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Thread Statistics | Show CCP posts - 44 post(s) |
Jarod Garamonde
Jolly Codgers Get Off My Lawn
2498
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Posted - 2015.04.13 19:22:06 -
[211] - Quote
Just logged onto SiSi to check it out, and I like what I see, so far.
But, a couple questions.... what would be the problem with crossing over from one race to another? Maybe we can pay a little extra to apply a given SKIN to any hull in a given size range (ie: Serpentis or Gurista skin on any battlecruiser, etc). If a player REALLY wants a Wiyrkomi Thorax or a Tash-Murkon Rokh, why not let him or her have it if they're willing to pay?
And non-faction/NPC corp SKINs, for that matter. Are we getting alternate color scemes like the "Crimson" and "Shiny" ones we saw in the original devblog? Perhaps a few others, even?
Lastly.... player corp/alliance logos. Will this happen? And if so, how soon until we hear a green-light on it?
I'm a little excited to see how this one plays out. If CCP does this right, this is how you introduce microtransactions without making people angry. I, for one, welcome this change, and can certainly see myself shelling out some extra money for a few aesthetic options. Hopefully, our options will be both affordable and plentiful.
And, again, thanks for the Guristas Ferox. :)
(now where are the rest of the Marshal jackets....)
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Arthur Aihaken
Jormungand Corporation
4348
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Posted - 2015.04.13 22:03:56 -
[212] - Quote
Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that.
I am currently away, traveling through time and will be returning last week.
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Wylde Kardde
Wrekker Mix
5
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Posted - 2015.04.14 14:47:38 -
[213] - Quote
Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point.
I agree.. I had mentioned in another thread that all NPC pirate, Navy, and R&D corps should reward their trademark skins as High standing LP rewards, I don't understand why they're getting hung up on T2,3 skins ..If you see a tengu - it's a tengu & whatever skin it has just makes the game world more diverse (not all ferraris are red) ..would people really get confused in combat just because of color?? all non-T1 ships have different names identified in D-scan and overview so no hassles there.
Also skins should just be a nice permanent fluff to personalization and not an uber flakey timed carebear market stunt. All my skills are permanent why is no one complaining that my skill books drop as loot everytime I die? Look at all the expensive skillbooks out there - skins should be a one time skill sorta thing and NOT pend insurance's evil twin (referring to its time limit).
https://www.youtube.com/watch?v=Z61bKT-m0UE
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Jarod Garamonde
Jolly Codgers Get Off My Lawn
2501
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Posted - 2015.04.15 07:55:31 -
[214] - Quote
Also, I feel like I need to quote Samuel Coleridge Taylor, here.....
"Day after day, day after day, we're stuck, nor breath nor motion... as idle as a PAINTED SHIP upon a painted ocean"
:)
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Oneskelis
Universal Conquest Gentlemen's.Parlor
0
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Posted - 2015.04.15 19:26:41 -
[215] - Quote
Some really good suggestions. I will add my own.
Why the blueprint style interface? I like this while idea of the 'skin' data being lost. With that said, why not simply add a new fitting slot, similar to rigs on ships. Ship nano coating data is stored on a holochip. This chip is plugged into the nano coating fitting slot, which gets you your desired coating displayed. These chips do not drop, however, with the use of a salvaged, may be salvaged. Perhaps, faction chips are salvaged, they are corrupted, or incomplete and a few are needed to complete the whole nano coating sequence. Then you can have it so while these chips are fitted they deteriorate over time, maybe burn out?
To me this seems like a smother way to implement it, and adds an opportunity for content creation. |
Jarod Garamonde
Jolly Codgers Get Off My Lawn
2504
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Posted - 2015.04.15 20:01:48 -
[216] - Quote
Oneskelis wrote:Some really good suggestions. I will add my own.
Why the blueprint style interface? I like this while idea of the 'skin' data being lost. With that said, why not simply add a new fitting slot, similar to rigs on ships. Ship nano coating data is stored on a holochip. This chip is plugged into the nano coating fitting slot, which gets you your desired coating displayed. These chips do not drop, however, with the use of a salvaged, may be salvaged. Perhaps, faction chips are salvaged, they are corrupted, or incomplete and a few are needed to complete the whole nano coating sequence. Then you can have it so while these chips are fitted they deteriorate over time, maybe burn out?
To me this seems like a smother way to implement it, and adds an opportunity for content creation.
If they were sticking with one-time-only use items, I could see this being a thing. If the pirate skins do end up being timed, salvaging them from NPC wrecks would be kind of nice, but I doubt that will happen.
The only way I could go with your "data chip" idea would be if they were offered for super-cheap (like, 5 AUR, max) and could be applied to any ship. But I think this is complicating things too much. CCP has probably already crunched the numbers for several methods, and decided this was what was best for both players, and profitability.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Ranger 1
Ranger Corp Vae. Victis.
