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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Rat Scout
Federal Navy Academy Gallente Federation
26
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Posted - 2015.07.14 17:31:26 -
[271] - Quote
OK!
So kicking and screaming still seems to work somewhat, no wonder my kids are using it as a means to get to an end still.
Finally a pointer..... it does feel like you guys said "OK FINE YOU WANT A FREAKING POINTER?!? HERE TAKE THIS GENERIC ONE CRYBABYS!"
like seriously, the old map pointer is fantastic why change it? it points, it looks like a crosshair just perfect
Improvements were made, I have an improved bucket list once I have time to sit down and play at length.
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Elwha Lynx
The Red Island Foundation Shadow Cartel
5
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Posted - 2015.07.14 21:22:25 -
[272] - Quote
Trying with new interface changes a bit today.
Combination of pointer and overlaid objects is MUCH better for core probing making for reliable selection of box or probes.
A new problem is new deployed scan probes are not visible and selection of new pattern doesn't' show up on the map--making picking a new position pretty much impossible. Furthermore, when it works, the core scan pattern doesn't highlight dots making them too easy to miss entirely in depth and wasted scan time.
Progress...but still buggy. |
Jeremiah Saken
The Fall of Leviathan
314
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Posted - 2015.07.15 06:49:01 -
[273] - Quote
1) Map is buggy in WHs, there are no probes/map displays WH parameters in low left corner.
2) The plane that is parallel to the planets orbits on dragbox still has no backlight when hover over it. I can't tell if I'm drag-click to move or not.
3) Maybe it just my card but moving map when zoomed is non-smooth. Just like setting mouse-wheel on 10 instead 3 lines of text.
4) new scan results visualisations ( filling up circle) is looking good (it's doubling the result, because we have the same on scanner window just in strip). Problem occurs when more that one signature is on the celestial. It becomes unreadable. They too big also, more than 5 sigs scanned in small system and they filling up screen. Hard to center probes on it when below 1.0 AU, but maybe I just need some practice.
5) POINTER!!! I can point things now <-best what happen in this patch.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Cearain
Goose Swarm Coalition
1367
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Posted - 2015.07.15 12:48:19 -
[274] - Quote
It appears there are some issues you need to address for probers first.
But I was wondering if this map would eventually support letting faction war players know real time when plexes are being taken in systems.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Xe'Cara'eos
A Big Enough Lever
307
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Posted - 2015.07.16 10:20:48 -
[275] - Quote
hi, a friend of mine noticed today that anoms don't show today in the new map, they prior to release! EDIT: this includes when probes are not out
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Dominous Nolen
Powder and Ball Alchemists Union
79
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Posted - 2015.07.18 20:41:19 -
[276] - Quote
Linked under the beta feed back thread as well.
Feature request - "You are Here" pointer for reference from the Sigs in the system.
Bug: Full screening the map from the floating view in local system/probe view does not expand the map to full screen, currently retains the approximate size from the floating view. Cluster view will expand to full screen only. Logged bug EBR-42853 for this issue
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Marech Bhayanaka
The Night Crew The Night Crew Alliance
35
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Posted - 2015.07.18 21:57:38 -
[277] - Quote
The signature indicators on the map are much harder to see since the last patch. A couple times today I failed to notice I had an echo because neither marker was easy to find. I don't think I ever did that with the old ones.
I think the problem is that the center is quite dark, and if there isn't much there of the circle yet the whole thing is hard to see in the clutter.
Marech. |
Oma Lorche
Stay Frosty. A Band Apart.
24
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Posted - 2015.07.18 22:06:33 -
[278] - Quote
It seems that Im missing safespots bookmarks on the map sometimes. Sometimes they show up in correct places and sometimes I have them all like grouped up by the sun saying how many locations I have in that syystem. It like map didnt see when Im switching to "Star system" view. It always happen after jump when I use "Focus on current location" button. |
Aaril
Future Corps Sleeper Social Club
12
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Posted - 2015.07.19 21:09:17 -
[279] - Quote
The new map is definitely moving in the right direction, but there are some things that still need to be changed:
-The old system map is very clean, albeit simple, which makes it perfect for probing. To help with this on the new map, when focused on a system, I want all galaxy map level features hidden. These include system "glows" (the halo/glow effect emitting from the sun based on system statistics). In addition, we should be able to HIDE everything not in the current system. Some of the systems are so close that they nearly overlap, making the probing feel very cluttered. Basically, at a certain zoom level (if zoom level < 10% then switch to system view), it should switch "modes". Actually, if you want to know how I want the map to look at the system level, just look at the system map for a wormhole. No other systems, stargate lines (these really distract me), or glows are visible.
