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Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.04 13:49:00 -
[271]
Edited by: Sir Juri on 04/11/2006 13:50:31
Originally by: tiller
Originally by: Sir Juri Great change, it really is. Cant wait to see the effects on tranquility, hope with the other changes it will all balance out between carebears and pirates.
lol, how do you calculate balance between carebears and pirates. What are you talking about ?
Im talking about risk vs reward jada, jada, jada. With stab changes insta changes scanning changes with probes changes and other changes. If you look at this insta change warp to 0km it might seem unfair but in the larger scheeme it balances out itself, I hope that anyway. Well see when Kali comes wont we, then we can cry if im wrong.
Man I cant wait to never have to care about instas again, and all the problems with them.
edit; Besides almost everyone I encountered as a pirate had instas 90%of the time anyway, and about balance, well all cant be happy cause its subjective but that doesnt mean it cant be balanced.
**** need to make a new sig... |
Sadist
Rage and Terror Against ALL Authorities
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Posted - 2006.11.04 13:51:00 -
[272]
Originally by: Lojik I agree to them putting in warp to 0km in low sec and in High sec, but i still think that 0.0 gates should not be accessable with warp to 0km.
reason: if it was to go by the storyline, 0.0 is meant to be unkown space and therfore there shoud be no data on where the stargates EXACTLY are, but your onboard computer can predict 15km range.
Just my 2 cents
Lojik
If it's unknown space, then why the hell does it have gates at all? тттттттттттт
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.04 13:53:00 -
[273]
Originally by: Sadist
Originally by: Lojik I agree to them putting in warp to 0km in low sec and in High sec, but i still think that 0.0 gates should not be accessable with warp to 0km.
reason: if it was to go by the storyline, 0.0 is meant to be unkown space and therfore there shoud be no data on where the stargates EXACTLY are, but your onboard computer can predict 15km range.
Just my 2 cents
Lojik
If it's unknown space, then why the hell does it have gates at all?
hahahaha funny, wazup lojik? I dont agree cause in 0.0 you have interdictors, bubbles and one day alliance sentries and more fun stuff. So might asswell have warp to 0km there to.
**** need to make a new sig... |
Lo3d3R
Implant Liberation Front Pirate Coalition
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Posted - 2006.11.04 14:35:00 -
[274]
Originally by: Jim McGregor
Originally by: Major Stormer Oh yay. Only ever gatecamps ftw it seems then huh. Nevermind i liked pvp while it lasted.
Camp the OTHER side.
so instead of beeing able to chase someone you now can only surprise them by sitting on the other side of the gate.... 50% pvp gone then.
meh... ___________________
Eating Chopped Bear: |
Lo3d3R
Implant Liberation Front Pirate Coalition
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Posted - 2006.11.04 14:37:00 -
[275]
Edited by: Lo3d3R on 04/11/2006 14:43:47
I hope CCP will re-think these actions before listing to the regular forum spammers defending this matter...
no more chasing ???? WTF CCP
0.1 - 0.4 useless
if bubbles and interdictorsbubles would be allowed in 0.1 - 0.4 then i support this matter and pirates can adapt.
but still .... no more chasing no no no no... doesnt that ruin the game ? atleast make warp to 0km only for gates (if you are jumping from a gate to a gate only so not from belt to gate etc) and to gangmembers. ___________________
Eating Chopped Bear: |
Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.11.04 14:54:00 -
[276]
Its fun to se all gatecampers giving themselfs cooler names like "pirate" or "sniper", etc. All you gatecampers are, and ever will be = Loosers. Pathetic half-humans. Every **** real pirate in the game laughs at you, and the rest of us want to have you all removed from the game completely. Every thing that makes your life more miserable is good news to me. In any other game out there you would be called griefers and have your accounts deleted. CCP is having too much patience with you *******s.
FLY YOUR **** SHIPS! Instead of hugging gates you ******* dolts. Whats wrong with you ppl, you have no skills at all?
