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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Borrus
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Posted - 2006.11.02 14:43:00 -
[91]
/signed
or just make local constellation wide
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.02 14:51:00 -
[92]
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Good, as it is, local is the most primary toolkit in game for detecting others, and i keep feeling im playing a zoneing gank game sometime, not a epic space battle game.
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 14:59:00 -
[93]
Edited by: PaddyPaddy Nihildarnik on 02/11/2006 14:59:29 Oh so sweet that the devs of this game actually listen to players input
Much kudos to you. I hope this thread has led you to take some of the ideas onboard.
Personally I think the easiest way of nerfing local would be countering modules. These too could be countered etc etc. But at least you could free up the dependence EVERYONE PUTS ON LOCAL
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.02 15:02:00 -
[94]
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
The changes to local in Kali increase its use as a tactical combat tool. That is in direct contradiction with what you just said.
Eve-Tanking.com - For tanking spreadsheet and resources. |
Taralesk Inshani
Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.11.02 15:02:00 -
[95]
I love you Oveur. .
Quote: Oh, yeah, what are you gonna do? Release the dogs? Or the bees? Or the dogs with bees in their mouth and when they bark, they shoot bees at you?
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2006.11.02 15:14:00 -
[96]
Originally by: Nyphur
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
The changes to local in Kali increase its use as a tactical combat tool. That is in direct contradiction with what you just said.
Yes, but look at the bigger picture. Like Oveur said, this changes might be necessary to implement later what they have in mind. ANd now it seems just adding more functionality. Personally, i would love to see local nerfed in some way so people doesn't show up at all!
_______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |
PaddyPaddy Nihildarnik
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Posted - 2006.11.02 15:15:00 -
[97]
Originally by: Nyphur
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
The changes to local in Kali increase its use as a tactical combat tool. That is in direct contradiction with what you just said.
Agreed.
Possibly see how much more combat becomes local-centric, than nerf it with introduced mods in kali2 or a patch kali v1.1 2 days into it.
Cheers
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.02 15:20:00 -
[98]
Originally by: sesanti
Originally by: Nyphur
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
The changes to local in Kali increase its use as a tactical combat tool. That is in direct contradiction with what you just said.
Yes, but look at the bigger picture. Like Oveur said, this changes might be necessary to implement later what they have in mind. ANd now it seems just adding more functionality. Personally, i would love to see local nerfed in some way so people doesn't show up at all!
Actually, these changes are just an in-game implementation of an exploit that some players had using. The one where they changed portraits so they could see their enemies and friends more quickly in local. It also replaces the laggy buddy list system, where players would add enemies to their buddy list to see them in local.
It's a good change and doesn't alter balance at all, but it's not an obvious step toward making local less of a tactical tool.
Eve-Tanking.com - For tanking spreadsheet and resources. |
Razin
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Posted - 2006.11.02 15:26:00 -
[99]
Signed.
The only change to Local everywhere: you do not appear until you talk.
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Serapis Aote
TBC
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Posted - 2006.11.02 15:31:00 -
[100]
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Keep local as it is for high sec empire For low sec and 0.0 move current local to constallation
Also you could leave it so that when someone jumps in system the gate reports in local, with about a 15-30sec delay that someone has jumped in system. It does not tell you when someone leaves. Alternately you could still have local show totals for the system, but display who.
That then tells people to either safe, or get on their scanner.
To compensate for this, the map should be changed to no longer show number of pilots in system in last 30 mins in low sec or 0.0 at least.
Numbers in station should stay, and jumps should stay.
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.02 15:36:00 -
[101]
Edited by: Nyphur on 02/11/2006 15:35:59
wtfomg. I just had an idea for local. It's complicated and I am not the kind of person to suggest ideas but it just popped into my head.
What if you needed clearance to see people in local? For example, you might need 6.0 standing with the Gallente Federation to see who's in local in Gallente space unless they speak. For 0.0, that would mean you could only see who was in local if you were on friendly terms with the alliance claiming soverignty, giving a defensive bonus in the case of attack. Too radical?
Eve-Tanking.com - For tanking spreadsheet and resources. |
Razin
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Posted - 2006.11.02 15:37:00 -
[102]
Originally by: Serapis Aote
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Keep local as it is for high sec empire For low sec and 0.0 move current local to constallation
So Local is replaced with a nice constellation recon tool? What's the point? ... |
PaddyPaddy Nihildarnik
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Posted - 2006.11.02 15:42:00 -
[103]
Originally by: Nyphur Edited by: Nyphur on 02/11/2006 15:35:59
wtfomg. I just had an idea for local. It's complicated and I am not the kind of person to suggest ideas but it just popped into my head.