6192
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Posted - 2015.04.16 04:09:08 -
[217] - Quote
Wylde Kardde wrote:Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point. I agree.. I had mentioned in another thread that all NPC pirate, Navy, and R&D corps should reward their trademark skins as High standing LP rewards, I don't understand why they're getting hung up on T2,3 skins ..If you see a tengu - it's a tengu & whatever skin it has just makes the game world more diverse (not all ferraris are red) ..would people really get confused in combat just because of color?? all non-T1 ships have different names identified in D-scan and overview so no hassles there. Also skins should just be a nice permanent fluff to personalization and not an uber flakey timed carebear market stunt. All my skills are permanent why is no one complaining that my skill books drop as loot everytime I die? Look at all the expensive skillbooks out there - skins should be a one time skill sorta thing and NOT pend insurance's evil twin (referring to its time limit). I do believe that certain skins will indeed eventually be available (only) through loyalty point transactions, unless they have changed their mind on this point.
One problem is that they are in the process of creating new and unique hulls for all of the T2 vessels. So you have the issue of T2 variants that currently exist only being different via their current unique color schemes (although this is relatively minor). More importantly you have the issue of needed to do a set of skins that will in the near future no longer be applicable, as the hulls will change and they will have to be redone.
So not insurmountable obstacles, but significant. Fortunately they are well aware of this and have still said that T2 and T3 skins will happen over time.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Ranger 1
Ranger Corp Vae. Victis.
6192
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Posted - 2015.04.16 04:11:30 -
[218] - Quote
Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point. True, for many folks once they attain T2 variants they never look back, but a huge (and I mean huge) amount of combat takes place in T1 hulls since they have been rebalanced. The hulls are now useful, cost and insurance efficient, and fast to produce... which makes them ideal for a number of situations and play styles.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Jarod Garamonde
Jolly Codgers Get Off My Lawn
2504
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Posted - 2015.04.16 05:04:16 -
[219] - Quote
Ranger 1 wrote:Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point. True, for many folks once they attain T2 variants they never look back, but a huge (and I mean huge) amount of combat takes place in T1 hulls since they have been rebalanced. The hulls are now useful, cost and insurance efficient, and fast to produce... which makes them ideal for a number of situations and play styles.
There's always a reason to fly T1's. Some people might not like the reasons, but they're still reasons.
Besides.... Quafe Domi.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Alexis Nightwish
151
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Posted - 2015.04.16 18:43:56 -
[220] - Quote
CCP FoxFour wrote:Iroquoiss Pliskin wrote:CCP FoxFour, Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane? Or would it be restricted only to Rifters? Thanks Have said this many times, if the license is for a rifter then you only get it for the rifter. Does this mean that if you buy a SKIN for a Rifter, it cannot be applied to a Wolf? If so, that's really disappointing, especially since there are zero skins for T2 ships.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Ether Mayaki
Ethereal Beings
2
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Posted - 2015.04.17 14:32:53 -
[221] - Quote
So, due to the lack of coatings for certain ships in the most recent patches. I'd like to ask: When can we expect to see more SKINs for the rest of the ships? Will the SKINs be deployed in multiple installments? |
Jarod Garamonde
Jolly Codgers Get Off My Lawn
2508
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Posted - 2015.04.17 15:17:02 -
[222] - Quote
Alexis Nightwish wrote:CCP FoxFour wrote:Iroquoiss Pliskin wrote:CCP FoxFour, Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane? Or would it be restricted only to Rifters? Thanks Have said this many times, if the license is for a rifter then you only get it for the rifter. Does this mean that if you buy a SKIN for a Rifter, it cannot be applied to a Wolf? If so, that's really disappointing, especially since there are zero skins for T2 ships.
We have to wait for that until CCP has finished re-designing all the T2 ships into unique hulls. Which, IIRC from a question I asked at last year's round-table, is actually being worked on.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Dangeresque Too
Pistols for Pandas
141
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Posted - 2015.04.17 15:40:08 -
[223] - Quote
Jarod Garamonde wrote:what would be the problem with crossing over from one race to another? Maybe we can pay a little extra to apply a given SKIN to any hull in a given size range (ie: Serpentis or Gurista skin on any battlecruiser, etc). If a player REALLY wants a Wiyrkomi Thorax or a Tash-Murkon Rokh, why not let him or her have it if they're willing to pay? This would def be a good thing to have in place... and makes perfect sense given their explanation of the SKIN system.
But really any dev responses past the first week of official feedback threads would be better than none.