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.04 15:09:00 -
[277]
Edited by: tiller on 04/11/2006 15:12:26
Originally by: Securion Wolfheart Its fun to se all gatecampers giving themselfs cooler names like "pirate" or "sniper", etc. All you gatecampers are, and ever will be = Loosers. Pathetic half-humans. Every **** real pirate in the game laughs at you, and the rest of us want to have you all removed from the game completely. Every thing that makes your life more miserable is good news to me. In any other game out there you would be called griefers and have your accounts deleted. CCP is having too much patience with you *******s.
FLY YOUR **** SHIPS! Instead of hugging gates you ******* dolts. Whats wrong with you ppl, you have no skills at all?
Ehh ?
So then MR PVP, where do you fight that we don't. Hmhmhmhhm, gates, stations, belts... where else ?
Ahhh, you arrange to all meet up at a safe spot and fight ?, thought as much.
PVP in eve is too limited to remove a whole area, eve is already far to limited in this respect.
Click me for Pirate Coalition Website of Gankage |
Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.04 15:14:00 -
[278]
Originally by: Securion Wolfheart Its fun to se all gatecampers giving themselfs cooler names like "pirate" or "sniper", etc. All you gatecampers are, and ever will be = Loosers. Pathetic half-humans. Every **** real pirate in the game laughs at you, and the rest of us want to have you all removed from the game completely. Every thing that makes your life more miserable is good news to me. In any other game out there you would be called griefers and have your accounts deleted. CCP is having too much patience with you *******s.
FLY YOUR **** SHIPS! Instead of hugging gates you ******* dolts. Whats wrong with you ppl, you have no skills at all?
I hope they ban you! Try beeing a pirate for 1 month and I can bet you'll change your mind.
PS: this change is a good change cause -EVERYONE GOT INSTAS ANYWAY!
**** need to make a new sig... |
tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.04 15:17:00 -
[279]
Edited by: tiller on 04/11/2006 15:17:51
Originally by: Sir Juri
Originally by: Securion Wolfheart Its fun to se all gatecampers giving themselfs cooler names like "pirate" or "sniper", etc. All you gatecampers are, and ever will be = Loosers. Pathetic half-humans. Every **** real pirate in the game laughs at you, and the rest of us want to have you all removed from the game completely. Every thing that makes your life more miserable is good news to me. In any other game out there you would be called griefers and have your accounts deleted. CCP is having too much patience with you *******s.
FLY YOUR **** SHIPS! Instead of hugging gates you ******* dolts. Whats wrong with you ppl, you have no skills at all?
I hope they ban you! Try beeing a pirate for 1 month and I can bet you'll change your mind.
PS: this change is a good change cause -EVERYONE GOT INSTAS ANYWAY!
I'd guess atm 90% of low sec traffic does not use instas. I know this to be true as I spend half my waking hours on low sec gates.
ps: all hail the new caldari BS, king sniper with nothing to snipe lol
Click me for Pirate Coalition Website of Gankage |
Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.04 15:23:00 -
[280]
Edited by: Sir Juri on 04/11/2006 15:24:50
Originally by: tiller Edited by: tiller on 04/11/2006 15:17:51
Originally by: Sir Juri
Originally by: Securion Wolfheart Its fun to se all gatecampers giving themselfs cooler names like "pirate" or "sniper", etc. All you gatecampers are, and ever will be = Loosers. Pathetic half-humans. Every **** real pirate in the game laughs at you, and the rest of us want to have you all removed from the game completely. Every thing that makes your life more miserable is good news to me. In any other game out there you would be called griefers and have your accounts deleted. CCP is having too much patience with you *******s.
FLY YOUR **** SHIPS! Instead of hugging gates you ******* dolts. Whats wrong with you ppl, you have no skills at all?
I hope they ban you! Try beeing a pirate for 1 month and I can bet you'll change your mind.
PS: this change is a good change cause -EVERYONE GOT INSTAS ANYWAY!
I'd guess atm 90% of low sec traffic does not use instas. I know this to be true as I spend half my waking hours on low sec gates.
ps: all hail the new caldari BS, king sniper with nothing to snipe lol
I stopped dooing pirating a few months ago, before that I pirated all the time everywhere. And 90% of the time my targets had instas and only kills I got was either noobs or other pirates, except a few random kills. If I be a pirate now only change I notice would be less lag in EVE with this fix.