What if you needed clearance to see people in local? For example, you might need 6.0 standing with the Gallente Federation to see who's in local in Gallente space unless they speak. For 0.0, that would mean you could only see who was in local if you were on friendly terms with the alliance claiming soverignty, giving a defensive bonus in the case of attack. Too radical?
Not bad but heavily bias to mission runners etc
Whats wrong with a mod that cloaks you from local and a passive scanner warning mod?
Miners could use the mods as well as pies to "hide" from local
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Serendipity007
Deep Core Mining Inc.
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Posted - 2006.11.02 15:43:00 -
[104]
/agree
If system scanning is coming in Kali, make the Local channel not list the people in local, unless they type in local, like other channels work. Not a lot of coding, maximum effect.
Gankers could no longer scan local for targets, and carebears could no longer avoid PvP by scanning local for enemies. Covops could truly do their job, as they could jump in and out without being known they were there. Fleets of frigs could move deep into enemy territory and conduct hit-and-fade strikes on targets, then jump out.
Local should not be a system-wide super scanner that tells you the ID of everyone in system. Except maybe in empire space.
/sign ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Serapis Aote
TBC
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Posted - 2006.11.02 15:52:00 -
[105]
Originally by: Razin
Originally by: Serapis Aote
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Keep local as it is for high sec empire For low sec and 0.0 move current local to constallation
So Local is replaced with a nice constellation recon tool? What's the point?
The point is it maintains the social aspect of the game. A constellation recon tool is not nearly as effective as the local recon tool.
And basically, you cant just get everything you want. Sometimes you have to compromise. This is the compromise.
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Trance Gemmini
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Posted - 2006.11.02 15:57:00 -
[106]
/signed
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 15:57:00 -
[107]
Edited by: PaddyPaddy Nihildarnik on 02/11/2006 15:57:22
Originally by: Serapis Aote
Originally by: Razin
Originally by: Serapis Aote
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Keep local as it is for high sec empire For low sec and 0.0 move current local to constallation
So Local is replaced with a nice constellation recon tool? What's the point?
The point is it maintains the social aspect of the game. A constellation recon tool is not nearly as effective as the local recon tool.
And basically, you cant just get everything you want. Sometimes you have to compromise. This is the compromise.
That is a **** compromise
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.02 16:00:00 -
[108]
Region wide wouldn't be so bad though.
Personally I'd like to see an option whereby you can choose to show on local or not. If you choose not to you pay the price in that you cannot see local either and vice versa.
I have the body of a supermodel. I just can't remember where I left it.
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Serapis Aote
TBC
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Posted - 2006.11.02 16:05:00 -
[109]
Originally by: PaddyPaddy Nihildarnik Edited by: PaddyPaddy Nihildarnik on 02/11/2006 15:57:22
Originally by: Serapis Aote
Originally by: Razin
Originally by: Serapis Aote
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Keep local as it is for high sec empire For low sec and 0.0 move current local to constallation
So Local is replaced with a nice constellation recon tool? What's the point?
The point is it maintains the social aspect of the game. A constellation recon tool is not nearly as effective as the local recon tool.
And basically, you cant just get everything you want. Sometimes you have to compromise. This is the compromise.
That is a **** compromise
Maybe, maybe not. It is as much help to the hunters as the hunted. Problem is that there needs to be something to let people interact with eachother a bit... and in low sec region is just to much. Actually it is a bit ridiculous. It only futher makes low sec more dangerous then 0.0 for a whole lot less reward
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Razin
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Posted - 2006.11.02 16:07:00 -
[110]
Originally by: Serapis Aote
Originally by: Razin
Originally by: Serapis Aote
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Keep local as it is for high sec empire For low sec and 0.0 move current local to constallation
So Local is replaced with a nice constellation recon tool? What's the point?
The point is it maintains the social aspect of the game. A constellation recon tool is not nearly as effective as the local recon tool.
And basically, you cant just get everything you want. Sometimes you have to compromise. This is the compromise.
The social aspect of the game is maintained by the myriad of predefined in-game chat and soon to be voice channels (plus channels you get to create yourself). Local would still be available for talking, you'd just have to deal with the consequences. ThatĘs the compromise. ... |
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Aphroditi
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Posted - 2006.11.02 16:21:00 -
[111]
I believe that some of the ideas above are very good.
a) I sign to remove local and only people who speak may be there as in every other channel.
b) buddies list is used for tactical purposes atm. I believe they can change it so you should see if someone is online (buddie) ONLY IF he has you too in his buddy list.
c) Allow invisible mode. If it's on when you are online, none can open you a convo.
