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Thread Statistics | Show CCP posts - 1 post(s) |
Bloody Slave
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Posted - 2006.11.02 08:43:00 -
[31]
Not signed.
Some of the players already stated the reasons why local must stay, and I agree with them.
Sorry OP, that was not a good idea, BTW, it's not even a new one.
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.02 08:45:00 -
[32]
Edited by: Wild Rho on 02/11/2006 08:45:04 Signed.
Local in high sec = as it is now. Local in low sec = X minute delay until you show. Local in 0.0 = Don't appear unless you talk.
Right now thanks to the local channel 0.0 is safer than low sec space (probably even than high sec space for corps involved in wars) apart from a couple of choke points. 0.0 is supposed to be the most dangerous region of space and the current situation is a bit of a **** take tbh.
I have the body of a supermodel. I just can't remember where I left it.
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.11.02 08:52:00 -
[33]
No. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
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Pabs Sco
Caldari Ecosse
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Posted - 2006.11.02 08:54:00 -
[34]
No!!
How many times has this came up???
Its all the pirates and alliance alts that want this...
------
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Palos Pax
Gallente PERSONAS NON GRATAS
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Posted - 2006.11.02 09:02:00 -
[35]
Originally by: Aramova Let's take a Sci-Fi look at Local...
Battlestar Galactica...
Commander Adama is about to jump the fleet to a new location, but wisely he sends out a Viper recon squad ahead.
*static* "This is Viper 1 to Galactica -- We've extied FTL, I'm showing 6 Cylons in local...and they are smack talking sir!" *static*
Just a thought
Ya but in Galactica they're not exactly using gates to jump, presumably these gates are being maintained by someone, and local could be seen(Sci-Fi so to speak) as a registrar of who's come thru the gates of the system...
Though field jumping wouldn't follow with this
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Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.11.02 09:02:00 -
[36]
/SIGNED
Local is so f***ing stupid. In space you should be able to hide AND be able to hunt someone without them knowing it. The fact that we are limited to a set number of positions to be in every system makes local even more idiotic.
"Look everybody! Here comes Billy in his covert-ops!"
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Yuck Fou
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Posted - 2006.11.02 09:11:00 -
[37]
/signed would be much more exciting without local.
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Xordus
Beasts of Burden Veritas Immortalis
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Posted - 2006.11.02 09:38:00 -
[38]
/signed http://show.imagehosting.us/show/1339817/0/nouser_1339/T0_-1_1339817.JPG your image host has seemed to have stopped hosting your sig, insurting a picture that is too big for the forums instead, i advise use of http://www.eve-files.com/ - Huitzilopochtli Tlaloc |
Terminus adacai
Caldari Mintaka Mining Inc
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Posted - 2006.11.02 09:50:00 -
[39]
When do the pirates quit complaining? They got MWD's nerfed on haulers, they seek an end to gate instas, they want cloaks nerfed, etc.
I have an idea for em. Mine, produce, haul, do something other than camp gates and expect CCP to hand you easier prey.
I have an idea, remove local chat for anyone with a low security rating. That would be a good thing.
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 09:51:00 -
[40]
Edited by: PaddyPaddy Nihildarnik on 02/11/2006 09:56:37 Im not a Pie. Im not even a pie's alt.
I feel that having the ability to see everyone in system is just really bad game design. It totally nerfs the low sec areas. It particularly nerfs 0.0.
Maybe the complete irradication of local chat is a bad idea. As was stated above, a pirate would only have to scan once for targets while a pve would have to continually scan for pies!
Maybe that would be a good thing? I do a hellava lot of low sec mining and to be honest, its boring. Furthermore, due to the large numbers of corps doing it as well, its just not as profitable. I would hope that this would drive up costs of ships etc. The reason for this is because I just see so many people parading around in bs's its not funny. Most of the industrial strength of eve is based on doing mining trips out to low sec and than building off of loot for low end minerals.
Conversly, by nerfing Local I think that this would drive more people into low and 0.0 because the profit margins of obtaining high end minerals would far outweigh the risks of pie attacks. Also it would definately increase pie activity , but the time spent would not be as effective.
I cant see pies changing their gatecamping style of play that much. What it would mean tho is that it is entirely possible for a pie sit in a system for an extended period of time before they get kills- or at least have to work for it a bit more.