With all changes coming I have a feeling it will be better then now, before they remove instas.
**** need to make a new sig... |
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.04 15:29:00 -
[281]
Well as lo3d3r said, a large percentage of eves very limited PVP 'arenas' is being removed. Where are all the guys who used to argue eve is a PVP game ?, it seems most people in this thread are just pure traders who dont want to fight.
Who will buy your ships and trade goods if no-one loses anything ?
I'm not gonna post any more...
to sum it up......
WTB hug module II to enhance my flower launchers.
Click me for Pirate Coalition Website of Gankage |
GenePool Chlorinator
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Posted - 2006.11.04 15:36:00 -
[282]
The interesting thing to me is that the Devs appear to be at least considering legitimizing a work around for their originally intended game mechanics that was never meant to exist.
Instas were never intended to be a part of the game. Warp to 15km is easily explainable from a technological perspective due to interference in the warp tunnel from static objects (although I still freak out when I warp through a planet).
As a fairly new player, I was amazed that the game even allowed me to place bookmarks in such a way that it allowed me to warp right on top of static objects.
The end result of this is that people have gotten used to something that was never intended to be a part of the game at all. There is a DEVBLOG from May 2005 that supports this. Now people have taken it for granted to the point that they expect to have something which the DEVs (according to the blog) originally viewed as something very near to an exploit.
Oveur wasn't wrong in his blog. This will only enhance the near invulnerability that players with instas currently enjoy. I've got both a hauler/trader/manufacturer character and a heavily PvP oriented pirate, so I'm faily unbiased in how I look at these changes.
Before I make my suggestion, let me just say that either way, I'll adapt. This is in no way a whine.
My hauler/trader will be glad for the ease with which he can now go anywhere he pleases, but a bit sad that all the honest to goodness fun I've had building relationships with my 0.0 customers in order to ensure my safety in exchange for providing them fairly priced goods will fall by the way side. My need to ask the local Alliances if it's safe to pass will greatly diminish. On the plus side, I can stop giving the discounts I was giving them to ensure my safety while travelling through their space. All in all, my trader's life will have gotten a lot easier, but the game will have also lost a lot of depth and cooperative play.
My pirate's life just got much more difficult. Other than using smart bombs (which are now much less effective due to the HP boost) there will be almost no way to kill players on the approach to the gate. Warp to 0 will allow people to warp to the nearest planet and warp to the gate from that planet. Being off vector will keep even warp bubbles from being effective.
As much as someone says that they've seen a BS snag a shuttle before it warped, I have serious doubts about that. I've put 3 x Sensor Boosters on a Rupture and failed to tackle shuttles. My Signature Analysis skill is only at 4, but I don't know how much the extra 5% will truly help. (Disclaimer: I'm playing from Iraq currently so network latency may have contributed to my issues).
And belts? No one goes to belts because they are dangerous. Most non-pirates in low sec are there to save travel time through less jumps.
So.. if you've read this far.. what's my suggestion?
Make the game work as it was originally intended and eliminate all bookmarks within 115km of an object that you can already warp to. This will eliminate instas and still allow snipe/spy points outside of that 115km radius.
Having played alongside snipers (I don't have the skills to try it myself yet) I know just how easily killable (with a little cooperative play) they are. The warp stab nerf will only increase that vulnerability.
Forcing the game mechanics to be what they were intended to be will force people to work together to accomplish what their desires.
To the DEVs.. you had the right idea with your original mechanics. Force people to play within that system and people will be forced to work together to travel safely.
This suggestion will accomplish the same purpose of getting rid of all the G2G instas as well.. so we'll see the same server benefits.
Instas are a convenience that was never meant to exist. Let's enforce that and find other ways to deal with the dangers of travel in Eve.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.11.04 15:53:00 -
[283]
only phony pirates get hurt by this, the real ones who hunt their prey gain from Kali. the nerf to WCS means less ships stabbed into next week which means prey is easier to lock down and less chasing and gate camping is needed.
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Daelin Blackleaf
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Posted - 2006.11.04 16:04:00 -
[284]
I'd like to congratulate CCP for finally taking their nuts in hand and doing something about this.
