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Stamm
Amarr Three Holdings Rule of Three
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Posted - 2006.10.26 00:58:00 -
[61]
Originally by: Kaiu Makes sense to me...
What should be available is the OPTION to drop out of local...
Either by skills or mod or whatever (both?)
(ingame) If you choose to turn on your transponder beacon and broadcast locally, your Corp/Alliance security Comp. highlights those broadcasting as hostiles/friendlies as per your standings.
That's interesting, as long as it can't be abused so you can check local and then turn it off again. Would have to dock up to change it or something.
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Randay
0utbreak
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Posted - 2006.10.26 01:09:00 -
[62]
Originally by: Stamm
Originally by: Kaiu Makes sense to me...
What should be available is the OPTION to drop out of local...
Either by skills or mod or whatever (both?)
(ingame) If you choose to turn on your transponder beacon and broadcast locally, your Corp/Alliance security Comp. highlights those broadcasting as hostiles/friendlies as per your standings.
That's interesting, as long as it can't be abused so you can check local and then turn it off again. Would have to dock up to change it or something.
Cool, needs a seperate thread. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Kibbler
Crisis Corp
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Posted - 2006.10.26 01:17:00 -
[63]
I've been waiting for this change forever.
It has already been said; Those who have always watched local will get away regardless of this change, and the idiots that don't will still die.
I'm happy for the lag reduction, and it's 50/50 with the whole 'war-targets' thing in empire. Saves me time scanning through 700 images in Jita local trying to find a hiding Goon, but it works both ways.
--Kibb
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Ether Bunny
Caldari State War Academy
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Posted - 2006.10.26 02:28:00 -
[64]
No one has even said the problem with local yet? So it makes me wonder, why is the majority of people who post why they want local removed have not put a valid point as to why it should be removed? Its a TOOL, to communicate as well to see possible threats/targets. Removing it dosent do much, with that said, please state the reason it should be removed.
This not an alt :) Just a newer person trying to understand the game |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.10.26 02:41:00 -
[65]
All they need now is the ability to close local and have it remove you from the list, then peole who want to use it to scout will be scouted in return.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Fuujin
HDY Research Labs
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Posted - 2006.10.26 02:53:00 -
[66]
Originally by: Ether Bunny No one has even said the problem with local yet? So it makes me wonder, why is the majority of people who post why they want local removed have not put a valid point as to why it should be removed? Its a TOOL, to communicate as well to see possible threats/targets. Removing it dosent do much, with that said, please state the reason it should be removed.
The devs have stated that originally it was not intended as a scouting tool. _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |
Kaiu
Hinkledolph and K Associates The SUdden Death Squad
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Posted - 2006.10.26 02:59:00 -
[67]
As requested.. new thread with my ideas...
New thread - local fix ____________________ MOGarmy
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Drutort
Caldari
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Posted - 2006.10.26 03:11:00 -
[68]
Edited by: Drutort on 26/10/2006 03:12:28 i like the idea for 0.0:
- constellation local by default
- people show up in system local ONLY if:
- POS, conq or station is present
- other wise no local in system
- you then show up only in constellation local
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Ether Bunny
Caldari State War Academy
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Posted - 2006.10.26 03:22:00 -
[69]
Originally by: Fuujin
Originally by: Ether Bunny No one has even said the problem with local yet? So it makes me wonder, why is the majority of people who post why they want local removed have not put a valid point as to why it should be removed? Its a TOOL, to communicate as well to see possible threats/targets. Removing it dosent do much, with that said, please state the reason it should be removed.
The devs have stated that originally it was not intended as a scouting tool.
Thank you, even though it seems taking a chat out, in a MMO is the least needed change, there are many many more things more important and need a faster change.
This not an alt :) Just a newer person trying to understand the game |
Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.26 03:31:00 -
[70]
The carebear, travel side of me welcomes this.
The side that wants to go back to pirating hates this.
I'm conflicted.
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MeLoveYouLoooongTime
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Posted - 2006.10.26 03:48:00 -
[71]
cry me a motha fnukin river!!!
I think its great... saves everyone time. We are all used to having to show info of pp'l in local and now we don't have to. Either way, the smart player was going to get this info one way or another... now it just takes less time.
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MECTO
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Posted - 2006.10.26 04:55:00 -
[72]
its just
It's Great Being Carebear in Kali - aint it?
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era |
Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.10.26 05:01:00 -
[73]
What does this have to do with ships and modules? ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2006.10.26 05:09:00 -
[74]
I'm all for this, there are no disadvantages... the alphabetical sorting issue should be considered but hell, it was there forever, in a different form
the way I see it, I can finally take my ENTIRE ALLIANCE off my friends list, which I did so I can spot hostiles in secure systems instantly... it's a great improvement, though it kinda screws the covops pilots even further
oh well, had to be done
cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |
Now Mary
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Posted - 2006.10.26 05:50:00 -
[75]
Originally by: Fuujin This isn't any different then having enemies in friendlist
stop making a mountain out of a mole hill!
