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Thread Statistics | Show CCP posts - 1 post(s) |

Syrilian
Federal Defense Union Gallente Federation
120
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Posted - 2015.07.06 18:22:54 -
[61] - Quote
Cellini Benvenuto wrote:Just a newbie's point of view, but I'd like FW to be a true 1 v 1 - frigates vs frigates, navy frigs vs navy frigs, dessies vs dessies, no off grid boosts, no fleets, no option to warp out once you are in, no option to d-scan who's in a plex. You enter a plex. It is a fight. you have to fight. The better pilot wins. No farming - no NPCs. Just a plex that is activated when a pilot warps in and stays until there's a fight and a clear winner.
I do like the idea of having a plex that limits the number of ships that can be in it at one time.
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Zappity
WiNGSPAN Delivery Services
2364
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Posted - 2015.07.12 07:55:37 -
[62] - Quote
CCP Affinity on the tweetfleet slack confirmed suspect flag on plex entry as well as being keen on four-way warfare.
Zappity's Adventures for a taste of lowsec.
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Tipa Riot
Federal Navy Academy Gallente Federation
865
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Posted - 2015.07.12 11:19:13 -
[63] - Quote
This is one approach, an easy one, but definitely needs more tweaking/balancing ... otherwise "positive" sec-status will become meaningless in lowsec as almost everybody is flashy.
The root cause is the sec-status hit when engaging a neutral in FW plexes. Making everybody suspect can eliminate the hit, sure, but has a lot of other, not all positive, implications.
I'm my own NPC alt.
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4037
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Posted - 2015.07.12 12:26:52 -
[64] - Quote
Tipa Riot wrote:This is one approach, an easy one, but definitely needs more tweaking/balancing ... otherwise "positive" sec-status will become meaningless in lowsec as almost everybody is flashy.
The root cause is the sec-status hit when engaging a neutral in FW plexes. Making everybody suspect can eliminate the hit, sure, but has a lot of other, not all positive, implications. I see the implications but from my point of view they're very positive!
Basically it means establishing FW plexes for what they really are: warzones. If you enter, you automatically agree to be a legal target.
Personally, I never cared about sec status hits for engaging neutrals. What I like of this proposed change, is that the suspect flag lasts 15 minutes. Meaning that players will be freely attackable at gates and on stations.
Assuming the suspect flag is given to militia pilots as well, this will include farmers, for example.
More people suspect = more pew. What's not to like? It also makes sense since, as pointed out, they entered a pew-pew zone.
Gate and station guns will continue to assist (positive sec) pilots just travelling or PVE-ing in lowsec, which makes perfect sense as well. That's their intended feature, after all.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Moglarr
Operation Meatshield
113
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Posted - 2015.07.12 17:00:27 -
[65] - Quote
Has anyone brought up suspect flagging nerds who shoot at their own militia too?
Or better yet, fixing the default overview so that all the little militia newblets know that I am not trying to kill them?
Operation Meatshield! GETUP and fight!
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Pestilen Ratte
Artimus Ratte
26
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Posted - 2015.07.13 06:23:40 -
[66] - Quote
Kaivar Lancer wrote:Crosi Wesdo wrote:The long waits for pvp engagements are really more of an indication of your ability to get fights rather than the potential fights out there. I agree. Factors in attracting fights+ Fly T1s + Solo + Poor combat record + Reputation for standing your ground + Be a pirate
Fair enough.... but....
1. We fly t1s. Exclusively. 2. Way to get blobbed. Isn't eve a squad game? 3. We had this for a while. Then we killed a t3 dessie with two tristans and now folks avoid us unless they have blob advantage or crazy links. So what to do? Even we can't suck forever. 4. See above. Only works while you are easy prey. 5. Mmmm. There was a time when I would say never. With every passing day, I find myself inclined to hoist the black. One of our guys suggested we go back to Solitude to hunt rats yesterday. What he really meant was "Let's hoist the black and go hunt bears!"
We need a mechanic that makes it impossible to know the enemy you face.
Otherwise the vain losers with too much time (hello!) will continue to ambush bears and claim that they have some nuts. |

