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Thread Statistics | Show CCP posts - 1 post(s) |
MinRray
Minmatar
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Posted - 2006.11.07 08:47:00 -
[451]
Originally by: Parallax Error Edited by: Parallax Error on 06/11/2006 22:48:28 The big problem here is the start point CCP has taken for the design of these ships. The Caldari range of ships has been the template for this change, the best place for a 3rd Caldari BS is as a tier 3 ship so the decision has been made to shoe horn a tier 3 BS in for the other 3 races whether they like it or not.
This start point is the cause of all the issues as it is flawed.
What should be done (from a pure ship balance point of view) is to standardise the 3 tiers of Battleships in much the same way that frigates and to a greater extent, cruisers have been done.
The design precedent for the new battleships should follow roughly that of the cruisers eg.
Minmatar
Tier 1 = Typhoon (Big Bellicose with Target Painter bonus, unpopular I know but thats a function of TP's being junk not the ship.) Tier 2 = Tempest (Alter it to be a larger Stabber) Tier 3 = Maelstrom (Modified to be a big Rupture style hard hitting boat, like the tier 2 BC)
Yes, before anyone jumps on me I did suggest a bigger Bellicose for the Minmatar. I also think that Target Painting should be reworked somewhat, I don't think a BS sized Bellicose would be bad it's just that Target Painters need work.
Also, any ships that have moved up a tier should be boosted slightly to be on a par with its peers. The big issue created here is one of sudden increases in mineral value of ships that get boosted a tier.
/signed
"war ... war never changes" |
Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.07 09:37:00 -
[452]
Originally by: Parallax Error So for Amarr,
Tier 1 = Abaddon (In the mold of a bigger Arbitrator) Tier 2 = Armageddon (Omen style) Tier 3 = Apocalypse (Maller equivalent, change the cap amount bonus to armour resists)
Truely the best way to fix our battleships! For all I care, switch the models around, but please, give us distinct roles.
Forsch Defender of the empire
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Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.07 11:26:00 -
[453]
the abbadon needs cap. nuff said. right now its completely silly.
give it a 10% turret cap bonus per level, and 5-10% cap capacity per level, and things will be sweet.
i dont particularly care about it being just another laser bs. thats what they are for! if you want EW, thats what your cruiser wingmates are for! and that still doesnt stop you from fitting any form of EW and still using it fairly effectively, for instance, i quite regularly use a target painter on my geddon.
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SpMind
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Posted - 2006.11.07 11:47:00 -
[454]
Originally by: Ryo Jang the abbadon needs cap. nuff said. right now its completely silly.
give it a 10% turret cap bonus per level, and 5-10% cap capacity per level, and things will be sweet.
lol 2nd Apoc... 2nd Amarrian ship designed for Minmatars ^_^
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.07 11:48:00 -
[455]
Originally by: Parallax Error So for Amarr,
Tier 1 = Abaddon (In the mold of a bigger Arbitrator) Tier 2 = Armageddon (Omen style) Tier 3 = Apocalypse (Maller equivalent, change the cap amount bonus to armour resists)
as has been said before this seems pretty much perfect for amarrian battelships. now we just need to find out why tux doesnt like it/hasnt managed to come up with this pretty obvious idea himself.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.07 11:53:00 -
[456]
Originally by: Ryo Jang
i dont particularly care about it being just another laser bs. thats what they are for! if you want EW, thats what your cruiser wingmates are for! and that still doesnt stop you from fitting any form of EW and still using it fairly effectively, for instance, i quite regularly use a target painter on my geddon.
so you think our tier 3 bs should really just be a copy of the geddon/apoc with slightly better stats then?
also: our ew-cruiser (thats the arbi) lacks the range bonus of the caldari versions. you wont be able to use it effectively against longrange battleships. same goes for any other non-caldari-ewar ship.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 12:41:00 -
[457]
The best thing to do would be to change the new battleships to cover roles not provided so far. So we'd have, for example:
- Rokh: stay as is, it's a previously missing role - Maelstrom: maybe a missile platform with bonus to painters? - Abaddon: a bs-size Arbitrator, drones and tracking disrupt - Hyperion: a bs-size sensor damp platform
That would give all races some sort of EW-capable battleship (though the Minmatar version would be a very offensive variant), and would skip the current duplicated functionality which is the root of the problems here.
If two ships in the same class share the same role, balancing them becomes a *****. Almost inevitably, one of them is the better ship and the other one becomes a hangar ornaments.
Don't duplicate functionality, create new roles.
