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| Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() Captain Canuck |
Posted - 2003.11.05 22:16:00 -
[91] Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce......... Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did) |
Captain Canuck InteGral Sales |
Posted - 2003.11.05 22:16:00 -
[92] Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce......... Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did) |
Captain Canuck InteGral Sales |
Posted - 2003.11.05 22:16:00 -
[93] Here is what I think. Mines in real life (land/sea) are dangerous if you dont know they are there. Rush through a mine field, you lose a leg/foot/etc. Once you know they are there, it slows you down, and makes you an easy target for the enemy. How are these mines any different? When defending a position in RL, mines are very effective at bogging the enemy down, diverting their resources to clearing them, or keeping them away from certain tracts of land/sea lanes. If deployed mines cause lag, either intentionally or not, they are serving their purpose. Slows you down, makes you a big fat target if you go through them. 0.0 space can all be considered a war zone, so the fact that you travel through it (0.0 space that is) makes you a willing participant, and the mines are now there for you (perhaps not specifically you, but by travelling through 0.0 space you become a willing combatant - if you dont want to be a combatant, stay out of the war zone...stick to neutral territory - .5+) So this lag, even if only a product of the mechanics of the game, is a natural effect of mines - all mines, thats just one of the things they do. I hear a lot of whining about "if you dont like being podded, dont go into 0.0 space" well, if you dont like mines or the lag they produce......... Just my humble opinion....and before you flame me, put some thought into an intelligent response (like i did) |
![]() Alpha Prime |
Posted - 2003.11.06 04:49:00 -
[94] Well if CCP dont concider using mines as an exploit of a weak game-engine, then drones aint an exploit either. But how do you define an exploit then To me, an exploit is when you take an advantage of something that you should not usually be able to do, thereby exploiting the current flaw of the game. We all know that this current Client that CCP said would kill the Dronelagg , still cannot handle massiv objects in the same space. If thats not exploiting a flaw of the game i dont know what is and if someone can define the word exploit any better. Please do so CELEST Gatecamp - MWD at gate & fleet in safespot. |
Alpha Prime Destructive Influence Band of Brothers |
Posted - 2003.11.06 04:49:00 -
[95] Well if CCP dont concider using mines as an exploit of a weak game-engine, then drones aint an exploit either. But how do you define an exploit then To me, an exploit is when you take an advantage of something that you should not usually be able to do, thereby exploiting the current flaw of the game. We all know that this current Client that CCP said would kill the Dronelagg , still cannot handle massiv objects in the same space. If thats not exploiting a flaw of the game i dont know what is and if someone can define the word exploit any better. Please do so Bob farted, ASCN burped. And then there was a Nodecrash |
Alpha Prime Destructive Influence Band of Brothers |
Posted - 2003.11.06 04:49:00 -
[96] Well if CCP dont concider using mines as an exploit of a weak game-engine, then drones aint an exploit either. But how do you define an exploit then To me, an exploit is when you take an advantage of something that you should not usually be able to do, thereby exploiting the current flaw of the game. We all know that this current Client that CCP said would kill the Dronelagg , still cannot handle massiv objects in the same space. If thats not exploiting a flaw of the game i dont know what is and if someone can define the word exploit any better. Please do so Bob farted, ASCN burped. And then there was a Nodecrash |
![]() Cochise |
Posted - 2003.11.06 13:10:00 -
[97] Edited by: Cochise on 13/11/2003 11:58:03 Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game. |