Pestilen Ratte
Artimus Ratte
26
|
Posted - 2015.07.13 06:28:56 -
[67] - Quote
Cearain wrote:Cellini Benvenuto wrote:Just a newbie's point of view, but I'd like FW to be a true 1 v 1 - frigates vs frigates, navy frigs vs navy frigs, dessies vs dessies, no off grid boosts, no fleets, no option to warp out once you are in, no option to d-scan who's in a plex. You enter a plex. It is a fight. you have to fight. The better pilot wins. No farming - no NPCs. Just a plex that is activated when a pilot warps in and stays until there's a fight and a clear winner. There are allot of problems with almost all these suggestions. But one thing I do wish is that the fw plex deadspace area counted like a different system when it came to boosters. If you want the boosts then they would need to enter the plex. I know ccp has technical difficulty making it so they only apply on grid. But I wonder if that is something they could accomplish.
The argument that links can't be restricted to grid is complete horse feathers. It is just an outright lie. The real story is that CCP employs people who play the game and who like having unfair advantages because their knopwledge and access to these unfair advantages makes them a big deal in their little worlds.
It is pathetic, but here we are.
I dislike the culture of dishonesty from CCP, in this case and in other cases.
CCP really need to cull their staff, and get rid of the losers. Specifically, the sad young men who drink too much and who still think they hide their weakness by picking on folks.
They need to decide whether they are running a serious business or whether they are a finishing school for pathetic nerds in Iceland. |

Zappity
WiNGSPAN Delivery Services
2365
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Posted - 2015.07.13 07:49:04 -
[68] - Quote
Pestilen Ratte wrote:The argument that links can't be restricted to grid is complete horse feathers. It is just an outright lie. The real story is that CCP employs people who play the game and who like having unfair advantages because their knopwledge and access to these unfair advantages makes them a big deal in their little worlds. CCP has been quite clear about their desire and intent to put links on grid (whether this is the best outcome for small gangs or not). I believe them more than you I'm afraid.
Zappity's Adventures for a taste of lowsec.
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Arla Sarain
547
|
Posted - 2015.07.13 09:36:56 -
[69] - Quote
Weapons/aggression timer for links please. |

Yeng Constantine
Legion of the Lucid Misfits Ushra'Khan
6
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Posted - 2015.07.13 11:13:45 -
[70] - Quote
On some points these things should be change:
* There should be no aggression timer and Security Status penalty for Militia hitting neutrals on Warzone territory. * Neutrals entering Warzones should automatically have a suspect/criminal status in the overview and Local channels. * Militia status should not change to suspect when hitting suspects/criminal in Warzones. * Neutrals should not be able to see/scan the Militia Outpost on the probe scanner panel. * Neutrals should not be able to warp on Militia Outpost or inside the plex.
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Dani Maulerant
Order of the Valkyrie LOADED-DICE
26
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Posted - 2015.07.13 11:20:58 -
[71] - Quote
Arla Sarain wrote:Weapons/aggression timer for links please.
Something I've been repeating as well and fully support. I fly logi and inherit timers, why not links? It's a module designed for combat and offensive purposes. Should come with the accompanying timers for activating a combat-related module. |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4037
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Posted - 2015.07.13 11:39:11 -
[72] - Quote
Yeng Constantine wrote:* Neutrals should not be able to see/scan the Militia Outpost on the probe scanner panel. * Neutrals should not be able to warp on Militia Outpost or inside the plex. Why?
I enjoy fighting neutrals in complexes.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Thanatos Marathon
Black Fox Marauders Spaceship Bebop
482
|
Posted - 2015.07.13 14:24:20 -
[73] - Quote
Moglarr wrote:Has anyone brought up suspect flagging nerds who shoot at their own militia too?
Or better yet, fixing the default overview so that all the little militia newblets know that I am not trying to kill them?
We've suggested a default overview pack available for Newbros in the militia channel MOTDs as well as on the FW page, but haven't heard anything from CCP or the CSM on it yet.
We have been told that we won't hear details about what Team Space Glitter has in mind until after the CSM summit.
It's also worth remembering that there are a limited number of Dev's at CCP so prioritization will likely affect how much stuff they can do. |

