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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Phantom
C C P C C P Alliance
5646

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Posted - 2015.04.27 17:48:45 -
[1] - Quote
With the Mosaic update on April 28 we will see further improvements coming to the new star map: better performance, better scan probe handling, new filter grouping and more.
In fact, with all those improvements we are now comfortable to release the new star map out of its beta status to a be full new (detault) feature. However, if you want to continue using the old star map, you of course can do that by simply choosing the according setting in the ESC menu.
Read more about the new star map in CCP Rise' latest dev blog X Marks The Spot - The New Star Map Is Out Of Beta.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Chribba
Otherworld Enterprises Otherworld Empire
14291
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Posted - 2015.04.27 17:59:29 -
[2] - Quote
Neato! Nice work
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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1Robert McNamara1
The Graduates Get Off My Lawn
83
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Posted - 2015.04.27 18:08:29 -
[3] - Quote
Not sure where to put this feature request but it'll help with Sov 5.0
Whenever someone in fleet hits 'Enemy spotted' broadcast button have that broadcast show up on the map with the on-grid ship icons and a number of that icon present. It'd be excellent to see them separated by standings as well.
So when multiple segments of a fleet are in different areas the FCs can see where enemy fleets are. |

Aaril
WiNGSPAN Delivery Services
9
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Posted - 2015.04.27 18:35:55 -
[4] - Quote
Some things that should be clarified:
-When focused on a system, is the flat view still being shown when abstract layout is selected? It is not user friendly having to toggle on and off abstract layout when scanning a system.
-I am glad how data is presented in being changed at the star map level, but when focused on a system, the halos and glows should be hidden. Is this planned?
-Is the sun going to be brought back into the system view? |

Xerxes Fehrnah
Jack Daniel's Old No. 7
14
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Posted - 2015.04.27 18:57:42 -
[5] - Quote
The spectrum of colors used to differentiate systems from one another based on some of the statistics could be improved. When looking at pilots in systems, there are empty systems, systems with an off-white halo, and systems with a dark orange halo. Why not provide more differentiation in color. Otherwise, you get a lot of halos and Jita and Amarr alone standing out.
Regional color spectrum is equally difficult to differentiate. It is brown, white, orange. Not sure why someone thought Autumn colors were a good idea.
Security status coloring is appropriate. Danger increases as you move from cool blue through green to yellow and red.
All of the statistics results should be colored likewise. Regional differences should have more color variation and ensure that two neighboring regions do not have similar or identical coloring.
For probing, I never use the new map, because the results are difficult to see. Example from the old map:
* Probe a particular signature * Get two hits for it - both are red dots * Scan each one until you get a yellow or green point
The new map is almost unusable for scanning to me:
* Probe a particular signature * Get a hit (black spot that is hard to see) * Scan down on it - no result * No other dot to scan * Switch to old map * Clearly see two red dots * Scan as before and easily find the site
One last item. The new map never opens tot the system you are in. You have to click the target button to get it there. It is also inverted and shows the Northwest as the South. It needs to be turned so that Querious is in the South. I find myself turning the map every time I open it and clicking to get to the system I am in.
I do not see changes in your listed items that address any of this, so I will be sticking with the old map for now. It looks much better in some ways, so I look forward to more improvements to usability and eventually making the switch.
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jason hill
Caldari Provisions Caldari State
771
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Posted - 2015.04.27 18:58:39 -
[6] - Quote
in before chri...... awwwwww bollox he`s beaten me to it  |

Daisuke Kansene
Federal Navy Academy Gallente Federation
1
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Posted - 2015.04.27 19:03:44 -
[7] - Quote
Its too clumsy and chaotic for probing:
- icons are too big (couldnt they scale bit more?) - icons are always above probe spheres (so its unclear if i have sig within them) - its unclear which icon is in front / background (maybe add some fading/transparency?) - icons differ onyl by symbols ( cant we add some colors?) - planed route blinking is really annoying when you probe - zooming could be faster + all things you mention in dev blog
* all critique based on current TQ build
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Altrue
Exploration Frontier inc Brave Collective
1712
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Posted - 2015.04.27 19:13:51 -
[8] - Quote
New map is getting better, but you're rushing things out by putting it as the default map.
Xerxes Fehrnah said most of it for the probing part.
Additionally : - Camera inertia is bad. Maybe its more pretty, I don't care, its not ergonomic. Last time I checked : Practical > Pretty - Not enough maximum zoom in solar system zoom-level - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping... - Odd choices for map filters : - Poor color choices of dark orange. - Poor color choices of light orange (light is better than dark, but too much light is bad when it superposes too much. Just like when there are too much bubbles) - Odd choices of aura over color, or color over aura. Sometimes you prefer to change the aura size but not the color, sometimes you prefer to change the color, with very little aura size. Why not both? - MOAR CONTRAST. For instance, Planets : A few months ago, Planet Filters displayed dark orange. Now they display light orange with little contrast. Post-Mosaic they will display very light orange, very bright! (WTB sunglasses) NONE of these choices are good, you managed hit all the extremes of bad contrast. You need to enlarge the range of available colors so that there are BOTH dark and light orange depending of the concentration of filtered planets in a system. And that applies for many filters other than planets. - Just to say it again: MOAR CONTRAST FOR FILTERS. Please GÖÑ
Thanks for reading, the new starmap is improving, don't get me wrong! I just don't see how it can be "default" right now.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
217
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Posted - 2015.04.27 19:47:17 -
[9] - Quote
Beta map is not ready to take over completely. It is not at feature parity, especially for combat probing or dscan.
I'm just going to link my concerns/feedback from the previous thread:
https://forums.eveonline.com/default.aspx?g=posts&m=5688145#post5688145
Quote:Absolutely Necessary:
- If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
- Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
- The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467
Needs Improvement:
- Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
- Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
Would Be Nice
- The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
- As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
45
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Posted - 2015.04.27 20:06:16 -
[10] - Quote
Please review the entire beta thread, there has been ALOT of useful feedback there. As of right now it feels like alot is missing and certain parts of the population are going to revert to the old map for as long as possible until the feature set is 1 to 1 with the current map.
If you're committing to releasing this before the features are on parity with the old map atleast consider putting some of the key points addressed in the beta thread and this thread as soon as possible so we get a better experience and as much functionality as possible otherwise you are probably going to get a lot of folks going back to the old map and never touching the new map, thus missing out on potential feedback.
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Zappity
Stay Frosty. A Band Apart.
2007
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Posted - 2015.04.27 20:26:33 -
[11] - Quote
When you review the stats and observe that only 5% of people switch back to the old map please consider what percentage of players probe regularly. Comments reserved until tomorrow because the old version problems have been explained ad nauseum in the beta thread and I'm not yet clear on what has been addressed in terms of functionality.
Btw, did the inertia get removed?
Zappity's Adventures for a taste of lowsec.
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.27 20:42:52 -
[12] - Quote
So when i hit F10 what will i see? What about system map button on scanner window? Will we have "old map feature" in menu?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
46
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Posted - 2015.04.27 20:54:12 -
[13] - Quote
Jeremiah Saken wrote:So when i hit F10 what will i see? What about system map button on scanner window? Will we have "old map feature" in menu?
Defaulting to new map for now, however in the blog: "we will be leaving the check box in the escape menu (Try the New Map check box) which will allow you to switch back to the old map"
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Ydnari
Estrale Frontiers Project Wildfire
401
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Posted - 2015.04.27 20:58:51 -
[14] - Quote
Does it show the map the right way around yet, or is Outer Ring still east according to it?
my teapot is ready
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.27 21:18:54 -
[15] - Quote
Dominous Nolen wrote:Defaulting to new map for now, however in the blog: "we will be leaving the check box in the escape menu (Try the New Map check box) which will allow you to switch back to the old map" Still, what will i see when i hit system map button on scanner tab?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Fishton Muldoon
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.04.27 22:17:58 -
[16] - Quote
Ransu Asanari wrote:Beta map is not ready to take over completely. It is not at feature parity, especially for combat probing or dscan. I'm just going to link my concerns/feedback from the previous thread: https://forums.eveonline.com/default.aspx?g=posts&m=5688145#post5688145
Quote:Absolutely Necessary:
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
This.
Also, the colour change to blue to indicate that a face has been highlighted, is far less than the old map and I am unsure what I am grabbing. Just ask the wife. |

CameronCZ
Id Est The Volition Cult
8
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Posted - 2015.04.28 01:13:41 -
[17] - Quote
Well for myself i can say, please dont take old map from us. I mean, new map looks really nice, but using it its real pain. Did you even tried to scan on it? We need to scan fast, not "admiring" how does map looks like.
Dont fix whats not broken, so yeah, you can add new map but please, do not remove old one.
Cameron, ID EST |

Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
46
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Posted - 2015.04.28 01:28:26 -
[18] - Quote
Jeremiah Saken wrote:Dominous Nolen wrote:Defaulting to new map for now, however in the blog: "we will be leaving the check box in the escape menu (Try the New Map check box) which will allow you to switch back to the old map" Still, what will i see when i hit system map button on scanner tab?
Something like this. Bare in mind this is from TQ. I haven't logged into SiSi today but from the previous thread feedback it will probably look something like this with a few features added.
TQ System View
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Natya Mebelle
Center for Advanced Studies Gallente Federation
16
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Posted - 2015.04.28 01:51:14 -
[19] - Quote
So I already gave my super extensive feedback based on Sisi experience elsewhere *mysterious finger wave* but to re-iterate some things, here are some of my biggest pointers. I give you that, you have improved by a lot since you first brought the map, but there are still a good number of things that will be in the way to finally transition for good:
#) The background image makes it hard to distinguish stars the further you are zoomed out and the map. It would be better if the background fades to black the further you zoom out. It makes more sense to have more stars around you if you are "inside" a solar system. #) The new map feels very unresponsive and sluggish with all those fancy soft-animation effects and transitions, especially since left click rotate and right click drag have varying speeds. #) Performance is a lot worse than the old map and filter colours and sizes are often hardly useful because they obstruct too much. #) In system map, celestials are too dominant and make it harder for the probe box to be dragged around and the slow response time of the new map makes dragging the box around and adjusting things slower. #) "Colour by" filters are huge nuisances when you are in system map, depending on the size of the filter gradient and colour in that system. #) You still need to streamline a couple of things to make the "System map" apparent as such. I suggest you remove the colour overlay once you are zoomed closed enough to be in "system map" and outsource the information to the top, where the name of the current filter is. The sun is not a warpable object in system map but it was in the old map.
You definitely need a couple of more options. A "labels" category in order to toggle the display and other variables for labels would be good, because they still get in the way. And I know you are treasuring your precious "recent" category, but it is a pain in the bum to use. Because the moment you start filter by OTHER things that you normally don't filter, all that "recent" stuff is being pushed away. You would be better off in making a customizable "favourites" section. |

Primary This Rifter
4S Corporation Goonswarm Federation
803
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Posted - 2015.04.28 03:36:52 -
[20] - Quote
The coloring has been my biggest issue with the map since day 1. There isn't enough contrast to convey meaningful information the way there is with the old map. |
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Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
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Posted - 2015.04.28 04:35:34 -
[21] - Quote
Primary This Rifter wrote:The coloring has been my biggest issue with the map since day 1. There isn't enough contrast to convey meaningful information the way there is with the old map.
+1 i curious how the map will look after update. legibility was my biggest issue with the new map |

Duckius
9
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Posted - 2015.04.28 04:46:07 -
[22] - Quote
The cyno statistic looks horrible. The idea is good, but the bubbles are too big and it looks insanely cluttered with all of Provi's generators. (and gens in general) |

Xerxes Fehrnah
Jack Daniel's Old No. 7
18
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Posted - 2015.04.28 06:04:07 -
[23] - Quote
I agree with the people adding that the map inertia is annoying. I also agree that the icons of the scannable sites also lack depth and seem to sit in front of the scan bubbles, making the illusion of 3D perception and ability to target them properly not work so well. I also like the idea of changing the pointer.
Have you considered that the probe window and the map are the same thing and do not need to share the screen as separate objects? Perhaps the probe window itself should expand to become the map, and then the probe readout should spread out to labels on the items in a system instead of being a bound object like a spreadsheet with progress bars. After all, the probe window is a spreadsheet of long range sensor readouts when coupled with the overview.
Somehow the map needs to take this into account.
Or perhaps the "map" should not be something separate at all, but rather just a really zoomed out view from your ship. Instead of opening a separate window, why not just go to system view and zoom away from the ship to increasing scan breadth. Bump it out to the current grid, the current celestial, the current system, the current constellation, the current region, and then the galaxy in ever increasing zooms without opening a window that opens and closes?
This really does not feel baked in yet. |

l0rd carlos
TURN DOWN. The Camel Empire
1199
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Posted - 2015.04.28 07:01:22 -
[24] - Quote
Ranges in AU when enabling the tactical overview is important!
In the old map, when you enabled the tactical overview, you got it also in the map. It _is important_ when probing an enemy ship and you want to use a minimal amount of cycles because you don't want the enemy to see your probes. You check d-scan how far he is away, and than look on the old map where 7,74 AU might be. Now you have it guess.
This will have a positive effect on offgrid booster, because it will be harder to scan them down with a minimal amount of probe cycles!
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Casey Ambraelle
EVE University Ivy League
10
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Posted - 2015.04.28 07:11:30 -
[25] - Quote
As others have said I don't see how the new map is ready to be the default map yet there's just so much stuff that hasn't even been acknowledged is an issue yet much less fixed.
Case in point circle pointer Can't believe this hasn't been mentioned much less corrected yet. Another is the solar system view doesn't zoom in nearly far enough. In the current map you can zoom into a planet far enough to see the orbits of the moons and where they are in relation to each other, not in the new map.
Your making progress but its not ready for prime time, until the functionality is 100% there don't make the switch. |

Imiarr Timshae
Funny Men In Funny Hats
282
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Posted - 2015.04.28 09:30:11 -
[26] - Quote
Why is it so much slower than the old one?
One of my test rigs runs eve pretty smoothly at low settings, but the new starmap bricks the thing every time. Scanning with it is a nightmare.
Personal Standings Services - Free 3rd Party & Collateral Holding Service - 7+ Day Old Corps for Highsec POS Sales
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X4me1eoH
AirGuard LowSechnaya Sholupen
176
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Posted - 2015.04.28 09:48:42 -
[27] - Quote
I put a filter to show how many people are in the system or in the dock. And visually impossible to immediately determine one person there or 10. The circles are practically identical. But in the old map can be seen immediately. Make a visual difference in circles, between the actual quantity and visual display in the map. |
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CCP Turtlepower
C C P C C P Alliance
229

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Posted - 2015.04.28 10:03:17 -
[28] - Quote
Hello everyone, I would like to clarify a few things.
- While we do not consider the new map to be in beta after today's release, it is still very much a work in progress. The old map will not be removed until we are absolutely sure it has been made obsolete by the new one. Today's change in this regard is only to enable it for everyone by default. The old map is still opened if you press F10 or click the old map neocom icon (which is now in the menu rather than on the bar by default). Ctrl+F10 still opens the new map.
- Unless you disable the new map in the ESC menu, clicking 'Show in map' buttons in various windows and the 'Map' button in the probe scanning window will now open the new map rather than the old.
- The map will now properly remember its position and angle after every use. This will hopefully stop people being annoyed at the map not being turned the right way.
- Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Same with D-scan and tactical overlay. Performance issues on lower end machines will also be addressed soon.
Aaril wrote:Some things that should be clarified: -When focused on a system, is the flat view still being shown when abstract layout is selected? It is not user friendly having to toggle on and off abstract layout when scanning a system. -I am glad how data is presented in being changed at the star map level, but when focused on a system, the halos and glows should be hidden. Is this planned? A focused system in k-space should look identical to a focused wh system (very clean, no glows, no GIANT HALO). -Is the star going to be brought back into the system view? Fixed, soon, soon.
Xerxes Fehrnah wrote: For probing, I never use the new map, because the results are difficult to see. The new map never opens tot the system you are in. You have to click the target button to get it there. It is also inverted and shows the Northwest as the South.
These issues should be (mostly) fixed today. Please try probing after today's downtime. The map will now remember where you are, and at what angle it should be.
Altrue wrote: - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping...
Labels can be toggled on and off at the top of the map. |
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.28 10:18:41 -
[29] - Quote
CCP Turtlepower wrote:- Unless you disable the new map in the ESC menu, clicking 'Show in map' buttons in various windows and the 'Map' button in the probe scanning window will now open the new map rather than the old. I flew with new map open all the time, in right down corner of the screen. What happen when i hit map button in probe scanning window? Map will show system i'm in by default, and when i close it will it reduce to former size at right down corner or do i have to do it manually?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.04.28 10:28:46 -
[30] - Quote
CCP Turtlepower wrote: - While we do not consider the new map to be in beta after today's release, it is still very much a w
You mean like you said when you first introduced the absolutely borked new version of the inventory that is still lacking functionality that the old inventory system had...(remembering it was even open for one)...yet we were told "we don't believe you" and "our (CCP) opinion on how to use the inventory system is the only one that matters." numberous times, and yet the bloody thing is still lacking some of the basic functions of its predecessor. (inventory) Go back through the feedback thread for that (it may be old, because ppl stopped caring to give feedback because it was simply being ignored) and look at the basic issues that ppl were listing in throngs...that still exist.
-back OT-
Does it strike you as odd that most of the reaction to this nearly forcing the new map on your customers has been "oh noes, that new map is terrible"....first thing i'm doing is clicking that check-box to disable it...like alot of your new 'shiney' features. (window blur, drunk-cam, ect..)
Its when you (CCP) say things like this, then we as players remember very clear examples of that simply not being the case, makes it hard to believe you. |
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l0rd carlos
TURN DOWN. The Camel Empire
1200
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Posted - 2015.04.28 10:33:06 -
[31] - Quote
CCP Turtlepower wrote: - Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Same with D-scan and tactical overlay. Performance issues on lower end machines will also be addressed soon.
Fixed, soon, soon.
These issues should be (mostly) fixed today.
You can talk the talk, but can you walk the walk? What I want to say: Sounds promising and I'm looking forward to it :)
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 11:26:58 -
[32] - Quote
Xerxes Fehrnah wrote:Regional color spectrum is equally difficult to differentiate. It is brown, white, orange. Not sure why someone thought Autumn colors were a good idea.
One last item. The new map never opens tot the system you are in. You have to click the target button to get it there. Because grimdark dystopian is more important than visibility or functionality? :c I wish I was being sarcastic, but that is exactly the feeling I got from all the recent changes. First they removed the RGB sliders and the two-way transparency slider from UI customization. No more lush UI's, no purple or even pink, and anyone who wanted a white / lighter UI with black text never got satisfied since eve existed. Then the alliance logo grimdark watermark came around. Now we have grimdark dystopian map colours :c Yes I'm a bit exaggerating, but I guess that's the point.
It worked like that in the past, and I admit I like the current behaviour better. Back then, when I opened the beta map, I had to FIGHT with the scrollwheel to zoom out while the map was trying to force zooming into the system I am in. As far as I can remember, the beta map saves your last camera position as of the latest sisi build before the patch. However, this is still not enough. One of my suggestions from waaaay back then was to add more options for views, directly in the header. We have the "zoom to current location" but I would like to have something like " U R C S " which stands for Universe, Region, Constellation, System. The relevant letter / icon you click zooms you immediately to the corresponding range.
Altrue wrote:- Odd choices of aura over color, or color over aura. Sometimes you prefer to change the aura size but not the color, sometimes you prefer to change the color, with very little aura size. Why not both? Because grimd-...
Well this is something I tried to get across last time too. But I'm less about brightness but more about colour gradients. That way you can clearly see the systems which have at least ONE result over systems which still ZERO result. I would also like to have that on the upper ranges of the colour, things start to get a bit bigger and only for the topmost things the ring should start appearing. Something I also suggested was an OPTION to not accidentally click systems with no results. With that selected, you would be never able to select an empty system by accident. I also wanted to have a colour legend on the side or top where you have checkboxes to deselect certain ranges in order to filter better through results. Sometimes you want to clip things away on either end, or even in the middle. With that in mind, I also asked for the feature to highlight Systems with ZERO results, if all legend filters are disabled, or a "show only zero" button is introduced. So like an inverse logic thing. Because there are cases where you WANT to see the zero.
Ransu Asanari wrote:The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement. I for one liked the circular cursor for selecting systems BUT I would like to have the cursor behave differently when mousing over different things. The circle should change back to a cursor when hovering the drag box just like it changes when hovering a celestial.
Dominous Nolen wrote:Lets be honest... What is the percentage of players that sign into SiSi regularly? Maybe 10% at most?
Also how much of the player base uses the map in reality. Certain use cases will be brought up (Null/Low/Wormholers), how many highsec players use the map activity? I would dare saying not even 1%. Whenever I visit sisi, the most I see are 150 players. Some of them might be devs, so you can't count them into the "testing player" parts. And some other players only use sisi to get early access to content in order to prepare themselves better or only to there to test out some fits. So of those 150 players, maybe 75 are actually testing things while 30.000 are on Tranquility. That would be 0.25%
The starmap or the system map? There are plenty of reasons for highsec players to use both maps. I won't bring my own example, since I know I am an edge case. But there are plenty of reasons to use the map in highsec.
Xerxes Fehrnah wrote:Have you considered that the probe window and the map are the same thing and do not need to share the screen as separate objects? Perhaps the probe window itself should expand to become the map, and then the probe readout should spread out to labels on the items in a system. I like that. Please make it so c:
AND THEN CCP TURTLEPOWER APPEARED!
- While we do not consider the new map to be in beta after today's release, it is still very much a work in progress. Okay so... what other people would call alpha and then beta, is what you call beta and then Work in progress?
- Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Look at the speed values for the old map. I never saw anyone ever complain about that c: I understand there needs to be a tiny bit of animation leeway to not make it appear jagged, but that leeway is way too much in the new map. The old map feels quick and responsive. The new one doesn't.
By the way, forcing half-baked things onto your customers has a history of not working so well. *remembers the Captain's quarters* so this release of the map REALLY needs to be a lot better than the latest build on Sisi before the Mosaic patch :c |

Rivr Luzade
Exclusion Cartel The Kadeshi
1358
|
Posted - 2015.04.28 11:57:36 -
[33] - Quote
I still see all the bookmarks in the Universe view. This is ridiculously inefficient and cluttered! If I want to know where I have bookmarks on a galaxy wide view, I activate that setting in the old map. I do not need to know all the time where I have bookmarks in the universe view. However, I do need to know all the time where I have bookmarks in the star system view. With the new map, you basically clutter my map with useless information all the time or I have to do several additional, completely unnecessary clicks to turn bookmarks on and off every time I open the star system view. I must say I am impressed by that level of ignorance. 
This ridiculously strong inertia when you scroll is still present and it is still making it a excruciating pain to do anything on the map, let alone scan things with probes.
Station Tab :: UI Improvement Collective
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Jeremiah Saken
The Fall of Leviathan
243
|
Posted - 2015.04.28 12:29:43 -
[34] - Quote
Rivr Luzade wrote:I still see all the bookmarks in the Universe view. Hm, with more than 500 bookmarks all over the cluster no wonder i have problem with new map...
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Rivr Luzade
Exclusion Cartel The Kadeshi
1358
|
Posted - 2015.04.28 12:39:18 -
[35] - Quote
I have nearly 3k bookmarks and that's still a low number. My entire map is covered in pin needles. -.-
Station Tab :: UI Improvement Collective
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
|
Posted - 2015.04.28 12:51:33 -
[36] - Quote
While you can deselect them in the header filter, I still think it would be a good idea to have a two-way selection filter. Like... checkboxes for system map and world map. That would make them only appear in system map, so once you are zoomed in close enough. |

Vegare
Bitslix Lolsec Fockel
96
|
Posted - 2015.04.28 12:57:48 -
[37] - Quote
Accidentaly misposted my feedback in the general thread, so here we go again. Sorry.
Quote:Great to see most of the usability issues have been taken care of. The map really has a nice feel to it now, though the inertia is still too high for my taste. However the map does not fulfill most requirements posed by d-scanning.
- There is no way to tell distances without comparing the overview and the map. Instantly getting a feel for the size of the system, especially when having to keep the d-scanners maximum range in mind, is essential. Same goes for probing. The old map provided this information by displaying the current distance between your ship and a celestial when hovering the pointer over the respective icons. Additionally the tactical overlay was displayed in the solar system view which gave you an immediate reference point.
- It is not possible to d-scan anything while using the map. GÇÿSwinging the camera aroundGÇÖ corresponded with the d-scan cone in the old map. This was very useful to quickly d-scan anomalies and celestials while maintaining a good sense of location.
- The map does not support zooming in to moon level. There are many situations, mostly but not exclusively in PvP, where d-scanning (or probing for that matter) on moon level is a crucial thing. Think d-scanning for a Jump Bridge or pinpointing a hostile in a cluster of celestials. Additionally it is simply not immersive. Often gates or stations are very close to other celestials and the new map simply does not allow to view appropriately.
I hope I could help by listing these, at least in my opinion very important, use cases. Thanks for your continued effort improving our EVE.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1360
|
Posted - 2015.04.28 13:00:47 -
[38] - Quote
Natya Mebelle wrote:While you can deselect them in the header filter, I still think it would be a good idea to have a two-way selection filter. Like... checkboxes for system map and world map. That would make them only appear in system map, so once you are zoomed in close enough. This is exactly what I do not want to do. I want it back like in the old map. I do not want to have to uncheck them when I scroll into the universe map and activate them again when I scroll into the system view. This is bonkers. A two-way selection could work but in my opinion, the old map's setting is still superior to that.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1360
|
Posted - 2015.04.28 13:05:10 -
[39] - Quote
The stacking of celestials and not sufficiently deep enough zoom-in is another problem (as already mentioned by others). In the old map, I can zoom in on a planet and see all the moon orbits around that planet. This way, I can dscan down POS or ships on that planet. This is not possible in the new map and absolutely needs to be made possible again.
Station Tab :: UI Improvement Collective
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Isphirel
GoonWaffe Goonswarm Federation
67
|
Posted - 2015.04.28 13:07:51 -
[40] - Quote
I tried to ignore the new map as best as I could, but that you are considering it near good enough to make it the default is worrying. As usually it feels like it's optimized for looking pretty as a shiny new feature and hasn't actually been used by anyone at CCP in non-idealized circumstances (no stress, no other players, no multitasking, minimal number of brackets/bookmarks, ...). Talking to my space pals I've been met with disbelief that this is even supposed to replace the star system map used for probing etc and not just a revamp of the universe map.
I'd be very surprised that the way the map is designed right now is the result of actual testing for example with combat probing on a grid with even a dozen players on it, or even probing out things near a planet with a dozen other celestial brackets nearby. The way brackets are handled is 100% inferior to old map.
- Brackets are too big with their little black balloon backgrounds so they catch clicks intended for probes. They're also too attention-grabbing.
- The collapsing behavior of multiple brackets is too fiddly. Try zooming in on a planet with some moons and some bookmarks around it and slightly adjusting the camera, and watch brackets combine and separate contantly. As a bonus point, this actually makes the smooth camera movement stutter because apparently combining brackets is just so computationally expensive!
- The collapsing behavior also makes bracket stacks completely useless for getting a quick idea what brackets there are at any given zoom level. Have a probe result near a celestial with a bunch of brackets, and most of everything will be covered up by other brackets when it's not collapsed into them and hidden from view completely. Now there's just a mess of stacks and I have to guess which one has something interesting in it!
- It also seems that not all probe results in a stack get the correct bracket symbol, some results just get generic green dots. Specifically looking at silos here.
- Brackets and the movable probes box are also way jittery when the perspective changes even slightly.
The brackets are really the worst thing and I'm pretty close to giving up hope that you're willing to take a step back and honestly evaluate just how far you are setting back the user experience here. That said...
The max zoom-in level is way too far out, way further than in the old map, so it's basically impossible to tell just what is going on around a given planet. This again makes me think no one really tested this map beyond taking pretty screenshots of constellations or scanning down exploration sites in deadspace with it. Try focusing on a planet and telling how many moons it has without mouseovering any brackets and reading me the labels! Even harder if you have a nonzero amount of bookmarks that might be taking up some of the space! It's not helped by how the moon orbit lines have apparently been removed.
Every time the map opens, it does a silly little zoom from a universe view into the current star system. As someone who is actually playing the game, wanting to do things in game, when using the map, this pisses me of every time because it's like you're wasting my time with this fancy new animation of yours while time is passing and the game is happening around me and my ship is probably already on fire.
This is made more annoying by how there's fancy new effects everywhere with camera inertia and lines and other star systems getting in the way, apparently exaggerated to the point that they actually impact client performance, causing stuttering, fps drops and increased CPU/GPU load when I'm turning off the spaceship rendering and looking at what *should* be just a bunch of circles and tiny bitmaps. I don't know how a space map manages to be more performance-intensive than the actual game but there it is.
Adding to that, the way the universe map features encroach on the star system map is also a total non-feature. There is star system coloring according to statistics, the lines connecting stargates to adjacent systems and jump bridge lines inexplicably delivering hapless capsuleers into the sun, and even rendering other star systems immediately when the map is zoomed out far enough to see the whole of the current system! None of these are in the least interesting when trying to use the non-universe just-the-star-system-please map! I don't care about the number of npc kills in the last 24 hours in a system two jumps over while trying to find something in the current system! It's distracting and apparently badly enough implemented that it taxes my client more than the actually-showing-spaceships view. Also it's not helped by how there's a starfield in the background *and* the planet orbit lines are less bright than they used to be.
I want to like this because UI revamps are definitely a thing we need, but making things shinier with no regard for the impact on usability and even performance is not the way to go. |
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Isphirel
GoonWaffe Goonswarm Federation
67
|
Posted - 2015.04.28 13:09:57 -
[41] - Quote
For what it's worth my spacejob is basically looking at the star system map view 98% of the time I'm logged into my main and if the old map gets removed while the new one is anywhere near this bad, I'm basically going to have to switch to ratting full time or something. |

Isphirel
GoonWaffe Goonswarm Federation
67
|
Posted - 2015.04.28 13:13:11 -
[42] - Quote
Also can CCP please start testing new features, especially around UI and navigation and navigation UI, with a realistic number of bookmarks that a non-highsec player might accumulate after a month or so of living in a region? Maybe preload all the Q&A characters with perches around every celestial and pos bookmarks and instaundocks and, you know, the bare minimum? |