It would also enhance communal channels that spring up in low sec to help keep an eye on pie activity. Once a pie is sighted in a system they will not be able to see the fact that 8 anti pie bs's have just jumped into system until its too late.
Furthermore I think it would be cool if you could launch a "lookout" probe that sits at gates or sumf to let you know if someone is entering system... that way 0.0 space could be secured without the need for senties etc
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ShardowRhino
Legion 0f The Damned
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Posted - 2006.11.02 09:53:00 -
[41]
Originally by: NovaScotia I am a new player. I use local to see if there may be trouble in a low sec system. It has saved my ship and my pod I am sure.
Now that said....
Having local changed or removed could only be a good thing IMO. It would make it more.. tense.. scary... exciting!
So although I am sure it will result in this noob dying more, I would probably have a more immersive, more enjoyable time playing.
/signed
This doesnt sound like a "noob" to me. The noobs ive met have been frustrated to get jumped by someone. Normally they have jack for isk and need to try and find a way to sc*****enough to get a new condor.
This game is as lonely as a "mmo" could be. even when local is full of people, no one talks.
Heres the thing about local and why its not likely to be removed or drastically altered.
Does anyone know how the warpgates work? Have we been given the schematics of a WG? Do we really know its capabilities and uses?
The WG is likely to need a massive amount of power to send a ship to another system so quickly. WGs probably have a "beacon" of sorts so that pilots can lock onto its location and cruise on over and use it. If you dont want to have friendly fire incidents you need a form of IFF especially when your friend could be in a gallente ship while your in a caldari design.
Lets put this together and youll see why i dont think local is going away. First off we would get a signal from all WG in system,broadcasting their location. This means our ships computer(s) would know where to look for the WG.
The WG's location is known and our ship is "listening"(scanning) for signals,for changes and for bursts of energy that matches that of a ship entering or leaving the system via WG. This means our ships are going to know that theres been activity at the gate thanks to our sensors watching all known entrances to the system we are in.
When you and your corp mates go looking for a fight or to haul precious minerals to another system,you want to know who is who. This means you need a form of "IFF" or Identify Friend or Foe system. You are going to be broadcasting your info over a short range so if the **** hits the fan, your friends dont target your ship thinking its one of the hostiles you just encountered.
Next, we dont know the specifics about WG, maybe its just me though. However we know that Concord is out to regulate empire systems. One thing that would help them respond is knowing who is coming and going through the WG. Knowing who is coming in allows them to react quickly to threats,think how this would help concord if eve was RL and outside gamemechanics.
So if you have IFF, a WG and a police force out to regulate,what is the next step? Hopefully you guessed that they would have a scanner that would pick up your IFF "code"(info) and transmit it ahead of your ship. This would give concord a heads up while giving pilots quick service. The recieving WG would then broadcast the IFF that belongs to the inbound ship. This information is likely to be sent over the same system that broadcasts the location of the WG to pilots in system.
A smart pilot no matter his intentions is going to use all of this information. Doing so in effect forms a "local" channel as you could broadcast over several frequencies in hopes that you hit the one the other ships are using. Of course corp,gang and other channels would be encrypted and use a particular frequency eliminating the chance of those messages reaching "local".
Like local or not, it would be highly likely that within 10-20 years that the police force and goovernments as well as corps would fit all WG with a means of broadcasting the IFFs. Then again you could forge some but at the same time it could be assigned to the pilot much like a social security card. If you dont have one or it doesnt match a legitimate one, your stuck out in 0.0 becuase they denied you access to empire space.
0.0 to 0.0 may allow for no IFF.
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 10:04:00 -
[42]
The idea of a tag is feasible... But so too should be a cloaking device to block that tag from transmitting...
Hence being able to "hide" from local
If this was a high end skill it would probably benefit pies more then noobs. If it was low end everyone would have it...
I still dont know the answer but I think it needs to be addressed
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Khaulu Tarn
Minmatar Pator Tech School
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Posted - 2006.11.02 10:15:00 -
[43]
Edited by: Khaulu Tarn on 02/11/2006 10:15:42 NOT SIGNED
but conditionally, I suppose it would make sense for a ship to be able hide itself from detection in local. I mean, if your ship's radiating a constant transponder signal for communications purposes, that would be something you could lock onto, right?
so how about this - whenever a ship is cloaked, that pilot is removed from local. They can't be seen, and they can't speak.... but neither can they see any details about local nor read anything written in it. This applies to cloaking device cloaks and gate cloaks as well.