Cochise Evolution Band of Brothers |
Posted - 2003.11.06 13:10:00 -
[98] Edited by: Cochise on 13/11/2003 11:58:03 Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game. |
Cochise Evolution Band of Brothers |
Posted - 2003.11.06 13:10:00 -
[99] Edited by: Cochise on 13/11/2003 11:58:03 Let me add that IMHO Game Lag should NOT be an issue, We pay for a fully functional game. Having said that some bugs are going to happen and should be tolerated as long as constant action to fix them is ongoing. However this too is a major issue because the Bugs Present List continues to grow and the Bugs Fixed List continues to stagnate. I say fix the LAG first then lets see what or how the mines affect us before we go ripping something else out of the game. |
Sap Stabdrip |
Posted - 2007.03.19 16:07:00 -
[100] signed |
Sap Stabdrip |
Posted - 2007.03.19 16:07:00 -
[101] signed |
Hardin Amarr Heads of State The State |
Posted - 2007.03.19 16:09:00 -
[102] Necro is bad mmkay ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607 AMARR VICTOR |
Deren Thaldrel Minmatar Black Watch Legionnaires Ushra'Khan |
Posted - 2007.03.19 16:09:00 -
[103]
Holy Necro Batman! |
Hardin Amarr Heads of State The State |
Posted - 2007.03.19 16:09:00 -
[104] Necro is bad mmkay ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607 AMARR VICTOR |
Deren Thaldrel Minmatar Black Watch Legionnaires Ushra'Khan |
Posted - 2007.03.19 16:09:00 -
[105]
Holy Necro Batman! |
Lady Luscious |
Posted - 2007.03.19 16:10:00 -
[106]
Oh my. |
Lady Luscious |
Posted - 2007.03.19 16:10:00 -
[107]
Oh my. |
Chib Rampage Eternal Ka-Tet |
Posted - 2007.03.19 16:13:00 -
[108] so many hours spent mining the o-sht gate in u-q... good times, good times --------------------------------------------- |
Chib Rampage Eternal Ka-Tet |
Posted - 2007.03.19 16:13:00 -
[109] so many hours spent mining the o-sht gate in u-q... good times, good times --------------------------------------------- |
Frygok Minmatar Black Lance Against ALL Authorities |
Posted - 2007.03.19 16:16:00 -
[110] Add some in-game banning of accounts where these necro-alts are located. That would probably not be as fun for these asshats, and would stop the constant necroing that's going on, making these forums worse than they already are. |
Frygok Minmatar Black Lance Against ALL Authorities |
Posted - 2007.03.19 16:16:00 -
[111] Add some in-game banning of accounts where these necro-alts are located. That would probably not be as fun for these asshats, and would stop the constant necroing that's going on, making these forums worse than they already are. |
SasRipper DIE WITH HONOUR Fallen Souls |
Posted - 2007.03.19 16:50:00 -
[112] omg wtf necro ! ibtl |
MrTriggerHappy Caldari Interstellar eXodus R0ADKILL |
Posted - 2007.03.19 16:50:00 -
[113]
May you burn in hell for digging up an ancient post... read the dates next time please -------------------------------- My Comments in no way reflect my corp or alliance |
Hans Roaming Body Count Inc. Mercenary Coalition |
Posted - 2007.03.19 16:55:00 -
[114] Ban the necro's |
Jebidus Skari Amarr S.Y.N.D.R.O.M.E. |
Posted - 2007.03.19 17:05:00 -
[115] How refreshingly funny, go do your damn homework instead |
Chib Rampage Eternal Ka-Tet |
Posted - 2007.03.19 17:07:00 -
[116] where has all the nostalgia gone --------------------------------------------- |
Shiwan Khan Vengeance of the Fallen Curse Alliance |
Posted - 2007.03.19 17:11:00 -
[117] wewt thread necromancy! I remember mines were so fun! We used to fly in small frig gangs (when you could fit cruise/torps on them) and go raid. We warped to a mined gate in 0sht and we all blew up. So funny, we were laughing all the way back to HLW ____________________________________________ "XirtamVOTF -> Spiritual Father of CA." - Lallante AEKDB |
Elve Sorrow Amarr Shinra Lotka Volterra |
Posted - 2007.03.19 17:19:00 -
[118] I think this guy's gonna win, tbh. |
lofty29 Athanasius Inc. SMASH Alliance |
Posted - 2007.03.19 17:34:00 -
[119] |
Saskia Elko Independant Union of Rangers |
Posted - 2007.03.19 17:42:00 -
[120] Burn the witch!!!! Damn wrong thread *snip* -please do not use that. -Kaemonn
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