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Vampire Lord
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Posted - 2006.11.07 14:18:00 -
[458]
Edited by: Vampire Lord on 07/11/2006 14:23:14 Honestly We should save that for BS sized or BC sized Recon ships. These are t3 BS not EW platforms. An the more I think about it Making the minmatar t3 BS a missile boat would make since. Bonuses & Stats as Follows: High slots: 8 High Missile Slots 4 Guns Slots 8 High Slots Med Slots - 6
Low Slots - 5
5% Missile ROF per lvl 7.5% Shield Boost or 5% Shield Resist Honestly Changing the Maelstrom to this would make up for the crapy shield Boost an still play well. The Role Of a tank Missile Boat would still come into play an still fit the minmatar way. An honestly would make up for the super nerf to t2 minmatar ammo. Which gets gets a 8dmg nerf per were all other ammo gets a 4dmg nerf. What do you guys think about this?
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.07 14:47:00 -
[459]
What I think of 8 launchers with the same dmg bonus as the raven? I think you would have a bunch of furious caldari pilots (read: half of eve) after you.
Forsch Defender of the empire
It's great being Amarr, ain't it? |
Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.07 14:50:00 -
[460]
Originally by: Vampire Lord Edited by: Vampire Lord on 07/11/2006 14:23:14 Honestly We should save that for BS sized or BC sized Recon ships. These are t3 BS not EW platforms. An the more I think about it Making the minmatar t3 BS a missile boat would make since. Bonuses & Stats as Follows: High slots: 8 High Missile Slots 4 Guns Slots 8 High Slots Med Slots - 6
Low Slots - 5
5% Missile ROF per lvl 7.5% Shield Boost or 5% Shield Resist Honestly Changing the Maelstrom to this would make up for the crapy shield Boost an still play well. The Role Of a tank Missile Boat would still come into play an still fit the minmatar way. An honestly would make up for the super nerf to t2 minmatar ammo. Which gets gets a 8dmg nerf per were all other ammo gets a 4dmg nerf. What do you guys think about this?
Your missing a fundamental point, which is there isn't an actual role for 2 possibly 3 of the races tier 3 battleships. They only overlap with what is already there. We need a new battleship for each race of whatever tier fits the pattern as opposed to 4 new tier 3 battleships.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 15:04:00 -
[461]
Originally by: Forsch What I think of 8 launchers with the same dmg bonus as the raven? I think you would have a bunch of furious caldari pilots (read: half of eve) after you.
Well, while I think 8 launchers + damage bonus might be excessive, there is nothing wrong with the idea of a Minmatar missile bs.
Caldari have railguns + missiles, Minmatar have projectiles + missiles. At the moment, Caldari have the only missile bs in the game, but there is no reason not to introduce another one for the Minmatar, it *is* a racial weapon for them.
More variety is good.
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Dirk Starjammer
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Posted - 2006.11.07 15:34:00 -
[462]
mmmm... a minmatar missile boat... very ingenious.
I definitely could see it. 7.5% rof for cruise & seige launchers with the target painter bonus too.
Oh the horror
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.07 15:49:00 -
[463]
That role would best fit the Typhoon imo. Just add a few launcher slots. Tempest could be tweaked a bit to be an autocannon ship and Maelstrom the artillery fleet ship just as it was planned.
Forsch Defender of the empire
It's great being Amarr, ain't it? |
Gragnor
Ordos Humanitas
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Posted - 2006.11.07 16:02:00 -
[464]
Typhoon - missile boat + drones - small squad ganker - the longer combat times actually mean that being torpedo heavy is now viable in PvP; so make the phoon 8 high slots 6 missile launchers + drones. A versatile small gang kick ass ship.
Tempest - versatile artillery platform or gunboat. Change nothing, perhaps agility improvement a little but nothing more.
Maelstrom - Artillery platform. Alpha strike's been nerfed out of existence, so replace it with range. Give this ship the ability to do damage at a distance. Lift Falloff (not optimal). To those who say that the game developers want close range combat - I say this - why introduce a railboat which out ranges everything else then? That way you can have the passive hp tank which works.
You know it makes sense
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.07 16:13:00 -
[465]
Originally by: Gragnor You know it makes sense
What's the difference between an artillery platform and a gunboat? One cannot move?
Forsch Defender of the empire
It's great being Amarr, ain't it? |
Jim McGregor
Caldari
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Posted - 2006.11.07 19:14:00 -
[466]
We could use a dev reply if the ships have a chance of getting redesigned. Otherwise its pointless to discuss.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Noriath
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Posted - 2006.11.07 19:20:00 -
[467]
Edited by: Noriath on 07/11/2006 19:25:22 There is really no point in giving other races EW capable battleships as long as they have to use junk-EW that is not even close to as effective as ECM.