EDIT: apologies for the accidental alt-post.
-Stitcher, JIT Enterprises.
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Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2006.11.02 10:24:00 -
[44]
Not signed.
It would make hunting for targets extremely boring. Both in empire and lowsec.
bad idea imho.
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Blighter
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Posted - 2006.11.02 10:29:00 -
[45]
actually, they buffed local, by alowing you to see standings/wartargets.
Bu I would not mind seeing local nerfed. I mean, they have system scanning, why not loet it be used a bit more.
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 11:07:00 -
[46]
TBH, the only time i have seen scanning being used was in 0.0 when trying to flush out a single hostile in local.
Because the hostile could see the amount of pvpers in system it created an impass. He could tell that we were there looking for him and his ability to do anything about us was negated by us knowing he was still in system!
I still havnt seen a decent reply to my points beyond peeps are too lazy to go out and hunt for their kills, or they are too lazy to protect themselves in low sec.
Its not like you have much better things to do when mining in low sec, especially when you are group mining and npcs are not a prob...
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Kai DeathCutter
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Posted - 2006.11.02 11:10:00 -
[47]
NOT signed
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.11.02 11:20:00 -
[48]
Can all the people panicking over this suggestion please realize that removing local will affect pirates just as much as carebears?
Jesus, if you are going to pirate you still have to spend time scanning for hostiles, and if you are mining or whatever you wont show up in local.....ERGO if you are in a system with a trillion asteroid belts its gonna be boring as hell to warp to every belt to see if anyones there or scan all of them. In otherwords, belt pirating is going to require more effort.
Local is rubbish, it wont be removed but it should. -------------------- \0/\0/\0/\0/\0/ Cant we all just get along? Wheres EVE heading? |
ShardowRhino
Legion 0f The Damned
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Posted - 2006.11.02 11:20:00 -
[49]
Originally by: PaddyPaddy Nihildarnik The idea of a tag is feasible... But so too should be a cloaking device to block that tag from transmitting...
Hence being able to "hide" from local
If this was a high end skill it would probably benefit pies more then noobs. If it was low end everyone would have it...
I still dont know the answer but I think it needs to be addressed
What if you were required to have a registered IFF in order to use the WGs? Concord installing such a system would help them emensely. No IFF,no use of the WG.
If they installed such a system, which is feasible and logical, it would be unlikely for even a stealth ship to go through unnoticed. If there was a problem,which of course there would be,concord would adjust. Since everyone who enters or exits the system via WG, its easy to conclude that they would have an IFF broadcast prior to entrance and a IFF broadcast as you exit.
If you entered system and your IFF was broadcasted, its easy to assume that your in system until your IFF is broadcasted again. Remember we arent dealing simply wth human memory but computers that could have a small program to "track" who is in "local" by adding and removing names according to WG transmissions.
I dont see local going away, theres to much reason for its existence.Its to simple to form a "local" and it would become something considered basic to form this "local". hell microsquish would make a program to form a "local" from these different sources of information available to a pilot.
If for some reason they did remove local,which would be stupid as it goes against logical thinking, they need to remove map options. If people want to play double blind EVE, remove the ability for them to see where people are at. This would allow them to go through every system without the slightest clue as to who is around.
Either way, if removed it would truely increase gate camping as it would be the only way to know who is in system.
hell even pirates sailing the ocean didnt get full surprise since they would be detected visually well outside the range of their guns. So in a time where people are cruising the darkmatter in personal ships bristling with weapons it makes even less sense to have no means to detect others outside of firing range and outside of visual range.
the idea of removing local is based on nothing more then wanting an even easier target,not becuase there logical explanations as to why it should be removed.
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ShardowRhino
Legion 0f The Damned
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Posted - 2006.11.02 11:23:00 -
[50]
Originally by: PaddyPaddy Nihildarnik
I still havnt seen a decent reply to my points beyond peeps are too lazy to go out and hunt for their kills, or they are too lazy to protect themselves in low sec.
Its not like you have much better things to do when mining in low sec, especially when you are group mining and npcs are not a prob...