Natya Mebelle
Center for Advanced Studies Gallente Federation
18
|
Posted - 2015.04.28 13:43:20 -
[43] - Quote
Rivr Luzade wrote:This is exactly what I do not want to do. I want it back like in the old map. I do not want to have to uncheck them when I scroll into the universe map and activate them again when I scroll into the system view. This is bonkers. A two-way selection could work but in my opinion, the old map's setting is still superior to that. I know, that's why I said so in my second part c: But the thing is, the old map was separated into two different layers. So there was not even an option in the universe map to begin with. This new one is a unified layer and I don't think they will go back to that. I also don't see why they should go back to that, it's a good idea. The transition just needs to be improved, that's all.
Isphirel wrote:For what it's worth my spacejob is basically looking at the star system map view 98% of the time I'm logged into my main Yay I'm not the only one c: |

JohnMonty
Northstar Cabal Tactical Narcotics Team
59
|
Posted - 2015.04.28 13:50:22 -
[44] - Quote
Probing with this new map is bad. I managed to drag my probes off the side of the map and the icons for them disappear, if you run a scan when that happens it takes an ago. Almost like they are moving to where ever the icon are. When I did click on them in the scanning interface the map zoomed over to their location and they were off in the middle of no where and I cant find a way to get them back near any system on the map let alone the one I am in. I tried to recall them and drop them again but they just ended up in the same place. I think closing and opening the map again fixes it.
That is just me spending 5mins playing around. I dont think this new map is anywhere near ready when it comes to using it for probingm
> "Defenders will also often enjoy the benefits of jump bridges,"
~CCP Fozzie, on behalf of Team Five 0 and the whole EVE Game Design team.
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Legion40k
Hard Knocks Inc. Hard Knocks Citizens
94
|
Posted - 2015.04.28 14:16:44 -
[45] - Quote
Genuinely surprised the map was officially launched in this state. In w-space it's pretty broken which is just, bad.
System map - while a client is in Windowed Mode, try to fullscreen the interface - borks so I can't see anything other than..that and the map interface doesn't fill the screen
linky
aaaand if I try to Focus Current Location I get a blank map of nowhere and have to restart the whole client
linky
hope there's a hotfix coming =/ |

Johann Tollefson
Valar Morghulis. Goonswarm Federation
4
|
Posted - 2015.04.28 14:20:45 -
[46] - Quote
Just moving the probes around is painful. The arrows are two dimensional so any time I want to adjust my location I have to spin my view so I can select. If I grab one an at odd angle suddenly they rocket onto a crazy vector. Then I get to zoom out, lag, find the probes, lag, try and get them back where they were, lag, and finally just scoop and relaunch.
Make the flat arrow a cylinder.
It's also very tough to resize the spheres as a group. I just can't seem to snap and grab like before. It seems as if the sphere is just a few millimeters off.
The resolution is quite lacking, I can't get down close enough. As others have mentioned the bracket system is weird, stacks oddly, and once you throw some bookmarks into the mix it all turns into a **** salad.
I think this has the ability to be a good map, it just needs to get tweaked. |

Tralusi Pahineh
Friendly Mercenary Network
0
|
Posted - 2015.04.28 14:43:39 -
[47] - Quote
the best thing they can implement for probing is to made an option with "simple mode" (old map) and "normal mode" (new map) this would be the best for all explorers. |

X4me1eoH
AirGuard LowSechnaya Sholupen
176
|
Posted - 2015.04.28 14:50:24 -
[48] - Quote
Filters on the map is completely unreadable. 1 that the 18 people in the dock, look exactly the same. 50 point barely larger in size, no difference visually.
http://i.imgur.com/yTEy4kB.png |

Rivr Luzade
Exclusion Cartel The Kadeshi
1360
|
Posted - 2015.04.28 14:53:49 -
[49] - Quote
JohnMonty wrote:When I first loaded up the map it was a mess as I have bookmarks everywhere, which I need for my role in EVE. The only way I can use the map is if I turn the bookmarks off What a mess Bookmarks Online - the use of this bookmark madness doesn't confide in me. It doesn't only cover all the stars and the actual information that I seek to see, it is also hard to hit the right ones. The old system was way better in that regard.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1360
|
Posted - 2015.04.28 15:01:51 -
[50] - Quote
Natya Mebelle wrote:Rivr Luzade wrote:This is exactly what I do not want to do. I want it back like in the old map. I do not want to have to uncheck them when I scroll into the universe map and activate them again when I scroll into the system view. This is bonkers. A two-way selection could work but in my opinion, the old map's setting is still superior to that. I know, that's why I said so in my second part c: But the thing is, the old map was separated into two different layers. So there was not even an option in the universe map to begin with. This new one is a unified layer and I don't think they will go back to that. I also don't see why they should go back to that, it's a good idea. The transition just needs to be improved, that's all. I could not care less for CCP's intentions. They turn the map into a worse system to use than it currently is. If they cannot figure out how to get these formerly separate layers properly transfered over into their new system, which they impose on us sooner than later, they should scrap it and stick with the old system. They remove essential functionality from the map with the current iteration of the new map, they make it harder to do things with the new map compared to the current system and the fancy new looks hold less information accuracy than the old system. I'm not someone who usually is against new fancy stuff and eyecandy, but I insist on that this does not go at the expense of functionality and usability. This bookmark madness, to name only one example, perfectly demonstrates the outrageously bad implementation of the system.
Station Tab :: UI Improvement Collective
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Manic Velocity
Emergent Dynamics
105
|
Posted - 2015.04.28 15:05:00 -
[51] - Quote
I just want to parrot my suggestion from the old thread:
https://forums.eveonline.com/default.aspx?g=posts&m=5697363#post5697363
The inertia is very annoying and it slows down probing significantly. Please give us explorers a toggle to disable it.
And a new point of contention: the cursor is essentially a thick border around an invisible pointer. I can never be certain if I'm clicking on my intended target. I just have a vague idea of "maybe somewhere in here, hopefully" when I move the circle over anything.
I don't see the reasoning to have a completely different (and less efficient) cursor in a single area of the UI, while the rest of the UI uses a more universally understood (and functional) cursor.
@manicvelocity
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Cara Forelli
Green Skull LLC
1057
|
Posted - 2015.04.28 15:06:33 -
[52] - Quote
The solar system map must, must, MUST have a functional D-scan mechanic! The absolute fastest way to find targets is through dscan via the old solar system map. Any other method pales in comparison. The new map is useless for this.
I will have the new map disabled until this is implemented. Dscan is my number one reason to open the solar system map, not just a rarely-used extra feature.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
|
Posted - 2015.04.28 15:56:39 -
[53] - Quote
Trust me, I do not like parts of the new map and that is why I wrote pages of pages to help improving things. Just like you do c: No reason for us to get upset at each other, instead we continue to bring up good points in a reasonable manner.
The new map can still be opted out, in the settings, like the beta map could be tried out earlier. The "new map" is not yet mandatory. But the new map is meant to stay so the best thing we can do is help improve it, right? c: It is entirely possible that the old map was part of the legacy code problem, which is why they couldn't iterate on it, which is why they decided to make a completely new one. Please consider this too.
So here we are, writing all our stuff. There is no reason to flak CCP over and over again for the same things. It's here, it's CLEARLY not finished, as CCP said themselves, so let's make the best to improve it c: |

Ound
Draft Skunk
13
|
Posted - 2015.04.28 16:04:56 -
[54] - Quote
Well done with the improvements on the new map, but there are still things to be done.
1. A small thing. Wormholes don't have a sun. It's often useful to center on sun so that you can see the entire system from the perspective of sun, helps navigating.
2. A big thing. Solar system detail, I think this is the biggest gripe for me of the new map. It lacks detail, I cannot zoom in close enough to distinguish individual moons, it's very useful to see the layout of POSes or ships that you have scanned down without warping to them. I think this is one of the main things for me that I would like to see you guys work on.
On top of that, I think that the icons are weird, not a huge fan of stacking teardrops but I have no better ideas, however, this ties closely to #2 since if we were able to zoom in close enough, there would be no excessive icon stacking. |

Rivr Luzade
Exclusion Cartel The Kadeshi
1360
|
Posted - 2015.04.28 16:25:05 -
[55] - Quote
Natya Mebelle wrote:Trust me, I do not like parts of the new map and that is why I wrote pages of pages to help improving things. Just like you do c: No reason for us to get upset at each other, instead we continue to bring up good points in a reasonable manner. If it sounded like I was upset at you, this is not the case. The one and only group I am upset with is CCP. They have implemented barely anything from previous feedback, skipped most the suggestions and just fixed some bits and pieces. This thing is going to made mandatory in the next patch in whatever state it is in, just like the industry interface which still lacks functionality and has bugs (like column sorting transferring over between different activity settings in the jobs tab (when I select History and sort the entries in the End Date column, all the entries are also sorted by the End Date column in the All Active Jobs setting. Completely pointless and only one example.) Thus, I have profound doubts that CCP is doing their best to make this map disaster a more or less functional system.
Station Tab :: UI Improvement Collective
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
|
Posted - 2015.04.28 16:33:53 -
[56] - Quote
Okay, that's fair c: Thanks for clarifying that you're only upset at CCP. The response sounded a bit harsh :D
Maybe they had to push it for the deadline and couldn't get things done soon enough. It's maybe a reason, but not an excuse. I admit there have been lots of changes made for the better on a starmap level since they first introduced it. I do believe the system scanning was maybe too early on to ship. They might have been better off with delaying it for 2nd of June, but then again, schedules need to be met. It's a company after all. But I think they're going to push more resources into the starmap since this is a thing that literally every player takes part in one way or the other. |

Alex Boeing
Sturm. Infinity Space.
6
|
Posted - 2015.04.28 16:34:40 -
[57] - Quote
In truth, in spite of its visual appeal, the practical part of the map is terrible. I want to comment on the system map. When I open the system map, it means that I'm interested in a SYSTEM map, I do not need anything extra there and around. This means that I'm looking for some things specifically for this system, maybe scaning, maybe looking for a distance between objects. And all it is in old simple schematic map in the spirit of Eve. In the new map, i really can't scan, due to the fact that the cursor is round, like it is a constant load, and the icons of the planets, moons and other things just enormous and in addition to all swell even more. Im trying to move the probes, but uh oh, they are completly on planet and im picking plant... than planet ... than planet... and after 3 times i hit the probes. Very nice. But the worst thing is that there is no distance marking between me and objects. This function is extremely usefull and needed. Since you first entroduced this map, i switch it off, mostly because of scanning |

Rivr Luzade
Exclusion Cartel The Kadeshi
1360
|
Posted - 2015.04.28 16:38:07 -
[58] - Quote
Then they should rethink their deadlines. Wasn't it CCP Seagull herself who boastfully announced that their new, 5 weeks release cadence would allow them more flexibility and to release stuff in between bigger releases? So far, I have not seen any benefit from that (Ok, that they didn't release the industry changes as planned shortly after the last years fanfest was good, considering how poor it was still months later). They also do not really have the manpower for more people on that project. They need everyone on Sovereignty because this must not be a poor performance.
Station Tab :: UI Improvement Collective
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BackstreetsRoy
Bittan Research
0
|
Posted - 2015.04.28 17:11:47 -
[59] - Quote
Ok my feedback GÇô
Solar System map (scanning) - Inertia is an absolute pain, the old map was crisp when zooming GÇô this is a useless feature - Not possible to use the tactical overlay which I use often to gauge distance from objects (as when constantly zooming - a constant reference is needed to gauge distance and the tactical overlay provides this so I would like this feature back) -There is too much clutter on initial probe deployment which can make it impossible to click the probes-centre-cube to reposition probes quickly. You must use an arrow to move it initially and then the cube can be used. Granted this used to happen sometimes on the old map but happens more often on the new map (more / larger icons maybe ??) - When the probe-centre-cube is double clicked to centre the probes it readjusts the zoom which means; double click to centre, then swear and have to re-zoom to the position I was in (really annoying GÇ£featureGÇ¥)
Star Map - I cannot orientate myself in the universe with the new map. In the old map (flattened) I can see exactly where I am, know how near various systems and regions I am and clearly know where I am heading to. The new map is absolutely useless for that GÇô and made worse by the fact that it also rotates so there is no constant orientation displayed. Do I really have to have a second screen open with Dotlan on it to see my orientation in the EVE universe?????? - Route Planing. I scan HS, LS and NS and in each area I open the map and click on various systems to create a route (either a circular route or to head in a certain direction). On the new map this is not possible due to the inability to orientate oneself in the universe (see above).
In summary then, I consider this a shiny new toy which has lost significant functionality and looks like it was designed by someone who doesnGÇÖt actually use it (remember the scanning filter anyone????)
I hope that when it is forced on us there is selectable option somewhere to just keep using the old map.
Roy
Ps I could honestly live with the new solar system map as it is usable (just annoying) but thatGÇÖs not really a great testament and if new stuff loses functionality then it is not a success in my opinion. The star map though is garbage for my uses. Pps If any of my problems are due to my ineptitude in setting up the new map then please advise me accordingly and I will try again. Until then It's selected off. |

Wilj0
Imperial Academy Amarr Empire
0
|
Posted - 2015.04.28 18:52:55 -
[60] - Quote
Hi,
The new map looks way better and it is so much nicer to navigate with the star map to solar system transitions.
Here is a list of things that would improve my experience with the new star map:
- Let us open multiple instances of the star map. One to be zoomed in on the currently solar system (which I would like to auto-center on the solar system, not my ship) and one for the star map with my planned rout (which I would not like to auto-center on my location... so different options for each map opened).
- Let me lock the map in position. I can lock all other windows... but I keep dragging the map out of it's position while trying to scan.
- Let me dock the map as a tab into other windows (Stacking)
- The map currently pins to the edge of the screen; let it pin to the widths/heights of other windows as well.
- Give me an option to auto-center the map on my position or on the sun of the solar system when I jump a gate.
- On the star map, when you zoom in enough to show the star names, the labels don't let you select stars under them. Labels get in the way of clicking. Let us remove labels or map the "dots" of the solar system have priority over the names on clicks.
Same as above but with the probes when scanning. Markers and solar system name gets in the way of clicking on the drones. Drones should have click priority. Give us an option to show star name or not... I'd like the star names to only appear when I hover over the star not when I zoom in far enough.
- When I shrink the map to it's minimum size in floating mode I can not interact with the scanning probes. Their manipulation cube icon is way too small. Make the scanning probe's icons 3x bigger, don't have them scale with the window, or give us a slider to re-size them ourselves.
- I usually run into the problem of selecting the probe's arrow that is perpendicular to my current view and dragging. This make my drone run towards or away from my camera view very, very fast! To find the probe I need to zoom way out and drag him back in place. Sometimes I can't zoom that far out so I need to rover my probes, reload, and relaunch them. Do not let me select the arrows perpendicular to my view... disable them depending on my camera angle. Who wants to select those arrows anyways, I usually just click on the face of the cube to move the probes.
- The scaling of the probe's scanning area is not as sensitive as it could be. I've hovered over the probes "edge" of the sphere to click and drag to scale them and the scanning sphere does not highlight. I need to keep hovering over other probes until it highlights.
- I've had the double click to center on a signature not work for some reason. The signature had been scanned to a single dot and double clicking it to center the camera did not work all the way to 100% scanned. This has only happened once so far. Also, why not let us center onto a signature even it is a sphere, two dots, etc... why only when it's one dot?
- The angle of the camera at the north and south pole of the solar system map is very wide. I know I can not place the camera at exactly the north or south pole due to divide by zero error; but it can be closer than it currently is. This will allow us to move the probes with more precision on top of a signature.
- The signatures are a little hard to see when they are shown as a sphere.
- The black background on the markers blends into the map's background too easily. The only thing you really see is the white icon.
- Give us an option to show markers (like bookmarks) only when zoomed in to solar system view and vice-versa.
- For scanner probe positioning... maybe show a radial menu around the scanning sphere of all the probes with up, down, left, right buttons that let us move the probe perpendicular to the current camera angle and no need for the fixed cube with x, y, and z grid movement. Much easier to grab and move that way too. For scaling the probe's spheres just click and drag anywhere in the middle of this radial menu... Probe movement/scaling UI overrides clicking on any labels under them unless you hover long enough over them. This would work so much better for me with the map window in floating mode and scaled way down. This way I don't have to use the map in full-screen and can see what is going on around me but still have my navigation always visible.
- Let us select more than one "statistic" on the map. Currently we need to toggle between show sec-status, players in system, ships killed, etc... Get rid of the glowing dots that are hard to see the information of a system next to another system that has an overwhelming stat covering the map. You still have to hover over this system to see their stat number. So now implement that statistics as bar graphs on top/next to the name of each solar system. Give them a maximum height... maybe as tall as the text and let us display as many of these statistics as we would like. Maybe let us select the bar graph color, maybe the color depends on the size of the statistic. Maybe even give us a slider to increase or decrease the statistics bar graph size. You can even let us pre-select the solar systems/regions we would like to show this information on and not show the statistics on rest of the solar systems. Doubt the bar graph idea will work. It might get too busy... but their has to be a way to show multiple statistics at once.
Well, I think that's it for me. My biggest concern is the handling of scanning probes at the moment. It is so hard to position the probes because markers and texts gets in the way of my clicks, the probe manipulation cube and arrows are so small when I scale the map window down and clicking on the probe's flat surface of the cube often selects the perpendicular arrow to the camera angle and moves the probe away or to me really fast moving the probe out of the maps view range.
Keep it up CCP!
Cheers, Wilj0 |
|

Elina Evon
13. Enigma Project
0
|
Posted - 2015.04.28 19:47:25 -
[61] - Quote
Daisuke Kansene wrote:Its too clumsy and chaotic for probing:
- icons are too big (couldnt they scale bit more?) - icons are always above probe spheres (so its unclear if i have sig within them) - its unclear which icon is in front / background (maybe add some fading/transparency?) - icons differ onyl by symbols ( cant we add some colors?) - planed route blinking is really annoying when you probe - zooming could be faster + all things you mention in dev blog
* all critique based on current TQ build
covers most off my issues atm, also colored backgrounds are bad for probing. it makes everything looks so unclear. us ppl in wormhole space use the probemap allot and it has to be instant, i dont want a stupid animation every 5seconds while probing.
there seams to be a bug with the fullscreen aswell where it actualy only covers 4/5 of the screen in fullscreen mode. |

Beta Maoye
60
|
Posted - 2015.04.28 20:20:55 -
[62] - Quote
The new map is glamorous. I see great potential in it if functionality problems are fixed. I have the following problems. -Probe 1,2 and 3 icons block me from touching the surface of the centre cube to move it in a 2-D plane. Instead I have to use the arrow to move the cube in 1-D line twice to get the cube to where I want it to be in a horizontal plane. I have to repeat this process for the vertical plane move. Doubled click-and-drags compared to old map. -No support for D-scan. D-scan do not respond to camera move in the new map. No idea what is ahead in the direction of the camera facing. Also no indication of D-scan range and direction which will be a nice feature for the new map. -Please maintain the zoom level and orientation of the map when I double click the cube to centre it in the map. -Zoom to moon level is required because I need to d-scan for information of towers, force fields, weapons, modules,....etc at the moon. -Please add a small compass to the map so that I know where is north(compared to the old map). -The sovereignty layer of all faction and alliances does not show player's alliances. |

Delegate
Federal Navy Academy Gallente Federation
84
|
Posted - 2015.04.28 22:02:56 -
[63] - Quote
Rivr Luzade wrote:The stacking of celestials and not sufficiently deep enough zoom-in is another problem (as already mentioned by others). In the old map, I can zoom in on a planet and see all the moon orbits around that planet. This way, I can dscan down POS or ships on that planet. This is not possible in the new map and absolutely needs to be made possible again.
This! Currently there doesn't seem to be a way to dscan a tight group of moons. Scanning concerned, this is a major regression.
Cara Forelli wrote:The solar system map must, must, MUST have a functional D-scan mechanic! The absolute fastest way to find targets is through dscan via the old solar system map. Any other method pales in comparison. The new map is useless for this.
I will have the new map disabled until this is implemented. Dscan is my number one reason to open the solar system map, not just a rarely-used extra feature.
And this too. In my quest to use the new map I couldn't synchronize it with dscan. I really don't understand how it could exit beta with what appears to be broken dscan.
To that I will add inertia when zooming and moving around. This is going to be a major PITA if you spend hours scanning. There should be an option to disable it. Same goes for icons. There should be a way to use simple, minimalistic icons. If you spend hours on the solar map - and many scanner do - you want sharp, minimalistic interface. Any inertia, animation, fancy icons becomes annoyance. Sadly I feel like whoever designed the map had little experience in scanning.
tl;dr: Fix dscan. Give us an option to remove glitter from the map. |

Quattras Peione
SUPREME MATHEMATICS A Band Apart.
83
|
Posted - 2015.04.28 23:09:41 -
[64] - Quote
If you have the map focused on a system when you jump into it, signatures (red spheres) do not display on the map. The only way to get them to display is to shift focus to another system, then click the "you are here" icon to re-focus on your location. BIG problem. |

Jenshae Chiroptera
1405
|
Posted - 2015.04.29 01:37:44 -
[65] - Quote
CameronCZ wrote:Well for myself i can say, please dont take old map from us. I mean, new map looks really nice, but using it its real pain. Did you even tried to scan on it? We need to scan fast, not "admiring" how does map looks like. Dont fix whats not broken, so yeah, you can add new map but please, do not remove old one. I too find the new map is a reduction in performace with nothing I really want.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Insurance Agent
Perkone Caldari State
2
|
Posted - 2015.04.29 01:59:57 -
[66] - Quote
The most irritating thing about the new map is the pointer being a circle. Give us an arrow or " + " |

Logix42
Taxation Damnation
192
|
Posted - 2015.04.29 02:35:03 -
[67] - Quote
+1 to address the scanning issues
Also It would be nice to have a button to zoom out and reorient the map with "North" up like when 'flatten' was pressed previously. Having a point of reference that I can reset to is really important.
Go beyond the edge of space...
Explore
|

turbulent energy
eXceed Inc.
2
|
Posted - 2015.04.29 03:02:00 -
[68] - Quote
Hi, i have a few issues with the new map during probing done tonight on tranqullity.
1) the initial animation must go. i want my map ready to use when i need it, don't want to wait 5 seconds. i open it hundreds of times each day
2) the zoom shuld be more direct. the old map had a zoom that is directly linked to the mouse scroll, this one seems to acceleraate and decelerate slowly. the effect is visually nice, but it is frustrating to try to reposition the probe formation while the map is still moving or decelerating. i've found that if i give one clik of zoomback ater having zoomed in is better but shuld not be necessary.
3) the usual way to move the probe formation is to do it first on the xy plane and then on the z axis. i find the icon of the probes alweyais in the middle, and i usually clik on that instead of the cube faces.
4) planets icons are "hoverin" over the horbits. sorry i don't like it / it is convention to put planets on the horbit.
5) general performances issues.
6) the background is cluttering. same for the route while in system effect.
thansk for taking the time to read the opinions of a Wh scanner. |

Rhavas
Future Corps Sleeper Social Club
428
|
Posted - 2015.04.29 03:09:36 -
[69] - Quote
As a wormholer, I scan constantly. Here's my first-day feedback on the map and scanning
GOOD:
- Aesthetics - it's pretty.
- "Box drag" seems more functional (where you drag from the center box) probably due to planets, moons not interfering
- Love that you can see the actual probes on the map
- Love that the planets, etc. are no longer "word interference objects"
BAD:
- The fact that the signatures (3-point "dots") "float" is very bad. Makes them much harder to center.
- The 1-point "spheres" are much harder to position on
- Everything about the probe scanner control is too small. It's the same size as the dots and needs to be larger for easier control
- The 3D skew is really bad. When you line up something from one dimension and then rotate if it's not perfectly centered you end up way off, much more so than necessary.
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
|

Meridian Knight
Viziam Amarr Empire
0
|
Posted - 2015.04.29 03:30:05 -
[70] - Quote
I'd just like to +1 the comments on the new map regarding probing. It looks very pretty, but functionally it's going to get me killed if I try to use it in the field. |
|

Nou Mene
Out of Focus Odin's Call
4
|
Posted - 2015.04.29 04:42:45 -
[71] - Quote
can we get something like the "color bar" (sensibility) on the PI scan when displaying filters on the map? and maybe scale the reults? |

Cae Lara
Center for Advanced Studies Gallente Federation
10
|
Posted - 2015.04.29 05:02:44 -
[72] - Quote
The new map looks nice in screenshots.
The new map has much higher response times and much lower input accuracy.
The new map fails to visually communicate its information because it refuses to use more than a single color at a time.
The new map has a skybox full of white dots that interferes with the information it's trying to display using a separate set of white dots and white lines and white circles. It strains the eye.
|

Sgt Ocker
Caldari Provisions Caldari State
433
|
Posted - 2015.04.29 05:48:44 -
[73] - Quote
Having both maps open. Give me the old one for everything. Brown background with dull (is it white) names is just really hard to read. Setting a destination of a mere 15 jumps, I can't get the route on screen so I can see system names and other required information. Need to zoom out recenter zoom in just to see names, then repeat to look for jumps in last hour again for pilots in system and so on to get an overview of the route i want to travel. Mousing over to get accurate information is obscured by little masses of lines appearing over under and around what your trying to read.
System view just does not zoom down well, it is all just little stacks of mixed information that requires scrolling a popup to see what is what. System view should show the system, not little stacks of popups that need to be individually deciphered. Zoomed right in, planet A has 15 moons, 9 in 1 stack, 4 in a 2nd and 2 not stacked. Not what you could call fast, easy to read information for navigation purposes.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

Casey Ambraelle
EVE University Ivy League
10
|
Posted - 2015.04.29 05:56:49 -
[74] - Quote
Double clinking on pins on the map still zooms the map out and centers on the clicked pin. It also zooms into a system if you have the map zoomed out to a wider view and double click on a system. Just pan the display over to center whats clicked on along the current viewing angle, don't auto zoom in or out or give us a toggle to disable auto zoom.
Scan results need to be excluded from marker stacking or an user definable option to exclude markers from being stacked.
No way to minimize, pin or roll up the map window; dock left, right, floating, or full screen are the only options
The docking option doesn't respect any left/right off-set set in the esc menu. It should function the same as the current F11 map browser does and not off set the entire underlying UI but instead float on top of it and on the left just push the system, route, etc panel over the desired width of the map. Currently it ignores the underlying center of view and off set's the original true center by the same width of the window which has undesirable affects in my (possibly others also) multi-monitor set-ups with off set centers.
Toggles for blank and transparent backgrounds, both not one or the other.
Scanning is better still a little rough and slower than using the old map, will give it a work out over the next few days see if its just me not being use to the map.
The X,Y, Z arrows to move the scan probes need to be made cylindrical in shape so theres no "edge" side thats really thin as there is currently. Think paper towel tube with water cooler cone cup on top but shorter.
The cursor changing from a circle to an arrow when you mouse over a marker is awesome and very welcome thank you very much. It needs to do this for probe sphere edges and the movement cube and arrows as well.
The distinction between clicking an arrow or the cube side needs to be more pronounced or have the arrows fade out some and only the sides are selectable after scrolling out to x distance. I have noticed that the taller the map window is this less that this is an issue as the cube and arrows scale with height and not width of the window. The cursor changing to an arrow on mouse over would also help this.
As already said separate markers settings for system view and broader constellation and universe views. Maybe a toggle we can use to set some to only show on system view. Seams like the biggest ones are personal and corp location markers. Yes, there are the check boxes but thats a blanket true/false for the entire map the toggle would make them function like the current station, asteroid belt, etc pins do.
With this now out of beta and in production along side the old map it should come along quickly with all the additional feedback reinforcing things that have been said already and bringing new issues to light. It has come along quite a bit in the last two months, hope we start seeing a steady stream of usability (d-scan, tact overlay) updates to WIP it into shape. |

Casey Ambraelle
EVE University Ivy League
10
|
Posted - 2015.04.29 06:07:24 -
[75] - Quote
Wilj0 wrote:Hi,
[list] ..snip
The map has a background sound that restarts every time you scan, move, scale the probes. The sound is distracting, let me mute this sound. I always have the map open.
snip...
You can mute it in the esc menu Audio -> Advanced Audio Settings -> Map & ISIS Volume slider
Link |

Ariana Bloodmueler
Republic Military School Minmatar Republic
0
|
Posted - 2015.04.29 06:42:30 -
[76] - Quote
While using the new map I noticed that there was no Distance indicated when you mouse over planets or bookmarks. I really like that while in the map mode and used it a lot, I hope it will be added back on.  |

Altrue
Exploration Frontier inc Brave Collective
1718
|
Posted - 2015.04.29 07:21:24 -
[77] - Quote
CCP Turtlepower wrote:Altrue wrote: - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping...
Labels can be toggled on and off at the top of the map.
I know they can, props to the shockwave effect when enabling them, that very effectively allows the user to see what has changed. Props also for the possibility to see bookmarks that way in the galaxy zoom-level, and props for separating personal bookmarks and corp bookmarks. 
However, the point of having a single map that does the navigation part and the scanning part, is that we should be able to use both seamlessly. If I have to change my settings every time I go from nagivation to probing, there is no logic behind merging the two functionalities.
Furthermore, being able to see the position of moons around a planet, is something critical when probing. In that regard, both the maximum zoom level issue and the icon stacking issues are in the way of enabling that.
For instance, when I'm combat probing somebody near a planet, I like to know if he's at a moon or in a safe, and if there is a POS at this location. In the old map, I can just zoom and see for myself.
Thank you for actively reading feedback though, that's very much appreciated :)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|