While I do agree that the current designs for Gallente, Minmatar and Amarr are stupid, because they pretty much aren't anything new, but just a more specialized ship based on an existing setup that makes the race even more one dimensional to play, if you want EW capable ships there first has to be an effort made to make all EW desirable to even use over ECM on a large scale, which is just not happening with dampers which have no extreme range where they would really matter, and don't work on extremly short range where Gallente ships have to go anyways. (Which was fine if they were good for countering long range atacks...) and tracking disruptors have the same issue, no range to speak of, tracking becomes a neglegable factor in fleet fights anyways, and in small gang combat there is just no justification for carrying a module that merely disrupts the functions of guns when you can just as well use one that completly shuts down all targeted modules.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.07 19:49:00 -
[468]
Originally by: Jim McGregor
We could use a dev reply if the ships have a chance of getting redesigned. Otherwise its pointless to discuss.
QFT.
Because I said so...
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MiIes Naismith
Amarr Guru Clan
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Posted - 2006.11.07 19:55:00 -
[469]
Edited by: MiIes Naismith on 07/11/2006 19:59:34 tbh theyd have been better off giving the caldari exactly what they got , a decent railboat, and giving the rest of the races the one thing they need since unless they are purposely favoring caldari by giving them the most options and imho each race should have a missle boat. every race has frigs that use them even gallente, and it would balance out claims of the raven being the ubermobile and before u tear me up , i think every race maybe for tier 4 should get a drone bs similar to domi, yet each race needs to keep its flavor too and tbh the new ships dont really live up to the point of bringing new ships in , which is the key word "new" only the caldari have gotten something they needed. the amar got shafted all together the minmatar got the ship that ALMOST could and the gallente got a ship that looks great for what its supposed to do , till you try to fit it and figure out it needs a better slot layout OR a cap recharge bonus or mwd bonus or something to let it fit 8 neutrons and a tank like any pilot will tell u is what the BEST blasterboat should be able to do. because for a ship that the designers stated goal was to create the ultimate close range ship, compared to a t2 torp raven they utterly failed.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.07 20:14:00 -
[470]
Soooo... is this (below) something what all the different camps (devs excluded) want?
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
Caldari. As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already
Gallente. ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m¦) ti2 - Drone. Mega hull, +300m¦ drone and drone bonus instead of tracking bonus ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses
Minmatar. ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard. ti2 - AC. Tempest hull, got an idea for this, I do. Read below. ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.
Tempest: Well, if it's going to be a competative AC boat, especially if the "Megathron" gets another turret, it'll need something extra to what it's got today. Another turret hardpoint? It's not like it can cram another 1400mm in there, to be honest, so ACs is all it's going to really benefit, right?
Now, don't get too caught up with all those letters, just read the first word on each tier to get the "feel" - Am I in the coolest alliance or what? |
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Serapis Aote
TBC
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Posted - 2006.11.07 20:35:00 -
[471]
seems people are coming around to my ideas of specialized classes more like cruiser. My first post on this is way back in the thread.
Just wanted to re-point out my phoon bonus structure.
TP bonus larger bonus then the Belicose pls. ROF Bonus to all weapon turrets (yes all).
I think the mael should be the bigger stabber - more of a vertical layout, and looks faster
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Serapis Aote
TBC
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Posted - 2006.11.07 20:36:00 -
[472]
Originally by: Ithildin Soooo... is this (below) something what all the different camps (devs excluded) want?
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
Caldari. As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already
Gallente. ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m¦) ti2 - Drone. Mega hull, +300m¦ drone and drone bonus instead of tracking bonus ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses
Minmatar. ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard. ti2 - AC. Tempest hull, got an idea for this, I do. Read below. ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.
Tempest: Well, if it's going to be a competative AC boat, especially if the "Megathron" gets another turret, it'll need something extra to what it's got today. Another turret hardpoint? It's not like it can cram another 1400mm in there, to be honest, so ACs is all it's going to really benefit, right?
Now, don't get too caught up with all those letters, just read the first word on each tier to get the "feel"
Really well done
Although...for minnie please switch tempest and mael hulls for the stabber type speed ship...the mael just looks like it wants to go fast
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.07 21:06:00 -
[473]
Originally by: Ithildin
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
sounds pretty good to me. the tankers need to get a real overhaul to adress the tanking with lasers problems though.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.07 23:00:00 -
[474]
Originally by: Udyr Vulpayne
Originally by: Ithildin
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
sounds pretty good to me. the tankers need to get a real overhaul to adress the tanking with lasers problems though.