May Arethusa
PillowBrigade Inc
33
|
Posted - 2015.07.13 15:22:02 -
[74] - Quote
Both changes favour the farmer, let me know when they change FW in a positive way. |

George Gouillot
Black Fox Marauders Spaceship Bebop
71
|
Posted - 2015.07.14 07:46:32 -
[75] - Quote
Pestilen Ratte wrote:Kaivar Lancer wrote:Crosi Wesdo wrote:The long waits for pvp engagements are really more of an indication of your ability to get fights rather than the potential fights out there. I agree. Factors in attracting fights+ Fly T1s + Solo + Poor combat record + Reputation for standing your ground + Be a pirate Fair enough.... but.... 1. We fly t1s. Exclusively. 2. Way to get blobbed. Isn't eve a squad game? 3. We had this for a while. Then we killed a t3 dessie with two tristans and now folks avoid us unless they have blob advantage or crazy links. So what to do? Even we can't suck forever. 4. See above. Only works while you are easy prey. 5. Mmmm. There was a time when I would say never. With every passing day, I find myself inclined to hoist the black. One of our guys suggested we go back to Solitude to hunt rats yesterday. What he really meant was "Let's hoist the black and go hunt bears!" We need a mechanic that makes it impossible to know the enemy you face. Otherwise the vain losers with too much time (hello!) will continue to ambush bears and claim that they have some nuts.
Fly a Rifter, if this does not work, fly a Cruor |

gustye
University of Caille Gallente Federation
1
|
Posted - 2015.07.15 16:25:59 -
[76] - Quote
I recently got back into eve anf FW (i played for a few months during aprocrifilalalas launch and on and off since) and i really like where things are at. After selling everything i own for a enough plexs to get me and a friend going I have been dirt poor but it really doesnt matter. t1 hulls with t1 fits work great and i have been constantly fighting for about two days since i joined, The mechanics have not changed in any significant way apart from LP rewards. From what i have seen you can get some silly rewards but it seems its either one side or the other who can really cash in on the lp, encouraging fourth factioning (forgive me using planetside 2 terminology). The silly money gained from LP should be funding the war effort. it shouldn't be farmed with alts to fund other things (let alone the oposing faction), thats what incusrions are for. |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
482
|
Posted - 2015.07.15 17:44:00 -
[77] - Quote
May Arethusa wrote:Both changes favour the farmer, let me know when they change FW in a positive way.
Actually, I expect the newFW missions to be quite a big nerf to mission farmers. |