Faridzan
Order of Order Dream Fleet
2
|
Posted - 2015.04.29 08:21:24 -
[78] - Quote
Quote:minlexx, 29 -É-+-Ç 2015 - 09:50 AM, -+-¦-+-+-ü-¦-+(-¦): -¥-¦ -+-+-¦-Ä, -+-¦-+-¦-ç-¦-+ -+-+ -¦-é-+--+-+-¦-â-¦-î, -+-+ -â -+-¦-+-Å -¦-ï-+-+ -é-¦-¦, -+-Ç-+ -+-+-+-ï-é-¦-¦ -+-+-ü-¦-¦-+-+-é-î -ü-+-ü-é-¦-+-â -+-¦ -+-+-¦-+ -¦-¦-Ç-é-¦: - -¦-ü-+-+ -+-é-¦-Ç-ï-é-î -+-+-¦-â-Ä -¦-¦-Ç-é-â, -+ -¦-ï-+-â-ü-é-+-é-î -+-Ç-+-¦-¦-+, -¦-ü-¦ -+-¦-¦-¦ - -¦-ü-+-+ -ü-+-¦-Ç-¦-¦ -¦-ï-+-â-ü-é-+-é-î -+-Ç-+-¦-¦-+, -¦ -â-¦-¦ -+-+-é-+-+ -+-é-¦-Ç-ï-é-î (-+-+ Ctrl+F10) -+-+-¦-â-Ä -¦-¦-Ç-é-â, -é-+ -+-Ç-+-¦-+-¦ -+-¦ -+-¦-¦ -+-Ç-+-ü-é-+ -+-¦-é -+ -à-à-+ -¦-¦-¦ -+-à -é-¦-+ -+-é-+-¦-Ç-¦-+-+-é-î, -é.-¦. -â-¦-¦ -+-¦ -+-+-ü-¦-¦-+-+-é-î -+-+-¦-¦-¦. :( -+-+-¦-é-¦-¦-Ç-¦-¦-¦-Ä ... -¦-¦-¦ -¦-ç-¦-Ç-¦ -¦-ï-+ -é-+-¦-¦ -+-¦-+-¦-ç-¦-+...
-Å -ç-¦-ü-é-+-+ -+-+-+-Ç-+-¦-+-¦-¦-+ -ü-¦-¦-+-+-Ç-+-¦-¦-é-î -¦ -+-+-¦-+-¦ -¦-¦-Ç-é-¦, -+-+: - -+-ç-¦-+-î -ü-+-+-î-+-¦-Å -+-+-¦-Ç-å-+-+-+-+-+-ü-é-î -¦-¦-+-¦-Ç-ï. -+-ç-¦-+-î -+-¦ -â-¦-+-¦-+-+ -ü-¦-¦-+-+-Ç-+-¦-¦-é-î, -+-+ -¦-+-+-î-ê-¦-¦ -ç-¦-ü-é-+ -+-ç-¦-+-î -ü-+-+-î-+-+ -+-¦-ê-¦-¦-é. - -+-Ç-+ -+-¦ -¦-+-+-¦-+ -+-+-+-î-+-+-¦-¦-+-+-+ -¦-¦-Ç-é-+-¦ , -+-¦-ç-+-+-¦-Ä-é -â-ü-é-¦-¦-¦-é-î -¦-+-¦-+-¦ -+-é -¦-¦-Ç-é-+-+-¦-+. -¥-¦ -ü-¦-+-+-î-¦-+ -Å -+-¦-+-¦-é-+-+ -ì-é-+ -ü-¦-Å-+-¦-+-+-+ -ü -+-ç-¦-+-î -+-¦-+-¦-+-+ -¦-Ç-+-¦-¦-+-+-¦-+ -¦-¦-+-¦-Ç-ï -+-Ç-+ -+-+-+-¦-+-¦-+-+-+ -+-¦-ü-ê-é-¦-¦-¦, -+ -¦-¦-+-¦-¦-+-+-+. (-+-¦ -+-ü-¦-+-Ä-ç-¦-Ä, -¦-+-+-+-+-¦-+-+-ü-é-î -+-Ç-+-¦-+-¦-+-ï -â -+-¦-+-Å -ü -¦-+-+-+-+-+.) - -ü-+-+-î-+-+-¦ -+-¦-¦-¦-+-+-¦ FPS (-+-+-Å-é-î -é-¦-¦-+ , -+-+-¦-¦-é -¦-+-+-+ -ü-+-¦-¦-+-¦-¦-é, -+-+ AMD 4 -Å-¦-Ç-¦, 4gb, GF640 c 1GB) - -ü-+-+-+-¦-+-+-¦ -¦ -+-¦-+-+ -+-¦-è-¦-¦-é -+-Ç-¦-+-é-¦-+-î-+-ï-à -é-¦-+ -+-+-¦-+-¦-é. -ó-+ -¦-ü-é-î -+-¦-¦-+-+-+-+-¦-+-+ -+-ü-+-+-+-î-+-+-¦-¦-é-î -¦-¦-+-+-â-Ä -¦-¦-Ç-é-â -¦-+-Å -+-¦-¦-+-¦-¦-å-+-+ -+ -+-¦-Ç-¦-+-¦-ë-¦-+-+-Å -+-+ -+-¦-¦-+-¦-+-+-¦ -ü-+-ü-é-¦-+-¦, -¦ -+-é-+-+-ç-+-+ -+-é -ü-é-¦-Ç-+-¦. - -+-+-+-+-+-¦-+-î-+-ï-¦ -+-¦-ü-ê-é-¦-¦ -+-¦-¦-+-ü-é-¦-é-+-ç-¦-+. (-¦-ü-+-+ -+-+-+-Ç-¦-¦-+-é-î, -é-+ -+-Ç-+-¦-+-¦-+-¦ -ü-+ -ü-+-+-+-¦-+-+-¦-+ , -¦-¦-¦ -+-+-¦ -¦-¦-¦-¦-é-ü-Å, -+-é-+-¦-+-¦ -¦-ï)
-+ -¦-ë-¦ -¦-ü-é-î -+-¦-+-¦-+-¦ -+-¦ -+-+-¦-ç-+-é-¦-+-î-+-ï-¦ -+-¦-¦-+-ç-¦-é-ï... -+-é -¦-+-é-+-Ç-ï-à -+-¦ -à-+-+-+-¦-+-+ -+-¦ -¦-¦-Ç-¦-+ (-¦ -+-Ç-+-+-¦-Ç-â -+-¦-é -+-é -Ç-+-ü-+-¦-¦-+ -+-Ç-¦-+-é -ü-+-â-é-+-+-¦-+-¦ -+-+-¦-+-¦-é.)
- - - - https://translate.yandex.ru - - - -
Quote:minlexx, 29 APR 2015 - 09:50 AM, wrote: I don't know, did anybody, but I had so, when you try postinit system at new map: - if you open a new card, and to release the probes, it's OK - if you first release the probes, and then open (Ctrl+F10) a new map, traffic on it and simply no , and I don't know as they are there to display. not postanite in any way. :( confirm bug ... yesterday was also spotted...
I tried to scan in the new map, but: - very strong inertia of the camera. not very convenient to scan, for the most part very serious obstacle. - if not for long use card , you start to get tired eyes from the picture. How I noticed this is due to the very small camera shake when zooming, and movement. (do not rule out the possibility of problems from my computer.) - strong FPS drop (again , might be too weak computer, but AMD 4 cores, 4gb, GF640 c 1GB) - sticking to one object orbiting bodies of the planets. That is, you cannot use this map for navigation and moving on star system, unlike the old one. - minimum scale is insufficient. (if correct, then the problem with adhesion , I think, would disappear)
and then there are small not significant shortcomings... not too cold, not too hot (for example, no showing off of the orbits of the planets.) |

Casey Ambraelle
EVE University Ivy League
11
|
Posted - 2015.04.29 08:21:47 -
[79] - Quote
Xerxes Fehrnah wrote:I agree with the people adding that the map inertia is annoying. I also agree that the icons of the scannable sites also lack depth and seem to sit in front of the scan bubbles, making the illusion of 3D perception and ability to target them properly not work so well. I also like the idea of changing the pointer.
Have you considered that the probe window and the map are the same thing and do not need to share the screen as separate objects? Perhaps the probe window itself should expand to become the map, and then the probe readout should spread out to labels on the items in a system instead of being a bound object like a spreadsheet with progress bars. After all, the probe window is a spreadsheet of long range sensor readouts when coupled with the overview.
Somehow the map needs to take this into account.
Or perhaps the "map" should not be something separate at all, but rather just a really zoomed out view from your ship. Instead of opening a separate window, why not just go to system view and zoom away from the ship to increasing scan breadth. Bump it out to the current grid, the current celestial, the current system, the current constellation, the current region, and then the galaxy in ever increasing zooms without opening a window that opens and closes?
This really does not feel baked in yet.
Love it as you zoom out from your ship the various signatures fade away to become their represented objects.
|

Azda Ja
Green Skull LLC
3638
|
Posted - 2015.04.29 08:40:27 -
[80] - Quote
The new map runs like frozen peanut butter through an obese person's artery. Literally the only bit of functionality the new map has added over the old was was being able to make the map a window instead of automatically full screen. For every other conceivable use I could have for the in game map, it's severely subpar. The inertia is cancer and needs to be axed.
I was pretty optimistic and supportive when I saw the new map was announced and would like to remain so. However, pushing this out as the default is quite frankly silly. It has nowhere near the functionality of the old one. Now, new players are going to be met with a pretty looking map that can barely be used. First bit of advice I, and many other players will give newbies asking about the map is:
"Don't use it. Here's how you switch to the old, properly functioning one."
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
|
|

H1de0
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1
|
Posted - 2015.04.29 08:59:58 -
[81] - Quote
I performed a couple of scans last night just to get a hold of the new interface. Here's my feedback on the matter:
1. You do get FPS drops (60->35 in my case) when the map is zoomed in on the probe sphere(s). It's definitely more responsive then last time, but still needs some improvements performance-wise. 2. The map starts to "shake" (resonate if You will) when You zoom in. 3. The map can get really cluttered with all the objects visible. There should be some filtering options as to what is displayed. 4. When jumping to WH space, the map does no switch automatically. You have to re-focus.
The overall feeling was quite positive tho. The favourites menu is very useful. No more switching between system and star map (thank You CCP). This is a step in a good direction but, like all projects, needs time to mature.
Decrypting the Sleeper cache..
|

Oliver Delorean
Black Aces Against ALL Authorities
4
|
Posted - 2015.04.29 09:20:36 -
[82] - Quote
How do u guys enable new map as default?? My probe scanning button and also map button still opens the old map. And when i click "Try new map" then i still see it beta. |

afkalt
Republic Military School Minmatar Republic
1124
|
Posted - 2015.04.29 09:58:20 -
[83] - Quote
The statistics are terrrible.
The colours are nowhere near the grain of the old map.
Basically you could get rid of the whole stats panel and add a button that says "where is jita"
I'm sorry if I'm being short here, but this is the nth time it's been brought up.
People live and die by map stats, needing a spectrometer to tell the difference between 2, 20 and 200 is ludicrous. |

Jack Hayson
Atztech Inc. Ixtab.
149
|
Posted - 2015.04.29 10:02:11 -
[84] - Quote
This needs a lot of work before I will use this in wormhole space.
-there don't seem to be any distance indicators? I need to know how far celestials/anoms are away from my current position to scout a system effectively via d-scan -the map takes a painful amount of time before it opens compared to the old one -wtf is that cursor?
Didn't try probing with the new map and switched back to the old one for now. |

Katsumi Hartley
Real Life Outpost
4
|
Posted - 2015.04.29 10:46:45 -
[85] - Quote
It's certainly looks shinny and i love it BUT, like someone told it already :
1 - No focus when you jump in a new system, it stays on the last. 2 - And it's why i still use the old one : we NEED more colors instead of sized dots ("Avg people in space" specially !!!) It's makes the map so much harder to read than the old one... We need more specific colors for that ! 0 and 4 people looks almost identical, and it's definitly a problem for me.. "Ships destroyed" too. It's not contrasted enough.
Small bugs with scanning : - Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...
- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.
- Finally, when you select a signature among the others after a scan, it keeps the others on screen...
Keep up the good work ! :) |

Rivr Luzade
Exclusion Cartel The Kadeshi
1374
|
Posted - 2015.04.29 11:09:15 -
[86] - Quote
That was quicker than even I had feared. Wonderful that new players by default will get thrown into the mess that the new map currently is. Props, CCP.
Station Tab :: UI Improvement Collective
|

Rammel Kas
BOVRIL bOREers Mining CO-OP Brave Collective
5
|
Posted - 2015.04.29 11:32:05 -
[87] - Quote
Wonder if anyone else has had this issue with the new map. When I'm probing at long distance zoom the probes are rendered so large on the new 3-D star map that they obscure and render the movement arrows and box impossible to use. We lost the chance to finish off a fleeing gate camp last night. Is there any way to NOT render the individual probes that large when you're at the stage when you're still scanning on the celestials?
The probes are about right when you're zoomed up to being inside their field. But at system wide zoom I'm not interested in where they are. I just want to be able to move them without giving the other guy too much of a telegraph that they are there. |

Lloyd Roses
Artificial Memories
973
|
Posted - 2015.04.29 11:38:30 -
[88] - Quote
Thanks for not removing the old map. Iit's currently the one upside.
- Colour coding is not noticeable/distinguishable, you can barely make out if there is ANY people in a system or none - Can't collapse map window like it's 1991, about every single other window in eve can though - That ring cursor is aggravating - WTB remove background, I don't care for pretty background if it doesn't add a thing and makes spotting things infinitely harder
Tl;dr: It's pretty while being entirely useless.
|

Xela Kcaneoh
The Pirates Of Orion
30
|
Posted - 2015.04.29 11:41:47 -
[89] - Quote
The new map sucks. Please stop ruining parts of the game that are perfectly functional. |

Masao Kurata
Perkone Caldari State
215
|
Posted - 2015.04.29 12:52:33 -
[90] - Quote
Apart from all the obvious complaints already in the thread, please give us a reason to like the new map. There is no new functionality there (no, smoothly transitioning from the star map to the solar system map is not useful functionality, it's fluff).
How about not only implementing d-scan, but implementing a specific first person d-scan mode with click to centre camera on brackets and a visible d-scan cone which persists with the same direction, angle and aperture when you finish d-scanning? Actually to be honest if we had the persistent cone, I'd be happy with d-scanning in space instead of on the map provided that I could freeze it in case I need to return to space. |
|

oneFISHtooFISH
The Smokehouse
0
|
Posted - 2015.04.29 13:04:25 -
[91] - Quote
This new map isnot working for me when scanning. I find when i double click my probes to centre camera it zooms all the way out before coming back in but not to the opint it was zoomed in to before. this is very annoying.
Altogether performance is not good for me, the zoom function when i scroll with mouse is not smooth at all I have to anticipate when the zoom will stop and scroll backward to negate it from continue scrolling.
Also, map should change system when you do very annoying that it doesn't do this yet is (out of beta)!
sometimes probes and arrows are disconnected when launched and probes can 'appear to' be way outside of the system when launched from inside the orbits of planets etc.
Please do not get rid of old map any time soon.
I love the new map for most things, but for scanning it is making me much much slower. |

arsonist Igunen
Conquistador Companhia
1
|
Posted - 2015.04.29 13:06:14 -
[92] - Quote
the new map is bad and you should feel bad |

Manic Velocity
Emergent Dynamics
106
|
Posted - 2015.04.29 13:23:35 -
[93] - Quote
I'm still experiencing a bug in which probe results do not show up accurately in the new map.
In the new map, I'll have probes centered on a single red dot signature. Reducing probe range gives me a "No signatures detected" message. I increase the probe range, and I get a hit on the signature, but the signal percentage doesn't increase.
Sure enough, when I open the old map, I can see there are actually two red dots. Using the old map to scan the second dot yields the expected results.
I'm sorry CCP, I'm sure a lot of hard work went into the new map, but I can't bring myself to use it anymore until these wrinkles are ironed out.
@manicvelocity
|

Lara Divinity
Black Scorpion Nomads
35
|
Posted - 2015.04.29 13:29:25 -
[94] - Quote
THE NEW MAP IS HORRIBLE!!!!! besides looking good n funky with shiny flashy colors its barely useable for scanning and probing it is worse then the old map sheeshes christ ccp every new update u guys want to improve things but dont deliver on improvements make the scanning map more clear and user friendly this is hardly a map to work with if u scan often. keep an option to use the old map or at least make the new map just as workable as the old one this just sux n takes ages before gettin a hit on anything dont bother with combat probing nomore by the time u get 100% they long gone... |

Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
152
|
Posted - 2015.04.29 14:18:08 -
[95] - Quote
I posted this in the General Feedback thread for Mosaic, but I should probably put it here where it belongs.
Quote:The New Map needs higher levels of zoom. Right now it's nearly useless for combat probing. It's impossible to pick targets out from around Planets and moons, or objects close to one another.
The zooming out when double clicking on a object in space increasing the time taken to accurately place probes.
The camera on the new map has a smoothing out feature that's little more than lag and decreases fine control of the camera.
Having the "You are here" marker not stand out makes it more painful for probing.
It isn't connected to the direction you D-scan at, making D-scanning more difficult.
The icon's floating above the actual location makes it less accurate.
The circle cursor.... just no. Seriously. NO.
The new map is flashy and pretty, and would work well as a scene from a movie, but right now that's it. Combat probing is a race against the clock to pinpoint something before it decides to leave. Every second counts.
All of this flash and sparkly stuff just adds on more and more seconds to getting the final probe.
Please have an option to turn off all the colours, camera smoothing, auto zooming, floating icons, and give higher levels of zoom. Let people that want the pretty visuals have the flash, and those that need it for PVP to have a no nonsense scanning tool.
Please remember that after the initial "Ohh, pretty", very few are going to care about how it looks. Just how it works.
And take these issues seriously. I do a ton of combat probing and the new map being "Out of beta" as it currently is scares the crap out of me. |
|

CCP Turtlepower
C C P C C P Alliance
233

|
Posted - 2015.04.29 14:27:00 -
[96] - Quote
Thanks for all the feedback guys and gals, much appreciated  |
|

afkalt
Republic Military School Minmatar Republic
1125
|
Posted - 2015.04.29 14:37:49 -
[97] - Quote
CCP Turtlepower wrote:Thanks for all the feedback guys and gals, much appreciated 
Please keep the old one alive as long as possible, given there are so many concerns.
Don't Jukebox itGäó!!! |

Zand Vor
Anomalous Existence Low-Class
9
|
Posted - 2015.04.29 14:39:32 -
[98] - Quote
As a wormholer, some of these issues just aren't negotiable for quality of life, they are a necessity to make the new map workable.
I'm sure these have been posted before, but these are my biggest gripes:
- No distances reported from my location to a target celestial/bookmark. - Sun is not a celestial/warpable object - "Circle" pointer is difficult to guess where to place it - Loading animation is a bit long. - When you jump through a wormhole it doesn't automatically move to the new system you are in. - Sigs get hidden behind other celestials - Probe icons get in the way of other icons - icons need to be translucent so you can see other icons behind them. - You can't use the radial dial on anything in the map |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
217
|
Posted - 2015.04.29 14:41:00 -
[99] - Quote
I find it very clunky to scan now. But I think that's because I have the new map in windowed mode. Basically, the scan probe window needs to always be on top of the map. Or give us an option for that.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
|

Rat Scout
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.04.29 15:22:07 -
[100] - Quote
Makari Aeron wrote:I find it very clunky to scan now. But I think that's because I have the new map in windowed mode. Basically, the scan probe window needs to always be on top of the map. Or give us an option for that.
+1, I didn't even realize how much it interferes with the speed of scans, the scan flow should be localized to the same window, or have an option to embed in the window |
|

Dentia Caecus
Native Freshfood Minmatar Republic
5
|
Posted - 2015.04.29 15:25:58 -
[101] - Quote
Zand Vor wrote:As a wormholer, some of these issues just aren't negotiable for quality of life, they are a necessity to make the new map workable.
I'm sure these have been posted before, but these are my biggest gripes:
- No distances reported from my location to a target celestial/bookmark. - Sun is not a celestial/warpable object - "Circle" pointer is difficult to guess where to place it - Loading animation is a bit long. - When you jump through a wormhole it doesn't automatically move to the new system you are in. - Sigs get hidden behind other celestials - Probe icons get in the way of other icons - icons need to be translucent so you can see other icons behind them. - You can't use the radial dial on anything in the map
The above is a succinct summary of most of the major problems with the new map. His thoughts combined with the sig scanning and combat scanning problems contained in other posts give a complete picture of the issues presented by the beta, new map:
Katsumi Hartley wrote:Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...
- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.
- [W]hen you select a signature among the others after a scan, it keeps the others on screen
and finally...
Altrue wrote:Furthermore, being able to see the position of moons around a planet, is something critical when probing. In that regard, both the maximum zoom level issue and the icon stacking issues are in the way of enabling that.
For instance, when I'm combat probing somebody near a planet, I like to know if he's at a moon or in a safe, and if there is a POS at this location. In the old map, I can just zoom and see for myself. Failure to do that will result in either a waste of time because the guy is actually inside a forcefield, and/or loss of isks because we get blown up by a POS.
or as Lara Divinity put it
Lara Divinity wrote:dont bother with combat probing nomore by the time u get 100% they long gone...
I concur with previous posters. It is clear that much work has been put into this feature, but the above issues are major snags. The new map is still deeply in beta and should be treated as such; please enable the old map as the default and solve the issues presented by the community.
|

Nam Dnilb
Universal Frog
238
|
Posted - 2015.04.29 15:56:56 -
[102] - Quote
Alright, tried it for probing mostly.
The circular cursor is just all around bad.
The zoom animation is nice and all, but I tend to turn the map on and off a lot to do in space stuff, waiting on the animation to finish got old quickly. Once per system would be OK, but after that I just expect it to get immediately back to where I left it.
Planetary bodies seem to be not on the orbit circle markers, but float above them. Visually distracting IMO.
Jump gate connection lines don't add much useful info when zoomed in to the system level.
The icon marking my position could be more distinct.
When jumping to next system, map focus is still on the last system.
Signature markers seemed bugged at times. Should show a double, but didn't.
I don't really need the star field background. It just adds visual clutter without any benefit.
|

Rivr Luzade
Exclusion Cartel The Kadeshi
1376
|
Posted - 2015.04.29 16:37:53 -
[103] - Quote
Where in the new map can I turn on that I only -- and clearly -- see the name of the selected region? The old map gives me the opportunity to show all region names, adjacent to the current selected region or only selected region. I want that back if it is not there.
Also, the region names are too small. They need to be a bit bigger and more pronounced.
Station Tab :: UI Improvement Collective
|

Wilj0
Imperial Academy Amarr Empire
2
|
Posted - 2015.04.29 17:26:34 -
[104] - Quote
Hi,
Here is a little example of 3 possible displays for map statistics that would allow more than one statistic at a time. The current glowing sphere is not very precise and hard to distinguish from one another.
Eve Online Map Statistic Displays Test
The statistic display on the top left is a pie format based on rings. Each ring is a new statistic. The more statistics you add the bigger the ring gets and the more cluttered the screen will be.
The statistic display on the top right is a bar graph format. Each bar is a statistic. The more statistics you add the more room they will take to the left of the system's name.
The statistic display on the bottom right is an equality divided circle. Each division is a statistic. The more statistics you add the smaller each division gets. The closer to the outer ring the statistic is the greater the number is.
Keep in mind that each graph has a gray area. This grey area serves as a visual to see how close to full it is. A graph that is full means it is the biggest from the selected systems to display statics on.
I also suggest a way to pre-select solar systems/regions/constellations/by sec status so that the statistics picked will only show on the selected systems. Shift dragging enables box select mode? Ctrl+clicking on systems, region names, etc... adds them tot he selection? By default all systems are selected.
I still don't know how these graphs would look on a larger scale. They might clutter the screen too much. But the current glowing spheres doesn't work very well either. So I'm trying to get some R&D going about the matter.
Cheers, Wilj0 |

Cleanse Serce
Lonesome Capsuleer
30
|
Posted - 2015.04.29 17:54:54 -
[105] - Quote
Only thing i'm asking :
Lower the icones thickness.
It's sometimes really hard to select probes when they hide next this black thing surrounding icones now. :)
Good job though with the map, i find it fluid and smooth, and i love the background/window.
GJ !
Oh and i like the idea of the guy just above me. ^ I'm sure CCP would come up with nicer looking if the idea though, no offence. :p |

Terra Chrall
Royal Amarr Institute Amarr Empire
22
|
Posted - 2015.04.29 18:17:04 -
[106] - Quote
Needs more work in regards to scanning for sure. Glad to hear it is still being worked on. Please don't remove the old map hastily, it is still needed for a while, going off of the current progress of the new map and scanning.
That said, I have new map turned off on my scanning character but turned on for my guy that travels more than scans. I like the new in general and want it to succeed. Once you get it tuned for quick scanning, then I will be happy to have it as the new map. |

Gunz blazing Ronuken
Insane's Asylum Pride Before Fall
2
|
Posted - 2015.04.29 18:35:43 -
[107] - Quote
Tested new map and it looks very nice for some reason, more modern graphics than commode 84 colors in the ui. But... the map feels much more poor in the features section like severeal stuff a seasoned scanner is going to miss. Like seeing the distance between your ship and a selected celestial/ bookmark in the map. Icons in the map not having enough alpha so its hard to see where the yellow icon on a partially scanned signature is cause the middle scan probe box is covering it up in 100% white....
just a few things i noticed after 10 mins scanning. |

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
58
|
Posted - 2015.04.29 18:51:15 -
[108] - Quote
So, with the last update I can finally see my BMs in the new map. And I hate it. Instead of the small unobtrusive pins I get the same pins on huge black paddle. Paddle that snaps to other paddles when they are overlapping, even if the actual BMs are AUs apart. So when I rotate my system map they snap and unsnap all the time. It's very disturbing.
Not to mention that the BMs now clutter the galaxy map as well!
Also I kinda hoped that when they decide to go out of beta they'll add all the celestials to the map! Where are the suns in WH systems??? No moon orbits visible anymore?!?
All and all I kinda like the visual of the map on the galaxy level but it sucks big time on the system level visually and functionality wise.
And of course all those inertia, circle cursor and other problems mentioned in other posts.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|

Sturmwolke
641
|
Posted - 2015.04.29 18:53:55 -
[109] - Quote
New map needs a "galactic north" indicator for abstract mode and possibly for 3d mode if you can manage it. Without a common frame of galactic north reference, you'll get players confusing south/north/east/west etc. for reports and articles that use cardinal direction as references. e.g CVA, Stainwagon are south block powers. |

Elwha Lynx
The Red Island Foundation Shadow Cartel
1
|
Posted - 2015.04.29 19:32:11 -
[110] - Quote
Catching up on long thread but tried a couple hours core scanning last night with new map.
First off it's pretty with lots of wow looks about it but it' has some crippling problems as well.
--the probe box and probe location are often not aligned--sometimes clear across the system from each other as if it's confused between current location and planned location-- it would be much simpler if there was a different color some other way to distinguish between current location and planned location for the next scan.
-Box is far more difficult to grab and pull to new location-- most oftentimes it ends up being a single probe and which is often a waste of time. The box resizing with map scale only makes this more difficult.
-The possible location dots don't pop and highlight when they are within the probe detection range anymore--or require so much zoom in to see that's it's almost useless now--the result is wasted scans because one or more axis was off.
-it seems a bit slower than the old mapping system.
The continuous zooming scale is a neat feature--but unfortunately the other drawbacks make it inferior to the old map. |
|

Fzhal
Anoikis Vergence The Last Chancers.
8
|
Posted - 2015.04.29 19:35:02 -
[111] - Quote
My constructive criticism. (Like it so far, but understand it is a work in progress.)
Colorblindness affects more people than you think. (Colorblindness breakdown, which is probably over 40k of your 500k+ subscribers.) You can actually test how things look by using your own custom images at http://www.color-blindness.com/coblis-color-blindness-simulator/. Please upload this example and click through the different vision deficiencies. I know that color-blindness is a tricky beast, so I'd like to make a few recommendations that I feel would make it easier. I almost submitted a bug report when it was returning zero-ish strength signatures because I was scanning the system aura instead of an actual signature. (This is so frustrating!) In probing window, make it so we can double-click on low-strength signatures (colored globes in map) to center view on them. Ability to disable system color, or (even better) set system aura color to be ONE color choice (gradation) instead of the current rainbow used to convey the statistics.
In addition to many other good suggestions above: Solar system window on top of scanning window Hotkey to hold so that you can click on the probe-move-cube (or near it) without fear of grabbing individual probe's globe or arrow. Hotkey that makes mouse wheel increase/decrease probes' strength/radii. Make probe-move-cube's outer arrows statically 2D because they become un-selectable thin lines from certain angles. A hotkey to center view on probe-move-cube. I double-click the first probe launched (lowest number is center) to speed things up, but sometimes the probe names are out of order (like 14 being at top when the lowest (9) is somewhere below it. D-Scan integration so that you can small-cone scan a planet without losing your top-down view, even better is you don't have to swivel at all because it just does it. Barring that, a hotkey to return to top-down view with North/South returning to top and bottom so you don't lose orientation. |

Wilj0
Imperial Academy Amarr Empire
2
|
Posted - 2015.04.29 19:56:24 -
[112] - Quote
Hi,
I have ran into this glitch 3 times already. I scan down a signature to what appears to be a single red dot, but when I double click the signature on the probe scanner window it does not center to it. I try scanning it down further and I miss the scan even if I did not re-size the probe scan range.
It appears that the new map does not show the scans that render 2 or 3 dots appropriate at times. You know this happens to you when you try double clicking on a single red dot to center the camera and it does not work. If this happens, you are better off using the old map to scan the site down.
Just a heads up.
Cheers, Wilj0 |

Bluebearhai
Love Squad Confederation of xXPIZZAXx
0
|
Posted - 2015.04.29 22:28:51 -
[113] - Quote
This new map is far from finished.
BUG - Bug: alts on same account show the solar they are in on other characters
Improvements needed for the new map
- Combat scanning:
- There is no dscan so you can't pinpoint targets like you used to be able to do with the old map. With the new map you need to dscan in space and rougly guessing, you can't pinpoint your probes to that direction. Leading to more errors which didn't exist with the old map, basically with the new map we lost functionality, precision and accuracy.
- You need to be able to zoom in much more. If you combat scan a ship near a planet it will make a list instead of showing the exact location of the ship
- The cursor and fancy icons don't help with scanning fast and efficiently like we did with the old map. After practicing abit I got a feeling for it, however your probes become smaller when you zoom so moving them makes it very error sensitive because there are so many clickable icons
- If you have alot of bookmarks in system, the system is full of those clickable icons. Yes I can turn bookmarks off, but I didn't have to do this before. Having bookmarks shown on the map is practicable and almost mandatory for making some kills happen (content!!!). Icons should be smaller and we need to be able to click and select more precise.
- If there are multiple gates or celestials close to each other you cannot tell at which gate/celestial the ship is at on the new map. You have to be in dscan range to seperate them. This cripples combat probers who supply eve content.
- The map needs to tell distance. The purpose of a map is to tell how places are located relatively from each other. There is no functional map in existence that has no scale legend except in EvE online. The new map has no tactical overlay, or even a way to tell how objects in space are distanced to each other with the new map. I can't even tell how big a solar system is by looking at the map. How can this gone through? It's like traveling through the jungle: you go by landmarks not by precise distances. The alternative is to use your probe scan range as a tool to tell distances, but this is not an option for combat probes as probes are shown on dscan in small systems. A simple scale legend of distance or a tactical overlay is a must to properly combat scan at all.
- Core probing
- There seem to be no more semi-fault scan. You are given 1 of the 2. So scanning out sites takes at least 1 more scan than before if you guess the wrong one. This is because choosing the wrong one leaves you with no result and you lose the old location. This is just a big RNG and scanning is in my opinion SP and skill based not a roulette.
- Like combat scanning, scanning results can be hidden under clickable icons. I had one scan where there was a tiny circle hidden around one of the huge probe (clickable) icon . Icons should be alot smaller and you should be able to have the ability to click and see accurately so that you are in full control in clicking the probe/object or signatures separately from each other.
These are just a few things that come to my mind. The new map looks nice and all, but it has no use if it doesn't serve it's purpose: defining the location of multiple places related to each other. Just two simple examples: the new map cannot tell the size of a solar system or how far I'm located from objects in space. Additionally the new map is in a too low resolution; celestials and objects are compiled in a list too fast; we need more zoom.
The new map lost functionality and at the moment it's just a nice picture of the universe that cripples PVPers. I cannot comprehend if this goes through beta like this. Come on CCP you are better than this! Making a map with no way to tell distances! Correct yourself devs! |

