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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
oneFISHtooFISH
The Smokehouse
0
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Posted - 2015.04.29 13:04:25 -
[91] - Quote
This new map isnot working for me when scanning. I find when i double click my probes to centre camera it zooms all the way out before coming back in but not to the opint it was zoomed in to before. this is very annoying.
Altogether performance is not good for me, the zoom function when i scroll with mouse is not smooth at all I have to anticipate when the zoom will stop and scroll backward to negate it from continue scrolling.
Also, map should change system when you do very annoying that it doesn't do this yet is (out of beta)!
sometimes probes and arrows are disconnected when launched and probes can 'appear to' be way outside of the system when launched from inside the orbits of planets etc.
Please do not get rid of old map any time soon.
I love the new map for most things, but for scanning it is making me much much slower. |
arsonist Igunen
Conquistador Companhia
1
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Posted - 2015.04.29 13:06:14 -
[92] - Quote
the new map is bad and you should feel bad |
Manic Velocity
Emergent Dynamics
106
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Posted - 2015.04.29 13:23:35 -
[93] - Quote
I'm still experiencing a bug in which probe results do not show up accurately in the new map.
In the new map, I'll have probes centered on a single red dot signature. Reducing probe range gives me a "No signatures detected" message. I increase the probe range, and I get a hit on the signature, but the signal percentage doesn't increase.
Sure enough, when I open the old map, I can see there are actually two red dots. Using the old map to scan the second dot yields the expected results.
I'm sorry CCP, I'm sure a lot of hard work went into the new map, but I can't bring myself to use it anymore until these wrinkles are ironed out.
@manicvelocity
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Lara Divinity
Black Scorpion Nomads
35
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Posted - 2015.04.29 13:29:25 -
[94] - Quote
THE NEW MAP IS HORRIBLE!!!!! besides looking good n funky with shiny flashy colors its barely useable for scanning and probing it is worse then the old map sheeshes christ ccp every new update u guys want to improve things but dont deliver on improvements make the scanning map more clear and user friendly this is hardly a map to work with if u scan often. keep an option to use the old map or at least make the new map just as workable as the old one this just sux n takes ages before gettin a hit on anything dont bother with combat probing nomore by the time u get 100% they long gone... |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
152
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Posted - 2015.04.29 14:18:08 -
[95] - Quote
I posted this in the General Feedback thread for Mosaic, but I should probably put it here where it belongs.
Quote:The New Map needs higher levels of zoom. Right now it's nearly useless for combat probing. It's impossible to pick targets out from around Planets and moons, or objects close to one another.
The zooming out when double clicking on a object in space increasing the time taken to accurately place probes.
The camera on the new map has a smoothing out feature that's little more than lag and decreases fine control of the camera.
Having the "You are here" marker not stand out makes it more painful for probing.
It isn't connected to the direction you D-scan at, making D-scanning more difficult.
The icon's floating above the actual location makes it less accurate.
The circle cursor.... just no. Seriously. NO.
The new map is flashy and pretty, and would work well as a scene from a movie, but right now that's it. Combat probing is a race against the clock to pinpoint something before it decides to leave. Every second counts.
All of this flash and sparkly stuff just adds on more and more seconds to getting the final probe.
Please have an option to turn off all the colours, camera smoothing, auto zooming, floating icons, and give higher levels of zoom. Let people that want the pretty visuals have the flash, and those that need it for PVP to have a no nonsense scanning tool.
Please remember that after the initial "Ohh, pretty", very few are going to care about how it looks. Just how it works.
And take these issues seriously. I do a ton of combat probing and the new map being "Out of beta" as it currently is scares the crap out of me. |
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CCP Turtlepower
C C P C C P Alliance
233
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Posted - 2015.04.29 14:27:00 -
[96] - Quote
Thanks for all the feedback guys and gals, much appreciated |
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afkalt
Republic Military School Minmatar Republic
1125
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Posted - 2015.04.29 14:37:49 -
[97] - Quote
CCP Turtlepower wrote:Thanks for all the feedback guys and gals, much appreciated
Please keep the old one alive as long as possible, given there are so many concerns.