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coldplasma
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Posted - 2006.11.02 16:31:00 -
[112]
I concur, this is a stupid idea. ____________________________
See you in 0.0 kids... |
Lt Hole
Caldari Tyrell Corp Veritas Immortalis
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Posted - 2006.11.02 16:39:00 -
[113]
Edited by: Lt Hole on 02/11/2006 16:39:06
Sometimes I like local.
Sometimes I hate it.
It would be interesting to see what kind of server load 20k plus users would induce if they were all doing scans every few seconds.
If you're nervous, smacktalk in local.
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Anatolius
Amarr PIE Inc.
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Posted - 2006.11.02 16:55:00 -
[114]
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Please let me know what address I can send Kladdkaka to, in honor of future glorious changes to local.
"If God be for us, whom can be against us?" |
Ogdru Jahad
Amarr
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Posted - 2006.11.02 17:28:00 -
[115]
Edited by: Ogdru Jahad on 02/11/2006 17:28:30 those who want local nerf are pretty much forgetting...
whats good for the goose is also good for the gander.
just coz they cant see you dont mean you cant or can see them.
yeah fine you jump into a system. how the **** are you goign to know what to find? scan every belt?
warp to a gate? OMFGWTFBBQSAUCESTABBERBONDS! yeah just remember be careful what you wish for. its a two edged sword! -
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Peter Armstrong
Caldari 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.02 17:30:00 -
[116]
Edited by: Peter Armstrong on 02/11/2006 17:34:55
Originally by: Amaron Ghant
Originally by: Ephemeron
Originally by: Dannek a) have them on your friends list.
That would be fine if there were "friends list". EVE only supports "enemy list". And it would defeat the purpose if you could see when all your enemies enter local without using legit in-game tools
It¦s called a "buddies list" for a reason mate.
Eve supports "friends list", Players normally misuse it as an "enemies list"
Yer and i think if someone wants to add u as a friend they have to agree to it as well. Like Yahoo and man messager! So they cant use it as a friends list u know?
EDIT LOCAL CHAT:In short Local stay and u show up when u talk! and if u dont then we dont see u
BUDDIE LIST:two player got to agree to be on friends list like RL Messagers. If hostile wants to use it as that then no.
Or u can have that but two types of list as well. One for friends and other for Hostiles. Because if ur m8 hostile in game but friend in RL then change them to Hostile list that they can see u on or not! and so one.
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Nanobotter Mk2
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Posted - 2006.11.02 17:34:00 -
[117]
"Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet."
You got a long way to go before you can limit local to simply chat, because you built a game where people are defenseless thanks to your choice of IWIN stealth, steroid using intercepters and the uncounterable warp disrupters and webbers. Quality pvp has counters for outs and traps, EVE has nothing besides logging out or not playing. Eve needs to stop catering to carebear pvp players who take the risk out of pvp by flying fast cheap ships and using numbers to play literally risk free. Just to easy and risk free to rip around in an inty looking for victims npcing and then when you know it is safe having your heavy expense firepower warp over safely.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.02 17:41:00 -
[118]
Remove local and replace it with something that does practically the same thing, but that requires you to put some effort in. Be it a module, a deployable or what have you.
Removing local without adding any new tools would be a disaster, CCP knows that which is why they're waiting until they have alternatives in place. You can't expect people to press "scan" 10 times a minute for hours on end just to avoid being killed by some random dude who only had to open the map and fly to the nearest blip. Not to mention how incredibly overpowered force recons would be with this change (specifically the Pilgrim). There'd be no way to tell if a pilot cloaked, safe spotted or completely left the system.
I would have an absolute field day if local was removed tomorrow without any new tools, but at the same time I know how horribly it'd affect all the other aspects of the game. Do it, but do it properly.
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roadrage639
Caldari SHADOW FLEET iPOD Alliance
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Posted - 2006.11.02 17:41:00 -
[119]
This is a great IDEA!!!!
recommended! The Man Who Runs Will Fight Again
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.02 17:43:00 -
[120]
Quote: yeah fine you jump into a system. how the **** are you goign to know what to find? scan every belt?
Are you kidding? Right now I can jump into most systems and be on top of an npcer in under 2 minutes. Most systems you warp to maybe 3 planets and bang you've scanned every belt, it's really not that hard.
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