Warp to 0 seems reasonable to me, not ideal but reasonable. Frankly I can't see why the pirates whine so. The majority of players have instas for all routes and areas outside of empire they travel (many will never go anywhere unless they have instas) which is effectively warp to 0 but killing the servers.
The only people who currently travel without instas are newbies, full-time PvPers, and those who cant get them, can't be bothered, or disagree with them on an ethical basis.
Don't panic, you'll still be able to gank newbs and haulers the same way you get the rest of us at the moment... by using (a small degree of) skill and thought.
I for one welcome the lessening of lag and what can only be discribed as a travel "grind".
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GenePool Chlorinator
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Posted - 2006.11.04 16:04:00 -
[285]
Edited by: GenePool Chlorinator on 04/11/2006 16:04:37
Originally by: Viktor Fyretracker only phony pirates get hurt by this, the real ones who hunt their prey gain from Kali. the nerf to WCS means less ships stabbed into next week which means prey is easier to lock down and less chasing and gate camping is needed.
Spoken like someone who hasn't pirated in low sec recently. What prey is it that you are referring to?
There is next to no reason for anyone to mine in low sec. I've pirated in 8 different Empire regions in the few months I've played and seen less low sec miners in belts than I can count on my fingers and toes. Most of that time was spent warping from system to system scanning belts looking for targets.
There are a few more ratters, but even then, I was lucky if I looked for 2-3 hours a night and found more than 2-3 targets.
The belts are not currently populated. The fact that people can get into and out of low sec systems is not likely to change the fact that the belts aren't populated.
As I said before, the main reason people go to low sec now is to take advantage of the fact that there are many routes that take less jumps to get from A to B if low sec is utilized.
The other primary reason people go to low sec is to take advantage of NPC trade good deals that are easier to find in low sec because of the increased risk and therefore lower volume. There are also some player made items that can be traded/hauled profitably in low sec.
The final reason some low sec systems are populated is because of the presence of good agents. Given that missions are spawned in safe space, the warp to zero option also makes the mission runners lives significantly easier.
For all of the people who use low sec for the reasons above, warp to zero represents a significant bonus to their play style.
It legitimizes a work around that never should have existed and means that the risk/reward for them is now greatly imbalanced as opposed to the player pirates who provide a significant portion of the risk in that equation.
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GenePool Chlorinator
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Posted - 2006.11.04 16:14:00 -
[286]
Originally by: Daelin Blackleaf
I for one welcome the lessening of lag and what can only be discribed as a travel "grind".
Space is big mmmkay. The idea that it takes a little while to travel is not a bad thing.
What happens if travel takes longer?
1. People get to know those that live and operate in what will become a smaller radius of systems for the average player who doesn't want to travel long distances.
2. Hauling trade goods actually takes work instead of instantly jumping several systems to drop things off.
3. The fact that freighters and industrials are slower than other ships actually means something instead of instas making their velocity meaningless.
4. A single freighter pilot with instas will no longer be able to hoard several trade routes which will spread the wealth.
5. People will be more encouraged to use scouts because they know they're going to have to approach the gate ahead at their normal velocity.
People have gotten used to the fact that instas make travel.. well.. instant. It shouldn't be that way.. and the fact that it is unbalances quite a few things about the game.
Current tactics have adapted to fit mechanics that were never intended.
This maintaining the status quo is not 'CCP finally taking their nuts in hand'.
This is copping out and giving in to the game breaking work arounds that currently exist.
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Wun HungLo
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Posted - 2006.11.04 16:32:00 -
[287]
I am not sure if this has been suggested before, but how about we keep the BM system but with the following changes:
1. Add "Warp to 0" option for High Sec systems. Let us all assume pod pilots have excellent charts for Empire gates. All BMs for Empire except for safe-spots and tactical BMs could be eliminated to the great joy of players and servers alike.
2. Keep "Warp to 15" for low sec and 0.0 as is. This allows low sec and 0.0 to retain a little of the risk factor.
3. Add "Warp to 0" for gang warps and gang members. it could be a short-term fix acceptable to nearly everyone.
I hope these changes could be implented with little trouble and would greatly ease lag associated with BMs and free up a lot of server space. It would also allow CCP to come up with a long term fix.