Don't Jukebox itGäó!!! |
Zand Vor
Anomalous Existence Low-Class
9
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Posted - 2015.04.29 14:39:32 -
[98] - Quote
As a wormholer, some of these issues just aren't negotiable for quality of life, they are a necessity to make the new map workable.
I'm sure these have been posted before, but these are my biggest gripes:
- No distances reported from my location to a target celestial/bookmark. - Sun is not a celestial/warpable object - "Circle" pointer is difficult to guess where to place it - Loading animation is a bit long. - When you jump through a wormhole it doesn't automatically move to the new system you are in. - Sigs get hidden behind other celestials - Probe icons get in the way of other icons - icons need to be translucent so you can see other icons behind them. - You can't use the radial dial on anything in the map |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
217
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Posted - 2015.04.29 14:41:00 -
[99] - Quote
I find it very clunky to scan now. But I think that's because I have the new map in windowed mode. Basically, the scan probe window needs to always be on top of the map. Or give us an option for that.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Rat Scout
Federal Navy Academy Gallente Federation
5
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Posted - 2015.04.29 15:22:07 -
[100] - Quote
Makari Aeron wrote:I find it very clunky to scan now. But I think that's because I have the new map in windowed mode. Basically, the scan probe window needs to always be on top of the map. Or give us an option for that.
+1, I didn't even realize how much it interferes with the speed of scans, the scan flow should be localized to the same window, or have an option to embed in the window |
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Dentia Caecus
Native Freshfood Minmatar Republic
5
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Posted - 2015.04.29 15:25:58 -
[101] - Quote
Zand Vor wrote:As a wormholer, some of these issues just aren't negotiable for quality of life, they are a necessity to make the new map workable.
I'm sure these have been posted before, but these are my biggest gripes:
- No distances reported from my location to a target celestial/bookmark. - Sun is not a celestial/warpable object - "Circle" pointer is difficult to guess where to place it - Loading animation is a bit long. - When you jump through a wormhole it doesn't automatically move to the new system you are in. - Sigs get hidden behind other celestials - Probe icons get in the way of other icons - icons need to be translucent so you can see other icons behind them. - You can't use the radial dial on anything in the map
The above is a succinct summary of most of the major problems with the new map. His thoughts combined with the sig scanning and combat scanning problems contained in other posts give a complete picture of the issues presented by the beta, new map:
Katsumi Hartley wrote:Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...
- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.
- [W]hen you select a signature among the others after a scan, it keeps the others on screen
and finally...
Altrue wrote:Furthermore, being able to see the position of moons around a planet, is something critical when probing. In that regard, both the maximum zoom level issue and the icon stacking issues are in the way of enabling that.
For instance, when I'm combat probing somebody near a planet, I like to know if he's at a moon or in a safe, and if there is a POS at this location. In the old map, I can just zoom and see for myself. Failure to do that will result in either a waste of time because the guy is actually inside a forcefield, and/or loss of isks because we get blown up by a POS.
or as Lara Divinity put it
Lara Divinity wrote:dont bother with combat probing nomore by the time u get 100% they long gone...
I concur with previous posters. It is clear that much work has been put into this feature, but the above issues are major snags. The new map is still deeply in beta and should be treated as such; please enable the old map as the default and solve the issues presented by the community.
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Nam Dnilb
Universal Frog
238
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Posted - 2015.04.29 15:56:56 -
[102] - Quote
Alright, tried it for probing mostly.
