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Crosi Wesdo
War and Order
1546
|
Posted - 2015.10.20 21:35:13 -
[151] - Quote
Basically, you would be happy with no fights as long as you hold all the space. Understood. But you should understand that most people are the other way around with a few notable exceptions.
Sov is the content driver, not the content. I know this is a hard concept for a bitter role-player such as yourself to understand. |

Ares Desideratus
Minmatar Brotherhood Ushra'Khan
283
|
Posted - 2015.10.20 23:39:03 -
[152] - Quote
The problem with FW is that even if we kill all the enemies we still can't take over their space in empire. What's the point in fighting for control if it is ultimately meaningless? |

Cearain
Goose Swarm Coalition
1409
|
Posted - 2015.10.21 01:28:37 -
[153] - Quote
Crosi wrote: Wesdo]Basically, you would be happy with no fights as long as you hold all the space. Understood. But you should understand that most people are the other way around with a few notable exceptions.
???
What you say coudln't be further from the truth. I want fighting for sov to actually involve fighting. The problem is the current mechanics force a choice of either A)spending time gaining sov or B)spending time fighting. I have no interest at all in the current sov system of having alts in empty frigates d-plexing. That is why I left faction war so that I could maximize my targets.
The changes I support clearly would increase pvp. 1) Timer rollbacks, 2)real time intel on where and when plexes are being run, and 3)easing the station lockouts so you don't drive away the pvp. These would all make sov warfare a real pvp creator not a pvp inhibitor. Thanatos just explained he didn't want win sov because he didn't want to drive away the pvp. I agree with him, and think the mechanics should be modified so that doesn't happen.
Crosi wrote: Sov is the content driver, not the content. I know this is a hard concept for a bitter role-player such as yourself to understand.
Also, to summarise your vision for FW;
1)- Free intel from NPC sources. Who needs player intel channels? 2)- Bombers can run FW missions to farm LP. 3)- Tier levels should be done on the boom and bust cycle of inferno which was almost universally condemned. 4)- PvP should be balanced at the 1 frigate vs 1 frigate level. 5)- Boosts should be on grid so they become unusable by all but the largest fleet in the area at any given time and nano fleets are practically impossible to boost for. 6)- Complains about stagnation but then says station lockouts are bad. The single largest conflict driver over the last 2 years.
Im sure there are more terrible ideas that you advocate for, that was just off the top of my head.
Crosi you never actually quote me because you always want to twist things.
Here are some ideas I think we should kick around for faction war:
https://forums.eveonline.com/default.aspx?g=posts&m=6038178#post6038178
As far as what you wrote let me briefly address each:
1)Clearly player run intel channels are unable to drive out rabbit plexers. Why when ccp proposes a navy maulus with an extra point does everyone instantly think they intended this for faction war plexes?? The player intel channels need help. Intel tools that give us real time intel on plexes being run would drastically increase the amount of pvp per plex and supplement the player run intel channels. That null sec players get intel about their assets being attacked does not mean they no longer need player intel channels. It does however allow them to defend their space in pvp. It means the strategic aspects can rise to another level. More intel means more data. More data means more complex strategies can happen.
2)Level 4 Mission lp amounts need to be nerfed whether they are run in bombers or cloak/mwd ishtars. Missions donGÇÖt effect sov so I really donGÇÖt care about them too much except the amount of lp they give is killing all lp markets. Yep I donGÇÖt really care if bombers can run faction war missions or not. If bombers can run them they should simply pay less than if you need a hac or bs to run them. I do think the missions should be balanced so one faction doesnGÇÖt have easy missions and the others donGÇÖt. The travel and blitz attack mechanic is a good mechanic to bring people to low sec to do pve.
3) Inferno paid way too much. But the cashout system made people interested in gaining sov and brought the militias some higher level strategy on how to do it. All factions hit tier 5 cashouts, except amarr that hit tier 4, so no faction was ever a complete bust. Every faction had a boom. It was an exciting time to be in faction war. It was never nearly as stagnant as the current system. It also rewarded people to stick with their faction instead of jumping to the higher tier faction. The cashout had issues that needed to be addressed. 1) the payments were way to high and 2) they had to do some tweaks to ensure it would not be beneficial to have alts bust flip your own system. 3) There were tons of other issues that ccp did address such as huge disparate between the rats in each plex etc. But those were separate issues from cashout versus our current forever grind model.
4)I honestly donGÇÖt even know what that means and of course never suggested that.
5)I think ogb are a cancer for eve. Put them on grid or get rid of them, whatever. Even if forced on grid they would need to be nerfed. But having them be so powerful, when they are not even present in the fight, is crazy dumb. Their rise in use has in fact corresponded with a huge drop of people signing on. There is plenty of evidence that suggests this timing is not pure coincidence. You of course ignore the evidence because your boosted garmur makes you feel special.
6)Driving your enemy far away also decreases content. IMO there would be more pvp if the station lockout rule was eased. Keeping enemies separated is generally not good for pvp. Look at null sec. The station lockout rule has also reduced variety of places you can roam. Pre-lockout you could place ships throughout the warzone and fight all sorts of different small groups. Now you have fewer larger groups and fewer systems to go to if you want fights.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Estella Osoka
Perkone Caldari State
835
|
Posted - 2015.10.21 13:54:16 -
[154] - Quote
Apart from Gallente FW, all FW missions can be done in a stealth bomber. Fix it so Gallente can run FW missions in a Stealth bomber and then all are balanced. Should they be able to be run in a bomber? I don't see why not.
I think the people complaining about the FW mission runners, are the ones who can't catch them and don't have the skills trained to fly a stealth bomber; so they can run them themselves. |