Just a suggestion.
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Apolluon
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Posted - 2006.11.04 16:47:00 -
[288]
I don't really see the point of all the negative views on this.
Seriously, I'm by no means a PvPer, and every time I've gotten taken down with one exception (when I tried to get a retreiver on an alt with no BM's out of 8MG. /wave Euphoria Unleashed)...
Gate kills for me have always happened on the jump-in side.
All warping to 15 ever really did was:
A. Allow you to kill afk folks on autopilot. You still can, on the outgoing gate! B. Allow kills on players who haven't made enough cash for a complete g2g insta set, or joined a corporation that let them copy theirs.
Basically, on a warp-to-15 setup, the only people you were able to kill in low sec, autopiloters aside, were the ones who weren't really worth killing anyway. Anyone who had something worth taking... Had the BM's to make you sit there and feel stupid for sitting ont he wrong side of the gate anyway.
Apolluon
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Grim Vandal
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Posted - 2006.11.04 17:02:00 -
[289]
I have been waiting 3 years for the instas removal and now this???
well my 55mill pure combat char will be deleted, no one can have my stuff it will be deleted as well.
bye ccp, I had a nice time but this is simply too much ...
Greetings Grim |
Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.04 17:10:00 -
[290]
Originally by: Grim Vandal I have been waiting 3 years for the instas removal and now this???
well my 55mill pure combat char will be deleted, no one can have my stuff it will be deleted as well.
bye ccp, I had a nice time but this is simply too much ...
sorry but I just dont believe you.
**** need to make a new sig... |
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Pham Sirge
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.11.04 17:32:00 -
[291]
Hi all,
I seriously dont understand the big deal to low sec and empire pirates.
They aint planning on nerfing newbie corps any time soon so just give up. Go wardec some 10 man corps and gank them at every chance. Just hit them on the outgoing rather than the incomming just like we do in 0.0.
If you truely want pvp, come out to 0.0 we all know empire is filled with anti pvp carebears and thats not likely to change. You might enjoy the two sided battles 0.0 has to offer and stay.
On another note I always enjoy 0.0 miner ganking, it will now be easier to get around with the new "warp to 0" option :).
, Pham Sirge
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Thranduil Saralonde
Amarr TYRANTS
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Posted - 2006.11.04 17:43:00 -
[292]
i welcome this change with open hands
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Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.11.04 17:50:00 -
[293]
Originally by: Jim McGregor
Originally by: Major Stormer Oh yay. Only ever gatecamps ftw it seems then huh. Nevermind i liked pvp while it lasted.
Camp the OTHER side.
Oh, thats right they can't, the other side is in HIGH sec and they are just camping the choke points.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Andrue
Amarr
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Posted - 2006.11.04 17:50:00 -
[294]
Originally by: Sir Juri
Originally by: Grim Vandal I have been waiting 3 years for the instas removal and now this???
well my 55mill pure combat char will be deleted, no one can have my stuff it will be deleted as well.
bye ccp, I had a nice time but this is simply too much ...
sorry but I just dont believe you.
Me neither. He's just having a whine, quite pathetic really. After 3 years he's either thoroughly hooked to the game or was thinking of leaving anyway. I'm not far off that age so I know what I'm talking about.
@the lengthy poster earlier (the one writing from Iraq):You make some interesting points but like so many people you don't understand the people that play this game. You talk of forcing people to do stuff and that's where you're going wrong. This is a game. It's optional. People choose to pay to play and you cannot force them to do anything. They will do what they want and if the game makes it too hard they will quit. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
Oxypower
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Posted - 2006.11.04 18:04:00 -
[295]
Edited by: Oxypower on 04/11/2006 18:05:51 most of you are forgetting that the biggest loss of new players is the time that has to be put into traveling. i lost count of how many people i tried to get into the game only for them to quit a month later saying they spend 90% of the time going from place to place
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Crux Australis
Reikoku
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Posted - 2006.11.04 18:07:00 -
[296]
Only 3 words: about ******* time
I really hope that this change will make its way to TQ.
