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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Phantom
C C P C C P Alliance
5646
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Posted - 2015.04.27 17:48:45 -
[1] - Quote
With the Mosaic update on April 28 we will see further improvements coming to the new star map: better performance, better scan probe handling, new filter grouping and more.
In fact, with all those improvements we are now comfortable to release the new star map out of its beta status to a be full new (detault) feature. However, if you want to continue using the old star map, you of course can do that by simply choosing the according setting in the ESC menu.
Read more about the new star map in CCP Rise' latest dev blog X Marks The Spot - The New Star Map Is Out Of Beta.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Chribba
Otherworld Enterprises Otherworld Empire
14291
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Posted - 2015.04.27 17:59:29 -
[2] - Quote
Neato! Nice work
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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1Robert McNamara1
The Graduates Get Off My Lawn
83
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Posted - 2015.04.27 18:08:29 -
[3] - Quote
Not sure where to put this feature request but it'll help with Sov 5.0
Whenever someone in fleet hits 'Enemy spotted' broadcast button have that broadcast show up on the map with the on-grid ship icons and a number of that icon present. It'd be excellent to see them separated by standings as well.
So when multiple segments of a fleet are in different areas the FCs can see where enemy fleets are. |
Aaril
WiNGSPAN Delivery Services
9
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Posted - 2015.04.27 18:35:55 -
[4] - Quote
Some things that should be clarified:
-When focused on a system, is the flat view still being shown when abstract layout is selected? It is not user friendly having to toggle on and off abstract layout when scanning a system.
-I am glad how data is presented in being changed at the star map level, but when focused on a system, the halos and glows should be hidden. Is this planned?
-Is the sun going to be brought back into the system view? |
Xerxes Fehrnah
Jack Daniel's Old No. 7
14
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Posted - 2015.04.27 18:57:42 -
[5] - Quote
The spectrum of colors used to differentiate systems from one another based on some of the statistics could be improved. When looking at pilots in systems, there are empty systems, systems with an off-white halo, and systems with a dark orange halo. Why not provide more differentiation in color. Otherwise, you get a lot of halos and Jita and Amarr alone standing out.
Regional color spectrum is equally difficult to differentiate. It is brown, white, orange. Not sure why someone thought Autumn colors were a good idea.
Security status coloring is appropriate. Danger increases as you move from cool blue through green to yellow and red.
All of the statistics results should be colored likewise. Regional differences should have more color variation and ensure that two neighboring regions do not have similar or identical coloring.
For probing, I never use the new map, because the results are difficult to see. Example from the old map:
* Probe a particular signature * Get two hits for it - both are red dots * Scan each one until you get a yellow or green point
The new map is almost unusable for scanning to me:
* Probe a particular signature * Get a hit (black spot that is hard to see) * Scan down on it - no result * No other dot to scan * Switch to old map * Clearly see two red dots * Scan as before and easily find the site
One last item. The new map never opens tot the system you are in. You have to click the target button to get it there. It is also inverted and shows the Northwest as the South. It needs to be turned so that Querious is in the South. I find myself turning the map every time I open it and clicking to get to the system I am in.
I do not see changes in your listed items that address any of this, so I will be sticking with the old map for now. It looks much better in some ways, so I look forward to more improvements to usability and eventually making the switch.
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jason hill
Caldari Provisions Caldari State
771
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Posted - 2015.04.27 18:58:39 -
[6] - Quote
in before chri...... awwwwww bollox he`s beaten me to it |
Daisuke Kansene
Federal Navy Academy Gallente Federation
1
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Posted - 2015.04.27 19:03:44 -
[7] - Quote
Its too clumsy and chaotic for probing:
- icons are too big (couldnt they scale bit more?) - icons are always above probe spheres (so its unclear if i have sig within them) - its unclear which icon is in front / background (maybe add some fading/transparency?) - icons differ onyl by symbols ( cant we add some colors?) - planed route blinking is really annoying when you probe - zooming could be faster + all things you mention in dev blog
* all critique based on current TQ build
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Altrue
Exploration Frontier inc Brave Collective
1712
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Posted - 2015.04.27 19:13:51 -
[8] - Quote
New map is getting better, but you're rushing things out by putting it as the default map.
Xerxes Fehrnah said most of it for the probing part.
