Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Xasz
G.H.O.S.T
|
Posted - 2006.11.02 17:45:00 -
[121]
Originally by: Lo3d3R removing basic features of life in EVE like Local, Bookmarks etc will eventually kill this game.
QFT!!111o1neoneoneeno
|

Fredbob
0utbreak
|
Posted - 2006.11.02 17:50:00 -
[122]
I'm quite happy with local being a tactical tool o.0, it's there to be used by both parties..
People shooting roids know there's a ebil piwate around, and the piwate knows there is prey to be had.. all is good :)
Remove local and that new scanner system better be **** (o0 "dam" then) good because you could end up with people flying past each other looking for targets instead of having fun. Or... people will simply bubblecamp chokepoints as thats the only place to find people :P.
___________ ~Fredbob~
|

Zixxa
|
Posted - 2006.11.02 17:56:00 -
[123]
Local is perfect and logical tactical tool. Remove it and I will terminate subscription.
|

Sean Dillon
Caldari Privateers
|
Posted - 2006.11.02 17:58:00 -
[124]
I agree get rid of local
|

Gort
Rampage Eternal Ka-Tet
|
Posted - 2006.11.02 18:00:00 -
[125]
Frankly, I would like to see local gone as an automatic "show all". But I don't for the life of me see how non-high sec mining would survive.
It's hard to see how the game will be improved if the mechanics almost completely eliminate the possibility of quiet individual activities in non-high sec space. It's a valid mode of play.
I do think that if local space is "owned" by a player's organization, that player should have better real or near real time intell on who's in the system, and maybe even where they are, than non-owners should have. After all, if you own the system, you should be putting up deep space radar surveillance systems, right?
Low-tech sig: "When in doubt, empty the magazine." |

Khorian
Gallente Omega Fleet Enterprises Xelas Alliance
|
Posted - 2006.11.02 18:01:00 -
[126]
Wow removing local would be awesome. It would make EvE a really huge and scary place to be. It would be realistic. Maybe they could add a passive sensor alert that rings if ships get close to you as a heads up warning (Star Trek like etc).
You would actually maybe try to get in conversations with people you meet. It would tighten realtionships and make them more valuable.
Wars and Battles would gain an even bigger strategic and tactical depth (Hide reinforcements in nebulas, lure enemy fleets into traps).
Oh the possibilities.
Won't happen tho. Eve is pretty hardcore, but it's not THAT hardcore either :-/
|

Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2006.11.02 18:09:00 -
[127]
Originally by: Khorian Wow removing local would be awesome. It would make EvE a really huge and scary place to be. It would be realistic. Maybe they could add a passive sensor alert that rings if ships get close to you as a heads up warning (Star Trek like etc).
You would actually maybe try to get in conversations with people you meet. It would tighten realtionships and make them more valuable.
Wars and Battles would gain an even bigger strategic and tactical depth (Hide reinforcements in nebulas, lure enemy fleets into traps).
Oh the possibilities.
Won't happen tho. Eve is pretty hardcore, but it's not THAT hardcore either :-/
Sure, it'd open a lot of doors, but at the same time it'd close a lot of doors too. Say goodbye to ratting or mining in 0.0 or low sec space, say goodbye to travelling without a noob corp scout, say goodbye to most forms of risky fleet engagements (read: anything that doesn't involve sniping from 200km), etc.
|

Terminus adacai
Caldari Mintaka Mining Inc
|
Posted - 2006.11.02 18:10:00 -
[128]
For those of you whom feel that removing local would add romanticism and realism to the game, simply minimize it and never look at it again. CCP could even allow you to close the window entirely. I personally feel that local is fine as is. I rarely use it, but when I am hauling into low sec and have an advance scout, I like to see who is in local and how many are docked.
It seems that every one of these type threads petitioning for change are to provide more prey to pirates and gankers. I see no use for either, and see it as feasting over other's work. Vultures if you will. CCP should not sway so easily everytime one of these ganker threads are started.
There does remain some of us that mine, produce and haul goods for our isk. While it isn't necessarily all fun, it contributes to the markets and the economy. Gate campers are worthless scum. They do nothing but lurk and wait for prey. They need someone to pass through with their meal ticket. If they pop into a system, I'd like to know.
I also want to point out that I have found and petitioned macro crews because of the local chat. It makes it easy to detect their presence. You can take local away, however you are going to have to give something back to the hard working players that invest time to make isk, rather than just steal it from others.
|

Razin
|
Posted - 2006.11.02 18:13:00 -
[129]
Edited by: Razin on 02/11/2006 18:16:39
Originally by: Khorian
... good stuff...
Oh the possibilities.
Won't happen tho. Eve is pretty hardcore, but it's not THAT hardcore either :-/
Yes it will:
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
... |

Jim Linger
|
Posted - 2006.11.02 18:29:00 -
[130]
lets not make this game more rigged for pirates...
/sign aginst _____________________________________________
|
|

