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Thread Statistics | Show CCP posts - 1 post(s) |

gh0zt
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Posted - 2006.11.02 05:44:00 -
[1]
This post calls people to sign here as a petition for ccp to remove local...
Local is an integral part of everybodies mode of operation in eve... it allows us to see what friends or enemies are in the system, it allows us to quickly count how many hostiles might be in an enemy fleet, and it allows us to banter and smack each other pre and post battle.
Although this may sound like a good thing, I believe it really undermines the basic principles of this game... these principles are
-travel through the vast emptiness of space -long drawn out battles over many many kilometers -intense exploration and the reluctance of journey into the unknown
Local chat in a way tells you exactly who is in your local solarsystem giving you the feeling that you are not alone and that space is not that empty at all. This chat window is also used to count the number of enemies in the system. It completely removes any sort of supprise from spur of the moment pvp in this game since we know exactly how many people enter the system just by looking at how local jumps.
I think by not having a local window people would be more encouraged to scan down their enemies and jump into battles without knowing who your enemy is by clicking his icon in local chat in order to see how old he his and what corp he is in.
Personally it would make the game a lot more fun by having to constantly worry who is and isn't in the system with me while im camping/mining/npc'ing/complexing. It would add depth and increase the effect awareness has on each player. It would make fleet battle's a lot more intense as well as remove some of the calculations the servers must do each time a fleet jumps into a system.
please ccp remove local and if a chat must be available for people to socialize then make a region chat.
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Morfane
Privateers
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Posted - 2006.11.02 05:50:00 -
[2]
so /signed
Local makes hunting prey too easy, and killing them too hard.
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Ephemeron
Pelennor Swarm
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Posted - 2006.11.02 05:50:00 -
[3]
With new system scanning and map tools, it would be appropriate to change local!
make it so people appear in local only if they speak, like in other channels.
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Dannek
Llama F5 and Associates
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Posted - 2006.11.02 05:54:00 -
[4]
How about some sort of system whereby the local channel still exists, but only gets populated with player identities if you a) have them on your friends list or b) if they speak in local?
Sort of a wideband broadcast thing? Good if people tend to be chatty *****es in a system, but also allows people to go unnoticed if they want to. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

Risien Drogonne
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Posted - 2006.11.02 05:58:00 -
[5]
Originally by: Ephemeron With new system scanning and map tools, it would be appropriate to change local!
make it so people appear in local only if they speak, like in other channels.
Oh yah, except for the pesky problem that scanning doesn't tell you the name of the pilot or what corp/alliance he's in. Don't bother you with details, right?
Or how bout the fact that scanning in Kali is chance-based?
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Ephemeron
Pelennor Swarm
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Posted - 2006.11.02 05:59:00 -
[6]
Originally by: Dannek a) have them on your friends list.
That would be fine if there were "friends list". EVE only supports "enemy list". And it would defeat the purpose if you could see when all your enemies enter local without using legit in-game tools
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Ephemeron
Pelennor Swarm
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Posted - 2006.11.02 06:01:00 -
[7]
Originally by: Risien Drogonne
Originally by: Ephemeron With new system scanning and map tools, it would be appropriate to change local!
make it so people appear in local only if they speak, like in other channels.
Oh yah, except for the pesky problem that scanning doesn't tell you the name of the pilot or what corp/alliance he's in. Don't bother you with details, right?
Or how bout the fact that scanning in Kali is chance-based?
Yes, you lose some security. No matter how good the legit in-game scanning tools are, they will never be as fast and reliable as current local chat. But that's the core of the problem. We don't want a system so fast and reliable.
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Lygos
ISS Navy Task Force
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Posted - 2006.11.02 06:02:00 -
[8]
I'd be willing to accept a few tradeoffs in exchange for local removal:
-Cloaks use cap or charges and partially deactivate scanner when active. -Varied scanner range based on ship hull. (The stronger the ship, the weaker the intel.) -Removal of beacons from (some) asteroid belts and possibly moons. -Nerf bandwidth monitor. -Substitute channels for more focused player interaction and tucked away in more places. Make ingame irc more 'netlike' basically with hypertext+IRC. -"Beer tithe." -Whatever else it takes.
--- Private Investment should preceed Public Investment |

