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CCP Logibro
C C P C C P Alliance
991

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Posted - 2015.06.04 15:38:04 -
[1] - Quote
More SKINs are on their way this Summer! Come take a look at the shiny new Marauders or the sleek Sisters of EVE ships we'll have on offer in the New Eden Store soon. CCP FoxFour also goes into some details about why the SKINs system works as it currently does. For all the details, read the blog!
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Destoya
Habitual Euthanasia Pandemic Legion
411
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Posted - 2015.06.04 16:19:02 -
[2] - Quote
No mention of the ridiculous price structure? |
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CCP FoxFour
C C P C C P Alliance
4047

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Posted - 2015.06.04 16:22:24 -
[3] - Quote
Destoya wrote:No mention of the ridiculous price structure?
We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
230
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Posted - 2015.06.04 16:23:02 -
[4] - Quote
LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins..... |
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CCP FoxFour
C C P C C P Alliance
4047

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Posted - 2015.06.04 16:24:44 -
[5] - Quote
Kenneth Feld wrote:LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins.....
Quote:With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now.
;)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
230
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Posted - 2015.06.04 16:31:35 -
[6] - Quote
CCP FoxFour wrote:Kenneth Feld wrote:LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins..... Quote:With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now. ;)
That still puts Minnie and Caldari woefully behind
Avatar has 2 and Aeon has 2
Levi and Rag - zero and Wyvern and Hel - 1 each
Even adding 2 more per race gets us to one behind and that is if they are both for SC/T and not other ships
Lets hope they are amazing and we don't need a choice......
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CCP FoxFour
C C P C C P Alliance
4047

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Posted - 2015.06.04 16:34:29 -
[7] - Quote
Kenneth Feld wrote:CCP FoxFour wrote:Kenneth Feld wrote:LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins..... Quote:With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now. ;) That still puts Minnie and Caldari woefully behind Avatar has 2 and Aeon has 2 Levi and Rag - zero and Wyvern and Hel - 1 each Even adding 2 more per race gets us to one behind and that is if they are both for SC/T and not other ships Lets hope they are amazing and we don't need a choice......
True it's still not 100% equal but it's a large percentage closer than we are now. :) One step at a time.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Caiman Graystock
Dreddit Test Alliance Please Ignore
49
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Posted - 2015.06.04 16:36:26 -
[8] - Quote
I appreciate the time taken to pre-empt and address the issues of applying any skin to any ship as the issues last month allowed us for a brief period. I really do hope at some point, as you've noted lore is not a blocking factor, we'll be able to apply skins from caldari corps to amarr ships and so on and so forth.
I have to agree, the price structure needs looking at, I understand why some skins for the same ship might be more expensive than others but the decision on which skins that applies to seems to be really arbitrary and ungrounded in anything, even lore.
Finally, I like the idea of 'designer' skins and why not, it fits the lore just fine as far as I am concerned. You definitely need to open that up to the community at some point, there are some really talented and capable artists out here who I am sure would love the opportunity to design a skin to be sold within the game. I am not suggesting you build skin designing functions into the core game, but taking submissions your artists/programmers can add to the game could surely work? |

Alexis Nightwish
223
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Posted - 2015.06.04 16:37:55 -
[9] - Quote
Dev Blog wrote:Another concern of allowing any SKIN on any ship is making Tech 1 ships resemble Tech 2 ships which would have visual gameplay implications. While deciding what SKINs to offer in the release of this feature we carefully selected SKINs for ships by making sure that if we offered a SKIN for that ship the same look was not used by its Tech 2 counterpart. This is the reason why for example there is no Sarum SKIN for the Apocalypse, as it would too closely resemble the Paladin. Okay everyone who looks at a ship to determine what it is rather than your overview raise your hands!
Anyone?
Anyone?
No, of course not because that would be ******* re-tarded!
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Aliventi
Blue Republic RvB - BLUE Republic
861
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Posted - 2015.06.04 16:38:10 -
[10] - Quote
The things that bothers me the most (aside from the insanely high pricing) about the SKINs is that it is one SKIN for a specific ship. What is stopping you from doing a X Frigate SKIN that will apply to all frigates? You can disallow the SKIN from being applied to any ship it hasn't been tested for, and unlock more hulls when it is tested/fixed. So you could release a Lai Dai BS SKIN, disallow it permanently for the Raven (looks to close the the Golem), disallow it temporarily for the Abaddon. When the Abaddon is tested and fixed you can unlock it. That would be a much better way IMO than releasing hundreds of SKINs that only apply to single ships. More people would probably purchase them as they provide more fun and freedom, even if they don't right now.
We need to talk about the price structure. I think the best way to go about it would be to cap the prices based upon hull size. There is no reason for a frigate SKIN to cost more than a PLEX. Cap Frig SKINs at 2/4 or 1/3 of a PLEX. Cap Supercapital SKINs at 1-1.5 PLEX.
The biggest issue, IMO, that players ahve is the lack of freedom for the SKINs and the crazy prices for some of them. Please take the time to fix these issue. Feel free to allow us to give feedback on these things. |