-DScan absolutely needs to function in the system map the same as it does today (with ranges as well).
-I actually like the galaxy map level pretty well (I still feel like the old one is a LITTLE easier to read, but I can live with the new one). One change I would like to see is an orientation lock. I like having a "north" on the map. This could be done in a similar way to my first suggestion (if zoom level > 10% then lock orientation). An animation could be crated to rotate the map back (obviously at the system level rotation has to be done for probing).
-Allow us to anchor information over the floating map. This includes the DScan/Probing menus (maybe even some basic UI for these on the floating map itself). The floating map also covers the autopilot/system information in the top right. This could very easily be duplicated at some level on the floating map (even if its just the current system with the route blocks in the top left).
Once again, I am happy about the direction the new map is going. It looks very modern, but it should not replace the old map until it is at a minimum just as good as the old map. |
Orm Magnustat
Red Serpent Industries
128
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Posted - 2015.07.20 00:29:19 -
[280] - Quote
Masao Kurata wrote:Pretty graphics make for good marketing material but they're not what people stay for. Unless the functionality and framerate are brought up to scratch this is going to make less players stay.
This (and only this)
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Marech Bhayanaka
The Night Crew The Night Crew Alliance
36
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Posted - 2015.07.20 20:31:19 -
[281] - Quote
Mia Tarecgosa wrote:When I start to scan, zoom to the formation and am about to adjust its position the first time I can not move it in two axes at once by selecting the quad. I have to first catch the arrow (with the circle cursor) and move it a bit with the arrow. Only after that the quad handler starts to work normaly. This often happens to me. Also, the map often begins with the cube and arrows displayed away from the center of the probes. This may be related to my habit of starting the scan with the map not open yet. Only when I grab an arrow will it jump over to where it "really is".
And finally this is really, really maddening: I am looking straight at one of the faces of the cube. I grab and try to move it, and instead of sliding to one side, the probes appear to zoom in or out quite wildly. What is actually happening is that I have grabbed the arrow that is pointing straight at me, and everything is moving pretty much straight toward or away from me. Now I have to change my view and correct this large, unwanted movement.
The fix is simple .... Don't let me grab an arrow that is within X degrees of pointing at me. I can't possibly make any good use of it from that angle anyhow.
Marech. |
Beta Maoye
66
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Posted - 2015.07.28 01:17:49 -
[282] - Quote
New map: The sun blinds me. It hurts my eyes when I zoom in to solar system. I can't look at the new map for probing while a spotlight is pointing at me at all time. Please make the sun an abstract icon like the old map. |
Rat Scout
Federal Navy Academy Gallente Federation
31
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Posted - 2015.07.28 05:31:12 -
[283] - Quote
Beta Maoye wrote:New map: The sun blinds me. It hurts my eyes when I zoom in to solar system. I can't look at the new map for probing while a spotlight is pointing at me at all time. Please make the sun an abstract icon like the old map.
Same exact problem, we should have the option to turn off the sun showing just like moons/planets or anything else. |
Klyith
GoonWaffe Goonswarm Federation
176
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Posted - 2015.08.03 06:36:44 -
[284] - Quote
Simplest and dumbest bug that needs to be fixed:
Abstract Layout should lock the vertical axis from drag movement so that the map plane does not move up or down when you are dragging with a slight bit of tilt. Basically, if I tilt the map to look at it edge-on, it should always bisect the view pane.
As it is panning around the map can easily put you in situations where your zoom and height above axis are conflicting, which produces annoying results like stars fading out as you zoom in on them, or drag being extremely non-linear to map movement. Yes, clicking on a star to re-center works, but that means one can't have one thing selected and look at another thing at the same time.
Feature request:
Abstract layout should apply some additional distortion to push stars that are almost directly above/below each other further apart in the 2d view. It's abstract, embrace the freedom to be non-representative of real coordinates. Look at Irjunen & Kisogo, or Ikao & Kusomononomnomonon. This is a usability issue that the old map always had, why not fix it when making a new map? |
Discomanco
We pooped on your lawn Resonance.
137
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Posted - 2015.08.04 09:28:42 -
[285] - Quote
Bug: You currently can not focus the camera on the probes by double clicking them. This needs to be fixed fast, as it is very essential for probing around |
Mercer Nen
Summicron Holdings
7
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Posted - 2015.08.17 20:39:51 -
[286] - Quote
I initially really liked the new map, however after using it for a while I really do find it less readable and more difficult to use. The readability issues, combined with the added visual complexity of the map (which in itself is not a bad thing), makes actually using the map much more difficult.
