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Thread Statistics | Show CCP posts - 0 post(s) |
MeLoveYouLoooongTime
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Posted - 2006.11.04 18:43:00 -
[301]
this is awsome... please keep this feature for Kali on Tranq CCP
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Angry Alt
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Posted - 2006.11.04 18:43:00 -
[302]
I'm sure it's been said, though I didn't read all replies but removing gate instas will help with game performance. The bookmark table is the biggest 'drain' on DB resources according to dev posts. If they only remove gate BMs, it's a great move to improve performance for everyone. Some may not like it, but it benefits the majority of players and overall game performance.
Removing instas completely = bad. Removing instas to gates will remove a TON of DB space and CPU utilization as has been mentioned by CCP.
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Hinkledolph
Hinkledolph and K Associates The SUdden Death Squad
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Posted - 2006.11.04 19:25:00 -
[303]
I don't see what the big deal, if you want to pirate move out to 0.0 and use a **** interdictor.
Not that hard.
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chrisreeves
Gallente Asgard Protectorate
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Posted - 2006.11.04 19:26:00 -
[304]
Didn't read this whole thread.
While I do not want to see bookmarks go totally, eliminating gate bm's with the addition of the 0km feature would be great. However, eliminating all current bookmarks and making us make new ones is a little extreme. There are strategic bm's that we have that we would have to remake as it is on the test server now. The old bm's do not work, only new ones you make.
If they just disabled being able to use a bm to a point within 500km or 100km of a gate that would eliminate the use of gate to gate instas.
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Auron Shadowbane
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Posted - 2006.11.04 19:32:00 -
[305]
add warp to 0 km for stations and gang mates too, jsut for uniformity...
and loose all the whiners who dont understand that this is NO difference to our current bms...
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Azerrad InExile
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Posted - 2006.11.04 19:37:00 -
[306]
Originally by: Plutoinum Fact is, with that change I can jump into an agile ship and go from any station in low sec to any other station in low sec on the map, transport valuable stuff at zero risk and am unstoppable, even in war times.
Ok, the only risk could be a smartbomber in low sec. That's maybe something someone one should try. I mean someone must substain the danger of low sec travel. Hmm, tanking sentries with a smartbomb ship solo or with remote support possible ? Might kill warp to 0 incomers. Hmm.
Get yourself a nice set of instas and you can do that now.
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pricecheqr
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Posted - 2006.11.04 19:42:00 -
[307]
Originally by: Auron Shadowbane add warp to 0 km for stations and gang mates too, jsut for uniformity...
and loose all the whiners who dont understand that this is NO difference to our current bms...
Should log in to the test server before you start posting....
You can warp to 0 on everything on SISI right now.
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mallina
Caldari DeStInY.
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Posted - 2006.11.04 19:52:00 -
[308]
Worst change they've ever tried to implement and I hope they don't.
Instas were never meant to be there to begin with. It was "warp to 15km" for a reason, you know? You can argue that "everyone uses instas anyway" all you want. I don't, and I fly deepspace transports through hostile 0.0 with little or no difficulty. In fact, it sickens me how riskless it is already when all I have is a full rack of nanos and an MWD - having instas everywhere i'll be going is simply going to make me invunerable. I dont know about a lot of you, but part of the reason I play this game is because of the RISK involved.
With that change, I could fly a hauler through lowsec with ZERO RISK WHATSOEVER, and practically zero risk in 0.0 am I the only one who thinks theres something wrong with that?
What next? People appearing 0km from the gate when they jump through instead of 15? Instanced asteroid belts that cant be found unless you probe? Sec hits in 0.0? Sentry guns in 0.0 and CONCORD in lowsec?
RIP Eve ----------- Turbulance |
TomParad0x
Caldari adeptus gattacus Lotka Volterra
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Posted - 2006.11.04 20:09:00 -
[309]
Edited by: TomParad0x on 04/11/2006 20:11:22
Originally by: Grim Vandal I have been waiting 3 years for the instas removal and now this???
well my 55mill pure combat char will be deleted, no one can have my stuff it will be deleted as well.
bye ccp, I had a nice time but this is simply too much ...
Honestly, if you delete that kind of char over this lag reducing feature, your an idiot and goodbye. However, like the other person that quoted you i don't believe you.
Honestly, i do not see why this is such a big deal... So it will make you low-sec pirates have to work harder to get some kills? ok? If that means reducing the lag and load on the DB, the so be it, i think its worth it...
As for people saying how this can be abused... You can already do it with instas! The only difference between this and instas are: Instas = lag, this dosnt. Sig offline till i fix my domain... |
Nahia Senne
Fortunis Novum
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Posted - 2006.11.04 20:16:00 -
[310]
im all in favor of there being only warp to 15km and instas to gate disabled. this way, there will finally be a difference in mobility between a bs and a cruiser and a frigate.