I'm still going to stick to my predictions that the "time limited" SKINs from drops will be next to worthless after the new flair wears off as people won't want to spend a recurring fee just give one of their ships a certain color scheme that you won't really notice while playing the game (unless you play the game completely zoomed in on your ship all the time) and that others will not see unless they look specifically at your ship. Thats like a phone company giving you the option to make the case of your phone pink with rainbows and ponies, but that while you have it that color, they will charge you an extra $10 a month on your bill.
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Jarod Garamonde
Jolly Codgers Get Off My Lawn
2514
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Posted - 2015.04.17 21:09:26 -
[224] - Quote
Dangeresque Too wrote:
But really any dev responses past the first week of official feedback threads would be better than none.
I'm still going to stick to my predictions that the "time limited" SKINs from drops will be next to worthless after the new flair wears off as people won't want to spend a recurring fee just give one of their ships a certain color scheme that you won't really notice while playing the game (unless you play the game completely zoomed in on your ship all the time) and that others will not see unless they look specifically at your ship. Thats like a phone company giving you the option to make the case of your phone pink with rainbows and ponies, but that while you have it that color, they will charge you an extra $10 a month on your bill.
Just because they're not talking doesn't mean they're not reading. Be patient, mate. We've learned this lesson plenty of times.
I hope you're right about the pirate skins, because I want CCP to say "eff it" and make them permanent licenses. Being in LAWN, now, I don't get many chances to fly my beloved Ferox anymore, but when I start going on solo-hunting trips, again, I'll be in one, and I'd like it to always be a Guristas one.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Arthur Aihaken
Jormungand Corporation
4353
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Posted - 2015.04.20 13:21:36 -
[225] - Quote
Any possibility of getting unique, one-off custom SKINs? This also leans towards custom Corporation or Alliance SKINs.
I am currently away, traveling through time and will be returning last week.
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Kallen Kozukie
Science and Trade Institute Caldari State
15
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Posted - 2015.04.20 23:46:26 -
[226] - Quote
Are there any plans to SKIN tech 2 ships? as someone who mainly flys only t2, it's a bit sad to see none for sale on SiSi :/ |
Spc One
The Chodak Void Alliance
232
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Posted - 2015.04.21 07:00:15 -
[227] - Quote
I would LOVE to see old skins on ships. So example player would buy a "old" skin and absolution would change to old design.
Few examples: http://go-dl.eve-files.com/media/0711/newabsol1.JPG http://www.eve-wiki.net/images/7/79/Model-Apocalypse.jpg http://www.ravestats.com/public/fen/0_07032010053119nighthawk_1.jpg http://izlin.free.fr/eve/ships/sleipnir.jpg
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Arthur Aihaken
Jormungand Corporation
4357
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Posted - 2015.04.21 11:55:45 -
[228] - Quote
Cool. Didn't realize you could change SKINs in warp.
I am currently away, traveling through time and will be returning last week.
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Irregessa
Obfuscation and Reflections
117
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Posted - 2015.04.21 18:01:44 -
[229] - Quote
1) Thank you for getting the SKINs so that they show up in the preview. That allowed me to be able to see what they look like for the supers and titans.
2) With the exception of the Nyx (maybe the Aeon) the supers/titans are largely one color with very little of the secondary colors. The Avatars are essentially black with a tiny amount of the secondary color. There really needs to be more of the surface that shows the secondary color. |
Irregessa
Obfuscation and Reflections
117
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Posted - 2015.04.22 14:38:27 -
[230] - Quote
Some skins that look nice (to me, at least) though will never exist because the races of the skin and ship don't match in any way:
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=mdn1_t1:mordus:amarr&distance=8000
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=gt1_t1:bloodraider:amarr&distance=16000
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=sca1_t1:quafe:caldari&distance=8000
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=soec1_t1:sebiestor:minmatar&distance=1600
and purely for fun, the latest from ORE for nullsec mining defense:
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=jb1_t1:buddy:gallente&distance=2000
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Arthur Aihaken
Jormungand Corporation
4359
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Posted - 2015.04.22 20:38:13 -
[231] - Quote
Overall I'm really happy with the SKIN feature. I'm not entirely sure how I feel about the price structure (I think SKIN cost should also be influenced by the hull size), but I guess the market will bear that out. I'd really like to see a customization option where you can alter the ship base and accent colors, reflective or matte levels for the hull, ship viewport color, ship running lights and engine exhaust. It could even be limited to a select color palette per race to coexist with existing SKINs. Any chance of something like this?
Thanks again for the opportunity to participate in testing and to provide you with some feedback.
I am currently away, traveling through time and will be returning last week.
