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Bardi MecAuldnis
Amarr Pirates of Destruction Union Pirate Coalition
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Posted - 2006.11.15 05:05:00 -
[91]
Beautiful idea.
Naran's timer also helps out.
/signed. --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

franny
Phoenix Knights
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Posted - 2006.11.15 06:02:00 -
[92]
not signed, just because ccp would **** it up somehow
they would break in such a way that either all BS's but the domi(that already have max 5 hvys) couldn't have max 5 hvys, or they would break it so there is no more limit 5 in space, and picture a domi with 25 t2 lights chasing a ceptor
guarntee 500% that CCP would do it right and MAYBE
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FreeHansje2
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Posted - 2006.11.15 07:51:00 -
[93]
No, don't do this. Basically what OP is proposing is a larger supply of drones in a combatsituation. I'll not repeat everything said on the subject, but take a step back. First you should look at the drone aspect of the game and ask yourself: do we need to change that? My answer is: no, we don't need to. Some ships are designed towards drone-combat and have advantages using drones, some ships are geared towards missiles, have no dronebay to speak of. Mind, I do not judge the solution given by OP, I deny the existence of a problem.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.15 08:16:00 -
[94]
Great idea, and also a great chance for a small nerf to the Domi (and it **** sure needs some nerfing), by not increasing its dronebay as much as that of other ships so it won't have a near endless supply of drones. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Schlauke
Gallente Zooner Corp G.U.A.R.D.
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Posted - 2006.11.15 10:14:00 -
[95]
Tsar Maul this is an excelent idea!
Greetings Schlauke
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Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
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Posted - 2006.11.15 10:15:00 -
[96]
this would *****the domi as has been stated before one of its main strengths is that it has drones in its bay for every encounter losing that advantage would gimp it against other boats. >----
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Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.11.15 10:49:00 -
[97]
Originally by: Tsar Maul We can then triple or quadruple every ship's drone bay without increasing the DPS.
It may have been a great idea 1 year ago, now with the upcoming patch it's not. With the Hp boost fights last longer and it actually makes sense to shoot enemy's drones even on not-specialized ships.
With kali, dronebay = DPS. Not signed
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Old Geeza
The Retirement Home
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Posted - 2006.11.15 11:06:00 -
[98]
Originally by: Miklas Laces
Originally by: Tsar Maul We can then triple or quadruple every ship's drone bay without increasing the DPS.
It may have been a great idea 1 year ago, now with the upcoming patch it's not. With the Hp boost fights last longer and it actually makes sense to shoot enemy's drones even on not-specialized ships.
With kali, dronebay = DPS. Not signed
And how does more hitpoints help when you warp out and have to leave your drones behind, leaving you with absolutely no way of being able to replenish them without finding both a station you can dock in and one that sells drones.
Ships DPS are balanced around their guns, missiles and drones. Being able to lose a chunk of your DPS so easily isn't balanced and it isn't fair.
Also, what makes you think drones won't recieve another hitpoint boost too? The HP boost is designed to keep everything the same, just longer. I would be very surprised if they allowed you to shoot down drones quicker.
_______________________________________ Sign the petition against jump queues! |

Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.11.15 11:54:00 -
[99]
Originally by: Old Geeza And how does more hitpoints help when you warp out and have to leave your drones behind
Drone-ships have enough room for spares, other ships don't and I think that's fine.
Originally by: Old Geeza Also, what makes you think drones won't recieve another hitpoint boost too?
I can only speak about current stats, drones hp have not been boosted.
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Uggster
Caldari Never'where
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Posted - 2006.11.15 12:01:00 -
[100]
Top Bannanna
Splendid Idea
Signed
 _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :( |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.11.15 12:22:00 -
[101]
Originally by: Tasty Burger
Originally by: hattifnatt Its a decent idea but it has flaws. For example if a domi has 25points and in your example a medium drone takes 2p so it can launch 12medium drones.
12 hammerhead IIs + drone dmg bonus and good skills = 559,86DPS
However changing the it to 3points per medium drones. You can now launch 8 medium drones and get 373DPS* and that is still way to high compared to heavy drones.
Another problem with this is that ships with large dronebays would be able to launch hordes of light drones, and that would create lag. (which was why the drones in space was limited to 5.)
*with good skills
READ THE POST. 
The drone launch number would stay the same.
I dont know if it has been fixed yet but ishtars do less damage than a dominix. Its bonus is 5% per lvl instead of the 10% in the description. Not sure if this is still in effect or if CCP have fixed this recently
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.11.15 12:23:00 -
[102]
Me likey.
Especially with the refinements that have been proposed on top.
/signed
-----
It's not a crap ship, you're just flying it all wrong. |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.11.15 12:35:00 -
[103]
One of the few counters to some drone ships is to actually target the drones, you can not say you will give drone ships more replacement drones without it boosting the ship. It also gives drone ships much more flexibility. In a battle your loosing you can pull in your damage drones then release some EWAR hope for a jam then warp away.
So for anyone who says this doesnt boost the ships at all in pvp I say STFU and learn to think.
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Tsar Maul
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Posted - 2006.11.15 12:40:00 -
[104]
Originally by: twit brent One of the few counters to some drone ships is to actually target the drones, you can not say you will give drone ships more replacement drones without it boosting the ship. It also gives drone ships much more flexibility. In a battle your loosing you can pull in your damage drones then release some EWAR hope for a jam then warp away.
So for anyone who says this doesnt boost the ships at all in pvp I say STFU and learn to think.
Thank you 
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General Xerxes
GREY COUNCIL Breidablik
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Posted - 2006.11.15 17:22:00 -
[105]
Originally by: Miklas Laces
Originally by: Tsar Maul We can then triple or quadruple every ship's drone bay without increasing the DPS.
It may have been a great idea 1 year ago, now with the upcoming patch it's not. With the Hp boost fights last longer and it actually makes sense to shoot enemy's drones even on not-specialized ships.
With kali, dronebay = DPS. Not signed
Fights lasting longer means the shooting down a Drone pilots drones is now too powerfulI agree that knocking a bit of DPS off a non-drone by shooitng the drones is a good idea, but drone-ships rely on drones for DPS so shooting them down and having no spares means they lose their DPS and therefore the fight.
It's not ballenced that you can knock a Drone pilot out of combat by shooting at the drones with crappy resists and very little HP. Drones aren't really powerful enough compared to to guns or missiles to warrant their destruction being so easy. -----
Drone Fanatic
Sig Coming soon...maybe... |

