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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Terminus
C C P C C P Alliance
191

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Posted - 2015.04.01 17:55:32 -
[1] - Quote
Hey Everyone,
The new SKIN system should be available for testing. While there will be an in depth blog going over how everything works, we're looking to see if things seem intuitive, and looking for obvious bugs.
Everything is still at early stages now, but we've seeded some SKINs on the market and look forward to you guys testing it out. More aspects of the feature will be added as we get closer to the release date.
Thanks for reading, and testing things out! |
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Commissar Kate
GoonWaffe Goonswarm Federation
400255
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Posted - 2015.04.01 18:13:29 -
[2] - Quote
I can't seem to activate the skin licenses at all.
-k8
My Fanclub
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tgl3
Wormhole Engineers Greater Realms
536
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Posted - 2015.04.01 18:14:45 -
[3] - Quote
To reduce confusion, you could make the activation option something like "add SKIN to account".
Twitter - TG_3
Ex EVE Blogger - posts still available at Through Newb Eyes
Chat channels in-game; "RvB Spooning R US", "RvB Ganked", "Basket"
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CCP FoxFour
C C P C C P Alliance
3957

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Posted - 2015.04.01 18:20:14 -
[4] - Quote
tgl3 wrote:To reduce confusion, you could make the activation option something like "add SKIN to account".
Is there confusion?
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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tgl3
Wormhole Engineers Greater Realms
536
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Posted - 2015.04.01 18:50:34 -
[5] - Quote
CCP FoxFour wrote:tgl3 wrote:To reduce confusion, you could make the activation option something like "add SKIN to account". Is there confusion? It was in response to a line in the OP, sorry. Might have misunderstood it.
Quote: When you click Activate SKIN License that consumes the License and makes it available in the fitting window to apply. It will not change your ship automatically. (wording is one of those things we're looking at)
Twitter - TG_3
Ex EVE Blogger - posts still available at Through Newb Eyes
Chat channels in-game; "RvB Spooning R US", "RvB Ganked", "Basket"
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CCP Habakuk
C C P C C P Alliance
1268

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Posted - 2015.04.01 18:51:00 -
[6] - Quote
Commissar Kate wrote:I can't seem to activate the skin licenses at all. This was indeed broken. 
It is now fixed (a few minutes ago) - go ahead and try it out! 
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Commissar Kate
GoonWaffe Goonswarm Federation
400255
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Posted - 2015.04.01 19:09:20 -
[7] - Quote
CCP Habakuk wrote:Commissar Kate wrote:I can't seem to activate the skin licenses at all. This was indeed broken.  It is now fixed (a few minutes ago) - go ahead and try it out! 
Awesome, works fine now. Even made a gif to show off.
I do see the skin flash in for moment before the skin change effect takes place.
-k8
My Fanclub
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CCP Contra
C C P C C P Alliance
12

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Posted - 2015.04.01 19:15:55 -
[8] - Quote
Took the liberty to sticky this post and make it the official feedback thread.
We are also planning a mass test on the 9th of April to make sure the feature performs as expected when there are a lot of ships in a system.
Any feedback and issues are welcome here. Take into account that this is still an early stage of the feature so there are several bits still in development. We just wanted you guys to have access to this as early as possible.
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Benny Ohu
Chaotic Tranquility Warp to Cyno.
4390
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Posted - 2015.04.01 20:04:51 -
[9] - Quote
i don't play on the test server but i wanted to talk about delivery in the store. please consider selling skins as packages in addition to selling individual skins
packages could be based on ship class (buy all the megathron skins in one click), colour scheme (buy all the interbus skins) or release (buy all the skins released in the latest wave or patch)
i can see clothing bundles in the shop so i figure you've probably got skin bundles in mind anyway. i can imagine buying a bundle for my favourite ships - i'm a huge sucker for the cosmetics bundles sold in f2p shooter warframe |

Arthur Aihaken
Narada
4275
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Posted - 2015.04.01 20:16:53 -
[10] - Quote
CCP Contra wrote:Any feedback and issues are welcome here. Take into account that this is still an early stage of the feature so there are several bits still in development. We just wanted you guys to have access to this as early as possible. Yes, the Mac client is pooched again (it downloads the initial patch, crashes - then alternates between downloading and updating the launcher when you restart it). And this was with a clean install. Again.
It's to the point where I'm asking myself why I even bother wasting my time trying to offer any assistance when you can't even provide a workable client to test. I was basically unable to test for the last release as well due to the download-on-demand issues with the Mac.
I am currently away, traveling through time and will be returning last week.
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CCP Contra
C C P C C P Alliance
12

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Posted - 2015.04.01 20:34:19 -
[11] - Quote
Arthur Aihaken wrote:CCP Contra wrote:Any feedback and issues are welcome here. Take into account that this is still an early stage of the feature so there are several bits still in development. We just wanted you guys to have access to this as early as possible. Yes, the Mac client is pooched again (it downloads the initial patch, crashes - then alternates between downloading and updating the launcher when you restart it). And this was with a clean install. Again. It's to the point where I'm asking myself why I even bother wasting my time trying to offer any assistance when you can't even provide a workable client to test. I was basically unable to test for the last release as well due to the download-on-demand issues with the Mac.
Hey Arthur, we want to keep this topic related to SKINs only. However once we are back from Easters we will have a new build and we will check into your issues in Mac.
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CCP Terminus
C C P C C P Alliance
192

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Posted - 2015.04.01 21:02:54 -
[12] - Quote
Benny Ohu wrote:i don't play on the test server but i wanted to talk about delivery in the store. please consider selling skins as packages in addition to selling individual skins
packages could be based on ship class (buy all the megathron skins in one click), colour scheme (buy all the interbus skins) or release (buy all the skins released in the latest wave or patch)
i can see clothing bundles in the shop so i figure you've probably got skin bundles in mind anyway. i can imagine buying a bundle for my favourite ships - i'm a huge sucker for the cosmetics bundles sold in f2p shooter warframe
Bundles are definitely a thing we'll be looking at doing, and we will make sure they are thematic and make sense. |
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Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
6794
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Posted - 2015.04.01 21:29:28 -
[13] - Quote
Moar Ishukone?
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art.
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Noriko Mai
2131
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Posted - 2015.04.01 21:34:03 -
[14] - Quote
Changing a skin (to one you own) in station resets the zoom level. Very annoying.
"Meh.." - Albert Einstein
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Altrue
Exploration Frontier inc Brave Collective
1700
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Posted - 2015.04.01 21:38:12 -
[15] - Quote
- Skins on T1 ships with T2 colors.. hmm, careful with that  - Why are caldari skins so ugly? :( (in my opinion) - Rorqual ORE edition is now green instead of yellow? u_u
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Tau Cabalander
Retirement Retreat Working Stiffs
4758
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Posted - 2015.04.01 22:14:53 -
[16] - Quote
Any update on the conversion of skin BPC?
i.e. Will a multiple-run BPC be converted to multiple skin tokens? |

Joseph Sulaco
Imperial Academy Amarr Empire
26
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Posted - 2015.04.01 22:30:36 -
[17] - Quote
- Redeeming a skin you already own deletes the license.
- The skin for the Police Pursuit Comet does not work.
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Masao Kurata
Z List
206
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Posted - 2015.04.01 22:46:56 -
[18] - Quote
This seems to work well, I haven't found a way to use unlicensed skins, switching in station works although sometimes I've found that the skin reverted when I undock, haven't got a consistent way to reproduce that, you can see other people changing skins in space... all good stuff. I can absolutely confirm that I will buy some skins when this is on TQ; the Duvolle Talos is sexy and I bought quafe vexors ahead of time...
But I have an issue with this: you've included even very rare skins in this program. Even absurdly rare skins, like the Scorpion Ishukone Watch. I know you want people to undock and use these skins but the thing is nobody CARES unless you can destroy them. When the skin's permanent, the killmail is just of another Scorpion and nobody cares about that. Maybe that's too extreme an example for you, how about the Quafe Megathron? Any of the T1 industrial skins? The Mackinaw ORE Development Edition? People are in fact using those. They're taking an absurd risk but that's their choice and everyone is exhilarated when they get an opportunity to kill one. You're taking that away with this system, please at least leave these skins that were never widely distributed as their own types, lost on destruction, specified on killmails and distinguishable on d-scan.
I'm not too bothered about whether I kill a Thrasher or a Thukker Thrasher (although I would be all over any Nefantar Thrasher I find), but at least keep the rare skins as special snowflakes that we can lovingly crush. |

Anonymous Forumposter
State War Academy Caldari State
220
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Posted - 2015.04.01 22:53:44 -
[19] - Quote
Joseph Sulaco wrote:- Redeeming a skin you already own deletes the license.
Can confirm.
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Tryaz
Improvised Tactics
100
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Posted - 2015.04.01 23:23:04 -
[20] - Quote
What are the prices in AUR for the new skins like? I'm away from home and can't get on SiSi.
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.01 23:42:48 -
[21] - Quote
Tau Cabalander wrote:Any update on the conversion of skin BPC?
i.e. Will a multiple-run BPC be converted to multiple skin tokens? This.
Multi run BPCs still require manufacturing to apply so I assume that this aspect has not been added/addressed. Hopefully CCP will simply split the BPCs into individual licenses, this should make it easier to track.
Regarding existing paint jobs: Sitting in a Aliastra Hyperion I can pull up the window up for the Licenses but nothing shows for licensed and unlicensed SKINS for the Hyperion. I get the same when I change to my Nugoeihuvi Rokh: nothing shows for licensed or unlicensed skins and there is no option to change the skin.
Since the info on the ship still shows it as a blue print on top of the rokh, I assume this aspect of the old paint jobs feature has not been updated?
Edit to add: when I am in a ship that has not had a paint job applied to it, the Licensed and unlicensed SKINs show up. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.01 23:49:53 -
[22] - Quote
I like that there is a shortcut to pull up market details for the unlicensed SKINs. However, the market does not pull up when clicked the ISK symbol is clicked.
The Aurum symbol pulls up the NES window, but it defaults to the Tash-Murkon omen edition - likely because the skins are missing from the NES. |

Amonios Zula
Aeon Ascendant
37
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Posted - 2015.04.02 00:37:36 -
[23] - Quote
CCP Terminus wrote:Benny Ohu wrote:i don't play on the test server but i wanted to talk about delivery in the store. please consider selling skins as packages in addition to selling individual skins
packages could be based on ship class (buy all the megathron skins in one click), colour scheme (buy all the interbus skins) or release (buy all the skins released in the latest wave or patch)
i can see clothing bundles in the shop so i figure you've probably got skin bundles in mind anyway. i can imagine buying a bundle for my favourite ships - i'm a huge sucker for the cosmetics bundles sold in f2p shooter warframe Bundles are definitely a thing we'll be looking at doing, and we will make sure they are thematic and make sense. While on the subject of bundles, would it be doable to enable multiple skin licence activations by drag select and activate. I just learned the licences on test and doing it one licence at a time for all 100+ of them was slightly laborious. |

Stridsflygplan
Caldari Provisions Caldari State
86
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Posted - 2015.04.02 00:42:37 -
[24] - Quote
The Orca skin is green instead of yellow and looks kinda odd. Maybe it is working as intended otherwise hope its useful feedback. |

Aliah Proudmoore
The Dragon Hoard
0
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Posted - 2015.04.02 00:54:07 -
[25] - Quote
Activating a skin licence you already have brings up an error message to tell you you already have it but then still consumes the licence anyway.
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Hann McCarran
Republic Military School Minmatar Republic
0
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Posted - 2015.04.02 00:56:08 -
[26] - Quote
Love the idea of skins.
But please dial back the use of the dirt,
Jumped into my beloved atron, switched to the yellow and holy crap what a pig.
I would be ashamed to fly something that dirty, let alone pay for the paint job.
Is there a way that you could make the dirt mechanic optional?
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Wedge Rancer
Grimm Hounds SONS of BANE
32
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Posted - 2015.04.02 01:29:16 -
[27] - Quote
Can't tell if its been covered yet, but what will happen to all the current skins that are blueprints? Ive got a few around such as the Rorqual one and I don't really want to lose them. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 02:10:39 -
[28] - Quote
For existing paint jobs, CCP might want to do this: for every ship with a paint job the ship is reverted to the original hull and a corresponding SKINs license is created. This way, people with multiple's of one type of painted ship can at least trade the extra licenses which they had paid for.
I would also suggest that for paint job BPCs with multiple runs, the BPC is broken into individual licenses corresponding to the number of remaining runs. |

Soldarius
Kosher Nostra The 99 Percent
1225
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Posted - 2015.04.02 02:21:17 -
[29] - Quote
Hann McCarran wrote:Love the idea of skins.
But please dial back the use of the dirt,
Jumped into my beloved atron, switched to the yellow and holy crap what a pig.
I would be ashamed to fly something that dirty, let alone pay for the paint job.
Is there a way that you could make the dirt mechanic optional?
I also noticed that the yellow Atron looked exceptionally dirty.
Other than that , once I figured out where the interface was located, all went well. I had no issues and the skins look nice. Well done.
http://youtu.be/YVkUvmDQ3HY
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Phoenix Jones
Isogen 5
1240
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Posted - 2015.04.02 03:36:02 -
[30] - Quote
Bug.
If you already have a skin activated, and you activate a new copy, you get a warning that you already have the skin active, but it still consumes the skin.
Clarity issue.
I've been staring at this for 10 minutes, looked at the gifs.. I still don't know how to change the skin of the ship.
Yaay!!!!
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Phoenix Jones
Isogen 5
1240
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Posted - 2015.04.02 03:39:07 -
[31] - Quote
Prophecy Ship Skins do not work (no ship skin dropdown window).
Tried the omen, also does not work
http://imgur.com/P08zVlD
Where exactly is this "Menu" for changing skins suppose to be?
Yaay!!!!
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 04:30:47 -
[32] - Quote
If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<
Click that and you should see the menu. |

Vorll Minaaran
Centre Of Attention Middle of Nowhere
44
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Posted - 2015.04.02 06:42:11 -
[33] - Quote
Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu.
It took me more time to find this option than it should be. This fitting window extension should be open by default.
SKINs are good, but I would like to hear about the transition of BPCs. |

Galphii
Caldari Provisions Caldari State
304
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Posted - 2015.04.02 07:23:59 -
[34] - Quote
Spelling error: When hovering the mouse cursor over the unlicensed skin market icon in ship fitting, the popup text says 'View Marekt Details'
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 07:55:19 -
[35] - Quote
Vorll Minaaran wrote: It took me more time to find this option than it should be. This fitting window extension should be open by default.
Likely others would have the same issue. I knew where I expected it to be so when I saw the 'arrows' I guessed that would open the SKINs window. Might be good to have the window open by default - read: free advertising for SKINs without ever opening the market browser plus people will know where to look for it right away. The arrows could stand out a little more than they do now - they blend in just a little to well. |
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 08:54:23 -
[36] - Quote
Galphii wrote:Are we going to see the baseline skins for a given ship applicable to a faction variant? i.e. Megathron navy issue with the megathron quafe skin
No, Megathron skin only works on the Megathron
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Chi'Nane T'Kal
Interminatus Aeterna Anima
320
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Posted - 2015.04.02 10:15:27 -
[37] - Quote
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)? |
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 10:35:53 -
[38] - Quote
Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?
We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)
We need to have skins switchable in space so if you get out of your ship it can revert back to normal.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Phoenix Jones
Isogen 5
1241
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Posted - 2015.04.02 11:33:40 -
[39] - Quote
Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu.
CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >>
Not to complain, but have to make it more transparent.
One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it.
3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.
Yaay!!!!
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 11:46:57 -
[40] - Quote
Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.
By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Firvain
Wildly Inappropriate Goonswarm Federation
28
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Posted - 2015.04.02 11:48:16 -
[41] - Quote
I might have missed this, but what happens to our already skinned ships and bpc's we have laying about?
I know skinned ships will give you the skin as a permanant thing, but will the ship return to its normal type again then aswel?
And what about BPC's that i have laying about for various ship skins? |