Make ECCM viable! Give it 25% to scanning resolution! |
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mallina
Caldari DeStInY.
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Posted - 2006.11.04 20:28:00 -
[311]
Originally by: TomParad0x Edited by: TomParad0x on 04/11/2006 20:11:22
Originally by: Grim Vandal I have been waiting 3 years for the instas removal and now this???
well my 55mill pure combat char will be deleted, no one can have my stuff it will be deleted as well.
bye ccp, I had a nice time but this is simply too much ...
Honestly, if you delete that kind of char over this lag reducing feature...
Nerf space. being undocked creates lag. make it so you cant undock and all ore and npcs spawn inside station. less lag, and since less lag is good , everyone will be happy ----------- Turbulance |
Lucas Smaise
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.04 20:55:00 -
[312]
I will miss the instas but think that the gain is worth it.
The servers simply has to become more stable even if it means that we remove g2g instas.
Lucas Smaise |
Zurtur
Minmatar
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Posted - 2006.11.04 21:02:00 -
[313]
I didnt read whole 12 pages but:
I dont like this changes because: 1) BMs why they ar ebad for lag are a part of the game for exactly how long now? 2) We are loosing part of a game because of server problems (not game/balance etc related) 3) If BMs are to be removed warp to 0 is the worts option of all.
Z
---
Reminder to all Icelanders - yes i know, and no it was not me who named this character. |
Gunship
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.04 21:03:00 -
[314]
/me jump up and down, this gona be the best thing in eve for a long time.
There might be 100 other solutions, but this one is simple and hopefully bug free
So you want to join us? |
Victoria Zongo
Derelik Privateers
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Posted - 2006.11.04 21:08:00 -
[315]
Very bad .. It nervs the smaller low sec pirates. What remains are blobs at the jump-ins, thats not really challenging or fun.
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Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.11.04 21:12:00 -
[316]
1) Nothing has changed 2) Adapt
its been said several times now, Camp the OTHER side of the gate.
This isn't hard, click approach, click jump, congradulations, you are now camping the other side of the gate.
any COMPITANT pilot can still grab a hauler before it warps (unless its a nano'ed blocade runner) You have to learn that some targets get away. Frigs, Interceptors. Even some cruisers.
Just deal with it. We have to deal with that out in 0.0 when we setup a gate camp..
Also with the HP changes i'm gonna throw this out there. THE SENTRIES DAMAGE HASN'T BEEN SCALED UP EITHER! in a 0.4 system for ****s and giggles i aggressed a station in a hurricane. Setup 1x 1600mm rolled plate II, 3 eanm II's 1 medium rep II Damage control Time before Ship destruction approx 4 minutes
in a BATTLECRUISER! All the pirates are angry, yet CCP has made it easier for you to tank the sentries at stations and gates....
so please stop the "pirating in low sec is dead" comments. Adapt... Nothing has really change, the only difference is that CCP can wipe the BM Tables clean and get rid of a bunch of lag.
PS BM's need to stay, tatical pounce points, Sniper Points and Obeseravtion points are a vital part of fleet PVP. you can't just cut em out. I'd be all for a Clean wipe of the BM tables, i'd have to either get my Can's from my SS's or scan them down using the new probes but to kill the lag, that would be worth it for me
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Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.04 21:14:00 -
[317]
I am of the "this is a terrible cop-out" school of thought.
Seriously, there were many better solutions for this. One of my favorites was a "science vessel" that's still strong enough to fight in combat, but also calculate warp vectors for their gangs (and do stuff with upcoming sciency Kali features). Even a dev commented that he liked the idea, but hey, whatever.
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Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.11.04 21:25:00 -
[318]
Originally by: Acerus Malum I am of the "this is a terrible cop-out" school of thought.
Seriously, there were many better solutions for this. One of my favorites was a "science vessel" that's still strong enough to fight in combat, but also calculate warp vectors for their gangs (and do stuff with upcoming sciency Kali features). Even a dev commented that he liked the idea, but hey, whatever.
Well i agree that a 'more thought out' style of thought could have gone into this.
I'm of the school of "Fix the **** lag not create new bugs" A science ship means a new model *note the hyperion model STILL isn't in or working* new skills that need testing. ect ect adding a 0km warp is just changing 1 variable, cop out? yes, but that probably only took mabey 30 min of programmer time to change and throw it through a quick QA test (yep warps me to jump/dock range, done and done) and to me thats perfeclty fine. Quick, simple solution to the problem it works, and kills lag (if they wipe the BM tables or clean up BM's around gates)
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Victoria Zongo
Derelik Privateers
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Posted - 2006.11.04 21:28:00 -
[319]
Originally by: Max Grief 1) Nothing has changed
Of course not much changed for the 10 person gank blobs .. but for a small pirate, oooh yes .. this means heavy changes.
