into that trap would have been. In other words, NO ONE in his right mind would have jumped into that system unless he knew he could avoid the trap. If you guys are claiming you jumped into the system believing you were going to jump into the mines and the NVA fleet, then you really are incredibly stupid, and I now know that you cannot win any kind of war. I don't think you are that stupid. |
![]() Rath Amon |
Posted - 2003.11.03 20:28:00 -
[51] If mines bypassed shields they might be weapons. Until they are fixed (or something is done to reduce loading death) I agree with removing them. |
Rath Amon Amarr LFC |
Posted - 2003.11.03 20:28:00 -
[52] If mines bypassed shields they might be weapons. Until they are fixed (or something is done to reduce loading death) I agree with removing them. |
![]() Ian Wagner |
Posted - 2003.11.03 21:20:00 -
[53] The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....
If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option... |
Ian Wagner Amarr Viziam |
Posted - 2003.11.03 21:20:00 -
[54] The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....
If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option... |
![]() Joshua Calvert |
Posted - 2003.11.03 21:45:00 -
[55] If's just unfortunate that exploiters can use the "We NEED 80 mines to do any REAL damage" excuse when they deploy a stack of mines at jump-in/warp-in point. If mines were beefed up and could only be deployed from Siege Launchers........... LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert Caldari Celestial Horizon Corp. |
Posted - 2003.11.03 21:45:00 -
[56] If's just unfortunate that exploiters can use the "We NEED 80 mines to do any REAL damage" excuse when they deploy a stack of mines at jump-in/warp-in point. If mines were beefed up and could only be deployed from Siege Launchers........... |
![]() Mastema |
Posted - 2003.11.03 22:33:00 -
[57] "KIA Corp Calls for the Banning of miners from use in Eve." Damn my eyes :( |
Mastema |
Posted - 2003.11.03 22:33:00 -
[58] "KIA Corp Calls for the Banning of miners from use in Eve." Damn my eyes :( |
![]() Negotiator |
Posted - 2003.11.04 03:29:00 -
[59] ill sign the one Mastema wrote |
Negotiator Coerce Inc X-PACT |
Posted - 2003.11.04 03:29:00 -
[60] ill sign the one Mastema wrote |
![]() Xenovetica |
Posted - 2003.11.04 11:13:00 -
[61] Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.04 11:13:00 -
[62] Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.04 11:13:00 -
[63] Erm... how about you create a petition to solve the underlying problems, such as the memory leak? More memory = less worry about mines. |
![]() GFLTorque |
Posted - 2003.11.04 15:09:00 -
[64] Fact - Mines are being used increasingly to create massive lag. Fact - Mines do in fact create massive lag loading into a spawn point I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars. But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing. *Gulp* I agree with Skillz this time (did I really just say that?) Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse. Torque - 4 out of 3 people have trouble with fractions |
GFLTorque Minmatar Sebiestor tribe |
Posted - 2003.11.04 15:09:00 -
[65] Fact - Mines are being used increasingly to create massive lag. Fact - Mines do in fact create massive lag loading into a spawn point I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars. But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing. *Gulp* I agree with Skillz this time (did I really just say that?) Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse. Torque - |
GFLTorque Minmatar Sebiestor tribe |
Posted - 2003.11.04 15:09:00 -
[66] Fact - Mines are being used increasingly to create massive lag. Fact - Mines do in fact create massive lag loading into a spawn point I'm not sure much more information is required for a DEV to make this a priority issue. I realize that they may not follow the course of the game, and the corp/alliance wars. But it screams volumes when you have so many different corps and alliances at war with each other both requesting the same thing. *Gulp* I agree with Skillz this time (did I really just say that?) Mines should be removed/modified immediately to prevent this serious and potentially devestating misuse. Torque - |
![]() Danton Marcellus |
Posted - 2003.11.04 15:47:00 -
[67] We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag. Convert Stations |
Danton Marcellus Nebula Rasa Holdings |
Posted - 2003.11.04 15:47:00 -
[68] We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag. Also Known As |
Danton Marcellus Nebula Rasa Holdings |
Posted - 2003.11.04 15:47:00 -
[69] We lost a member due to minefields at Nalvula, I'd hate to see them go too but they need to be made to do damage and not lag. Also Known As |
![]() Stepping Razor |
Posted - 2003.11.04 19:23:00 -
[70]
Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition. We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining. Razor
|
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:23:00 -
[71]
Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition. We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining. Razor |
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:23:00 -
[72]