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Ganthrithor
GoonWaffe Goonswarm Federation
897
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Posted - 2015.04.23 01:55:13 -
[232] - Quote
From what I saw in the devblog, the system itself sounds like a decent idea (although I have no idea what those Aurum prices will equate to in ISK or real cash because who uses Aurum?). The skins though... yikes. Almost every single one looks like a kind of afterthought. Kind of tacky. "Look, here's a Talos with brown blotches instead of green!"
As far as bettering the available skin situation, your top priority should be skin packs that let the owner skin any ship in the game in Kaalakiota and Core Complexion liveries. And bring back the old Ishukone livery (the snow camo look!).
The whole SKIN thing is about ten thousand times less cool than the notion of being able to create your own skins, though. Wasn't there a demo / video at a past fanfest that showed you were working on a system that would allow people to create skins without TTP problems? What happened to it? I want to be able to paint all my ships gunmetal grey with red chevrons, white lights and blue engine flares. Or dark grey with light grey highlights. Or whatever I want. :\ |
Tuttomenui II
Aliastra Gallente Federation
317
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Posted - 2015.04.23 03:37:28 -
[233] - Quote
I am not a fan of the timed skins. At least for the LP and faction drop skins. Why can't both skin systems be used. For LP and Faction drop skins use the current system of application to single ship and loss of skin with the destruction of the ship. Having the LP and faction skins be timed kind of lowers their value and it also means you can't collect ships with these skins permanently. |
Wylde Kardde
Wrekker Mix
7
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Posted - 2015.04.23 11:08:15 -
[234] - Quote
Is there any chance we could see navy pattern skins available maybe through faction warfare LP since certain items are only obtainable from FW npc corps this could be an understandable reward. It would be interesting to see for example a Caldari Navy skinned Rokh or a Fed Navy Thanatos, maybe a R-Fleet Maelstrom. Also faction warfare fleet roams all navy skinned up (from an RP standpoint) would feel a lot more like you ARE their navy as opposed to hired guns.
https://www.youtube.com/watch?v=Z61bKT-m0UE
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Malcolm Malicious
Exploration Frontier inc Brave Collective
67
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Posted - 2015.04.29 08:50:17 -
[235] - Quote
Black Orthrus. https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=cc5_t1:isd:sleeper&distance=2000
Black Garmur. https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=cf9_t1:isd:sleeper&distance=2000
I would pay for those
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Sarutoshi
Science and Trade Institute Caldari State
0
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Posted - 2015.04.29 23:59:09 -
[236] - Quote
This. A million times this. I would love the option to have the old apocalypse model back. |
Rat Scout
Federal Navy Academy Gallente Federation
31
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Posted - 2015.07.25 02:17:00 -
[237] - Quote
I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them.
Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space.
Here is what I mean:
http://imgur.com/ZhLVDnY
http://imgur.com/Q1cOOSw
There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not.
Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations.
And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends.
You can thank me with a PLEX for this enlightenment, o7. |
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CCP FoxFour
C C P C C P Alliance
4087
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Posted - 2015.07.25 12:37:03 -
[238] - Quote
Rat Scout wrote:I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them. Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space. Here is what I mean: http://imgur.com/ZhLVDnY http://imgur.com/Q1cOOSw There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not. Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations. And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends. You can thank me with a PLEX for this enlightenment, o7.
We are aware of this, especially for Caldari and Minmatar. Expect some new SKINs later this summer that hopefully work towards fixing this. :)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Kierss Mann
Swantson Inc
2
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Posted - 2015.07.25 12:57:04 -
[239] - Quote
Rat Scout wrote:I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them. Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space. Here is what I mean: http://imgur.com/ZhLVDnY http://imgur.com/Q1cOOSw There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not. Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations. And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends. You can thank me with a PLEX for this enlightenment, o7. I'm sure I can see a difference in them. It looks more green. Its probably because of the reflection of the background makes it hard to notice any difference. |
Bentakhar
Sebiestor Tribe Minmatar Republic
40
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Posted - 2015.07.25 15:29:47 -
[240] - Quote
The Skins are a great feature.
However:
It makes NO SENSE that each skin is specific to a ship, it requires creating an incredible amount of in-game items, that in the long term are gonna be a pain to maintin or keep track of.
It would be best (and more reasonnable in terms of pricing) to have race+class specific skins. Basically Skin would be race specific and sized like rigs: Small , Medium, Large, and Capital.
For example:
The aliastra Thorax Skin , would become a Gallente Medium Aliastra Skin. And that includes TII and TIII cruiser sized hulls.
An abaddon Tash Murkon Skin would become an Amarr Large Tashu Murkon Skin.
A LaiDai heron Skin would become a Caldari Small Laid Dai Skin.
To limit 'abuse' you could make it so that only one ship can be painted at a time?
tldr; Skins should be race specific and sized like rigs: Small , Medium, Large, and Capital, instead of linked to a single ship hull. |
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