Chi'Nane T'Kal
Interminatus Aeterna Anima
320
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Posted - 2015.04.02 12:12:48 -
[42] - Quote
Are there long term plans to make SKINS independent from specific ships? I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors. |

Tryaz
Improvised Tactics
100
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Posted - 2015.04.02 12:24:57 -
[43] - Quote
What are the AUR prices of new skins?
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 12:51:33 -
[44] - Quote
CCP FoxFour wrote:Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch. By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.
Just a note on this: I tested this on two different machines and on both the default was that the SKINs tab was minimized when opening the first time. After that, the client seemed to remember the state it was last left.
Not sure what you can do about this: there is a noticeable flash just prior to the transitioning from one skin to another. It appears to be the application of the next skin to the ship before the ship itself shows the transition animation. There was also a stutter when docking. I posted an unlisted video here. |

Phoenix Jones
Isogen 5
1241
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Posted - 2015.04.02 13:12:38 -
[45] - Quote
CCP FoxFour wrote:Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch. By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.
Then I would suggest you make this a new opportunity and come up with a training method for people to find it.
Build it into newbie ship training, and give people a new newbie ship skin, show them how to apply it, do it, then reward them (maybe with 50 aurum or something, so you can lead them into the store). From what I understand 50 aurum can't be traded, and there is virtually nothing worth 50 aurum so there is no fear of hundreds of trial accounts farming the opportunity to get aurum for trade). If there is something worth 50 aurum, drop the reward to 25 aurum
One way of going about it.
Yaay!!!!
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Darkblad
Hilf Dir selbst in EVE
821
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Posted - 2015.04.02 13:26:21 -
[46] - Quote
With the Ghost fitting feature on its way, also probably to be attached to the left part of the Ship Fitting UI ... would it be an idea to detach SKINs lists and their application from there to its own window? I noticed that clicking the AURum icon opens a panel that currently shows an edition blueprint from the store with the option to buy it, not the full NES. My guess is that this will later show the corresponding SKIN License entry when clicked. Using this panel and adding the list of licenses for the current ship to the left of it might save some screen real estate and still provide preview for licensed SKINs as well.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1493
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Posted - 2015.04.02 13:31:46 -
[47] - Quote
CCP FoxFour wrote:Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)? We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :) We need to have skins switchable in space so if you get out of your ship it can revert back to normal.
Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention |
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:33:40 -
[48] - Quote
Chi'Nane T'Kal wrote:Are there long term plans to make SKINS independent from specific ships? I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors.
We may sell bundles, and we could have a SKIN license that applies to multiple ships, but it would have to be specified per ship. So yes, it is possible, just not for launch.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:34:52 -
[49] - Quote
Arronicus wrote:CCP FoxFour wrote:Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)? We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :) We need to have skins switchable in space so if you get out of your ship it can revert back to normal. Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention
Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:34:57 -
[50] - Quote
Tryaz wrote:What are the AUR prices of new skins?
Not yet announced
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3960

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Posted - 2015.04.02 13:35:31 -
[51] - Quote
Petrified wrote:CCP FoxFour wrote:Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch. By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again. Just a note on this: I tested this on two different machines and on both the default was that the SKINs tab was minimized when opening the first time. After that, the client seemed to remember the state it was last left. Not sure what you can do about this: there is a noticeable flash just prior to the transitioning from one skin to another. It appears to be the application of the next skin to the ship before the ship itself shows the transition animation. There was also a stutter when docking. I posted an unlisted video here.
Yes we are aware of the little flash, it's being worked on. :) Thank you!
The stutter while docking is new though I think. Will pass it on.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Tryaz
Improvised Tactics
100
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Posted - 2015.04.02 13:51:07 -
[52] - Quote
CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced Thank you
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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BeanBagKing
The Order of Atlas
315
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Posted - 2015.04.02 14:07:59 -
[53] - Quote
CCP FoxFour wrote:Arronicus wrote:CCP FoxFour wrote:Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)? We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :) We need to have skins switchable in space so if you get out of your ship it can revert back to normal. Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.
Would a possible solution be to revert all skins back to their default texture and disallow changing skins if certain criteria are met? For example, if there is TiDi above a certain percent, if you are on a reinforced node, if there are X number of people in local? Or, rather than totally turning them off, only allow X number of TOTAL skin changes per tick/per minute. I don't mean per person, I mean total for everyone. So for example, if you are on a node with 40% tidi, that node only allows 5 people per tick to change their skins. Everyone else can try again next tick. People can still spam it all day long, but the request doesn't get applied unless they are one of the lucky 5.
Yes, it would kind of suck to have a big fancy fleet fight and not have your cool all black Hel, but if it makes for a smoother player experience and prevents the other side from exploiting lag, then it might be something to look at. |

Valterra Craven
533
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Posted - 2015.04.02 14:58:21 -
[54] - Quote
I think this is a really cool/neat feature and would have been something I used a long time ago.
However, as it stands I will likely never use this feature. Why? Because I almost exclusively fly Faction/t2 ships (Soon enough I will be able to literally fly all t2 ships at lvl 5... mmm marauders lvl 5 is so tasty...). I'd love it if t2 ships had skins because then it would be really cool to switch out the themes, but I have a feeling that's a long way off. |

Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
6794
|
Posted - 2015.04.02 15:25:20 -
[55] - Quote
Ishukone Chimera.
ISHUKONE CHIMERA.
<3
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art.
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Commissar Kate
GoonWaffe Goonswarm Federation
400283
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Posted - 2015.04.02 15:54:39 -
[56] - Quote
Joseph Sulaco wrote:The skin for the Police Pursuit Comet does not work.
Worked fine for me.
-k8
My Fanclub
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DaReaper
Net 7
1887
|
Posted - 2015.04.02 15:58:57 -
[57] - Quote
Firvain wrote:I might have missed this, but what happens to our already skinned ships and bpc's we have laying about?
I know skinned ships will give you the skin as a permanant thing, but will the ship return to its normal type again then aswel?
And what about BPC's that i have laying about for various ship skins?
AFAIK they will convert into the new system. They have not said exactly how. i.e. if the multi run skins bp became multi licenses.
The ships you have a skin for and have applied will remain, it will convert. how? they have not said that i have seen.
OMG Comet Mining idea!!! Comet Mining!
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Chi'Nane T'Kal
Interminatus Aeterna Anima
320
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Posted - 2015.04.02 16:58:05 -
[58] - Quote
CCP FoxFour wrote:Arronicus wrote:CCP FoxFour wrote:Chi'Nane T'Kal wrote:I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?
If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.
Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)? We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :) We need to have skins switchable in space so if you get out of your ship it can revert back to normal. Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.
Not allowing the switch in space at all wouldn't be an ideal solution, since that would exclude WH'rs and Super pilots from using SKINS. You could, however, limit it to conditions, where 'safe log out' is possible (+ docked, obvioously). That should cover most shenanigans. |

Alexei Stryker
Steiners Erben
81
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Posted - 2015.04.02 17:16:18 -
[59] - Quote
Bug: Changing the skin in space makes it blink a short period before it change back to the old skin... And then the animation begins to transform to the new skin.
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500) Language: German (Regional Setting: German) Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16382MB RAM Page File: 4685MB used, 28080MB available DirectX Version: DirectX 11 System DPI Setting: 96 DPI (100 percent) Card name: AMD Radeon HD 7700 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x683D) DAC type: Internal DAC(400MHz) Display Memory: 8934 MB Dedicated Memory: 998 MB Shared Memory: 7936 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Native Mode: 1920 x 1080(p) (60.000Hz)
Ideas:
Right click context menu on char -> custom entries
Minimize the docking game
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Arthur Aihaken
Narada
4282
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Posted - 2015.04.02 17:52:17 -
[60] - Quote
CCP FoxFour wrote:By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again. By default it was closed for me also (this was with a clean EVE Client install). Is there any way to switch skins in space other than the fitting window?
I am currently away, traveling through time and will be returning last week.
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Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
572
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Posted - 2015.04.02 18:23:27 -
[61] - Quote
CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced
In other words, grossly overpriced.
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Arthur Aihaken
Narada
4282
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Posted - 2015.04.02 18:33:59 -
[62] - Quote
Jarnis McPieksu wrote:In other words, grossly overpriced. Maybe we'll be pleasantly surprised.
I am currently away, traveling through time and will be returning last week.
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Lena Lazair
Khanid Irregulars Khanid's Legion
445
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Posted - 2015.04.02 19:41:54 -
[63] - Quote
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? |

Phoenix Jones
Isogen 5
1243
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Posted - 2015.04.02 20:11:31 -
[64] - Quote
Is their an opportunity setup for new players to learn about ship skins?
Yaay!!!!
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Arthur Aihaken
Narada
4284
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Posted - 2015.04.02 20:19:18 -
[65] - Quote
Phoenix Jones wrote:Is their an opportunity setup for new players to learn about ship skins? I hope so. I spent a few minutes trying to figure out how to expand the fitting window.
I am currently away, traveling through time and will be returning last week.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 20:31:02 -
[66] - Quote
Arthur Aihaken wrote:There's also a bit of a lag between when you click on a SKIN and when it gets applied or removed (I can confirm the 'blink' before the animation kicks-in as well). Without any corresponding sound or feedback, it gives the impression nothing is happening - which can lead to multiple click attempts. I suspect that the flash or blink we end up seeing is when the SKIN itself is applied. They might use that to their advantage if it does not cause serious issues by shortening the time between the application and the transition. Then it will look more natural and part of the transition itself.
CCP could add a cool down timer SKINs when undocked. That way you don't end up with a gate camp or large fleet spamming SKINs to produce graphical lag on their targets.
And the Lai Dai Chimera... very cool. |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
737
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Posted - 2015.04.02 20:44:57 -
[67] - Quote
Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying |

Crynsos Cealion
Facta.Non.Verba The Obsidian Front
24
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Posted - 2015.04.02 20:47:09 -
[68] - Quote
A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.
Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? |

Primary This Rifter
4S Corporation Goonswarm Federation
771
|
Posted - 2015.04.02 23:15:26 -
[69] - Quote
Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.03 01:10:47 -
[70] - Quote
Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
It does not appear that they have changed the old paint jobs over to the new SKINs as of yet. No word as to when at present (unless I am being selectively blind).
Edit to add: the Roden paint job for the Talos is juicy. |
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:31:35 -
[71] - Quote
Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced.
Out of curiosity... what would you define as overpriced?
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:31:54 -
[72] - Quote
Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?
Details to come in a dev blog
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:32:13 -
[73] - Quote
Phoenix Jones wrote:Is their an opportunity setup for new players to learn about ship skins?
Not at this time
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:33:15 -
[74] - Quote
Metal Icarus wrote:Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying
Kerr effect is an actual thing. See http://en.wikipedia.org/wiki/Kerr_effect So super kerr is proper.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:34:02 -
[75] - Quote
Crynsos Cealion wrote:A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.
Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? (and vice versa, like for the exhumer skins?)
No plan at this time, technically possible, we have just not thought much about the T2 ships yet
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:34:47 -
[76] - Quote
Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
The skin only works on the base Naglfar ship, that is to be expected. Your Neglfar, assuming you have it come release, will be converted to a normal one and you will be given a skin.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961

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Posted - 2015.04.03 03:35:30 -
[77] - Quote
Alexei Stryker wrote:Bug: Changing the skin in space makes it blink a short period before it change back to the old skin... And then the animation begins to transform to the new skin.
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500) Language: German (Regional Setting: German) Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16382MB RAM Page File: 4685MB used, 28080MB available DirectX Version: DirectX 11 System DPI Setting: 96 DPI (100 percent) Card name: AMD Radeon HD 7700 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x683D) DAC type: Internal DAC(400MHz) Display Memory: 8934 MB Dedicated Memory: 998 MB Shared Memory: 7936 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Native Mode: 1920 x 1080(p) (60.000Hz)
Thank you!
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Arthur Aihaken
Narada
4290
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Posted - 2015.04.03 04:03:08 -
[78] - Quote
CCP FoxFour wrote:No plan at this time, technically possible, we have just not thought much about the T2 ships yet There are some previews in the game for T2 Marauder BPCs. Will these be released as skins in the April update? (ie: Golem Guristas/Kaalakiota/Nugoeihuvi, Kronos Police/Quafe/Inner Zone, Paladin Blood Raider/Kador/Tash-Murkon, Vargur Justice/Krusual/Nefantar).
I am currently away, traveling through time and will be returning last week.
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Bienator II
madmen of the skies
3230
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Posted - 2015.04.03 04:24:58 -
[79] - Quote
just an idea: some skins of the t3 destroyers should change color when the mode changes :P
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Aliventi
Blue Republic RvB - BLUE Republic
842
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Posted - 2015.04.03 04:29:57 -
[80] - Quote
Is there any reason that the Rattlesnake Victory Edition didn't get the SKIN treatment? All it is is a skinned Rattlesnake. I would really love to PvP in a Victory Skinned Rattlesnake without losing the skin when the ship goes pop. |
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Dave kazkade
Conquering Darkness
10
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Posted - 2015.04.03 05:26:03 -
[81] - Quote
Im more wondering what the pricing of the skins will be, since that the skins are perm instead of a 1 time use bpc will this raise the isk value of the skins on the market as well as the cost on the NEX store? |

Daniel Fergus
The Irukandji The Irukandji.
3
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Posted - 2015.04.03 06:04:17 -
[82] - Quote
It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins. |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
923
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Posted - 2015.04.03 06:28:20 -
[83] - Quote
CCP FoxFour wrote:Chi'Nane T'Kal wrote:Are there long term plans to make SKINS independent from specific ships? I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors. We may sell bundles, and we could have a SKIN license that applies to multiple ships, but it would have to be specified per ship. So yes, it is possible, just not for launch. Are you guys thinking of making a variety of skins that will fit on most every ship of a single race?
For instance, will we be able to have all of our Gallente ships done up in Allastra colors and all of our Caldari ships done up in Ishukone?
Also will we see skins for T2 and faction ships, and will various ships be able to use the color scheme of the T2 manufacturers (personally, I'd like to be able to use anyone's colors on any ship, and have T2 and faction ships differentiated just through geometry changes; most T2 ships do have different geometry already.) |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
96
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Posted - 2015.04.03 07:33:26 -
[84] - Quote
Somehow the idea of a Sansha Nightmare done up in full pimp Amarr red and gold... seems very strange... lol
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
923
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Posted - 2015.04.03 07:39:12 -
[85] - Quote
I would think things like the Pirate faction ships that have their own hulls would have the own SKINS, but navy issue stuff and ships like the worm that use empire hulls, I don't see why not be able to use the skins available to said base hull. |

Eria Quint
Republic University Minmatar Republic
0
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Posted - 2015.04.03 09:23:14 -
[86] - Quote
Didn't test it out yet but i'm wondering what happens if you have the option "Match theme to active ship" turned on in the settings. Will color change when you eg apply the quafe skin license to a Obelisk. Will it keep the Gallente color theme or will it change to a "quafe"/blue theme ?
Don't think a green/gallente theme really matches a Quafe "skinned" Obelisk.
Tnx in advance for the feeback on this.
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Primary This Rifter
4S Corporation Goonswarm Federation
771
|
Posted - 2015.04.03 10:25:17 -
[87] - Quote
CCP FoxFour wrote:Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way. The skin only works on the base Naglfar ship, that is to be expected. Your Neglfar, assuming you have it come release, will be converted to a normal one and you will be given a skin. I figured this would be the case. I'm happy with this. |