Himeko
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Posted - 2006.11.15 17:38:00 -
[106]
as a **** drone user... totally agree!
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.15 22:15:00 -
[107]
Best idea I've heard in a long time. Perfect.
Would really allow Devs to have a better control over balancing drone ships, without having that arbitrary limit of "can't have more drone bay, or you'll increas it's DPS....".
/signed -----------------------------------------------
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Cold Sweat
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Posted - 2006.11.15 23:44:00 -
[108]
I like the idea but two things come to mind:
1) why would we increase drone bays of some ships while not on others? If the game is supposedly balanced, the change should be the same across the board. Apoc's and Geddon's, megathron's, tempests and ravens don't have spare m'3 if they want to maximise their drone dps so they would all benifit from this equally.
2) why not just increase the durability of drones so we stop losing them? I guess if we want killing a players drones off to be a valid tactic, I like your idea because it makes killing off drones a bit less powerful and it adds to game play when fighting NPC because it's so **** annoying when you lose one.
-CS
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Aphotic Raven
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Posted - 2006.11.16 01:08:00 -
[109]
Edited by: Aphotic Raven on 16/11/2006 01:09:22
Originally by: Deadeye Dave I agree to be honest earlier I was flying around in my Curse thinking it would be nice to get more spare drones without increasing DPS to overpower the ship.
Its already overpowered. Only ship in space needing a nos nerf with kali. All other nos should be left alone. Also im not attacking you, just the curse... seeing how hard it pwns anything thats not passive (so anything thats not a ferox...) makes me wonder if it is indeed balanced... then again i have not seen it take on other t2 cruisers... but still.. cap = 0 after 2 - 3 cycles and that is not fun pvp.
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Aphotic Raven
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Posted - 2006.11.16 01:13:00 -
[110]
Edited by: Aphotic Raven on 16/11/2006 01:14:30
Originally by: Cold Sweat I like the idea but two things come to mind:
1) why would we increase drone bays of some ships while not on others? If the game is supposedly balanced, the change should be the same across the board. Apoc's and Geddon's, megathron's, tempests and ravens don't have spare m'3 if they want to maximise their drone dps so they would all benifit from this equally.
2) why not just increase the durability of drones so we stop losing them? I guess if we want killing a players drones off to be a valid tactic, I like your idea because it makes killing off drones a bit less powerful and it adds to game play when fighting NPC because it's so **** annoying when you lose one.
-CS
Yay for making drones harder to kill, but... if anything... i think other bcs should be nerfed away from carrying 5 heavys, this is the dominix's thing and with 5 heavys from another BS hitting you.. you have 40% (lets not go crazy with BS 5...) more drone damage... +NOS +a blaster maybe... and that is not fun to try and tank a blasterthron with cap injectors and blasters AND 5 heavy drones.. i really dont see the sense in giving them that much extra power... i think the drone bay was intended to allow them to ward off smaller ships with light drones and mediums... not pwn with heavys. This points system might help balance this.
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Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2006.11.16 04:20:00 -
[111]
Just spotted this. 
Brilliant! I approve of this idea.
- Got grief?
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Gadfium Horza
Gallente Federal Navy Academy
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Posted - 2006.11.16 04:35:00 -
[112]
Genius /signed
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.16 13:37:00 -
[113]
I fear this slipping away without a Dev ever casting eyes on it..............
Could a dev post with "read it" so I can not have to bump it 3 times a day? You don't have to have an opinion on it, just that you've read it  -----------------------------------------------
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migwar
Lawless Industries
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Posted - 2006.11.16 13:51:00 -
[114]
it does sound like a nice idea, But i would like to see a reload timer when launching a replacment drone,
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Agun
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Posted - 2006.11.16 14:24:00 -
[115]
I think this is a terrible idea. The whole point of this is for backup drones and versatility, yes? Why should all ships get such a thing? Sure would be nice to have implemented, but what one may like may not be best for game balance. Yes yes we all understand its not about increasing the drones you have in space blahblahblah I think everyone got that. It's still a little over the top to make all ships logistic drone carriers, or make current drone carriers have endless waves of drones. This is a matter of having your cake and eating it too.
Hell, you might as well just make drones indestructable, who's gonna shoot drones if they'll just pop out more?
If battleship pilots are having a problem keeping 5 drones in combat, then they need to downgrade and use mediums or even smalls to adapt. That's the whole reason Gallente battleships have bigger bays, it's a racial advantage to have better bays to play around with. Perhaps that racial advantage is a little overpowered, maybe even drones as they are. I couldn't say yay or nay to either.
Just a little off topic about drone carriers, just because their drones hurt more doesn't mean they were designed to not carry any guns in favor of nos and ecm. Hell even non-drone carriers seem to forsake quite a few of their slots to fit just these modules. Doesn't it say something to everyone when something becomes SO standard? It screams "overpowered!" at me.
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xenorx
0utbreak
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Posted - 2006.11.16 18:19:00 -
[116]
Totally brilliant and well presented idea. Follows a very tried and true method of problem solving known as K.I.S.S. Which means "keep it simple stupid."
I whole heartedly endorse this idea. Come on CCP give this guy a cookie.
No one can hear you scream in space, so just shut up and die already. |

Clansworth
Good Rock Materials
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Posted - 2006.11.16 19:16:00 -
[117]
totally /signed
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Tao Rhekdai
Gallente The Tao Rhekdai Corp
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Posted - 2006.11.17 04:33:00 -
[118]
Originally by: Agun I think this is a terrible idea. The whole point of this is for backup drones and versatility, yes? Why should all ships get such a thing?
Originally by: Agun It's still a little over the top to make all ships logistic drone carriers, or make current drone carriers have endless waves of drones. This is a matter of having your cake and eating it too.
You are making an assumption that all ships would be given a increased dronebay. The idea the OP gave just allows for increased dronebays on certain ships, but in no way does it require that all ships receive it. The system is attractive because it lends a new tool that allows the devs to balance different ships, but it does not in any way dictate how they should do it. You are painting the idea into black and white, they either give a huge dronebay to all the ships, or they dont. That is not the case, and it is a poor arguement.
Rookie capsuleer in search of a corporation. EVE-mail me if you are open. |

Ammarianna
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Posted - 2006.11.17 05:14:00 -
[119]
Well the OP suggested tripling or quadrupling every ship's drone bay...
He makes a concession at the end about doing it to only certain ships even though I'm fairly sure everyone is thinking along the lines of all ships, but I still think that would be wrong. It's like saying "gimme more powergrid/cpu/midslots/etc".
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Andrea Jaruwalski
Caldari Angel Deep Corporation
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Posted - 2006.11.17 05:43:00 -
[120]
Originally by: twit brent
I dont know if it has been fixed yet but ishtars do less damage than a dominix. Its bonus is 5% per lvl instead of the 10% in the description. Not sure if this is still in effect or if CCP have fixed this recently
Give me proof of that. Thanks. Any Dev post, Current built database stats, etc.
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