The circular cursor is just all around bad. The zoom animation is nice and all, but I tend to turn the map on and off a lot to do in space stuff, waiting on the animation to finish got old quickly. Once per system would be OK, but after that I just expect it to get immediately back to where I left it. Planetary bodies seem to be not on the orbit circle markers, but float above them. Visually distracting IMO. Jump gate connection lines don't add much useful info when zoomed in to the system level. The icon marking my position could be more distinct. When jumping to next system, map focus is still on the last system. Signature markers seemed bugged at times. Should show a double, but didn't. I don't really need the star field background. It just adds visual clutter without any benefit.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1376
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Posted - 2015.04.29 16:37:53 -
[103] - Quote
Where in the new map can I turn on that I only -- and clearly -- see the name of the selected region? The old map gives me the opportunity to show all region names, adjacent to the current selected region or only selected region. I want that back if it is not there.
Also, the region names are too small. They need to be a bit bigger and more pronounced.
Station Tab :: UI Improvement Collective
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Wilj0
Imperial Academy Amarr Empire
2
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Posted - 2015.04.29 17:26:34 -
[104] - Quote
Hi,
Here is a little example of 3 possible displays for map statistics that would allow more than one statistic at a time. The current glowing sphere is not very precise and hard to distinguish from one another.
Eve Online Map Statistic Displays Test
The statistic display on the top left is a pie format based on rings. Each ring is a new statistic. The more statistics you add the bigger the ring gets and the more cluttered the screen will be.
The statistic display on the top right is a bar graph format. Each bar is a statistic. The more statistics you add the more room they will take to the left of the system's name.
The statistic display on the bottom right is an equality divided circle. Each division is a statistic. The more statistics you add the smaller each division gets. The closer to the outer ring the statistic is the greater the number is.
Keep in mind that each graph has a gray area. This grey area serves as a visual to see how close to full it is. A graph that is full means it is the biggest from the selected systems to display statics on.
I also suggest a way to pre-select solar systems/regions/constellations/by sec status so that the statistics picked will only show on the selected systems. Shift dragging enables box select mode? Ctrl+clicking on systems, region names, etc... adds them tot he selection? By default all systems are selected.
I still don't know how these graphs would look on a larger scale. They might clutter the screen too much. But the current glowing spheres doesn't work very well either. So I'm trying to get some R&D going about the matter.
Cheers, Wilj0 |
Cleanse Serce
Lonesome Capsuleer
30
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Posted - 2015.04.29 17:54:54 -
[105] - Quote
Only thing i'm asking :
Lower the icones thickness.
It's sometimes really hard to select probes when they hide next this black thing surrounding icones now. :)
Good job though with the map, i find it fluid and smooth, and i love the background/window.
GJ !
Oh and i like the idea of the guy just above me. ^ I'm sure CCP would come up with nicer looking if the idea though, no offence. :p |
Terra Chrall
Royal Amarr Institute Amarr Empire
22
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Posted - 2015.04.29 18:17:04 -
[106] - Quote
Needs more work in regards to scanning for sure. Glad to hear it is still being worked on. Please don't remove the old map hastily, it is still needed for a while, going off of the current progress of the new map and scanning.
That said, I have new map turned off on my scanning character but turned on for my guy that travels more than scans. I like the new in general and want it to succeed. Once you get it tuned for quick scanning, then I will be happy to have it as the new map. |
Gunz blazing Ronuken
Insane's Asylum Pride Before Fall
2
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Posted - 2015.04.29 18:35:43 -
[107] - Quote
Tested new map and it looks very nice for some reason, more modern graphics than commode 84 colors in the ui. But... the map feels much more poor in the features section like severeal stuff a seasoned scanner is going to miss. Like seeing the distance between your ship and a selected celestial/ bookmark in the map. Icons in the map not having enough alpha so its hard to see where the yellow icon on a partially scanned signature is cause the middle scan probe box is covering it up in 100% white....
just a few things i noticed after 10 mins scanning. |
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
58
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Posted - 2015.04.29 18:51:15 -
[108] - Quote
So, with the last update I can finally see my BMs in the new map. And I hate it. Instead of the small unobtrusive pins I get the same pins on huge black paddle. Paddle that snaps to other paddles when they are overlapping, even if the actual BMs are AUs apart. So when I rotate my system map they snap and unsnap all the time. It's very disturbing.