War Kitten
Panda McLegion
5960
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Posted - 2015.04.03 10:58:42 -
[88] - Quote
CCP FoxFour wrote:Metal Icarus wrote:Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying Kerr effect is an actual thing. See http://en.wikipedia.org/wiki/Kerr_effect So super kerr is proper.
Superficial doesn't mean fake - it is entirely fitting here too.
su-+per-+fi-+cial -îso-Pop+Ör-êfiSH+Öl/ adjective adjective: superficial
existing or occurring at or on the surface. "the building suffered only superficial damage" synonyms:surface, exterior, external, outer, outside, slight "superficial burns" antonyms:deep, thorough situated or occurring on the skin or immediately beneath it. "the superficial muscle groups" appearing to be true or real only until examined more closely. "the resemblance between the breeds is superficial"
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Primary This Rifter
4S Corporation Goonswarm Federation
771
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Posted - 2015.04.03 11:01:27 -
[89] - Quote
Surface Kerr-Induced Nanocoating?
I'm all for the Kerr-Induced Nanocoating part, it's just putting Super in front of it sounds awful. |
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:30:13 -
[90] - Quote
Eria Quint wrote:Didn't test it out yet but i'm wondering what happens if you have the option "Match theme to active ship" turned on in the settings. Will color change when you eg apply the quafe skin license to a Obelisk. Will it keep the Gallente color theme or will it change to a "quafe"/blue theme ?
Don't think a green/gallente theme really matches a Quafe "skinned" Obelisk.
Tnx in advance for the feeback on this.
At this time the two features have no impact on eachother
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:31:36 -
[91] - Quote
Daniel Fergus wrote:It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins.
You can do that now from the fitting screen, you can select skins you don't own and view them right there. We hope to also add this to the 3D preview of ships later
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:32:01 -
[92] - Quote
Aliventi wrote:Is there any reason that the Rattlesnake Victory Edition didn't get the SKIN treatment? All it is is a skinned Rattlesnake. I would really love to PvP in a Victory Skinned Rattlesnake without losing the skin when the ship goes pop.
Yes there is a reason, it's being looked into :)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 12:32:17 -
[93] - Quote
Arthur Aihaken wrote:CCP FoxFour wrote:No plan at this time, technically possible, we have just not thought much about the T2 ships yet There are some previews in the game for T2 Marauder BPCs. Will these be released as skins in the April update? (ie: Golem Guristas/Kaalakiota/Nugoeihuvi, Kronos Police/Quafe/Inner Zone, Paladin Blood Raider/Kador/Tash-Murkon, Vargur Justice/Krusual/Nefantar).
At this time those will not be making their way to TQ.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Vincent Athena
V.I.C.E.
3273
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Posted - 2015.04.03 12:46:24 -
[94] - Quote
CCP FoxFour wrote:Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced. Out of curiosity... what would you define as overpriced? Anything over a quarter of the value of the hull. 1 PLEX = 3500 AUR = 800 million ISK. In that scale, 1 AUR = 230000 ISK, or about one half the price of a frigate. . For a battle ship, 250 AUR would be one quarter the hull value.
The other way to think about it is this: RP wise, an ISK is supposed to be a tremendous amount of money to the average person. If you look at the cost of a cruise missile in game, and the cost of a real life cruise missile, 1 ISK = $1000. Lets call this the Role Play conversion.
On that RP conversion, 1 AUR = $230 million. A 1000 AUR item in the NEX store is a $230 BILLION item. That's part of the issue with the NEX store. You are not selling $800 pants, you are selling $1 trillion pants. It just makes no sense.
Know a Frozen fan? Check this out
Frozen fanfiction
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ApertureKubi
Red Horse mining and Salvage Universal Consortium
1
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Posted - 2015.04.03 14:23:48 -
[95] - Quote
What's going happen to the Quafe and other variants of the Iteron IV/Miasmos?
That ship was originally a lower requirement Iteron IV before the rebalance, after the SKIN release will it be a Miasmos skin or will it be for another one of the Gallente Industrials?
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CCP FoxFour
C C P C C P Alliance
3962

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Posted - 2015.04.03 14:46:59 -
[96] - Quote
ApertureKubi wrote:What's going happen to the Quafe and other variants of the Iteron IV/Miasmos?
That ship was originally a lower requirement Iteron IV before the rebalance, after the SKIN release will it be a Miasmos skin or will it be for another one of the Gallente Industrials?
A full list of whats being converted will be included in an upcoming dev blog
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Arthur Aihaken
Narada
4291
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Posted - 2015.04.03 14:52:35 -
[97] - Quote
CCP FoxFour wrote:At this time those will not be making their way to TQ. Well that sucks.  So does this mean never, or eventually...?
I am currently away, traveling through time and will be returning last week.
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Phoenix Jones
Isogen 5
1247
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Posted - 2015.04.03 15:12:20 -
[98] - Quote
Regarding the whole pricepoint issue... It's a permanent skin for a ship.
There are hundreds...
There will be more...
The basis for most micro transactions is to keep them as micro transactions. Nobody will go out and buy a 30 dollar skin.
Frigates destroyers and cruisers, 99c (venture/prospect not included) Battle cruisers and battleships, 1,99 Capitals (orca and rorqual not included) 2.99 Barges (see below)
Combo offers Amarr master race subcap combo, 5 skins of amarr frigate, destroyer and cruisers (your choice, species locked 3.99) Amarr master race battle combo, 3 skins battle cruiser and battleship (your choice, Species locked, 4.99 Amarr master race capital combo, 3 skins, dreadnought, carrier, supercarrier and titan (your choice, species locked, 5.99)
Repeat for other 4 races.
Combo offer. Mixed offers. Mixed subcaps, frigate destroyer cruiser, 6 skins (your choice any race any blend, 4.99) Mixed battle, battle cruiser and battleship, 4 skins (your choice any race any blend, 5.99) Mixed capitalism, 4 skins, (your choice any race, any blend, 7.99)
Combo offer. Miners delight. Two barge skins + one venture/prospect bonus skin or one orca bonus skin or one rorqual bonus skin, 2.99
If I'm a fleet warfare pilot and focus on amarr small ships, the amarr combo pack, 3.99, I get my choice of 5 skins. if I want full discression, I'll have to invest more but I'll get more.
Something like that. Can pick single options, or pick tons of skins.
Yaay!!!!
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1623
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Posted - 2015.04.03 16:03:51 -
[99] - Quote
Arthur Aihaken wrote:Jarnis McPieksu wrote:In other words, grossly overpriced. Maybe we'll be pleasantly surprised.
There are three ways to go, the result will be determined as to which they choose. They can:-
1. Use the concept of high end designer clothing, $1000 designer jeans if you will, and sell a small amount, and gain a small amount of revenue. (This didn't work out so well)
Or. 2. Use the concept of "a PC on every desktop" where they sell tens of thousands and earn an absolute fortune, and have happy customers.
Or 3. price it in the middle and annoy the majority of players, whilst earning almost nothing.
It will be interesting to see if their marketing department is intelligent, aware, and in touch with the current world. Or living in the past and urgently in need of a refresh.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Harvey James
The Sengoku Legacy
1112
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Posted - 2015.04.03 16:23:35 -
[100] - Quote
i think combo deals would distort prices somewhat and seems a little unnecessary
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S
378
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Posted - 2015.04.03 16:34:52 -
[101] - Quote
I'm on SiSi atm playing around with things, just noticed a bug. The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.
Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).
I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )
Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder. |

DexterShark
The Night Watchmen The Bastion
54
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Posted - 2015.04.03 16:36:34 -
[102] - Quote
Not sure if it's been mentioned, but if I buy multiple SKIN licenses, it would be great to highlight them all in my inventory and "right click --> Activate Skin license" on all of them at once, much like injecting multiple skill books. That option is not available on the right click menu for multiple skins at the moment.
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Amonios Zula
Aeon Ascendant
38
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Posted - 2015.04.03 16:58:12 -
[103] - Quote
DexterShark wrote:Not sure if it's been mentioned, but if I buy multiple SKIN licenses, it would be great to highlight them all in my inventory and "right click --> Activate Skin license" on all of them at once, much like injecting multiple skill books. That option is not available on the right click menu for multiple skins at the moment.
Yep, I raised it on page 2, was starting to think I was alone in the "activate multiple licences at once" train of thought. |

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
178
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Posted - 2015.04.03 17:01:36 -
[104] - Quote
CCP FoxFour wrote:Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced. Out of curiosity... what would you define as overpriced? I played a ton of free games that make their money off these skins like LoL. The key is many small priced transactions. So please don't do the $$$ eyes thinking people are going to line up to make tons of high priced transactions because they won't. Make sure to always have weekly sales.
For me personally I will not pay more than a couple dollars for a ship skin. Don't translate that to 15! I'm talking 2-3.
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Phoenix Jones
Isogen 5
1248
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Posted - 2015.04.03 18:05:58 -
[105] - Quote
Harvey James wrote:i think combo deals would distort prices somewhat and seems a little unnecessary
I hardly hashed out any details on it, nor is it suppose to be the bible. It's just an example.
Reason for combos is the same logic for sales. You offer more to the person by making a package cost less than its individual pieces. So even if some one only wants two frigate skins, for an extra buck, they could get 5 skins. You've made the extra dollar, the person got way more than they originally wanted.
Basic jist is that if I want 20 subcap skins, I can maybe spend 12 bucks for a few combo packs vs 20 one dollar transactions to get the 20 skins.
The hard part is balancing out cost vs isk game price. Probably the best way to do that (if you go the whole combo pack), is you pick the skins you want at checkout. Then you can use or sell them.
The price can maybe go up a buck, maybe have 1 less skin, but a frigate, destroyer and cruiser skin (the stuff all new players will get into in a week to a months time), should only be a buck. That way you get even the trial people considering a ship skin, because it's just a buck.
5 dollars for a single skin maybe a bit too high. I would be reluctant to buy one. 10 dollars and your nuts to do it. 15 dollars you've basically replaced your subscription.
Small transactions are better than large ones. Just don't nickle and dime the players on everything.
Yaay!!!!
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.03 18:43:07 -
[106] - Quote
Arthur Aihaken wrote:The original dev blog hinted that some SKINs might come as packages that you can apply to multiple hulls. Is this still planned or are we looking at individual SKINs only? If this is still something being considered, how will it work if I buy a "Guristas" package now with x number of SKINs that later gets expanded to y SKINs? Do I receive the additional SKINs as a free upgrade?
We have the tech in place for a license unlocking a given SKIN on multiple ships and we can also sell packages on the NES with multiple items. So we have a few ways to accomplish that package thing.
If it's a package from the NES and we simply change the package it would be more likely that it's a new package and so no retroactive update.
If we change the license then you would go it as we would be updating the license and thats whats applied to your character.
I don't know if we are doing any packages or multiple hull licenses for launch. Aiming to keep it simple and prove the system.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.03 18:43:54 -
[107] - Quote
Caldari 5 wrote:I'm on SiSi atm playing around with things, just noticed a bug. The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.
Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).
I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )
Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder.
Awesome, thanks for the feedback!
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Arthur Aihaken
Narada
4304
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Posted - 2015.04.03 19:57:57 -
[108] - Quote
CCP FoxFour wrote:We have the tech in place for a license unlocking a given SKIN on multiple ships and we can also sell packages on the NES with multiple items. So we have a few ways to accomplish that package thing. I don't know if we are doing any packages or multiple hull licenses for launch. Aiming to keep it simple and prove the system. No problem - was just curious if this was still something that might happen (appreciate the update). So about those T2 Marauder skins... Anything in particular I can bribe the art team with? 
I am currently away, traveling through time and will be returning last week.
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LLeylar Kiiran
Society of Penguins
0
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Posted - 2015.04.03 20:08:53 -
[109] - Quote
Simple solution to prevent massive lag during null battles:
Prevent SKIN switching when under any sort of pvp / pve timer. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.03 21:04:59 -
[110] - Quote
CCP FoxFour wrote:Petrified wrote:...*snipitty*... There was also a stutter when docking. I posted an unlisted video here. Yes we are aware of the little flash, it's being worked on. :) Thank you! The stutter while docking is new though I think. Will pass it on.
I was playing around with it again on the same machine and the stutter is no longer happening - there is a little bumpiness, but not the stutter seen in the video. I tested to see if maybe Fraps was causing it and there was still no stutter. The only difference between when I had tested it before and had the stutter and now was that I switched to downloading all resources. Unless there is a build difference from between 12 hours ago and when the video was taken, I have no idea why the stutter happened nor why it is no longer happening. |
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Omnathious Deninard
Novis Initiis
2781
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Posted - 2015.04.03 21:50:56 -
[111] - Quote
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?
Roleplaying Trinkets for Explorers and Collectors
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Iroquoiss Pliskin
Hedion University Amarr Empire
130
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Posted - 2015.04.04 01:39:59 -
[112] - Quote
CCP FoxFour,
Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane?
Or would it be restricted only to Rifters?
Thanks 
( -í° -£-û -í°)
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Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
572
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Posted - 2015.04.04 04:57:07 -
[113] - Quote
CCP FoxFour wrote:Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced. Out of curiosity... what would you define as overpriced?
Something that is not a microtransaction. EVE is, after all, a subscription-based game. I dislike double-dipping (charging for content on top of sub fee), but for cosmetics I guess it is okay.
So, in my books $1-$3 is a cosmetic microtransaction. Perhaps $5 on the outside (supercap skin, special super blingy limited time skin for subcap).
The fact that there will apparently be "timed" versions of the skins already tells me that the permanent ones are going to cost quite a bit. I fully expect CCP to price these mimicking pricing of free-to-play games (LOL permanent skins, if I'm not mistaken are in $5-$20 range and I guess they are trying to duplicate this while ignoring the fact that EVE has a subscription fee)
So my guess at CCP's price points;
Timed skins between $1-$5, permanent ones $5-$25, with most $10+ and with some bling bling outliers above it. Probably will try cashing in from supercap pilots and price skins for those perhaps even higher.
And they will sell poorly because, as I said, grossly overpriced. |

Arthur Aihaken
Perkone Caldari State
4310
|
Posted - 2015.04.04 05:00:42 -
[114] - Quote
Jarnis McPieksu wrote:And they will sell poorly because, as I said, grossly overpriced. I honestly don't see the appeal of temporary skins through the NES.
I am currently away, traveling through time and will be returning last week.
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Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
572
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Posted - 2015.04.04 05:05:27 -
[115] - Quote
Arthur Aihaken wrote:Jarnis McPieksu wrote:And they will sell poorly because, as I said, grossly overpriced. I honestly don't see the appeal of temporary skins through the NES.
Me neither, but I don't see 365d timed skin to ever exist as a NPC loot drop either. It's going to be NES thingy, as a #pooredition for those who don't like the grossly overpriced price points of permanent skins.
(Me grumpy bittervet? Guilty as charged. I was around when monocles were a thing and Jita monument was lit up. I would like to remind CCP devs those lessons learned)
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 09:26:45 -
[116] - Quote
So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.
The second reason is China. They have requested timed versions of all the SKINs so we are giving them that. As far as I am aware, we don't have any plans on selling timed version of the skins.
Thats the two reasons for launch, but having timed skins gives us more options in the future as well. Maybe we can offer trials of skins so you can try before buy. Maybe we can also hand out timed versions at conventions like PAX, or give them to events such as EVE London or EVEsterdam to give away rather than giving away the permanent ones. Having time limited ones just gives us more options down the road, possibly options we have not thought of yet. However we built the new system because we wanted permanent ship skins, they are our focus.
Hope that helps! :)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 09:27:43 -
[117] - Quote
Omnathious Deninard wrote:So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?
It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 09:28:21 -
[118] - Quote
Iroquoiss Pliskin wrote:CCP FoxFour, Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane? Or would it be restricted only to Rifters? Thanks 
Have said this many times, if the license is for a rifter then you only get it for the rifter.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Joey DavidDrien
University of Caille Gallente Federation
1
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Posted - 2015.04.04 11:04:55 -
[119] - Quote
CCP FoxFour wrote:Omnathious Deninard wrote:So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only? It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.
I was thinking maybe adding something more to the tech II SKINs that the tech I SKINs don't have. Something that would make them look more fancy. |