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GenePool Chlorinator
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Posted - 2006.11.04 18:25:00 -
[297]
Edited by: GenePool Chlorinator on 04/11/2006 18:29:53 Trust me.. I understand the people.. and I even understand what you haven't pointed out. It's more than a game.. it's a business. CCP will do what they feel will make them the most money in the long run.
Most of their serious player base is here for PvP of one form or another. That PvP takes many forms (market is often more vicious PvP than ship combat) but its competition either way.
The main draw for many of us into ship combat is the sense of real loss from dying and therefore the sense of real risk. Like Diablo 2 Hardcore, only the serious player is after that sort of thrill.
Eve is also unique in its complexity. That complexity is largely a result of the previous two and the fact that almost everything is player driven. But a lot of it is a result of the variety of possibly ship fittings and thus the many different ways to play 'Paper, Rock, Scissors' in space and see who comes out on top.
All of the above leads me to my final and most important draw. The player base itself. Eve holds onto to so many long term hardcore gamers specifically because of the unique challenges it presents. Eve demands a certain maturity from its players.
I have personally recommended Eve to several people and gotten them started playing the game for those reasons. THe people I have gotten to start playing this game are the dedicated gamers who have already started multiple accounts. They are hear because of the challenges, the risks, the patience, and the calculation required to succeed.
As I said before, I could go either way about this specific proposal, but I hate to see Eve 'dumbed down' for the sake of the few people who aren't patient enough to take the necessary time to travel. Those same people probably won't have the patience to wait around to train the necessary skills required to be successful either.
In the end, CCP will make the decision based on where they want to take the game. It's their game. They have that right. I'll adapt either way. The decision they make will have an impact (how large or small only time will tell) on the makeup of their player base. Certain players will get disgusted and leave, others will stay. That will be true regardless of which decision they make.
It's up to the Devs to determine which type of player they want to stay.. and which they want to leave. And in the end, that will probably largely be motivated by the profit margins. The decision will be made based on what they think will make them the most money.
And to the guy who suggested I don't understand the player base.. don't be an ass and suggest that you do and then follow it with a shortsighted opinion that only takes a certain type of player into account.
At least try and recognize the variety of reasons people find this game enjoyable.... not all of which are the same reasons you find it enjoyable. Some of us like it specifically because it's hard.
Either way, I'll adapt, and the new players coming in will wonder what all the fuss was about when people talk about the good (or bad depending on your perspective) old days when:
A) instas were possible
or
B) people actually had to warp to 15kms because warp to zero wasn't possible
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.11.04 18:30:00 -
[298]
Unfroutintly i have to say i agree with this move which proble means its a bad thing, as i have never agreed with any changes that have been made in the past.
The SUPER scepitcal side of me says this is ploy on ccp's part,
Phase one,
Look as if your giving in make warp to 0 an option.
Phase two,
Say its worked so well that they will be romving all bm's. After all you dont need them any more and the poor servers still have all that load every time we jump in.
Phase three,
Warp to 0 is killing eve it was huge mistake and now all your instas are gone where going back to warp at 15k.
Now dont get me wron ghtis wont ahppen over teh space of a week more like a year proble over 3 patches but eve is a longer term game and i am sure the evs think in the very long term when it comes to development.
Once all the instas are gone there wont be many with the hart to make them all again, if they can even be made, after all one you delted them all, you could put some code in makeing it imposable to make them.
Yours Mr Paro. ----------------------------------------------
Gone but not forgotten
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.11.04 18:36:00 -
[299]
Fact is, with that change I can jump into an agile ship and go from any station in low sec to any other station in low sec on the map, transport valuable stuff at zero risk and am unstoppable, even in war times.
Ok, the only risk could be a smartbomber in low sec. That's maybe something someone one should try. I mean someone must substain the danger of low sec travel. Hmm, tanking sentries with a smartbomb ship with remote support possible ? Hmm.
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RIddIC
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Posted - 2006.11.04 18:39:00 -
[300]
I agree with Tiller on this subject. www.evemafia.com
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