Braic Stark
Tinne Brethren
0
|
Posted - 2015.04.29 22:41:17 -
[114] - Quote
The new map is garbage for scanning.
can't easily grab the grouped probes.
Probe icons cover the signature you're trying to scan.
clumsy.
Takes me twice as long to scan now in a Speed Scan fit Helios.
Good work breaking something that worked perfectly. |

Memphis Baas
345
|
Posted - 2015.04.30 00:03:18 -
[115] - Quote
Please give us the option to disable the new map's background humming sound. It is extremely annoying, and it prevents me from having the map permanently open (docked to the side or full screen on my side monitor).
Otherwise the map is pretty good. Can't zoom in as much as with the old map, but the transition from local to starmap is neat.
However, until the background hum is removed I am not going to use the new map. So it's currently disabled. |

Wilj0
Imperial Academy Amarr Empire
2
|
Posted - 2015.04.30 01:09:18 -
[116] - Quote
Memphis Baas wrote:Please give us the option to disable the new map's background humming sound. It is extremely annoying, and it prevents me from having the map permanently open (docked to the side or full screen on my side monitor).
Otherwise the map is pretty good. Can't zoom in as much as with the old map, but the transition from local to starmap is neat.
However, until the background hum is removed I am not going to use the new map. So it's currently disabled.
Hey Memphis,
I complained about the same thing, but someone pointed out to me that you can disable the background noise for the beta map from the Esc menu -> Audio -> Advanced Audio Settings -> Map & ISIS Volume.
GL |

khaip ur
K.C.C
1
|
Posted - 2015.04.30 02:08:43 -
[117] - Quote
I've been forcing myself to use the new map today and three suggestions came to mind. Please tell me if options for these already exist and I simply cannot find them.
1. There needs to be a way to colour code the icons. I want all my corp bookmarks in blue all stations in green all my bookmarks in purple etc. Right now everything is the same colour.
2. when probing and you select a signature please can the dot go on top of everything including the nearby planet/gate and your probes. I know if the probes icon blocks out the signature icon you are probably at the spot you want to probe but its annoying.
3. Is there some way to move the search icon. I know its out of the way but in full screen mode it puts the search icon under my overview. I use full screen mode because windowed mode puts the map in front of my probe scanner window when its the focus. |

Lil' Brudder Too
Pistols for Pandas
121
|
Posted - 2015.04.30 02:55:45 -
[118] - Quote
The new map is very dim and dark in the star-map view compared to the old one. The systems are nice and colorful when very close to the camera, but by the time you've zoomed out enough to do anything, all the systems are very dull and dimmed, making it harder to do stuffs.
There seem to be a few aspects of the camera control that you (CCP) seem to want for the probing/system view that just don't translate all that well to controlling the camera in the zoomed out 'universe' view....like the right-click panning....if you are in the 'flattened' view, and you have the screen ever so slightly tilted, you will end up 'panning' AWAY from the map itself...not across it like the old map...but away from it. Please fix. |

Rook Mallard
Aperture Harmonics
19
|
Posted - 2015.04.30 04:28:46 -
[119] - Quote
OMG! the new map sucks when you are scanning!
- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it looks cool. But then again, it makes using the map a PITA. - The cursor seems to always be a circle. I am not sure which part of it use to actually point to something. It is called pointer a pointer because it should have a pointy end...somewhere. - The probes show always as an icon cluttering the display even when I am handling them all together as one. - There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates. - There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map. - When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them. - You probe a sig, the "dot" is not displayed. - Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else. - Why is there no sun in WH space??? The old map opens centered on your ship. The new one not anymore. You spend the first few seconds always looking where you are in the map. - Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things. - Open the map (I'm in a WH). Hit the "focus current location" control, everything disappears. - No d-scanning from the new map?!!!! 
I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.
Unfortunately this thing will stay off for now.  |

Llurren
SniggWaffe WAFFLES.
2
|
Posted - 2015.04.30 06:22:11 -
[120] - Quote
One more thing I've noticed:
When using multiple monitors, the map doesn't center right/left like your general settings allow. That means that the star system is centered between two monitors or leaving full-screen mode to just use a single screen.
"I grok people. I am peopleGǪ so now I can say it in people talk. I've found out why people laugh. They laugh because it hurts so muchGǪ because it's the only thing that'll make it stop hurting."
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Rainus Max
Fusion Enterprises Ltd Shadow of xXDEATHXx
46
|
Posted - 2015.04.30 11:03:39 -
[121] - Quote
Sorry to be a stick in the mud but could we have a 'lock rotation' option? I've gotten used to a flat 2D map with tenal/branch as the clusters 'north pole'. I see a point in allowing you to rotate the map but I can see times where a static map base is useful.
|

Dark Armata
Exit-Strategy Exit Strategy..
149
|
Posted - 2015.04.30 11:11:05 -
[122] - Quote
Have spent some time scanning with the new map.
To say not impressed is a huge understatement.
The lag/delay needs to be completely removed. Circle needs to be a cursor. Icons need to more "background" when you have probes out. Currently can make probes very hard to use. Probe/Dscan/Overview/etc needs to be able to be on top. Selecting a probe result to display on the map is very buggy, some times they show, sometimes not.
Please have someone spend a couple hours scanning with the new map before making the final decision to remove the old one!
I like scanning, I really do. However removing the old map for the current version of the new map will be terrible for scanners.
W-Space IS Best Space
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Liz Aun
ASH TO DUST
3
|
Posted - 2015.04.30 11:20:25 -
[123] - Quote
While the new map looks good it is not very good for scanning.
- It is very hard to see the orbital lines for planets
- Bookmarks and icons clutters the view
- The zoom level can't go as close as the old map, making it much harder to fine tune your probes for the weaker signatures
- The circular mouse pointer makes it extremely difficult to grab your probes or rezise them
I like the new map but i propose that the old system map is kept as a dedicated probing map |

Jenshae Chiroptera
1426
|
Posted - 2015.04.30 11:33:52 -
[124] - Quote
arsonist Igunen wrote:the new map is bad and you should feel bad I know this is some of that rubbish that echos in empty heads but think about it. Here is someone trying to make something new. If you want someone to feel bad about making new things then CCP will dwindle down to safe and boring very quickly.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Natya Mebelle
Center for Advanced Studies Gallente Federation
23
|
Posted - 2015.04.30 13:13:45 -
[125] - Quote
I find it really sad that I have never heard anyone say that the scanning map is good. Neither in the forum, nor in starter corp chat, nor in other chats. It is sad because it proves the point that it was pushed out too early :c
Now I know from personal experience that a game company cannot be blamed in it's entirety for decisions. It is easy to say "blame CCP" when nobody knows what goes on behind the curtain. My guess is, the starmap team said "it is not ready" but someone else in marketing, management or elsewhere said "It's booked for this update, so we ship it, just continue working." Or it could have been like "let's release it and see what happens with the feedback". Both scenarios are not really helpful and I still think the system map should have been more polished before the "official" default release, and that pushed back to the 2nd June expansion.
Again, I understand the need for a new map, and I understand the possible necessity of needing to build it up from the ground because maybe the old map was one of those dreaded "legacy code" things where no change could be made. Or it was more feasible to create an entirely new map that connects better with branching connectivity through other parts of the game of which some are yet to come? I don't know for sure, but I know that I want to help as best as I can to make the new map worthwhile c: I'm more or less required to use it all the time so I might as well help.
I fear we have some "incarna" problem. Forcing captain's quarters upon people didn't work so well, and I sincerely hope that the new starmap will not become a second coming of Incarna-rage. I do look forward for all the improvements made to the starmap, and I look forward to carry my weight to at least try and getting there c:
Oh and a last thing why it is so important that I mentioned starter corporation; I'm not sure if you know, but all the helpful people in CAS, from veterans to "still on trial" have a much harder time to get new players around in Eve. There are a lot more questions and irritations coming from new players than before with opportunities and we need a lot more manual guidance. The same with the starmap. The best thing we could do to help them is tell them how to activate the old map, and all of them have been thankful for this.
The consensus of all the dozens of players I see daily in my corp chat is: "new map looks (a bit) more pretty, but is a lot less useful." |

Messenger Of Truth
Butlerian Crusade
6
|
Posted - 2015.04.30 14:44:39 -
[126] - Quote
There is a probe bug where you occasionally can't click on one of the faces of one of the probe cubes, as a different label underneath or near the cube receives the click. Even though the probe face appears to be the frontmost object in the scene. |

FreshZone
Goat Herders Inc.
0
|
Posted - 2015.04.30 15:55:08 -
[127] - Quote
You really should be able to see the distance to moons/planets in the map like in the old one. Its really difficult to figure out what is in d-scan range or not |

Lamajagarn McMyra
Infinity Engine Sleeping Dragons
15
|
Posted - 2015.04.30 16:09:11 -
[128] - Quote
Just logged in today to notice this new map thing, while it looks pretty sweet i unfortunately found it unresponsive with tendencies towards lagging. Bookmarks and the probe locations stuff covers up to much also. As for the cursor i first thought it was a joke as i heard corpies talk about in on teamspeak but it is indeed more horrible than expected. Noticed we still have the option of using the old map, may bob bless you for this but could you also make it possible to access it through the probe scanner window.
Can't comment on the new starmap as of yet as i can't seem to figure out how to swap into it even.
|

Kaliba Mort
Patriotic Tendencies Executive Outcomes
9
|
Posted - 2015.04.30 17:37:14 -
[129] - Quote
The map looks nice, but once you zoom in to system level for probing, it is much less functional than the old solar system view.
1. I don't really want to see all the colors outside the solar system - they reduce the contrast of what I'm doing inside with probes 2. Not enough zoom level 3. At high zoom level, the rotation can be "jerky" (round off errors?) 4. The new window obstructs other windows - sometimes you want the map in the background, not to be in the foreground obstructing directional, scan results window, chats, etc...
Overall, for probing, the old solar system only view is far superior.. and please enable the option of having the new map fullscreen in the background, as with the old map. Or at least, window that does not overlap other windows.
|
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CCP Rise
C C P C C P Alliance
5071

|
Posted - 2015.04.30 17:49:28 -
[130] - Quote
Hello
Posting to let you all know that we've been receiving an enormous amount of feedback on the new map, particularly concerning the probing interface. Even though we moved the new map in as the default in this release we are still very hard at work trying to improve it. We are certainly glad we left the old map available for you in the mean time while we work to smooth out any discomforts or problems with the new one.
Expect some crucial fixes to be patched in very soon but also please be patient while we go through all the feedback and try to tackle some of the more complex problems. Hopefully with the next major release we will have a probing interface up to snuff but we won't remove the option to use the old map until that's the case.
Thanks for all the good feedback here as well as through bug reports, direct EVE mails and through the CSM. o/
@ccp_rise
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Ragnar Snowed
Trantor Investment La Division Bleue
13
|
Posted - 2015.04.30 18:32:32 -
[131] - Quote
Hello,
thanks to left the old map availlable, probe scanning isn't usable with the new map.
an other way to use the map is for dscan and the new map isn't usable in this way :
I can't locate planets or moon and align my camera from where I am to a planet and dscan with 30-¦ for find someone
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Wilj0
Imperial Academy Amarr Empire
6
|
Posted - 2015.04.30 18:35:36 -
[132] - Quote
Hi,
I agree with other people that the zoom in animation when the map opens has to go. Just like the old map, give us an option to disable animations.
I personally like the zooming inertia, but I can see how it can be annoying to others. If you do remove it, make it an option to enable/disable please.
I would like a button that zooms me out to star map and in to solar system with a cardinal north as suggested previously. Using your scroll wheel 5 times and rotating the map takes too long. This won't be as much of an issue if I could have multiple instances of the map opened at a time where one will show me the solar system and another the star map. But having only one map to zoom in and out with between the two takes too long.
Select a solar system before jumping into it and zoom into solar system view. Now jump into that system and the probing signatures do now show up automatically as you jump in. You will need to close the map and open it again.
Here is a prototype for a new probe interface. The new look blends better with the theme in Eve and it's radial menu (make it look like the radial menu). It will also improves user experience since the interface will not get in the way of the signature you're scanning and will always be on top of any markers and labels and have clicking priority. So no more selecting a map marker and rotating the camera around when you meant to move the scanning probes or not be able to move the probes away from the center of the solar system because of all the cluttered markers on top of their interface. Also, currently if you zoom out the probe interface covers the spheres and the only way to resize the the probe's scanning strength is zoom back in until you see the blue sphere to click and drag them or use the Probe Scanner window, select all probes, right click and select the size. These added steps could be life or death.
Prototype Probe Interface Example
Note that there is no x, y, z grid movement buttons. This is because the interface will move the probes perpendicular to the current camera angle therefore the UI can always face the camera and be easy to click on. You can even add new key bindings to move and scale the drones (up, down, left, right, num+, num-) even faster.
The UI's outer ring allows you to move/position the probes. The buttons on the top, bottom, left and right are obviously for moving the probes only horizontally or vertically. The buttons on the corners let you move the probes in any direction. The inner ring lets you scale the probes. The inner ring can be removed and you can use the corner buttons for scaling probe strength and let the up, down, left, right buttons move the probes in any direction (don't lock to an axis).
Note the cross-hairs on the center of the UI. This cross-hairs is 3D pointing at the cardinal directions of the galaxy. It serves two purposes. One is to pinpoint exactly the center of your current scan. The second is to give the player a reference to orient himself when spinning the camera around while positioning the probes for a scan (left, front, top).
The interface should come with a scaling slider option to increase/decrease the size of the UI. The UI should not scale when you resize the map window. |

Tiran'Sol
AQUILA INC Verge of Collapse
10
|
Posted - 2015.04.30 18:41:05 -
[133] - Quote
A bit of feedback. I really like the general look of the new map. It looks "great", however sadly I need significantly more time recognizing and processing information. I consider the following things a regression:
- Color and size indicator of activity. Distinguishing 1 perosn in a system vs 0 person in a system is hard. This is partly because the color isn't distinct enough from the standard color of solar systems in the overview and partly because the circles are rendered too small.
- Cynogens listings are huge. Provi is a huge orange dot now. The rendered circles are overlapping and way too big, making it impossible to distinguish systems.
- General colors of system connections don't have enough contrast. In particular with new background. Please have the map have more contrast
- Dscanning using the system map doesn't work anymore. We used to jump in, hit the system map button and be able to look around into a direciton and scan. With the new map this is gone as it centers around the sun and not where in the system you are. This is a major drawback as we now are bound to clumsy in-game overlays and 10s delays till they show up.
|

afkalt
Republic Military School Minmatar Republic
1141
|
Posted - 2015.04.30 18:55:20 -
[134] - Quote
CCP Rise wrote:Hello
Posting to let you all know that we've been receiving an enormous amount of feedback on the new map, particularly concerning the probing interface. Even though we moved the new map in as the default in this release we are still very hard at work trying to improve it. We are certainly glad we left the old map available for you in the mean time while we work to smooth out any discomforts or problems with the new one.
Expect some crucial fixes to be patched in very soon but also please be patient while we go through all the feedback and try to tackle some of the more complex problems. Hopefully with the next major release we will have a probing interface up to snuff but we won't remove the option to use the old map until that's the case.
Thanks for all the good feedback here as well as through bug reports, direct EVE mails and through the CSM. o/
Do you have any plans to look at the statistics granularity?
It's been mentioned a LOT and I don't recall seeing any notes about it. Apologies if I missed one. |

Circumstantial Evidence
178
|
Posted - 2015.04.30 19:38:11 -
[135] - Quote
Rainus Max wrote:Sorry to be a stick in the mud but could we have a 'lock rotation' option? I've gotten used to a flat 2D map with tenal/branch as the clusters 'north pole'. I see a point in allowing you to rotate the map but I can see times where a static map base is useful. +1 Abstract view is nice, pan/tilt/zoom control is nice, but, a consistent fixed frame of reference is a hallmark of the old 2D map.
Zoom inertia: another vote that this has too much (very cool looking) float in it, leading to undershoot/overshoot of desired result. |

tgl3
Wormhole Engineers Greater Realms
536
|
Posted - 2015.04.30 21:34:14 -
[136] - Quote
Aside from all the issues with fullscreen, pan speed responseness, probe icons getting in way of your ability to even click the scan resposition square; why the heck are the moons not viewable? You can't zoom in as far now, meaning you can't pick out individual moons for d-scan or navigational purposes.
Twitter - TG_3
Ex EVE Blogger - posts still available at Through Newb Eyes
Chat channels in-game; "RvB Spooning R US", "RvB Ganked", "Basket"
|

Jackie Cane
Chaos Gate
23
|
Posted - 2015.04.30 22:33:46 -
[137] - Quote
So a few pointers for the new map.
1) When in fullscreen mode i spent a good 20 minutes or so looking for the map control panel, only to realize it was at the center top. This was because the color of the panel was black, on top of a black background, plus the icons are super tiny. The panel color should be like a light gray or some contrast color so people know where it is. Also the buttons could be a bit bigger. The map controls should be clearly labeled as controls..... not just "Map"
2) The station service window does not automatically close when I open the map in fullscreen.
3) A focus on destination button would be nice
4)why is the flat map ( 2D ) option called abstract instead of 2D or flat map? How will future generations know that QYZM-W is the true north of EVE ?
5) the "color by" menu could stand to be wider so that the list of options can each fit on a single line
6) Recent menu selections should be collapsable
Other than that it looks really nice, and it seems to be coming along pretty well. |

Nico Gasha
Emasculation Services
0
|
Posted - 2015.05.01 03:16:11 -
[138] - Quote
The new map is not beta. Its more like an epsilon submoron. It locks up the minute you try to move it around. At one point it zoomed off the side of the page and I couldn't get it back to center at all. The old map, you can just grab it an move it around very easily. If I can't even do this, I won't use it. I disabled it immediately. |

Sri Nova
Sebiestor Tribe Minmatar Republic
145
|
Posted - 2015.05.01 04:31:07 -
[139] - Quote
argh ... missed the link before posting this in the old thread ...
Yeah the new map is pretty and i like the ideas but the usability as far as serious scanning goes leaves a lot to be desired.
takes more clicks to be able to resize probes.
when dragging probes as groups, approaching the top or the bottom of the map focus changes and movement is reversed.
sometimes probes completely disappear off the map. have to relaunch map to get them to reappear.
groups of signatures disappear and become unveiwable on map you have to repeatedly click on the sig id. so it will show briefly.
signatures disappearing all together.. dont know what to make of this one, will scan something down to 70 - 80+ % next refinement poof its gone. figure it was a weird false positive, scan down something else. enlarge scanning area .. and there it is again may or may not be able to scan it down depending on ?. regardless sigs are disappearing off the map.
while i was able scan successfully last night there was a lot of frustration involved. that was not the case with the old map.
suggest you have a dev scan down all the drones in a system, so they can experience first hand the issues that are being alluded to in this thread. |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
707
|
Posted - 2015.05.01 06:52:00 -
[140] - Quote
Issue: Star map. Setting a series of waypoints for a long route.
When setting up a long series of waypoints across a region, for a ghost hunting patrol for example, perhaps a route 60 jumps long, the new map overloads you with unnecessary information that does not add anything of value, but distracts.
Consider, which is better?
Old map or New map
You can clearly see that the old map fulfills the requirements for display of a route without unnecessary eye candy, AND has a somewhat better perspective, better overview of the region.
This is what i would suggest.
1) Add option to turn off constellation highlighting. This is just annoying, have you tried to plot a route around jita? Look at this mess... Map screenshot 2) Add option to control/remove system name fade-in. Sometimes, I dont care about system names. Actually, i dont care about system names MOST of the time. Just take up map screen space. 3) Add option to display all systems as standard dots with NO color. In new map, even actual color of suns is still multi-colored and annoying/distracting. Eye candy, nothing else. 4) Add option to display all jump connections as simple grey lines. No differentiation between regional and standard gates please. all connections should be the same type of line. No multicolored weirdness please. 5) Route animation and color is also distracting. When the stars are colored by security status on new map, everything is just one red line... Look at this, where is my route? Map screenshot This is just godawful.
Bottom line. New map is pretty, shiny, lots of eye candy, but for the love of god, please give me a basic version with just dots and lines and everything turned off. its a map, not a children's coloring book.
Issue. Scanning.
When scanning, I just need sun, planets, orbits in a thin grey line for ease of orientation, and a detailed level of zoom so i can tell which moon, belt or a nearby safespot a ship is at. Currently, I cant even zoom in enough to see where the asteroid belts are.
For scanning, new map is completely unusable until you add a level of zoom that allows me to see which moon/belt a ship is at.
Also, remove all eye candy please, when Im scanning i could not care less about what color the sun is. Just give me schematic outlines of the system. |
|

Serendipity Lost
Repo Industries
964
|
Posted - 2015.05.01 13:22:49 -
[141] - Quote
Jenshae Chiroptera wrote:arsonist Igunen wrote:the new map is bad and you should feel bad I know this is some of that rubbish that echos in empty heads but think about it. Here is someone trying to make something new. If you want someone to feel bad about making new things then CCP will dwindle down to safe and boring very quickly.
On the one hand you're right. Innovation is both key and to be appreciated. On the other hand - I don't give out trophies or sprinkles for 5th place.
A lot of folks are looking for some turtle feed back on the color stuff. Specifically, to pull any data from the zoomed out space I have to zoom in and hover over a system to get any info out of it. Can we get some feed back on making the color gradient more meaningful for 'jumps in the last hour', 'folks active and gankable', 'afk alts docked in station', 'ishtars are here (npcs killed in the last hour)'
PVP minded folks use the star map a lot. They won't be using the new star map functions much at all. We want to be able to quickly pull data from the various tabs. Right now it just isn't possible. Speaking of tabs - I know this create a colorful button that has no connection to the things it does is 'a thing' these days, but one of the useful features of the original star map is the clearly laid out and easily readablt/accessible panel that came with it. I can quickly click through a large number of labelled filters. The new one - you have to go to the upper left corner of the map, pick a picture, pull down a menu, pick a subsection, scroll to the item you want and click it.
You've gone from an always visible set of tabs where you were at most 2 clicks away from anything you could want to scroll, click, click, scroll down and click. This is not an enhancement.
You've updated mid 80s graphics to current standards - totally awesome!!
You've obscured the utility of the old map in 2 ways: 1. The hard to discern color gradient (we'll call it the 'where's Jita?' feature. 2. You've gone from 2 clicks to anything in the old map to a series of buttons to pull downs to menus to scroll... OK there it is "CLICK"
You're trying to swap out my MP-5a for a sling shot. I don't want a slingshot - I want a P-90. |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
711
|
Posted - 2015.05.01 13:40:08 -
[142] - Quote
As a follow-up, here is a radical idea:
rework probing itself. As yourself, what does switching to a different map to combat probe add to a game? Nothing really.
scanning/probing should be a seamless experience. Right now, as you jump into system, and if you have anomalies, sigs enabled, you see them around you as you look around your ship. Red/green icons on your gameplay window, like in this screenshot.
Unknown ship/structure contacts should be like that as well, and if you deploy probes, they should be probed out seamlessly and automatically by your ship computer. The only variable should be time.
You jump in, your ship computer picks up a list of contacts, they are displayed on your screen as icons and in your probe window as a list. You deploy probes, hit scan, little timers start ticking down each contact individually in your scan window, gradually signal strength bars are filling up, and eventually, contacts become 100% green.
Variety in tech 1, tech 2, faction probes should probably affect speed of system scanning, and/or how many sigs can a ship computer work on at once.
And you could probably leave manual scanning in the game as well for those times when pilot skill is required.
But really, with new eye candy map, automatic scanning would work better. |

Imiarr Timshae
Funny Men In Funny Hats
284
|
Posted - 2015.05.01 14:05:22 -
[143] - Quote
Also, the new map doesn't work for scanning at all.
http://imgur.com/K5GCIyd
Personal Standings Services - Free 3rd Party & Collateral Holding Service - 7+ Day Old Corps for Highsec POS Sales
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Serendipity Lost
Repo Industries
964
|
Posted - 2015.05.01 14:17:19 -
[144] - Quote
LUMINOUS SPIRIT wrote:As a follow-up, here is a radical idea:
Stuff that doesn't justify lazy scanning method
But really, with new eye candy map, automatic scanning would work better.
I'd think getting burned out of your wh for being bears would at least keep you quiet for a few days. WH space is about being the opposite of lazy. Scanning is about the opposite of lazy. You want automatic anything.... go to null. (It occurs to me that there are quite a few folks willing to help you get there) 
Seriously, every cry for automation in scanning gets us one step closer to eve being a 'warp to anom' only game.
For those that like to scan - there are scannable signatures. For those that don't like to scan - there are anoms. For those that don't like to scan but want to warp to scannable signatures - there is practice.
CCP has already provided everything needed on this issue. |

Bagrat Skalski
Poseidaon
8005
|
Posted - 2015.05.01 16:16:54 -
[145] - Quote
My post will concentrate on scanning issues.
1. Scanning in New Eden system is broken, probes don't show their scan range properly. They are poping into view or minimizing until not visible while you zoom out and in a little. 2. Marker for moving probes - visibility when selected isnt improved. still light blue on white? Maybe add cursor change to indicate. Shading too contrastive. Here is the image how I imagine it working better. 3. Full screen mode window - you can't move a view while clicking and moving mouse while its in the corner of the screen, because of cursor mode changing in the corner. 4. Probe globes - "glueing" to cursor for moving works differently on globes that are in center and those that are on the corners of the probes bunch. Those in center "glue" to the cursor while cursor is on the border of the globe, those that are on corners glue it little nearer the center, and not so much on the border like those in center. They should glue equally, right from the border and little to the center.
There should be an option to swith "center map on active system automatically" after every jump.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Shazbot Shenanigan
Waves of Aegir Phoebe Freeport Republic
2
|
Posted - 2015.05.01 16:46:35 -
[146] - Quote
Is it me or is the option to color lines totally gone from the new map?
In the old one i like to have my lines colored by standings and stars by something else. I can't do the same in the new map (either at all or the option for it is too well hidden :S )
|

Memphis Baas
352
|
Posted - 2015.05.01 20:20:54 -
[147] - Quote
Wilj0 wrote:Hey Memphis,
I complained about the same thing, but someone pointed out to me that you can disable the background noise for the beta map from the Esc menu -> Audio -> Advanced Audio Settings -> Map & ISIS Volume.
Thanks, that kinda works. It disables ALL map sounds, including the beeps and clicks when you select things, which I liked to hear. I just wanted the humming background sound gone.
In any case, I used the map, attached to the right side of the screen, and it's nice that it offsets the camera, but it completely disables any additional camera offset that I may have set up in the Graphics settings. There's a thread here discussing the camera offset and brackets at the edges of the screen. Maybe they'll fix that in the future.
For CCP, the planet orbit lines in the local map are damn useful. I understand, visually, where I am in space when I look at the system map and the icons. On the other hand, I am totally confused when I'm looking at my ship in-space, even with "show all brackets."
Please give us an option to enable the orbit lines IN SPACE, so that the space scene looks a little bit more like the local map.
The lines would help us understand our position relative to the planets better, and with a little more zoom-out distance may even let use probes straight from the space scene, not even needing the local map. Not that I really care about that, I just want to be able to figure out where I am by just looking around.
|

Crosi Wesdo
War and Order
1415
|
Posted - 2015.05.01 23:22:39 -
[148] - Quote
The map needs to be tied to the overview like the current map.
If i see someone within one AU of a celestial beacon, i want to be able to go to my probing alt and open my map, click that beacon in the overview and have it highlight in my map like the current one does. Currently i have to spend time clicking on every cluster to see where the beacon is.
Heres a crazy thought, why not hold back on iterations until your new 'effort' is at least as functional as your last one?
Cant believe i had to say that.
Actually, i can. |

BadMrFr0sty
Vitriolic Animosity Diplomatic Immunity.
1
|
Posted - 2015.05.02 03:14:53 -
[149] - Quote
1) ^^^ 2) A circle for a pointer is painful for probing 3) With the old map, when i mouse over an item it'll show me how far away it is fairly quickly. The new map doesn't tell me how far away things are. I suppose I could add that stuff to an overview tab, but I don't want to clobber an overview tab with planets... |

Dant Perst
Dark Matter Industrial Corp
3
|
Posted - 2015.05.02 09:05:02 -
[150] - Quote
Ditto to all the comments regarding scanning (probe, d-, etc). As it stands, the new map with all the lovely bells and whistles is not an improvement, rather a detriment. Simple solution is to maintain both maps, or allow one to toggle between them. The new map is a dealbreaker. |
|

AgentMaster
Eagle's Warrior's Eyrie Alliance
3
|
Posted - 2015.05.02 10:23:12 -
[151] - Quote
New map is unusefull for scan - remove it! Ill use old map untill CCP make completly new scan map!!!
Blessed is the man who has nothing to say and yet silent!
|