Additionally : - Camera inertia is bad. Maybe its more pretty, I don't care, its not ergonomic. Last time I checked : Practical > Pretty - Not enough maximum zoom in solar system zoom-level - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping... - Odd choices for map filters : - Poor color choices of dark orange. - Poor color choices of light orange (light is better than dark, but too much light is bad when it superposes too much. Just like when there are too much bubbles) - Odd choices of aura over color, or color over aura. Sometimes you prefer to change the aura size but not the color, sometimes you prefer to change the color, with very little aura size. Why not both? - MOAR CONTRAST. For instance, Planets : A few months ago, Planet Filters displayed dark orange. Now they display light orange with little contrast. Post-Mosaic they will display very light orange, very bright! (WTB sunglasses) NONE of these choices are good, you managed hit all the extremes of bad contrast. You need to enlarge the range of available colors so that there are BOTH dark and light orange depending of the concentration of filtered planets in a system. And that applies for many filters other than planets. - Just to say it again: MOAR CONTRAST FOR FILTERS. Please GÖÑ
Thanks for reading, the new starmap is improving, don't get me wrong! I just don't see how it can be "default" right now.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
217
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Posted - 2015.04.27 19:47:17 -
[9] - Quote
Beta map is not ready to take over completely. It is not at feature parity, especially for combat probing or dscan.
I'm just going to link my concerns/feedback from the previous thread:
https://forums.eveonline.com/default.aspx?g=posts&m=5688145#post5688145
Quote:Absolutely Necessary:
- If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
- Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
- The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467
Needs Improvement:
- Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
- Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
Would Be Nice
- The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
- As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
45
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Posted - 2015.04.27 20:06:16 -
[10] - Quote
Please review the entire beta thread, there has been ALOT of useful feedback there. As of right now it feels like alot is missing and certain parts of the population are going to revert to the old map for as long as possible until the feature set is 1 to 1 with the current map.
If you're committing to releasing this before the features are on parity with the old map atleast consider putting some of the key points addressed in the beta thread and this thread as soon as possible so we get a better experience and as much functionality as possible otherwise you are probably going to get a lot of folks going back to the old map and never touching the new map, thus missing out on potential feedback.
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Zappity
Stay Frosty. A Band Apart.
2007
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Posted - 2015.04.27 20:26:33 -
[11] - Quote
When you review the stats and observe that only 5% of people switch back to the old map please consider what percentage of players probe regularly. Comments reserved until tomorrow because the old version problems have been explained ad nauseum in the beta thread and I'm not yet clear on what has been addressed in terms of functionality.
Btw, did the inertia get removed?
Zappity's Adventures for a taste of lowsec.
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.27 20:42:52 -
[12] - Quote
So when i hit F10 what will i see? What about system map button on scanner window? Will we have "old map feature" in menu?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
46
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Posted - 2015.04.27 20:54:12 -
[13] - Quote
Jeremiah Saken wrote:So when i hit F10 what will i see? What about system map button on scanner window? Will we have "old map feature" in menu?
Defaulting to new map for now, however in the blog: "we will be leaving the check box in the escape menu (Try the New Map check box) which will allow you to switch back to the old map"
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Ydnari
Estrale Frontiers Project Wildfire
401
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Posted - 2015.04.27 20:58:51 -
[14] - Quote
Does it show the map the right way around yet, or is Outer Ring still east according to it?
my teapot is ready
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.27 21:18:54 -
[15] - Quote
Dominous Nolen wrote:Defaulting to new map for now, however in the blog: "we will be leaving the check box in the escape menu (Try the New Map check box) which will allow you to switch back to the old map" Still, what will i see when i hit system map button on scanner tab?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Fishton Muldoon
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.04.27 22:17:58 -
[16] - Quote
Ransu Asanari wrote:Beta map is not ready to take over completely. It is not at feature parity, especially for combat probing or dscan. I'm just going to link my concerns/feedback from the previous thread: https://forums.eveonline.com/default.aspx?g=posts&m=5688145#post5688145 Quote:Absolutely Necessary:
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
This.
Also, the colour change to blue to indicate that a face has been highlighted, is far less than the old map and I am unsure what I am grabbing. Just ask the wife. |
CameronCZ
Id Est The Volition Cult
8
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Posted - 2015.04.28 01:13:41 -
[17] - Quote
Well for myself i can say, please dont take old map from us. I mean, new map looks really nice, but using it its real pain. Did you even tried to scan on it? We need to scan fast, not "admiring" how does map looks like.
Dont fix whats not broken, so yeah, you can add new map but please, do not remove old one.
Cameron, ID EST |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
46
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Posted - 2015.04.28 01:28:26 -
[18] - Quote
Jeremiah Saken wrote:Dominous Nolen wrote:Defaulting to new map for now, however in the blog: "we will be leaving the check box in the escape menu (Try the New Map check box) which will allow you to switch back to the old map" Still, what will i see when i hit system map button on scanner tab?