Not to mention that the BMs now clutter the galaxy map as well!
Also I kinda hoped that when they decide to go out of beta they'll add all the celestials to the map! Where are the suns in WH systems??? No moon orbits visible anymore?!?
All and all I kinda like the visual of the map on the galaxy level but it sucks big time on the system level visually and functionality wise.
And of course all those inertia, circle cursor and other problems mentioned in other posts.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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Sturmwolke
641
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Posted - 2015.04.29 18:53:55 -
[109] - Quote
New map needs a "galactic north" indicator for abstract mode and possibly for 3d mode if you can manage it. Without a common frame of galactic north reference, you'll get players confusing south/north/east/west etc. for reports and articles that use cardinal direction as references. e.g CVA, Stainwagon are south block powers. |
Elwha Lynx
The Red Island Foundation Shadow Cartel
1
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Posted - 2015.04.29 19:32:11 -
[110] - Quote
Catching up on long thread but tried a couple hours core scanning last night with new map.
First off it's pretty with lots of wow looks about it but it' has some crippling problems as well.
--the probe box and probe location are often not aligned--sometimes clear across the system from each other as if it's confused between current location and planned location-- it would be much simpler if there was a different color some other way to distinguish between current location and planned location for the next scan.
-Box is far more difficult to grab and pull to new location-- most oftentimes it ends up being a single probe and which is often a waste of time. The box resizing with map scale only makes this more difficult.
-The possible location dots don't pop and highlight when they are within the probe detection range anymore--or require so much zoom in to see that's it's almost useless now--the result is wasted scans because one or more axis was off.
-it seems a bit slower than the old mapping system.
The continuous zooming scale is a neat feature--but unfortunately the other drawbacks make it inferior to the old map. |
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Fzhal
Anoikis Vergence The Last Chancers.
8
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Posted - 2015.04.29 19:35:02 -
[111] - Quote
My constructive criticism. (Like it so far, but understand it is a work in progress.)
Colorblindness affects more people than you think. (Colorblindness breakdown, which is probably over 40k of your 500k+ subscribers.) You can actually test how things look by using your own custom images at http://www.color-blindness.com/coblis-color-blindness-simulator/. Please upload this example and click through the different vision deficiencies. I know that color-blindness is a tricky beast, so I'd like to make a few recommendations that I feel would make it easier. I almost submitted a bug report when it was returning zero-ish strength signatures because I was scanning the system aura instead of an actual signature. (This is so frustrating!) In probing window, make it so we can double-click on low-strength signatures (colored globes in map) to center view on them. Ability to disable system color, or (even better) set system aura color to be ONE color choice (gradation) instead of the current rainbow used to convey the statistics.
In addition to many other good suggestions above: Solar system window on top of scanning window Hotkey to hold so that you can click on the probe-move-cube (or near it) without fear of grabbing individual probe's globe or arrow. Hotkey that makes mouse wheel increase/decrease probes' strength/radii. Make probe-move-cube's outer arrows statically 2D because they become un-selectable thin lines from certain angles. A hotkey to center view on probe-move-cube. I double-click the first probe launched (lowest number is center) to speed things up, but sometimes the probe names are out of order (like 14 being at top when the lowest (9) is somewhere below it. D-Scan integration so that you can small-cone scan a planet without losing your top-down view, even better is you don't have to swivel at all because it just does it. Barring that, a hotkey to return to top-down view with North/South returning to top and bottom so you don't lose orientation. |
Wilj0
Imperial Academy Amarr Empire
2
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Posted - 2015.04.29 19:56:24 -
[112] - Quote
Hi,
I have ran into this glitch 3 times already. I scan down a signature to what appears to be a single red dot, but when I double click the signature on the probe scanner window it does not center to it. I try scanning it down further and I miss the scan even if I did not re-size the probe scan range.