Teron Alaro
Ministry of War Amarr Empire
0
|
Posted - 2015.05.02 10:28:56 -
[152] - Quote
Serendipity Lost wrote:LUMINOUS SPIRIT wrote:As a follow-up, here is a radical idea:
Stuff that doesn't justify lazy scanning method
But really, with new eye candy map, automatic scanning would work better. *snip* Seriously, every cry for automation in scanning gets us one step closer to eve being a 'warp to anom' only game. For those that like to scan - there are scannable signatures. For those that don't like to scan - there are anoms. For those that don't like to scan but want to warp to scannable signatures - there is practice. CCP has already provided everything needed on this issue.
I've read all the posts on this thread (up to this point) and they do make some valid points about the new map versus the old one.
I haven't encountered posts that acknowledge where we are heading. Most are looking back at how easy it was to do this or that, and how we can't do this or that anymore in the ways we were so good at doing.
Big changes are coming, remember. We're all in a solid warp directly out of our comfort zones, and we've been told ahead of time that our future in New Eden will become much less cozy. We've been fairly told: Caroline's Star, Drifter Technology, Thera, the changes to Structures. And, most relevent to this topic, Phase 2 of Sov warfare.
Politics By Other Means "When Sovereignty structures exit their reinforcement period approximately 48 hours after the initial attack, they spark the beginning of a new capture event in which players fight over Command Node anomalies that spawn at random points throughout the constellation.
These Nodes have an equal chance to appear in any system in the constellation, regardless of who owns the Sovereignty in the other systems."
So, maybe we'll find that we actually do need to see more than just our current solar system, so we can see what's going on in our constellation.
Maybe, there will be more urgently needed data visible via icons that will "pop out" in vibrant color. Data that indicate more lethal threats or opportunities than how many pilots have jumped in the last 24h along our route.
I'm just thinking, might it be possible that these things that are different about the new map are there because they have to be, in order to make room for what's coming at us?
I do believe CCP is working their map bug fixes into and along side the new content they'll be challenging us with this year. It's certain we're in for a big shake up, so we might want to look forward, and learn everything we can about this new way of looking at the universe. Else, we might be looking back at a trail of goo that was our pod. 
Also, I got the sense that not many pilots were trying the new map seriously, so there wasn't much serious feedback given to CCP about what doesn't work in a tactical situation. This feedback is vital to making the future content experiences successful for players. So, I'm thinking, maybe they decided that putting the new map in our faces, so to speak, would get them the feedback they really need, soon enough to be of use. That if we didn't go to the map, they'd bring the map to us.
Maybe it worked. |

LittleKillah Anomalie
Evedustry Inc. Drop the Hammer
0
|
Posted - 2015.05.02 12:00:27 -
[153] - Quote
So i have tried the map and i don't like it. don't get me wrong it is pretty and all but i like function more than the pretty, and when you do a lot of scanning you will notice quite quick that the map has a delay when moving.
If that can be fixed ill will be a good map but for the reason of speed i will use the old map over the new map.
|

Jakin Wiseman
Clacos Beaujolpif
0
|
Posted - 2015.05.02 13:29:51 -
[154] - Quote
Hello
the New travel 3D is awesome but the probing Map has a real big big problem please check it soon. This day it was simply not possible for me to probe with one of my toons !!!! When you are at 4AU the signal simply desapear ! You have to return 8AU then it appears and you go 2AU or 4AU you hve nothing !!!
Please we leave in a WH we have to probe all the day !!!
So, zooming by the mouse button wheel is too much sensible...
thx |

Tiberius Auduin
EVE University Ivy League
0
|
Posted - 2015.05.02 17:09:49 -
[155] - Quote
Dear CCP, troubles I've encountered so far during exploration:
- misrendering of the probe signature radius
- scanning was off, I couldn't find a simple signature eventhough my probes were positioned around it correctly. 0%
- the most annoying bug was that the "crosshair" to control my probes disappeared after a while together with rendered scanradii. Reopening the map would render the crosshair, but clicking anywhere on the map made it vanish. I had to recall probes, uncloak in WH and wait for reload in order to use them again. This is a very dangerous bug.
Otherwise I find it visually appealing. I'd give more feedback, but I've broken my hand. o7 |

Camladar
Fault Line Industries Get Off My Lawn
8
|
Posted - 2015.05.03 06:00:40 -
[156] - Quote
Ditto to all the scanning issues. Scanning is highly frustrating, though possible, under the new map. I've seen the missing red dot indicators, near impossible to grab probe handles (especially when near system center, I always grab the system name label instead of the handles!), and all the rest. Looks promising and like we didn't give enough feedback during beta. Thanks for the work and can't wait to see what's next with it. |

Hipqo
Project AIice Whatever.
109
|
Posted - 2015.05.03 07:28:23 -
[157] - Quote
LUMINOUS SPIRIT wrote:As a follow-up, here is a radical idea: rework probing itself. As yourself, what does switching to a different map to combat probe add to a game? Nothing really. scanning/probing should be a seamless experience. Right now, as you jump into system, and if you have anomalies, sigs enabled, you see them around you as you look around your ship. Red/green icons on your gameplay window, like in this screenshot. Unknown ship/structure contacts should be like that as well, and if you deploy probes, they should be probed out seamlessly and automatically by your ship computer. The only variable should be time. You jump in, your ship computer picks up a list of contacts, they are displayed on your screen as icons and in your probe window as a list. You deploy probes, hit scan, little timers start ticking down each contact individually in your scan window, gradually signal strength bars are filling up, and eventually, contacts become 100% green. Variety in tech 1, tech 2, faction probes should probably affect speed of system scanning, and/or how many sigs can a ship computer work on at once. And you could probably leave manual scanning in the game as well for those times when pilot skill is required. But really, with new eye candy map, automatic scanning would work better.
Jeez what are you smoking.
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
|

Rumbaldi
Quantum Innovations Limited
15
|
Posted - 2015.05.03 08:08:01 -
[158] - Quote
it would be nice to have a button so we can go straight to destination rather than just straight to our starting location
it would also be nice is we could extended downwards the "colour by" box so we dont have to scroll through the optiond.
|

Artenso Vestindal
Dark Flames of Amarr
6
|
Posted - 2015.05.03 09:42:42 -
[159] - Quote
Some commentaries on new map...
-statistics are horribad, hardly readable, some (jumps in hour/24 hour, industry/research jobs initialized,...) totally useless as everything looks the same. With stats like kills it was somehow fixed, still much worse readable than in old map, but at least with some efford it is possible to see required informations. 2 colors range on old map was much clearer.
well... thats quite all for starmap part there, definitely not as bad as it was, but not as good as old one yet, still space to improve
SCANNING... Well, this one is just horribad -formation movement block isnt centered onto probes but on system centre, warp into new system, launch probes, try to find place to click onto formation (because of second point here) to get it on position where it actually should be...
-it is sometimes hard to move formation as ANYTHING (planet, moon, probe, beacon,...) have higher priority and just gets in the way until you set them off... -with that: icons are tooo damn big getting in the way all the time...
-doubleclick on probe formation sometimes break zoom... It is really great to move 0,25AU radius probes when zoomed out to see whole solar system
-Object dont response on being inside scanning area (brightening on the old map)
-Zooming tooooo slow... In connection with auto zooming out on doubleclick on probe formation this is really frustrating. -another really frustrating thing is that if someone over-zooms after beind zoomed out, it will become clear some 5s after initiating zoom... and still zooming in, still zooming in... then, on zoom out it zooms out too much, repeat... This alone makes scanning like 2times longer than on old map...
-already mentioned situation with 2 point signature. alternative point is not shown anywhere making some signatures too hard to scan down because of sabotages from map... Today I tried scanning on new map for first time, after 10 minutes i gave up one signature because it just wasnt there... Initial sphere had size of 4AU formation, then 4AU formation on red dot keeps returning "no result"
CCPlease, give us choice to use old map. I know you just want to implement your new map because it looks better and stuff, but at least for scanning purposes... |

Messenger Of Truth
Butlerian Crusade
6
|
Posted - 2015.05.03 15:43:57 -
[160] - Quote
When I am travelling around through dangerous areas, I need to consult route statistics (i.e. deaths/ships in space) on the systems I'm about to jump into. The map doesn't follow me around as I jump (which is fine) so I have to click on the "focus current location" icon then hammer the scroll wheel to zoom out so I can see the systems around me.
This is quite tedious so it would be useful if there was a similar button to "focus current location" that would focus my current system at a roughly constellation level of zoom. |
|

Malcaz
Addicted to Shljivovica The Looper Collective
40
|
Posted - 2015.05.03 17:08:11 -
[161] - Quote
In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time. |

Vic Jefferson
The Greater Goon Clockwork Pineapple
262
|
Posted - 2015.05.03 21:40:31 -
[162] - Quote
Malcaz wrote:In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time.
This post fully expresses all of my thoughts on the new map. The new map is very flashy and good looking, but very hard to use and not very functional, I feel, compared to the old.
Vote Vic Jefferson for CSM X
|

Rayzilla Zaraki
Yin Jian Fulfillment
293
|
Posted - 2015.05.03 23:07:33 -
[163] - Quote
The new map works just spiffy at the interstellar level. I like I for that. The only bugaboos I have with it for this is when I focus on a system, I'd like it to be at the same zoom level I am already at. Right now, it zooms out a little from what is useful. And, it'd be awesome if the map could update to follow as I move between systems. I LOVE that it can be windowed and shoved over to my second screen. That is a huge plus.
However, it is too spiffy for exploration at the solar system level. I know that things like moons, planets and whatnot can be toggled on or off, but it'd be nice if the icons for those could be made somewhat transparent. I'd still like to see planets and suns while scanning, but too often their icons cover the site I am trying to scan down. At a further zoom level, a nullsec security status looks almost like the red dot for signatures.
The spheres for the probe radii are also very difficult to grab as is the icon for probe moving. The cursor should also be something more accurate than a circle. Its ridiculous that the cursor for something that needs reasonable accuracy is a circle. If its good enough for both Microsoft and Apple...
What really must go is the easing when zooming at the system level. It really slows down the scanning process. Please at least make it a toggled option, kind of like my nifty Logitech mouse wheel. Again, accuracy over bling, please.
Gate campers are just Carebears with anger issues.
|

Rat Scout
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.05.04 06:13:04 -
[164] - Quote
Ok, well this problem I have I guess is also a problem with the old map, but anyway, maybe it could be addressed in the new one?
When I am in K-space and I want to figure out how many jumps are between 2 systems, neither of which I am in, why cant I set a route between them to see where and how many jumps are?
And as far as new map.......
besides the planet pointer....?! who's idea was to make a pointer look like a planet icon?!?! like seriously this is mindboggling how .... /rant off
Icons are all over, cluttering my view and probe box, trying to move adjust.... its so bad, really bad. The concept is good, but the current iteration is just a giant fail. |

Malcaz
Addicted to Shljivovica The Looper Collective
40
|
Posted - 2015.05.04 08:26:45 -
[165] - Quote
Vic Jefferson wrote:Malcaz wrote:In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time. This post fully expresses all of my thoughts on the new map. The new map is very flashy and good looking, but very hard to use and not very functional, I feel, compared to the old.
Exactly this. |

Mike Whiite
Geuzen Inc
375
|
Posted - 2015.05.04 08:49:36 -
[166] - Quote
yeah nice Map
though at this point not really probers friendly |

Lady Spank
Get Out Nasty Face
3838
|
Posted - 2015.05.04 11:02:58 -
[167] - Quote
The Beta map is not only slow as molasses to navigate but it also has considerable lag and is slow to load on opening. In a combat situation this is deadly.
Unless we can get the consistent performance of the old map I don't think it is a good idea to force this upon us.
(a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â)
|

Valder Ripley
Signal Cartel EvE-Scout Enclave
36
|
Posted - 2015.05.04 12:17:42 -
[168] - Quote
Also my opinion - the new map looks fine, I like it very well. But style comes before functionality?
For probing it-¦s really annyoing and almost useless. The performance is terrible and the graphical elements are a little bit too disturbing.
If this can be fixed, I will use the new map very gladly.
Can´t stop the Signal!
|

Alice Necris
Necris Technologies
2
|
Posted - 2015.05.04 15:53:20 -
[169] - Quote
My problems with new map:
Even though the old map took all screen it was really comfortable to use. Making bookmarks, navigation (warping around), aligning celestials for dscaning - it all was easy on old map. I could spend a lot of time with map open and not even see space. The only time I needed to go out of the map is for manual navigation (double clicking) in space.
On the new map I don't feel comfortable at all. It's harder to align celestials (I don't think it matters because dscan doesn't work with it at all). Also I don't have huge resolution on my monitor (1440x900) and other UI elements take a lot of space on screen. Windowed map is too small for me and if I try to enlarge it then it covers other important windows. Docked left or right makes other windows cover each other. And finally full screen is showing only small window with black left, right and bottom of the screen while I'm in wormhole space. Furthermore I would like to have a center of my map 30% to the left (where my ship always is - everywhere else I have UI elements) and this map doesn't support it.
For now I'm using old map for probing and in-system navigation. |

Inquisitor Tyr
Phantom Squad The Blood Covenant
70
|
Posted - 2015.05.04 20:33:19 -
[170] - Quote
1) Please add a distance overlay. In the previous version, when the tactical overlay was active in map mode, you could see how many AU the system was instantly, and judge distances between points. This is critical.
2) When pinpointing scan sites, the icon of the site tends to disappear behind the icons for the probes or the probe block. In effect, if you center your probe block on the object, the scan icon disappears. This makes it tricky to see if you are on track.
Icons in general tend to appear and disappear as you rotate around the solar system, giving the appearance of vanishing. They should remain visibile, but blend, rather than clipping.
Overall, good map, and I look forward to its continued improvement. Thanks! |
|
|

CCP Turtlepower
C C P C C P Alliance
239

|
Posted - 2015.05.05 10:46:34 -
[171] - Quote
Hello everyone! Once again, thanks for all the great feedback 
Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here. |
|

Crysantos Callahan
Control-Space
35
|
Posted - 2015.05.05 12:42:02 -
[172] - Quote
Valder Ripley wrote:Also my opinion - the new map looks fine, I like it very well. But style comes before functionality?
For probing it-¦s really annyoing and almost useless. The performance is terrible and the graphical elements are a little bit too disturbing.
If this can be fixed, I will use the new map very gladly.
Yeah agreed, probing with this new map is a pain in the ass :( |

Callista Jael
Black Science Navigators
0
|
Posted - 2015.05.05 12:58:12 -
[173] - Quote
I haven't used the new map as extensively as others so I won't dare comment on anything else - except that when I jump through a stargate the map refocuses on the previous system in my route. EVERY. SINGLE. TIME. If I have a system selected with that useless little round cursor thing the map will sometimes use that as preference, but not always.
I always look a few systems ahead and around when I travel and the windowed version of the new map is great and a L-O-N-G time coming, but using it while traveling is completely useless for me as I cannot stop it from refocusing. |

Suomi Khan
Mechanised Madness
40
|
Posted - 2015.05.05 14:06:59 -
[174] - Quote
Any chance you can plug whatever makes the mapper eat that much processing power?
Zooming inertia has to go along with the animations and the non-pointing cursor(why would anyone ever do that? The entire idea is to point!). Load time needs to be improved.
I honestly havn't even tried using it outside of the system view inside my wormhole cause it reminded me of some old Xbox 360 game made for controllers. I fail to see how this map is in any way an improvement over the old one? It got bad graphics, bad animations, bad resource management and bad functionality. What does it add? |

Rat Scout
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.05.05 14:08:41 -
[175] - Quote
CCP Turtlepower wrote:Hello everyone! Once again, thanks for all the great feedback  Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here.
Little less clutter but the 'pointer' is still a planet, the size doesn't adjust when I zoom out the map, so the planet 'pointer' is the size of my probe box.
Is this going to be addressed? |

Olmeca Gold
Garoun Investment Bank Gallente Federation
4
|
Posted - 2015.05.05 16:12:25 -
[176] - Quote
Some of these can be said before but in case the feedback quantity on issues matters:
* It becomes harder (sometimes impossible) to click on the probing box, if the radius is below 4 AU, there are clickables around the box, and I have a system-wide zoom level. Make the box a priority over planets and stuff. Let me carry it to other places without needing to zoom in a lot. Despite I like the windowed map, I will not scan with the new map unless you at least fix this issue.
* I recommend if the zoom level is system-wide or below, when I jump to another system, the map should refocus on the new system without clicking to focus button (much like when the old solar system map changes when you travel to a new system).
* A circular pointer is neither more beautiful nor more precise.
|

Min Mar
Republic University Minmatar Republic
11
|
Posted - 2015.05.05 19:56:16 -
[177] - Quote
I have tried to use the new interface for my daily scanning needs and while I'm optimistic, some work needs to be done:
I believe you are trying to address two different user groups with the same tool: Scanners want a crisp, fast, easy to use interface. FCs are looking for content and a lot of information in a bigger scale. The tool you have created is catering more to FCs than scanners. A few examples:
a) If i'm scanning for a living, the zoom in into the system gets old very quickly. It was cool the first 100 times... b) Along the same lines, when I jump systems, the map should jump with me c) Others have mentioned the inertia, make it crisp, scanning has to be precise. d) The mouse pointer should be a pointer/hand, not a circle... e) Why is my next AP destination line blinking so annoyingly? f) When dropping probes, why don't they show up in the middle of the system?
Would it be possible to make a simplified version for scanning only, one that doesn't have the bells and whistles you have added, yet retains the background and theme for consistency?
The easiest RL comparison I can see is this: The Radar operator on any military installation has a very specific job to do: Identify targets. He uses a very specific tool to do so and doesn't need fancy features. The commander on the other hand needs a full map with terrain information, unit information etc. I am that Radar operator, I'm scanning 3-4 hours per day, just give me the bare essentials....
GL on the next iteration.
|

Nie'eine Hier
From Our Cold Dead Hands The Kadeshi
1
|
Posted - 2015.05.06 10:31:35 -
[178] - Quote
I guess not all the features migrated to the new map. I miss that ghostly sphere marking the jump range of a capital. Was very usefull if also could drag jump lines for capitals withsome floating little windows showing ly distance and jump fuel cosumption.
|

Ranamar
Valkyries of Night Of Sound Mind
89
|
Posted - 2015.05.06 22:03:07 -
[179] - Quote
One little feature from the old map that I miss is that, if I'm flying a jump-capable ship and don't feel like pulling up an out-of-game jump planner, I could fire up the map and it would provide a sphere showing my jump range. The new map doesn't do that, or at least it doesn't do that with stars-outside-region grouped.
Also, I'm sure other people have said this, but I find it really hard to figure out what I'm looking at on the new map if I'm trying to, say, find a nearby star system. |

Fox Troy
U.R.A.L.
5
|
Posted - 2015.05.08 14:13:41 -
[180] - Quote
Last weeks i was busy at work and today i were tried to scan with new map.... It's super, extra terrible! Inertial movement , unable to set it to the background as old map (say "Hello" to your owerview and other windows) and many others...
I don't understand why CCP wants to change old functional map to something...... something other. Changes for changes? |
|

Eldwinn
V.O.I.D. Shadow Cartel
298
|
Posted - 2015.05.08 17:48:48 -
[181] - Quote
Some things I would like to see out of the new map is,
1. Ability to zoom closer when on the solar system portion. Like I want to see moons and particular asteroid belts if needed. 2. Fix the scan probe issues that has already been mentioned a dozen threads and in this thread. 3. Return the option to directional scan using the new map. Some people (myself being one) use the map to dscan at times. 4. Options to parse data better. For example I want the option to color code statistics or export the statistics via crest API.
|

Bad Messenger
Rehabilitation Clinic Space Warriors
854
|
Posted - 2015.05.08 21:05:28 -
[182] - Quote
New map is pretty much useless.
zoom should go at least 100x closer than it does now. it was bad even on old map and now it worse. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
271
|
Posted - 2015.05.09 10:13:21 -
[183] - Quote
Just tried scanning some WHs down, sigs kept vanishing from view.
So.... unusable. |

Tythe Kriton
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.05.09 20:11:46 -
[184] - Quote
As I'm sure most people in this thread have said, the new map is not probing friendly. Period.
For me the 3 biggest "quality of life" changes the devs could make are these:
1) change the way statistics are displayed. I probe in low/null sec where population is low and I need to know where the gate camps / other pilots are. The new map doesn't seem to consider anything above 50 kills/pilots/etc significant leaving me in a position where I have to hover over stars to check the system stats 2) centring the camera. Double clicking probes or signatures should centre the camera, this is a feature of the current map and NEEDS to be carried over to the new one 3) the cursor. I'm not sure why a circle was chosen, but when it comes to selecting objects/centring cameras/pulling arrows in a probing situation, I would (and I'm sure I'm not alone here) prefer a pointer and not a big 'O' so I can accurately select objects and not just click in their general direction.
If these three things could be fixed, I feel it would go a long way to fixing the new map, at least from a probers point of view. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
243
|
Posted - 2015.05.10 05:58:52 -
[185] - Quote
My biggest issue with the new map is the lack of a proper pointer. The circle is not as precise as an arrow or the square currently available in the system map. Plus, with the overlap of various icons it can become very painful to move the probes around.
I would like to see two things with the new map: 1 - A selectable and user configured preset that allows one to turn on/off various map symbols so they don't get in the way and 2 - The circle as a pointer needs to replaced with a proper and precise pointer - arrow or the existing square.
I've tried using the beta map since it's release and after a week have simply reverted back to the old map for exploration. |

Diaa Moz Fiaskko
Fiaskko Enterprises LOADED-DICE
0
|
Posted - 2015.05.10 09:24:36 -
[186] - Quote
Moving probes has become much more difficult, particularly when just trying to grab the grey cube and drag it across the map. It's rather frustrating! Personally I don't like the icons sitting above the point they are marking. I think they should just sit as the representation of the object. |

Lil' Brudder Too
Pistols for Pandas
125
|
Posted - 2015.05.10 22:54:50 -
[187] - Quote
I have a feeling it might be wise to just ditch the "one window to rule them all" mentality...remember how well that worked for the Unicrap Inventory...right? It seems as those there are seperate needs for probing that the single map can't provide, while at the same time, there are certain things that you need in the 'galaxy' map that can't be included because of the need for the probing.
Why need single map to do everything? When does this need for a single...everything end? It didn't work for Inventory, and it doesn't work for this. |

Mara Rinn
Cosmic Goo Convertor
5800
|
Posted - 2015.05.11 04:30:57 -
[188] - Quote
Two complaints about the star map for exploration use:
First, the icons for things get in the way of the probe UI (the box and arrows). I have reduced the problem in my own case by turning off icons I don't care for (such as moons and belts)
Second, when in floating or docked mode it is hard to interact with the map and the scanner window due to one window being in front of the other.
It would be nice to have overview-style presets of which icons get shown.
Day 0 Advice for New Players
|

FistyMcBumBardier
TURN LEFT The Camel Empire
110
|
Posted - 2015.05.11 18:41:22 -
[189] - Quote
You guys seriously need to leave your computer chairs, go out into the wonderful icelandic wilderness, and try using a real life map. The information on this map is horribly lacking, and it is still very hard to find pockets/systems with people using the ''Average Pilots in Space in the last 30 minutes'' option.
It is also extremely horrible design to have a starmap BEHIND the starmap we are looking at: http://i.imgur.com/ooiaDTz.jpg
Can we please get an option to have a solid black background so that we can easier navigate where the stars actually are on the map?
As a side note, can you please scan out a few wormhole chains using the new map so that you guys can see just how frustrating it is.
|

FistyMcBumBasher
TURN LEFT The Camel Empire
110
|
Posted - 2015.05.11 18:41:22 -
[190] - Quote
You guys seriously need to leave your computer chairs, go out into the wonderful icelandic wilderness, and try using a real life map. The information on this map is horribly lacking, and it is still very hard to find pockets/systems with people using the ''Average Pilots in Space in the last 30 minutes'' option.
It is also extremely horrible design to have a starmap BEHIND the starmap we are looking at: http://i.imgur.com/ooiaDTz.jpg
Can we please get an option to have a solid black background so that we can easier navigate where the stars actually are on the map?
As a side note, can you please scan out a few wormhole chains using the new map so that you guys can see just how frustrating it is.
|
|

StuRyan
Space Mutts Dramatic Exit.
54
|
Posted - 2015.05.11 22:12:07 -
[191] - Quote
Tried to use this more than once, I generally only use it for scanning and searching for LP stores. I have to say looks great but is not easy to use at all.
currently prefer switching back to the original for both uses. |

Akira ShadowWolf
Dead Star Syndicate
4
|
Posted - 2015.05.12 05:41:00 -
[192] - Quote
Please stop making the beta map the default access on the probing icon, I used to click now I have to press F10. Beta map is only beautifull, not usefull, dont force us to test it, if you want to test it dont make it default please. |

Pascalle Sylveste
Dead Star Syndicate
20
|
Posted - 2015.05.12 06:23:03 -
[193] - Quote
I think I will probably be echoing a lot of opinions already, but I think this is worth it.
When I click the "map" button on my probe scanner tab, I expect a useful, minimalist and accurate UI translation of the system I'm in to show up, so I can start scanning. As any member of the wormhole space community, I do that several times a day when I'm eve. I expect that interface to be extremely pragmatic because it plays a central tactical role in our play style. It wasn't fully optimal yet as it was (and is) but it does its job well.
This new map is an example of a very reproachable thing, that is exchanging functionality for useless prettiness. This beta map is completely scanning-unfriendly, the animations are bothersome and useless, the background is annoying and a functionless distraction, honestly. The whole thing is a fiasco. For people not used to probing or that never before used probes prior to this beta, I may see the appeal. But for us that use the system, so to say, professionally, this is ridiculous.
If CCP is indeed inclined to keep this senseless frosting instead of actually improving a pragmatic system (and there is A LOT of room for improvement in the "good old" scanning map) then by all means, keep your silly toy. But keep it as an optional feature. Don't force it on us that actually make an interesting lay life out here in the wormhole regions. Sometimes I feel you keep releasing stuff and changing things that actually undermine the wormhole community. I think this is a really sad way to go, and you will end up forcing out hundreds if not thousands of great pilots out of the games, because the kspace dreariness and sillyness do not cut it for us anymore.
Honestly guys, don't try to reinvent the wheel. Improve upon a design that already works instead of coming up with a pretty impractical toy. Focus for example on eliminating the bugs from probe marker movement. Making the zooming in into the sig more fluid and have the scale compensate for zooming without you losing track of the probe markers. Improve the pinpointing system so red circles and duplicated dots occur less often with pilots with high skills. Invest more time in building proper tutorials for robing, so we don't have to tell every newbro that comes into anoikis to forget everything they had learned about probing amd read the resources on the web, like the web resources from some of the bigger groups out there.
Focus on the practical and tactical instead of on the pointlessly pretty. If I want that I will go look at some flowers. They are beautiful, alive and ephemeral. That is what I want from them. From the interface in my dystopian and ruthless spaceship game, I want clear, sleek, fierce and pragmatic.
And that is my 0,02 about this. |

Lonan O'Labhradha
Lith 'n' Brannor Enterprises Shadow of xXDEATHXx
2
|
Posted - 2015.05.12 12:20:53 -
[194] - Quote
Pretty sure all this has been metioned, but just "upvoting"
It sucks when your probe cube or the signature you're scanning gets stuck behind a bookmark. The bookmarks should be unobtrusive like they are in the old star map or I should have easy-to-find "quick" buttons to disable them (like in the little trapezoidal floating header). Maybe this already exists, but if so, it's hard to find. When I am scanning the thing I want to click on is 99% of the time is the probe cube and nothing else--when the probe cube is present, clicks should fall to it preferentially. I would rather have to recall probes to click on a bookmark in the map view than to deal with my cube getting lost behind bookmarks.
Your entry wormhole and position are not present any more. One of my first acts upon entering a wormhole is to "scan myself" to figure out which signature code (ACG, FDY, NCX, etc.) my entry wormhole is. The "You are here" is very useful for on-grid scanning. I realize the concentric circles are supposed to converge on my position, but when I collapse my probes to 0.25AU and scan myself while floating at 10k off a wormhole, I have gotten "no result" before which indicates that maybe the center of the circles is not me or is much harder for my eyes to focus on. |

Oma Lorche
Stay Frosty. A Band Apart.
15
|
Posted - 2015.05.12 19:54:40 -
[195] - Quote
133 - 2015-05-10 12:39:34 UTC | I'm scanning a lot. I've decided to have a look into new map. And they are the problems I experienced while doing so:
1. Very often when points of interest overlap with "red dot", they cover it, making it hard to look for signature you scan. 2. Mouse pointer - small circle, doesn't help, its not easy to grab probe, its just too big for the task. 3. Points of interest (markers of belts, stations, etc.) don't clearly mark they position on orbit. They just hover next to it. Which is not intuitive when comes to placing probes. 4. In old map I can hover mouse over overview and whatever I point there, I will get response from the map, which makes looking for stuff and getting your bearings much easier. It clearly doesn't work in new map. 5. Sometimes, when results of the scan are two red dots. One of them doesn't show at all, I have to go to old map to localize it. (Mechanic of it is silly anyway, we know that the right red dot is the farther one, not covered by borders of middle probe, which renders all this mechanic pointless).
It looks pretty, but those issues should be fixed before it goes out of beta.
|

Maxi Dap
University of Caille Gallente Federation
0
|
Posted - 2015.05.14 15:07:28 -
[196] - Quote
This feature is in game already, higher priority then sov discussions people, focus!
Many have pointed out the flaws with the new map, including the . . . pointer. . no pun intended
One thing to add that's new after reading all the issues in this thread is the following:
The window feature is nice, however the problem is the icons and mouse . . pointer (wth a PLANET?! . . anyway) . . these things do not scale down when the window is made smaller, so the feature of having a window up and rest of the space visible is not really a good option. Probe box gets smaller but not the pointer, or landmark icons, and the overlap issue is magnified.
Please fix this feature, and please for the love of subscriptions keep the old map in game for a long time as a option. |

Deacon Abox
Justified Chaos Spaceship Bebop
501
|
Posted - 2015.05.14 15:55:42 -
[197] - Quote
Ok. I really don't have time to say exactly why I don't like the new map. I will keep using the old map until you remove it. Which you surely will. Sigh.
See my sig. Still waiting for an option to not get stomach churn every time I jump a gate. 
Where was there a player driven push for a new map? I don't remember one. There was no player driven push for a jump gate animation either. But it seems someone there at CCP decides I want this that and the other and off it goes. Even in the face of mounting criticism.
So sigh. I am sure you will go ta da, here is the new finished map. But it will not be finished. And we will all sadly have to adjust if we want to keep playing this otherwise wonderful game. But can you not just learn when to not mess with things that are basically working and no player drive to change is there? I worry now about the drive to create an in game fitting program. I worry it will be similarly bugged and unfinished but nevertheless forced into the game. PYFA and EFT are doing fine. But at least you cannot remove those.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|

Sgt Ocker
Burning Sky Labs
466
|
Posted - 2015.05.16 04:08:06 -
[198] - Quote
Layout; Needs option to remove ALL lines Ability to slide map focus (like the old map) without having to click a system to recenter it (really annoying when trying to work out a route and you have to keep clicking the map to center.) Having to rotate the map, zoom out, zoom in and click to recenter just to preview a 10 jump route is down right frustrating.
Focus current location; Why can't it just focus on the system instead of zooming all the way in to little piles of icons that are all but useless without mousing over each individual stack (even at full zoom the icons stack). And is not what I want to see by default.
Solar system view; Should be clear enough you can see what is in the system at a glance, not spend 5 minutes mousing over stacks of icons and having to scroll lists to see what is there.
Abstract view; Should more closely resemble the existing (and far superior) map. Pretty sure the old map shows far more information than just meaningless dots. The new map may look pretty, to some but it is far from practical or user friendly.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