Quoted for truth.
Originally by: Stamm
Originally by: Kaiu Makes sense to me...
What should be available is the OPTION to drop out of local...
Either by skills or mod or whatever (both?)
(ingame) If you choose to turn on your transponder beacon and broadcast locally, your Corp/Alliance security Comp. highlights those broadcasting as hostiles/friendlies as per your standings.
That's interesting, as long as it can't be abused so you can check local and then turn it off again. Would have to dock up to change it or something.
Nah, that's a bad idea, then you'll just have one guy in local scouting while your gang of 30 jumps in undectected. I like the idea, but I just don't see a way to make it non-exploitable.
If you are reading a post by this character, it's probably because I'm too lazy to select my main. Try not to lose any sleep over it, mkay? |
Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.10.26 06:18:00 -
[76]
I've had well over 200 names on my buddies list before, and I am simply not that likeable. If I can populate my friends list with oh, I don't know, maybe "friends" for a change, and this reduces lag... yes please. Honestly, I don't really see how this particular change is worth a whine. Instead of green icons maybe the local miscreants will have little red minus signs? Doesn't seem like much of a shift.
One of the greatest concerns I have with chat channel changes based on the desires of the forums pirate lobby, is the impact it can have on the social aspect of the game. Getting rid of local once you get below .5 is ok by me. Anyone with brain one in their skull doesn't say anything in local in lowsec anyway. Replacing local in all areas of the game is a mistake IMO. The game is already quite difficult enough to adjust to for new players, they don't need any more hurdles to overcome. J.A.F.O.
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Wilfan Ret'nub
Singularity.
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Posted - 2006.10.26 06:54:00 -
[77]
Originally by: Fuujin The devs have stated that originally it (local chat) was not intended as a scouting tool.
Futhermore, they have stated that they're thinking about widening the local chat over the whole constellation. ------ No ISK, no fun |
Lord Infy
Amarr No Quarter. Axiom Empire
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Posted - 2006.10.26 06:58:00 -
[78]
Keep local channel, only show ppl who make the mistake to talk in there
do not show: amount of ppl in local names of ppl in local unless they talk standings
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Valan
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Posted - 2006.10.26 08:19:00 -
[79]
It looks like a financial decision.
It just so happens it helps some players out.
Less server strain, less money spent on hardware, less lag which may result in less petitons, which in turn reduces strain on resources.
I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on.
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Xendie
Forsaken Empire
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Posted - 2006.10.26 08:21:00 -
[80]
Originally by: Roxanna Kell Edited by: Roxanna Kell on 25/10/2006 22:27:46
Originally by: Xendie
Originally by: Roxanna Kell ...gibberish....
so what youa re saying is that you dont want the new local standings stuff and to have it replaced with a forum stalking macro and local chat autosmackbot when john mcready is detected?
am i correct?
hi john.
sorry to burst your bubble but my name is not john.
Quote: Nertzius > having fun being incompetitent?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.26 08:31:00 -
[81]
Edited by: James Lyrus on 26/10/2006 08:31:54 There's 2 arguments that you're trying to make at once, and they're getting tangled.
1) Should local exist?
Much like removing instas, this is a big change to EVE gameplay, with a lot of pros and cons either way. It makes the 'fast raid' a lot easier, as people doing day to day 'business' (the stuff that makes them money, be it mining, running towers, ratting or complex running) will have a harder job keeping an eye out for hostiles arriving.
Seriously, if you're living somewhere out in 0.0 clicking 'scan' every 30 seconds to spot someone isn't going to be much fun.
It allows the person looking for a fight to tell at a glance if there's any point searching this system.
Both these aspects have pros and cons to them. Local can't just be 'removed', much like instas cannot just be 'removed'. So an alternative solution is needed which means some complicated thought, development and implementation.
For my money, I like an anchorable 'system beacon' + sov approach, that allows those who are 'residents' and putting effort into maintaining sov/running towers to have an 'early warning'. But that's not going to favour those jumping into systems looking for cheap kills either.
I'd be amenable to the removal of local, but only if there were a sensible way to reproduce some of it's functionalty that didn't involve sitting scouts at every gate into system.
2) If local exists (be it forevermore, or until 1) can be settled), should standings be visible?
Clearly, the answer is yes - if you're in a dangerous position, e.g. 0.0, lowsec or empire war, you're already adding names to your address book, and showing info on people you don't recognise. This is phenomenally tedious and borning, and you can't see alliance standings on show info at the moment.