Something like this. Bare in mind this is from TQ. I haven't logged into SiSi today but from the previous thread feedback it will probably look something like this with a few features added.
TQ System View
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Natya Mebelle
Center for Advanced Studies Gallente Federation
16
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Posted - 2015.04.28 01:51:14 -
[19] - Quote
So I already gave my super extensive feedback based on Sisi experience elsewhere *mysterious finger wave* but to re-iterate some things, here are some of my biggest pointers. I give you that, you have improved by a lot since you first brought the map, but there are still a good number of things that will be in the way to finally transition for good:
#) The background image makes it hard to distinguish stars the further you are zoomed out and the map. It would be better if the background fades to black the further you zoom out. It makes more sense to have more stars around you if you are "inside" a solar system. #) The new map feels very unresponsive and sluggish with all those fancy soft-animation effects and transitions, especially since left click rotate and right click drag have varying speeds. #) Performance is a lot worse than the old map and filter colours and sizes are often hardly useful because they obstruct too much. #) In system map, celestials are too dominant and make it harder for the probe box to be dragged around and the slow response time of the new map makes dragging the box around and adjusting things slower. #) "Colour by" filters are huge nuisances when you are in system map, depending on the size of the filter gradient and colour in that system. #) You still need to streamline a couple of things to make the "System map" apparent as such. I suggest you remove the colour overlay once you are zoomed closed enough to be in "system map" and outsource the information to the top, where the name of the current filter is. The sun is not a warpable object in system map but it was in the old map.
You definitely need a couple of more options. A "labels" category in order to toggle the display and other variables for labels would be good, because they still get in the way. And I know you are treasuring your precious "recent" category, but it is a pain in the bum to use. Because the moment you start filter by OTHER things that you normally don't filter, all that "recent" stuff is being pushed away. You would be better off in making a customizable "favourites" section. |
Primary This Rifter
4S Corporation Goonswarm Federation
803
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Posted - 2015.04.28 03:36:52 -
[20] - Quote
The coloring has been my biggest issue with the map since day 1. There isn't enough contrast to convey meaningful information the way there is with the old map. |
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Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
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Posted - 2015.04.28 04:35:34 -
[21] - Quote
Primary This Rifter wrote:The coloring has been my biggest issue with the map since day 1. There isn't enough contrast to convey meaningful information the way there is with the old map.
+1 i curious how the map will look after update. legibility was my biggest issue with the new map |
Duckius
9
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Posted - 2015.04.28 04:46:07 -
[22] - Quote
The cyno statistic looks horrible. The idea is good, but the bubbles are too big and it looks insanely cluttered with all of Provi's generators. (and gens in general) |
Xerxes Fehrnah
Jack Daniel's Old No. 7
18
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Posted - 2015.04.28 06:04:07 -
[23] - Quote
I agree with the people adding that the map inertia is annoying. I also agree that the icons of the scannable sites also lack depth and seem to sit in front of the scan bubbles, making the illusion of 3D perception and ability to target them properly not work so well. I also like the idea of changing the pointer.
Have you considered that the probe window and the map are the same thing and do not need to share the screen as separate objects? Perhaps the probe window itself should expand to become the map, and then the probe readout should spread out to labels on the items in a system instead of being a bound object like a spreadsheet with progress bars. After all, the probe window is a spreadsheet of long range sensor readouts when coupled with the overview.
Somehow the map needs to take this into account.
Or perhaps the "map" should not be something separate at all, but rather just a really zoomed out view from your ship. Instead of opening a separate window, why not just go to system view and zoom away from the ship to increasing scan breadth. Bump it out to the current grid, the current celestial, the current system, the current constellation, the current region, and then the galaxy in ever increasing zooms without opening a window that opens and closes?
This really does not feel baked in yet. |
l0rd carlos
TURN DOWN. The Camel Empire
1199
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Posted - 2015.04.28 07:01:22 -
[24] - Quote
Ranges in AU when enabling the tactical overview is important!
In the old map, when you enabled the tactical overview, you got it also in the map. It _is important_ when probing an enemy ship and you want to use a minimal amount of cycles because you don't want the enemy to see your probes. You check d-scan how far he is away, and than look on the old map where 7,74 AU might be. Now you have it guess.
This will have a positive effect on offgrid booster, because it will be harder to scan them down with a minimal amount of probe cycles!