Rip apart my first post in this thread. Show me that it makes no sense. Give me a chance to counter and have at it again. If you can beat my reasoning as to why local would exist in one form or another,ill agree with you. Not only that but youll probably have several others turning and agreeing or at least admit that its personal want,not logic that dictates their position.
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James Duar
Merch Industrial
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Posted - 2006.11.02 11:23:00 -
[51]
Look, the fundamental problem here is you can't just remove local, because that will make the game unfun for anyone who's not out for a gank.
A lot of us tend to spend a lot of time not ganking because we need ISK somehow.
Here's a list of changes off the top of my head that would have to accompany the removal of local for it to be remotely fair:
1. System-wide asteroid belts. You can warp to a part of them, but chances are without scanning you won't find anyone because they would be huge.
2. Ship detects when you're being scanned. This is just common sense - if you're sending out waves to find me, then I can know you're doing it.
3. Allow people to warp anywhere so they can use their ship scanner to try and find people.
You can't just remove local and yell "oh lol realism". The first point is the biggest - all the hunter has to do is warp from belt to belt until he finds a target. The prey has to sit there, doing something considered boring by most - mining or ratting, as well as hitting scan repeatedly just to see if someone is about to drop on top of them in the belt.
This would suck. A lot. It would be unfun, and require a level of corp cohesion to counter that is simply not possible when people have a life outside of EVE.
NOT SIGNED.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |
Shilak
Amarr
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Posted - 2006.11.02 11:25:00 -
[52]
Signed.
Local is far too powerful a tool for hunting/hiding at the moment. It makes it far too easy to spot hostiles when they enter the system. Its far too easy for ratters/miners to just watch local and then safespot the second a hostile appears. Its also far to easy for a hunter to spot prey when they enter the system.
Keep the count so people can see how many others there are in system. Only list the people who have spoken in Local. Make people actually use the scanning systems supplied to detect and locate targets or threats.
Maybe CCP could add a system where you can pay the local authorities to keep you updated on the pilots in the system, e.g. 100k for high sec, 500k for low sec, 1m for 0.0, only valid until you exit the system. This would also help remove some of the cash from the game. |
Lelu Tarkenton
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Posted - 2006.11.02 11:26:00 -
[53]
Originally by: Godar Marak Can all the people panicking over this suggestion please realize that removing local will affect pirates just as much as carebears?
Jesus, if you are going to pirate you still have to spend time scanning for hostiles, and if you are mining or whatever you wont show up in local.....ERGO if you are in a system with a trillion asteroid belts its gonna be boring as hell to warp to every belt to see if anyones there or scan all of them. In otherwords, belt pirating is going to require more effort.
Local is rubbish, it wont be removed but it should.
Actually, it will help pirates immensely. With the scanning buff all a pirate has to do is check his map to see if there are folks in a system. He shows up, uses the improved scan, voila, he knows where his targets are. Someone competent in scanning now can scan belts in a matter of minutes.
Meanwhile NPCers/miners will have to constantly be scanning on the off chance a pirate enters the system at that exact moment. All this while they are engaged in another activity. Removing local: Huge buff to pirates, huge nerf to NPCers/miners.
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Blighter
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Posted - 2006.11.02 11:35:00 -
[54]
meh, either remove local, or keep local, and add a warp to option on players portraits. Either way works for me.
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 11:37:00 -
[55]
Edited by: PaddyPaddy Nihildarnik on 02/11/2006 11:42:42
Originally by: ShardowRhino *snip*.
I really like your logic here mate. From a roleplaying perspective it would be easily explainable. But regardless I still feel a solution to the "intsa- intel" of local should be addressed. It prob wouldnt lead to more gate camps. Sure they would still exist as its the easy way out, but it would be alot more dangerous to camp a gate as you prob wouldnt see the gank squad forming up to pwn you :)
Also, by your own logic mining in low sec would be relativly safer if local was removed because pies wouldnt bother scanning roid belts. I think that gameplay would evolve and pies would have to work harder for kills. I dont think that camping low sec gates would be as profitable. Furthermore 0.0 would be revolutionised, much to the dismay of many gankers.
Also consider that warp to 0 might be introduced in the next patch so gate camping may become obsolete altogether.