Altrue
Exploration Frontier inc Brave Collective
1793
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Posted - 2015.06.04 16:39:22 -
[11] - Quote
Quote:In the above image the Wyvern has the Ishukone SKIN applied but doesn't get the gold to black fade that is a signature feature of the Ishukone SKIN.
Well, you write that, but the new Rhea has seen any form of fade removed in Carnyx, so...
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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CCP FoxFour
C C P C C P Alliance
4047

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Posted - 2015.06.04 16:39:23 -
[12] - Quote
Caiman Graystock wrote:Finally, I like the idea of 'designer' skins and why not, it fits the lore just fine as far as I am concerned. You definitely need to open that up to the community at some point, there are some really talented and capable artists out here who I am sure would love the opportunity to design a skin to be sold within the game. I am not suggesting you build skin designing functions into the core game, but taking submissions your artists/programmers can add to the game could surely work?
Oh man we have some really cool ideas for this kind of thing! They are a long ways away but it's fun to dream!
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Darwin
C C P C C P Alliance
1487

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Posted - 2015.06.04 16:39:31 -
[13] - Quote
Great stuff, and exciting to be able to contemplate a wider range of possible ship looks in the future!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Altrue
Exploration Frontier inc Brave Collective
1793
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Posted - 2015.06.04 16:43:00 -
[14] - Quote
You are worried about skinned T1 ships looking too much like T2 ships. I'd go even further down the road and rollback any skin that is from a T2 manufacturer.
There is an infinite combinaison of colors out there, no need to put T2 colors on T1 hulls, even if there isn't a corresponding T2 hull/manufacturer combo. I.E the Lai Dai Moa.
Just use more designer SKINs if you are running short of non-T2 manufacturer colors.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Sniper Smith
Center for Advanced Studies Gallente Federation
481
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Posted - 2015.06.04 16:47:07 -
[15] - Quote
Please, PLEASE, make a sensible pricing structure. X for Frigates, Y for Battleships, etc..
Having Frigates cost as much as Supers, and one BC costing more than 2 BC's and a BS, is just silly.. it's also out of line with other pricing structures in Eve, from say, LP stores. Navy BS's cost XYZ, they don't differ because a Navy Raven is more popular than say, a Navy Mega, thus it costs more LP.. No. The NES shouldn't be priced based on how popular you think a skin may be, or any other reasons that haven't been revealed. It should be laid out with a scaling pricing structure, along with the odd sales :)
Also why not add some more skins obtainable via in-game means.. The 30 Day drops are one thing, though I personally won't bother with them.. but how about some more via LP Stores? Mission rewards? Rewards for gaining a specific standing with a Corp/Faction? Any of this in the works? Before it's been said it's possible, but I'd like to know if it's planned, or just something that could be done, but isn't going to happen, at least any time in the foreseeable future.
Now onto the next topic, actually the one that was the biggest question when the new Skin Blog was promised to us by CCP Falcon a Month ago. Skins crossing racial lines.
There's no mention of this in your blog, apart from mentioning QA. Will we some/all skins be made available across racial lines? Will I ever see my Quafe Paladin back? Or an Interbus Avatar? Syndicate Provi? Etc.. People used Lore as an excuse, but really, this is painting ships. There's nothing, NOTHING, that stops me from buying a Toyota, and painting it like a classic Mustang.. I see no reason why it should exist in Eve either. We don't need to see the Sarum Family logo on a Tempest, but the colour scheme, there's no reason not to allow it in my books.
Also the whole idea of skins to look like T2, or T2 skins making it look T1.. Sorry, no one actually looks at an enemy ship to see what class it is.. Maybe to see how it's armed, or just to look, but you don't look at frigs one by one to see which is an Interceptor, and with is just a basic T1 one lol.
Victory Rattlesnake. When is this getting converted into the skin? Initially it was indicated that this would happen soon after the original SKIN release, so I had assumed it was gonna be this patch, but it wasn't.. any ETA on that? Is it being reconsidered? (I hope not)..
Lastly.. Quafe Kronos. I know it's done. It's been done since Dec. Give it to me and I'll never ***** about skins again :D |

Damen Apol
Fight The Blob
109
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Posted - 2015.06.04 16:51:30 -
[16] - Quote
I don't think a single player cares that the ishukonoeneon skin on unintended ships doesn't look like an ishkasdfuakone skin.
I think what they care about is having variety in their ships. Which you have taken away after it has been dangled in front of the players' face |
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CCP FoxFour
C C P C C P Alliance
4047