Some suggestions and hoped for improvements:
1. An option to turn off the background. The background, while nice looking, reduces the readability of the map. Pretty visual clutter is still just visual clutter and obfuscates information.
2. Lines between systems are very difficult to see. It's nice that they become clearer when you select a system, but continually having to do this to see system connections is frustrating. This is one area where I think the original map was far superior.
3. Variation of region colour (lines, stars) is subtle to the point of being useless. When you zoom out it is especially confusing. Looks as if there are only 3 or 4 regions. and doesn't help to establish any sense of where specific regions are on the map.
4. When grouping by region, and then using statistics (i.e. station count), region names are very difficult to make out. If I'm grouping by region, then its safe to assume the region name is important. Additional actions to reveal region names when grouping by region reduces the usefulness. Requiring additional actions or clicks to reveal the information that the particular setting is supposed to communicate is not a good user experience. Region names should be clear and immediately obvious.
Other than that I think there are still a lot of fine tuning that needs to be done. Others have already commented on the sun glow and numerous other issues. While I really like being able to zoom directly into a system, overall I think the functionality and readability of the original map was far superior. Looking forward to progress on this. |
Koebmand
Silverflames
43
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Posted - 2015.08.18 08:23:59 -
[287] - Quote
Still can't find a way to turn off the background stars. Unnecessary clutter making everything else harder to see.
Statistics are poorly represented compared to old map. - Monochrome scale doesn't tell difference as well as different color scale. - Personally I find the thick circle around the sphere worse than having light center and fading towards the edge.
Icons are placed a scaling distance from the objects, making them move around compared to the object they are meant to show where is, when you zoom and pan.
Planned route is hard to see compared to markers for jumps between systems. Why are they same color instead of different colors like old map has?
Planned route fades to nothingness as you zoom out, I find it nearly impossible to see as soon as you look at more than 1 region.
In short, status New map < Old map.
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Aivlis Eldelbar
Ubuntu Inc. The Fourth District
99
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Posted - 2015.08.23 10:05:27 -
[288] - Quote
Some of my grievances with the current iteration:
- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?
- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"
- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.
Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one. |
Xan Pendragon
Transcendere
3
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Posted - 2015.08.23 15:53:10 -
[289] - Quote
Came back a few days ago after an 8 month break to find the diabolical new star map. Yet another example of style over function, irritating in every aspect and painfully inadequate for scanning. Thankfully we can deselect it, and if that ever changes.... If you need to fix something trying working on an alternative to mindlessly spamming d-scan, but the map, especially for scanning, works as is. |
Marech Bhayanaka
The Night Crew The Night Crew Alliance
50
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Posted - 2015.08.23 21:17:38 -
[290] - Quote
Aivlis Eldelbar wrote: In what situation would I like to select the sig rather than the probe manipulator?
More generally, if I have probes out, I want the probes in front of everything else. It is maddening how hard it can be sometimes to perform the basic function of moving the probes.
And to be honest, although I think CCP gets a lot of undeserved criticism, that this has been like this for so long really challenges my desire to think they know what thery are doing. This is just so obviously broken.
Marech. |
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Talbot Freerunner
Improved technology RUCA Emperor
1
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Posted - 2015.08.26 17:27:28 -
[291] - Quote
plz make cap ship jump bubble (or may-be change color of accessible systems) this map for cap ship owners is ugly and useless
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Koebmand
Silverflames
46
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Posted - 2015.08.27 00:21:46 -
[292] - Quote
A detail I forgot.
Making us choose to have either old or new map not both, has probably reduced the potential feedback on new map. I know I turned if off completely because some of the flaws just make it too annoying to use on daily basis. |
Jeremiah Saken
The Fall of Leviathan
326
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Posted - 2015.08.27 10:38:46 -
[293] - Quote
Koebmand wrote:Making us choose to have either old or new map not both, has probably reduced the potential feedback on new map. I know I turned if off completely because some of the flaws just make it too annoying to use on daily basis. It's halfbaked. Stop shooting your kneecaps, you turned it off and you want to remove the choice between them? How it suppose to help with anything? You'll have forum spammed with angry/rage quiting ppl.
BTW there is new update for map on 29 september (vanguard) and details on that?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Aivlis Eldelbar
Ubuntu Inc. The Fourth District
101
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Posted - 2015.08.29 11:58:28 -
[294] - Quote
Aivlis Eldelbar wrote:Some of my grievances with the current iteration:
- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?
- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"
- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.
Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one.
Quoting myself for background. I just found out it's far worse than that... apparently you can select things like constellation names before probes(!). Why? Why are they selectable in the first place and why on earth you'd make them take priority over probe controls? Trying to move the probes and ending up with a draggable system name on my cursor is really infuriating.
Sorry for the rant, but I really needed to say that. The new map can be made to work, but you rally need to take in mind what people use it for. Let me propose a solution so as not to be completely antaginistic: Make certain elements like constellation names, gate links and even other systems fade out after a certain level of zoom, so we can use it like the old system map when zoomed in, while being able to transition to the larger map by zooming out. |
Xan Pendragon
Transcendere
4
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Posted - 2015.08.30 20:21:06 -
[295] - Quote
Aivlis Eldelbar wrote:Aivlis Eldelbar wrote:Some of my grievances with the current iteration:
- The signature icon is preferentially selected, which means that if I have my probes over a sig and need to move them in a plane, I can't because the game selects the sig marker and not the cube, which is totally unnecessary. In what situation would I like to select the sig rather than the probe manipulator?
- Zoom level is still woefully inadequate, or do you really intend to forbid us from d-scanning moons via this "design decision"
- A way to turn off background clutter all in one go would be very welcome, right now it just drives me mad. By that I mean other star systems as well as the objects in my current system that for some reason take the foreground and register clicks before the probes I'm moving.
Please, I'm trying to like the new map, but right now it's just inferior in both functionality and usability to the old one. Quoting myself for background. I just found out it's far worse than that... apparently you can select things like constellation names before probes(!). Why? Why are they selectable in the first place and why on earth you'd make them take priority over probe controls? Trying to move the probes and ending up with a draggable system name on my cursor is really infuriating. Sorry for the rant, but I really needed to say that. The new map can be made to work, but you rally need to take in mind what people use it for. Let me propose a solution so as not to be completely antaginistic: Make certain elements like constellation names, gate links and even other systems fade out after a certain level of zoom, so we can use it like the old system map when zoomed in, while being able to transition to the larger map by zooming out.
Good suggestions, but why are they trying to change something that isn't broken? |
Oliver Delorean
SwEaTy ArMpIT RaIDeRs Mordus Angels
20
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Posted - 2015.08.31 11:34:06 -
[296] - Quote
I would love to have an option whether open an solar system on single click or double click.
Sometimes clicking on the system and trying to find the routes to the neighboring systems is kinda messy since solar system map opens on single click and gets kinda mixed with neighboring systems. |
Orm Magnustat
Red Serpent Industries
151
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Posted - 2015.08.31 13:15:56 -
[297] - Quote
Xan Pendragon wrote: ................................................ Good suggestions, but why are they trying to change something that isn't broken?
Thats the main point - and the one they never really answered ....
Another good sugestion would be to NEVER let a dev or gfx-designer touch any user controls that they havent worked with for an extended period of time in a very intensive way!
Like: "Oh, you wanna "enhance" the funtionality/visuals of the scanning process? Very good. For preparation please scan down 200 cosmic sigs per day for the next 6 weeks - then come again."
After that they might do their "enhancements". And then repeat the same process again with their new system!!
Then, perhaps, when they say that their stuff is "out of beta", it really might be .....
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Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
6
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Posted - 2015.09.06 17:44:17 -
[298] - Quote
One more attempt at the New map.
Glad to report it appears the wormhole bugs are worked out. No problems.
Further improvements and recommendations are to improve usability:
Add "select all" and "unselect all" to the markers tab. Needed because much of the normal space items are red and it's very easy to miss the small signal spots.
User defined marker presetting would also be excellent.
I'm staying with the new map. |
Jeven HouseBenyo
Baron and Serpent Productions
213
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Posted - 2015.09.06 17:52:48 -
[299] - Quote
Zoom is still not going in nearly as close as the original map. This becomes a serious roadblock on pinpoint accuracy needed on very hard to lock down anomalies. Background clutter could use some serious toning down. Function over pretty is a better choice for a tool to get regular use. Will check the Beta Map again after a patch shows up specific to Beta Map.
>Jeven
Minny boat flyer, when all else doesn't work, smack the control panel.
Snark at 11 24/7/365.25.
You're not rid of me yet..... Erzulie help you.
No you can't has my stuffs!
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Whitehound
2886
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Posted - 2015.09.09 10:56:16 -
[300] - Quote
The zoom in and out keys, when defined, are not working/supported.
These work in space and also in the old map and it would also be nice to have these for the new map, too.
Thank you.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
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