It appears that the new map does not show the scans that render 2 or 3 dots appropriate at times. You know this happens to you when you try double clicking on a single red dot to center the camera and it does not work. If this happens, you are better off using the old map to scan the site down.
Just a heads up.
Cheers, Wilj0 |
Bluebearhai
Love Squad Confederation of xXPIZZAXx
0
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Posted - 2015.04.29 22:28:51 -
[113] - Quote
This new map is far from finished.
BUG - Bug: alts on same account show the solar they are in on other characters
Improvements needed for the new map
- Combat scanning:
- There is no dscan so you can't pinpoint targets like you used to be able to do with the old map. With the new map you need to dscan in space and rougly guessing, you can't pinpoint your probes to that direction. Leading to more errors which didn't exist with the old map, basically with the new map we lost functionality, precision and accuracy.
- You need to be able to zoom in much more. If you combat scan a ship near a planet it will make a list instead of showing the exact location of the ship
- The cursor and fancy icons don't help with scanning fast and efficiently like we did with the old map. After practicing abit I got a feeling for it, however your probes become smaller when you zoom so moving them makes it very error sensitive because there are so many clickable icons
- If you have alot of bookmarks in system, the system is full of those clickable icons. Yes I can turn bookmarks off, but I didn't have to do this before. Having bookmarks shown on the map is practicable and almost mandatory for making some kills happen (content!!!). Icons should be smaller and we need to be able to click and select more precise.
- If there are multiple gates or celestials close to each other you cannot tell at which gate/celestial the ship is at on the new map. You have to be in dscan range to seperate them. This cripples combat probers who supply eve content.
- The map needs to tell distance. The purpose of a map is to tell how places are located relatively from each other. There is no functional map in existence that has no scale legend except in EvE online. The new map has no tactical overlay, or even a way to tell how objects in space are distanced to each other with the new map. I can't even tell how big a solar system is by looking at the map. How can this gone through? It's like traveling through the jungle: you go by landmarks not by precise distances. The alternative is to use your probe scan range as a tool to tell distances, but this is not an option for combat probes as probes are shown on dscan in small systems. A simple scale legend of distance or a tactical overlay is a must to properly combat scan at all.
- Core probing
- There seem to be no more semi-fault scan. You are given 1 of the 2. So scanning out sites takes at least 1 more scan than before if you guess the wrong one. This is because choosing the wrong one leaves you with no result and you lose the old location. This is just a big RNG and scanning is in my opinion SP and skill based not a roulette.
- Like combat scanning, scanning results can be hidden under clickable icons. I had one scan where there was a tiny circle hidden around one of the huge probe (clickable) icon . Icons should be alot smaller and you should be able to have the ability to click and see accurately so that you are in full control in clicking the probe/object or signatures separately from each other.
These are just a few things that come to my mind. The new map looks nice and all, but it has no use if it doesn't serve it's purpose: defining the location of multiple places related to each other. Just two simple examples: the new map cannot tell the size of a solar system or how far I'm located from objects in space. Additionally the new map is in a too low resolution; celestials and objects are compiled in a list too fast; we need more zoom.
The new map lost functionality and at the moment it's just a nice picture of the universe that cripples PVPers. I cannot comprehend if this goes through beta like this. Come on CCP you are better than this! Making a map with no way to tell distances! Correct yourself devs! |
Braic Stark
Tinne Brethren
0
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Posted - 2015.04.29 22:41:17 -
[114] - Quote
The new map is garbage for scanning.
can't easily grab the grouped probes.
Probe icons cover the signature you're trying to scan.
clumsy.
Takes me twice as long to scan now in a Speed Scan fit Helios.