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Posted - 2015.06.04 16:52:57 -
[17] - Quote
Sniper Smith wrote:Please, PLEASE, make a sensible pricing structure. X for Frigates, Y for Battleships, etc..
Having Frigates cost as much as Supers, and one BC costing more than 2 BC's and a BS, is just silly.. it's also out of line with other pricing structures in Eve, from say, LP stores. Navy BS's cost XYZ, they don't differ because a Navy Raven is more popular than say, a Navy Mega, thus it costs more LP.. No. The NES shouldn't be priced based on how popular you think a skin may be, or any other reasons that haven't been revealed. It should be laid out with a scaling pricing structure, along with the odd sales :)
Also why not add some more skins obtainable via in-game means.. The 30 Day drops are one thing, though I personally won't bother with them.. but how about some more via LP Stores? Mission rewards? Rewards for gaining a specific standing with a Corp/Faction? Any of this in the works? Before it's been said it's possible, but I'd like to know if it's planned, or just something that could be done, but isn't going to happen, at least any time in the foreseeable future.
Now onto the next topic, actually the one that was the biggest question when the new Skin Blog was promised to us by CCP Falcon a Month ago. Skins crossing racial lines.
There's no mention of this in your blog, apart from mentioning QA. Will we some/all skins be made available across racial lines? Will I ever see my Quafe Paladin back? Or an Interbus Avatar? Syndicate Provi? Etc.. People used Lore as an excuse, but really, this is painting ships. There's nothing, NOTHING, that stops me from buying a Toyota, and painting it like a classic Mustang.. I see no reason why it should exist in Eve either. We don't need to see the Sarum Family logo on a Tempest, but the colour scheme, there's no reason not to allow it in my books.
Also the whole idea of skins to look like T2, or T2 skins making it look T1.. Sorry, no one actually looks at an enemy ship to see what class it is.. Maybe to see how it's armed, or just to look, but you don't look at frigs one by one to see which is an Interceptor, and with is just a basic T1 one lol.
Victory Rattlesnake. When is this getting converted into the skin? Initially it was indicated that this would happen soon after the original SKIN release, so I had assumed it was gonna be this patch, but it wasn't.. any ETA on that? Is it being reconsidered? (I hope not)..
Lastly.. Quafe Kronos. I know it's done. It's been done since Dec. Give it to me and I'll never ***** about skins again :D
On the cross racial stuff: It is something that could happen. Lore is not stopping us. Right now the reason it doesn't happen is performance and technical. To get faction SKINs to work properly cross race however would require basically remaking it and having the Quafe skin for Gallente and the Quafe skin for Caldari. That same effort could go into making new SKINs, which is what we have chosen to do at this time.
Victory Rattlesnake: Hopefully this summer, but no promise on that.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Darwin
C C P C C P Alliance
1488

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Posted - 2015.06.04 17:00:25 -
[18] - Quote
Altrue wrote:Well, you write that, but the new Rhea has seen any form of fade removed in Carnyx, so... The gold stripes on the Rhea fade to black across the width of the ship in Medium and High shader settings. In Low shader settings, the gold stripes are absent, however. Are you set to Low shader settings?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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stoicfaux
5800
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Posted - 2015.06.04 17:03:25 -
[19] - Quote
I will be interested in ship skins when the Red Baron's Flying Circus is a reality in Eve.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Sniper Smith
Center for Advanced Studies Gallente Federation
484
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Posted - 2015.06.04 17:05:45 -
[20] - Quote
CCP FoxFour wrote:On the cross racial stuff: It is something that could happen. Lore is not stopping us. Right now the reason it doesn't happen is performance and technical. To get faction SKINs to work properly cross race however would require basically remaking it and having the Quafe skin for Gallente and the Quafe skin for Caldari. That same effort could go into making new SKINs, which is what we have chosen to do at this time.
Victory Rattlesnake: Hopefully this summer, but no promise on that. I hope it does happen, even if not in the near future. I get the idea that you shouldn't see a Caldari Navy Domi, but corp skins, I see no reason not to spread them around.. given most corps exist in all the empires :) Actually it would make sense that a corp, even if Amarr in Origin, would use Gal, or Caldari, or whatever ships for some of their stuff in those empires.. Local ships, parts, etc.. Just building my case it all :p
That and the Quafe skin goes well on just about anything :D |

Airi Cho
Dark-Rising
89
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Posted - 2015.06.04 17:05:52 -
[21] - Quote
1. police skin for everything! 2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space?  |

Sniper Smith
Center for Advanced Studies Gallente Federation
484
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Posted - 2015.06.04 17:06:38 -
[22] - Quote
stoicfaux wrote:I will be interested in ship skins when the Red Baron's Flying Circus is a reality in Eve.
I want a Pink skin for my Panther. |