Zen Guerrilla
CTRL-Q Spaceship Bebop
351
|
Posted - 2015.07.15 19:12:59 -
[78] - Quote
Kill links. They're a cancer in lowsec.
It's really all i want.
pew pew
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Colt Blackhawk
Viper-Squad pwn-O-graphy
309
|
Posted - 2015.07.15 19:53:26 -
[79] - Quote
Well most people doing fw don-¦t realize what it really is: An isk making machine and nothing else. I was some months in NC last year. Bear bomber hunting was over because every damn second bomber I catched was b*tch*ng at me "hey I am NC alt, my main is blue to you". FW is broken like hell and I am happy I got away from it.
It is killmail farming for nolifers with links hunting down prey without links. It is isk farming for the cleverer 0.0 boys realizing how idiotic it is to rat for 150mil/h in a 2b carrier instead of using a 4 months old alt in a 30mil bomber and making 200 up to 300mil/h.
FW missions need a huge change/income nerf. And yes I have my own bomber alts covering several militias, too. LInks are killing lowsec.... yes I wait until someone comes aka "burn the witch" because I wrote that :P
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
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Arla Sarain
557
|
Posted - 2015.07.15 21:20:11 -
[80] - Quote
Colt Blackhawk wrote:Well most people doing fw don-¦t realize what it really is: An isk making machine and nothing else. I was some months in NC last year. Bear bomber hunting was over because every damn second bomber I catched was b*tch*ng at me "hey I am NC alt, my main is blue to you". FW is broken like hell and I am happy I got away from it.
It is killmail farming for nolifers with links hunting down prey without links. It is isk farming for the cleverer 0.0 boys realizing how idiotic it is to rat for 150mil/h in a 2b carrier instead of using a 4 months old alt in a 30mil bomber and making 200 up to 300mil/h.
FW missions need a huge change/income nerf. And yes I have my own bomber alts covering several militias, too. LInks are killing lowsec.... yes I wait until someone comes aka "burn the witch" because I wrote that :P
FW doesn't actually make ISK though, no? We get LP that we have to burn on items that then may be resold for liquid ISK, at the discretion of demand. So all we really do is redistribute liquid ISK that somebody else farmed in their carrier, exchanging it for mildly blingy items (which are lost to BLOPS ganks on Marauders/Carriers or in the blobbing of T3Ds and PieFrigs) and consumables (datacores).
In any case, I blame it on Minmatar militia. Caldari missions are doable in a bomber, sure, but not with impunity due to the Gall racial EWAR, and with far lower LP/h rates considering the size of our warzone, and the general state of the sovereignty, blocking access to mission agents.
Minmatar on the hand enjoy small warzone size making pickups quick, trivial EWAR for any missile user, and favourable loyalty items, as opposed to other factions (RF Shield Extenders, RF Warp Disruptors and Scrams, etc).
DELETE MINMATAR SAVE FW |
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Dani Maulerant
Order of the Valkyrie LOADED-DICE
28
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Posted - 2015.07.15 21:31:46 -
[81] - Quote
Changes I'd like to see in FW, and lowsec in general now that the neutrals gaining a timer and a split of the FW ally system are near-confirmed. Some may even be basically repeats of already requested details by many others, but I simply also support.
1) Corp LP Tax Lowsec Corporations, especially pvp dedicated ones have no real way of making isk at corp level. Which can fund a corp hanger to hand out ships for fleets and other ops and newbros. Hisec corps make isk in a myriad of ways, null corps get taxes off ratting and alliance/corp level income off moons. Even during a short stint in WHs we had a manual tax of sorts where as money was paid out after a site, a percentage would first go to corp.
2) Weapons timers for combat related links. Pretty self explanatory. Could be the half measure until a day comes the coding can be fixed for on-grid only boosts.
2.5) Also, put links (and logi) on KMs. They affect the outcome of a fight, show it. Could also help differentiate true solo from link-solo when waving KMs around like a hot shot.
3) FW Ranks meaning something outside RP I have no idea what could be implemented here, but I'm sure brainstorming devs in the offices could figure something.
4) No docking rights in enemy hisec Can't dock in 'contested' enemy held systems, but still can in their regular lowsec, and hisec. Completely stupid.
5) One more sized plex. Battlecruisers need to return. Novice>Small>Medium>Large (BC sized and gated)>Huge or XL (the new 'large', no gate or type limit)
6) FW Ihub changes. Right now, a system's bonuses for FW and level means rather squat. I believe the FW Ihubs should have options to donate LP into to upgrade particular chosen aspects with a system inspired by 0.0 infrastructure/indexes. Such as higher NPC spawning rates to allow regular rat anomalies the non-FW lowsec enjoy. Or to upgrade particular traits of the faction rat defending the plexes to make it harder for enemy to plex such as its dps output, tank, or number of spawns inside. Maybe a discount on LP store items in that system.
7) LP Stores. Why do we need to turn in pirate tags for some items?! |