Sonho
|
Posted - 2006.11.02 18:32:00 -
[131]
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
I lobe you ober.
|

Zixxa
|
Posted - 2006.11.02 18:39:00 -
[132]
Originally by: Khorian Wow removing local would be awesome. It would make EvE a really huge and scary place to be.
Afaik, it is very scary place for your laughful alliance, isn'y it?
Quote: Wars and Battles would gain an even bigger strategic and tactical depth (Hide reinforcements in nebulas, lure enemy fleets into traps).
Dude! What battle are mumbling about? With local off you will not find enemy at all. You will be searching for enemy till subscription ends.
Quote: Eve is pretty hardcore, but it's not THAT hardcore either :-/
Mot enough hardcore? Are you mean not enough random? Or not so randomly stupid as World of Warcraft?
|

Levin Milcaro
|
Posted - 2006.11.02 18:58:00 -
[133]
Originally by: Terminus adacai For those of you whom feel that removing local would add romanticism and realism to the game, simply minimize it and never look at it again. CCP could even allow you to close the window entirely. I personally feel that local is fine as is. I rarely use it, but when I am hauling into low sec and have an advance scout, I like to see who is in local and how many are docked.
It seems that every one of these type threads petitioning for change are to provide more prey to pirates and gankers. I see no use for either, and see it as feasting over other's work. Vultures if you will. CCP should not sway so easily everytime one of these ganker threads are started.
There does remain some of us that mine, produce and haul goods for our isk. While it isn't necessarily all fun, it contributes to the markets and the economy. Gate campers are worthless scum. They do nothing but lurk and wait for prey. They need someone to pass through with their meal ticket. If they pop into a system, I'd like to know.
I also want to point out that I have found and petitioned macro crews because of the local chat. It makes it easy to detect their presence. You can take local away, however you are going to have to give something back to the hard working players that invest time to make isk, rather than just steal it from others.
QFE
and yeah, all the point about removing local is moot, since CCP want to improve it with kali (anyone seen the changes?...)
|

Razin
|
Posted - 2006.11.02 19:05:00 -
[134]
Originally by: Levin Milcaro and yeah, all the point about removing local is moot, since CCP want to improve it with kali (anyone seen the changes?...)
Considering OveurÆs statement in this thread the Kali change to Local looks like a temporary solution alleviating the extra server/client lag caused by abused ôbuddiesö lists. ... |

Tribunal
FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2006.11.02 19:11:00 -
[135]
Edited by: Tribunal on 02/11/2006 19:11:29
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Originally by: Mephysto Local will not be removed for the foreseeable future. BM changes are still under discussion afaik.
Kinda contradictory. 
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

coldplasma
|
Posted - 2006.11.02 19:16:00 -
[136]
This is a case of "The operation was a success! unfortunately, the patient died..." ____________________________
See you in 0.0 kids... |

Sgt Napalm
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.11.02 19:22:00 -
[137]
Hi,
No
Your friend,
The Sarge
|

hydraSlav
Synergy Evolved Serenity Fallen
|
Posted - 2006.11.02 19:22:00 -
[138]
/SIGNED
Local ruins life in 0.0
It takes away the danger that should be there in 0.0, it takes away the immersion of being in deep space, and it makes any ambush type of attack virtually impossible. All these login trap exploits are local's fault. If there was no local, there wouldn't be a need for these.
And too all those whining that they can't see the pirates coming, or they can't see the carebears mining, read this
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
You got all types of tactical tools, such as a scanner. Have it running, and you will always know when someone is about to jump on you to attack you.
Or use the map to hunt your prey. You can see places where people rat on the map. There is also a great filter called "jumps in the last hour". You can follow these jumps and build a picture of how many forces moved into what direction. You can see something like 20 jumps, then 18 jump into the next system, then 19 jumps into the next, then 16 jumps into the next, then 5 jumps, then 6 jumps. You can clearly build a picture that a force of approximately 10-15 stopped in that system. Mining op? Or maybe a gate camp?
Definitely this isn't that easy or reliable. But this is the challenge. And besides, your prey won't easily know you are coming too, so this is balanced.
And in case someone missed it, i will repeat this again
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
You know what.... i will even put that as my sig
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
|

Kruel
Blunt Force Syndicate
|
Posted - 2006.11.02 19:26:00 -
[139]
Local should be an optional channel. Those who join local can see others in local. Those not in local are invisible.
|

Tribunal
FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2006.11.02 19:29:00 -
[140]
Quote: You got all types of tactical tools, such as a scanner. Have it running, and you will always know when someone is about to jump on you to attack you.
Yes, because playing EvE should involve constantly clicking the scanner button over and over. 
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
|