Spugg Galdon
Nisroc Angels
687
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Posted - 2015.06.04 17:06:40 -
[23] - Quote
Personnaly, I think the Minmatar SKINs have been a little "meh". No offence, they just don't appeal to me nor do I feel that the fit
I would have liked Minmatar, especially the more tribal factions, to have skins a little more like this
Minnie ships with tribal tattoos would not only be super cool looking, it would kinda fit their lore. The more official tribes (like the parliment) could have very "formal" skins, but other tribes I would expect very "tribal" tattoo'd ships. Insted, it's a space rust camo effect for the Thukker tribe. (Yes, I do paint my Cyclones with the Thukker SKIN but that's cause it's free/cheap)
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Dersen Lowery
Drinking in Station
1606
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Posted - 2015.06.04 17:07:07 -
[24] - Quote
Sniper Smith wrote: I hope it does happen, even if not in the near future. I get the idea that you shouldn't see a Caldari Navy Domi, but corp skins, I see no reason not to spread them around.. given most corps exist in all the empires :) Actually it would make sense that a corp, even if Amarr in Origin, would use Gal, or Caldari, or whatever ships for some of their stuff in those empires.. Local ships, parts, etc.. Just building my case it all :p
You mean, like a Serpentis Rhea? ;-)
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Airi Cho
Dark-Rising
89
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Posted - 2015.06.04 17:07:23 -
[25] - Quote
Caiman Graystock wrote:Finally, I like the idea of 'designer' skins and why not, it fits the lore just fine as far as I am concerned. You definitely need to open that up to the community at some point, there are some really talented and capable artists out here who I am sure would love the opportunity to design a skin to be sold within the game. I am not suggesting you build skin designing functions into the core game, but taking submissions your artists/programmers can add to the game could surely work?
So we can finally fly those "fur" ships from caldari prime pony club ;D |
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CCP FoxFour
C C P C C P Alliance
4052

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Posted - 2015.06.04 17:09:33 -
[26] - Quote
Airi Cho wrote:1. police skin for everything! 2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space? 
I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Abraxcis Caine
Crack Rock Inc. Serenitas Solutus
0
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Posted - 2015.06.04 17:11:56 -
[27] - Quote
Nice. Thanks for the look forward. And thanks for the Serpentis SKINs in Carnyx and fixing Vindi, Vig. They look awesome! Looking forward to the full range of them being available for Gal ships. |

Airi Cho
Dark-Rising
89
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Posted - 2015.06.04 17:12:34 -
[28] - Quote
CCP FoxFour wrote:Airi Cho wrote:1. police skin for everything! 2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space?  I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<
I see we understand each other. so ... when?;) |

Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
186
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Posted - 2015.06.04 17:12:35 -
[29] - Quote
CCP FoxFour wrote:Sniper Smith wrote:Please, PLEASE, make a sensible pricing structure. X for Frigates, Y for Battleships, etc..
Having Frigates cost as much as Supers, and one BC costing more than 2 BC's and a BS, is just silly.. it's also out of line with other pricing structures in Eve, from say, LP stores. Navy BS's cost XYZ, they don't differ because a Navy Raven is more popular than say, a Navy Mega, thus it costs more LP.. No. The NES shouldn't be priced based on how popular you think a skin may be, or any other reasons that haven't been revealed. It should be laid out with a scaling pricing structure, along with the odd sales :)
Also why not add some more skins obtainable via in-game means.. The 30 Day drops are one thing, though I personally won't bother with them.. but how about some more via LP Stores? Mission rewards? Rewards for gaining a specific standing with a Corp/Faction? Any of this in the works? Before it's been said it's possible, but I'd like to know if it's planned, or just something that could be done, but isn't going to happen, at least any time in the foreseeable future.
Now onto the next topic, actually the one that was the biggest question when the new Skin Blog was promised to us by CCP Falcon a Month ago. Skins crossing racial lines.
There's no mention of this in your blog, apart from mentioning QA. Will we some/all skins be made available across racial lines? Will I ever see my Quafe Paladin back? Or an Interbus Avatar? Syndicate Provi? Etc.. People used Lore as an excuse, but really, this is painting ships. There's nothing, NOTHING, that stops me from buying a Toyota, and painting it like a classic Mustang.. I see no reason why it should exist in Eve either. We don't need to see the Sarum Family logo on a Tempest, but the colour scheme, there's no reason not to allow it in my books.
Also the whole idea of skins to look like T2, or T2 skins making it look T1.. Sorry, no one actually looks at an enemy ship to see what class it is.. Maybe to see how it's armed, or just to look, but you don't look at frigs one by one to see which is an Interceptor, and with is just a basic T1 one lol.
Victory Rattlesnake. When is this getting converted into the skin? Initially it was indicated that this would happen soon after the original SKIN release, so I had assumed it was gonna be this patch, but it wasn't.. any ETA on that? Is it being reconsidered? (I hope not)..
Lastly.. Quafe Kronos. I know it's done. It's been done since Dec. Give it to me and I'll never ***** about skins again :D On the cross racial stuff: It is something that could happen. Lore is not stopping us. Right now the reason it doesn't happen is performance and technical. To get faction SKINs to work properly cross race however would require basically remaking it and having the Quafe skin for Gallente and the Quafe skin for Caldari. That same effort could go into making new SKINs, which is what we have chosen to do at this time. Victory Rattlesnake: Hopefully this summer, but no promise on that.
We told you we dont want tour effort and time going into "new skins" We want police and quafe everything. Make it happen.
Also we need to talk about price structure ASAP
Falcon told us that Ccp Thomas the Monetization guy was AT YOUR MEETING last montg.
What are his opinions/what came of his input in this entire thing. |

Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
186
|
Posted - 2015.06.04 17:18:52 -
[30] - Quote
Quote:
CCP Falcon wrote: I've already posted on reddit, but obviously I'll share here too.
To follow up on this thread, we've had a sit down today to talk shop over SKINs and everything surrounding them.
This meeting included Team Size Matters, as well as a few of the art guys, myself, CCP Seagull and our CCP Thomas, our Monetization Director.
We should have a dev blog for you guys early next week that's going to have a decent amount of content in it for you to take a look at.
All I can say right now is that your questions and concerns have been taken on board, and we had a super healthy discussion about all this today, where everyone involved within CCP is very much on the same page Smile
So we want to know what CCP THOMAS the Monetization Director had to do with the meeting.
We need you to tell us about the proce structure.
No one cares if a ishkasdfuakone skin looks like a true ishkasdfuakone skin, just if said skin looks cool and doesnt cost more than a Titan for a frigate sized skin.
Also what about frig-size packs and all cruiser-sized packs?
Stop evading the REAL QUESTIONS |

SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
152
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Posted - 2015.06.04 17:21:58 -
[31] - Quote
I guess you're taking dark and dystopian not that serious after all.
This might not vibe with people who were all about "No pink spaceships" but I'm fine with it.
Do they look cool? I guess.
They're still not the alliance exclusive showoff material I'd be interested in. Just showing colors that everyone else has access to isn't that appealing to me.
Also pricing. A month of playtime for a color change? I'd pay that for UI colors (hint hint) but only because the current ones actually hurt.
Besides all that I'm glad you're actually following up with a feature and continue development and iterate on it. Unlike other 'improvements'. To things you have to see at all times.
Are there any plans to release SKINS as rewards for player activity? Like threshold money per month earned from rat bounties / market / spent on manufacturing / exploration cans hacked etc.?
Or maybe just make all ships dirty by default and washing coupons drop from rats?
In short: The Skins are in the game but where is the game in the Skins?
The UI is still bad.
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Marsha Mallow
2190
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Posted - 2015.06.04 17:22:51 -
[32] - Quote
Designer Skins are a good idea if it allows more flexibility. Although this doesn't look grimdark to me 
Please can you make the wingy bits on minnie ships a bit more interesting? And by interesting I mean shiny. They all look a bit boring atm.
There's a truncated sentence in the middle of the blog btw
Quote:Again these are just concepts but we are aiming to ship some form of the new designer SKINs this summer. The end result of this new designer SKINs system is that we will be able to ship
Solecist Project wrote: See, the issue isn't the rubbing
ISD Ezwal wrote: Nope, no one will get banned for 'rubbing'
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
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Snoop Dong
Oruze Cruise
29
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Posted - 2015.06.04 17:27:14 -
[33] - Quote
Why don't you give us the skin system we want?
SKINS sold in patterns, applicable to every ship.
It really says a lot when you accidentally manage to give us a good system and then take it away.
The majority of us pay for subs, so why must you milk us for overpriced limited-use SKINS? |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
736
|
Posted - 2015.06.04 17:28:48 -
[34] - Quote
White raven/golem is KING.
Followed by police kronos. WOOP WOOP! |

Valterra Craven
562
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Posted - 2015.06.04 17:38:14 -
[35] - Quote
Normally I love your dev blogs Fox...
But basically what I see you guys saying is that you built a poor system and are making excuses for it. You built a very static very time and QA intensive system when you needed to build a very dynamic and un-intensive system. (and by "you" I mean CCP).
I think if CCP had built a more dynamic system from the get go, you wouldn't be having a lot of these "technical" limitations that you are dealing with now. |

Entity
X-Factor Industries Synthetic Existence
824
|
Posted - 2015.06.04 17:42:59 -
[36] - Quote
Reusing skins of unique ships is not OK (Stratios skin)
I don't understand why you would hand out unique event rewards and then just go and reuse that content.
This is not fair to the people with said content.
Gòª......Gòæ...GòöGòù.Gòæ.Gòæ.GòöGòù.GòªGòæ.GòöGòùGòöGòªGòùGòöGòù
Gòæ.GòöGòùGòöGòùGòöGòú.GòöGòùGòá..Gòá GòáGòùGòáGò¥.GòæGòá GòáGò¥GòæGòæGòæGòÜGòù
Gò¬GòÉGòÜGò¥Gòæ.GòÜGò¥.GòÜGò¥Gòæ..GòÜGò¥GòæGòæGòÜGò¥.Gò¬GòÜGò¥GòÜGò¥Gòæ.GòæGòÜGò¥
Got Item?
|