Perhaps a RP feasible compromise could be reached to introduce the ability to scram,cloak or watever, your sig on local. ie by activating the mod, your name would disappear from local. This would probably mean pies would have an extra advantage in low sec but for 0.0 it could lead to some very interesting results!
Perhaps a version could be introduced for a gang mod. By having this scramer on one ship in a gang it could delete all the gang from local- So long as they were in the area (belt) as the scramer.
The idea of a hauler sig blinking on for a minute or so and than off would be enough to spark the interest of some pies but they would have to scan or recon to find out what exactly they were dealing with.
It would also mean that upon entering a system all of local would be able to see the numbers pop up for a short period before blinking off...
How would I send this idea to the Devs? I really think that could solve a lot of gameplay exploits and enhance gaming.
James Dours 2nd point would also be an excellent addition. An alert from the voice saying "**** scanning detected" or something like that... Great idea
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Theronnos
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.11.02 11:37:00 -
[56]
/signed
It needs some good thought but currently it is destroying the "space" feeling a lot. Atm I donĘt think EVE has that "space" feeling a lot, some places it does but itĘs very limitedąwe also need more black background btw :)
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ShardowRhino
Legion 0f The Damned
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Posted - 2006.11.02 11:39:00 -
[57]
Originally by: James Duar
2. Ship detects when you're being scanned. This is just common sense - if you're sending out waves to find me, then I can know you're doing it.
You can't just remove local and yell "oh lol realism". The first point is the biggest - all the hunter has to do is warp from belt to belt until he finds a target. The prey has to sit there, doing something considered boring by most - mining or ratting, as well as hitting scan repeatedly just to see if someone is about to drop on top of them in the belt.
I find the "oh lol realism" part halarious. Not becuase your wrong but becuase people think it would be realistic to have no idea whats going on around them.
Modern militaries have the ability to tell if theres a ship/aircraft in their "local". Why? becuase of radar. Also they know when someone is using radar to find them. So both sides will have an idea of who is in their "local" becuase of the signatures that return after the target has been smacked by the radar.
The idea of ships having no sensors,of the WGs having no way of alerting concord of who just warped in is without realism. The idea that there would be no way of detecting other ships in system is without realism. There is always a way to detect something at range.
basically the idea of removing local is a buff to pirates without reason. They dont want a challenge,they dont want to have to think of how to find the targets before it can run. Theres no reason supporting the removal of local,at least no one has presented it.
its just a case of "i want this!!!" ./pout .I seriously doubt the devs would make such a big move based purely on someone pouting becuase he was unable to find an easy target.
oh and miners wouldnt be hitting a refresh button or actively scanning for other ships. Guess why? Their ships would have a program to run the sensors and alert the pilot when something is detected. Next thing someone will post that we should be shoveling coal into the boiler of a covetor to keep those mining picks swinging away at that astroid,becuase clearly using technology in an era where your cruising through space like you were driving the the mall is absurd,at least to them it is.
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Shilak
Amarr
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Posted - 2006.11.02 11:44:00 -
[58]
Originally by: Lelu Tarkenton Actually, it will help pirates immensely. With the scanning buff all a pirate has to do is check his map to see if there are folks in a system. He shows up, uses the improved scan, voila, he knows where his targets are. Someone competent in scanning now can scan belts in a matter of minutes.
Meanwhile NPCers/miners will have to constantly be scanning on the off chance a pirate enters the system at that exact moment. All this while they are engaged in another activity. Removing local: Huge buff to pirates, huge nerf to NPCers/miners.
Wrong, its only a nerf to lazy NPCers/miners, decent NPCers/miners will already be monitoring the local to see when people enter and will safespot as soon as a potential hostile appears. By reducing the effectiveness of the current local system they will have to use the scanner system, which is admittedly a little harder to use than just watching local, but still not that difficult. Alternatively, NPC/mining gangs can appoint a lookout to monitor the gates for new arrivals and alert his fellow gang members if a threat is spotted.
At the moment the only real risk in low sec is gate/station camps (easily avoidable with a forward scout) and login traps. Everything else is avoidable with a few safespot bookmarks or station instas and keeping an eye on local. |
PaddyPaddy Nihildarnik
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Posted - 2006.11.02 11:52:00 -
[59]
Edited by: PaddyPaddy Nihildarnik on 02/11/2006 11:57:24
Originally by: ShardowRhino
Originally by: James Duar
2. Ship detects when you're being scanned. This is just common sense - if you're sending out waves to find me, then I can know you're doing it.