Colt Blackhawk
bad InTentiOnZ senseless intentions
313
|
Posted - 2015.10.21 14:29:04 -
[155] - Quote
Estella Osoka wrote:Apart from Gallente FW, all FW missions can be done in a stealth bomber. Fix it so Gallente can run FW missions in a Stealth bomber and then all are balanced. Should they be able to be run in a bomber? I don't see why not.
I think the people complaining about the FW mission runners, are the ones who can't catch them and don't have the skills trained to fly a stealth bomber; so they can run them themselves.
May I write you have no clue?! I was in NC and there have been whole alt corps of fw bomber toons in minnie militia.
I am complaining about fw mission payments. I had bomber toons in three militias. Now only two :P I had tons of minnie bomber kills the last three montsh since I came back. But at the end you catch always the less experienced ones. Not to mention the guy who is quadboxing caracals for missions, the other minnie guy who is always with his falcon alt and the tons of other guys who have always their hecate alts next door or the really bad guys like this CAAN0N guy from church of aweseome in calmil who has his ishtar minnie alt and plenty others and causing civil militia wars everywhere^^
So yep you have been completely wrong.
Edit: I HATE YOU POCKET!!! GRRRR!!!! You know I really enjoyed it here in curse.....
Edit2: I think CAAN0N really deserves his own thread meanwhile, regarding all the drama he is causing^^
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
|

Estella Osoka
Perkone Caldari State
835
|
Posted - 2015.10.21 15:05:59 -
[156] - Quote
Colt Blackhawk wrote:Estella Osoka wrote:Apart from Gallente FW, all FW missions can be done in a stealth bomber. Fix it so Gallente can run FW missions in a Stealth bomber and then all are balanced. Should they be able to be run in a bomber? I don't see why not.
I think the people complaining about the FW mission runners, are the ones who can't catch them and don't have the skills trained to fly a stealth bomber; so they can run them themselves. May I write you have no clue?! I was in NC and there have been whole alt corps of fw bomber toons in minnie militia. I am complaining about fw mission payments. I had bomber toons in three militias. Now only two :P I had tons of minnie bomber kills the last three montsh since I came back. But at the end you catch always the less experienced ones. Not to mention the guy who is quadboxing caracals for missions, the other minnie guy who is always with his falcon alt and the tons of other guys who have always their hecate alts next door or the really bad guys like this CAAN0N guy from church of aweseome in calmil who has his ishtar minnie alt and plenty others and causing civil militia wars everywhere^^ So yep you have been completely wrong. Edit: I HATE YOU POCKET!!! GRRRR!!!! You know I really enjoyed it here in curse..... Edit2: I think CAAN0N really deserves his own thread meanwhile, regarding all the drama he is causing^^
So? They are using alts to minimize/maximize the risk/reward. Nothing says you can't do the same.
Nerf the FW mission payouts and you will just see a rise in farming alts.
Hell, as far as I am concerned. all missions should be replaced with burner-style missions. |