What I was thinking of was something along the lines of: +5% resistances and +10% capacitor capacity.
Essentially, while it doesn't have a capacitor use bonus the way the other Amarr ships do, it's got a really nice and nifty capacitor capacity bonus that's just as powerful if you look at laser cap usage PER CAP RECHARGE. Then you add in that it'll also let you manage capacitor much more etc. and you have a really nasty tank. Will it do ****loads of damage? No. Not really. Will it be nastier than the current Apoc? Hell yes!
Actually, if the devs do take that up, the capacitor capacity bonus will more likely become +5%, but it's still well enough. It CAN tank a hell of a lot better than anything else, and it'll not be SOL for cap if it tries to shoot it's guns.
Should be noted that I've got a very strong reservation about the tier 1 Amarr drone ship Arbitrator-style - the tier 2 or 3 Gallente must be a drone ship then (and I think the Megathron's hull, slot layout, and everything else would be perfect if the tracking bonus got changed to drone bonus along with an increased drone bay).
Here's a draft/suggestion: High: 7 (5 turrets, 4 launchers) Mid: 5 Low: 6 CPU: 600 Powergrid: 12,000 Drone bay: 300m¦ +10% drone damage and hit points, +5% tracking disruptor efficiency
Again, provided the Megathron got turned into a drone ship and the Dominix turned into one of those famous GallCal war era EWar ships that Gallente used... And the Hyperion got turned into a Megathron with short short lock range and slightly better CC stats. - Am I in the coolest alliance or what? |
Zarch AlDain
Friends of Everyone
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Posted - 2006.11.08 00:01:00 -
[475]
Originally by: Ithildin
Originally by: Udyr Vulpayne
Originally by: Ithildin
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
sounds pretty good to me. the tankers need to get a real overhaul to adress the tanking with lasers problems though.
What I was thinking of was something along the lines of: +5% resistances and +10% capacitor capacity.
Essentially, while it doesn't have a capacitor use bonus the way the other Amarr ships do, it's got a really nice and nifty capacitor capacity bonus that's just as powerful if you look at laser cap usage PER CAP RECHARGE. Then you add in that it'll also let you manage capacitor much more etc. and you have a really nasty tank. Will it do ****loads of damage? No. Not really. Will it be nastier than the current Apoc? Hell yes!
Actually, if the devs do take that up, the capacitor capacity bonus will more likely become +5%, but it's still well enough. It CAN tank a hell of a lot better than anything else, and it'll not be SOL for cap if it tries to shoot it's guns.
Should be noted that I've got a very strong reservation about the tier 1 Amarr drone ship Arbitrator-style - the tier 2 or 3 Gallente must be a drone ship then (and I think the Megathron's hull, slot layout, and everything else would be perfect if the tracking bonus got changed to drone bonus along with an increased drone bay).
Here's a draft/suggestion: High: 7 (5 turrets, 4 launchers) Mid: 5 Low: 6 CPU: 600 Powergrid: 12,000 Drone bay: 300m¦ +10% drone damage and hit points, +5% tracking disruptor efficiency
Again, provided the Megathron got turned into a drone ship and the Dominix turned into one of those famous GallCal war era EWar ships that Gallente used... And the Hyperion got turned into a Megathron with short short lock range and slightly better CC stats.
It sounds good - it is probably too drastic though.
Might want to do an alternate plan with as few changes to existing BS as possible... Zarch AlDain
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.08 00:07:00 -
[476]
Originally by: Ithildin
Originally by: Udyr Vulpayne
the tankers need to get a real overhaul to adress the tanking with lasers problems though.
What I was thinking of was something along the lines of: +5% resistances and +10% capacitor capacity.
will have the same problem as our other tankers, crappy damage and ok tank with lasers or crappy damage and a godly tank with projectiles.
without a real bonus (no cap use reduction does not count) to lasers there is really not much reason to fit them (especially on a tanker). to adress this without changing lasers i would suggest to turn all our tankers into sth like this:
tier 3 bs (scale down for proph and maller..punisher needs something else due to too few slots on frigs) 8/4/7 8 turrets/6 launchers 75 m3 dronespace
5% armor resists 5% laser damage OR 10% laser optimal
real good natural cap+recharge loads of armor, weak shields (really weaker than armor not just slightly less)
this would give a reason to fit lasers in gank- or snipe-mode while still providing a way to tank without using projectiles.