Noriko Mai
2131
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Posted - 2015.04.04 12:04:20 -
[120] - Quote
CCP FoxFour wrote:Caldari 5 wrote:I'm on SiSi atm playing around with things, just noticed a bug. The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.
Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).
I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )
Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder. Awesome, thanks for the feedback! This wouldn't be a problem with Dark Opaque theme...
Packs of all skins for one ship type may be confusing. New skins will be added and then this pack isn't complete anymore...
"Meh.." - Albert Einstein
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 12:23:56 -
[121] - Quote
Noriko Mai wrote:CCP FoxFour wrote:Caldari 5 wrote:I'm on SiSi atm playing around with things, just noticed a bug. The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.
Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).
I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )
Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder. Awesome, thanks for the feedback! This wouldn't be a problem with Dark Opaque theme... Packs of all skins for one ship type may be confusing. New skins will be added and then this pack isn't complete anymore... EDIT: Will it be possible to remotely activate skin licences? Just like PLEX.
On the packs: It depends on how the pack is done. I mentioned this in another post.
On remote activation: Possibly not at launch, but it is on our list of things to do.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Arthur Aihaken
Perkone Caldari State
4311
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Posted - 2015.04.04 12:54:38 -
[122] - Quote
CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense. Sure. How does the "timed" feature work? Does it begin counting down on SKIN activation or is it based on actual time in use on a particular hull? I assume the former, but was just hoping for a clarification (thanks).
I am currently away, traveling through time and will be returning last week.
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CCP FoxFour
C C P C C P Alliance
3964

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Posted - 2015.04.04 13:20:54 -
[123] - Quote
Arthur Aihaken wrote:CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense. Sure. How does the "timed" feature work? Does it begin counting down on SKIN activation or is it based on actual time in use on a particular hull? I assume the former, but was just hoping for a clarification (thanks).
Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Arthur Aihaken
Perkone Caldari State
4311
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Posted - 2015.04.04 14:44:12 -
[124] - Quote
CCP FoxFour wrote:Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected. Thanks. Followup question... What happens when you activate a 30-day SKIN and then another 30-day SKIN? Is the effect cumulative (30+30 = 60 days) or does activating a second timed SKIN reset the value to that of the second SKIN? Can you combine similar timed SKINs to get a longer value? (ie: 30-day SKIN + 60-day SKIN = 90-day SKIN)
I am currently away, traveling through time and will be returning last week.
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CCP Cognac
C C P C C P Alliance
11

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Posted - 2015.04.04 14:58:19 -
[125] - Quote
Arthur Aihaken wrote:CCP FoxFour wrote:Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected. Thanks. Followup question... What happens when you activate a 30-day SKIN and then another 30-day SKIN? Is the effect cumulative (30+30 = 60 days) or does activating a second timed SKIN reset the value to that of the second SKIN? Can you combine similar timed SKINs to get a longer value? (ie: 30-day SKIN + 60-day SKIN = 90-day SKIN)
They will always extend the time, and if we have different timed ones you can mix and match.
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Omnathious Deninard
Novis Initiis
2784
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Posted - 2015.04.04 15:09:20 -
[126] - Quote
CCP FoxFour wrote:Omnathious Deninard wrote:So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only? It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out. Thanks for the reply, I will wait patiently
Something tells me we wont get to see the 12 T2 manufacturer patterns as SKINs. For instance will I ever get to see a CreoDron SKIN Proteus?
Roleplaying Trinkets for Explorers and Collectors
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Buzz Dura
Hard Knocks Inc. Hard Knocks Citizens
9
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Posted - 2015.04.04 17:19:55 -
[127] - Quote
Don't want to read all pages but here some feedback :
- Bug : change skin several time dureing a warp : the warp tunnel won't fade out when exiting warp until speed indicator goes back into m/s
- feature : please add to the market option a filtering to skin already owned just like skills - feature : in the character sheet : add a tab where you can find the skin you "injected"
Very nice feature, can't wait to see more skin for T1/T2/T3/faction ships and even contest design skin event.
In a forseenable future, could we even think about shape shifting skin ? like a new gen cloaking effect that will reveal true ship class in fight ? |

War Kitten
Panda McLegion
5960
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Posted - 2015.04.04 18:30:08 -
[128] - Quote
CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.
The second reason is China. They have requested timed versions of all the SKINs so we are giving them that. As far as I am aware, we don't have any plans on selling timed version of the skins.
Thats the two reasons for launch, but having timed skins gives us more options in the future as well. Maybe we can offer trials of skins so you can try before buy. Maybe we can also hand out timed versions at conventions like PAX, or give them to events such as EVE London or EVEsterdam to give away rather than giving away the permanent ones. Having time limited ones just gives us more options down the road, possibly options we have not thought of yet. However we built the new system because we wanted permanent ship skins, they are our focus.
Hope that helps! :)
Making the dropped skins time out after x days doesn't make them any less worthless. If it isn't permanent in any sense, who cares?
You should've at least made dropped skins permanent for that ship, how EVERY ship skin should have been implemented, and the non-dropped ones sold at a minimal cost.
I can't wait to see what these $1000 jeans permanent skin licenses are going to cost.

I find that without a good mob to provide one for them, most people would have no mentality at all.
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
115
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Posted - 2015.04.04 18:38:10 -
[129] - Quote
I was hoping we weren't going to have to deal with stupid timed skins (ie World of Tank...)... but i guess this new gimmick will be an isk sink too...
At least make a permanent option for EVERY skin.
Also... how are super's going to be able to 'skin' up? Use an assembly ship array/other carrier? Make it remotely activated please... |

elitatwo
Eve Minions Poopstain Removal Team
617
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Posted - 2015.04.04 18:44:30 -
[130] - Quote
Changing skins in space causes the client to flicker when you dock up again.
And please, can we have more sex- errm Khanid Skins for Amarr ships? I know the Omen would look so cool in black or the Armageddon 
signature
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Dave kazkade
Conquering Darkness
10
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Posted - 2015.04.04 19:38:44 -
[131] - Quote
Sorry if the question has been asked but how will the current skins copying over work, like if we have a skinned ship in our ship hanger it will be automatically turned into a license? |

Noriko Mai
2131
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Posted - 2015.04.04 22:32:31 -
[132] - Quote
Dave kazkade wrote:Sorry if the question has been asked but how will the current skins copying over work, like if we have a skinned ship in our ship hanger it will be automatically turned into a license? A skined ship will be converted to the base ship and a permanent license.
"Meh.." - Albert Einstein
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Lena Lazair
Khanid Irregulars Khanid's Legion
445
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Posted - 2015.04.05 02:08:38 -
[133] - Quote
Phoenix Jones wrote: The basis for most micro transactions is to keep them as micro transactions. Nobody will go out and buy a 30 dollar skin.
Something like that. Can pick single options, or pick tons of skins.
Meh... I would totally pay $30 for a permanent skin, provided it was awesome and for a ship I use. I've spent more than that for cosmetics in other games. I agree that not EVERY skin should be $30, but a wide range of prices/exclusivity is fine by me.
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Tappits
North Eastern Swat Pandemic Legion
88
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Posted - 2015.04.05 02:36:06 -
[134] - Quote
Needs more for Caldari Caps (all of them)...
That is all. |

Arthur Aihaken
Perkone Caldari State
4315
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Posted - 2015.04.05 03:05:30 -
[135] - Quote
Is there a list (tentative or otherwise) of the initial skins that will be released with the next update? I seem to recall something along the lines of 120 or so skins at the FanFest announcement.
I am currently away, traveling through time and will be returning last week.
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oohthey ioh
Republic University Minmatar Republic
29
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Posted - 2015.04.05 10:23:34 -
[136] - Quote
If try to activate an skin that I already own it doesn't give it back. |

oohthey ioh
Republic University Minmatar Republic
29
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Posted - 2015.04.05 10:43:53 -
[137] - Quote
You siad an list of what ships is getting the skin treatment in an dev blog soon.
I have look though what skins you have on SISI and compared them to TQ skinned ships, is that a good reputation of what ship going be done, or are you still going though what ship are going to be trued to licences.
I have brought most of the ship have an skin licence on SISI, just 13 remaining 8 of them being drops form sites (buying at an later date), one being 20 bill (not paying) and the last 4 i'm going be buying ASSP. unless you plan on turn to more skined shin to licences. |

FistyMcBumBardier
TURN LEFT The Camel Empire
105
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Posted - 2015.04.05 14:52:54 -
[138] - Quote
Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1623
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Posted - 2015.04.05 15:06:08 -
[139] - Quote
Lena Lazair wrote:Phoenix Jones wrote: The basis for most micro transactions is to keep them as micro transactions. Nobody will go out and buy a 30 dollar skin.
Something like that. Can pick single options, or pick tons of skins.
Meh... I would totally pay $30 for a permanent skin, provided it was awesome and for a ship I use. I've spent more than that for cosmetics in other games. I agree that not EVERY skin should be $30, but a wide range of prices/exclusivity is fine by me.
It is interesting to see the "outliers" who are willing to pay such large amounts of money for such things. It will be even more interesting to see if CCP decide that targeting such purchasers makes business sense. It didn't go down well before, and is unlikely to now.
Hopefully marketing have either learned or have been replaced after all of this time.
If CCP wish to have a decent income, and a satisfied customer base, considering the main income they have comes from regular, repeat subscribers and customers, they will be best served by pricing these items at a "trivial" cost point, where everyone basically buys them.
We will see.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Nana Skalski
Poseidaon
58
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Posted - 2015.04.05 15:07:35 -
[140] - Quote
CCP FoxFour wrote:Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced. Out of curiosity... what would you define as overpriced?
I will try to answer this question, comparing SKIN system to a cosmetic clothing system in LOTRO.
In LOTRO you can buy cosmetic bundles that make you only look different, no stat changes. I will take full bundle of such items that can be used for multiple characters on your LOTRO account, and compare it in relation to SKIN system.
Clothing items in LOTRO are indestructible and permanent, they can't be damaged and lost if you don't want it (you can always trash them), but they can't be traded, but TP can be acquired thru playing LOTRO, so its like ISK grinding!. EVE SKIN's could be lost, by a gank especially, and lost items are non tradable, what makes it in my eyes EVE-rough as for an item bought for real money. In this light, EVE SKIN would have disadvantage (overpriced) when priced more than clothing in LOTRO, because they can be lost even when you don't want it.
- Turbine Points are roughly 100 TP = 1 EUR for the smallest amount you can buy and you get 600 turbine points.
Full bundle of clothing items is priced 1295 TP. That is roughly 13 EUR.
- 13 EUR for SKIN that can be equipped permenently on every ship in EVE
- For "store exclusives" cosmetic clothing in LOTRO you have to give 295 TP = 3 EUR, and they consist only of one slot item: hat, boots, hauberk, or something like that.
- "Only one ship of a kind EVE SKIN", 3 EUR for something like that would have to be.
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CCP FoxFour
C C P C C P Alliance
3967

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Posted - 2015.04.05 15:24:54 -
[141] - Quote
FistyMcBumBardier wrote:Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer.
Just because they exist doesn't mean we will use them on TQ. Again, many of those timed ones exist for China, which is a different server with a completely different market.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Lena Lazair
Khanid Irregulars Khanid's Legion
446
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Posted - 2015.04.05 16:08:16 -
[142] - Quote
epicurus ataraxia wrote:
Hopefully marketing have either learned or have been replaced after all of this time.
If CCP wish to have a decent income, and a satisfied customer base, considering the main income they have comes from regular, repeat subscribers and customers, they will be best served by pricing these items at a "trivial" cost point, where everyone basically buys them.
We will see.
What I hope they learned from monocle-gate are useful lessons, which is not the lesson that you are implying.
The three big issues with monocle gate were
1) everything felt too expensive; the correct takeaway is NOT that nothing should be expensive, merely that a wide range of pricing/options should exist to fit all budgets (including all you poor people)
2) the cosmetics were targeted for a tiny, non-feature portion of the game no one really cares about, drawing focus away from actual spaceships
3) gold-ammo; obviously any hint of practical relevance was a huge issue, especially combined with pricing at the time... once again the correct takeaway is not that nothing should be expensive; on the contrary the more purely cosmetic the item the more expensive the upper price range can safely be... |

Phoenix Jones
Isogen 5
1255
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Posted - 2015.04.05 19:37:06 -
[143] - Quote
CCP FoxFour wrote:FistyMcBumBardier wrote:Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer. Just because they exist doesn't mean we will use them on TQ. Again, many of those timed ones exist for China, which is a different server with a completely different market.
I would avoid any type of temporarily leasing Option. We're buying a pixel not a automobile.
Why China is setup that way... Dunno.
It should not be for here though. People like the concept of ownership and that this is "theirs" vs "this is rented".
Yaay!!!!
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Joia Crenca
Science and Trade Institute Caldari State
99
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Posted - 2015.04.05 20:01:13 -
[144] - Quote
Phoenix Jones wrote:CCP FoxFour wrote:FistyMcBumBardier wrote:Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer. Just because they exist doesn't mean we will use them on TQ. Again, many of those timed ones exist for China, which is a different server with a completely different market. I would avoid any type of temporarily leasing Option. We're buying a pixel not a automobile. Why China is setup that way... Dunno. It should not be for here though. People like the concept of ownership and that this is "theirs" vs "this is rented".
Very well put.
Actually, Microsoft has gotten me worried with rumors of thinking of putting the Windows OS on a 'rent'/subscription base. I suppose they don't realize that suddenly cutting off your computer also cuts you off of much of civilization in the 21st century. (example: job postings, schedules for local events, entertainment such as EVE, etc)
But one advantage to a 30-day timer for a skin, is if it's priced appropriately vs a permanent skin. The ship loss wouldn't be as painful if you'd paid isk-pennies for a 30-day vs isk-dollars for a lifetime. |

Nana Skalski
Poseidaon
58
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Posted - 2015.04.05 20:14:32 -
[145] - Quote
Well, I think, after a while of consideration, that skins with a 30 day expiration date should drop from the game rats, I am in against the idea of expiration skins bought for real moniez. Other games have permanent options. And even when these items are of lesser quality. SKIN of lesser quality could be a SKIN that can be placed only on one ship and then it would be gone when ship is repackaged or destroyed, like in this current system of ship skins. |

Vincent Athena
V.I.C.E.
3274
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Posted - 2015.04.05 20:26:12 -
[146] - Quote
CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.
There are ways to prevent that from happening.
1) Have a low drop rate of permanent skins. They still leave the game as players drop Eve, and there is always new demand as new players join. With a sufficiently low drop rate, they will stay valuable.
2) Have a way of combining several timed licenses into one permanent one. That way you can have a reasonable drop rate for those who like renting, but still cater to those who want to own.
3) Have both types drop
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Terminus
C C P C C P Alliance
194

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Posted - 2015.04.05 21:09:38 -
[147] - Quote
epicurus ataraxia wrote:Lena Lazair wrote:Phoenix Jones wrote: The basis for most micro transactions is to keep them as micro transactions. Nobody will go out and buy a 30 dollar skin.
Something like that. Can pick single options, or pick tons of skins.
Meh... I would totally pay $30 for a permanent skin, provided it was awesome and for a ship I use. I've spent more than that for cosmetics in other games. I agree that not EVERY skin should be $30, but a wide range of prices/exclusivity is fine by me. It is interesting to see the "outliers" who are willing to pay such large amounts of money for such things. It will be even more interesting to see if CCP decide that targeting such purchasers makes business sense. It didn't go down well before, and is unlikely to now. Hopefully marketing have either learned or have been replaced after all of this time. If CCP wish to have a decent income, and a satisfied customer base, considering the main income they have comes from regular, repeat subscribers and customers, they will be best served by pricing these items at a "trivial" cost point, where everyone basically buys them. We will see.
Like Lena Lazair pointed out previously, there were many reasons for monocle gate occuring, some of which being high price points on everything, the cosmetics targeted towards a non-gameplay portion of the game, and even the general anger at the Incarna expansion.
We would like to avoid retreading that path, so we are working on a plan for the pricing system which can help avoid this. I would like to restate that every single SKIN will be available on the in-game market for ISK if a player is willing to sell it. We know some of our player base dislikes paying for anything beyond the subscription (or in some cases even the subscription) and that is a completely valid viewpoint to take, which is why we've made sure it is an option for players to get everything in the game through the market. |
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Edward Olmops
DUST Expeditionary Team Good Sax
299
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Posted - 2015.04.05 21:15:16 -
[148] - Quote
Vincent Athena wrote:CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense. There are ways to prevent that from happening. 1) Have a low drop rate of permanent skins. They still leave the game as players drop Eve, and there is always new demand as new players join. With a sufficiently low drop rate, they will stay valuable. 2) Have a way of combining several timed licenses into one permanent one. That way you can have a reasonable drop rate for those who like renting, but still cater to those who want to own. 3) Have both types drop
Sorry, but... no to 1) and 2).
Think of the Besieged Facilities where these things currently drop... if you remove the drops from there (or make the drop rate 0,0000001%) then these sites become really worthless.
And about combining multiple temporary licenses into a permanent one - that just reminds me of that time when I spent 40 hours of my life in Silithus to slaughter like 3000 stupid scorpions to collect their crappy blood.
Actually one of the reasons why I sticked to this game in the last 5 years.
Having both types.... well, that MIGHT work. There is a market for both BPCs and BPOs. |

Edward Olmops
DUST Expeditionary Team Good Sax
300
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Posted - 2015.04.05 21:37:28 -
[149] - Quote
epicurus ataraxia wrote: It is interesting to see the "outliers" who are willing to pay such large amounts of money for such things. It will be even more interesting to see if CCP decide that targeting such purchasers makes business sense. It didn't go down well before, and is unlikely to now.
Hopefully marketing have either learned or have been replaced after all of this time.
If CCP wish to have a decent income, and a satisfied customer base, considering the main income they have comes from regular, repeat subscribers and customers, they will be best served by pricing these items at a "trivial" cost point, where everyone basically buys them.
We will see.
Well. Take me for instance. The monocle was bought from ISK, but I spent some money on merchandising items that included virtual items. We can now argue whether it does make a difference, because there were also physical items included, but that is not the point. I estimate I spent like $100 on purely virtual cosmetic skins in League of Legends so far (which is completely free if you want to). I think this is a good way to show support for the games you like AND it somewhat helps the problems a global subscription model faces when it comes to price points.
Depending on your job and the country you live in, the 11-15 Gé¼/$ charged monthly can be ridiculously low or HUGE. I have spoken to EVE players who pay that from a monthly wage of equivalent Gé¼300.
That's why I think it is good if people can to a certain degree decide themselves how much they want to pay. There needs to be some stuff for those people that is at the same time completely irrelevant to the gameplay of those who do NOT want to spend that much. (and even they can still get the stuff if they get spacerich)
CCP Terminus wrote: Like Lena Lazair pointed out previously, there were many reasons for monocle gate occuring, some of which being high price points on everything, the cosmetics targeted towards a non-gameplay portion of the game, and even the general anger at the Incarna expansion.
We would like to avoid retreading that path, so we are working on a plan for the pricing system which can help avoid this. I would like to restate that every single SKIN will be available on the in-game market for ISK if a player is willing to sell it. We know some of our player base dislikes paying for anything beyond the subscription (or in some cases even the subscription) and that is a completely valid viewpoint to take, which is why we've made sure it is an option for players to get everything in the game through the market.
Monocle gate was completely ridiculous. And it happened despite all the items were available for ISK. People were just too busy raging to realize. 
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Dave Stark
7469
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Posted - 2015.04.05 21:38:52 -
[150] - Quote
not sure if it has been mentioned
but if you highlight multiple SKINs there's no option to activate all of them at once, you have to do it one at a time. kinda annoying when you're trying to test them but meh... would just be nice to be able to activate multiple SKINs at once. |
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Nana Skalski
Poseidaon
58
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Posted - 2015.04.05 21:44:26 -
[151] - Quote
Quote:the 11-15 Gé¼/$ charged monthly can be ridiculously low or HUGE That is why other games have more options for obtaining the items, and in EVE for ISK, in LOTRO you can get TP for making deeds in game. And the same skin could be made in two versions, low price 3 EUR for only frigate SKIN, or 13 EUR for permanent all ships SKIN. |

Irregessa
Obfuscation and Reflections
115
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Posted - 2015.04.05 23:41:20 -
[152] - Quote
CCP FoxFour wrote:Daniel Fergus wrote:It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins. You can do that now from the fitting screen, you can select skins you don't own and view them right there. We hope to also add this to the 3D preview of ships later
If you own that ship. I would love to see what the avatar looks like with the Khanid skin, but not owning an avatar I can't. |
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CCP Terminus
C C P C C P Alliance
194

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Posted - 2015.04.05 23:50:05 -
[153] - Quote
Irregessa wrote:CCP FoxFour wrote:Daniel Fergus wrote:It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins. You can do that now from the fitting screen, you can select skins you don't own and view them right there. We hope to also add this to the 3D preview of ships later If you own that ship. I would love to see what the avatar looks like with the Khanid skin, but not owning an avatar I can't.
So what CCP Foxfor was saying is that we hope to add the same features in the Fitting screen to the 3D Preview screen. This means you will be able to preview SKINs for ships you don't own, and even buy them (or link to the market) right from that screen if you wish.
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Zappity
Stay Frosty. A Band Apart.
1943
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Posted - 2015.04.06 05:31:12 -
[154] - Quote
Would it be possible to add a window-in-window for a close-up view of your ship while zoomed out to see the tactical overlay? I like looking at my ship but it is impractical for my flying style where situational awareness trumps looks. I would use a little windowed view of my ship all the time and it would overcome common feedback about skins - i.e. that we don't look at our ships often enough.
Zappity's Adventures for a taste of lowsec.
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Arthur Aihaken
Perkone Caldari State
4322
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Posted - 2015.04.06 07:13:26 -
[155] - Quote
Request: Nugoeihuvi and Kaalakiota SKINs for Caldari ships.
I am currently away, traveling through time and will be returning last week.
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Primary This Rifter
4S Corporation Goonswarm Federation
782
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Posted - 2015.04.06 09:19:36 -
[156] - Quote
CCP Terminus wrote:Irregessa wrote:CCP FoxFour wrote:Daniel Fergus wrote:It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins. You can do that now from the fitting screen, you can select skins you don't own and view them right there. We hope to also add this to the 3D preview of ships later If you own that ship. I would love to see what the avatar looks like with the Khanid skin, but not owning an avatar I can't. So what CCP Foxfor was saying is that we hope to add the same features in the Fitting screen to the 3D Preview screen. This means you will be able to preview SKINs for ships you don't own, and even buy them (or link to the market) right from that screen if you wish. T3 destroyer mode transition animations? |

Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
671
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Posted - 2015.04.06 10:11:10 -
[157] - Quote
Its all fine and pretty but CCP, soulbound items in my EVE? Why are you going this path. I agree that loosing the skin on ship death is a bit harsh but there needs to be meaningful options to loose those licences.
Atm people will spawn them in Jita or apply them immediately. What you should ve done is that a skin can be applied if its in the item hangar in station or in cargo if you want to change it while in space. So if a guy want to change his skins somewhere else he d need to bring them at that place.
You change in the station what skin you want to fly in and go out, or you bring it with yourself if you want to change it in space. It is still pretty safe but there are more risks involved than what is now. This solution is more EVE style and not soulbound items.
Hope you think trough this well.
BALEX, bringing piracy on a whole new level.
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Desert Ice78
Gryphons of the Western Wind
453
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Posted - 2015.04.06 16:12:08 -
[158] - Quote
Losing the skin when your ship exploded makes perfect sense to me. Its a paint job. Just as long as they are not stupidly expensive, anything below 200mil ISK would be ok for me.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Hakaari Inkuran
State War Academy Caldari State
216
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Posted - 2015.04.06 16:55:07 -
[159] - Quote
My feedback: ardishapur paintjob is completelu unnoticeable. Feel free to fix in whatever way floats your boat. |

Sven Viko VIkolander
Friends and Feminists
339
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Posted - 2015.04.06 19:22:53 -
[160] - Quote
CCP FoxFour wrote:So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.
FistyMcBumBardier wrote:Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer.
I'm of two minds about this. On one hand, I disagree with Foxfour here (regarding the existing NPC dropped skins), because all of the ship skins that currently drop from NPC are worth very little now anyhow, so it is not clear that 1) making them permanent would make them "useless loot" anymore so than they are now, but also 2) it is not clear why it matters if they become extremely cheap. That might even help the new eden store sell more skins in the long run, insofar as players could buy NPC dropped skins for next to nothing and get a taste for what permanent skins are like, then buy more from the store.
On the other hand, I like that some ships are non-permanent but I don't like the timed version. My alternative suggestion (which probably goes beyond the dev time in the April release) is that non-permanent skins get attached to a clone, much like an implant (they could even be implants--slot 11, the cosmetic slot). That way, they are non-permanent insofar as people can still lose them, but they are also not on a timer and players can choose how risk averse they want to be with them.
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Ranger 1
Ranger Corp Vae. Victis.
6185
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Posted - 2015.04.06 21:03:03 -
[161] - Quote
CCP FoxFour wrote:Omnathious Deninard wrote:So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only? It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out. You are probably already discussing this option, but personally I'd like to see T1 ship skins all revolve around existing NPC corp color schemes as planned, but T2 and T3 skins are where the Art team is allowed to really go crazy and create skins focused purely on the cool factor. Super dramatic and eye catching stuff.
It would be one way visually to tell them apart at a glance (although I realize eventually all T2 ships will have their own hull variations as well). Basing a T2 vessel especially on using different existing corp color schemes seems slightly redundant and a waste of a tremendous opportunity for an eye candy extravaganza. 
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Arthur Aihaken
Jormungand Corporation
4325
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Posted - 2015.04.06 21:10:15 -
[162] - Quote
Any chance we'll eventually get the ability to set the base hull color and that of the ship running lights?
I am currently away, traveling through time and will be returning last week.
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Phoenix Jones
Isogen 5
1255
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Posted - 2015.04.07 05:19:23 -
[163] - Quote
Arthur Aihaken wrote:Any chance we'll eventually get the ability to set the base hull color and that of the ship running lights?
A lights on, lights off, and lights blinking option would be nice.
Yaay!!!!
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Herman Menderchuck
AscendoTech Research and Development
5
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Posted - 2015.04.07 13:16:06 -
[164] - Quote
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?
I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick. |

Centurax
Dracos Dozen Unsettled.
64
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Posted - 2015.04.07 14:25:45 -
[165] - Quote
Firstly I really like the concept of this feature, and I am looking forward to its development.
The current iteration of the interface for skins doesn't seem very intuitive I seem to only preview the skin on a ship, it gives be an option to have it permanently or for a time, but it isn't clear how to add or activate the skin on the ship. Granted it could just be me here, but it isn't obvious how to activate it, a menu option on the the skin pack "add to character" or a button on the interface next to the skin in the fitting window, might be helpful. Also the preview button could be made more obvious as well. I am however liking what I am seeing.
Have you considered more generic skin designs that are not attached to a particular faction and that can be used by any ship, so a Corp/Alliance can use them as their own branding along with the long awaited ships Corp/Alliance logo? |

Hakaari Inkuran
State War Academy Caldari State
216
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Posted - 2015.04.07 15:27:47 -
[166] - Quote
Can we get the ability to change lighting in preview window? Some jobs look really bad under certain lighting depending on what part of space you sit in. One weird example is how amarr ships look green under the default fitting window lighting. |

Sindocate
W-Xing vs. Fai-Tighter
0
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Posted - 2015.04.07 17:10:32 -
[167] - Quote
Dunno if it was reported yet, but Siege and Triage modules sometimes deactivate SKINs. It happened to me at the beginning of triage and, surprisingly, at the end of siege cycle. My fitting window wasn't opened so it couldn't be misclick. |

Wylde Kardde
Wrekker Mix
2
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Posted - 2015.04.08 04:56:33 -
[168] - Quote
For everyone upset about "no more juicy kills" or T1 looking like T2 (& vice versa) or having timers on rarer licenses.. Come on people, this is JUST a way for us to have a little personal touch to the things our screens are focused on for hours on end. There are plenty of UNIQUE ships Faction,T2, T3's and more T3 destroyers coming out all gonna be around for your "juicy Killmails".
So what if a "Guirsta's Permanent License" is eventually obtainable for everyone.. People come and people go and people try new things. I dont think rares should be timed for the only sake of keeping exploration relevant.
In my opinion the most Sophisticated and "Familiar to EvE" way of integrating CCP's SKIN system is to first distribute licenses in game according to hull type: Frigate Licenses Destroyer Licenses Cruiser Licenses Industrial Licenses (All ORE ships in this category as well) Battlecruiser Licenses Battleship Licenses Capital Licenses (Freighters in this category)
If the entire lineup were directed right for NPC corp/Faction LP stores it would allow CCP to control their value having a LP cost tied in. Rare Pirate licenses could be the equal cost of its faction-edition ship since they'd be obtained in an identical way Few Examples: A permanent Pirate Battleship Skin License would cost the same as that Pirate Faction's Battleship A permanent Navy Cruiser Skin License would match the cost of the Navy-Edition Cruiser in the LP stores A Permanent R&D corp Skin License for hull types would be available via R&Dcorp's LP store. Maybe they can be only obtained as a R&D agent's reward for highstanding research missions. They should be as rare as highgrade implants & boosters
This would balance the rare ones quite well and add new opportunities within all the NPC LP stores since each one would be supplying their own style skin for each of the 7 hull types I listed above.
https://www.youtube.com/watch?v=Z61bKT-m0UE
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CCP FoxFour
C C P C C P Alliance
3970

|
Posted - 2015.04.08 07:01:36 -
[169] - Quote
Sindocate wrote:Dunno if it was reported yet, but Siege and Triage modules sometimes deactivate SKINs. It happened to me at the beginning of triage and, surprisingly, at the end of siege cycle. My fitting window wasn't opened so it couldn't be misclick.
Thank you for the heads up. :) We were aware but it never hurts to be told again.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
200

|
Posted - 2015.04.08 10:58:28 -
[170] - Quote
Herman Menderchuck wrote:Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?
I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.
All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.
BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.
Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.
Licenses given to you under this system will be put in your redeeming queue.
Hope that helps!
@CCP_Terminus // Game Designer // Team Size Matters
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Yongtau Naskingar
Yongtau Naskingar Corporation
101
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Posted - 2015.04.08 12:16:36 -
[171] - Quote
CCP Terminus wrote:All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. Does that include the various Quafe skins? |
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CCP Terminus
C C P C C P Alliance
200

|
Posted - 2015.04.08 13:43:17 -
[172] - Quote
Yongtau Naskingar wrote:CCP Terminus wrote:All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. Does that include the various Quafe skins?
The newer ones yes. You'll still need to have the ship or BPC somewhere when we convert it. Some of the older Quafe industrials with Quafe bays won't be converted over, but ships like the Quafe Tristan, Quafe Catalyst, Quafe Vexor, Quafe Megathron, and Quafe Dominix definitely will be.
@CCP_Terminus // Game Designer // Team Size Matters
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Herman Menderchuck
AscendoTech Research and Development
5
|
Posted - 2015.04.08 14:24:35 -
[173] - Quote
Quote:All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.
BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.
Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.
Licenses given to you under this system will be put in your redeeming queue.
Hope that helps!
This is insanely helpful, thank you so much!
What about the ORE skins? Permanent licenses? |