croakroach
The Darwin Awards Prize Patrol Internet Space Bullies Alliance
16
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Posted - 2015.07.16 01:12:32 -
[82] - Quote
Dani Maulerant wrote: 4) No docking rights in enemy hisec Can't dock in 'contested' enemy held systems, but still can in their regular lowsec, and hisec. Completely stupid.
Agree, this is dumb. If you're in their space, you should be committed to it.
Stations allied to their faction should be an exception. SOE, Interbus, Concord, etc along with the neutral Genesis constellation and Derelik. |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
482
|
Posted - 2015.07.16 14:16:03 -
[83] - Quote
Dani Maulerant wrote:Changes I'd like to see in FW, and lowsec in general now that the neutrals gaining a timer and a split of the FW ally system are near-confirmed. Some may even be basically repeats of already requested details by many others, but I simply also support.
1) Corp LP Tax We would love it, but not currently feasible since it's a giant mess. Maybe some day we'll get it, but highly doubtful it'll be done in the next year or two.
2) Weapons timers for combat related links. Been asked for for a long time, though I think maybe if we're lucky they'll go halfway and give em a suspect timer
2.5) Also, put links (and logi) on KMs. They affect the outcome of a fight, show it. Could also help differentiate true solo from link-solo when waving KMs around like a hot shot. Meh, guess it might be nice, not sure how much work it would require.
3) FW Ranks meaning something outside RP Ranks already provide you with a standings bump when you are promoted the first time. Some have asked that it give a standings bump each time you are promoted because repairing standings atm is an absolute ****.
4) No docking rights in enemy hisec Dunno about all the side affects. Another option that should be considered is a buff to Faction Navy NPCs.
5) One more sized plex. Messing with the plex meta by implementing additional plexes when it is the most functional thing about FW atm seems premature when there are things as broken as FW missions that CCP has already confirmed they will be working on. A BC specific plex shouldn't be considered till after the BC changes, if ever imo. Smaller adjustments like suspect on gates (woot), and maybe persistent plexes through DT will be better first.
6) FW Ihub changes. Might as well call this system upgrades. Right now they suck.
7) LP Stores. Probably won't be touched this year due to amount of time required, but you might want to ask the CSM and CCP.
Here is the current little things list off the newfw tweetfleet doc. Keep in mind CCP Affinity already confirmed suspect on gates, newfw missions, and likely a 4 way war, I'm not sure if they will have any time beyond that to pile in more stuff, but it never hurts to ask!
The Little Things List: Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. GÇ£Future militia fleet finderGÇ¥ -Fleet finder should have an option that allows FCs to announce future fleet ops to entire militia so that newbros can be ready for a future op rather than log in and hope thereGÇÖs a fleet. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Remove T3Ds from small plexes Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful System Upgrades |

May Arethusa
PillowBrigade Inc
37
|
Posted - 2015.07.16 17:48:43 -
[84] - Quote
Corp Tax would be great, something people have been asking about for as long as I can remember.
Links et al is an entirely different topic, and should be treated as such.
I've always wanted my rank to mean something. I've also always wanted my status as a militia member to mean something to my faction's navy. Have your standing/rank counter low security status in your faction's space. You remain a valid target for players in high-sec, but the navy no longer hounds you for being a pirate. I mean, I'm only a pirate because people try to interfere with my war effort. Honest. Privateers were a thing, we should expect similar treatment from our respective factions. A lot of unpleasant actions were overlooked by authorities if it meant someone they didn't like was having a bad day. Similarly, negative standings should scale the response of hostile navies, making it harder to operate in "hostile" space.
I'd be fine with not being able to dock in hostile high-sec. This opens up the option of having non-affiliated corporations providing limited safe havens in enemy high-sec. Tie it in with the above standings/rank reworking for an added bonus.
Plexes are fine as is, maybe stop T3Ds from entering smalls, but I'm not too concerned about that.
As far as system upgrades go, and iHub mechanics, it'll be interesting to see if Fozziesov mechanics eventually trickle down to FW space in some form or another. It makes little sense to continue structure bashing in one section of space but not another. It really depends on how these new structures mesh with FW mechanics as they stand. Restricting anchoring rights for some of the higher-end structures we can expect in the future would be a good start. Don't make it impossible for someone to establish an FOB, but it shouldn't be possible to anchor a Death Star.
Quote:Actually, I expect the newFW missions to be quite a big nerf to mission farmers.
Haven't seen anything about them, you'd have to elaborate. |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
483
|
Posted - 2015.07.16 17:57:21 -
[85] - Quote
May Arethusa wrote:Quote:Actually, I expect the newFW missions to be quite a big nerf to mission farmers. Haven't seen anything about them, you'd have to elaborate.
A couple of the many reasons to redo FW missions are the imbalance between the factions as well as the ridiculous Tier4 Stealthbomber junk.
We've been told we won't hear much more beyond that until after the CSM summit, but I trust in Team Space Glitter and Sugar Kyle. |

May Arethusa
PillowBrigade Inc
37
|
Posted - 2015.07.16 18:06:54 -
[86] - Quote
Thanatos Marathon wrote:May Arethusa wrote:Quote:Actually, I expect the newFW missions to be quite a big nerf to mission farmers. Haven't seen anything about them, you'd have to elaborate. One of the many reasons to redo FW missions is the imbalance between the factions as well as the rediculous Tier4 Stealthbomber junk. We've been told we won't hear much more beyond that until after the CSM summit, but I trust in Team Space Glitter and Sugar Kyle.
I see, I thought something had been floated already. They definitely need reworking.
Personally, I'd exclude the LP payout from Tier bonuses and compensate by making them a viable means of contesting a system. Allow pilots to allocate a target location, and a successful mission adds VP to that system. Failure reduces the VP. Add a time limit that has some meaning, rather than the arbitrary expiration timers that currently exist.
As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole. |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
483
|
Posted - 2015.07.16 18:09:39 -
[87] - Quote
May Arethusa wrote:
I see, I thought something had been floated already. They definitely need reworking.
Personally, I'd exclude the LP payout from Tier bonuses and compensate by making them a viable means of contesting a system. Allow pilots to allocate a target location, and a successful mission adds VP to that system. Failure reduces the VP. Add a time limit that has some meaning, rather than the arbitrary expiration timers that currently exist.
As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.
There may be some Tier work done in relation to missions, 4 way war, and kill value LP, we won't know anything till after the CSM Summit. Having said that, I think it highly unlikely that they will have pure PVE missions impact system control because almost all of the PVPers in FW would flip out and burn everything to the ground in protest.
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Arla Sarain
557
|
Posted - 2015.07.16 21:31:30 -
[88] - Quote
May Arethusa wrote:
As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.
Or just canning FW mission EWAR NPCs all together. It's not like they add anything to the actual challenge (running a mission in hostile space, constant interruption, camps, long warp chains, etc), all they do is force you into a gimped fit to counter it. Minnie need to counter nothing, hence the disparity.
Would also like the mission rats not to shoot friendlies... |

Estella Osoka
Perkone Caldari State
661
|
Posted - 2015.07.16 21:44:42 -
[89] - Quote
Arla Sarain wrote:May Arethusa wrote:
As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.
Or just canning FW mission EWAR NPCs all together. It's not like they add anything to the actual challenge (running a mission in hostile space, constant interruption, camps, long warp chains, etc), all they do is force you into a gimped fit to counter it. Minnie need to counter nothing, hence the disparity. Would also like the mission rats not to shoot friendlies...
No to that last part. It would be exploitable by having an alt in the opposing militia complete the mission for you. |

Arla Sarain
557
|
Posted - 2015.07.16 22:30:00 -
[90] - Quote
Estella Osoka wrote:Arla Sarain wrote:May Arethusa wrote:
As for difficulty, well that's a racial thing and would require a serious rethinking of PVE mechanics as a whole.
Or just canning FW mission EWAR NPCs all together. It's not like they add anything to the actual challenge (running a mission in hostile space, constant interruption, camps, long warp chains, etc), all they do is force you into a gimped fit to counter it. Minnie need to counter nothing, hence the disparity. Would also like the mission rats not to shoot friendlies... No to that last part. It would be exploitable by having an alt in the opposing militia complete the mission for you. Assuming the completion of the mission stays ambiguous. I see no reason why it should remain possible to complete the mission with the rat dead, regardless of who the killer is. Unless registering the faction side who owned the last hit on a rat is an expensive server process. |
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