Vincent Athena
V.I.C.E.
3435
|
Posted - 2015.06.04 17:51:18 -
[37] - Quote
"However when that same Ishukone SKIN is applied to the Wyvern it no longer looks like an Ishukone SKIN. While it could be argued as to how good it looks, the bottom line is it doesn't look like an Ishukone SKIN"
So what? Maybe I want it anyway.
" In the above image the Wyvern has the Ishukone SKIN applied but doesn't get the gold to black fade that is a signature feature of the Ishukone SKIN. This isn't just a capital ship issue either. Here is the Ishukone SKIN on an Abaddon, which again doesn't look like an Ishukone SKIN."
So what? Maybe I want it anyway.
"Further there are issues where sometimes you just get things completely broken such as in the case of the Ore SKIN on the Revelation."
So what? Maybe I want it anyway.
"Or even more subtly the Sanctuary SKIN on the Venture results in these black areas that should not be there."
So what? Maybe I want it anyway.
"We are extremely dedicated to making sure that we hit a certain quality bar for the art in EVE."
Who is this "We"? People at CCP? Why should they have any say in the matter? "We" should only be we customers. If we think a particular SKIN on a particular ship does not measure up, then we will not use it. Let us decide.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Snoop Dong
Oruze Cruise
29
|
Posted - 2015.06.04 18:17:36 -
[38] - Quote
CCP FoxFour wrote:
I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<
The funny thing is, this was possible under the accidental SKIN system. So why are you still going down the wrong path by keeping SKINS limited to the ship? |

Parah Salin McCain
Republic Military School Minmatar Republic
24
|
Posted - 2015.06.04 18:21:30 -
[39] - Quote
Snoop Dong wrote:CCP FoxFour wrote:
I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<
The funny thing is, this was possible under the accidental SKIN system. So why are you still going down the wrong path by keeping SKINS limited to the ship? Did you read the god damn blog? |

Snoop Dong
Oruze Cruise
29
|
Posted - 2015.06.04 18:25:27 -
[40] - Quote
Parah Salin McCain wrote:Did you read the god damn blog?
Yes I read the lame excuses. |

Parah Salin McCain
Republic Military School Minmatar Republic
24
|
Posted - 2015.06.04 18:34:05 -
[41] - Quote
Which game are you a programmer for that makes you such an expert, bro? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1165
|
Posted - 2015.06.04 18:44:35 -
[42] - Quote
Was excited for the Blood Raider Paladin SKIN, but I'm not trading red and gold for splotchy red on beige, and no BR logo either
on that note the Cruor and Ashimmu look decent, but the Bhaalgorn looks a bit off.
@ChainsawPlankto
|

Snoop Dong
Oruze Cruise
29
|
Posted - 2015.06.04 18:45:25 -
[43] - Quote
Parah Salin McCain wrote:Which game are you a programmer for that makes you such an expert, bro?
You don't have to be an expert programmer to see the mistakes CCP are making on SKINS.
The whole blog is full of weak excuses to stick with their current, overpriced and limited, SKINS system.
|

Altrue
Exploration Frontier inc Brave Collective
1793
|
Posted - 2015.06.04 18:46:12 -
[44] - Quote
CCP Darwin wrote:Altrue wrote:Well, you write that, but the new Rhea has seen any form of fade removed in Carnyx, so... The gold stripes on the Rhea fade to black across the width of the ship in Medium and High shader settings. In Low shader settings, the gold stripes are absent, however. Are you set to Low shader settings?
Fair enough, some fade remain but its like tiny tiny stripes, less than 2% of the ship's area, come on! It barely counts. 
My point is, not all ships from the same manufacturers have to look exactly the same, because not all patterns work on all ships. The Rhea lost its full-body gradient because I bet that CCP, like me, thought that it wasn't actually very good-looking on a JF.
But then you use the very argument of the absence of gradient as an eliminating factor in your devblog, with the Ishukone Wyvern example. That's inconsistency right there! To look cool the Wyvern wouldn't need a gradient, you could just swap the gold and black on it and tadaa, you got a superb Wyvern in no time! 
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|

Onslaughtor
Occult National Security Phoenix Naval Systems
147
|
Posted - 2015.06.04 18:51:54 -
[45] - Quote
Honestly this still doesn't sell the skins or make me feel any better that one of my favorite weekends in eve history will never become a reality.
Quoting Jestertrek from reddit Quote:"I think you're trying to retain too much control over what is purely subjective. When you look at the Venture with the missing pieces of SKIN, you see imperfection and something that needs to be fixed. I look at the exact same image and I see a really nifty accent color."
Pretty much sums up how I feel. Sure it's not the most optimal look from ccp's perspective but we as players don't see a failure we see success. Just like everything else we find and abuse as players that was not intended. Taking what you have said though I can see a few ways to make this work really well right off the bat. Any ship the skin works for the skin should apply too. Visuals for determining t2 over t1 is not important because its is the least efficient way to tell the difference with all other tools at our disposal. If overview disruption was a thing this might not be the case. So any ship the skin is cleared for it works on. This can go for any race and any ship, it just needs to be checked of the list for use. We want to use these skins. But at this price it's way too expensive to use on only one ship, if it was a few ships and a promise for more I think most people would happily pay for more.
I'm just going to quote this that I posted back then when the allskins weekend bug was still live.
Quote: My price range around be based around how intense the skin is. ::Using US dollars:: All the gold and silver shiny ones with patterns would of course cost the most but at most 30$ where more plain and flat skins would cost at least 10$. These of course go to all ships. The limited pattern skins that only affect some ships would be in the 5$ to 20$ range based on how many and the quality of the skins. The ultra rare would be about the same based on how sweet it is. Finally if QA is a serious problem, my solution is to make a chart. That can be accessed in game that has all QA tested ships and skin comboGÇÖs. Any that donGÇÖt fall on this fall under the rules that CCP currently has up for the bug, and a warning is issued on using it.
|