Crosi Wesdo
War and Order
1546
|
Posted - 2015.10.21 16:19:57 -
[157] - Quote
Cearain wrote: As far as what you wrote let me briefly address each:
1)Clearly player run intel channels are unable to drive out rabbit plexers. Why when ccp proposes a navy maulus with an extra point does everyone instantly think they intended this for faction war plexes?? The player intel channels need help. Intel tools that give us real time intel on plexes being run would drastically increase the amount of pvp per plex and supplement the player run intel channels. That null sec players get intel about their assets being attacked does not mean they no longer need player intel channels. It does however allow them to defend their space in pvp. It means the strategic aspects can rise to another level. More intel means more data. More data means more complex strategies can happen.
2)Level 4 Mission lp amounts need to be nerfed whether they are run in bombers or cloak/mwd ishtars. Missions donGÇÖt effect sov so I really donGÇÖt care about them too much except the amount of lp they give is killing all lp markets. Yep I donGÇÖt really care if bombers can run faction war missions or not. If bombers can run them they should simply pay less than if you need a hac or bs to run them. I do think the missions should be balanced so one faction doesnGÇÖt have easy missions and the others donGÇÖt. The travel and blitz attack mechanic is a good mechanic to bring people to low sec to do pve.
3) Inferno paid way too much. But the cashout system made people interested in gaining sov and brought the militias some higher level strategy on how to do it. All factions hit tier 5 cashouts, except amarr that hit tier 4, so no faction was ever a complete bust. Every faction had a boom. It was an exciting time to be in faction war. It was never nearly as stagnant as the current system. It also rewarded people to stick with their faction instead of jumping to the higher tier faction. The cashout had issues that needed to be addressed. 1) the payments were way to high and 2) they had to do some tweaks to ensure it would not be beneficial to have alts bust flip your own system. 3) There were tons of other issues that ccp did address such as huge disparate between the rats in each plex etc. But those were separate issues from cashout versus our current forever grind model.
4)I honestly donGÇÖt even know what that means and of course never suggested that.
5)I think ogb are a cancer for eve. Put them on grid or get rid of them, whatever. Even if forced on grid they would need to be nerfed. But having them be so powerful, when they are not even present in the fight, is crazy dumb. Their rise in use has in fact corresponded with a huge drop of people signing on. There is plenty of evidence that suggests this timing is not pure coincidence. You of course ignore the evidence because your boosted garmur makes you feel special.
6)Driving your enemy far away also decreases content. IMO there would be more pvp if the station lockout rule was eased. Keeping enemies separated is generally not good for pvp. Look at null sec. The station lockout rule has also reduced variety of places you can roam. Pre-lockout you could place ships throughout the warzone and fight all sorts of different small groups. Now you have fewer larger groups and fewer systems to go to if you want fights.
1- You intel channels may be inadequate. But ours dont seem to be fine. Coupled with the already expansive intel in the FW window its easy to keep track of whats happening.
2- I actually agree with you here, to an extent. however, bringing people to low sec in pve ships is stupid. Thereforultimately a better idea to just remove them.
3- No, inferno was horrible. You have admitted in the past that you didnt do any of the hard work around making it happen. In minmatar space you could sometimes have to bash 40 systems in a couple of days. Imagine that in gal space where you would have to bash 80+. Having dozens of vulnerable systems for weeks on end is absurd and doesnt represent 'caring about sov'. Not to mention that it wouldnt work at all now its impossible to over-plex a system indefinitely.
4- Is really referring to how often and hard you complain about fairness at the solo level and the injustice of people using boosters.
5- The drop in players has also corresponded with many other RL and IG changes. Pointing at one particular thing and laying blame at its feet while providing only the slightest of anecdotal evidence which is easily contradicted.
6- I was against station lockouts. Because i was lazy. There is no denying the extent that they have forced factions to work together and with their allies to bring about a content type that is simply not available anywhere else in EVE. Remove station lockouts and we go directly back to the;
"hey, theres someone in a a plex in system" "nevermind, it makes no difference if i stay docked or go fight" |

Cearain
Goose Swarm Coalition
1409
|
Posted - 2015.10.21 16:52:54 -
[158] - Quote
Crosi Wesdo wrote: 1- You intel channels may be inadequate. But ours dont seem to be. Coupled with the already expansive intel in the FW window its easy to keep track of whats happening.
So again my question. Why when they give the navy maulus an extra point does everyone think that is a reaction to faction war plexes? Is that working as intended? Again the player run intel channels are not enough to drive away the rabbits that either dplex in empty frigates or oplex at the far side from the warp in.
Crosi Wesdo wrote: 2- I actually agree with you here, to an extent. however, bringing people to low sec in pve ships is stupid. Thereforultimately a better idea to just remove them.
I think I would hope for baby steps. First they come to pve and try to avoid the pirates. They travel through large portions of low sec and realize that it isn't so scary after all. Hopefully they may eventually decide to come and pvp. But even if they just come for the pve, I think some people in low sec are happy to get a few kills of pve ships. Better than them just staying in high sec. I only caught a few stealth bombers myself but I was happy to catch the ones I did.
Crosi Wesdo wrote: 3- No, inferno was horrible. You have admitted in the past that you didnt do any of the hard work around making it happen. In minmatar space you could sometimes have to bash 40 systems in a couple of days. Imagine that in gal space where you would have to bash 80+. Having dozens of vulnerable systems for weeks on end is absurd and doesnt represent 'caring about sov'. Not to mention that it wouldnt work at all now its impossible to over-plex a system indefinitely..
"Inferno" had many problems that were not related to the cashout system. The cashout system (wherein I mean the system where people earned lp at the same rate but the higher tiers allowed them to get discounted prices to "cashout" their lp) was much better than the current model. The Cashout system required the militia to work together toward common goals. It removed an incentive for people to jump to the higher tier militia.
It was not stagnant. Honestly, I am surprised you can say that with a straight face. Leaving a system vulnerable of a few weeks is much better than no one carring at all about a system for years. The fact that militias would get their **** together to do these huge bunker bashes in a few days, and did it multiple times in the five months we had the cashout systems, demonstrates it was not stagnant.
But whatever this is not that big of a deal. Other issues with faction war are more pressing.
Crosi Wesdo wrote: 6- I was against station lockouts. Because i was lazy. There is no denying the extent that they have forced factions to work together and with their allies to bring about a content type that is simply not available anywhere else in EVE. Remove station lockouts and we go directly back to the;
"hey, theres someone in a a plex in system" "nevermind, it makes no difference if i stay docked or go fight"
Currently it doesn't matter. You can just wait until he leaves and then put your alt in an empty frigate to dplex it.
But if their getting the system contested meant that the enemy militia could all of a sudden dock in that system, then it would mean something. You would no longer think its fine to let him finish the plex. You would want to get out there and try to kill him. Because if you didn't you might find the enemy militia all of a sudden shows up in mass with lots of ships stockpiled in your station and you no longer have the upper hand in that system. What level of contested a system would need to be for both sides to dock is negotiable. But the current all or nothing system is just blob inducing and creates the problem thanatos pointed to. Why drive our enemies away when we want pvp?
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Dr darkside
Bath Salt Zombies
0
|
Posted - 2015.10.21 18:35:38 -
[159] - Quote
1) OMG cant believe ur still banging on bout npc intel channel
2)make missions like burners therefore you have to fit kinda a pvp fit and should hold your own. leave the becons detectable to all but reduce LP payout.
3)Inferno nearly broke the game people in bombers doing riskless pve even out incomed lvl5 mission runners who have to commit a carrier or shiny stuff (thats fkd up in risk v reward) also the over plex and bashes sucked big time.. Yes they were also stagnent caldaris mashed over gals cos everyone dogpiled there i think gals may have managed 1 or 2 cashouts.. minmatar was even worse the only reason amarr got a cashout was because nulli joined and flipped bunkers with supers in 1 night and even they quit at T4... i also remember people making false corps in the other side just to flip systems so it could be farmed back again.... (broken as ****)
4) concerning ogb ccps sub level is dropping atm i dont think they would risk alot more unsubs because of usless alts either that or it will go bk to the old way of falcon alts
5) station lockouts are great and are conflict drivers imo you want the option of multiple reships through out the region then fight for the right to it |

Cearain
Goose Swarm Coalition
1409
|
Posted - 2015.10.21 19:31:25 -
[160] - Quote
Dr darkside wrote:1) OMG cant believe ur still banging on bout npc intel channel
2)make missions like burners therefore you have to fit kinda a pvp fit and should hold your own. leave the becons detectable to all but reduce LP payout.
3)Inferno nearly broke the game people in bombers doing riskless pve even out incomed lvl5 mission runners who have to commit a carrier or shiny stuff (thats fkd up in risk v reward) also the over plex and bashes sucked big time.. Yes they were also stagnent caldaris mashed over gals cos everyone dogpiled there i think gals may have managed 1 or 2 cashouts.. minmatar was even worse the only reason amarr got a cashout was because nulli joined and flipped bunkers with supers in 1 night and even they quit at T4... i also remember people making false corps in the other side just to flip systems so it could be farmed back again.... (broken as ****)
4) concerning ogb ccps sub level is dropping atm i dont think they would risk alot more unsubs because of usless alts either that or it will go bk to the old way of falcon alts
5) station lockouts are great and are conflict drivers imo you want the option of multiple reships through out the region then fight for the right to it
OMG it's a forum alt posting in warfare and tactics.
1) yes I still recomend giving players intel because faction war sov is still won by rabbit plexers. I will continue to bang on about better intel tools for pvpers as long as that is the case.
2) you either never ran a burner mission or your never pvped. If you want to claim otherwise, mr. forum alt, then please show us the burner mission fits that you think are also good pvp fits.
3)Amarr was already on the way to a cashout before nulli came. Also the amarr didn't really have an issue with fielding the firepower to flip but I think nulli, for security reasons, wanted to do the flip themselves. I think the war zone cal and gallente flipped four times and caldari was about to do another flip when ccp screwed them over with the patch. Having the war zone flip flop 4 times in 5 months is anything but stagnant. There is no question that the payouts in inferno were too large. But that was not a result of the cashout system itself. They made everything in the lp store like 1/8th the cost when you were at tier 5 - lp and isk. And that was when fw lp went for about 5k isk per lp. That was too much obviously. They could still employ the system to get people active in the sov war (to get rid of the lp that is building in their wallets) but not make it so dramatic. This would address the issue raised in the thread where someone suggested we only unlock certain items at a higher tier. That is it would give militias incentives to do at least an occassional war zone push.
4) It's true removing the cancer might involve some short term pain. But if it ever wants to be healthy that is the best thing to do. I think everyone recognizes that. The only reason to leave it in is if ccp wants to sell eve. Which I do not believe is the case. They will get rid of ogb. I would just like to see if plexes could sort of be like seperate systems so if you don't bring your booster in the plex you don't get the boosts. It seems silly that they only allow frigates in novice plexes but really they let the benefits of a Strategic cruiser in those plexes.
5) Did you say fight for the right to dock? Or do you mean have my stabbed alts orbit buttons for the right to it?
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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|

Crosi Wesdo
War and Order
1546
|
Posted - 2015.10.21 19:38:30 -
[161] - Quote
Come see how well your stabbed alt works at helping you dock in any of the stations that i have ships in. |

Cearain
Goose Swarm Coalition
1409
|
Posted - 2015.10.21 19:59:40 -
[162] - Quote
Crosi Wesdo wrote:Come see how well your stabbed alt works at helping you dock in any of the stations that i have ships in.
Thanks for the invite. But I think I would rather go to a power point presentation on ball cancer than play FW alt plexing games.
Maybe ask these guys: 1. Orn Lorn 2. Monk-Black fast 3. xFleuryx
Last I checked ccp's api dump they were the top vp gainers in all of faction war in the past week. Obviously they must be good pvpers so you might want to check their killboards and get an idea of how they fit their ships.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order
1546
|
Posted - 2015.10.21 20:15:21 -
[163] - Quote
Yes, im sure a good proportion of their LP coms from attacking systems that people have ships in. |

Cheeswrinkle Ongrard
Rifterlings Zero.Four Ops
10
|
Posted - 2015.10.21 21:26:57 -
[164] - Quote
Cearain wrote:Crosi Wesdo wrote:Come see how well your stabbed alt works at helping you dock in any of the stations that i have ships in. Thanks for the invite. But I think I would rather go to a power point presentation on ball cancer than play FW alt plexing games. Maybe ask these guys: 1. Orn Lorn 2. Monk-Black fast 3. xFleuryx Last I checked ccp's api dump they were the top vp gainers in all of faction war in the past week. Obviously they must be good pvpers so you might want to check their killboards and get an idea of how they fit their ships.
little off topic here but I have been wondering for a long time now how you are able to check the vp gain on ppl care to explain? |

exiik Shardani
Terpene Conglomerate
30
|
Posted - 2015.10.21 21:49:48 -
[165] - Quote
some easy things to improving FW
- KM for iHubs -> to see pilots who participate in militias
- intermilittias/interwarzones gates (what about Arzad-Kedama and Egmar-Agoze?) just for militia members (there is no interest to make neutrals/powerblocs move better)
- make system upgrades usable - pos fuel reduction for militias, free repair service at station, me sale for manufacturing, but only for militia members (they spend time and LP's, not neuts)
- autosuspect for neuts entering fw plex
- make ranks usable and makes every promotion with standing + (because all demotions = standing loss)
+ how solve tier switching -> just change system of LP rewards, if Amarr pilots in C/G WZ, he just get Caldary LP (apply caldary tier) .... intermilita farming alts influence rapidly decrease |

Cearain
Goose Swarm Coalition
1409
|
Posted - 2015.10.21 21:55:44 -
[166] - Quote
Cheeswrinkle Ongrard wrote: little off topic here but I have been wondering for a long time now how you are able to check the vp gain on ppl care to explain?
https://api.eveonline.com/eve/FacWarTopStats.xml.aspx
There are 2 problems with this 1) afaik if you cross plex you don't register as getting vp. 2)Each plex is worth 20 vp so if one pilot does a plex he gets 20 vp. If 20 pilots do a plex then they each get 20 vp.
It used to be you would get 100 vp per plex but since inferno it is only 20 vp per plex. VP is what decides how contested a system is. They wanted to slow things down for inferno.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Oreb Wing
Black Fox Marauders
104
|
Posted - 2015.10.21 22:47:14 -
[167] - Quote
Cearain wrote: 3) There were tons of other issues that ccp did address such as huge disparate between the rats in each plex etc. But those were separate issues from cashout versus our current forever grind model.
One of the greatest reasons we hit teir 5 -- touched it for a MOMENT -- was the fact that in Inferno you could do a Medium with a fast frigate that didn't need any weapons. When passive timers were rolled out and NPC's needing to be cleared was obligatory, this changed everything. We never hit 5 again, but sometimes high 4. The rat had major deeps, then major tank. Missions cannot be churned in SB's, but only in high SP hulls. If your argument that SB's can be caught, so much more HAC's that don't exactly turn on the dime either. Your reasons for being okay with SB's but not mwd+cloak Ishtars is blind to these practically being so similar, with the benefit to anything that can sport a Cov Ops cloak -- which is not an Ishtar. Tier is most definitely influenced by missioning in Amarr/Cal/Min warzones when you can game 500k/1m LP in a single t3/4 night. Just bump the lvl 1's to 3's as you pass by on your merry way, wiping your tears of laughter with electrical data slabs of Isk.
Cearain wrote: 4) It's true removing the cancer might involve some short term pain. But if it ever wants to be healthy that is the best thing to do. I think everyone recognizes that. The only reason to leave it in is if ccp wants to sell eve. Which I do not believe is the case. They will get rid of ogb. I would just like to see if plexes could sort of be like seperate systems so if you don't bring your booster in the plex you don't get the boosts. It seems silly that they only allow frigates in novice plexes but really they let the benefits of a Strategic cruiser in those plexes.
I agree with that one, but I doubt the fleet mechanics will ever be changed for this. More likely they will release a new mod that has a ranged boost of 300km. That would be more realistic than reconstructing how fleet bonuses are measured, imo.
There is no grey area when the light of reason directs wisdom
|

Oreb Wing
Black Fox Marauders
104
|
Posted - 2015.10.22 02:29:31 -
[168] - Quote
exiik Shardani wrote:some easy things to improving FW
- KM for iHubs -> to see pilots who participate in militias
- intermilittias/interwarzones gates (what about Arzad-Kedama and Egmar-Agoze?) just for militia members (there is no interest to make neutrals/powerblocs move better)
- make system upgrades usable - pos fuel reduction for militias, free repair service at station, me sale for manufacturing, but only for militia members (they spend time and LP's, not neuts)
- autosuspect for neuts entering fw plex
- make ranks usable and makes every promotion with standing + (because all demotions = standing loss)
+ how solve tier switching -> just change system of LP rewards, if Amarr pilots in C/G WZ, he just get Caldary LP (apply caldary tier) .... intermilita farming alts influence rapidly decrease
*KM for hubs would be great, but their current payout is so poor. Their accrued value should be determined by how long they have remained in control of opposing side, incentivizing attacks on home systems. * the POS fuel bonuses were mentioned for FW, but never implemented. *ranks can be put to use in allowing the policing of highsec. Or that you should at least not appear as a criminal in your own faction space; *which shares ties to how we become criminals: autosuspect for neutrals activating a FW facility would be great. Always shoot first. *cross LP rewards is bad. When/if respective LP store items are devalued it will only encourage people to plex allied LP. The only way low SP farmer alts influence anything now is through defensive plexing. Allow us to destroy the plex structure to cause a count-down for despawn, whether we stick around for it or not -- but will freeze despawn and tick normally if an enemy is present and is clearing NPC (this would probably require multiple counters). Problem solved. No more 15 unopened plexes in a home system.
There is no grey area when the light of reason directs wisdom
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per
Terpene Conglomerate
77
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Posted - 2015.10.22 06:33:05 -
[169] - Quote
exiik Shardani wrote:some easy things to improving FW
- KM for iHubs -> to see pilots who participate in militias
- intermilittias/interwarzones gates (what about Arzad-Kedama and Egmar-Agoze?) just for militia members (there is no interest to make neutrals/powerblocs move better)
- make system upgrades usable - pos fuel reduction for militias, free repair service at station, me sale for manufacturing, but only for militia members (they spend time and LP's, not neuts)
- autosuspect for neuts entering fw plex
- make ranks usable and makes every promotion with standing + (because all demotions = standing loss)
+ how solve tier switching -> just change system of LP rewards, if Amarr pilots in C/G WZ, he just get Caldary LP (apply caldary tier) .... intermilita farming alts influence rapidly decrease
1- yes pls 2 - this isnt good idea imo, there will be more useless ppl in militia that will be there just for using this gate system with the soon(tm-maybe never) to be implemented whoever can join militia 3 - pos is obsolete system soon with new structures 4 - neuts entering plex will get suspect or something, its already confirmed from csm minutes - noone knows when that happens though might be years again before something changes in militia 5 - fixing standigs today is too damn easy, anyone can hop militia which is the biggest issue
FW shoud be about fighting not farming |

Silverbackyererse
The Church of Awesome
162
|
Posted - 2015.10.22 07:43:15 -
[170] - Quote
per wrote:FW shoud be about fighting not farming
+1
Missions are a legacy from days when there was no other way to get LP in FW. Just remove them completely CCP! Defensive LP into hubs and not into peoples pockets.
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Portmanteau
oooh ponies
143
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Posted - 2015.10.22 11:58:15 -
[171] - Quote
Arla Sarain wrote:ColdBeauty wrote:Colt Blackhawk wrote: 4.) FW mission running ranging from 150mil/h up to once even 450mil/h while risking less than the three other methods before.
450 mil roughly 1/3 plex =-ú5.66 p/h Better than UK minimum wage for 18-21 yr olds  Expect a rise in RMTing when plex prices make FW missions pay more than UK minimum wage for over 21s ?  You don't get ISK from FW missions. You get discounted items and sink ISK. If all those "idiot" goons moved into FW and made their "money" farming missions, there'd be no ISK in the economy to purchase the items you trade in the LP store. Where'd you think the ISK came from when you sold your items on the market? Nowhere? You get isk indirectly or nobodywould bother with them. The insertion of a loyalty point store middle man doesnt change the fact that isk is the end result. |

Crosi Wesdo
War and Order
1546
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Posted - 2015.10.22 14:23:54 -
[172] - Quote
I think his point is that very little isk is generated. Therefor the isk value of LP is relative only to the demand of the product its used to create.
To a large extent, nerfing the amount of LP reward will simply throttle the speed of modules to market and inflate their price and as such the value of isk/LP. |

Oreb Wing
Black Fox Marauders
104
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Posted - 2015.10.22 15:51:43 -
[173] - Quote
Crosi Wesdo wrote:I think his point is that very little isk is generated. Therefor the isk value of LP is relative only to the demand of the product its used to create.
To a large extent, nerfing the amount of LP reward will simply throttle the speed of modules to market and inflate their price and as such the value of isk/LP.
Thanks for translating that. Isk is actually generated during missions (along with LP, just like a normal mission), about 2m-4m depending on the mission and if you can clear it soon enough to receive the bonus ISK, otherwise it is half that, roughly. Nerfing payouts by tier across every activity would do little, as it would balance out for farmers in that price hike and only harm plexing income. You can burn through missions as fast as you can, but you can't make a timer count down faster. The disparity between gains per hour will still be quite stupid. I'm leaning more and more to just axe missions out once and for all.. But I'll still try to push the unqualified advanced hull restriction on activating the mission acceleration gates. There's gotta be something the winning side can still do if they are on top. Moar medals, (once this is balanced) would be nice.
There is no grey area when the light of reason directs wisdom
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Thorin Matarielle
Shirak SkunkWorks
22
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Posted - 2015.10.22 19:02:03 -
[174] - Quote
I'm "kinda" disappointed with the changes.
These patrols will solve all our problems it seems.
Nullsec gets timer rollbacks while FW doesnt despite the fact that we are asking for it since years. But I really don't know what do we expect when "our" CSM (Gorski) said that FW is about PVE and farming and sad but true that FW is listed under business.
PIC
But I am very happy we have a lot of new skins and navy griffin...  |

Cearain
Goose Swarm Coalition
1410
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Posted - 2015.10.22 19:26:59 -
[175] - Quote
Overall the lp store is an isk sink, and fw missions are likely a net isk sink. E.g., Running 2 level 4 missions pays about 8 mill isk and 100k lp. Cashing out the 100k lp will usually mean paying more than 8 mill isk to the npc lp store.
But FW is killing the lp stores. LP payouts need to be reduced. I would suggest something along these lines:
All plexing be at current tier 2 payouts. Plexing pay would not change based on the tier a faction is at.
If your faction is at tier 5 mission payouts should be the current tier 3 payouts. If your faction is at tier 4 the missions should pay out at the current tier 2 level. If you faction is at tier 3 or lower they would pay out at the current tier 1 level. This would increase the pay of plexing relative to missioning.
It would also create a natural balance. As one faction gained sov/tiers more people would mission for that faction. Missioning does not effect sov but it would eventually decrease the value of that lp allowing the other factions to have an incentive for their pilots to plex.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Arla Sarain
684
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Posted - 2015.10.22 19:30:06 -
[176] - Quote
Portmanteau wrote:Arla Sarain wrote:ColdBeauty wrote:Colt Blackhawk wrote: 4.) FW mission running ranging from 150mil/h up to once even 450mil/h while risking less than the three other methods before.
450 mil roughly 1/3 plex =-ú5.66 p/h Better than UK minimum wage for 18-21 yr olds  Expect a rise in RMTing when plex prices make FW missions pay more than UK minimum wage for over 21s ?  You don't get ISK from FW missions. You get discounted items and sink ISK. If all those "idiot" goons moved into FW and made their "money" farming missions, there'd be no ISK in the economy to purchase the items you trade in the LP store. Where'd you think the ISK came from when you sold your items on the market? Nowhere? You get isk indirectly or nobodywould bother with them. The insertion of a loyalty point store middle man doesnt change the fact that isk is the end result. The remark was intended to demonstrate that sticking with nullsec ISK fauceting and preferring it over FW LP trading is hardly idiotic, as the quoted person kept insisting.
Whilst ISK is generated by missions, it's not a lot. The ISK obtained by trading in LP store items isn't newly generated. It simply changed ownership. That has to come from somewhere.
The end result of LP store transactions isn't +ISK, its -ISK. Your own net might be +ISK after you sell it on the player market, but overall there is less ISK in the game. If everybody from nullsec moved to FW and started farming LP and trading the items on the market, who would have the ISK to buy all the stuff coming from LP transactions that remove ISK and overall ISK coming in the game suffers? The ISK/h rate from FW would reduce. |

Oreb Wing
Black Fox Marauders
104
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Posted - 2015.10.22 22:26:46 -
[177] - Quote
@Aria There are enough variations of LP items that it is hard enough to drive one item down in cost unless it is done all at once, as when the cash-outs were done. Even then, SFI's still sold at 20m and Firetails at 4m. Many Comet's get bought. Many Comet's die. LP items get sold, LP turns into ISK. I'm having a hard time turning your argument over in my head. The comparison to moon extractions, Sleeper loot, and even PI can be made, yet there they are. And so is ISK. Has it not occurred to you that these items have ENABLED some to tap pure isk faucets? Selling a datacore for a ship, which becomes an Ishtar that, after it's own turn sold, is turned into a null sec ratting ship...
There is no grey area when the light of reason directs wisdom
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sero Hita
Science and Trade Institute Caldari State
30
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Posted - 2015.10.22 22:28:02 -
[178] - Quote
Thorin Matarielle wrote:I'm "kinda" disappointed with the changes. These patrols will solve all our problems it seems.Nullsec gets timer rollbacks while FW doesnt despite the fact that we are asking for it since years. But I really don't know what do we expect when "our" CSM (Gorski) said that FW is about PVE and farming and sad but true that FW is listed under business. PICBut I am very happy we have a lot of new skins and navy griffin... 
I was also really dissapointed. But the funny thing is no one in my corp or militia seems to realize what is going on... also not on theese forums. I wrote someone in my corp that I expected an uproar when people realized what CCPs long term goals with FW are after the minutes was released... but I was very wrong...
Even linking the minutes to my alliance did nothing... they don't read them and just keep discussing the same changes over and over again... "it is easy to fix fw, you just need xxxxx" "no, you just yyyy" " i have always meant zzzzz will be the best solution". They don't understand that theese discussions are futile. CCP will change no mechanics untill they are done using FW as a test field for their supposed more intelligent NPC AI for the rest of EVE. As a side bonus this will fix farmers according to CCP 
FW people kinda makes me think of hobbits for some reason... Docile, content, sitting around, smoking their pipe drinking ale in safety, while the world changes aorund them. Every time CCP changes something for null or highsec in a bad way the forums rises up with threadnaughts till CCP makes changes. When it happens with fw... nothing... perhaps we deserve what is coming... |

Oreb Wing
Black Fox Marauders
104
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Posted - 2015.10.22 22:43:21 -
[179] - Quote
sero Hita wrote:
FW people kinda makes me think of hobbits for some reason... Docile, content, sitting around, smoking their pipe drinking ale in safety, while the world changes aorund them. Every time CCP changes something for null or highsec in a bad way the forums rises up with threadnaughts till CCP makes changes. When it happens with fw... nothing... perhaps we deserve what is coming...
Maybe it's that we are busy actually playing the game and have shown ourselves willing and able to adapt to changes. We are hardy players that actually ENJOY playing Eve. Who would have thought! FW continues to get better, even if slowly. Two steps forward, one step back. The majority of players and influence are just not here in lowsec, sadly, even though the whole of Eve seems to love to wander on down here. We can argue about the tiercide changes and t1 rebalance, and how there has be no space that has benefited more in these changes than lowsec. We use all this crap.
There is no grey area when the light of reason directs wisdom
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Arla Sarain
685
|
Posted - 2015.10.22 23:11:25 -
[180] - Quote
Oreb Wing wrote:@Aria There are enough variations of LP items that it is hard enough to drive one item down in cost unless it is done all at once, as when the cash-outs were done. There are only so many items that are worth trading in after considering the LP store ISK costs. And I don't really see how this alleviates the risk of reducing the value of LP - the hypothetical was that NS people "get smart" and start farming FW missions, and obviously, not everyone is going to cash in on datacores or any one singular item alone... When factions swing into T2 and T3, the market prices drop for a broad range of items. Cos all of them are being traded in.
Oreb Wing wrote:Even then, SFI's still sold at 20m and Firetails at 4m. Many Comet's get bought. Many Comet's die. LP items get sold, LP turns into ISK. I'm having a hard time turning your argument over in my head. The comparison to moon extractions, Sleeper loot, and even PI can be made, yet there they are. And so is ISK. Has it not occurred to you that these items have ENABLED some to tap pure isk faucets? Selling a datacore for a ship, which becomes an Ishtar that, after it's own turn sold, is turned into a null sec ratting ship... Again, in the extreme example that the majority of null population drop their NS activities for "greener pastures" in FW, a large chunk of liquid ISK will cease to flow into the game.
But it doesn't even have to be that extreme. We already feel the reduction in ISK payout per LP, and that's just because several tens or hundreds of regular farmers are hopping on the bandwagon thinking FW Missions are good ISK per hour. It is now, but it won't be sustained. Unless you intend to believe in the fairytale that FW ISK/LP can be "reliably traded at 1000 every time".
That's the argument. Our income is elastic, for the lack of better word. NS income is for the most part flat and doesn't scale with how the market reacts. Put enough people on FW missions and the income will drop - nerf applied.
P.S. Moon extractions, Sleeper loot and PI are hardly an ISK sink when compared to LP store items. Whilst each may have their own associated one time fees, they ISK they require doesn't go into nothingness for the most part. |
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