MECTO
Xenobytes Against ALL Authorities
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Posted - 2006.11.02 06:02:00 -
[9]
Originally by: Ephemeron With new system scanning and map tools, it would be appropriate to change local!
make it so people appear in local only if they speak, like in other channels.
agreed, new system make scanning pretty easy. 
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Risien Drogonne
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Posted - 2006.11.02 06:07:00 -
[10]
Originally by: Ephemeron Yes, you lose some security. No matter how good the legit in-game scanning tools are, they will never be as fast and reliable as current local chat. But that's the core of the problem. We don't want a system so fast and reliable.
Who's "we"? I like local like it is and so do most people. You guys asking for its removal are in the extreme minority.
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Dannek
Llama F5 and Associates
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Posted - 2006.11.02 06:09:00 -
[11]
Originally by: Ephemeron
Originally by: Dannek a) have them on your friends list.
That would be fine if there were "friends list". EVE only supports "enemy list". And it would defeat the purpose if you could see when all your enemies enter local without using legit in-game tools
Uhhh... hmm.. forgive my nubness. I could have sworn that I had added a friend or two to a list that alerted me to when they logged on. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

NovaScotia
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Posted - 2006.11.02 06:09:00 -
[12]
I am a new player. I use local to see if there may be trouble in a low sec system. It has saved my ship and my pod I am sure.
Now that said....
Having local changed or removed could only be a good thing IMO. It would make it more.. tense.. scary... exciting!
So although I am sure it will result in this noob dying more, I would probably have a more immersive, more enjoyable time playing.
/signed
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Amaron Ghant
Caldari
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Posted - 2006.11.02 06:12:00 -
[13]
Originally by: Ephemeron
Originally by: Dannek a) have them on your friends list.
That would be fine if there were "friends list". EVE only supports "enemy list". And it would defeat the purpose if you could see when all your enemies enter local without using legit in-game tools
It¦s called a "buddies list" for a reason mate.
Eve supports "friends list", Players normally misuse it as an "enemies list" |

Ephemeron
Pelennor Swarm
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Posted - 2006.11.02 06:13:00 -
[14]
Originally by: Dannek
Originally by: Ephemeron
Originally by: Dannek a) have them on your friends list.
That would be fine if there were "friends list". EVE only supports "enemy list". And it would defeat the purpose if you could see when all your enemies enter local without using legit in-game tools
Uhhh... hmm.. forgive my nubness. I could have sworn that I had added a friend or two to a list that alerted me to when they logged on.
Yes, I'm aware that some of you strange people use the "enemy list" to see when your friends are online. But most people use the feature as intended - to keep track of the enemies.
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Enotz
Amarr Terminus Est Incorporated
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Posted - 2006.11.02 06:16:00 -
[15]
Originally by: Dannek a) have them on your friends list
Considering the flist is moreo f an 'enemy list' in it's current state, I think it should be if they have you on their flist.
Could also do the same thing with log on/off warning. Flist with people who don't flist you back would be used for "contact" info, and give no info on their online status; mutual flist would tell you if they're online or not.
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Maxtor X
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Posted - 2006.11.02 06:24:00 -
[16]
Stupid idea.
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Madeline Wickwor
Amarr Asguard Security Service Alektorophobia
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Posted - 2006.11.02 06:31:00 -
[17]
Not Signed
I love the fact that Kali has taken local in fact the opposite direction you want, with standings shown in local.
Not everyone plays eve the way you do or at least want to. I never seem to have problems finding people to kill, local or not.
Remove local and you will lose soooo many people who simply dont want to get ganked 5 times a day. And contrary to popular belief it is not soley a pvp game or all the market/production.....etc stuff would not be in game.
SO if you get your way you will be only finding other pvpers to kill, and if you are having troubles now chances are these other pvpers will pwn you.
Go figure.
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Lo3d3R
Implant Liberation Front Pirate Coalition
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Posted - 2006.11.02 06:38:00 -
[18]
removing basic features of life in EVE like Local, Bookmarks etc will eventually kill this game. ___________________
Eating Chopped Bear:  |