FistyMcBumBardier
TURN LEFT The Camel Empire
110
|
Posted - 2015.05.16 23:30:28 -
[199] - Quote
Can we please get a little bit more tuning for the 'Number of pilots currently docked and Active' stat.
Right now it looks like: http://i.imgur.com/nzzILtB.jpg
It is really hard to see at a glance which systems have more undocked pilots. As it is I have to hover over each system to get a rough idea, while with the old map it was much easier to see if the number was between 1-5, 5-10, or 10-50.
Hint: Maut has 3 people, and Adacyne has 68. Yet they are almost the same size.
Another example: While zoomed out we get this view http://i.imgur.com/RCclhMK.jpg . This is a definite loss of information compared to the old map which looks like: http://i.imgur.com/eFZvygU.png
As you can see, finding 'blob's of pilots out in space is still much easier with the old map because systems with 0 pilots are clearly identified with white, and the gradient increases gradually.
|

FistyMcBumBasher
TURN LEFT The Camel Empire
110
|
Posted - 2015.05.16 23:30:28 -
[200] - Quote
Can we please get a little bit more tuning for the 'Number of pilots currently docked and Active' stat.
Right now it looks like: http://i.imgur.com/nzzILtB.jpg on the new map, and http://i.imgur.com/PjkgA3C.png on the old map.
It is really hard to see at a glance which systems have more undocked pilots. As it is I have to hover over each system to get a rough idea, while with the old map it was much easier to see if the number was between 1-5, 5-10, or 10-50.
Hint: Maut has 3 people, and Adacyne has 68. Yet they are almost the same size.
Another example: While zoomed out we get this view http://i.imgur.com/RCclhMK.jpg . This is a definite loss of information compared to the old map which looks like: http://i.imgur.com/eFZvygU.png
As you can see, finding 'blob's of pilots out in space is still much easier with the old map because systems with 0 pilots are clearly identified with white, and the gradient increases gradually. |
|

Tyranis Marcus
Bloody Heathens
1417
|
Posted - 2015.05.17 03:27:25 -
[201] - Quote
I love how the new map rotates around whatever point I have centered, instead of the center of the solar system. Whatever else anyone has to say about it, that is a godsend. Thanks for that! I'm using it for scanning and I don't plan on going back to the old one. Ever.
I am having an issue, though, where my own bookmarks and other things can obscure the red dots for my scan results. I can get around it, momentarily, but it's annoying and keeps things from being as smooth as they should be.
Do not run. We are your friends.
|

Basil Pupkin
Why So Platypus
195
|
Posted - 2015.05.17 05:52:23 -
[202] - Quote
Tyranis Marcus wrote:I love how the new map rotates around whatever point I have centered, instead of the center of the solar system. Whatever else anyone has to say about it, that is a godsend. Thanks for that! I'm using it for scanning and I don't plan on going back to the old one. Ever. You could doubleclick on an object in a scan list and it would rotate around it. ...which is not true for new map, you must double-click objects in the map itlself, instead of the list, and map has many objects of similar type with the same icon and no text.
Tyranis Marcus wrote:I am having an issue, though, where my own bookmarks and other things can obscure the red dots for my scan results. I can get around it, momentarily, but it's annoying and keeps things from being as smooth as they should be. I tried it for the first time today and found A LOT more issues. FPS drops from 120 to 40, looks choppy, pointer sucks, lagging a lot, view is obstructed by useless stuff I have no interest for at the moment, and sigs vanish indeed.
Back to beta pls CCP.
Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.
If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.
|

Axhind
Eternity INC. Goonswarm Federation
84
|
Posted - 2015.05.17 09:41:10 -
[203] - Quote
I have a few issues that really make the new map nearly unusable
- the pointer is way way too large and difficult to work with
- When double clicking on an object to centre the map on it the zoom level should NOT change
- The objects block the pointer being able to select the moving arrows to actually position the probes (the objects should be on top so they are seen in front of the white box but for the mouse interaction the moving box should be on the top as it is what I want to move not the sig). This makes it almost impossible to move the probes around the central parts of the solar system unless you turn of all the markers.
- Finally please, for love of god, remove the zooming in to the solar system animation when I open the map. It looks slick but it gets old very very fast and slows down everything. Start me zoomed in on the solar system and then I can decide where I want to go from there.
|

Soldarius
Naliao Inc. Test Alliance Please Ignore
1277
|
Posted - 2015.05.18 15:48:17 -
[204] - Quote
I feel a couple QoL issues need to be addressed.
1. Loss of functionality. Maximum zoom level is not what we used to be able to get in the old map. A: It is no longer possible to discern asteroid belts and moons from planets. B: I used to be able to get an extra 20% on my combat probe results by zooming way in and moving the probes closer to the target. This is no longer possible. Fix: Need to be able to zoom in much closer.
2. It took me quite a while to figure out how to open the solar system map in w-space. Since we can't just zoom in, it seems the only way is to close everything, open the probe scanning tool, and then click on the map icon in the probing tool. If I close the map for any reason, I have to close and then reopen the probing tool first. Just clicking on the map icon again will open the galactic map, not the solar system map.
Fix: Give us a way to just open the solar system map.
3. Accuracy of pins on the map seems to be a bit off-center, especially at higher zoom levels. More accurate plz.
http://youtu.be/YVkUvmDQ3HY
|

Matthew Viliana
Chrysalis' Palace Queen Chrysalis Minions
1
|
Posted - 2015.05.19 03:00:49 -
[205] - Quote
I'm not sure why, but anytime I zoom too closely on the new map, my client crashed and I had to clear the cache otherwise I'll crash if I enter the game. It is completely broken for me. I want an option to be added to settings to allow me to stick with the old map and completely remove the new map from the game client. |

Wilj0
14
|
Posted - 2015.05.19 03:39:10 -
[206] - Quote
Matthew Viliana wrote:I'm not sure why, but anytime I zoom too closely on the new map, my client crashed and I had to clear the cache otherwise I'll crash if I enter the game. It is completely broken for me. I want an option to be added to settings to allow me to stick with the old map and completely remove the new map from the game client.
As mentioned before, you can disable the beta map and use the old map by going to the Esc menu -> General Settings -> (bottom left) Experimental Features -> Try the New Map. Just un-check that. |

Matthew Viliana
Chrysalis' Palace Queen Chrysalis Minions
1
|
Posted - 2015.05.19 04:03:38 -
[207] - Quote
Thank you, didn't notice that. |

Tyranis Marcus
Bloody Heathens
1419
|
Posted - 2015.05.19 22:13:09 -
[208] - Quote
Basil Pupkin wrote:Tyranis Marcus wrote:I love how the new map rotates around whatever point I have centered, instead of the center of the solar system. Whatever else anyone has to say about it, that is a godsend. Thanks for that! I'm using it for scanning and I don't plan on going back to the old one. Ever. You could doubleclick on an object in a scan list and it would rotate around it. ...which is not true for new map, you must double-click objects in the map itlself, instead of the list, and map has many objects of similar type with the same icon and no text. Tyranis Marcus wrote:I am having an issue, though, where my own bookmarks and other things can obscure the red dots for my scan results. I can get around it, momentarily, but it's annoying and keeps things from being as smooth as they should be. I tried it for the first time today and found A LOT more issues. FPS drops from 120 to 40, looks choppy, pointer sucks, lagging a lot, view is obstructed by useless stuff I have no interest for at the moment, and sigs vanish indeed. Back to beta pls CCP.
You could center on a scan result, but not center the rotation around it. Near the middle of a solar system it was less obvious, but at the edge of really big solar systems it was a real pain in the ass.
Do not run. We are your friends.
|

Hoody Allen
Imperial Academy Amarr Empire
4
|
Posted - 2015.05.21 05:42:42 -
[209] - Quote
Useless for bookmarking. The map is so laggy that the bookmarks all appear at the end of a run for midpoints. Basically unusable, although it is pretty and I want to like it. |
|

CCP Turtlepower
C C P C C P Alliance
241

|
Posted - 2015.05.21 08:58:46 -
[210] - Quote
Hoody Allen wrote:Useless for bookmarking. The map is so laggy that the bookmarks all appear at the end of a run for midpoints. Basically unusable, although it is pretty and I want to like it.
Hi, could you please elaborate on this? Screenshots would be appreciated as well  |
|
|

Mara Rinn
Cosmic Goo Convertor
5802
|
Posted - 2015.05.21 22:25:34 -
[211] - Quote
Just letting CCP know that I've been using the new map for probing, and it's working okay for me apart from the issues I mentioned earlier in this thread. I've been using the new map exclusively since it was in beta, and the old map feels "wrong" for me now.
My other half has had issues with the probing controls getting detached from the probes themselves. The map icons getting in the way of the probing controls has been really driving OH around the bend. OH walks away from the computer several times a session simply due to the frustration of the icon layering and control detachment.
It's great to see that you issued a patch to address the control detachment issues, I'll let OH know that it should work better now.
Day 0 Advice for New Players
|

Yeza
Golden Sunset
0
|
Posted - 2015.05.22 02:30:23 -
[212] - Quote
If the map is out of BETA, why does it still show the BETA symbol on the NEOCOM?
And why do I get the message that my account is 2 days old and I have to wait 5 wasted minutes to post another message?
It clearly is older than that and how damn stupid is that message anyways? Don't you want feedback?
|

Wilj0
16
|
Posted - 2015.05.22 20:51:38 -
[213] - Quote
* * * * * * * |_| |_| |_| |_| |_| |_|
Don't mind me. I'm just collecting Yeza's tears.
And to answer her questions... the post delay is there to prevent spam and double postings. Also, I don't think the beta icon hurts anyone and serves as a marker to distinguish from the old map if you happen to have both of them on the neocom.
|

Lil' Brudder Too
Pistols for Pandas
133
|
Posted - 2015.05.23 00:12:41 -
[214] - Quote
I tried again to use the new map for probing. I almost walked away from the computer out of frustration. Nowhere near as functional and still VERY clunky. All i was doing was scanning for a gank vexor at his safe at a gate in HS...not exactly a complicated matter...with no reason for that amount of frustration. |

afkalt
Republic Military School Minmatar Republic
1289
|
Posted - 2015.05.25 08:52:28 -
[215] - Quote
Confirming scanning is still annoying and the second biggest issue is the statistic highlighting is still not good enough. Not even close. It's far to hard too discern 0 from <4. Which when you're hunting cynos/watching for them going up is a nightmare.
Still need distances to be shown as well, this is critical for dscanning
Still annoying is the fact the thing doesn't follow me around in WHs, it stays a system behind.
Here's the bottom line for me - there's nothing the new map offers me in terms of usability or useful information that the old one does not and the old one does it better. Much, much better. Again I'm sorry it's so negative, I try and be positive/constructive but right now it's like you've stuck triangular wheels on a car. Prettier than the round ones to be sure, just not as useful to actually use. |

Veskin Sentinel
SUPREME MATHEMATICS A Band Apart.
10
|
Posted - 2015.05.25 09:34:43 -
[216] - Quote
I just noticed that the Tactical Overlay doesn't work in the new map system view. Can't have a clue on the size of the sytem unless I open the old map. This needs to be fixed.
Overall I like the new map, but it still needs tweaking if we want it to be as powerful as the old map.
www.veskin7.blogspot.com - my EVE related blog.
|

Trinkets friend
Sudden Buggery Prolapse.
2365
|
Posted - 2015.05.27 01:09:33 -
[217] - Quote
no on, repeat no one, who lives in wormholes uses the new map for scanning.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Dangeresque Too
Pistols for Pandas
169
|
Posted - 2015.05.29 01:58:07 -
[218] - Quote
Just going to put this here for now, too tired to mess with actually putting the example images up...
The old map, you could pan around and remain at the same distance from the map, for example scrolling from the bottom to the top and all the star systems were still the same size and distance from the camera.
But on the new map, even when you flatten the map, if you start panning one direction or another, you will notice yourself either getting closer or further from the systems, they will get smaller and the labels will start to look more faded than they are normally.
Its also not possible when in the solar system level to see any neighboring systems or where the jumps lead to without having to open up the info window and read it listed there. Stuff is just too dark and faded. |

Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
49
|
Posted - 2015.05.29 16:11:50 -
[219] - Quote
Trinkets friend wrote:no on, repeat no one, who lives in wormholes uses the new map for scanning. Yup. first thing I did was go right back to the trusted old map.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Tatsuj Khan
Team Pizza Good at this Game
5
|
Posted - 2015.06.02 17:31:35 -
[220] - Quote
Natya Mebelle wrote:You might want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=5524993#post5524993
And then you want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=5702402#post5702402
Since system scanning went live, I have not seen a SINGLE person saying they preferred the new map over the old one. Not a single one. This includes forum, corp chat, other chats. This includes people who hardly scan, to those who scan for a living, ranging from PvE hacking to scanning down ships quickly in order to warp a fleet to the target. Only because it "looks" wicked awesome, doesn't mean it FUNCTIONS better than before. Which it clearly does not. Usability is more important than looks. Make it useful first, then improve the looks WITHOUT cutting down on functionality.Sadly, this mantra seems to be forgotten more and more each passing year, on a global scale. I haven't made a comment on the new map because I had the F10 choice to use the old system map for my scanning needs. But no improvements have been made in Carnyx and I fear the day when this player choice is taken away.
Devs: Heed the voices. For people like myself who scan hundreds if not a few thousand signatures every month, even several seconds of added delay per sig in the new system map add to a few valuable hours of time wasted over the month:
- many issues listed above by veteran scanners and a few that bother me are... - I'm interested in quick snappy results, not sluggish eye-candy; - System map can't be made truely full screen; - Sun is not present which cuts out vital functionality; - In the old map, BMs are visible and usable, but not as large and obtrusive as seen in the new map; - stacked BMs and system objects take several seconds to list (in old map list is nearly instantaneous) .
The loss of functionality hurts even more with a significant bump in the hours wasted as scanners take extra steps to adjust for the loss.
Also check out Natya Mebelle's links above, the points listed are valid imho and worth noting. |
|

flaming phantom
T.R.I.A.D Ushra'Khan
96
|
Posted - 2015.06.02 18:43:54 -
[221] - Quote
I sometimes like to probe signatures, and I figured I would give it a shot with the new map last night, and it was unfortunately a nightmare to deal with.
The probes are always in the way. I don't want to click on the probes (which doesn't do anything), I want to move the center of my probing group. it takes me like 20 tries to just click on the cube in the center. I have learned that I can grab one of the arrows sticking out and move the whole group that one direction, and then I can grab the cube like I want to, but that is just a pain...
On that point, the circular pointer is really weird and I don't like it. I want something that has a more defined point so I can exactly click on things.
Moving the group is also really weird. I want to move it and move it, not move it and wait for it to catch up with my cursor, and then keep going after I let go. it's like an ice level in an RPG where the character needs time to get up to speed and then keeps sliding after you have stopped and I find it really annoying.
It has taken me about 10 minutes to scan down one site because it is just so weird, where i used to be able to do it in like 30 seconds before. It also just seems like I can't accurately track down the red dots, but I hope that's just getting used to the new display.
In general, make it more definitive and less "fluidy/slippery" movement with probes, and make it so i can click on the cube and not the probes please
All great men have mustaches
|

Learux Depran
Ministry of War Amarr Empire
7
|
Posted - 2015.06.02 21:42:08 -
[222] - Quote
Didn't read every post.
My biggest problem with the new map is that the probes cover up the cube and I am unable to grab it until I use one of the arrows to move away from the probes.
Sometimes the area is so cluttered that I cant see what I am scanning for.
I don't mind the circular mouse pointer too much but do find it hard to sometimes find the correct area to decrease scan range.
Thanks
|

Rivr Luzade
Exclusion Cartel The Kadeshi
1497
|
Posted - 2015.06.03 20:19:56 -
[223] - Quote
I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order.
And this excruciating scroll inertia is still there. 
Station Tab :: UI Improvement Collective
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
258
|
Posted - 2015.06.03 23:29:24 -
[224] - Quote
With the change to the icons in Carnyx, I thought I would give the Beta map a go again.
Unfortunately, it still remains indecent for exploration.
The two things I like most about the Beta map are: the ability to resize and move the map or have it full screen and the ability to zoom in and out of the solar system into the galaxy.
Apart from those two elements, the older map is superior in every respect to the new map. For ease of use and clarity, I would choose the older map. For exploration, the older map again. For novelty and tracking a roam, the Beta map.
The icons on the Beta map have not been updated, so hopefully the weirdness that occurs with probing sigs and overlapping "pin markers" can be addressed.
Also, please: remove the circle as a pointer... emphasis: pointer. We need that. For the sake of accuracy and usability: no circle, but a pointer - like that which was in the old map would be ideal. |

gastonn 2timesix
Moonshine Industrial Inc.
0
|
Posted - 2015.06.04 08:56:39 -
[225] - Quote
sorry , maybe i just miss something but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...
is just me ? thanks |
|

CCP Turtlepower
C C P C C P Alliance
243

|
Posted - 2015.06.04 10:29:59 -
[226] - Quote
Rivr Luzade wrote:I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order. Could you please reproduce this error, then file an in-game bug report directly afterwards (press F12)? Thanks in advance!
gastonn 2timesix wrote: sorry , maybe i just miss something but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...
is just me ? thanks
This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding  |
|

Blue Harrier
183
|
Posted - 2015.06.04 11:10:06 -
[227] - Quote
Just a note on the new (Beta) Map, so far scanning is OK(ish), the problem is GÇÿclutterGÇÖ and lack of zoom.
I found I have to turn off everything from the drop down list including the probe icons to reduce this clutter while scanning. With everything off it becomes ok bordering on fine for general scanning for cosmic sigs etc but has a big problem for hard to scan signatures.
For instance last night while scanning I came across a Sleeper site, however I scanned I could not get it above 91.9% using the new map. This was simply because I could not zoom in close enough to drag each individual probe in minute increments to boost the scan strength because of the clutter.
When zoomed in to the lowest diameter scan globe if I pressed shift to select each individual probe the movement arrows became so large they overlapped each other and it was impossible to discern which probe was which.
Changing to the old map instantly gave me much higher zoom levels and separated the individual probes so I could make the minute adjustments required and in no time I was able to complete the scan to 100%.
Also could you remove the circle pointer and replace it with a true GÇÿPointerGÇÖ, a simple arrow would do, it would make selecting the probes so much easier.
Lastly, could we have a 'no lines' option as the lines get in the way when scanning, thanks, BH
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
|

Conjaqq
Imploding Turtles Rising in Outerspace Gravity Get Off My Lawn
3
|
Posted - 2015.06.04 12:12:22 -
[228] - Quote
I can't see my jump range on the map, is that on purpose? |
|

CCP Turtlepower
C C P C C P Alliance
243

|
Posted - 2015.06.04 13:11:25 -
[229] - Quote
Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. |
|

Fergus Runkle
Truth and Reconciliation Council
65
|
Posted - 2015.06.04 15:41:12 -
[230] - Quote
CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however.
Just another reason to keep using the old (reliable / working / fully functioning) map. |
|
|

CCP Turtlepower
C C P C C P Alliance
243

|
Posted - 2015.06.04 15:57:11 -
[231] - Quote
Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. |
|

Darkblad
Hilf Dir selbst in EVE
928
|
Posted - 2015.06.04 15:59:56 -
[232] - Quote
CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png
EVE Infolinks GÇó Mining Handbuch GÇó Missionsliste
|

Fergus Runkle
Truth and Reconciliation Council
65
|
Posted - 2015.06.04 16:33:27 -
[233] - Quote
Not sure what I find worse.
1) that a fairly important feature (jump range) was not implemented on the new map
or
2) that a dev does not even know such a feature exists  |
|

CCP Turtlepower
C C P C C P Alliance
243

|
Posted - 2015.06.04 17:06:24 -
[234] - Quote
Darkblad wrote:CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png Apologies, you are absolutely right  I-¦ll see if we can add this to the new map as well. Thanks! |
|

Mia Tarecgosa
School of Applied Knowledge Caldari State
0
|
Posted - 2015.06.05 14:57:56 -
[235] - Quote
I like the new map quite a bit, but few things are really hard to chew for me as an explorer:
First being the alredy mentioned circular cursor. I get the idea it may feel good to use when selecting systems, but for moving probes (selecting the arrows and quad faces of the box) i find it extremely frustrating. I would prefer selection in options not to use the circle ever personaly.
Second thing is maybe some glitch or I am just doing something wrong myself... When I start to scan, zoom to the formation and am about to adjust its position the first time I can not move it in two axes at once by selecting the quad. I have to first catch the arrow (with the circle cursor) and move it a bit with the arrow. Only after that the quad handler starts to work normaly. This is quite annoying to deal with combined with the circle cursor.
On the other hand I really like how I can have the map always up in smaller window now. Maybe having an option to move it along with me when I enter new systems would make it even better. Now I just decloak, release probes and close/open again map every time I enter new system.
Hope my feedback is somewhat useful to You and sorry for the rusty english. |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
4
|
Posted - 2015.06.08 23:13:30 -
[236] - Quote
Wow....what the...... holly .........
No wonder the new map sucks, devs not even familiar with old map feature, how can we expect something BETTER then the old. |

Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.08 23:47:55 -
[237] - Quote
Dangeresque Too wrote:The old map, you could pan around and remain at the same distance from the map, for example scrolling from the bottom to the top and all the star systems were still the same size and distance from the camera.
But on the new map, even when you flatten the map, if you start panning one direction or another, you will notice yourself either getting closer or further from the systems, they will get smaller and the labels will start to look more faded than they are normally.
Stuff is just too dark and faded. Ok, finally did up the example:
http://i.imgur.com/yelGrZT.png
And a comparison of the old hotness to the new busted:
http://i.imgur.com/Eo0PLbg.png
The new map in trying to look "cool", instead looks bland, uninformative, and not very helpful. You can't even see neighboring star systems when zoomed into the solar system level. If you mouse over a gate it gives you a line, but that line fades out really quickly and you can't even guess to which star it goes because the other stars are so faded you can't even see them. |

Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.08 23:49:49 -
[238] - Quote
CCP Turtlepower wrote:Fergus Runkle wrote:Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. Again, not meaning to sound mean, but shouldn't the dev's know what the capabilities of the old map are before trying to make a 'new and better' map?
And can we please get some feedback about the rest of the 'features' of this new map that are 100x worse off than the old map? If you need a list, they are stated numerous times in the many ignored posts of this thread already, please read through it again.
|

Sgt Ocker
Burning Sky Labs
519
|
Posted - 2015.06.09 00:39:23 -
[239] - Quote
Auto scroll using the new map is really annoying. Scroll my mouse wheel 1 click and the map just keeps scrolling. When the map is first opened this isn't so obvious but after using the map for scanning multiple sigs, the auto scroll just seems to get worse.
The "work around" I've been using is to close the map and reopen it, which reduces the auto scroll.
PS; Change the circle to a pointer PLEASE.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

Ripblade Falconpunch
Centurion Logistics
163
|
Posted - 2015.06.09 00:49:02 -
[240] - Quote
CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe.
Oh dear.... My confidence levels in the NEW and IMPROVED map is right up there with the NEW and IMPROVED icons..... |
|
|

CCP Phantom
C C P C C P Alliance
5770

|
Posted - 2015.06.09 15:37:56 -
[241] - Quote
Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23.
Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!
CCP Phantom - Senior Community Developer - Volunteer Manager
|
|

Terranid Meester
Tactical Assault and Recon Unit
295
|
Posted - 2015.06.09 16:40:28 -
[242] - Quote
CCP Turtlepower wrote:Apologies, you are absolutely right  I-¦ll see if we can add this to the new map as well. Thanks!
Devs who don't know what their own game's features are?
Anyway seems like this new map still is not good enough for me to use. |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
5
|
Posted - 2015.06.09 17:32:45 -
[243] - Quote
CCP Phantom wrote:Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23. Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!
You know I have been providing feedback from day one, not on this character but I have, and weeks go by, new patch rolls out and the new map shows not a single improvement and then we get a response that clearly show some of the people are less then well informed on what the project is all about.
Forgive me for going off topic and voicing my frustration in a feedback thread, thanks for deleting my post. I hope you guys will be just as vigilant in regards to developing the new map, cause it sure needs some work. |

Zappity
Stay Frosty. A Band Apart.
2168
|
Posted - 2015.06.09 20:59:49 -
[244] - Quote
Dangeresque Too wrote:Can we please get some feedback about the rest of the 'features' of this new map that are 100x worse off than the old map? If you need a list, they are stated numerous times in the many ignored posts of this thread already, please read through it again. I agree. I've provided the same feedback a number of times after several iterations of the map. It would be productive for the devs to respond to specific feedback, even if they don't intend to change it. Otherwise further feedback is discouraged.
Inertia? Zoom level? Circle pointer? Automatic system change? Precision of marker locations?
Basically, it is rubbish for rapid probing.
Zappity's Adventures for a taste of lowsec.
|

Dangeresque Too
Pistols for Pandas
186
|
Posted - 2015.06.09 21:41:57 -
[245] - Quote
Zappity wrote:I agree. I've provided the same feedback a number of times after several iterations of the map. It would be productive for the devs to respond to specific feedback, even if they don't intend to change it. Otherwise further feedback is discouraged. Yet they will take the time to remove posts calling them out for legit bad stuff. My money is that they will push the new map and remove the old one here soon since that is what the did with the icons and nearly every other change that had received constant and constructive feedback for necessary changes but then got completely ignored.
All we really want is to know that you know there are still problems... so far it seems like you just don't care.
I would stop caring too but then it makes me feel like CCP has won with their terrible approach to customer concerns.
P.S. Maybe that's also why they still won't put a "Last/Next/Previous Dev Post" link in, can't make it too easy for people to find out how little they show they care.
|

Sgt Ocker
Burning Sky Labs
530
|
Posted - 2015.06.09 23:03:52 -
[246] - Quote
CCP Phantom wrote:Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23. Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks! Thing is many can't use the new map on a daily basis as it is just bug ridden and player feedback seems to be just getting ignored, while we now have a dev coming in playing forum monitor.
Ok again; For scanning, the auto scroll needs to be fixed - I scroll my mouse wheel 1 click I want the map to do the same, not keep scrolling till it reaches maximum or minimum probe size.
The clutter of mess in system view makes it really difficult to scan unless you turn everything off. I nearly lost a bil+ Stratios the other day because I didn't see someone else's combat probes go up while I was scanning a WH. (try scanning a WH with probes and celestial's turned on, using a 24" monitor, it is the thing nightmares are made of).
Circle needs to go, it is not accurate and adds time to every scan carried out. It is also a pain when trying to select a system from universe view, if you don't have the system your selecting blown up so big you can't see most of the map. Map reading, is sort of redundant if you have to individually scroll and zoom to see each system on the map.
Universe view, System indicators are not clear. On the old map I could tell at a glance where the hot spots were, where cyno activity was, how many in system, what my route was and was able to see the beginning and end of extended routes. Now, you have to zoom rotate zoom scroll zoom rotate, just to see a route (and isn't it fun to do when auto scroll kicks in).
Overall map size. It is like it doesn't scale with what size monitor or graphics settings you use ( I have 3 different sized monitors and in each, I get more or less information from the same view depending on which one I am using). It is often unusable for a lot of things because by the time you zoom it far enough so information is readable - Half the map is gone off your screen. With the old map this was not such an issue as all you did was drag it to the desired position, this new one is a pain because often when your rotating and zooming in and out you can completely lose what it was you were looking at or for.
I no longer use the Beta map but do start it once in a while to see if it has been made usable.
As I suggested a few pages back - Make the old map windowed, overlay the new universe view, make selectable information (active cynos, kills in system, players in system, etc) nice and clear, like it is in the old map. Leave scanning as a separate page, I would much rather switch to system view with 1 click than have all the clutter and lag issues attributed to zoom to system view.
Want to add something new -Include a search function with results based on available information, such as +100 in system highlights just those systems where there is more than 100 players present. Sov search by alliance - Highlights only systems held by that alliance - Kills / Players in system, do it in increments and in selectable ranges, so, 0 to 10, less than 50, +50 less than 100 .
Talk to the guy who looks after Dotlan - Something like that in game with information updated every 5 or 10 minutes would be awesome. If your going to add something new to the game, make it something that doesn't just mirror something else but with pretty colors. Functionality is the most important thing - Pretty, is just pretty. Dotlan + old map, gives me all the information I need, quickly, clearly and without fuss.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
5
|
Posted - 2015.06.11 22:56:54 -
[247] - Quote
I posted back in April my thoughts on the beta map, and my opinions are still the same:
Quote:What I like: - the look is great (on both full map and solar map!) -The sizing and docking options are nice -I like having the scanner windowed inside the client. Now I can see other things better.
What I don't like: -The "inertia" feel of the map while trying to scan. It's just cumbersome, and really slows down scanning. I wouldn't use it over the current map to scan if I wasn't testing it. The old map is quick, "snappy" might describe it. Just watch a few videos on how fast people can scan down something. It would be impossible with this inertia dragging your movements. -The circle cursor. For some reason this doesn't click with me, and I have trouble with it. I prefer a pointer for precision. Dragging the scanner arrows proved difficult as it is a very small window to catch them.
Nitpicky things: -I don't like the black background on sigs, wh markers, etc. I'd rather have the red dot or green arrow sit in space without it, with kind of a hologram/transparent look. Like I said, nitpicky! -Maybe have the option to put the probe scanner controls within this window? Then I can open it fullscreen! -I turned off moons and probes immediately, they really get in the way.
Question: -Can bookmarks be made to work in wormholes when you go to focus current location?
As others have said, the ease of use and responsiveness of the map needs to at least match the current one. I think that's the number one thing. Thank you for the continued work!
I'm not sure if it's changed at all but the inertia feel is just a no go, I'm using the old map because of it. That and the cursor... I don't understand having a cursor which is incapable of pinpoint clicking on a map that requires pinpoint clicking. The black backgrounds on all the icons still create a clutter on the screen. The look of the old system map is just fine, if that map could just be integrated with the new style star map as is, it would be perfect. |