Moac Tor
Cy-Core Industries Stain Confederation
85
|
Posted - 2015.06.04 18:57:06 -
[46] - Quote
CCP FoxFour wrote:Airi Cho wrote:1. police skin for everything! 2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space?  I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.< *face palm*
Is it just me, or is this whole skin thing just cringe worthy and not befitting of a the eve IP.
I enjoy the gritty realism of the sci fi universe, and however much you try and sell it, this whole super ker induced nano thing is more befitting of a fantasy game. |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
457
|
Posted - 2015.06.04 18:57:15 -
[47] - Quote
All fine and dandy but when are we getting a Kaalakiota Ferox skin so we can at least pretend we have the proper Nighthawk back?
Fear God and Thread Nought
|

Ovv Topik
Federal Defense Union Gallente Federation
722
|
Posted - 2015.06.04 18:57:27 -
[48] - Quote
What happened to the Sebiestor Skins that were on Sisi?
Are they still going to be released?
"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
62
|
Posted - 2015.06.04 19:01:32 -
[49] - Quote
Sorry, I didn't read any of the comments because I was having a mild case of grumbling as I read this:
Quote:We have concerns about the performance impact of having lots of different ships with different custom mask maps on them.
Fix: Settings -> Graphic Options: * Disable other player's SKINs (this option cancels out the two below) * Disable other player's SKINs when Framerate drops below value: [insert value] or have a Slider * Disable other player's SKINs when this many ships are around: [insert value] or have a Slider
I also think you are going too overboard with those special skins. I would rather prefer something like a "corporation colour" skin that automatically adapts depending on what you have chosen, same with alliance colour. Fly your colours. be proud.
I'm against something like a fully flexible dye system. The implications are ... hurting. |

Moac Tor
Cy-Core Industries Stain Confederation
86
|
Posted - 2015.06.04 19:11:11 -
[50] - Quote
I'm laughing at all these self entitled posters who basically don't give a toss about the quality of the universe and the IP, and their basic argument is CCP should implement because they want it, no matter what the reasons are.
I would say having gigantic black holes in a ship; and an ishukone ship not looking like ishukone ship, yet still being called ishukone and displaying their emblem, are pretty good reasons not to release these. |

Parah Salin McCain
Republic Military School Minmatar Republic
25
|
Posted - 2015.06.04 19:15:46 -
[51] - Quote
Moac Tor wrote:I'm laughing at all these self entitled posters who basically don't give a toss about the quality of the universe and the IP, and their basic argument is CCP should implement because they want it, no matter what the reasons are.
I would say having gigantic black holes in a ship; and an ishukone ship not looking like ishukone ship, yet still being called ishukone and displaying their emblem, are pretty good reasons not to release these. But those are just lame excuses because CCP are all so lazy, amirite? |

Bienator II
madmen of the skies
3324
|
Posted - 2015.06.04 19:17:49 -
[52] - Quote
tbh i don't understand the performance concern for "designer skins" because eve already has a LOD system. Games like supreme commander or x3 (are the two where i know it for sure at least) where the number of moving objects on screen can vary by a lot, have all dynamic LOD. If too much is going on and the fps breaks in, the detail is automatically lowered IF the GPU is the bottleneck.
For example if you are concerned about the additional mask of designer skins in fleet fights, make it render a lower LOD lvl if the fps drops below 20 or something. (configurable of course). Or render only the 5 closest ships with normal LOD setting and the rest in lower lvl. Or just render all hulls in default colors if the fps is low.
I mean nobody will notice it anyway during a fleet fight for obvious reasons. Its the whole point of smart LOD, don't render what you don't see.
you already have a "limit active sounds" checkbox in the options. So you solved the problem for sound already, SKINs next :P
looking forward to the new skins! orange raven ftw :D
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Evi Polevhia
Pyre Falcon Defence and Security Multicultural F1 Brigade
1090
|
Posted - 2015.06.04 19:44:51 -
[53] - Quote
CCP.
The SKINS are coming along awesomely and like all things people can't get it fast enough so they will always complain about implementation speed. Take that as a compliment, that the product is good when the patrons want it faster and more.
However my question here is about something not really touched on much if at all from what I've seen.
Will there be any of the Pirate faction skins added that are not currently in game? I can Blood Raider my Coercer, I can Gurista my Corm's. But what about Sansha's Nation skins? If I have to do Besieged Covert Research sites for them, so be it, I'd go out and grind the heck out of them. But this is one of the exceedingly few empires that has zero SKINS representation.
Are there any plans in the near future (2015) for an addition of the remaining Pirate faction skins? |