You can't pick fights any longer cause you can't scan what is approaching the gate and only then warp to the gate. You need to dedicate 1 of 3 people in your gang to checking the other gate side? Sure .. Only about 1/3 of people in low sec have instas. Add to that that there is now an instant dock from every direction, so getting haulers at stations is only possible at station exits. The other side of the gate is high sec. The other side of a station is the hangar. Howto camp those, eh?
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Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.11.04 21:39:00 -
[320]
Originally by: Victoria Zongo
Originally by: Max Grief 1) Nothing has changed
Of course not much changed for the 10 person gank blobs .. but for a small pirate, oooh yes .. this means heavy changes.
You can't pick fights any longer cause you can't scan what is approaching the gate and only then warp to the gate. You need to dedicate 1 of 3 people in your gang to checking the other gate side? Sure .. Only about 1/3 of people in low sec have instas. Add to that that there is now an instant dock from every direction, so getting haulers at stations is only possible at station exits. The other side of the gate is high sec. The other side of a station is the hangar. Howto camp those, eh?
your first point, Yes you have risk now, welcome to the 0.0 style of PVP someone might come in with a big ass fleet and pound you. your a pirate you have to accept that there is risk involved you don't always win.
Point 2, yep, slap his but in jump range on the other side, as soon as the guy jumps through you jump through with him. Or use an alt. Again not a problem, see point #2, adapt
Point 3 I don't really have a rebuttle other than 2/3 of people are silly and should have had instas.
Pooint 4: See my tanking the sentries comment, Just nail em at the stations. Ceptor to bump them out of dock range + BS at sniper range ( i have seen this done to great effect)
point5: Move your camp one jump away from high sec, if its a choke system they still have to get there to get to high sec.
I will adjust my origional comment tho 1) nothing has changed against people with instas but #2 still rings true
ADAPT!
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Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.04 21:43:00 -
[321]
Originally by: Max Grief
Originally by: Acerus Malum I am of the "this is a terrible cop-out" school of thought.
Seriously, there were many better solutions for this. One of my favorites was a "science vessel" that's still strong enough to fight in combat, but also calculate warp vectors for their gangs (and do stuff with upcoming sciency Kali features). Even a dev commented that he liked the idea, but hey, whatever.
Well i agree that a 'more thought out' style of thought could have gone into this.
I'm of the school of "Fix the **** lag not create new bugs" A science ship means a new model *note the hyperion model STILL isn't in or working* new skills that need testing. ect ect adding a 0km warp is just changing 1 variable, cop out? yes, but that probably only took mabey 30 min of programmer time to change and throw it through a quick QA test (yep warps me to jump/dock range, done and done) and to me thats perfeclty fine. Quick, simple solution to the problem it works, and kills lag (if they wipe the BM tables or clean up BM's around gates)
Hmm, I was thinking of a T2 battleship, but that's a topic for another thread.
I'm willing to concede that this feature on the test server is just a "feeling out the waters" approach, but it had better be a bandaid fix. If it isn't ultimately fleshed out more, I will be... disappointed.
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Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.04 22:40:00 -
[322]
Its still a great idea, hope to read updates as it goes along.
What about other BM's? will the scanning system replace it all? how will the deleting of all BM's go about? will you wipe them all out for us? ... Well hope a blog will soon be out
**** need to make a new sig... |
Victoria Zongo
Derelik Privateers
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Posted - 2006.11.04 22:49:00 -
[323]
Originally by: Max Grief Yes you have risk now, welcome to the 0.0 style of PVP
Lol, 0.0 .. been there, done that. Its far less risky than being outlaw in low sec. Try out both before attempting to educate people.
Your strategies might work for 0.0, but they are not good enough for low sec. Eg people don't dock in low sec stations, they just fly through, station camping brings you no targets.
Adapting? The working options so far are: "get a second account to spy the other gate side" and "join the gank blobs". Yay. Guess you missed to point where I explicitly said "small" and "pirate" instead "ganker". Or maybe it is just news that not all pirates gank at the high sec gates ..
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2006.11.04 23:07:00 -
[324]
Can sentry turret tracking be worsened to the point where they cant hit a MWD'ing friggy at 150 km now? ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |
Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.11.04 23:32:00 -
[325]
Originally by: Victoria Zongo
Originally by: Max Grief Yes you have risk now, welcome to the 0.0 style of PVP
Lol, 0.0 .. been there, done that. Its far less risky than being outlaw in low sec. Try out both before attempting to educate people.
Your strategies might work for 0.0, but they are not good enough for low sec. Eg people don't dock in low sec stations, they just fly through, station camping brings you no targets.
Adapting? The working options so far are: "get a second account to spy the other gate side" and "join the gank blobs". Yay. Guess you missed to point where I explicitly said "small" and "pirate" instead "ganker". Or maybe it is just news that not all pirates gank at the high sec gates ..
First off you clearly said,
"Add to that that there is now an instant dock from every direction, so getting haulers at stations is only possible at station exits."
so i suggested a stratagy to get people comming from stations. If you want to discuss people just moving through systems then say so.
and how is 0.0 less riskey? All of the fun .0 toys arn't deployable in low sec. eg static warp bubbles, interdictor probes. Not to mention most 0.0 groups now use carriers /w delegated fighters as a standard for gate camps. so your argument doesn't fly to well here either.
Also I never said get a second account was your only option, i said it was AN option. i also said having one of your gang sitting on the other side of the gate within jump range, target comes through he jumps through with him and engages with you on the other side (this is a common 0.0 tatic, force them through to your buddies on the other side or have your buddies on the otherside come through to you) this doesn't work if the other side is high sec but thats something we have to deal with too.
and yes. oh my goodness, sometimes you have to work together with other people to accomplish a goal. Teamwork = Good!
I'm just suggesting ways to deal with the 0km warp option as opposed to being unconstructive about it!
Thats the difference, I take what i know about how to catch targets, now remove catching them at the other gate and thinking of ways around it. Its called adapting and being constructive. Try it. It rocks!
lastly to your comment:
"Try out both before attempting to educate people."
I have done both. low sec has its own chalanges. in low sec generaly people are in an NPC/ traveling setup and arn't prepared for a PVP fight propperly. in 0.0 you can pretty well gurentee that if 3 or 4 guys jump into your camp. they don't have tractor beams fitted. ;) But in 0.0 we have warp bubbled and interdicters. in low sec you can't use ceptors as tackelers cause the sentries just insta pop em. But a 4xsensor boosted scorp /w scramblers fitted Does fill in the gap :P
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Galen Kwai
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Posted - 2006.11.05 00:17:00 -
[326]
Instas at the gates and stations should go. Other insta's will need to stay, safe spots, mining spots, gang spots for the useless but needed pirates (someone has to make all the ships we make needed ), etc.
Of all my insta's, the gate to gate instas and to station instas are by far the most numerous. The mining and ss, etc instas are all together much less than the gate to gate.
Hurray to CCP to make the gate and station insta's a thing of the past.
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.11.05 00:28:00 -
[327]
Actually I'm glad to see this feature being installed... I can get rid of +10.000 Bms ...and put all the players at the same level.... hoppefully removing hundreds of towsands of bms in big fleet battles will have a major impact in lag issues.
Very nice job CCP
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Liru Okami
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Posted - 2006.11.05 00:40:00 -
[328]
ahem... ::summons best Ackbar impresion:: It's a trap!
I smell something fishy a bait and switch comming in the form of 0km warps. people go and delete their bookmarks then poof ccp finds a "New" idea and puts things back the way they were.
things overlooked Gate cloak will allow people to warp without ever being locked.
heres an idea, if wcs is nered than hit scramblers the same way too discourage stacking ect. I welcome the change but i dont think it will last.
And for the whineing pirates (see pk) grow the frel up and stop camping and killing people without provocation.
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Halapino
CAPITAL TRUST FREGE Alliance
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Posted - 2006.11.05 00:58:00 -
[329]
Warp to 15km = pirating in low sec Warp to 0 km = gate camping in 0.0
Bad for pirates, good for PvP...
PS. Pirating isn't PvP imo |
Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2006.11.05 01:45:00 -
[330]
In 0.0, it probably won't make TOO much of a difference. But it will converge everybody around gates even more than it has, and you will sure see a lot more useage of warp bubbles and stationary gank fleets than before. Chasing is useless now, if they manage to warp away.... they're freakin gone.
But it sure does give near total invulnerability to certain ship classes in empire space. Shuttles, pods, and more nimble frigates are going to be uncatchable now. Same with haulers (or anything else really) using a good number of stabs. Doesn't matter which side of the gate you camp either. An interceptor can uncloak, align and warp faster than you can possibly target, lock, and activate a module to stop them.
I haven't had a chance to try it on the test server yet. But does using a 'dock' command when you need to warp to a station give you a 15km or 0km warp? Can you program the autopilot, warp manually, turn on the autopilot while IN warp and still get a 0km warp? Have people actually been testing how invulnerable it makes you having the 0km warp option? or have they just been happy not to get blown up?
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