Good work breaking something that worked perfectly. |
Memphis Baas
345
|
Posted - 2015.04.30 00:03:18 -
[115] - Quote
Please give us the option to disable the new map's background humming sound. It is extremely annoying, and it prevents me from having the map permanently open (docked to the side or full screen on my side monitor).
Otherwise the map is pretty good. Can't zoom in as much as with the old map, but the transition from local to starmap is neat.
However, until the background hum is removed I am not going to use the new map. So it's currently disabled. |
Wilj0
Imperial Academy Amarr Empire
2
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Posted - 2015.04.30 01:09:18 -
[116] - Quote
Memphis Baas wrote:Please give us the option to disable the new map's background humming sound. It is extremely annoying, and it prevents me from having the map permanently open (docked to the side or full screen on my side monitor).
Otherwise the map is pretty good. Can't zoom in as much as with the old map, but the transition from local to starmap is neat.
However, until the background hum is removed I am not going to use the new map. So it's currently disabled.
Hey Memphis,
I complained about the same thing, but someone pointed out to me that you can disable the background noise for the beta map from the Esc menu -> Audio -> Advanced Audio Settings -> Map & ISIS Volume.
GL |
khaip ur
K.C.C
1
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Posted - 2015.04.30 02:08:43 -
[117] - Quote
I've been forcing myself to use the new map today and three suggestions came to mind. Please tell me if options for these already exist and I simply cannot find them.
1. There needs to be a way to colour code the icons. I want all my corp bookmarks in blue all stations in green all my bookmarks in purple etc. Right now everything is the same colour.
2. when probing and you select a signature please can the dot go on top of everything including the nearby planet/gate and your probes. I know if the probes icon blocks out the signature icon you are probably at the spot you want to probe but its annoying.
3. Is there some way to move the search icon. I know its out of the way but in full screen mode it puts the search icon under my overview. I use full screen mode because windowed mode puts the map in front of my probe scanner window when its the focus. |
Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.04.30 02:55:45 -
[118] - Quote
The new map is very dim and dark in the star-map view compared to the old one. The systems are nice and colorful when very close to the camera, but by the time you've zoomed out enough to do anything, all the systems are very dull and dimmed, making it harder to do stuffs.
There seem to be a few aspects of the camera control that you (CCP) seem to want for the probing/system view that just don't translate all that well to controlling the camera in the zoomed out 'universe' view....like the right-click panning....if you are in the 'flattened' view, and you have the screen ever so slightly tilted, you will end up 'panning' AWAY from the map itself...not across it like the old map...but away from it. Please fix. |
Rook Mallard
Aperture Harmonics
19
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Posted - 2015.04.30 04:28:46 -
[119] - Quote
OMG! the new map sucks when you are scanning!
- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it looks cool. But then again, it makes using the map a PITA. - The cursor seems to always be a circle. I am not sure which part of it use to actually point to something. It is called pointer a pointer because it should have a pointy end...somewhere. - The probes show always as an icon cluttering the display even when I am handling them all together as one. - There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates. - There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map. - When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them. - You probe a sig, the "dot" is not displayed. - Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else. - Why is there no sun in WH space??? The old map opens centered on your ship. The new one not anymore. You spend the first few seconds always looking where you are in the map. - Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things. - Open the map (I'm in a WH). Hit the "focus current location" control, everything disappears. - No d-scanning from the new map?!!!!
I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.
Unfortunately this thing will stay off for now. |
Llurren
SniggWaffe WAFFLES.
2
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Posted - 2015.04.30 06:22:11 -
[120] - Quote
One more thing I've noticed:
When using multiple monitors, the map doesn't center right/left like your general settings allow. That means that the star system is centered between two monitors or leaving full-screen mode to just use a single screen.
"I grok people. I am peopleGǪ so now I can say it in people talk. I've found out why people laugh. They laugh because it hurts so muchGǪ because it's the only thing that'll make it stop hurting."
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