Wylde Kardde
Wrekker Mix
3
|
Posted - 2015.04.08 14:30:02 -
[174] - Quote
CCP Terminus wrote:Yongtau Naskingar wrote:CCP Terminus wrote:All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. Does that include the various Quafe skins? The newer ones yes. You'll still need to have the ship or BPC somewhere when we convert it. Some of the older Quafe industrials with Quafe bays won't be converted over, but ships like the Quafe Tristan, Quafe Catalyst, Quafe Vexor, Quafe Megathron, and Quafe Dominix definitely will be.
I am still confused, are the licenses of any particular skin only good for one ship type? Ex: if I have a BP now for a Interbus Moros skin, when release on Tq would that just become an interbus skin license for any T1 I sit in?
https://www.youtube.com/watch?v=Z61bKT-m0UE
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Herman Menderchuck
AscendoTech Research and Development
5
|
Posted - 2015.04.08 14:48:20 -
[175] - Quote
Wylde Kardde wrote:CCP Terminus wrote:Yongtau Naskingar wrote:CCP Terminus wrote:All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. Does that include the various Quafe skins? The newer ones yes. You'll still need to have the ship or BPC somewhere when we convert it. Some of the older Quafe industrials with Quafe bays won't be converted over, but ships like the Quafe Tristan, Quafe Catalyst, Quafe Vexor, Quafe Megathron, and Quafe Dominix definitely will be. I am still confused, are the licenses of any particular skin only good for one ship type? Ex: if I have a BP now for a Interbus Moros skin, when release on Tq would that just become an interbus skin license for any T1 I sit in?
From what I understand, whatever skinned ship you have, when the conversation takes place, will turn into a PERMANENT license AND a the basic ship with no skin. This goes for all skins bought on the NES store and the Quafe skins given out with game time.
BPCs found in exploration sites will only be converted into limited time licences.
The quote above refers to any specially skinned ship that has an extra attrtibute (such as a quafe cargohold). Those ships will not be converted at all and will remain as is. |
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CCP Terminus
C C P C C P Alliance
201

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Posted - 2015.04.08 15:43:00 -
[176] - Quote
I am still confused, are the licenses of any particular skin only good for one ship type? Ex: if I have a BP now for a Interbus Moros skin, when release on Tq would that just become an interbus skin license for any T1 I sit in? [/quote]
So your InterBus Moros Edition BPC will turn in to a Moros InterBus SKIN (Permanent) which is a License that will be placed in your redeeming queue. The License only affects the Moros in this case, and all Licenses in the initial release will only affect one ship, though there is no technical limitation to why we can't have it affect multiple ships in the future.
@CCP_Terminus // Game Designer // Team Size Matters
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Wylde Kardde
Wrekker Mix
3
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Posted - 2015.04.08 16:57:05 -
[177] - Quote
CCP Terminus wrote:So your InterBus Moros Edition BPC will turn in to a Moros InterBus SKIN (Permanent) which is a License that will be placed in your redeeming queue. The License only affects the Moros in this case, and all Licenses in the initial release will only affect one ship, though there is no technical limitation to why we can't have it affect multiple ships in the future.
Thanks for clearing that up ..I had a post further up this page suggesting licenses be distributed by hull type (frigate/cruiser/etc), is it too late in development to streamline it this way as opposed to cherry-picking every individual ship that either gets a skin or gets left out?
https://www.youtube.com/watch?v=Z61bKT-m0UE
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Solairen
Matsuko Holding
248
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Posted - 2015.04.08 17:09:12 -
[178] - Quote
I didnt see it in your post, or earlier in the thread, but what about LP purchased ones? Like the Police Comet.
It wasn't a Aur/NES purchase, but it was an isk/LP purchase. So Perm or Timed? |

Wylde Kardde
Wrekker Mix
3
|
Posted - 2015.04.08 17:15:57 -
[179] - Quote
Solairen wrote:I didnt see it in your post, or earlier in the thread, but what about LP purchased ones? Like the Police Comet.
It wasn't a Aur/NES purchase, but it was an isk/LP purchase. So Perm or Timed?
10 posts up ..i also suggested lp store usage, cob webs in 90% of them right now
https://www.youtube.com/watch?v=Z61bKT-m0UE
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FistyMcBumBardier
New Caldari Bureau of Investigation
106
|
Posted - 2015.04.08 18:42:17 -
[180] - Quote
CCP Terminus wrote:Herman Menderchuck wrote:Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?
I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick. All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC. All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over. BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops. Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License. Licenses given to you under this system will be put in your redeeming queue. Hope that helps!
How will this work for those of us that have a lot of ships on the market? Will we have those sell orders returned to us with the ships and skins? |
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Maennas Vaer
High Flyers The Kadeshi
22
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Posted - 2015.04.09 08:16:21 -
[181] - Quote
If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM. |
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CCP FoxFour
C C P C C P Alliance
3970

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Posted - 2015.04.09 10:32:22 -
[182] - Quote
Maennas Vaer wrote:If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM.
We hope to add that but it's a bit lower on the priority list.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Cognac
C C P C C P Alliance
12

|
Posted - 2015.04.09 15:02:24 -
[183] - Quote
CCP FoxFour wrote:Maennas Vaer wrote:If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM. We hope to add that but it's a bit lower on the priority list [for the initial release :)] .
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CCP Cognac
C C P C C P Alliance
12

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Posted - 2015.04.09 15:03:48 -
[184] - Quote
FistyMcBumBardier wrote:CCP Terminus wrote:Herman Menderchuck wrote:Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?
I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick. All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC. All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over. BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops. Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License. Licenses given to you under this system will be put in your redeeming queue. Hope that helps! How will this work for those of us that have a lot of ships on the market? Will we have those sell orders returned to us with the ships and skins?
Like with the previous module tieracide changes , orders will be cancelled and broker fees repaid.
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Ranger 1
Ranger Corp Vae. Victis.
6185
|
Posted - 2015.04.09 16:23:16 -
[185] - Quote
For those of you following this thread that aren't currently active on the test server:
First: It's easy to setup, so get on there already.  Second: I'll be putting together some footage of the new system in action (current warts and all) on my channel.
I've started with the Amarr.
EVE Online Review [Ep.5]: SHIP "SKINs" SYSTEM - AMARR
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Ledo Hashur
Imperial Academy Amarr Empire
2
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Posted - 2015.04.09 18:00:15 -
[186] - Quote
Just completed today's Mass Test.
When you are in the Ship Fitting screen and want to change skin, IMHO it would be much more inutitive if you could left mouse click anywere in the skin license and have it change. I did not realize at first that you must click on the right 2/3 or so of the license to activeate the change, and at first I thought there was a bug (because the skins did not change). |

Lelira Cirim
The Graduates Forged of Fire
225
|
Posted - 2015.04.09 18:11:48 -
[187] - Quote
Enjoying the system so far, and the pretty pretty gunmetal blue that my future Archon can have. \o/ I think the sound effects need to be thoroughly considered. In station, the engine thrust SFX isn't appropriate, and I'm sure there are no plans to keep that effect. The in-space SFX is interesting the same way cloaking is, although the bass-hit at the beginning is a little too "heavy on the drop", I think. Especially while they are new and novel (and they will ALWAYS be new to somebody), the SFX needs to accommodate rapid swapping without being annoying, and without buffering play because I can switch skins faster than the audio. Currently both in and out of station are sounds I wish I could mute. Please do some more audio experimenting and put it on a loop of about 100 plays to see if you get tired of it. :)
I have filed a /bug for issues with the SKIN tab on the fitting window. Collapsing/expanding the license groups does not work properly, and it also triggers the sound effect even when no visual change occurs.
Do not actively tank my patience. || EVE University Wiki Team
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Amonios Zula
Aeon Ascendant
40
|
Posted - 2015.04.09 18:18:22 -
[188] - Quote
I couldn't change the ship Skin in space, only on a station. when in space, it changed in the fitting window only, not my naglfar ship model in space. also since the test started, and subsequent to the test, the client keeps freezing up completely and going unresponsive. eventually windows steps in saying ccpfile.exe isn't responding, before it snaps back in to focus
my machine is an old i7 950 , 12gb ram , geforce gtx450 gpu.
(second attempt to post, forum ate the first) |

Dangeresque Too
Pistols for Pandas
137
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Posted - 2015.04.09 20:01:13 -
[189] - Quote
CCP Terminus wrote:BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops. So doesn't this effectively greatly diminish their value? How long are they available for? That's like saying "Oh here's this 200m reward for running this site, but in 3 (or whatever the timeframe) weeks the 200m will delete itself, so have fun while it lasts..."
2nd, what about the "ships showing wear over time" feature that is also in the works? How does that correlate ships re-painting themselves all the time in space and upon session changes? I would figure repainting the ship would remove dirt and wear etc that had accumulated since the last time the SKIN refreshed its coating, right?
3rd, I have to say I'm in agreement with several other posters here that the SKINs should be opened up for more than just a singular individual ship for each one... If you have a license to paint an Interbus scheme, why limit it to just using it to paint a Gallente Shuttle? It should be more applicable than that without having to further purchase separate Interbus SKINs for only a handful of other specifically selected individual Gallente hulls. Give us the SKINs per class of ship or for all ships. Or give us the ability to create custom Corp and Alliance SKINs or even our own personal color combos, as long as we don't have to pay for them for each and every specific type of race and hull we use them with.
Still don't know why it couldn't be just made into a rig/module slot like was suggested from day 1 of the feedback process.
4rd, the Nefantar skins... the icon shows yellow/white as the colors, but where the heck is the yellow? And the white is more like a very dull dark'ish grey.
5th, in the current system we can preview the ship skins in the market without having to open a fitting window with that specific ship assembled and boarded to see what it will look like. But with these new SKINs, there is no preview, outside of boarding the ship hull you want to see the available SKINs for, then opening the fitting window and at that point you can see how it looks on the ships. Can we change the icons in the market to give us a preview of the hull with that SKIN applied like all other ships and turrets? |

Ranger 1
Ranger Corp Vae. Victis.
6187
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Posted - 2015.04.09 20:24:26 -
[190] - Quote
Dangeresque Too wrote:CCP Terminus wrote:BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops. So doesn't this effectively greatly diminish their value? How long are they available for? That's like saying "Oh here's this 200m reward for running this site, but in 3 (or whatever the timeframe) weeks the 200m will delete itself, so have fun while it lasts..." 2nd, what about the "ships showing wear over time" feature that is also in the works? How does that correlate ships re-painting themselves all the time in space and upon session changes? I would figure repainting the ship would remove dirt and wear etc that had accumulated since the last time the SKIN refreshed its coating, therein nullifying the ship wear feature entirely, right? 3rd, I have to say I'm in agreement with several other posters here that the SKINs should be opened up for more than just a singular individual ship for each one... If you have a license to paint an Interbus scheme, why limit it to just using it to paint a Gallente Shuttle? It should be more applicable than that without having to further purchase separate Interbus SKINs for only a handful of other specifically selected individual Gallente hulls. Give us the SKINs per class of ship or for all ships. Or give us the ability to create custom Corp and Alliance SKINs or even our own personal color combos, as long as we don't have to pay for them for each and every specific type of race and hull we use them with. Still don't know why it couldn't be just made into a rig/module slot like was suggested from day 1 of the feedback process. 4rd, the Nefantar skins... the icon shows yellow/white as the colors, but where the heck is the yellow? And the white is more like a very dull dark'ish grey. 5th, in the current system we can preview the ship skins in the market without having to open a fitting window with that specific ship assembled and boarded to see what it will look like. But with these new SKINs, there is no preview, outside of boarding the ship hull you want to see the available SKINs for, then opening the fitting window and at that point you can see how it looks on the ships. Can we change the icons in the market to give us a preview of the hull with that SKIN applied like all other ships and turrets? Heya, this is my understanding:
1: Skins from drop sites and loyalty point purchases are being made time limited specifically to keep their demand, and therefore their value, high. Permanent licenses would gradually devalue to be no more valuable than a standard license.
2: Well, you're still thinking of this as "applying a coat of paint". You're not. The actual material of the hull changes color on a molecular level, so all of the accumulated dirt would still be there.
3: Buying a specific licence for each color scheme and ship stimulates the market for them, both the player market (ISK) and the NES (Cash or ISK). The ability to create more customized skins is very likely coming after the basics are in place, this whole system was built with such things in mind. I would have been happier with player industry involved as well as the player market, but they feel the need to make the customization process more secure so that people will use it more... a rig or module based skin system means if you lose your ship you lose the paint job as well.
4: No idea, although there is likely more color scheme tweaking that will occur.
5: They have already stated they plan on making skins previewable, and since you will be able to do ghost fitting soon (with ships and modules you don't own) that would be a logical place to be able to preview the skin as well. Perhaps from the market icon for the license as well, who can say. Either way, it's coming.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Nana Skalski
Poseidaon
83
|
Posted - 2015.04.10 07:55:58 -
[191] - Quote
Quote:200m will delete itself, so have fun while it lasts... They will probably be cheap as dirt because of self deleting capability. If anyone wil buy them. Self deleting capability probably will only diminish its value over time. Paradoxally and ironically.
http://issuu.com/gregory45/docs/roles role icons for new corporation window
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D'Kmal
Variables Unlimited Chained Reactions
3
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Posted - 2015.04.10 12:04:01 -
[192] - Quote
If you have a ship and there is a skin that is unlicensed, and you hover over the button in the fitting window to view the market details (the blue square with a z), it says "View Marekt Details", which I'm guessing is meant to be "View Market Details".
Amarr Capacitor Fueling Co: Disposing of your unwanted Minmatar Slaves since...
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Elenahina
Agony Unleashed Agony Empire
423
|
Posted - 2015.04.10 12:50:30 -
[193] - Quote
D'Kmal wrote:If you have a ship and there is a skin that is unlicensed, and you hover over the button in the fitting window to view the market details (the blue square with a z), it says "View Marekt Details", which I'm guessing is meant to be "View Market Details".
Confirmed on my client as well.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Sean Parisi
Fugutive Task Force A T O N E M E N T
677
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Posted - 2015.04.10 13:14:35 -
[194] - Quote
Posted this in other general thread. The prompt to open up the ship panel needs to be easier to find. Maybe have skins written under the arrows. As someone who was specifically looking for this feature it too me a while to actovely find it. Where as other people who dont keep up on patch notes may never see it.
Also will i be able to buy permenant blood raider skins on thr aurum store? |

Ledo Hashur
Imperial Academy Amarr Empire
2
|
Posted - 2015.04.10 14:01:35 -
[195] - Quote
CCP FoxFour wrote:tgl3 wrote:To reduce confusion, you could make the activation option something like "add SKIN to account". Is there confusion?
CCP,
FWIW, I find the terms "Licensed" and "Unlicensed" confusing, yes.
Primarily, I don't understand the point of an "unlicensed" skin. It seems to me either you have the skin unlocked or you don't. What is the purpose of "unlicensed" skins?
Perhaps a name change is worth considering - at least for the unlicensed skins. Maybe not. I just don't find the term intuitive. |

Hashi Lebwohl
Oberon Incorporated Forged of Fire
47
|
Posted - 2015.04.10 14:37:19 -
[196] - Quote
CCP Terminus wrote:
Licenses given to you under this system will be put in your redeeming queue.
Hope that helps!
What if the skinned ship is in a corporate hangar - whose redeeming queue will it appear? The original owner, CEO, or random member. |

Aliventi
Blue Republic RvB - BLUE Republic
845
|
Posted - 2015.04.10 20:18:15 -
[197] - Quote
I do have a question about the following quote from the Devblog:
Quote:With the new SKIN system you will buy a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish. For now the licenses are permanent and cannot be removed from your character once applied. I feel that is it very disadvantageous to have SKINs apply to characters as opposed to applying to the account. As someone who fairly often buys or sells characters I would be remiss to see some limited issue SKINs I had redeemed be no longer accessible to me because I sold the character they were redeemed on. Also, if SKINs is redeemed to characters this will vastly change the value of some characters being bought/sold as the SKINs should transfer with the character being sold.
If the SKIN applied to the account I could continue to enjoy the SKIN even after I sold the character. Also, If there was a character I would like to have use of a SKIN I can transfer characters to and from that account. All told, I think redeemed SKINs being applied to accounts will have an ease of use that applying to characters won't. |