Yup in fact in the crime and punishment thread members of your own corp have now acknowledged that your huge gang warp BY ITSELF caused most gang members 1-2 minutes of jump-in lag, even to the magical safe jump-in point that never existed before or since, and that had no mines, drones or opposition. We could have had no mines, no drones and we STILL would have had 2 minutes at least. You guys invented jump-in camping, you know what 2 minutes mean. A lot of "biomass" floating in space. Get off it. You've already acknowledged your jump lagged you out with no help from us. Quit yer whining. Razor |
![]() Stepping Razor |
Posted - 2003.11.04 19:38:00 -
[73] Edited by: Stepping Razor on 04/11/2003 20:48:07 Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone. Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :) Mines now are useful for one thing right now, besides lag and their "incredible damage" What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them. It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster. OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually. Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim. Razor
|
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:38:00 -
[74] Edited by: Stepping Razor on 04/11/2003 20:48:07 Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone. Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :) Mines now are useful for one thing right now, besides lag and their "incredible damage" What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them. It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster. OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually. Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim. Razor |
Stepping Razor Gallente The Scope |
Posted - 2003.11.04 19:38:00 -
[75] Edited by: Stepping Razor on 04/11/2003 20:48:07 Eddz. I agree that mines should be pulled, but only temporarily while they get radically changed. I think they should be changed to huge items that cost as much as a L turret to make, (like RL naval mines), which cause massive damage (say 1000 medium and 5000 large?), are launched and anchored for corp from indys (say 500 m3 and 2000 m3 each cargo space?) like sentry guns will be and do 5/10KM area of effect damage with a 2.5/5 KM activation zone. Like sentry guys, they would be keyed in to the corp's faction standings, so for example an Oberon mine would explode on detection of a Biomass allied ship, but would give a cheery wave to KIA regardless of the neg sec status you guys earned beating on Biomass in empire space :) Mines now are useful for one thing right now, besides lag and their "incredible damage" What people don't know is that our minefield at one time DID cover the entire drop zone, but ships coming in who weren't in gang set them off, killing them in that area faster than we could replace them. It was, however, a great visual cue to where the jumper was and that they had arrived. Even if there was no lag attached to mines, I would deploy them in any camp location so I could see and hear new, non-gang ships coming in by the pretty explosions, and can target them faster. OOC, this is at least 1/2 of what anti-personelle mines and trip-wire claymores are used for in ground force defensive positions. You set them hoping that you can know where the enemy is before you notice them visually. Some even set up trip-flares that do no damage to the enemy who hits them, just pops a nice bit of phosphorus on a little parachute high in the sky so that the mortars, artillery spotters and machine-gunners know where to aim. Razor |
![]() Bad Harlequin |
Posted - 2003.11.04 21:11:00 -
[76] /me runs in and jumps up and down on your cable modem while his corpmates gank you. "hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!" whatever. You are in a maze of twisty little asteroids, all alike. |
Bad Harlequin Minmatar Masuat'aa Matari Ushra'Khan |
Posted - 2003.11.04 21:11:00 -
[77] /me runs in and jumps up and down on your cable modem while his corpmates gank you. "hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!" whatever. |
Bad Harlequin Minmatar Masuat'aa Matari Ushra'Khan |
Posted - 2003.11.04 21:11:00 -
[78] /me runs in and jumps up and down on your cable modem while his corpmates gank you. "hey, it's a tactic that works! I don't care if that's not what was intended! Unless or until the police catch me, it's viable!" whatever. |
![]() Serge |
Posted - 2003.11.05 11:16:00 -
[79] Away with them mines! When client synchronisation is done then you can consider brining them back in game. But not be4! Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe. *********************************************** ... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |
Serge Amarr Seraphin Technologies S.E.R.A |
Posted - 2003.11.05 11:16:00 -
[80] Away with them mines! When client synchronisation is done then you can consider brining them back in game. But not be4! Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe. --- Don¦t panic |
Serge Amarr Seraphin Technologies S.E.R.A |
Posted - 2003.11.05 11:16:00 -
[81] Away with them mines! When client synchronisation is done then you can consider brining them back in game. But not be4! Btw - ban ppl that create extra lag at jumpin. those are only ****** and deserve to be banned hehe. --- Don¦t panic |
![]() Xenovetica |