Draahk Chimera
Future Corps Sleeper Social Club
56
|
Posted - 2015.06.12 06:34:08 -
[248] - Quote
I have tested the new map for two weeks to get a real feel for it and unfortunatly in it's current form it is not very good. Some feedback:
1. Cursor is way too unprecise. Very very hard to grab things with it.
2. The inability to fullscreen while still seeing overview, scanning window and chats. Having to fit the map window between those other windows gives me quite a small area to work with.
3. Icons showing items in space, such as bookmarks and anomalies, obscures what is behind or below them. IE the dot indicating where my scanning target is.
4. Dot indicating scanning target can dissapear in certain camera angles.
Reading post above mine I also agree with:
5. "Inertia" makes moving my focus harder.
Final points may be me not knowing how to use the map correctly:
6. No search function inside the map. If I want to search for a starsystem I have to open "People and Places" separatly
7. Adding statistics to map such as "Avarage people in space" does not seem to give me any information. All I could see was some connections changing colour from red to white. I miss the orange "blob".
404 - Image not found
|

Aeon Veritas
Lobach Inc. Easily Offended
6
|
Posted - 2015.06.12 08:08:26 -
[249] - Quote
I decided that it's time for me to give a little feedback about the new map, so here we go...
I would first like to say that I like the look of the new map. But there are things that could be better.
The black background in windowed mode is very disturbing, imho the normal window background would be better in that case. Now i have to fit the map in a very tiny window, because i also want to see the local, the scan probe window, the D-scan and the overview. But with the normal window background (the clear one in my case) i could at least overlap the local and would still see when someone enters the system.
For the full screen map on the other hand the black background is right, I think. But the map should be, as the old map, in the background so that the chat windows etc are always on top of the map and remain accessible.
General module tiericide thoughts
|

TrickyBlackSteel
Russia Caldari RUCA Emperor
19
|
Posted - 2015.06.12 15:29:03 -
[250] - Quote
we dont need a new map,we dont need new icons!thats all for now. |
|

afkalt
Republic Military School Minmatar Republic
1383
|
Posted - 2015.06.13 13:33:10 -
[251] - Quote
Here's the stats on the new map: http://i.imgur.com/RDXHG4u.png
Here they are on the old map: http://i.imgur.com/mlThcQS.png
The red arrowed system is the same one and has 4 players.
The distinction between the selected system and the surroundings on the old map is clear, on the new map it's simply terrible.
I should be able to see, at a glance, a heatmap of activity - not dead/1-50 people/SoE hub.
|

Mag's
the united
19576
|
Posted - 2015.06.14 12:36:44 -
[252] - Quote
Just been playing with the map and tbh it's not at all intuitive. I went to and from the old map and found the old map far easier to use.
I may have missed a setting, but I use the old map in a flat state. I only see to viewing settings on the new one and neither of them work the same way. I may be missing something, but so far not at all impressed.
Why make a new map system and not make it as simple as the old? There are some really odd design choices going on atm.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

Rat Scout
Federal Navy Academy Gallente Federation
9
|
Posted - 2015.06.15 11:37:31 -
[253] - Quote
Can we please get some information CCP how are feedback is perceived? |

Vol Arm'OOO
Bagel and Lox
454
|
Posted - 2015.06.16 16:46:37 -
[254] - Quote
Sgt Ocker wrote:CCP Phantom wrote:Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23. Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks! Thing is many can't use the new map on a daily basis as it is just bug ridden and player feedback seems to be just getting ignored, while we now have a dev coming in playing forum monitor. Ok again; For scanning, the auto scroll needs to be fixed - I scroll my mouse wheel 1 click I want the map to do the same, not keep scrolling till it reaches maximum or minimum probe size. The clutter of mess in system view makes it really difficult to scan unless you turn everything off. I nearly lost a bil+ Stratios the other day because I didn't see someone else's combat probes go up while I was scanning a WH. (try scanning a WH with probes and celestial's turned on, using a 24" monitor, it is the thing nightmares are made of). Circle needs to go, it is not accurate and adds time to every scan carried out. It is also a pain when trying to select a system from universe view, if you don't have the system your selecting blown up so big you can't see most of the map. Map reading, is sort of redundant if you have to individually scroll and zoom to see each system on the map. Universe view, System indicators are not clear. On the old map I could tell at a glance where the hot spots were, where cyno activity was, how many in system, what my route was and was able to see the beginning and end of extended routes. Now, you have to zoom rotate zoom scroll zoom rotate, just to see a route (and isn't it fun to do when auto scroll kicks in). Overall map size. It is like it doesn't scale with what size monitor or graphics settings you use ( I have 3 different sized monitors and in each, I get more or less information from the same view depending on which one I am using). It is often unusable for a lot of things because by the time you zoom it far enough so information is readable - Half the map is gone off your screen. With the old map this was not such an issue as all you did was drag it to the desired position, this new one is a pain because often when your rotating and zooming in and out you can completely lose what it was you were looking at or for. I no longer use the Beta map but do start it once in a while to see if it has been made usable. As I suggested a few pages back - Make the old map windowed, overlay the new universe view, make selectable information (active cynos, kills in system, players in system, etc) nice and clear, like it is in the old map. Leave scanning as a separate page, I would much rather switch to system view with 1 click than have all the clutter and lag issues attributed to zoom to system view. Want to add something new -Include a search function with results based on available information, such as +100 in system highlights just those systems where there is more than 100 players present. Sov search by alliance - Highlights only systems held by that alliance - Kills / Players in system, do it in increments and in selectable ranges, so, 0 to 10, less than 50, +50 less than 100 . Talk to the guy who looks after Dotlan - Something like that in game with information updated every 5 or 10 minutes would be awesome. If your going to add something new to the game, make it something that doesn't just mirror something else but with pretty colors. Functionality is the most important thing - Pretty, is just pretty. Dotlan + old map, gives me all the information I need, quickly, clearly and without fuss.
I feel you about almost losing a strat while using the new map. There is a simple way to prevent that. Click into your settings and then find the check box for using the new map. Unclick it and bingo you are back to the old map. Problem solved.
As an aside there is a reason why no one uses goggle earth as their gps when they are driving down the highway. There is just too much going on in google earth for it to be useful when you are driving at highspeeds while trying to concentrate on not crashing. CCP's new map is the equivalent of google earth for eve. It looks kinda cool, but three is too much going on so it is totally useless unless you are sitting still and there is no possibility of someone shooting at you.
I don't play, I just fourm warrior.
|

gastonn 2timesix
Moonshine Industrial Inc.
0
|
Posted - 2015.06.17 09:05:47 -
[255] - Quote
. |

gastonn 2timesix
Moonshine Industrial Inc.
0
|
Posted - 2015.06.17 09:12:01 -
[256] - Quote
CCP Turtlepower wrote:This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding 
maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map : it is very helpfull when you want to dock in null
after you used "marker station" what you check to find this you can dock in null ? ( pirate one )
thanks |

afkalt
Republic Military School Minmatar Republic
1414
|
Posted - 2015.06.17 10:06:01 -
[257] - Quote
Scanning is still awful
I can't minimize the map easily to attend to the game, if I close it, it forgets what system I'm in and I need to rezoom to find myself and start probing again.
The acceleration in probing is neither intuitive or useful. The icones are also too big when probing
And for the love of god give us a pointer instead of this ridiculous "guess where the active pixel is" circle nonsense.
There are STILL no distances visible, which is cruicial to dscanning.
Scanning with this map compared to the old is absolutely hideous. Hideous.
I'm sorry, it's just awful. It might be pretty, but functional wins EVERY TIME. |
|

CCP Turtlepower
C C P C C P Alliance
249

|
Posted - 2015.06.17 16:40:33 -
[258] - Quote
gastonn 2timesix wrote:CCP Turtlepower wrote:This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding  maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map : it is very helpfull when you want to dock in null after you used "marker station" what you check to find this you can dock in null ? ( pirate one ) thanks http://imgur.com/a/tXtvo
Please take a look at these screenshots. The first one shows how to turn on the station marker, and the second shows how you can mouse over the marker popup to warp/align/dock. |
|

Sgt Ocker
Burning Sky Labs
550
|
Posted - 2015.06.17 22:57:35 -
[259] - Quote
CCP Turtlepower wrote:gastonn 2timesix wrote:CCP Turtlepower wrote:This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding  maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map : it is very helpfull when you want to dock in null after you used "marker station" what you check to find this you can dock in null ? ( pirate one ) thanks http://imgur.com/a/tXtvo
Please take a look at these screenshots. The first one shows how to turn on the station marker, and the second shows how you can mouse over the marker popup to warp/align/dock. I think he is talking about when zoomed out. As in Universe view, not system view.
On the original map you could select stations and mouse over anywhere in the universe and it highlighted stations.. New map does not do that. New map, the only way to find stations is to sort of know where they are and use system view, useless to a traveller who is wanting to explore new space.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

gastonn 2timesix
Moonshine Industrial Inc.
0
|
Posted - 2015.06.18 11:24:59 -
[260] - Quote
absolutly, the real interest to see docked station ( in this case pirat's one ) in null is when you zoom out to choice your road in the r+¬gion without to been necessary to mousse point every station it is very helpfull and from my point it is a needed option |
|

Roan Pico
I- T I E -I
12
|
Posted - 2015.07.03 01:21:18 -
[261] - Quote
So far i really love the new map, great work.
Just three suggestions that might have been mentioned before - didnt read the full thread:
- Give us the option to fix the selection boxes (layout, color by, markers) to the left or right side of the map. Right now the dropdowns are pretty small compared to the height of the map which makes it a bit hard to use and involves a lot of scrolling.
- When scanning with probes i tend to rotate a lot. Zooming out later to set a new destination or just have a "quick" look where to go next leaves the universe "upside down" usually which is confusing and time consuming. Would be nice to have a "Realign to north" button that rotates the map so Tenal is in the north again as well as set the angle back to zero inclination.
- The dotted line that shows the route from current location to the system selected can be confusing or impractical sometimes. An option to show / hide it would be great. |

Fallere Dallocort
Gaurdians of the Strontium
0
|
Posted - 2015.07.06 20:29:33 -
[262] - Quote
I've been away from scanning a bit (Real World interference) but I do get some time in on a monthly basis.
There appears to be some background improvements in the interface response but the primary issues at fault are still very prevalent.
i.) Probes do not have priority for object interaction. If probes land on a planet, moon, etc... then trying to move the probes again becomes a pain and increases required probe time.... not good in LS and WH.
ii.) When trying to establish travel bookmarks (safespots, etc...) the I am here icon movement is not fluid but rather jumps to its warpto location. The smoothness in the old map needs to be replicated in the new map.
iii.) Identifying hotspots seems to be a bit better than than its original incarnation, however, it pales in comparison to the old map which was a bit of a nuisance before. The switching interface for hotspot activity is nice but the readability for surrounding systems and the activity is still difficult to determine true hotspot activity.
For now, the old map still out performs but keep up the good work on background improvements. Hopefully the new map gets some dedicated love soon.
|

Trinkets friend
Sudden Buggery Prolapse.
2540
|
Posted - 2015.07.09 00:56:28 -
[263] - Quote
I like 9read: loathe) the new map. I mean, it's NOT out of Beta. it's out of pre-Alpha.
The old map opens up instantly. The new map if you want to probe your system, it spends far too long zooming in to the solar system. Great. This game is already a giant boring time sink, let's spend another 5 seconds zooming in to do probing.
Probes STILL after all this fudgepacking time for you nincumpoops to fizx it, still do not have priority.
Can we have an arrow pointer? Come on, here you are, probably thinking "Oh my ivory tower high and mighty UI design document revision 13.2.23 says that the new maps visual thematic continuity requires a circular pointer, it's right there from our weekly planning meeting! but everyone who uses the map wants an arrow pointer that is precise. To the fudging pixel. You do love your fudging pixel precision, you guys even wrote a dev blog about the UI pixel precision 90% scaling.
But no.
For the star map, you have a colour wheel. It is the ultimate joke of sarcastic irony, because the colours are greige, beige and beige. \more yellow if it's a hotspot, eg, when rats/hr gets to 20,000 it might go golden yellow. Where's the other colours? It's impossible to tell what has, eg, 2 active people vs zero active people. This matters in nullsec, because there's no one living in nullsec these days because everyone's quitting this crappy game, no doubt due to the beta map.
If you take away the old map, I'm seriously at this point probably going to pull the pin because I will be unable to live in wormholes when probing becomes a giant pain in the ****.
You've had massive, consistent feedback, and nothing changes except you put more skins in the game and fiddle the UI icons AGAIN, demonstrating you don't have a single damn "clear design goal" and "interface thematic". it's hilarious - you write dev blogs abut how you have done studies and so on, and then within 6 weeks of deploying the UI, half of it gets changed.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Rat Scout
Federal Navy Academy Gallente Federation
24
|
Posted - 2015.07.09 08:18:05 -
[264] - Quote
Dear CCP, maybe my frustration with the new map didn't really worry you. I get it, I am just a no name forum alt, but now trinkets friend is upset. He doesn't get upset over petty stuff. This is serious and please pay attention to detail regarding the new map development. It is the most used tool in the game, I can deduct this statistic without seeing any data on it.
Do some surveys maybe, not sure what else to say that is constructive, many concerns raised in this thread and really there is not much to suggests anymore. |

Zappity
WiNGSPAN Delivery Services
2343
|
Posted - 2015.07.09 23:58:36 -
[265] - Quote
I'm done giving feedback on the map until the most consistently requested changes have been addressed. There isn't any response so it seems like a waste of time and effort.
Zappity's Adventures for a taste of lowsec.
|

Masao Kurata
Perkone Caldari State
263
|
Posted - 2015.07.10 03:15:46 -
[266] - Quote
Pretty graphics make for good marketing material but they're not what people stay for. Unless the functionality and framerate are brought up to scratch this is going to make less players stay. |

Shenia Aewingar
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.07.10 19:07:35 -
[267] - Quote
Fiddled with the new map a little, and found two issues at the first glance that make using it uncomfortable:
- it doesn't show distance to celestials - I can't see if I'm in d-scan range, and it's useful to have it in general.
- no radial menu! Pretty please, I got heavily used to it.
Thanks for your attention. |

Zappity
WiNGSPAN Delivery Services
2352
|
Posted - 2015.07.11 03:14:58 -
[268] - Quote
Patch notes for the sov release next week include:
New map: The circular cursor has been removed New map: The map can now follow markers, including your current location.
Zappity's Adventures for a taste of lowsec.
|

Jarvae Simalia
Native Freshfood Minmatar Republic
0
|
Posted - 2015.07.14 11:46:56 -
[269] - Quote
Been back in the game for 20 days now and quite honestly the new map is useless for scanning and as for the rest of the features they are still difficult enough to use that its back to the old map for scanning and sticking to dotlan for the rest. Must admit is does look pretty though. |

Oma Lorche
Stay Frosty. A Band Apart.
24
|
Posted - 2015.07.14 14:53:39 -
[270] - Quote
Map Improved after last patch. But few things are left to do. At least for me they are: Mouse-over celestial - should show current distance to it. Tactical Overlay - should show overlay like in the old map - but with distances up to DScan range. Double click - it centres on clicked marker but it zooms out. It would be good if it could centre holding current camera position.
Overall - good job! It's usable now. |
|

Rat Scout
Federal Navy Academy Gallente Federation
26
|
Posted - 2015.07.14 17:31:26 -
[271] - Quote
OK!
So kicking and screaming still seems to work somewhat, no wonder my kids are using it as a means to get to an end still.
Finally a pointer..... it does feel like you guys said "OK FINE YOU WANT A FREAKING POINTER?!? HERE TAKE THIS GENERIC ONE CRYBABYS!"
like seriously, the old map pointer is fantastic why change it? it points, it looks like a crosshair just perfect
Improvements were made, I have an improved bucket list once I have time to sit down and play at length.
|

Elwha Lynx
The Red Island Foundation Shadow Cartel
5
|
Posted - 2015.07.14 21:22:25 -
[272] - Quote
Trying with new interface changes a bit today.
Combination of pointer and overlaid objects is MUCH better for core probing making for reliable selection of box or probes.
A new problem is new deployed scan probes are not visible and selection of new pattern doesn't' show up on the map--making picking a new position pretty much impossible. Furthermore, when it works, the core scan pattern doesn't highlight dots making them too easy to miss entirely in depth and wasted scan time.
Progress...but still buggy. |

Jeremiah Saken
The Fall of Leviathan
314
|
Posted - 2015.07.15 06:49:01 -
[273] - Quote
1) Map is buggy in WHs, there are no probes/map displays WH parameters in low left corner.
2) The plane that is parallel to the planets orbits on dragbox still has no backlight when hover over it. I can't tell if I'm drag-click to move or not.
3) Maybe it just my card but moving map when zoomed is non-smooth. Just like setting mouse-wheel on 10 instead 3 lines of text.
4) new scan results visualisations ( filling up circle) is looking good (it's doubling the result, because we have the same on scanner window just in strip). Problem occurs when more that one signature is on the celestial. It becomes unreadable. They too big also, more than 5 sigs scanned in small system and they filling up screen. Hard to center probes on it when below 1.0 AU, but maybe I just need some practice.
5) POINTER!!! I can point things now <-best what happen in this patch.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Cearain
Goose Swarm Coalition
1367
|
Posted - 2015.07.15 12:48:19 -
[274] - Quote
It appears there are some issues you need to address for probers first.
But I was wondering if this map would eventually support letting faction war players know real time when plexes are being taken in systems.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Xe'Cara'eos
A Big Enough Lever
307
|
Posted - 2015.07.16 10:20:48 -
[275] - Quote
hi, a friend of mine noticed today that anoms don't show today in the new map, they prior to release! EDIT: this includes when probes are not out
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Dominous Nolen
Powder and Ball Alchemists Union
79
|
Posted - 2015.07.18 20:41:19 -
[276] - Quote
Linked under the beta feed back thread as well.
Feature request - "You are Here" pointer for reference from the Sigs in the system.
Bug: Full screening the map from the floating view in local system/probe view does not expand the map to full screen, currently retains the approximate size from the floating view. Cluster view will expand to full screen only. Logged bug EBR-42853 for this issue
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Marech Bhayanaka
The Night Crew The Night Crew Alliance
35
|
Posted - 2015.07.18 21:57:38 -
[277] - Quote
The signature indicators on the map are much harder to see since the last patch. A couple times today I failed to notice I had an echo because neither marker was easy to find. I don't think I ever did that with the old ones.
I think the problem is that the center is quite dark, and if there isn't much there of the circle yet the whole thing is hard to see in the clutter.
Marech. |

Oma Lorche
Stay Frosty. A Band Apart.
24
|
Posted - 2015.07.18 22:06:33 -
[278] - Quote
It seems that Im missing safespots bookmarks on the map sometimes. Sometimes they show up in correct places and sometimes I have them all like grouped up by the sun saying how many locations I have in that syystem. It like map didnt see when Im switching to "Star system" view. It always happen after jump when I use "Focus on current location" button. |

Aaril
Future Corps Sleeper Social Club
12
|
Posted - 2015.07.19 21:09:17 -
[279] - Quote
The new map is definitely moving in the right direction, but there are some things that still need to be changed:
-The old system map is very clean, albeit simple, which makes it perfect for probing. To help with this on the new map, when focused on a system, I want all galaxy map level features hidden. These include system "glows" (the halo/glow effect emitting from the sun based on system statistics). In addition, we should be able to HIDE everything not in the current system. Some of the systems are so close that they nearly overlap, making the probing feel very cluttered. Basically, at a certain zoom level (if zoom level < 10% then switch to system view), it should switch "modes". Actually, if you want to know how I want the map to look at the system level, just look at the system map for a wormhole. No other systems, stargate lines (these really distract me), or glows are visible.
-DScan absolutely needs to function in the system map the same as it does today (with ranges as well).
-I actually like the galaxy map level pretty well (I still feel like the old one is a LITTLE easier to read, but I can live with the new one). One change I would like to see is an orientation lock. I like having a "north" on the map. This could be done in a similar way to my first suggestion (if zoom level > 10% then lock orientation). An animation could be crated to rotate the map back (obviously at the system level rotation has to be done for probing).
-Allow us to anchor information over the floating map. This includes the DScan/Probing menus (maybe even some basic UI for these on the floating map itself). The floating map also covers the autopilot/system information in the top right. This could very easily be duplicated at some level on the floating map (even if its just the current system with the route blocks in the top left).
Once again, I am happy about the direction the new map is going. It looks very modern, but it should not replace the old map until it is at a minimum just as good as the old map. |

Orm Magnustat
Red Serpent Industries
128
|
Posted - 2015.07.20 00:29:19 -
[280] - Quote
Masao Kurata wrote:Pretty graphics make for good marketing material but they're not what people stay for. Unless the functionality and framerate are brought up to scratch this is going to make less players stay.
This (and only this)
|
|

Marech Bhayanaka
The Night Crew The Night Crew Alliance
36
|
Posted - 2015.07.20 20:31:19 -
[281] - Quote
Mia Tarecgosa wrote:When I start to scan, zoom to the formation and am about to adjust its position the first time I can not move it in two axes at once by selecting the quad. I have to first catch the arrow (with the circle cursor) and move it a bit with the arrow. Only after that the quad handler starts to work normaly. This often happens to me. Also, the map often begins with the cube and arrows displayed away from the center of the probes. This may be related to my habit of starting the scan with the map not open yet. Only when I grab an arrow will it jump over to where it "really is".
And finally this is really, really maddening: I am looking straight at one of the faces of the cube. I grab and try to move it, and instead of sliding to one side, the probes appear to zoom in or out quite wildly. What is actually happening is that I have grabbed the arrow that is pointing straight at me, and everything is moving pretty much straight toward or away from me. Now I have to change my view and correct this large, unwanted movement.
The fix is simple .... Don't let me grab an arrow that is within X degrees of pointing at me. I can't possibly make any good use of it from that angle anyhow.
Marech. |

Beta Maoye
66
|
Posted - 2015.07.28 01:17:49 -
[282] - Quote
New map: The sun blinds me. It hurts my eyes when I zoom in to solar system. I can't look at the new map for probing while a spotlight is pointing at me at all time. Please make the sun an abstract icon like the old map. |

Rat Scout
Federal Navy Academy Gallente Federation
31
|
Posted - 2015.07.28 05:31:12 -
[283] - Quote
Beta Maoye wrote:New map: The sun blinds me. It hurts my eyes when I zoom in to solar system. I can't look at the new map for probing while a spotlight is pointing at me at all time. Please make the sun an abstract icon like the old map.
Same exact problem, we should have the option to turn off the sun showing just like moons/planets or anything else. |

Klyith
GoonWaffe Goonswarm Federation
176
|
Posted - 2015.08.03 06:36:44 -
[284] - Quote
Simplest and dumbest bug that needs to be fixed:
Abstract Layout should lock the vertical axis from drag movement so that the map plane does not move up or down when you are dragging with a slight bit of tilt. Basically, if I tilt the map to look at it edge-on, it should always bisect the view pane.
As it is panning around the map can easily put you in situations where your zoom and height above axis are conflicting, which produces annoying results like stars fading out as you zoom in on them, or drag being extremely non-linear to map movement. Yes, clicking on a star to re-center works, but that means one can't have one thing selected and look at another thing at the same time.
Feature request:
Abstract layout should apply some additional distortion to push stars that are almost directly above/below each other further apart in the 2d view. It's abstract, embrace the freedom to be non-representative of real coordinates. Look at Irjunen & Kisogo, or Ikao & Kusomononomnomonon. This is a usability issue that the old map always had, why not fix it when making a new map? |

Discomanco
We pooped on your lawn Resonance.
137
|
Posted - 2015.08.04 09:28:42 -
[285] - Quote
Bug: You currently can not focus the camera on the probes by double clicking them. This needs to be fixed fast, as it is very essential for probing around |

Mercer Nen
Summicron Holdings
7
|
Posted - 2015.08.17 20:39:51 -
[286] - Quote
I initially really liked the new map, however after using it for a while I really do find it less readable and more difficult to use. The readability issues, combined with the added visual complexity of the map (which in itself is not a bad thing), makes actually using the map much more difficult.
Some suggestions and hoped for improvements:
1. An option to turn off the background. The background, while nice looking, reduces the readability of the map. Pretty visual clutter is still just visual clutter and obfuscates information.
2. Lines between systems are very difficult to see. It's nice that they become clearer when you select a system, but continually having to do this to see system connections is frustrating. This is one area where I think the original map was far superior.
3. Variation of region colour (lines, stars) is subtle to the point of being useless. When you zoom out it is especially confusing. Looks as if there are only 3 or 4 regions. and doesn't help to establish any sense of where specific regions are on the map.
4. When grouping by region, and then using statistics (i.e. station count), region names are very difficult to make out. If I'm grouping by region, then its safe to assume the region name is important. Additional actions to reveal region names when grouping by region reduces the usefulness. Requiring additional actions or clicks to reveal the information that the particular setting is supposed to communicate is not a good user experience. Region names should be clear and immediately obvious.
Other than that I think there are still a lot of fine tuning that needs to be done. Others have already commented on the sun glow and numerous other issues. While I really like being able to zoom directly into a system, overall I think the functionality and readability of the original map was far superior. Looking forward to progress on this. |

Koebmand
Silverflames
43
|
Posted - 2015.08.18 08:23:59 -
[287] - Quote
Still can't find a way to turn off the background stars. Unnecessary clutter making everything else harder to see.
Statistics are poorly represented compared to old map. - Monochrome scale doesn't tell difference as well as different color scale. - Personally I find the thick circle around the sphere worse than having light center and fading towards the edge.
Icons are placed a scaling distance from the objects, making them move around compared to the object they are meant to show where is, when you zoom and pan.
Planned route is hard to see compared to markers for jumps between systems. Why are they same color instead of different colors like old map has?
Planned route fades to nothingness as you zoom out, I find it nearly impossible to see as soon as you look at more than 1 region.
In short, status New map < Old map.
|

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
99
|
Posted - 2015.08.23 10:05:27 -
[288] - Quote
Some of my grievances with the current iteration:
- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?
- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"
- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.
Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one. |

Xan Pendragon
Transcendere
3
|
Posted - 2015.08.23 15:53:10 -
[289] - Quote
Came back a few days ago after an 8 month break to find the diabolical new star map. Yet another example of style over function, irritating in every aspect and painfully inadequate for scanning. Thankfully we can deselect it, and if that ever changes.... If you need to fix something trying working on an alternative to mindlessly spamming d-scan, but the map, especially for scanning, works as is. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
50
|
Posted - 2015.08.23 21:17:38 -
[290] - Quote
Aivlis Eldelbar wrote: In what situation would I like to select the sig rather than the probe manipulator?
More generally, if I have probes out, I want the probes in front of everything else. It is maddening how hard it can be sometimes to perform the basic function of moving the probes.
And to be honest, although I think CCP gets a lot of undeserved criticism, that this has been like this for so long really challenges my desire to think they know what thery are doing. This is just so obviously broken.
Marech. |
|

Talbot Freerunner
Improved technology RUCA Emperor
1
|
Posted - 2015.08.26 17:27:28 -
[291] - Quote
plz make cap ship jump bubble (or may-be change color of accessible systems) this map for cap ship owners is ugly and useless
|

Koebmand
Silverflames
46
|
Posted - 2015.08.27 00:21:46 -
[292] - Quote
A detail I forgot.
Making us choose to have either old or new map not both, has probably reduced the potential feedback on new map. I know I turned if off completely because some of the flaws just make it too annoying to use on daily basis. |

Jeremiah Saken
The Fall of Leviathan
326
|
Posted - 2015.08.27 10:38:46 -
[293] - Quote
Koebmand wrote:Making us choose to have either old or new map not both, has probably reduced the potential feedback on new map. I know I turned if off completely because some of the flaws just make it too annoying to use on daily basis. It's halfbaked. Stop shooting your kneecaps, you turned it off and you want to remove the choice between them? How it suppose to help with anything? You'll have forum spammed with angry/rage quiting ppl.
BTW there is new update for map on 29 september (vanguard) and details on that?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
101
|
Posted - 2015.08.29 11:58:28 -
[294] - Quote
Aivlis Eldelbar wrote:Some of my grievances with the current iteration:
- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?
- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"
- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.
Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one.
Quoting myself for background. I just found out it's far worse than that... apparently you can select things like constellation names before probes(!). Why? Why are they selectable in the first place and why on earth you'd make them take priority over probe controls? Trying to move the probes and ending up with a draggable system name on my cursor is really infuriating.
Sorry for the rant, but I really needed to say that. The new map can be made to work, but you rally need to take in mind what people use it for. Let me propose a solution so as not to be completely antaginistic: Make certain elements like constellation names, gate links and even other systems fade out after a certain level of zoom, so we can use it like the old system map when zoomed in, while being able to transition to the larger map by zooming out. |

Xan Pendragon
Transcendere
4
|
Posted - 2015.08.30 20:21:06 -
[295] - Quote
Aivlis Eldelbar wrote:Aivlis Eldelbar wrote:Some of my grievances with the current iteration:
- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?
- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"
- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.
Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one. Quoting myself for background. I just found out it's far worse than that... apparently you can select things like constellation names before probes(!). Why? Why are they selectable in the first place and why on earth you'd make them take priority over probe controls? Trying to move the probes and ending up with a draggable system name on my cursor is really infuriating. Sorry for the rant, but I really needed to say that. The new map can be made to work, but you rally need to take in mind what people use it for. Let me propose a solution so as not to be completely antaginistic: Make certain elements like constellation names, gate links and even other systems fade out after a certain level of zoom, so we can use it like the old system map when zoomed in, while being able to transition to the larger map by zooming out.
Good suggestions, but why are they trying to change something that isn't broken? |

Oliver Delorean
SwEaTy ArMpIT RaIDeRs Mordus Angels
20
|
Posted - 2015.08.31 11:34:06 -
[296] - Quote
I would love to have an option whether open an solar system on single click or double click.
Sometimes clicking on the system and trying to find the routes to the neighboring systems is kinda messy since solar system map opens on single click and gets kinda mixed with neighboring systems. |

Orm Magnustat
Red Serpent Industries
151
|
Posted - 2015.08.31 13:15:56 -
[297] - Quote
Xan Pendragon wrote: ................................................ Good suggestions, but why are they trying to change something that isn't broken?
Thats the main point - and the one they never really answered ....
Another good sugestion would be to NEVER let a dev or gfx-designer touch any user controls that they havent worked with for an extended period of time in a very intensive way!
Like: "Oh, you wanna "enhance" the funtionality/visuals of the scanning process? Very good. For preparation please scan down 200 cosmic sigs per day for the next 6 weeks - then come again."
After that they might do their "enhancements". And then repeat the same process again with their new system!!
Then, perhaps, when they say that their stuff is "out of beta", it really might be ..... 
|

Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
6
|
Posted - 2015.09.06 17:44:17 -
[298] - Quote
One more attempt at the New map.
Glad to report it appears the wormhole bugs are worked out. No problems.
Further improvements and recommendations are to improve usability:
Add "select all" and "unselect all" to the markers tab. Needed because much of the normal space items are red and it's very easy to miss the small signal spots.
User defined marker presetting would also be excellent.
I'm staying with the new map. |

Jeven HouseBenyo
Baron and Serpent Productions
213
|
Posted - 2015.09.06 17:52:48 -
[299] - Quote
Zoom is still not going in nearly as close as the original map. This becomes a serious roadblock on pinpoint accuracy needed on very hard to lock down anomalies. Background clutter could use some serious toning down. Function over pretty is a better choice for a tool to get regular use. Will check the Beta Map again after a patch shows up specific to Beta Map.
>Jeven
Minny boat flyer, when all else doesn't work, smack the control panel.
Snark at 11 24/7/365.25.
You're not rid of me yet..... Erzulie help you.
No you can't has my stuffs!
|

Whitehound
2886
|
Posted - 2015.09.09 10:56:16 -
[300] - Quote
The zoom in and out keys, when defined, are not working/supported.
These work in space and also in the old map and it would also be nice to have these for the new map, too.
Thank you.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
32
|
Posted - 2015.09.15 01:18:27 -
[301] - Quote
What is the deal with the secret ctrl-click map that corbexx posted about, and why was it removed a few short days later? |

Nillus K'varr
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.10.05 11:18:22 -
[302] - Quote
There's two things that really annoy me in this map so far.
1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp 2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.
Anyway. Thanks for the new map. It's almost fleshed out. |
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CCP Turtlepower
C C P C C P Alliance
253

|
Posted - 2015.10.06 16:47:53 -
[303] - Quote
Nillus K'varr wrote:There's two things that really annoy me in this map so far.
1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp 2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.
Anyway. Thanks for the new map. It's almost fleshed out.
Hey,
Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out? Point 2 is being worked on.
o7 CCP Turtlepower |
|

Sgt Ocker
Military Bustards FUBAR.
724
|
Posted - 2015.10.06 21:55:32 -
[304] - Quote
CCP Turtlepower wrote:Nillus K'varr wrote:There's two things that really annoy me in this map so far.
1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp 2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.
Anyway. Thanks for the new map. It's almost fleshed out. Hey, Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out? Point 2 is being worked on. o7 CCP Turtlepower Is the "you are here" (focus current location) intended to follow you in warp?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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CCP Turtlepower
C C P C C P Alliance
253

|
Posted - 2015.10.07 08:38:34 -
[305] - Quote
Sgt Ocker wrote:CCP Turtlepower wrote:Nillus K'varr wrote:There's two things that really annoy me in this map so far.
1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp 2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.
Anyway. Thanks for the new map. It's almost fleshed out. Hey, Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out? Point 2 is being worked on. o7 CCP Turtlepower Is the "you are here" (focus current location) intended to follow you in warp?
If you click on the 'Focus Current Location' button at the top, then yes. |
|

Zappity
Black Aces I N F A M O U S
2485
|
Posted - 2015.10.07 10:20:57 -
[306] - Quote
How do you show the jump range bubble on the new map?
Zappity's Adventures for a taste of lowsec.
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CCP Turtlepower
C C P C C P Alliance
253

|
Posted - 2015.10.07 10:33:14 -
[307] - Quote
Zappity wrote:How do you show the jump range bubble on the new map?
This feature has not been implemented for the new map yet  |
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Zappity
Black Aces I N F A M O U S
2485
|
Posted - 2015.10.07 10:41:44 -
[308] - Quote
Oh! That explains that - thanks.
Zappity's Adventures for a taste of lowsec.
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Jocca Quinn
Matari BackBone
25
|
Posted - 2015.10.07 15:00:33 -
[309] - Quote
CCP Turtlepower wrote:Zappity wrote:How do you show the jump range bubble on the new map? This feature has not been implemented for the new map yet 
We can still use the old, feature rich map right? |

Zappity
Black Aces I N F A M O U S
2486
|
Posted - 2015.10.07 18:03:47 -
[310] - Quote
Jocca Quinn wrote:CCP Turtlepower wrote:Zappity wrote:How do you show the jump range bubble on the new map? This feature has not been implemented for the new map yet  We can still use the old, feature rich map right? Except when you do 'Show on map' for a location it does so on the new map rather than old (where the range bubble is). But thankfully dotlan is entirely unaffected :)
Zappity's Adventures for a taste of lowsec.
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CCP Turtlepower
C C P C C P Alliance
254

|
Posted - 2015.10.08 09:14:01 -
[311] - Quote
Jocca Quinn wrote: We can still use the old, feature rich map right?
Yup, just press F10. |
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Rumbless
Not The Droids You Are Looking For
1
|
Posted - 2015.10.11 10:40:28 -
[312] - Quote
If the background was completely black in the new map, I'd use it. But until then. |

Wolf Lafisques
Maraque Enterprises Just let it happen
0
|
Posted - 2015.10.12 19:30:00 -
[313] - Quote
The new map is nice in terms of functionality when you need or want a more accurate bearing on where you are in relation to surrounding systems. I can see it maybe being helpful for pilots who are using cynos and jbs. However, I found that it was difficult to use for scanning simply because of the map's size. The old map lays over the entire background, leaving only your open windows such as chat, d-scan, and ov "above" the map. This was convenient because the map provided enough space to zoom in and out and to rotate the camera in any direction without disrupting other essential tasks, such as paying attention to local chat, d-scanning regularly, keeping an eye on your ov, and even moving around in space, while also allowing the pilot to keep track of probes in space and scan results.
I'm sure the resizable window in which the new map opens has its conveniences, however I had issues with the map window laying on top of other windows when selected, forcing me to keep the map window small enough to fit inside of everything else I typically have open on my screen. Trying to scan systems, keeping track of scan results, and trying to manage probes in space were difficult tasks when working with such a small map window. I think that this could be fixed by making the map scale to the size of the widow, similar to how ship models scale to the size of their windows. As the window shrinks, the ship shrinks, and vice versa.
Of course this would mean that some people would be working with rather small maps because their screens have limited real estate, so it would be nice if scanning-related icons (and of course any other icons that are used for other functions) that appear on the map are very distinct and contrast from their surroundings. The bright red dots and circles, for example, stand out very clearly from their bleak background on the old map. Colors are nice, but care should be taken to keep them from making simple tasks more complicated than they need to be. It would also be nice if the new map is made to open the same way the old map did; everything that is in space disappears and is replaced by the map, leaving essential windows like the ones I mentioned before "above" the map. This way pilots can make good use of the new map while still being able to communicate, pay attention to their surroundings, and move about without having to constantly pull other windows above the map. |

E1ev1n
Unknown Crusade
5
|
Posted - 2015.10.15 13:08:10 -
[314] - Quote
Its a great map, but the Icons on it are a huge issue. If my scan probes are in the wrong spot for example on an icon I can't move or re-position them and for someone who is scanning more than 10 signatures daily this is a huge fail. I am guessing this has been mentioned already but if it is out of beta this should have been fixed already, yesterday I scanned well over the 10 sigs mentioned earlier and I wouldn't have been able to had I used the "new out of beta map". |

Murkar Omaristos
The Alabaster Albatross Sev3rance
196
|
Posted - 2015.10.17 16:07:21 -
[315] - Quote
Masao Kurata wrote:Pretty graphics make for good marketing material but they're not what people stay for. Unless the functionality and framerate are brought up to scratch this is going to make less players stay.
This is the biggest issue.
New map is pretty. Maps don't need to be pretty, they need to be functional, easy to use. The old map is ten fold better than the new one still, even after all these updates. Ease of use and ergonomics was the issue from the beginning of Beta which still has not been addressed.
When this is implemented please leave us the option to have the old map as default >_> |

Lara Sunji
State War Academy Caldari State
1
|
Posted - 2015.10.21 23:10:32 -
[316] - Quote
Also hoping for old map to stay around forever. There's really no need to get rid of it. It works and I like it. |

Gully Alex Foyle
Black Fox Marauders
4244
|
Posted - 2015.10.27 08:22:45 -
[317] - Quote
Dear devs, the new map is absolutely beautiful!
However, the functionality and usability is just not there yet for me. I really really want to use it, I often try to but always end up giving up in frustration.
This is really sad because the new map has so much potential!
But the good news is, a few small tweaks would go a VERY long way towards making it work pretty well, at least for me.
So here's my feedback, hope it will be useful to you. I'll be focusing mainly on the 'star map' / 'navigation' functionality, not on the probing (which I don't do much lately).
1. Solar system map. The integration with the star map is very cool. Problem is, when I'm using the map for navigation through systems, I almost never need the solar system info. The way you display the solar system graphically is a distortion (solar system much bigger than 'real' compared to star distances), which makes sense if/when you want to see it, but is very confusing if you just want to simply browse and explore star systems or plan a route. Also, it takes up a very large portion of the map at almost all zoom levels.
Suggestion: please do not make the currently selected solar system expand by default! A double-click to toggle expand/collapse solar system would be great, instead.
2. You are here. Currently it looks very similar to all other markers. This isn't intuitive to me, as 'my position' is not really topographical data, it's something conceptually different. Not sure how to explain this, but any single other e-map that I've ever used does not use the same-style icons/text/colors for YOUR POSITION than the rest of the map data. Your position is a somewhat 'special' kind of information that should stand out.
Suggestion: change the 'you are here' icon to something different, that definitely does not resemble anything else on the map.
3. You are here position. Tied to point 1. If you select a different solar system from the one you're in, your current system 'collapses' (which is great - I'd have them all collapse as I said above). Problem is, the 'you are here' marker stays in the same 3D position in space that it had 'inside the solar system' (e.g. near to planet VI), even if there's no solar system displayed anymore! This is comical but scary, it seems like you're in the middle of nowhere!
Suggestion: whenever your current solar system is collapsed, show the 'you are here' on the star (like you do for your home system, for example), not somewhere 'lost in space'
4. Text on the screen. I understand you're having text appear based on the camera angle and zoom, giving very high priority to Regions (almost always readable) and high priority to Constellations (readable much 'sooner' or 'more often' than systems). There are several problems with this, imo: - Nobody cares about Constellations. Ever. Maybe in the new fozzie sov? Don't know. But really, nobody cares. I know every system name within 5-10 jumps of where I live in Black Rise, but I know maybe 2 constellation names. Ever heard an FC say 'set destination Pegeler'? No, also because you can't . Still, they clog the map in white boxes. - Same goes for Landmarks, but at least those are 'immersive' I guess and displayed in italics - Systems, on the other hand are THE MOST important info for navigation. Currently, I very often CANNOT SEE the names of the systems next to the selected system, while I can see the names of random systems maybe 30 jumps away just because they happen to be 'in front' of the virtual camera in 3D. This happens at basically all zoom levels and camera angles. I swear I tried, but I could not consistently get the map to display the most basic information: names of ALL the systems NEAR ME.
Suggestion: make constellation names, if possible also landmarks and region names, optional. To reduce clutter, if/when not wanted.
Suggestion: allow (either optional or additional) system name display based on distance, not camera angle. Tieing it to the lines display would be simple and great. 'Selection's lines only' gives a very useful close-range view, if every system name along those lines were always visible at any camera angle/zoom, it would be perfect!
5. Markers. Two big issues I have with these: - They're icons without names. It's like if google maps displayed little bubbles on every city and road but no name or number, and you had to mouse-over each and every one to read the map. Really, really limited usefulness! - They always overlap. Yes, I understand lots of stuff inside solar systems is close together in groups. But seeing a cross ('you are here') and a few 'hidden' markers for, say, a station and 2 stargates is giving me exactly ZERO information at a glance. Again, since stuff in solar systems is grouped together, I understand this is a tough one to tackle. You did a great job displaying planets 'always on' as white dots. I would add at least stargates 'always on' and the option to display names instead of just icons.
Don't have a simple suggestion on this one, sorry. But a series of icons that don't convey neither name, number or type of the objects they refer to is really not useful. Maybe add an option to have them 'permanently moused-overed'?
TL;DRThe map is graphically awesome, but please consider our suggestions to make it functionally awesome as well.
I did my best to write clear feedback, it took me about an hour, I'd really appreciate if you guys could give a short reply.
- Gully
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Gully Alex Foyle
Black Fox Marauders
4244
|
Posted - 2015.10.27 08:28:43 -
[318] - Quote
Wolf Lafisques wrote:The new map is nice in terms of functionality when you need or want a more accurate bearing on where you are in relation to surrounding systems. I can see it maybe being helpful for pilots who are using cynos and jbs. However, I found that it was difficult to use for scanning simply because of the map's size. The old map lays over the entire background, leaving only your open windows such as chat, d-scan, and ov "above" the map. This was convenient because the map provided enough space to zoom in and out and to rotate the camera in any direction without disrupting other essential tasks, such as paying attention to local chat, d-scanning regularly, keeping an eye on your ov, and even moving around in space, while also allowing the pilot to keep track of probes in space and scan results.
I'm sure the resizable window in which the new map opens has its conveniences, however I had issues with the map window laying on top of other windows when selected, forcing me to keep the map window small enough to fit inside of everything else I typically have open on my screen. Trying to scan systems, keeping track of scan results, and trying to manage probes in space were difficult tasks when working with such a small map window. I think that this could be fixed by making the map scale to the size of the widow, similar to how ship models scale to the size of their windows. As the window shrinks, the ship shrinks, and vice versa.
Of course this would mean that some people would be working with rather small maps because their screens have limited real estate, so it would be nice if scanning-related icons (and of course any other icons that are used for other functions) that appear on the map are very distinct and contrast from their surroundings. The bright red dots and circles, for example, stand out very clearly from their bleak background on the old map. Colors are nice, but care should be taken to keep them from making simple tasks more complicated than they need to be. It would also be nice if the new map is made to open the same way the old map did; everything that is in space disappears and is replaced by the map, leaving essential windows like the ones I mentioned before "above" the map. This way pilots can make good use of the new map while still being able to communicate, pay attention to their surroundings, and move about without having to constantly pull other windows above the map. You can make the new map fullscreen, just as the old one. Just click on the upper-right icon next to the 'close window' X icon.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Wolf Lafisques
Maraque Enterprises Just let it happen
12
|
Posted - 2015.10.27 19:16:23 -
[319] - Quote
Gully Alex Foyle wrote:You can make the new map fullscreen, just as the old one. Just click on the upper-right icon next to the 'close window' X icon.
I was unaware of this. I must have been to busy getting frustrated with the map in its default setting. Lol. I'll have to give it another look.
|

helana Tsero
Science and Trade Institute Caldari State
229
|
Posted - 2015.10.29 06:34:37 -
[320] - Quote
New Map
- I cant see the names of other systems due to the fade. (apart from systems one jump away if im zoomed in) So therefore the new map is completely useless to me as a map.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Lara Sunji
State War Academy Caldari State
5
|
Posted - 2015.10.29 13:54:14 -
[321] - Quote
helana Tsero wrote:New Map
- I cant see the names of other systems due to the fade. (apart from systems one jump away if im zoomed in) So therefore the new map is completely useless to me as a map. But fade is pretty! .............. (more dots) |

Pia Nino
School of Applied Knowledge Caldari State
1
|
Posted - 2015.10.31 19:06:50 -
[322] - Quote
New map is ridiculously hard to read, the old one is so user friendly, the only good thing about the new map is that it looks better but what good does it do when u can't read it? I know u can play around with settings to make it easier to read by adjusting diifferent points of interest but i tried and it was not even close to old one being so easy mapping, planning your route! It's been months since i fisrt tried the new version, keeping comeing back once a month to check if it changed any, unfortunately not and i refuse to use the new one, sigh... all those damn dashed and staright lines that run through space in random direction confuse the **** out of me, way too much info when trying to read local position, like waaaay to much crap, my poor brain. Masochists prolly happy. Who was to potential audience for this new map? Don't see what the intent on making this one was when i don't see advantages over old map?!
P.S. I hope CCP won't get rid of the old one, i have absolutely no wish to use the new one |

Zanthrus Stetille
Hidden Agenda Deep Space Engineering
4
|
Posted - 2015.11.04 00:49:39 -
[323] - Quote
Feature Request: Show your ship modules and hp etc when using the scanner in fullscreen, much like the old map and scan map. Also, for windowed mode have an option to keep the window at the back, so it doesn't block other windows even when it is in focus. The scan map should by default be the rearmost panel, behind all the others so that you can still see important things (have I been decloaked by an asteroid/drone/can/etc.) |

Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.04 02:40:55 -
[324] - Quote
Zanthrus Stetille wrote:Feature Request: Show your ship modules and hp etc when using the scanner in fullscreen, much like the old map and scan map. Also, for windowed mode have an option to keep the window at the back, so it doesn't block other windows even when it is in focus. The scan map should by default be the rearmost panel, behind all the others so that you can still see important things (have I been decloaked by an asteroid/drone/can/etc.)
The missing module issue has already been noted as a problem as per a previous post. Thankfully
https://forums.eveonline.com/default.aspx?g=posts&m=6143624#post6143624
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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MT Dinkle
INFAMOUS DEVILS
0
|
Posted - 2015.11.05 15:42:05 -
[325] - Quote
My map still has the red B on the corner. Is their something I need to do to get the new map and not the beta? |

Wolf Lafisques
Maraque Enterprises Just let it happen
24
|
Posted - 2015.11.08 23:53:01 -
[326] - Quote
MT Dinkle wrote:My map still has the red B on the corner. Is their something I need to do to get the new map and not the beta?
The new map may be out of beta, but it is still far from complete. Players still have the option to use either of the two maps. The red B is probably just a way for players to be able to tell which one they are using, for the players who have frequently been going back and forth between the two maps for comparisons and periodically checking the new map to see if/how it has improved.
I'm sure they will either remove the red B or change it to something else after a while. |

Ololo Trololo
Hedion University Amarr Empire
0
|
Posted - 2015.11.09 15:49:52 -
[327] - Quote
The new map is magnificent. Continue ccp in the same direction. I delighted! |

Johnny Riko
Jump Drive Appreciation Society Test Alliance Please Ignore
98
|
Posted - 2015.11.10 05:25:13 -
[328] - Quote
I may be missing something very obvious, but when viewing the map in fullscreen the search bar is stuck under my overview tab...
I wanna join up. I think I got what it takes to be a Citizen.
|

Soltys
35
|
Posted - 2015.11.26 18:13:54 -
[329] - Quote
Any plans to adjust (disable) this zoom related dim/blur "effect" ?
With simple pan above the map's plane one can end with situations like (and that happens all the time, if you dared to rotate a bit and pan up/down):
zoom out - http://imgur.com/OB4vr2x
zoom in - http://imgur.com/2482sGJ
zoom out - http://imgur.com/zJWNP5L
zoom in - http://imgur.com/AnIWR47
With the model you chose (same as old map except blur/dim):
- camera can be panned in its XY plane only, changing the camera's object of interest into arbitrary position in the map - Z axis cannot be controlled directly (but can be controlled indirectly as mentioned above) - rotation is only on the sphere around selected object (or arbitrary center when panned away) - the blur/dim seems to be dependent on chosen object, regardless if you panned away from it or not
ITOW, when you zoom everything around blurs and disappears. It's less of an issue on flattened map when the position is at the selected object and the camera is full top-down. But on unflattened map you can often barely see anything at all when you zoom on something and the nearby systems are at different depth. If you add interpolated coloring the map uses now with certain schemes (e.g. null systems under "security color", any quiet area under "ships destroyed in last hour"), then you see well ... nothing.
The old map functioned in the same way but without this blur/dim effects. What I would suggest:
- when you pan away from selected object, at least make sure the blur is applied with reference to the new center; it doesn't solve the issue, but should lessen the negative effect a bit
- most important: let people disable this feature completely. A toggle on the map that disables the whole blur/dim feature would be golden - so we can have crystal clear view at all times (like on the old map). To give you example with +/- same are of space:
when zoomed in with camera's POI above the map:
new map : http://imgur.com/UKRSzhp
old map: http://imgur.com/IFzYeGo
Aside that, have you thought about changing this sort-of-weird model from camera rotating around something into a tiny "ship" that can be directly controlled ? (RMB for XY plane, mousewheel for Z, ctrl+mousewheel for zoom).
Another map related issue: the lines can be quite tough to see. They are dimmed by default outside neighbours 2 or more jumps away, and they are colored by interpolating endpoint colors. Add zoom related blur/dim on top of that and you can often see nothing.
Others already mentioned it multiple times, but any chances to get that solid black background ?
Jita Flipping Inc.: Solmp / Kovl
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Gully Alex Foyle
Black Fox Marauders
4262
|
Posted - 2015.11.28 10:52:54 -
[330] - Quote
Simple suggestions that would make the starmap / system navigation functionality go from borderline unusable to great:
1. Allow toggling (turning off) of expanded solar system view of current selected system. We REALLY don't need info about the solar system occupying half of the map when we're planning a route through multiple star systems
2. Allow toggling on/off of names of: . Regions . Constellations . Landmarks Again, this information is oftentimes not necessary, so why clog the map with it???
3. Allow PERMANENT display of SYSTEM names within a preset N. of jumps from the current selected one. Because system names are BY FAR the most useful information when navigating and route planning. Yes the fade/blur effect is pretty, but have you EVER seen a proper map that hides (aka fades away) information? No because that's exactly what a map is for!
Currently on the new 'map', depending on the camera angle it very often happens that I can read names of systems 20 jumps away (just because they happen to be in front of the 'virtual camera' in 3D) while I CANNOT see the name of a system NEXT DOOR!!! How is this not crazy?
So please allow us to perma-show system names (within a selectable range, e.g. 1-5 jumps).
C'mon devs, you released this over 6 months ago, you last replied to this thread 2 months ago. It drives me crazy to see that the new map could be SO GOOD with just a couple more tweaks, but nothing's happening. Let's fix this once and for all!!!
Thanks
- Gully
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Tyranis Marcus
Bloody Heathens
1458
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Posted - 2015.12.08 01:41:57 -
[331] - Quote
I've had to quit using it. It's gotten so laggy that I can't do anything with it. I also saw an autopilot route on it the other day when I first logged in and had no autopilot route set. It was just stuck there and wouldn't go away.
A suggestion for the system-level map on the probe scanner though: Change the color of the dscan indicator so it's easy to distinguish from probe results where a single probe picks something up and makes a sphere.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1458
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Posted - 2015.12.12 11:13:08 -
[332] - Quote
Tyranis Marcus wrote:I've had to quit using it. It's gotten so laggy that I can't do anything with it. I also saw an autopilot route on it the other day when I first logged in and had no autopilot route set. It was just stuck there and wouldn't go away.
A suggestion for the system-level map on the probe scanner though: Change the color of the dscan indicator so it's easy to distinguish from probe results where a single probe picks something up and makes a sphere.
Ummm...nevermind! That was some interesting timing.
Do not run. We are your friends.
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No Inspiration
Eldar Army
18
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Posted - 2015.12.19 23:27:33 -
[333] - Quote
A a dual screen user, the big no no for me is that the new starmap, when in fullscreen mode, does not make use of the "camera center" shifting options in the ESC menu.
The old map used to support this feature just fine.
Actually I opened a bug report for that (EBR-61204).
CEO, Eldar Army.
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Iria Ahrens
Space Perverts and Forum Pirates
458
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Posted - 2015.12.24 18:11:04 -
[334] - Quote
Ok, My problems with the new map. I'm guessing it is all vector based, so alot of my problems are the same problems I have with Google maps.
1. Labels are too small, when I zoom in, labels don't get bigger. 2. Stars are too small, when I zoom in, the dots don't get bigger. They really should be as big as the old map. 3. Dots are rather dim, is hard to hell the difference between a foreground system and a background dot. Even if the systems are white, they should still clearly be different from the background dots. This problem didn't apply to the old map because there were no background dots. 4. No labels mask controls as old map. 5. Region labels fade out before fully zoomed out. 6. Lines are too thin and indistinct. Should be thicker, like old map.
Filters Empire and Pirate factions filter This should allow players to select a specific faction. Such as Amarr. So when a rookie asks in help where the amarr are, I can point to the map. As it is, the colors chosen are too pale and hard to differentiate, players have to hover a star to figure out which empire is represented. Which wouldn't be so bad if the colors weren't so similar. Use bright colors not pastels. Labels should change for the filter. If it is set to empire factions then Domain should have an (Amarr) label below it. Otherwise there should be a color key in the map to clarify what colors are used for which empires. A color key should always be present when colors are used to differentiate stars.
And for our color blind friends consider different symbols for stars not just colors. X for one faction / for another, 0 for another etc.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Tunesmith X
GoonWaffe Goonswarm Federation
2
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Posted - 2016.01.06 19:53:37 -
[335] - Quote
Trying to use it and check it out but I immediately ran into a problem: I can't turn off the jump bridges! There are a lot of them and any zoomed out view in our home region is just a blur of green lines. Can't make out any useful information. Will try to keep using it, as it otherwise seems workable and has advantages. |

Soltys
44
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Posted - 2016.01.07 18:59:52 -
[336] - Quote
Iria Ahrens wrote:7. I'm thinking part of the problem with being unable to read the lines, labels, and dots is due to opacity. If I have Show all lines. Then selecting a line shouldn't bold that constellation. It should already be bold. Many of the labels I can't read because they are translucent, but would be more readable if they were bold and opaque. Make labels completely opaque or give us a slider please.
Actually from what I've noticed, the problem is twofold
1) anything further than 2 jumps from current selection/mouseover is dimmed a bit no matter what
2) they decided to merge star+solar map, and in the process decided to dim everything around your selected solar system (it doesn't even matter where your camera's PoI is now). The further something is away from the selection and the bigger zoom - the more dimming (with exception of selected solar system). Resulting in (same area) http://imgur.com/UKRSzhp vs. http://imgur.com/IFzYeGo , further intensifying the issue with unflattened map. Essentially starmap is semi-unusable with this feature - should you want to actually zoom in a bit and read something.
They seriously need to either allow people to turn dimming off completely (and while we're at it - allow disabling solar system view). The best would be to have both toggles - one for solar map on/off and the other for dimming on/off (at least zoom related one).
Though I wouldn't hold my breath (they seem to hate toggles).
On a related note - as far as flattened map goes - couldn't we get something like http://evemaps.dotlan.net/map/The_Forge/Jita:Rens#security ? Something thoroughly functionally useful, as opposed to gimmicky pretty ?
Jita Flipping Inc.: Solmp / Kovl
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Octavius Gaius
nul-li-fy I N F A M O U S
4
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Posted - 2016.02.19 16:01:06 -
[337] - Quote
One big problem I have with the new map and reason I always use the old map is hard to explain so I will use two Screen captures to help explain.
The new map is horrendous at conveying information quickly and easily which is what the point of a map is by definition. For example lets say I want to look at the map to see activity, or kills in past 24 hr. with the new map anything from 1-100 kills looks exactly the same. Bubbles are all the same size, and same color except for the top 2 or three systems ( Screenshot ) With the old map you could at a quick glance determine pipes which are camped or were heavily traveled (Screenshot Old) because off the differing bubble colors and sizes.
An analogy, it would be like looking at weather report map where temp. from 0-105 degrees is green. Only in rare extreme cases is this useful in any way at all
Please fix this. |

Octavius Gaius
nul-li-fy I N F A M O U S
4
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Posted - 2016.02.19 16:06:32 -
[338] - Quote
Tunesmith X wrote:Trying to use it and check it out but I immediately ran into a problem: I can't turn off the jump bridges! There are a lot of them and any zoomed out view in our home region is just a blur of green lines. Can't make out any useful information. Will try to keep using it, as it otherwise seems workable and has advantages.
You also cant toggle all region lines on/off, and cant turn off all labels either. |

Epidemiqx
Pandemiq Corporation
0
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Posted - 2016.05.03 19:19:00 -
[339] - Quote
New Map: I would like to have an option to disable the zoom into the star-system funktion. So even with maximum zoom, i wish to have the option to show my own system as a simple dot.
The reason is, i got confused with all the lines. Korama is a good exmaple of this. It is hard to tell on a quick look to what systems i can jump from there. If the selected system would also be just a simple dot - this would be much easier to see.
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Msgerbs
Imperial Assualt Guild
55
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Posted - 2016.05.23 00:54:05 -
[340] - Quote
Epidemiqx wrote:New Map: I would like to have an option to disable the zoom into the star-system funktion. So even with maximum zoom, i wish to have the option to show my own system as a simple dot.
Can't find any better place to put it, but I agree with this. There has never, EVER been a time when I've looked at the starmap and been like "Damn, sure wish I could see where in my system these gates are while I'm trying to plot a route through space!"
Octavius Gaius wrote:One big problem I have with the new map and reason I always use the old map is hard to explain so I will use two Screen captures to help explain. The new map is horrendous at conveying information quickly and easily which is what the point of a map is by definition. For example lets say I want to look at the map to see activity, or kills in past 24 hr. with the new map anything from 1-100 kills looks exactly the same. Bubbles are all the same size, and same color except for the top 2 or three systems ( Screenshot ) With the old map you could at a quick glance determine pipes which are camped or were heavily traveled (Screenshot Old) because off the differing bubble colors and sizes. An analogy, it would be like looking at weather report map where temp. from 0-105 degrees is green. Only in rare extreme cases is this useful in any way at all Please fix this. I also completely agree with this. |
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Little Fawn
Garoun Investment Bank Gallente Federation
3
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Posted - 2016.05.24 06:46:01 -
[341] - Quote
I'm just coming back to Eve after a couple of years away. The main problem I'm having with the new map is that it just doesn't show statistics. I don't mean it shows them badly -- I mean that the information is just not present.
For example, here is "ships destroyed in the last 24 hours" . With the new map, nearly every system has a small orange circle of the same size, giving no information. With the old, the circles are different sizes, telling you something.
I find this is true of all the statistics. The old map shows you information, the new one does not. It's not that I like or dislike the new map -- I just can't use it to find out stuff! |

Sgt Ocker
Kenshin. DARKNESS.
976
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Posted - 2016.05.24 08:46:17 -
[342] - Quote
Little Fawn wrote:I'm just coming back to Eve after a couple of years away. The main problem I'm having with the new map is that it just doesn't show statistics. I don't mean it shows them badly -- I mean that the information is just not present. For example, here is "ships destroyed in the last 24 hours" . With the new map, nearly every system has a small orange circle of the same size, giving no information. With the old, the circles are different sizes, telling you something. I find this is true of all the statistics. The old map shows you information, the new one does not. It's not that I like or dislike the new map -- I just can't use it to find out stuff! Yeah; One of the many reasons the old map is still available.
Esc menu - Try new map - Uncheck.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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