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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Morfane
Privateers
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Posted - 2006.11.02 22:27:00 -
[151]
Edited by: Morfane on 02/11/2006 22:32:25 Local is a vital and important tool for those who wish to npc and mine in 0.4- with no risk by simply logging or going to their pos the second someone pops into local.
Risk is no fun, I get it.
But if risklessness is your thing, you belong in high sec.
PS: I dont see whats wrong with an autoscan button on the scanner. The client lag involved would deter its abuse. Or even a checkbox which makes a sound when anything not friendly appears on scanner. I agree that mashing the scan button is lame.
edit: added ps
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qrac
Caldari Shiva Morsus Mihi
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Posted - 2006.11.02 22:48:00 -
[152]
Solution: Remove local in 0.0 and replace it with "constellation". Keep local in empire space. -------------------------------------------
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.11.02 23:06:00 -
[153]
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Yey !!! \o/ Ok thanks, trust in devs +1. The easy way would have been: "Yes, we know it's not as intended. But now we let it like it is and ignore it, since the solution means work and the majority doesn't whine". Good to see that the devs try to stay on track.
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Kaathar Rielspar
Minmatar
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Posted - 2006.11.02 23:30:00 -
[154]
so many people signing this shows there is a perceived need for local to change but simply removing it is NOT an option. Something has to added to provide tactical awareness, whatever that may be.
Oveur is spot on with his post. ____________________
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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Dagda Dia
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Posted - 2006.11.02 23:38:00 -
[155]
NOT SIGNED at least no until you do away with gate camps. Make the pirates work for.
It is funny that I hear pirates *****ing about other pirates fleeing LOL. so why can't my mining brage flee when I see a pirate in local?
Move along nothing to see here, yes I am a ALT Just portecting my main.
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Xorv
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Posted - 2006.11.02 23:50:00 -
[156]
Yes, I believe Local needs to go, or rather the aspect of it that shows who is present in the system.
And as others have suggested, it can go hand in hand with doing something about zone.. I mean Gate Camping. Which in turn can go hand in hand with doing something about log offs. I see all these things as related to making EVE's PvP worth playing.
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BaronWaste
Finis Lumen Muffins of Mayhem
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Posted - 2006.11.02 23:50:00 -
[157]
Please keep local. 0.0 would be unihabitable without it. I mean, I like getting caught with my pants down as much as the next person, but you're just requiring me to scan every 2 seconds while I rat, which is a bit too much work IMO for NPCing.
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Maldas Harant
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Posted - 2006.11.03 00:26:00 -
[158]
Idea: leave current 0.0 as it is but then have no local channel in the new regions being opened up in Kali. This could be "uncharted" 0.0 (or something) and would match the way the rest of the Eve universe is split into zones of varying risk.
Uncharted(TM) 0.0 would be the ultimate PvP environment: I have a vision of systems filled with dozens of gankers warping around for hours on end in their cloaked recons all the while completely unaware that there's anyone else there. Poetic somehow. |