Soden Rah
Aliastra Gallente Federation
32
|
Posted - 2015.04.10 21:31:28 -
[198] - Quote
CCP Terminus wrote: Like Lena Lazair pointed out previously, there were many reasons for monocle gate occuring, some of which being high price points on everything, the cosmetics targeted towards a non-gameplay portion of the game, and even the general anger at the Incarna expansion.
We would like to avoid retreading that path, so we are working on a plan for the pricing system which can help avoid this. I would like to restate that every single SKIN will be available on the in-game market for ISK if a player is willing to sell it. We know some of our player base dislikes paying for anything beyond the subscription (or in some cases even the subscription) and that is a completely valid viewpoint to take, which is why we've made sure it is an option for players to get everything in the game through the market.
Speaking as one of those players not prepared to spend real money on AUR...
The problem is that nobody IS actually interested in selling this stuff on the market.
Just have a look at the in game market for clothing... there is NOTHING in it.
And I fully expect the market for SKINS to be the same, nothing there.
Unless you sell multi-packs of SKIN's [or clothes] so that people have plenty of spares to sell on the market, [or even better, sell BPC's so people can make them to sell, this is EvE after all] I don't see anyone [in any significant numbers] spending real money to buy a SKIN to sell on the market. If you want ISK they will buy PLEX and not SKINs.
The Role-Play side of me would love to play with these features... My RL bank balance says something else.
And until you design this feature in such a way that selling on the market for isk is actively encouraged... It will main a theoretical exercise.
Which is sad. |

Sjaandi HyShan
New Sepulchral Monolith
6
|
Posted - 2015.04.11 02:25:51 -
[199] - Quote
Will the final/tentative prices be in the dev blog? And are the prices going to be per ship based on popularity/rarity or per ship class?
Also, FoxFour, you said you like them....When do I get my Equilibrium of Mankind Armageddon?  Can we go more for the pre-Rubicon look? I really like the silky black where the light seems to glisten (not gleam) off the ship's hull. More mysterious that way. |

Sjaandi HyShan
New Sepulchral Monolith
6
|
Posted - 2015.04.11 02:42:07 -
[200] - Quote
Industry and Market Idea
What if, once a player had bought a permanent license, they could, using additional ARUM (perhaps a set fraction of a permanent license's cost):
- Apply that SKIN to a ship permanently. This ship could be traded through contracts and the SKIN would be destroyed on the ship's death just like now.
OR
- Sell a limited-time license of the ship's skin on the market.
This would benefit CCP because it would allow them to keep selling SKINs to players on a continuing bases, producing more stable income, and it would benefit players because it would allow industrialists to provide more options in game and allow consumers more options to try something first without having to buy the full thing. |
|

Iroquoiss Pliskin
Hedion University Amarr Empire
226
|
Posted - 2015.04.11 17:56:21 -
[201] - Quote
CCP Terminus wrote:
All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.
Hi 
Any ETA on said dev blog date? 
For hold much longer are the current Nex SKINs going to remain for sale? 
Thanks!
CCP Cognac wrote:FistyMcBumBardier wrote:CCP Terminus wrote:Herman Menderchuck wrote:Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?
I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick. All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC. All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over. BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops. Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License. Licenses given to you under this system will be put in your redeeming queue. Hope that helps! How will this work for those of us that have a lot of ships on the market? Will we have those sell orders returned to us with the ships and skins? Like with the previous module tieracide changes , orders will be cancelled and broker fees repaid.
Greatness. \o/
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Katalista York
Stranded Support Logistics
1
|
Posted - 2015.04.11 19:06:00 -
[202] - Quote
Hey there,
I was just fooling around on SiSi at a POS I have, and when I board a ship from my SMA, with a skin already active for that ship type, when I board, it'll switch the SKIN to my activated license, however, about 30 seconds later (if I remember right), the ship SKIN returns to the default (has the change effect, but it just reverts to default), and upon opening the fitting window, it still shows the license as active, and the correct skin in the fitting window, but in space the ship appears as the default variant. |

Dangeresque Too
Pistols for Pandas
139
|
Posted - 2015.04.12 13:25:56 -
[203] - Quote
After reading previous comments a few things came to me...
1) With all these skins being permanent, the only market for people who would buy them are characters which haven't bought them yet. This means by default their target audience will continually shrink until it is neatly nobody at all... and that seems like a very poor sustainable market strategy to me.
2) The timed skins are essentially telling anyone that would use them that they ahve to pay XX millions of ISK (or hundreds of AUR) per month to keep their favorite pirate SKINed ship. In what universe are you expecting this to be a smashingly popular success?
3) CCP stated the reason for making the dropped SKINs time limited was to maintain their market need, since they feel all other ship SKINs have to be permanent... but what about the market demand for all the other ship SKINs? Due to the SKINs being permanent they will continue to suffer reduced demand as fewer and fewer people would need to buy them, right? |

Riktung Noban
Clearview Interactions
0
|
Posted - 2015.04.12 15:03:17 -
[204] - Quote
Apologies if this has been stated somewhere (I couldn't find it),...but, how exactly will the skins be temporary? I'm hoping this means they would need to be used/activated within a given time period and not that they would evaporate post-application to a hull. If the latter I have to say that would be pretty lame.
Please make the time limited versions permanent once applied to a hull at least. I fully understand the need to limit them in some fashion as drops. I even think keeping permanent skins limited by number of runs is a good thing. After all, if you pay a shop to paint your car you can't bring 10 more cars by for the same service without paying more right? However if you pay to get 10 cars painted that is what you should expect. On the flip side a new skill for hull manufacturers that allowed them some specific set of skin capabilities would be really cool and this could be expanded upon over time.
Tie the skin to the hull it is applied to as well please. Meaning if the hull is sold the skin goes with it and stays with it. This creates market value and better diversity for players. |

Arthur Aihaken
Jormungand Corporation
4345
|
Posted - 2015.04.13 10:36:44 -
[205] - Quote
Dangeresque Too wrote:CCP stated the reason for making the dropped SKINs time limited was to maintain their market need, since they feel all other ship SKINs have to be permanent... but what about the market demand for all the other ship SKINs? Due to the SKINs being permanent they will continue to suffer reduced demand as fewer and fewer people would need to buy them, right? I think timed SKINs are a work-around for the fact that SKINs cannot be destroyed. NES skins will be indestructible and dropped SKINs will eventually expire. CCP has indicated that it's unlikely (and inadvisable) that they'll make timed SKINs available for Aurum on Tranquility, so this will probably be a Serenity-only aspect.
Riktung Noban wrote:Apologies if this has been stated somewhere (I couldn't find it),...but, how exactly will the skins be temporary? I'm hoping this means they would need to be used/activated within a given time period and not that they would evaporate post-application to a hull. If the latter I have to say that would be pretty lame. Once you activate the temporary SKINs, the timer kicks in.
Quote:Please make the time limited versions permanent once applied to a hull at least. I fully understand the need to limit them in some fashion as drops. I even think keeping permanent skins limited by number of runs is a good thing. After all, if you pay a shop to paint your car you can't bring 10 more cars by for the same service without paying more right? However if you pay to get 10 cars painted that is what you should expect. On the flip side a new skill for hull manufacturers that allowed them some specific set of skin capabilities would be really cool and this could be expanded upon over time. I don't believe there are any limited on the number of applications.
Quote:Tie the skin to the hull it is applied to as well please. Meaning if the hull is sold the skin goes with it and stays with it. This creates market value and better diversity for players. SKINs stay with the capsuleer; not the ship.
I am currently away, traveling through time and will be returning last week.
|

Katalista York
Stranded Support Logistics
1
|
Posted - 2015.04.13 12:55:36 -
[206] - Quote
Riktung Noban wrote:Tie the skin to the hull it is applied to as well please. Meaning if the hull is sold the skin goes with it and stays with it. This creates market value and better diversity for players.
The issue with this is that not only would each skinned ship need a market entry (as is the case now, both the Megathron and the Megathron Quafe have a market entry), every possible combination of skinning would need a market entry
for example; Mega Mega Quafe Mega Quafe, Intaki Mega, Mega Quafe, Intaki Mega, Interbus Mega Intaki Mega Intaki Mega, Interbus Mega, Interbus Mega, Interbus Mega, Mega Quafe
As you can see, that's 7 entries for 3 skins, plus the one entry for the regular, and this is for one ship type. A work around to avoid that would be to make skinned ships only available on contracts, however, I think that would just annoy people, as it would make it an absolute pain to sell ships if skinned, and may actually lead to people not using skins, solely for that reason.
Sure, there are some market questions since, as it's currently planned, all skins stay with the pilot of the ship, of the market continually decreasing for each skin type over time, however, I much prefer that unsustainability to these other market types I mentioned. |

Arthur Aihaken
Jormungand Corporation
4345
|
Posted - 2015.04.13 13:27:22 -
[207] - Quote
Katalista York wrote:The issue with this is that not only would each skinned ship need a market entry (as is the case now, both the Megathron and the Megathron Quafe have a market entry), every possible combination of skinning would need a market entry Exactly. Which would not only be (and probably has to some extent) a logistical nightmare for the developers, but limit this to a finite number of SKINs. The proposed system offers essentially unlimited potential, including even more customization. The real issue here is that people want to destroy SKINs.
I am currently away, traveling through time and will be returning last week.
|

Marseillefrog
Blueprint Mania
7
|
Posted - 2015.04.13 15:11:11 -
[208] - Quote
Random thought: what if the ship SKINs that expire over time (instead of permanent) do not begin counting down as soon as you activate it. What if it only counts time that the SKIN is actually active on your ship? Perhaps that way the SKIN would retain a little more value and make if more desirable for people to buy/sell/run those sites. |

Arthur Aihaken
Jormungand Corporation
4346
|
Posted - 2015.04.13 17:04:50 -
[209] - Quote
Marseillefrog wrote:Random thought: what if the ship SKINs that expire over time (instead of permanent) do not begin counting down as soon as you activate it. What if it only counts time that the SKIN is actually active on your ship? Perhaps that way the SKIN would retain a little more value and make if more desirable for people to buy/sell/run those sites. That seems like a lot of work to track this for little gain.
I am currently away, traveling through time and will be returning last week.
|

Qual
Infinity Engine Sleeping Dragons
62
|
Posted - 2015.04.13 19:02:22 -
[210] - Quote
CCP FoxFour wrote:Omnathious Deninard wrote:So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only? It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.
Ok, this might be due to me being a long time player, but skins for T1 ships is nice, but kinda useless. I spend nearly no time in those ship types and are not likely to aquire skins for ships I dont really fly.
I would think this is a potential problem as I am the kind of player with the ISK to pay for them on the market, alas I am not going to create the demand, and I am even less likely to spend real money on them.
Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. |
|

Jarod Garamonde
Jolly Codgers Get Off My Lawn
2498
|
Posted - 2015.04.13 19:22:06 -
[211] - Quote
Just logged onto SiSi to check it out, and I like what I see, so far.
But, a couple questions.... what would be the problem with crossing over from one race to another? Maybe we can pay a little extra to apply a given SKIN to any hull in a given size range (ie: Serpentis or Gurista skin on any battlecruiser, etc). If a player REALLY wants a Wiyrkomi Thorax or a Tash-Murkon Rokh, why not let him or her have it if they're willing to pay?
And non-faction/NPC corp SKINs, for that matter. Are we getting alternate color scemes like the "Crimson" and "Shiny" ones we saw in the original devblog? Perhaps a few others, even?
Lastly.... player corp/alliance logos. Will this happen? And if so, how soon until we hear a green-light on it?
I'm a little excited to see how this one plays out. If CCP does this right, this is how you introduce microtransactions without making people angry. I, for one, welcome this change, and can certainly see myself shelling out some extra money for a few aesthetic options. Hopefully, our options will be both affordable and plentiful.
And, again, thanks for the Guristas Ferox. :)
(now where are the rest of the Marshal jackets....)
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
|

Arthur Aihaken
Jormungand Corporation
4348
|
Posted - 2015.04.13 22:03:56 -
[212] - Quote
Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that.
I am currently away, traveling through time and will be returning last week.
|

Wylde Kardde
Wrekker Mix
5
|
Posted - 2015.04.14 14:47:38 -
[213] - Quote
Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point.
I agree.. I had mentioned in another thread that all NPC pirate, Navy, and R&D corps should reward their trademark skins as High standing LP rewards, I don't understand why they're getting hung up on T2,3 skins ..If you see a tengu - it's a tengu & whatever skin it has just makes the game world more diverse (not all ferraris are red) ..would people really get confused in combat just because of color?? all non-T1 ships have different names identified in D-scan and overview so no hassles there.
Also skins should just be a nice permanent fluff to personalization and not an uber flakey timed carebear market stunt. All my skills are permanent why is no one complaining that my skill books drop as loot everytime I die? Look at all the expensive skillbooks out there - skins should be a one time skill sorta thing and NOT pend insurance's evil twin (referring to its time limit).
https://www.youtube.com/watch?v=Z61bKT-m0UE
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Jarod Garamonde
Jolly Codgers Get Off My Lawn
2501
|
Posted - 2015.04.15 07:55:31 -
[214] - Quote
Also, I feel like I need to quote Samuel Coleridge Taylor, here.....
"Day after day, day after day, we're stuck, nor breath nor motion... as idle as a PAINTED SHIP upon a painted ocean"
:)
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
|

Oneskelis
Universal Conquest Gentlemen's.Parlor
0
|
Posted - 2015.04.15 19:26:41 -
[215] - Quote
Some really good suggestions. I will add my own.
Why the blueprint style interface? I like this while idea of the 'skin' data being lost. With that said, why not simply add a new fitting slot, similar to rigs on ships. Ship nano coating data is stored on a holochip. This chip is plugged into the nano coating fitting slot, which gets you your desired coating displayed. These chips do not drop, however, with the use of a salvaged, may be salvaged. Perhaps, faction chips are salvaged, they are corrupted, or incomplete and a few are needed to complete the whole nano coating sequence. Then you can have it so while these chips are fitted they deteriorate over time, maybe burn out?
To me this seems like a smother way to implement it, and adds an opportunity for content creation. |

Jarod Garamonde
Jolly Codgers Get Off My Lawn
2504
|
Posted - 2015.04.15 20:01:48 -
[216] - Quote
Oneskelis wrote:Some really good suggestions. I will add my own.
Why the blueprint style interface? I like this while idea of the 'skin' data being lost. With that said, why not simply add a new fitting slot, similar to rigs on ships. Ship nano coating data is stored on a holochip. This chip is plugged into the nano coating fitting slot, which gets you your desired coating displayed. These chips do not drop, however, with the use of a salvaged, may be salvaged. Perhaps, faction chips are salvaged, they are corrupted, or incomplete and a few are needed to complete the whole nano coating sequence. Then you can have it so while these chips are fitted they deteriorate over time, maybe burn out?
To me this seems like a smother way to implement it, and adds an opportunity for content creation.
If they were sticking with one-time-only use items, I could see this being a thing. If the pirate skins do end up being timed, salvaging them from NPC wrecks would be kind of nice, but I doubt that will happen.
The only way I could go with your "data chip" idea would be if they were offered for super-cheap (like, 5 AUR, max) and could be applied to any ship. But I think this is complicating things too much. CCP has probably already crunched the numbers for several methods, and decided this was what was best for both players, and profitability.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
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Ranger 1
Ranger Corp Vae. Victis.
6192
|
Posted - 2015.04.16 04:09:08 -
[217] - Quote
Wylde Kardde wrote:Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point. I agree.. I had mentioned in another thread that all NPC pirate, Navy, and R&D corps should reward their trademark skins as High standing LP rewards, I don't understand why they're getting hung up on T2,3 skins ..If you see a tengu - it's a tengu & whatever skin it has just makes the game world more diverse (not all ferraris are red) ..would people really get confused in combat just because of color?? all non-T1 ships have different names identified in D-scan and overview so no hassles there. Also skins should just be a nice permanent fluff to personalization and not an uber flakey timed carebear market stunt. All my skills are permanent why is no one complaining that my skill books drop as loot everytime I die? Look at all the expensive skillbooks out there - skins should be a one time skill sorta thing and NOT pend insurance's evil twin (referring to its time limit). I do believe that certain skins will indeed eventually be available (only) through loyalty point transactions, unless they have changed their mind on this point.
One problem is that they are in the process of creating new and unique hulls for all of the T2 vessels. So you have the issue of T2 variants that currently exist only being different via their current unique color schemes (although this is relatively minor). More importantly you have the issue of needed to do a set of skins that will in the near future no longer be applicable, as the hulls will change and they will have to be redone.
So not insurmountable obstacles, but significant. Fortunately they are well aware of this and have still said that T2 and T3 skins will happen over time.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
|