Dukath
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Posted - 2006.11.02 06:48:00 -
[19]
removing risk yet again from the game will kill eve
So yes, please remove local, as in only show up if you talk, or alternatively make it a 10 system wide radius (I don't really agree with constellation or regional cause it will be too easy to police the border, with a 10 system radius you will never be in the system next to someone else you cannot see)
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PaddyPaddy Nihildarnik
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Posted - 2006.11.02 06:58:00 -
[20]
I feel that the intel one can gather from local is way too overpowered. I agree with the original poster in that the element of insecurity that should be attached to going into 0.0 or low sec has been lost on me as well. I have found little use for the scanner now due to the fact that as soon as a hostile comes into system everyone knows about it and jumps to ss or simply log off.
By eliminating this flaw in game design would force a lot of low sec mining back into empire I would think, therefore again creating alot of strain on already overburdoned systems. It may also jack up the prices of low sec minerals and by association, mods and ships.
This I feel would be a great thing indeed. Now Pies would have to actually hunt down miners in low sec systems. It may lead to more camping of gates tho...
For industry it would put a bigger strain on being able to provide enough minerals. Hopefully this would mean more relience on actually protected mining ops in low sec, more co-ordination from corps and a better more insecure gaming experience for everyone.
For the bigger alliances in 0.0 it would mean a whole rethink of fleet tactics. "Securing" space would no longer mean simply being able to set up pos's and scrambling when a hostile enters system. Perhaps a lookout post could be incorperated into the game play to help in this matter (ie you could anchor a lookout post which could in some way alert you to local presence)
It would also mean a huge rethink of fleet battles. Instead of the cat and mouse crap I have so far witnessed in 0.0 a better strategy of scouting and ambushing may develope...
I would be all for a rethinking of local
/signed
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Foxy PurpleHaze
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Posted - 2006.11.02 07:01:00 -
[21]
Originally by: Madeline Wickwor
Remove local and you will lose soooo many people who simply dont want to get ganked 5 times a day. And contrary to popular belief it is not soley a pvp game or all the market/production.....etc stuff would not be in game.
People that don't want to die should stay in high sec systems. there is plenty of space to stay safe in. But if you want better rewards you will have to take risks.
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Aramova
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Posted - 2006.11.02 07:02:00 -
[22]
Let's take a Sci-Fi look at Local...
Battlestar Galactica...
Commander Adama is about to jump the fleet to a new location, but wisely he sends out a Viper recon squad ahead.
*static* "This is Viper 1 to Galactica -- We've extied FTL, I'm showing 6 Cylons in local...and they are smack talking sir!" *static*
Just a thought  --
Save a Penguin! |

Mira deVorsha
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Posted - 2006.11.02 07:04:00 -
[23]
Edited by: Mira deVorsha on 02/11/2006 07:04:32 NOT SIGNED.
All local tells you is the people in the system. It absolutly tells you nothing else about thier location within the system. Of course you can guess that if your in .4 space and there are 1-2 low sec players they are most likely gate camping.
I wouldn't like to see local removed. Maybe have it that while your in range of a Gate/Station/static mission gate that you show up on the local list, or if you talk while on local.
Or they show up in local if they are within your scanning range (visual or probes).
This would mean that noobs would still be aware of possible gate campers or people around stations.
But straight out removing local. No.
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MysticScout
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Posted - 2006.11.02 07:05:00 -
[24]
Edited by: MysticScout on 02/11/2006 07:06:24 Edited by: MysticScout on 02/11/2006 07:05:51 Local
Greetings
P.S. And i am lucky that the local will NOT be removed
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Dufas
Amarr Catalyst Reaction Xelas Alliance
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Posted - 2006.11.02 07:06:00 -
[25]
no..stop whinning..move along
 __________
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.02 07:22:00 -
[26]
Hey CCP I want my playing experience to be EXTREMELY BORING as I warp from belt to belt in every system I enter looking for enemies to kill. Also I want travel to be an impossibility without comprehensive sets of gate-to-gate and scanning bookmarks for the region I'm traveling through, and I don't ever want to know if there's someone interesting in local that I can converse with.
While you're at it could you go ahead and make it so that once an asteroid belt is exhausted it never respawns and that rats are a finite resource as well? That would really boost the REALISM in the game, enhancing mine and everyone else's playing experience.
Oh, wait, don't do any of these because THEY ARE ALL STUPID IDEAS! Stop posting gh0zt. Thanks in advance.
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Ogdru Jahad
Amarr
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Posted - 2006.11.02 07:29:00 -
[27]
why have local "nerfed" like on delay where you show up once you speak? local will still show how many ppl in local. -
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Okkie2
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Posted - 2006.11.02 07:43:00 -
[28]
As stated before by a DEV it will not be removed which is a good thing, because removing it will mainly benefit pirates. If you are PvE'ing you'll have to scan the area continuously to know if any hostile is near, while a pirate only has to scan the system he just entered once to know if any targets are near.
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Goca
Minmatar Steel Frontier
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Posted - 2006.11.02 08:20:00 -
[29]
/not signed, only benefits pirates.. sorry. I is Goca |

DOGNOSH
Minmatar SKULLDOGS
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Posted - 2006.11.02 08:34:00 -
[30]
/ NOT signed
As I love seeing pirates sceedaddle away from our multi battleship gang(when we mission run in low sec.) with their tail between their legs when they look in local and go "Hmmm,soft target"
yeah,he who laughs last
mmmm pink Eris will approve - Xorus Xorus has been webbified - DOGNOSH
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