Posted - 2003.11.05 15:24:00 -
[82] I love the logic here. Drones = Lag. Throw away drones. Mines = Lag. Out with 'em! So... Multiple ships = Lag. Get rid of ships! Upgrade your PC. I rarely have a problem with the lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 15:24:00 -
[83] I love the logic here. Drones = Lag. Throw away drones. Mines = Lag. Out with 'em! So... Multiple ships = Lag. Get rid of ships! Upgrade your PC. I rarely have a problem with the lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 15:24:00 -
[84] I love the logic here. Drones = Lag. Throw away drones. Mines = Lag. Out with 'em! So... Multiple ships = Lag. Get rid of ships! Upgrade your PC. I rarely have a problem with the lag. |
![]() Acix |
Posted - 2003.11.05 19:36:00 -
[85]
Real useful....... Did you guys have to learn to be this repetitively stupid with replies? Everyone knows itÆs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other. SNIGG is now officially open for business. We are a merc corp looking for contracts. For more info click below http://oldforums.eveonline.com/?a=topic&threadID=68313 |
Acix Brutor tribe |
Posted - 2003.11.05 19:36:00 -
[86]
Real useful....... Did you guys have to learn to be this repetitively stupid with replies? Everyone knows itÆs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other. SNIGG is now officially open for business. We are a merc corp looking for contracts. For more info click below http://oldforums.eveonline.com/?a=topic&threadID=68313 |
Acix Brutor tribe |
Posted - 2003.11.05 19:36:00 -
[87]
Real useful....... Did you guys have to learn to be this repetitively stupid with replies? Everyone knows itÆs an issue. Hell my old corp. (an anti pirate corp.) was testing using it a long time ago to catch pirates. But that was before the addition of only being able to jump into a specific area. You couldn't lag someone out when it was a random mix of points that were nowhere near each other. SNIGG is now officially open for business. We are a merc corp looking for contracts. For more info click below http://oldforums.eveonline.com/?a=topic&threadID=68313 |
![]() Xenovetica |
Posted - 2003.11.05 20:01:00 -
[88] Nah, I had to study to be this stupid. Meanwhile, I'm not the one getting pwned by mine lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 20:01:00 -
[89] Nah, I had to study to be this stupid. Meanwhile, I'm not the one getting pwned by mine lag. |
Xenovetica Minmatar Brutor tribe |
Posted - 2003.11.05 20:01:00 -
[90] Nah, I had to study to be this stupid. Meanwhile, I'm not the one getting pwned by mine lag. |
![]() Captain Canuck |
Posted - 2003.11.05 22:16:00 -
[91] Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce......... Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did) |
Captain Canuck InteGral Sales |
Posted - 2003.11.05 22:16:00 -
[92] Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce......... Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did) |
Captain Canuck InteGral Sales |
Posted - 2003.11.05 22:16:00 -
[93] Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce......... Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did) |
![]() Alpha Prime |
Posted - 2003.11.06 04:49:00 -
[94] Well if CCP dont concider using mines as an exploit of a weak game-engine, then drones aint an exploit either. But how do you define an exploit then To me, an exploit is when you take an advantage of something that you should not usually be able to do, thereby exploiting the current flaw of the game. We all know that this current Client that CCP said would kill the Dronelagg , still cannot handle massiv objects in the same space. If thats not exploiting a flaw of the game i dont know what is and if someone can define the word exploit any better. Please do so CELEST Gatecamp - MWD at gate & fleet in safespot. |
Alpha Prime Destructive Influence Band of Brothers |
Posted - 2003.11.06 04:49:00 -
[95] Well if CCP dont concider using mines as an exploit of a weak game-engine, then drones aint an exploit either. But how do you define an exploit then To me, an exploit is when you take an advantage of something that you should not usually be able to do, thereby exploiting the current flaw of the game. We all know that this current Client that CCP said would kill the Dronelagg , still cannot handle massiv objects in the same space. If thats not exploiting a flaw of the game i dont know what is and if someone can define the word exploit any better. Please do so Bob farted, ASCN burped. And then there was a Nodecrash |
Alpha Prime Destructive Influence Band of Brothers |
Posted - 2003.11.06 04:49:00 -
[96] Well if CCP dont concider using mines as an exploit of a weak game-engine, then drones aint an exploit either. But how do you define an exploit then To me, an exploit is when you take an advantage of something that you should not usually be able to do, thereby exploiting the current flaw of the game. We all know that this current Client that CCP said would kill the Dronelagg , still cannot handle massiv objects in the same space. If thats not exploiting a flaw of the game i dont know what is and if someone can define the word exploit any better. Please do so Bob farted, ASCN burped. And then there was a Nodecrash |
![]() Cochise |
Posted - 2003.11.06 13:10:00 -
[97] Edited by: Cochise on 13/11/2003 11:58:03 Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game. |
Cochise Evolution Band of Brothers |
Posted - 2003.11.06 13:10:00 -
[98] Edited by: Cochise on 13/11/2003 11:58:03 Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game. |
Cochise Evolution Band of Brothers |
Posted - 2003.11.06 13:10:00 -
[99] Edited by: Cochise on 13/11/2003 11:58:03 Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game. |
Sap Stabdrip |
Posted - 2007.03.19 16:07:00 -
[100] signed |
Sap Stabdrip |
Posted - 2007.03.19 16:07:00 -
[101] signed |
Hardin Amarr Heads of State The State |
Posted - 2007.03.19 16:09:00 -
[102] Necro is bad mmkay ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607 AMARR VICTOR |
Deren Thaldrel Minmatar Black Watch Legionnaires Ushra'Khan |
Posted - 2007.03.19 16:09:00 -
[103]
Holy Necro Batman! |
Hardin Amarr Heads of State The State |
Posted - 2007.03.19 16:09:00 -
[104] Necro is bad mmkay ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607 AMARR VICTOR |
Deren Thaldrel Minmatar Black Watch Legionnaires Ushra'Khan |
Posted - 2007.03.19 16:09:00 -
[105]
Holy Necro Batman! |
Lady Luscious |
Posted - 2007.03.19 16:10:00 -
[106]
Oh my. |
Lady Luscious |
Posted - 2007.03.19 16:10:00 -
[107]
Oh my. |
Chib Rampage Eternal Ka-Tet |
Posted - 2007.03.19 16:13:00 -
[108] so many hours spent mining the o-sht gate in u-q... good times, good times --------------------------------------------- |
Chib Rampage Eternal Ka-Tet |
Posted - 2007.03.19 16:13:00 -
[109] so many hours spent mining the o-sht gate in u-q... good times, good times --------------------------------------------- |
Frygok Minmatar Black Lance Against ALL Authorities |
Posted - 2007.03.19 16:16:00 -
[110] Add some in-game banning of accounts where these necro-alts are located. That would probably not be as fun for these asshats, and would stop the constant necroing that's going on, making these forums worse than they already are. |
Frygok Minmatar Black Lance Against ALL Authorities |
Posted - 2007.03.19 16:16:00 -
[111] Add some in-game banning of accounts where these necro-alts are located. That would probably not be as fun for these asshats, and would stop the constant necroing that's going on, making these forums worse than they already are. |
SasRipper DIE WITH HONOUR Fallen Souls |
Posted - 2007.03.19 16:50:00 -
[112] omg wtf necro ! ibtl |
MrTriggerHappy Caldari Interstellar eXodus R0ADKILL |
Posted - 2007.03.19 16:50:00 -
[113]
May you burn in hell for digging up an ancient post... read the dates next time please -------------------------------- My Comments in no way reflect my corp or alliance |
Hans Roaming Body Count Inc. Mercenary Coalition |
Posted - 2007.03.19 16:55:00 -
[114] Ban the necro's |
Jebidus Skari Amarr S.Y.N.D.R.O.M.E. |
Posted - 2007.03.19 17:05:00 -
[115] How refreshingly funny, go do your damn homework instead |
Chib Rampage Eternal Ka-Tet |
Posted - 2007.03.19 17:07:00 -
[116] where has all the nostalgia gone --------------------------------------------- |
Shiwan Khan Vengeance of the Fallen Curse Alliance |
Posted - 2007.03.19 17:11:00 -
[117] wewt thread necromancy! I remember mines were so fun! We used to fly in small frig gangs (when you could fit cruise/torps on them) and go raid. We warped to a mined gate in 0sht and we all blew up. So funny, we were laughing all the way back to HLW ____________________________________________ "XirtamVOTF -> Spiritual Father of CA." - Lallante AEKDB |
Elve Sorrow Amarr Shinra Lotka Volterra |
Posted - 2007.03.19 17:19:00 -
[118] I think this guy's gonna win, tbh. |
lofty29 Athanasius Inc. SMASH Alliance |
Posted - 2007.03.19 17:34:00 -
[119] |
Saskia Elko Independant Union of Rangers |
Posted - 2007.03.19 17:42:00 -
[120] Burn the witch!!!! Damn wrong thread *snip* -please do not use that. -Kaemonn
|
Manfred Doomhammer Caldari ShadowTec Inc. Curatores Veritatis Alliance |
Posted - 2007.03.19 17:46:00 -
[121] time to slap some forum necros with the banstick mightily ---- Manfred Doomhammer CEO ShadowTec Inc. |
Sherio Caldari Chosen Path Lotka Volterra |
Posted - 2007.03.19 17:49:00 -
[122] \o manfred ibtl |
Doctor Zemmen Anguish for Antic |
Posted - 2007.03.19 17:51:00 -
[123] I cant believe how many poeple actually want to remove something or have it considered an exploit simply because it causes lag. While we are at it we should: 1) Ban the use of all drones, because sometimes they cause me to lag. 2) Ban the use of torps, because when I am getting pounded on by a hundred of torps it causes me to lag. 3) Ban fighting in groups of more than 5v5, because naturally this causes lag. 4) Ban groups larger than 5 doing anything in this game. 5) Ban the formation of fleets, wings, and gang bonuses. The issue is not mines causing lag, the issue is that the game cannot handle the situations it needs to handle. Dont keep fixing the sysmtoms, fix the problem. CCP builds a game that promotes large fleet combat, but then can't deliver that combat without terrible lag. Dont blame the players for causing lag, blame the builder of the game. |
Karass Sayfo Forum Moderator Interstellar Services Department |
Posted - 2007.03.19 17:51:00 -
[124] Thread necro gets the lock _______ |
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