Razin
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Posted - 2006.11.03 01:04:00 -
[159]
Originally by: Dagda Dia NOT SIGNED at least no until you do away with gate camps. Make the pirates work for.
I generally agree with the gate camp sentiment, though itĘs a symptom of a larger problem caused by the gated travel system.
Local is a separate issue. Local wonĘt save you from a gate camp, scanning the gate will.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.03 04:40:00 -
[160]
Having local on "delayed" mode would make sense.
BUT you need a better notification mode that SOMEBODY has entered/left the system than having to look at the total number of players in Local. Personally, I would say a separate botton on the navbar that brings up a "System statistics" window would be nice. You know, with number of pilots in system, number of pilots in space, number of (player) ships in space, jumps in last 15 minutes, 1 hour and 24h, deaths in last 15 min, 1h and 24h, podkills in last 15 min/1h/24h and so on. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
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James Duar
Merch Industrial
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Posted - 2006.11.03 05:01:00 -
[161]
I keep saying it, you can't just remove local, it is unfair and unfun to just about everyone but miners and NPCers in particular. The scanner is not long enough ranged to allow me to know if someone's entered the system, and I certainly don't want to spend hours hitting the same **** button lest I not and it undo those hours of work in one go.
If local was removed, we got system-wide asteroid belts and planets which had proper orbital levels, if we got ship sensors which detected when we were being scanned and could back triangulate to the location it was coming from (or work with a gang to do it more accurately), if we could use passive scanning to quietly locate a bigger group making a bunch of EM noise etc. etc. etc. then I would be all for this.
But no one calling for local's removal is ever all for this, because it would not blindly favor whatever mechanic they have in mind. Instead it would make pirating a really elite skill, it would make running through alliance space looking for ganks positively suicidal if you weren't careful, it would mean we could play shadow games for hours in a system as two fleets try to outflank each other. It would lead to a pretty **** awesome type of game, that would favor the patient and the smart and it would pretty much eliminate ganking.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Liru Okami
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Posted - 2006.11.03 07:10:00 -
[162]
Good riddance.
Originally by: Zixxa Local is perfect and logical tactical tool. Remove it and I will terminate subscription.
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Tristan J'ior
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Posted - 2006.11.03 13:51:00 -
[163]
/signed
Remove local as an intel tool. In the reference of insta's, it's a tool CCP gave us that has been used in ways they didn't intend, thus technically a small exploit.
Do I use it? Yes. Do I feel that EvE would be better, harder, more realistic without it? Yes.
Btw, every time you say the word 'most,' you're assuming. No matter which side of the argument you are on, you ruin your own credability by using an assumption in your argument.
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Harry Bucannon
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Posted - 2006.11.03 15:49:00 -
[164]
Edited by: Harry Bucannon on 03/11/2006 15:50:26 Edited by: Harry Bucannon on 03/11/2006 15:50:10 /signed!...
However, maybe another option is to have players pay/bribe concord to "switch off" or "keep on" local to a constelation - making is like the talk and you are seen chat channels. The one who pays the highest price gets there wish granted?. 
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Giamilton
Gallente Synergy Evolved Serenity Fallen
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Posted - 2006.11.03 16:08:00 -
[165]
IMHO just having a slight delay on Local 15-30 seconds could do the trick. There are good arguments for and against having local, this must be why CCP hasn't done anything yet, it's not a slam dunk kind of fix. Some other options could be if you have sovereignty you get a more funtional local, or perhaps a more nerfed local for everyone that shows how many in local but not who until you scan them. Just thought I'd throw those out there...
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Novan Leon
Goat Raiders
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Posted - 2006.11.04 19:53:00 -
[166]
Make local voluntary rather than remove it. Makes more sense eh?
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James Duar
Merch Industrial
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Posted - 2006.11.05 00:59:00 -
[167]
Originally by: Tristan J'ior /signed
Remove local as an intel tool. In the reference of insta's, it's a tool CCP gave us that has been used in ways they didn't intend, thus technically a small exploit.
Do I use it? Yes. Do I feel that EvE would be better, harder, more realistic without it? Yes.
Btw, every time you say the word 'most,' you're assuming. No matter which side of the argument you are on, you ruin your own credability by using an assumption in your argument.
Once again, if you want realism then I want system-wide asteroid belts and the ability to detect when I'm being scanned and back triangulate to the scanning source, improved by having several ships in my gang spread out a bit. --- Recently returned from vacation on a sunny planet in 0.0. Guess which one! |

Ruze
No Applicable Corporation
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Posted - 2006.11.05 03:14:00 -
[168]
/signed.
Local is bust. Check my siggy for some cool ideas, specificially the 'intelligence' section for Local-specific changes.
Genesis Project |

Kyuzo
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Posted - 2006.11.05 04:48:00 -
[169]
If you remove Local ... then please render Insta bookmarks useless as well...
i mean u may as well if your removing local...
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Ruze
No Applicable Corporation
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Posted - 2006.11.05 13:11:00 -
[170]
Agreed. All warps to 5km, automatically. Make it so you can't warp closer, and 5km is for both autopilot AND regular.
It's simple, it's direct, and it requires ONE change, instead of actually increasing server load with maps and skills and individual calculating.
Genesis Project |
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