Originally by: Ithildin
Here's a draft/suggestion: High: 7 (5 turrets, 4 launchers) Mid: 5 Low: 6 CPU: 600 Powergrid: 12,000 Drone bay: 300m¦ +10% drone damage and hit points, +5% tracking disruptor efficiency
for a tier 1 arbi-bs: - arbi has even distribution of slows so with 18 total that would be 6-6-6...however: - an amarrian bs should have at least 7 lowslots (imho) - no more than 5 medslots - so maybe 6/5/7 or 5/5/8 - mixed hardpoints like the arbi - 5% td effectiveness changed into 20% td optimal to actually give it different targets than the arbi has and let it reach long range bs. the effect would be less powerful but usable on different targets. the actual range bonus could maybe be a bit lower number with the reduced sniping ranges in kali. 20% is the ewar range bonus of caldari ships and td and ecm range is somewhat similar so you could reach long range ships with this.
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Razin
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Posted - 2006.11.08 00:45:00 -
[477]
Edited by: Razin on 08/11/2006 00:45:47
Originally by: Ithildin Soooo... is this (below) something what all the different camps (devs excluded) want?
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
Caldari. As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already
Gallente. ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m¦) ti2 - Drone. Mega hull, +300m¦ drone and drone bonus instead of tracking bonus ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses
Minmatar. ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard. ti2 - AC. Tempest hull, got an idea for this, I do. Read below. ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.
Tempest: Well, if it's going to be a competative AC boat, especially if the "Megathron" gets another turret, it'll need something extra to what it's got today. Another turret hardpoint? It's not like it can cram another 1400mm in there, to be honest, so ACs is all it's going to really benefit, right?
Now, don't get too caught up with all those letters, just read the first word on each tier to get the "feel"
In your list I would change the Hype tracking bonus to it's current rep bonus and increase all large blasters tracking by 25%. ... |
CAREBEARGOD
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Posted - 2006.11.08 05:10:00 -
[478]
Edited by: CAREBEARGOD on 08/11/2006 05:16:13
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Valadeya uthanaras
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Posted - 2006.11.08 05:16:00 -
[479]
Well i am just back from sisi.....
and like all amarr pilot, we see really big issues comming....
WE already have big issues with cap while our dmg are around the same range than other races
WE can't fit turrets on our currents bs on tq(mega size) on geddon, (tach) on apoc without using pg boost mod....waisting our low .....low that we could use for cap mod.......
WE even with goods skills, run out of cap all the time(fleet op/ tanked ship) and with the new overhaul upgrade it will be worse
YOU need to lower cap use of laser asap DOT AND also need to lower PG use of laser DOT
ABADON IN SISI dont deserve even to be look at atm.....they are bad.......they need definate way....do you want us to tank with it or gank with it?
QUIT not looking at all the amarr pilot who keep saying that their laser need to be looked at.
IF YOU want to have your amarrian pilots to quit because their caracter with good skills are too much underpower in term of weaponry........PPL USING ARTY ON APOC.....NO IDEA WHY
NO amarr wont get overpowered if you change cap and pg use on laser.....it will give them a chance to be in line with the other race
IF you continue to disregard all post your amarr pilot give, why do you keep the race? every single amarr pilot would agree that they have cap issue while using their ship
NO dont hide in the sand saying...they dont use cap injecter or such.
AND plz...i beg the GM, do something......minmatarr needed dmg boost cause of the new release , i agree AMARR need something to solve both the CAP AND the PG issues on their guns
regards. Hope you wont lose players before solving the thing. |
Sherpondeldey
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Posted - 2006.11.08 09:39:00 -
[480]
rokh with 4xsiege launchers and 4xheavey NOS is uber it has 75 - 80 - 79 - 70 resists or something like that. i'll correct it when i'll be at test sever again.
theres is no battleship in existance capabale of breaking its tank. CCP have u ever tried to THINK before introducing such a monster ship. lvl5 abaddon with t2 beams is doing to little damage to lvl3 rokh with lvl2 torpedoes. Every noob will fly rokh... and u can't kill him even having much more skillpoints.
And again it is the best blastership i've ever seen. Please change it's bonus to 10% optimal to RAILS only.
ps: i want a new feature! transfere my projectile skills to hybrids. Maelstrom is the 2d worst battleship after typhoon. rokh with its current bonuses is definetely uber comparing to 3 other BSs
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