You can't just remove local and yell "oh lol realism". The first point is the biggest - all the hunter has to do is warp from belt to belt until he finds a target. The prey has to sit there, doing something considered boring by most - mining or ratting, as well as hitting scan repeatedly just to see if someone is about to drop on top of them in the belt.
I find the "oh lol realism" part halarious. Not becuase your wrong but becuase people think it would be realistic to have no idea whats going on around them.
Modern militaries have the ability to tell if theres a ship/aircraft in their "local". Why? becuase of radar. Also they know when someone is using radar to find them. So both sides will have an idea of who is in their "local" becuase of the signatures that return after the target has been smacked by the radar.
The idea of ships having no sensors,of the WGs having no way of alerting concord of who just warped in is without realism. The idea that there would be no way of detecting other ships in system is without realism. There is always a way to detect something at range.
basically the idea of removing local is a buff to pirates without reason. They dont want a challenge,they dont want to have to think of how to find the targets before it can run. Theres no reason supporting the removal of local,at least no one has presented it.
its just a case of "i want this!!!" ./pout .I seriously doubt the devs would make such a big move based purely on someone pouting becuase he was unable to find an easy target.
oh and miners wouldnt be hitting a refresh button or actively scanning for other ships. Guess why? Their ships would have a program to run the sensors and alert the pilot when something is detected. Next thing someone will post that we should be shoveling coal into the boiler of a covetor to keep those mining picks swinging away at that astroid,becuase clearly using technology in an era where your cruising through space like you were driving the the mall is absurd,at least to them it is.
Im not specifically saying "i want realism"/pout. I dont think anyone is saying that but you.
What I am saying though is that local in its current state creates an impass for the majority of pvp opportunities ( I again state that I am not a pie- im actually focussing more on mining/industrial. If I wanted flashy flashy pew pew I would go play a fps) and should therefore be addressed. I do agree with some of your points but surely you must see that by knowing exactly who is in local at any time without the ability to cloak that intel is damaging for gameplay. Im not only speaking of low sec but also of 0.0. Its just simply too nerfed to be honest. Anyone with more than 2 weeks of low sec flying under their belt who is a miner will be aligned for a ss or a instadock to a station and immediately jumps in before pies have a chance to retaliate. THIS is why they camp gates. Its their only real chance of a kill.
If anything I kinda feel that the Nerf bat is definately against pies, not for them.
It would also have an effect on the economy of eve. Pricing is simply stupid in most systems atm. Way too cheap. Remember, pies would be alot more likely to be cautious of loosing ships if they cost more but the beniefts of mining low sec mins would drive many miners out of empire into lower sec, which I can only see as a benefit
I am interested in what peeps think of my idea of a cloaking mod which would remove you/or your gang from local. That way both miners/npcers could remove their presence as well as Pies. I think this should be an active mod.
Any thoughts?
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Redbad
Minmatar Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.02 12:03:00 -
[60]
Oke, I've read this thread and see a lot of good ideas that combined might be something worth while to consider.
Luckily for you I come from the Netherlands where we have perfected our Poldermodel Consensus politics into a true art
Consider it like this:
1. Safe empire space. 1.0 - 0.5 Local shows all people and standings as Concord is trying to keep everyone safe and informed, through system sweeps and thorough scanning. Local can be used by new players for info and ofcourse standard socializing conversation by anyone.
2. Unsafe empire space 0.4 - 0.1 Concord tries its best to keep everyone safe, but their reach is less in this space and their scanning possibilites are limited. To reflect this people only show up in local when they make them known, all standings will be shown, cause Concord's database will add this information to the Local channel once they pick up on someone in Local. You will disappear from local if you leave the system.
3. Unclaimed space 0.0 People only will be shown if they make them known in Local, but no standings will be shown as Concord hasn't got any influence here. You are on your own here. You will disappear from local when you leave the system, or after lets say 15 minutes of not contacting local channel anymore.
4. Claimed space 0.0 with sovereignty One of the options above as seemed appropriate by the Sovereign.
Man I like being Dutch!
Hope you like the idea, if not, no hard feelings.
Greetz,
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