Ranger 1
Ranger Corp Vae. Victis.
6192
|
Posted - 2015.04.16 04:11:30 -
[218] - Quote
Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point. True, for many folks once they attain T2 variants they never look back, but a huge (and I mean huge) amount of combat takes place in T1 hulls since they have been rebalanced. The hulls are now useful, cost and insurance efficient, and fast to produce... which makes them ideal for a number of situations and play styles.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
|

Jarod Garamonde
Jolly Codgers Get Off My Lawn
2504
|
Posted - 2015.04.16 05:04:16 -
[219] - Quote
Ranger 1 wrote:Arthur Aihaken wrote:Qual wrote:Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for. I'll second that. Standard T1 skins hold zero appeal for me at this point. True, for many folks once they attain T2 variants they never look back, but a huge (and I mean huge) amount of combat takes place in T1 hulls since they have been rebalanced. The hulls are now useful, cost and insurance efficient, and fast to produce... which makes them ideal for a number of situations and play styles.
There's always a reason to fly T1's. Some people might not like the reasons, but they're still reasons.
Besides.... Quafe Domi.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
|

Alexis Nightwish
151
|
Posted - 2015.04.16 18:43:56 -
[220] - Quote
CCP FoxFour wrote:Iroquoiss Pliskin wrote:CCP FoxFour, Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane? Or would it be restricted only to Rifters? Thanks  Have said this many times, if the license is for a rifter then you only get it for the rifter. Does this mean that if you buy a SKIN for a Rifter, it cannot be applied to a Wolf? If so, that's really disappointing, especially since there are zero skins for T2 ships. 
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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|

Ether Mayaki
Ethereal Beings
2
|
Posted - 2015.04.17 14:32:53 -
[221] - Quote
So, due to the lack of coatings for certain ships in the most recent patches. I'd like to ask: When can we expect to see more SKINs for the rest of the ships? Will the SKINs be deployed in multiple installments? |

Jarod Garamonde
Jolly Codgers Get Off My Lawn
2508
|
Posted - 2015.04.17 15:17:02 -
[222] - Quote
Alexis Nightwish wrote:CCP FoxFour wrote:Iroquoiss Pliskin wrote:CCP FoxFour, Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane? Or would it be restricted only to Rifters? Thanks  Have said this many times, if the license is for a rifter then you only get it for the rifter. Does this mean that if you buy a SKIN for a Rifter, it cannot be applied to a Wolf? If so, that's really disappointing, especially since there are zero skins for T2 ships. 
We have to wait for that until CCP has finished re-designing all the T2 ships into unique hulls. Which, IIRC from a question I asked at last year's round-table, is actually being worked on.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
|

Dangeresque Too
Pistols for Pandas
141
|
Posted - 2015.04.17 15:40:08 -
[223] - Quote
Jarod Garamonde wrote:what would be the problem with crossing over from one race to another? Maybe we can pay a little extra to apply a given SKIN to any hull in a given size range (ie: Serpentis or Gurista skin on any battlecruiser, etc). If a player REALLY wants a Wiyrkomi Thorax or a Tash-Murkon Rokh, why not let him or her have it if they're willing to pay? This would def be a good thing to have in place... and makes perfect sense given their explanation of the SKIN system.
But really any dev responses past the first week of official feedback threads would be better than none.
I'm still going to stick to my predictions that the "time limited" SKINs from drops will be next to worthless after the new flair wears off as people won't want to spend a recurring fee just give one of their ships a certain color scheme that you won't really notice while playing the game (unless you play the game completely zoomed in on your ship all the time) and that others will not see unless they look specifically at your ship. Thats like a phone company giving you the option to make the case of your phone pink with rainbows and ponies, but that while you have it that color, they will charge you an extra $10 a month on your bill.
|

Jarod Garamonde
Jolly Codgers Get Off My Lawn
2514
|
Posted - 2015.04.17 21:09:26 -
[224] - Quote
Dangeresque Too wrote:
But really any dev responses past the first week of official feedback threads would be better than none.
I'm still going to stick to my predictions that the "time limited" SKINs from drops will be next to worthless after the new flair wears off as people won't want to spend a recurring fee just give one of their ships a certain color scheme that you won't really notice while playing the game (unless you play the game completely zoomed in on your ship all the time) and that others will not see unless they look specifically at your ship. Thats like a phone company giving you the option to make the case of your phone pink with rainbows and ponies, but that while you have it that color, they will charge you an extra $10 a month on your bill.
Just because they're not talking doesn't mean they're not reading. Be patient, mate. We've learned this lesson plenty of times.
I hope you're right about the pirate skins, because I want CCP to say "eff it" and make them permanent licenses. Being in LAWN, now, I don't get many chances to fly my beloved Ferox anymore, but when I start going on solo-hunting trips, again, I'll be in one, and I'd like it to always be a Guristas one.
That moment when you realize the crazy lady with all the cats was right...
[#savethelance]
|

Arthur Aihaken
Jormungand Corporation
4353
|
Posted - 2015.04.20 13:21:36 -
[225] - Quote
Any possibility of getting unique, one-off custom SKINs? This also leans towards custom Corporation or Alliance SKINs.
I am currently away, traveling through time and will be returning last week.
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Kallen Kozukie
Science and Trade Institute Caldari State
15
|
Posted - 2015.04.20 23:46:26 -
[226] - Quote
Are there any plans to SKIN tech 2 ships? as someone who mainly flys only t2, it's a bit sad to see none for sale on SiSi :/ |

Spc One
The Chodak Void Alliance
232
|
Posted - 2015.04.21 07:00:15 -
[227] - Quote
I would LOVE to see old skins on ships. So example player would buy a "old" skin and absolution would change to old design.
Few examples: http://go-dl.eve-files.com/media/0711/newabsol1.JPG
http://www.eve-wiki.net/images/7/79/Model-Apocalypse.jpg
http://www.ravestats.com/public/fen/0_07032010053119nighthawk_1.jpg
http://izlin.free.fr/eve/ships/sleipnir.jpg

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Arthur Aihaken
Jormungand Corporation
4357
|
Posted - 2015.04.21 11:55:45 -
[228] - Quote
Cool. Didn't realize you could change SKINs in warp.
I am currently away, traveling through time and will be returning last week.
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Irregessa
Obfuscation and Reflections
117
|
Posted - 2015.04.21 18:01:44 -
[229] - Quote
1) Thank you for getting the SKINs so that they show up in the preview. That allowed me to be able to see what they look like for the supers and titans.
2) With the exception of the Nyx (maybe the Aeon) the supers/titans are largely one color with very little of the secondary colors. The Avatars are essentially black with a tiny amount of the secondary color. There really needs to be more of the surface that shows the secondary color. |

Irregessa
Obfuscation and Reflections
117
|
Posted - 2015.04.22 14:38:27 -
[230] - Quote
Some skins that look nice (to me, at least) though will never exist because the races of the skin and ship don't match in any way:
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=mdn1_t1:mordus:amarr&distance=8000
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=gt1_t1:bloodraider:amarr&distance=16000
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=sca1_t1:quafe:caldari&distance=8000
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=soec1_t1:sebiestor:minmatar&distance=1600
and purely for fun, the latest from ORE for nullsec mining defense:
https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=jb1_t1:buddy:gallente&distance=2000
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Arthur Aihaken
Jormungand Corporation
4359
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Posted - 2015.04.22 20:38:13 -
[231] - Quote
Overall I'm really happy with the SKIN feature. I'm not entirely sure how I feel about the price structure (I think SKIN cost should also be influenced by the hull size), but I guess the market will bear that out. I'd really like to see a customization option where you can alter the ship base and accent colors, reflective or matte levels for the hull, ship viewport color, ship running lights and engine exhaust. It could even be limited to a select color palette per race to coexist with existing SKINs. Any chance of something like this?
Thanks again for the opportunity to participate in testing and to provide you with some feedback.
I am currently away, traveling through time and will be returning last week.
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Ganthrithor
GoonWaffe Goonswarm Federation
897
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Posted - 2015.04.23 01:55:13 -
[232] - Quote
From what I saw in the devblog, the system itself sounds like a decent idea (although I have no idea what those Aurum prices will equate to in ISK or real cash because who uses Aurum?). The skins though... yikes. Almost every single one looks like a kind of afterthought. Kind of tacky. "Look, here's a Talos with brown blotches instead of green!"
As far as bettering the available skin situation, your top priority should be skin packs that let the owner skin any ship in the game in Kaalakiota and Core Complexion liveries. And bring back the old Ishukone livery (the snow camo look!).
The whole SKIN thing is about ten thousand times less cool than the notion of being able to create your own skins, though. Wasn't there a demo / video at a past fanfest that showed you were working on a system that would allow people to create skins without TTP problems? What happened to it? I want to be able to paint all my ships gunmetal grey with red chevrons, white lights and blue engine flares. Or dark grey with light grey highlights. Or whatever I want. :\ |

Tuttomenui II
Aliastra Gallente Federation
317
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Posted - 2015.04.23 03:37:28 -
[233] - Quote
I am not a fan of the timed skins. At least for the LP and faction drop skins. Why can't both skin systems be used. For LP and Faction drop skins use the current system of application to single ship and loss of skin with the destruction of the ship. Having the LP and faction skins be timed kind of lowers their value and it also means you can't collect ships with these skins permanently. |

Wylde Kardde
Wrekker Mix
7
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Posted - 2015.04.23 11:08:15 -
[234] - Quote
Is there any chance we could see navy pattern skins available maybe through faction warfare LP since certain items are only obtainable from FW npc corps this could be an understandable reward. It would be interesting to see for example a Caldari Navy skinned Rokh or a Fed Navy Thanatos, maybe a R-Fleet Maelstrom. Also faction warfare fleet roams all navy skinned up (from an RP standpoint) would feel a lot more like you ARE their navy as opposed to hired guns.
https://www.youtube.com/watch?v=Z61bKT-m0UE
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Malcolm Malicious
Exploration Frontier inc Brave Collective
67
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Posted - 2015.04.29 08:50:17 -
[235] - Quote
Black Orthrus. https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=cc5_t1:isd:sleeper&distance=2000
Black Garmur. https://web.ccpgamescdn.com/ccpwgl/skindevblog/index.shtml?dna=cf9_t1:isd:sleeper&distance=2000
I would pay for those
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Sarutoshi
Science and Trade Institute Caldari State
0
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Posted - 2015.04.29 23:59:09 -
[236] - Quote
This. A million times this. I would love the option to have the old apocalypse model back. |

Rat Scout
Federal Navy Academy Gallente Federation
31
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Posted - 2015.07.25 02:17:00 -
[237] - Quote
I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them.
Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space.
Here is what I mean:
http://imgur.com/ZhLVDnY
http://imgur.com/Q1cOOSw
There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not.
Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations.
And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends.
You can thank me with a PLEX for this enlightenment, o7. |
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CCP FoxFour
C C P C C P Alliance
4087

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Posted - 2015.07.25 12:37:03 -
[238] - Quote
Rat Scout wrote:I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them. Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space. Here is what I mean: http://imgur.com/ZhLVDnY http://imgur.com/Q1cOOSw
There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not. Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations. And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends. You can thank me with a PLEX for this enlightenment, o7.
We are aware of this, especially for Caldari and Minmatar. Expect some new SKINs later this summer that hopefully work towards fixing this. :)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Kierss Mann
Swantson Inc
2
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Posted - 2015.07.25 12:57:04 -
[239] - Quote
Rat Scout wrote:I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them. Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space. Here is what I mean: http://imgur.com/ZhLVDnY http://imgur.com/Q1cOOSw
There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not. Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations. And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends. You can thank me with a PLEX for this enlightenment, o7. I'm sure I can see a difference in them. It looks more green. Its probably because of the reflection of the background makes it hard to notice any difference. |

Bentakhar
Sebiestor Tribe Minmatar Republic
40
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Posted - 2015.07.25 15:29:47 -
[240] - Quote
The Skins are a great feature.
However:
It makes NO SENSE that each skin is specific to a ship, it requires creating an incredible amount of in-game items, that in the long term are gonna be a pain to maintin or keep track of.
It would be best (and more reasonnable in terms of pricing) to have race+class specific skins. Basically Skin would be race specific and sized like rigs: Small , Medium, Large, and Capital.
For example:
The aliastra Thorax Skin , would become a Gallente Medium Aliastra Skin. And that includes TII and TIII cruiser sized hulls.
An abaddon Tash Murkon Skin would become an Amarr Large Tashu Murkon Skin.
A LaiDai heron Skin would become a Caldari Small Laid Dai Skin.
To limit 'abuse' you could make it so that only one ship can be painted at a time?
tldr; Skins should be race specific and sized like rigs: Small , Medium, Large, and Capital, instead of linked to a single ship hull. |
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Desiderya
Pyre Falcon Defence and Security Multicultural F1 Brigade
1023
|
Posted - 2015.07.27 02:10:57 -
[241] - Quote
Can we expect to see more SKINs available through LP stores and drops in the future? As far as feedback goes: The system works smoothly and it is something I spend Aurum on (and will buy more for). However, some things do feel a bit weird and like a rip-off.
Why do skins for the same ship have a (vastly) different price?
It does feel odd that there are some very similar SKINs that don't come with a bundled offer to begin with, such as for example Frigate and the two AFs based on it.
Ruthlessness is the kindness of the wise.
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helana Tsero
Science and Trade Institute Caldari State
135
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Posted - 2015.07.27 03:11:58 -
[242] - Quote
With the new ship killshot camera coming soon.. http://updates.eveonline.com/date/2015-08-25/
Can we have a small window showing the ship our ship targeting/focusing on added to the UI. Would be be cool to see a ship with a skin getting hit with missiles / explosions
yes I know u can use the look at ship command but its not really practical in the middle of a fight to stay zoomed in to enemy ships.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Destoya
Habitual Euthanasia Pandemic Legion
435
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Posted - 2015.07.27 20:42:19 -
[243] - Quote
CCP FoxFour wrote:
We are aware of this, especially for Caldari and Minmatar. Expect some new SKINs later this summer that hopefully work towards fixing this. :)
This is part of the problem too.
I'm not going to spend 15-30 dollars on a mediocre looking skin if stuff is in the pipeline that's going to look better (and probably be cheaper as well). This really is a symptom of the single-ship skin limitation at work again. |

Arthur Aihaken
Perkone Caldari State
4527
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Posted - 2015.07.30 07:45:22 -
[244] - Quote
Any chance of some wicked-looking Mordu's Legion skins?
I am currently away, traveling through time and will be returning last week.
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Bentakhar
Sebiestor Tribe Minmatar Republic
43
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Posted - 2015.08.07 10:32:22 -
[245] - Quote
Hmm what happened to the aliastra SKINs? They used to be black and red now it's grey and brown. I paid isk and aurum for skins that changed and that don't look anymore like they did at first :/
Besides most skins are already grey and brown: roden, duvolle... all basically grey and brown. And the Incursus used to have some funky red outline pattern and looked incredible. Now its just 2 red triangles on the side.
Why all these unnecessary changes?  |

Bentakhar
Sebiestor Tribe Minmatar Republic
43
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Posted - 2015.08.07 14:22:14 -
[246] - Quote
Also SKINs could be a nice way to reward Veteran Capsulers, and welcome new ones.
Veterans could get a special set of redeemable SKINs when passing the 20m , 50m , 100m , 150m Skillpoint marks. Maybe Race specific? Those who already have passed these SP marks would receive them retro-actively.
New players could be offered a small Skin ( I'm thinking shuttle skin ) as a reward for a lvl 1 mission. This could introduce SKINs early on in the game. And it would be a great opportunity to re-introduce the Orange and White Gallente shuttle that we all miss so much (with equivalents for other races aswell)
We need more SKINs for industrial ships. Miners and Haulers are the only ones to have time to stare at their ship so much, A camouflaged Venture? A brightly colored Noctis? Some raceStriped Hulks?
(Btw the barges need a redesign so badly) |
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