(Or of course, you're not watching local, at which point it's academic)
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.10.26 08:57:00 -
[82]
This is the equivilant of 'Warp to 0km' for the insta problem.
Rather than solving the problem, it makes it less severe in the meantime.
I, for one, have always been exceptionally ****ed off that local didn't show standings, as I currently have to either see people in the overview or go through ISS's long lists of friends/enemies to determine if I can gank someone am likely to be shot at by someone. ----------
IBTL \o/ |
Gouglash
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.26 09:04:00 -
[83]
I like it, here's why:
- I watch local anyways when I'm susceptible to attack, and show info everyone who I don't recognize, and wish I didn't have to.
- The only people you ever kill by getting into system, scanning, and warping to them these days are people who don't watch local and show info everyone. People who log will still log, people who SS will still SS. At absolute worst, I think that the only peopl that will get away from you are those that don't align out of their belt the second local rises with an unknown. You'll lose an extra couple seconds on them.
- It will reduce lag. Even if it's only a percent or two, it's worth it given the pretty terrible state of the servers these days.
- I can add actual friends to address book without having to see all my enemies' plex alts log on and off all day.
Those are the reasons I want this, if we must retain local chat working the way it currently does (all people showing up).
A better solution would be that people don't show up unless they speak. That's tricky, though, given that the scanner can't be set to remove unboarded ships, which makes it hard to constantly scan for people in interceptors, dictors, and whatnot. Another problem is that while your enemies won't show up in local while you're NPCing or mining, your enemies always know where you are based on map data. I think if local goes, then map population data should as well. Furthermore, constant scanning, which I would be doing every 10 seconds or so in such a scenario, would likely increase server stress moreso than the current buddy system.
Another, more compromising option would be to have people not appear in local for, say, 15 seconds after they enter system, unless the speak or cloak. This would allow cloakers to actually be useful for finding NPCers (right now it's better to send in ceptor), and also give non-cloakers a better chance of catching the unattentive. This has the added benefit of not completely destroying the interaction you get in local. If you're in an alliance holding a station, you still get to see who is logged in and can be hit up for going roaming, mining, whatever. The first option, removing local, kills a good source of intel about friendlies.
Any way this happens, I like the move away from the stupid buddylist. The current system with Kali certainly isn't the most desirable option, and I would like to see it changed. I just hope that this change isn't seen as the final answer, and that Dev's take a good look at fundamentally changing how local works.
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Wilfan Ret'nub
Singularity.
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Posted - 2006.10.26 09:17:00 -
[84]
I'll quit PvP if they remove local. No way in hell I'm going to scan 10+ systems before I find one that's got somebody in it. ------ No ISK, no fun |
Aakron
Hybrid Syndicate SMASH Alliance
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Posted - 2006.10.26 09:23:00 -
[85]
Originally by: Roxanna Kell
if your name begins with A, you are seriously F***d , your name will show up first on the list, seriously guys.
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wierchas noobhunter
Caldari Praxiteles Inc. E N I G M A
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Posted - 2006.10.26 09:25:00 -
[86]
i just can say owned ohh wait that same is for me tho god
join me be cool |
Radioactive Babe
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Posted - 2006.10.26 09:28:00 -
[87]
if there was a system where sov (or a mod that could be put on a POS) gave local information and the other 99% of 0.0 systems stayed dark (local showed nothing) that could be ok, but i agree with previous poster that showing how many pilots in space would have to go as well .. 0.5 and above would have to have local though as well
we all know that the op just wants something to make it easier to gank miners/npcers ...but you have to have a balanced equation and give the people who rely on local something in return, if it s all negative for the deep 0.0 players then you will see a mass influx and exodus (influx of pierats and exodus of people sick of having to click scan every 3.5 seconds/having alts watching gates etc etc) |
migwar
Viziam
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Posted - 2006.10.26 09:28:00 -
[88]
I like local, But how about local chat is like alliance chat? you dont show up until your speak?
But it also makes sense for the gates to know how many people are in system( the info is on the map for example) so about you can see how many people are there but not who they are?
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MECTO
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Posted - 2006.10.26 09:45:00 -
[89]
Originally by: Darksaber64x I find it odd that pirates want local taken out.
wer talking about big alliances and 0.0 not pirates in empire - u can stay here with your local - but that cheat is a joke to 0.0
It's Great Being Carebear in Kali - aint it?
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era |
Rafein
Eye of God Axiom Empire
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Posted - 2006.10.26 09:49:00 -
[90]
Just think, it will reduce friends;s list by a good portion.
Most of my "friends" will be gone
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