Nyphur
Pillowsoft Interstellar Starbase Syndicate
|
Posted - 2006.11.02 19:31:00 -
[141]
Originally by: Kruel Local should be an optional channel. Those who join local can see others in local. Those not in local are invisible.
That won't happen because it removes a social player interaction aspect from the game.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Razin
|
Posted - 2006.11.02 19:34:00 -
[142]
Edited by: Razin on 02/11/2006 19:37:28 Edited by: Razin on 02/11/2006 19:34:53
Originally by: Tribunal Edited by: Tribunal on 02/11/2006 19:11:29
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat.
Local will change, it's just a question of how and when. Kali brings some pre-requisites which we feel are necessary steps towards a change, but we're not there yet.
Originally by: Mephysto Local will not be removed for the foreseeable future. BM changes are still under discussion afaik.
Kinda contradictory. 
AFAIK Oveur is higher up the management chain.
edit: Additionally, Local doesn't have to be removed, only it's function changed by making it operate like the other public channels. ... |

Karash Amerius
Amarr O.E.C
|
Posted - 2006.11.02 19:48:00 -
[143]
If Local was nerfed, it would go good with having players warp to 0km to a gate. Sort of balance things out a bit.
/signed since beta on this one
Merc Blog |

Alz Shado
|
Posted - 2006.11.02 20:13:00 -
[144]
If I wanted to play a single-player game, I'd go play X3. The lag is lower and the pirates don't insult your mom.
/NOT SIGNED.
|

Lord BlackSter
The Syndicate Inc Ascendant Frontier
|
Posted - 2006.11.02 20:23:00 -
[145]
not signed ... local is important for chrissake
|

Tribunal
FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2006.11.02 20:31:00 -
[146]
Edited by: Tribunal on 02/11/2006 20:34:55 Edited! This is the happy version 
Originally by: hydraSlav
Originally by: Tribunal
Quote: You got all types of tactical tools, such as a scanner. Have it running, and you will always know when someone is about to jump on you to attack you.
Yes, because playing EvE should involve constantly clicking the scanner button over and over. 
No, because you need to rely on tactical tools and/or your setup to survive an attack, not a chat window. And in case you missed it:
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
Yes, because pressing the scan button over and over it "tactical".
Originally by: hydraSlav Fit accordingly, bring protection. What? It's gonna cut into your productivity? Well, then don't, and stay with your current setups. Risk vs Reward. Ever hear of it?
The only "productivity" I do on a daily bases is remove loot from destroyed ship cans of outstanding individuals such as yourself. By all means though, come down to G-7 and show me how it's done!
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Feng Schui
Minmatar Republic Military School
|
Posted - 2006.11.02 20:57:00 -
[147]
I like local... but yea, make it like other channels, where if you speak, your name appears. I would also like the ability to CLOSE it.. not just minimize it.
|

Zebler
|
Posted - 2006.11.02 21:34:00 -
[148]
Edited by: Zebler on 02/11/2006 21:36:23 Local is one of the most important tools in the game. Yes, when you are on the offensive you want it to be removed.
But lets be honest, the majority of ppl are stuck in empire as it is. They feel unable to cope with the hostility in 0.0. A change like this will only make more ppl stay in empire, and those people are you targets.
Cloaked ships that can warp cloaked, tackle, jam and call in support. Hell, ships like the pilgrim even kill solo. Against ships like that, this change would give people almost no chance at all, you cannot scan for these recons. Those who have those recons will love it, those who don't will die a lot, get annoyed, and disappear to empire.
In the end this change will be bad for all. You will end up with no targets, its not as if its hard to kill ppl as it is, now is it 
|

Shilak
Amarr
|
Posted - 2006.11.02 22:04:00 -
[149]
Its a non-issue if the scanner system is improved sufficiently to allow people to be on the lookout for hostiles.
Nothing stopping a miner scanning whilst mining, gives them something else to do. If they are too lazy (or AFK) they can always get their defense to do the scanning in between engaging NPC spawns.
NPCers can appoint a lookout if they are hunting in gangs, might be a little harder for solo NPCers but then this is an MMO, promoting teamwork should be part of the game.
For PvPers it just adds a little more effort to locating and avoiding the enemy, at the moment its way too easy anyway ... quick glance at local, if no obvious hostiles then check the unknowns, if there is no target move on, if there are too many hostiles then safespot/dock/insta out of the system. |

Tranklukator
|
Posted - 2006.11.02 22:16:00 -
[150]
Signed.
Local was made for chatting, not as a source of intel. And now this flaw in game mechanics makes local more reliable than a scanner. Scanner needs a boost though, so that it's possible to scan for cloaked recons.
As for 0.0 hostility and the like, nooobs are cannon fodder, then they learn to check local and they are not noobs anymore =) Let them learn to use scanner instead, not this half-exploit.
The change will add more to player coordination in 0.0 It will be significantly harder to live there alone, but for 0.0 corporations nothing will change.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |