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Abyss Jack
Serial Chill3rz
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Posted - 2006.11.05 01:47:00 -
[331]
Originally by: Victoria Zongo Very bad .. It nervs the smaller low sec pirates. What remains are blobs at the jump-ins, thats not really challenging or fun.
It doesn't nerf pirating at all, as you might know pirating means also killing belt carebaers. Camping in lowsec is nonsense anyway.
But i don't get why savespots don't work anymore? is it impossible to warp on custom bookmarks at 0km or is it a random bug, i can't test it myself on testserver... (it's down mostly or im in xxx line)
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GenePool Chlorinator
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Posted - 2006.11.05 01:55:00 -
[332]
Originally by: Hinkledolph I don't see what the big deal, if you want to pirate move out to 0.0 and use a **** interdictor.
Not that hard.
Except that it IS that hard as interdictor bubbles can only cover one vector. All anyone has to do to get around them is warp to a planet and come to the gate from that direction. With instas from everywhere, this will be insanely easy.
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GenePool Chlorinator
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Posted - 2006.11.05 02:01:00 -
[333]
Originally by: Azerrad InExile
Originally by: Plutoinum Fact is, with that change I can jump into an agile ship and go from any station in low sec to any other station in low sec on the map, transport valuable stuff at zero risk and am unstoppable, even in war times.
Ok, the only risk could be a smartbomber in low sec. That's maybe something someone one should try. I mean someone must substain the danger of low sec travel. Hmm, tanking sentries with a smartbomb ship solo or with remote support possible ? Might kill warp to 0 incomers. Hmm.
Get yourself a nice set of instas and you can do that now.
And ^^ that is exactly why the original game mechanics were in place. Why would anyone ever move anything of value (implants, BPOs, skill books etc) in anything other than a shuttle?
The newest alt will be able to spend 9,000 isk and move all of those things around with complete and total immunity. Need more cargo space? Take your rookie ship.. it'll allow you to move mods as well.
No need for cov ops anymore. Just create a new alt near the hub you want to buy stuff from and delete him (we wouldn't want to inconvenience ourselves by having to ACTUALLY fly him back to the hub would we?) after you get your stuff dropped off to you in low sec or 0.0.
I'm not sure people aren't seeing just how damaging that would be.
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GenePool Chlorinator
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Posted - 2006.11.05 02:06:00 -
[334]
As for people saying how this can be abused... You can already do it with instas! The only difference between this and instas are: Instas = lag, this dosnt.
Actually.. this is much worse. Alt's that were created at or near trade hubs didn't have instas before. People didn't have instas from every vector, even their safe spots before.
What's to stop me from making a random tactical safe spot in a direction totally opposite from all planets etc at a gate. I can now warp to 0 from that safe spot and never have to worry about bubbles, pilots with smart bombs, or any of the other things on the near side. In a small ship, I'm completely invincible on the far side as well.
In fact, I predict if this change goes through, you'll get a whole new market of bookmark sellers. Those that create safe spots such as the ones I just described for every gate in low sec.
Complete travel immunity for all!! YEAH!!!
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GenePool Chlorinator
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Posted - 2006.11.05 02:10:00 -
[335]
Originally by: Max Grief Edited by: Max Grief on 04/11/2006 21:40:04 any COMPITANT pilot can still grab a hauler before it warps (unless its a nano'ed blocade runner) You have to learn that some targets get away. Frigs, Interceptors. Even some cruisers.
Just deal with it. We have to deal with that out in 0.0 when we setup a gate camp..
I agree with you. Even a nano'd blockade runner should be snaggable. Explain to me again why anyone would ever move anything other than ships in a hauler ever again?
I'll just move stuff around in rookie ships with my 800,000 skill point alts that I just created for that express purpose and will delete as soon as I'm done with them.
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Xeoz
The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.05 02:20:00 -
[336]
I fully support this change! Thank you CCP for finally hearing what we've all been saying for so long! I would happily give up every bookmark I have for this feature. Please pay no attention to the whiney pirates and noob farmers, they are a minority. Every other player in eve supports this idea.
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GenePool Chlorinator
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Posted - 2006.11.05 02:26:00 -
[337]
Originally by: Max Grief
First off you clearly said,
"Add to that that there is now an instant dock from every direction, so getting haulers at stations is only possible at station exits."
so i suggested a stratagy to get people comming from stations. If you want to discuss people just moving through systems then say so.
[\quote]
Even catching them at stations while undocking isn't really an options as they'll just redock unless it's one of the very small percentage of stations that you have to move to redock.
Originally by: Max Grief
and how is 0.0 less riskey? All of the fun .0 toys arn't deployable in low sec. eg static warp bubbles, interdictor probes. Not to mention most 0.0 groups now use carriers /w delegated fighters as a standard for gate camps. so your argument doesn't fly to well here either. [\quote]
Having done both.. 0.0 is RIDICULOUSLY less hard than low sec as an outlaw. Low sec as an outlaw, everyone else gets to dictate when the battle begins. This means they dictate starting range, whether or not you are webbed and scrammed before they attack etc. You can't do those things in small ships because the guns will pop you. Don't preach to me about your 0.0 tactics like they make you 1337. There are many more tactical thngs to consider in low sec than 0.0.
Warp bubbles etc are easy to avoid as it is, they'll become obsolete with the 'Warp to 0' from a random safe spot option.
Originally by: Max Grief
and yes. oh my goodness, sometimes you have to work together with other people to accomplish a goal. Teamwork = Good! [\quote]
Glad we agree on that. Delete all bookmarks within 115km of an object that you can already warp to. Never allow BMs to be made in those areas again.
Encourage players to build alliances with those around them and fly with scouts and fleet escorts.
Teamwork = Good!
Originally by: Max Grief
Thats the difference, I take what i know about how to catch targets, now remove catching them at the other gate and thinking of ways around it. Its called adapting and being constructive. Try it. It rocks! [\quote]
The difference is what you know is obviously very limited and didn't stretch to include the fact that the other guy will adapt as well. Tell me again how you plan on catching the guy in a shuttle or frig who warps to 0 from a random safe spot well away from any other known possible vectors? Everyone else will adapt as well and this 'feature' will guarantee immunity for those in small ships.
Originally by: Max Grief
lastly to your comment:
"Try out both before attempting to educate people."
I have done both. low sec has its own chalanges. in low sec generaly people are in an NPC/ traveling setup and arn't prepared for a PVP fight propperly. in 0.0 you can pretty well gurentee that if 3 or 4 guys jump into your camp. they don't have tractor beams fitted. ;) But in 0.0 we have warp bubbled and interdicters. in low sec you can't use ceptors as tackelers cause the sentries just insta pop em. But a 4xsensor boosted scorp /w scramblers fitted Does fill in the gap :P
Your warp bubbles are now obsolete and your 4 x sensor boosted scorp still can't catch a shuttle. Better start on that 'adapting' thing you invented.
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GenePool Chlorinator
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Posted - 2006.11.05 02:32:00 -
[338]
Originally by: Xeoz I fully support this change! Thank you CCP for finally hearing what we've all been saying for so long! I would happily give up every bookmark I have for this feature. Please pay no attention to the whiney pirates and noob farmers, they are a minority. Every other player in eve supports this idea.
/me murmurs something about your need to reread your own sig.
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Pattern Clarc
The Priory
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Posted - 2006.11.05 02:39:00 -
[339]
Originally by: GenePool Chlorinator
Originally by: Hinkledolph I don't see what the big deal, if you want to pirate move out to 0.0 and use a **** interdictor.
Not that hard.
Except that it IS that hard as interdictor bubbles can only cover one vector. All anyone has to do to get around them is warp to a planet and come to the gate from that direction. With instas from everywhere, this will be insanely easy.
camp the exit side of the gate ****face. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Pattern Clarc
The Priory
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Posted - 2006.11.05 02:48:00 -
[340]
Edited by: Pattern Clarc on 05/11/2006 02:48:58 Edited by: Pattern Clarc on 05/11/2006 02:47:52 Is it just me, or am I the only person here who knows how to use dictor spheres properly...
with a 40km warp scrambling range, when placed in the center of a gate, it'll catch 99% of all incoming traffic... add a few sniper batleships and you have risk free gate camping, this does not change with warp to 0km
Really, it's lo sec and empire wars, which suffer, but to be perfectly honest, low sec pirary is done in the belts... Currently anyone with a clue uses instas to travel between low sec now anyway and if there stupid enough to autopilot it.... guess what, no chnage, you'll be able to snipe these idoits in kali just as you do now.
So please stop the *****ing because this is an awesome change.
(waits for CCP to allow warp to ship at SS without scan probes change...) Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
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GenePool Chlorinator
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Posted - 2006.11.05 02:55:00 -
[341]
Originally by: Pattern Clarc
Originally by: GenePool Chlorinator
Originally by: Hinkledolph I don't see what the big deal, if you want to pirate move out to 0.0 and use a **** interdictor.
Not that hard.
Except that it IS that hard as interdictor bubbles can only cover one vector. All anyone has to do to get around them is warp to a planet and come to the gate from that direction. With instas from everywhere, this will be insanely easy.
camp the exit side of the gate ****face.
This is laughable. People show up in random locations on the exit side of a gate. I was 48km away from the last bubble I saw when I jumped into system.
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GenePool Chlorinator
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Posted - 2006.11.05 02:57:00 -
[342]
Originally by: Pattern Clarc Edited by: Pattern Clarc on 05/11/2006 02:48:58 Edited by: Pattern Clarc on 05/11/2006 02:47:52 Is it just me, or am I the only person here who knows how to use dictor spheres properly...
with a 40km warp scrambling range, when placed in the center of a gate, it'll catch 99% of all incoming traffic... add a few sniper batleships and you have risk free gate camping, this does not change with warp to 0km
Really, it's lo sec and empire wars, which suffer, but to be perfectly honest, low sec pirary is done in the belts... Currently anyone with a clue uses instas to travel between low sec now anyway and if there stupid enough to autopilot it.... guess what, no chnage, you'll be able to snipe these idoits in kali just as you do now.
So please stop the *****ing because this is an awesome change.
(waits for CCP to allow warp to ship at SS without scan probes change...)
So only the 1337 0.0 pirates should be allowed to camp at gates? What a joke...
Perhaps I just haven't yet encountered a well laid 0.0 interdictor bubble, but what you've described doesn't match reality based on what I've seen from the target's perspective. And since I can't fly dictors myself yet, I can't test it.
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Pattern Clarc
The Priory
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Posted - 2006.11.05 02:57:00 -
[343]
Originally by: GenePool Chlorinator
Originally by: Pattern Clarc
Originally by: GenePool Chlorinator
Originally by: Hinkledolph I don't see what the big deal, if you want to pirate move out to 0.0 and use a **** interdictor.
Not that hard.
Except that it IS that hard as interdictor bubbles can only cover one vector. All anyone has to do to get around them is warp to a planet and come to the gate from that direction. With instas from everywhere, this will be insanely easy.
camp the exit side of the gate ****face.
This is laughable. People show up in random locations on the exit side of a gate. I was 48km away from the last bubble I saw when I jumped into system.
Your never suppost to be more than 20km from the center of the gate. the bubble was most likely missplaced or put inline to catch warp ins to the gate like mobile disruptor bubbles. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
GenePool Chlorinator
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Posted - 2006.11.05 03:00:00 -
[344]
Originally by: Pattern Clarc
Your never suppost to be more than 20km from the center of the gate. the bubble was most likely missplaced or put inline to catch warp ins to the gate like mobile disruptor bubbles.
Even if this were true.. and it very well may have been. Warp bubbles are now worthless... and they still only impact 0.0 which is a VERY small percentage of Eve pilots.
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Verone
Veto.
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Posted - 2006.11.05 03:08:00 -
[345]
I've been thinking about this for a while before replying... and I think it's a good thing.
It's still very easy to catch people in 0.0 with bubbles and interdictor spheres, no significant change there as most people use instas out there anyway.
In lowsec, with the nerf to sniping, stabs and the changes to ship hp, it's going to draw "pirates" away from sitting on a gate all day ganking rookies and into the belts with the rest of the real pirates, where they actually have some risk, and have to... shock horror... PvP.
The only problem I can see is with wars in empire, where dictor spheres and bubbles can't be used.
Then again, it's simply a matter of catching people when they uncloak to warp, rather than as they drop out of warp on a gate.
As usual, whining will happen, however the community will adapt once the mechanics are in place.
WWW.VETO-CORP.COM
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Pattern Clarc
The Priory
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Posted - 2006.11.05 03:10:00 -
[346]
Originally by: GenePool Chlorinator
So only the 1337 0.0 pirates should be allowed to camp at gates? What a joke...
Yes, they're generally called alliances.
Originally by: GenePool Chlorinator Perhaps I just haven't yet encountered a well laid 0.0 interdictor bubble,.
You probably haven't by the sounds of it.
Originally by: GenePool Chlorinator but what you've described doesn't match reality based on what I've seen from the target's perspective. And since I can't fly dictors myself yet, I can't test it.
I have, I can, I did, and it does.
Originally by: GenePool Chlorinator
Even if this were true.. and it very well may have been. Warp bubbles are now worthless... and they still only impact 0.0 which is a VERY small percentage of Eve pilots.
They have been worthless ever since interdictors came out tbh.
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.11.05 05:03:00 -
[347]
Originally by: GenePool Chlorinator
Even catching them at stations while undocking isn't really an options as they'll just redock unless it's one of the very small percentage of stations that you have to move to redock. --------- Having done both.. 0.0 is RIDICULOUSLY less hard than low sec as an outlaw. Low sec as an outlaw, everyone else gets to dictate when the battle begins. This means they dictate starting range, whether or not you are webbed and scrammed before they attack etc. You can't do those things in small ships because the guns will pop you. Don't preach to me about your 0.0 tactics like they make you 1337. There are many more tactical thngs to consider in low sec than 0.0. ------------- Warp bubbles etc are easy to avoid as it is, they'll become obsolete with the 'Warp to 0' from a random safe spot option. ----------------- The difference is what you know didn't stretch to include the fact that the other guy will adapt as well. Tell me again how you plan on catching the guy in a shuttle or frig who warps to 0 from a random safe spot well away from any other known possible vectors? Everyone else will adapt as well and this 'feature' will guarantee immunity for those in small ships. ------------------- Your warp bubbles are now obsolete and your 4 x sensor boosted scorp still can't catch a shuttle. Better start on that 'adapting' thing you invented.
Ok For starters Post with your main. We are all grown ups here stop the alt smack talk. If this is your main have some stones and click the "show corperation" button.
If you bothered to read my first post /w regards to this (which you obviously didn't) you would have noticed i said you have someone in a ceptor (or nano'phoon) bump the guy out of dock range then open up. If they redock. well.. they are the ones that need to leave, if they want to go some place... they only have one exit. Its a battle of who will get bored first and either log or move on.
To your point about people dictating the battle conditions to you. Congradulations you choose the pirate profession. There are Ups and downs to this. One is that your flashing red and anyone gets the right to swing first. Your the one playing this play style so its not anyone's fault but your own.
Also where in the above posts did i use the words "I R T3H BEST J00 R T3h SUX0RS" I said there are different tatics and stratagies that are used out in 0.0. Some more nasty toys that come into play. I never said i was the best PVP'er in eve or that i have 1337 pvp skills cause i'm not and i don't. But I clearly know more about some things than you, because as several posters by now have made paifuly clear, you don't even know how an interdictor bubble works....
Again also if you had bothered to read my earlier posts instead of grabbing the troll club you would have again noticed that i said "Some targets like small frigs, interceptors and shuttles" are **** near hard to catch. even with bubbles + carriers + whatever. Infact the only way so far i have found to grab em is to use a sensor boosted thrasher /w quake loaded and just annihilate em before they even can get into warp.
and that really doesn't work that well in low sec.
Lastly, What the hell is a freaking shuttle/tech I frig going to do to you in low sec bump you to death? ninja mine jaspet? They can only carry so much loot. If they are just using it to get to a mission, then they will at some point climb into their battleship and go run the mission. You follow, break out the scan probes and grab them in the mission.
Also i never said that 0.0 is low sec piracy was easy easy, or that 0.0 is balls out hard. I said that 0.0 wasn't a cake walk either when it was suggested it is, because unlike low sec, people out in 0.0 are there to actualy fight, not just to snipe haulers and run the second something that can actualy shoot back appears.
I'm simply posting a rebuttal to all the "low sec pirating is dead" comments in this thread
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.05 05:18:00 -
[348]
The issue is simple.
0km warp is to everything you can do. Planets, stations, gates ...........
History lesson. It use to be a 5km jump with a 10km warp and on the jump in point you ended up away from the next gate. Soo there was no more running back to jump back. You had to warp to something. I personally would love this back.
Please revert back to Genesis on gates CCP. Where you jump into a system at a random spot in a system and the next gate is warpable to.
This is the best solution in removing BM for g2g. combat then will be encouraged away from sentries and 0.4-0.0 will become hostile like it should.
Originally by: Tuxford .....stuff... Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later.
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Rak'Kabal Kain
Minmatar
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Posted - 2006.11.05 05:30:00 -
[349]
warp to 0 changes the game for the better
low sec Gate camping BS pilots will have a hard time tryin to get kills and maybe just maybe learn how to pirate 4 real and work the belts :SHOCK:
not many will run WCS in kali, and you only need a inty with a sensor booster and 1 * 20km scram to stop ppl VC |
Matrix Aran
Legio Immortalis
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Posted - 2006.11.05 05:47:00 -
[350]
My name is Matrix Aran, and I endorse warp to 0.
Honestly if you are a pirate, and you don't already know how to deal with people with instas, you need to go buy the bigest faction/officer clue you can find. Enough said. ----
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GenePool Chlorinator
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Posted - 2006.11.05 07:43:00 -
[351]
Originally by: Max Grief
Ok For starters Post with your main. We are all grown ups here stop the alt smack talk. If this is your main have some stones and click the "show corperation" button.
This is my main, and if you care what corporation I am in, there is a function in game that will allow you to look it up.
Originally by: Max Grief
If you bothered to read my first post /w regards to this (which you obviously didn't) you would have noticed i said you have someone in a ceptor (or nano'phoon) bump the guy out of dock range then open up. If they redock. well.. they are the ones that need to leave, if they want to go some place... they only have one exit. Its a battle of who will get bored first and either log or move on.
Bumping to get someone out of dock/jump range is ridiculously ineffective. Unless they are afk or TOTAL noobs this is a totally useless tactic.
Originally by: Max Grief
To your point about people dictating the battle conditions to you. Congradulations you choose the pirate profession. There are Ups and downs to this. One is that your flashing red and anyone gets the right to swing first. Your the one playing this play style so its not anyone's fault but your own.
I'm happy where I'm at and with the conditions I have to deal with. I'm also not trying to convince people that 0.0 is harder than being outlaw in low sec. At least it seems as if you have learned the error of your original position based on the above post.
Originally by: Max Grief
Also where in the above posts did i use the words "I R T3H BEST J00 R T3h SUX0RS" I said there are different tatics and stratagies that are used out in 0.0. Some more nasty toys that come into play. I never said i was the best PVP'er in eve or that i have 1337 pvp skills cause i'm not and i don't. But I clearly know more about some things than you, because as several posters by now have made paifuly clear, you don't even know how an interdictor bubble works....
... Or fails to work. I've successfully passed through many many failed attempts to snare me with an interdictor bubble. As I said to the guy about the bubbles, maybe they have all just been poorly employed. 0.0 is MUCH easier than outlaw in low sec.
Originally by: Max Grief
"Some targets like small frigs, interceptors and shuttles" are **** near hard to catch. even with bubbles + carriers + whatever. Infact the only way so far i have found to grab em is to use a sensor boosted thrasher /w quake loaded and just annihilate em before they even can get into warp.
and that really doesn't work that well in low sec.
Lastly, What the hell is a freaking shuttle/tech I frig going to do to you in low sec bump you to death? ninja mine jaspet? They can only carry so much loot. If they are just using it to get to a mission, then they will at some point climb into their battleship and go run the mission. You follow, break out the scan probes and grab them in the mission.
The point is that no one should be that invulnerable. A shuttle is supposed to be a convenience, not invulnerability. 9000 isk an zero skills for invulnerability is unlike anything else in Eve. You haven't bothered to counter my original suggestion.
Enforce game mechanics. Eliminate Bookmarks within 115km of objects you can work to. DOn't allow the workarounds.
Originally by: Max Grief
Also i never said that 0.0 is low sec piracy was easy easy, or that 0.0 is balls out hard. I said that 0.0 wasn't a cake walk either when it was suggested it is, because unlike low sec, people out in 0.0 are there to actualy fight, not just to snipe haulers and run the second something that can actualy shoot back appears.
I live in 0.0 now. The environment isn't that different. Quit generalizing. I spent the majority of my time belt hunting. I only turned to gate camping because of a disgusting lack of targets.
Most of us low sec pirates don't fit your stereotypes.
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GenePool Chlorinator
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Posted - 2006.11.05 08:02:00 -
[352]
Originally by: Matrix Aran My name is Matrix Aran, and I endorse warp to 0.
Honestly if you are a pirate, and you don't already know how to deal with people with instas, you need to go buy the bigest faction/officer clue you can find. Enough said.
The point is that instas were never supposed to be a part of the game. And instas are nowhere NEAR as broken as 'Warp to 0'.
I spent the first 3.5 months of my Eve career hunting belts. I did so in 8+ different regions in Empire and the majority of the time maintained a near 0 sec status to prevent scaring of the locals.
In that time, I found far less than 20 miners in low sec belts. Ratters were a bit more common, but less than 50 seems about right. This is with way too much time on my hands and playing 8+ hours a day.
I'm a new pilot and only just recently learned how to fly a BS. Until that time, I did my camping in a T1 cruiser.. in low sec. (There is a thread about it in the Crime and Punishment forum if you care to read about my tactics and fittings to make this possible).
Eventually, I graduated from that and tried fitting BS's, but they just ended up annoying me because the lock times were so slow. This will only be exacerbated when it's impossible to catch anything at all on the near side of a gate and you'll have to hope to get lucky and snag things before they warp on the far side.
Everyone has made it sound like low sec gate camps are near impossible to break and are something to be afraid of. This just plain isn't true. They are easy to break in all but the slowest of ships. From here on out, all BPOs etc will be moved in shuttles and will never ever get lost.
I'm not a Dev, but something tells me that isn't what they originally intended for the game. Almost everything in Eve carries some risk. And to allow the newest character with no skill points to move some of the most valuable items in the game with zero risk doesn't sound like the Eve I know. Granted.. I'm just a noob.
I'm not whining, and most of the other pirates aren't either. We'll adapt one way or another. This change would greatly benefit my hauler/manufacturing character. However, I also think it would unbalance things towards him and his profession as well.
Even those that agree with the change seem to acknowledge that it will kill low sec piracy. There are a ton of 'U NUB.. OMFG GET A DICTOR.. GO TO 0.0.. BUBBLEZ RULES' posts here from those that obviously have a certain disdain for pirates.
Newsflash for those posters.. low sec is supposed to be dangerous as well. Pirates perform that function. The NPC Rats certainly don't.
If less things get blown up, then ultimately the entire economy will shift as supply continues to increase and demand goes down.
This won't happen over night, but this change will most definitely decrease the number of things that go 'POP!'.
This change will also increase the capabilities of the isk printing machine that is the NPC trade goods market. It eliminates any comprimise between velocity and cargo hold in our ships. Any freighter pilot will be able to instawarp to every place they want to go. CCP might as well make freighters as fast as inty's, or remove their ability to move at all other than their warp drives, nothing else will ever get used.
As freighters can go everywhere buying and selling all trade goods instantly, more isk will flood the market. For those of you that haven't tried it, several billion isk a day gets printed this way.
Eventually this change WILL have a significant impact on inflation within Eve.
I still suggest we go back to the way the devs originally intended and eliminate instas altogether.
Based on the earlier dev blog on the subject, I gather that that is much harder to program, as it seemed to be their original intent.
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Jim McGregor
Caldari
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Posted - 2006.11.05 08:15:00 -
[353]
Im kind of getting tired of repeating this to people... instas are nothing new. This changes nothing. Everybody serious about Eve has instant bookmarks ffs. The only one you catch are newbies or people who cant be bothered to buy them. You get an entire region for like 30 mill or something. Its dirt cheap.
So please stop with the "freighter can now move at light speed" argument. You think the slowest ships in the game didnt have instas before? Of course they did. Or will get it.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.05 08:27:00 -
[354]
Originally by: Lazy Pirates.. blah blah whine whine..
Ya know that with the new hp boost most pirates will be able to move from the sniper spots to actually camping right on top of the gate and snagging almost any ship they care to pop? AFAIK sentrys are still going to do the same damage and with only 2 BS (1 tackler and 1 dps for those who are still confused about team camping ) you can camp the jump in side of a gate quite effectively.. Just ask the Egghelende campers.. They have been the terror of jump ins long before rmr and the new hp boost.. Sheese.. we need to truck in about 7 Itty 5's worth of cheese to go with all the moaning..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
GenePool Chlorinator
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Posted - 2006.11.05 08:29:00 -
[355]
Originally by: Jim McGregor
Im kind of getting tired of repeating this to people... instas are nothing new. This changes nothing. Everybody serious about Eve has instant bookmarks ffs. The only one you catch are newbies or people who cant be bothered to buy them. You get an entire region for like 30 mill or something. Its dirt cheap.
So please stop with the "freighter can now move at light speed" argument. You think the slowest ships in the game didnt have instas before? Of course they did. Or will get it.
I'm getting sorta tired of repeating this to people..
The point isn't whether or not they DID...
It's whether or not they SHOULD...
And in many cases they didn't.. I still see freighters slowboating to gates. In fact, a whole bevy of freighter pilots was recently complaining in local that CCP must place billboards where they do specifically to **** off freighter pilots.
As much as people complained about it, freighters are SUPPOSED to be slow.
I'm not sure why everyone thinks it's ok that a ship carrying 750,000 m3 moves through space just as fast as any other ship.
There is a 'velocity' attribute to ships for a reason beyond just the time they spend in belts or mission running.
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GenePool Chlorinator
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Posted - 2006.11.05 08:33:00 -
[356]
Originally by: Dred'Pirate Jesus
Originally by: Lazy Pirates.. blah blah whine whine..
Ya know that with the new hp boost most pirates will be able to move from the sniper spots to actually camping right on top of the gate and snagging almost any ship they care to pop? AFAIK sentrys are still going to do the same damage and with only 2 BS (1 tackler and 1 dps for those who are still confused about team camping ) you can camp the jump in side of a gate quite effectively.. Just ask the Egghelende campers.. They have been the terror of jump ins long before rmr and the new hp boost.. Sheese.. we need to truck in about 7 Itty 5's worth of cheese to go with all the moaning..
Most pirates already WERE at the close in gate camping spots.
And FYI.. the Egglehende campers (of which I was one until not that long ago {Hi Tiller!}) have already posted here with their suggestion to make what you have proposed workable. Those that have actually tried camping are already aware of the fact that what you've proposed really isn't workable.
If you remove the stacking on sensor boosters they'll actually be able to catch the smaller ships. That's the only way to prevent the invulnerability of the smaller ships if warp to zero goes in.
It still doesn't deal with the fact that the velocity attribute on haulers/freighters is now meaningless...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.05 08:37:00 -
[357]
Edited by: Dred''Pirate Jesus on 05/11/2006 08:49:10 Edited by: Dred''Pirate Jesus on 05/11/2006 08:41:47 Freighters are the easiest ships in eve to pop in low sec.. They warp to 0km and you miss them on the warp in.. But.. go make yourself some toast.. toss the gf in the sack a few times.. mow the lawn and maybe get a few levels of your favorite mindless shooter in.. take a nap.. and then jump to the other side and the freighter should still be there aligning for warp to the next gate/station.. YEAH THATS A HARD TARGET TO KILL!
edit.. WTF.. The Egg campers have had no problems snagging jump ins for like.. well.. FOREVER! WCS nerf improves that chance.. hp boost lets you stay on the gate for alot longer.. Warp to 0 is a non issue as you always appear at some random 15km point off the gate on the jump in..
Nubs..
re-edit.. Ok heres your solution to the 'problems' of BS and the sensor booster stacking penalty.. Fit a Maller with an uber tank and use all SB on it.. It will LOL at the sentry fire and warp disrupt ships left and right.. So there.. Go forth and gank me hearties..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
GenePool Chlorinator
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Posted - 2006.11.05 08:48:00 -
[358]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 05/11/2006 08:41:47 Freighters are the easiest ships in eve to pop in low sec.. They warp to 0km and you miss them on the warp in.. But.. go make yourself some toast.. toss the gf in the sack a few times.. mow the lawn and maybe get a few levels of your favorite mindless shooter in.. take a nap.. and then jump to the other side and the freighter should still be there aligning for warp to the next gate/station.. YEAH THATS A HARD TARGET TO KILL!
edit.. WTF.. The Egg campers have had no problems snagging jump ins for like.. well.. FOREVER! WCS nerf improves that chance.. hp boost lets you stay on the gate for alot longer.. Warp to 0 is a non issue as you always appear at some random 15km point off the gate on the jump in..
Nubs..
Someone didn't read very well.. My issues with freighters haad absolutely nothing to do with piracy.
And I agree.. anything cruiser or bigger can be caught in low sec after they jump.
Anything smaller than a cruiser gets away everytime.
Please don't refer to me as a nub when you've obviously not even taken the time to read the posts.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.05 08:52:00 -
[359]
Ok heres where I get confused I guess.. I have witnessed on numerous occations 2 Megas catching SHUTTLES FFS on the jump in at the Egg camp.. How is this not possible now?
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Jim McGregor
Caldari
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Posted - 2006.11.05 08:55:00 -
[360]
Originally by: GenePool Chlorinator
I'm getting sorta tired of repeating this to people..
The point isn't whether or not they DID...
It's whether or not they SHOULD...
And in many cases they didn't.. I still see freighters slowboating to gates. In fact, a whole bevy of freighter pilots was recently complaining in local that CCP must place billboards where they do specifically to **** off freighter pilots.
As much as people complained about it, freighters are SUPPOSED to be slow.
I'm not sure why everyone thinks it's ok that a ship carrying 750,000 m3 moves through space just as fast as any other ship.
There is a 'velocity' attribute to ships for a reason beyond just the time they spend in belts or mission running.
I understand what you are getting at, but you know, this is still a game. Games are supposed to be fun. Nobody, and I mean nobody, enjoys long travel times. Thats why people are spending loads of iskies on bookmarks to begin with. They dont WANT to spend hours travelling.
Sometimes realism have to take a backseat to fun, because people dont play Eve to simulate being a real space ship pilot.
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