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Casey Ambraelle
EVE University Ivy League
10
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Posted - 2015.04.28 07:11:30 -
[25] - Quote
As others have said I don't see how the new map is ready to be the default map yet there's just so much stuff that hasn't even been acknowledged is an issue yet much less fixed.
Case in point circle pointer Can't believe this hasn't been mentioned much less corrected yet. Another is the solar system view doesn't zoom in nearly far enough. In the current map you can zoom into a planet far enough to see the orbits of the moons and where they are in relation to each other, not in the new map.
Your making progress but its not ready for prime time, until the functionality is 100% there don't make the switch. |
Imiarr Timshae
Funny Men In Funny Hats
282
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Posted - 2015.04.28 09:30:11 -
[26] - Quote
Why is it so much slower than the old one?
One of my test rigs runs eve pretty smoothly at low settings, but the new starmap bricks the thing every time. Scanning with it is a nightmare.
Personal Standings Services - Free 3rd Party & Collateral Holding Service - 7+ Day Old Corps for Highsec POS Sales
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X4me1eoH
AirGuard LowSechnaya Sholupen
176
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Posted - 2015.04.28 09:48:42 -
[27] - Quote
I put a filter to show how many people are in the system or in the dock. And visually impossible to immediately determine one person there or 10. The circles are practically identical. But in the old map can be seen immediately. Make a visual difference in circles, between the actual quantity and visual display in the map. |
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CCP Turtlepower
C C P C C P Alliance
229
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Posted - 2015.04.28 10:03:17 -
[28] - Quote
Hello everyone, I would like to clarify a few things.
- While we do not consider the new map to be in beta after today's release, it is still very much a work in progress. The old map will not be removed until we are absolutely sure it has been made obsolete by the new one. Today's change in this regard is only to enable it for everyone by default. The old map is still opened if you press F10 or click the old map neocom icon (which is now in the menu rather than on the bar by default). Ctrl+F10 still opens the new map.
- Unless you disable the new map in the ESC menu, clicking 'Show in map' buttons in various windows and the 'Map' button in the probe scanning window will now open the new map rather than the old.
- The map will now properly remember its position and angle after every use. This will hopefully stop people being annoyed at the map not being turned the right way.
- Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Same with D-scan and tactical overlay. Performance issues on lower end machines will also be addressed soon.
Aaril wrote:Some things that should be clarified: -When focused on a system, is the flat view still being shown when abstract layout is selected? It is not user friendly having to toggle on and off abstract layout when scanning a system. -I am glad how data is presented in being changed at the star map level, but when focused on a system, the halos and glows should be hidden. Is this planned? A focused system in k-space should look identical to a focused wh system (very clean, no glows, no GIANT HALO). -Is the star going to be brought back into the system view? Fixed, soon, soon.
Xerxes Fehrnah wrote: For probing, I never use the new map, because the results are difficult to see. The new map never opens tot the system you are in. You have to click the target button to get it there. It is also inverted and shows the Northwest as the South.
These issues should be (mostly) fixed today. Please try probing after today's downtime. The map will now remember where you are, and at what angle it should be.
Altrue wrote: - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping...
Labels can be toggled on and off at the top of the map. |
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.28 10:18:41 -
[29] - Quote
CCP Turtlepower wrote:- Unless you disable the new map in the ESC menu, clicking 'Show in map' buttons in various windows and the 'Map' button in the probe scanning window will now open the new map rather than the old. I flew with new map open all the time, in right down corner of the screen. What happen when i hit map button in probe scanning window? Map will show system i'm in by default, and when i close it will it reduce to former size at right down corner or do i have to do it manually?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.04.28 10:28:46 -
[30] - Quote
CCP Turtlepower wrote: - While we do not consider the new map to be in beta after today's release, it is still very much a w
You mean like you said when you first introduced the absolutely borked new version of the inventory that is still lacking functionality that the old inventory system had...(remembering it was even open for one)...yet we were told "we don't believe you" and "our (CCP) opinion on how to use the inventory system is the only one that matters." numberous times, and yet the bloody thing is still lacking some of the basic functions of its predecessor. (inventory) Go back through the feedback thread for that (it may be old, because ppl stopped caring to give feedback because it was simply being ignored) and look at the basic issues that ppl were listing in throngs...that still exist.
-back OT-
Does it strike you as odd that most of the reaction to this nearly forcing the new map on your customers has been "oh noes, that new map is terrible"....first thing i'm doing is clicking that check-box to disable it...like alot of your new 'shiney' features. (window blur, drunk-cam, ect..)
Its when you (CCP) say things like this, then we as players remember very clear examples of that simply not being the case, makes it hard to believe you. |
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