big miker
Rifterlings The WeHurt Initiative
320
|
Posted - 2015.06.04 20:34:57 -
[54] - Quote
http://puu.sh/hxWFG/4e69897d88.jpg
I just miss my glorious majestic interbus Barghest, that thing completed my eve life! 
Latest video: Ferocious 6.0 Nano battleships / maruaders
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Tau Onyeka
Krusual Syndicate
0
|
Posted - 2015.06.04 20:58:23 -
[55] - Quote
Please have a look at the Krusual skins, with the changes to the graphics they're now very bland. I can understand that the previous looks were a bit over the top but right now it's a tad too dull. As an aside, please introduce more Minmatar like clothing and, of course, Krusual stuff :) |

Marsha Mallow
2190
|
Posted - 2015.06.04 21:05:15 -
[56] - Quote
That is an abomination and you are a degenerate 
Solecist Project wrote: See, the issue isn't the rubbing
ISD Ezwal wrote: Nope, no one will get banned for 'rubbing'
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9886
|
Posted - 2015.06.04 21:08:24 -
[57] - Quote
CCP FoxFour wrote:Caiman Graystock wrote:Finally, I like the idea of 'designer' skins and why not, it fits the lore just fine as far as I am concerned. You definitely need to open that up to the community at some point, there are some really talented and capable artists out here who I am sure would love the opportunity to design a skin to be sold within the game. I am not suggesting you build skin designing functions into the core game, but taking submissions your artists/programmers can add to the game could surely work? Oh man we have some really cool ideas for this kind of thing! They are a long ways away but it's fun to dream! \o/
please do, the table-top war-gamer in me would love this.
=]|[=
|

Freelancer117
so you want to be a Hero
287
|
Posted - 2015.06.04 21:24:43 -
[58] - Quote
The Nestor needs some proper ship bonuses and stats, not a ship SKIN okay 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Qjuu
Exires
9
|
Posted - 2015.06.04 21:58:59 -
[59] - Quote
Two and a half question:
(1) At the moment, each skin is available for a subset of ships only. Serpentis skins for instance (which look badass btw) are only available for the Brutix and the Catalyst. Or Tash-Murkon, there is a Prophecy skin but no Harbinger one. Is this because of the mentioned quality concerns or is this an intended limitation?
(1a) Despite the overlap with T2 ships you mentioned in the blog, I'd love to fly a Khanid Omen! Any chance we'll get this some day?
(2) Do you plan to make all t2 ships skinable in the future or are Marauders an exception? Serpentis Ishtar and so on... 
Thanks! |

Mynxee
Signal Cartel EvE-Scout Enclave
132
|
Posted - 2015.06.04 22:41:36 -
[60] - Quote
I love the direction of more color as shown on those concept SKINs--that orange skin is pretty. Too bad that Sanctuary skin is so dark. I am not fond of the relentlessly dark visual style in-game. There's no point skinning my ships with dark-toned SKINs since I can hardly see them well enough in the typically dark lighting of space to enjoy the actual color or details. As someone who rarely docks up, my opportunities to look at my ships in decent lighting are generally rare.
One reason I love the SOE ships is their visual brightness (which btw looks so cool with the grime added in the latest patch). Rather than put a dark skin on them, I'd rather see a light skin that has metallic or colored detailing all over the ship. But it would take something really special at current prices to make me buy any SKIN. Like, for example, a grungy mauve Astero SKIN with antique copper details...for which I'd pay a ridiculous price to get a permanent one. One day...one day, CCP...you'll give me a reason to throw money at you.
Lost in space, looking for sigs...
Blog: Outlaw Insouciant
|

Damen Apol
Fight The Blob
109
|
Posted - 2015.06.04 22:44:05 -
[61] - Quote
Moac Tor wrote:I'm laughing at all these self entitled posters who basically don't give a toss about the quality of the universe and the IP, and their basic argument is CCP should implement because they want it, no matter what the reasons are.
I would say having gigantic black holes in a ship; and an ishukone ship not looking like ishukone ship, yet still being called ishukone and displaying their emblem, are pretty good reasons not to release these.
"self-entitled" people are asking to have a product modified before they'll buy it. They're not asking for it for free. People throw around that word without having any idea what it means. If anything, CCP are acting self-entitled for expecting us to buy a product we've explicitly had disagreements with and found a preferable solution.
Quality of the universe? The whole thing is supposed to be run by psychopathic murderous immortal demi-gods. We're literally insane for the most part, you think we give a rats ass about visually appealing ships? Maybe we want something as ugly and twisted as we are. How's that for lore? Ships with as much variety as capsuleers, some ships are pretty some are bright and shiny some are grimdark others have no logic to their color scheme and are visually unappealing etc.
Here's a sandbox but you have to play it the way I want you to play it, your sandcastles have to follow these specific art styles.
Frankly I don't even care that much about ship skins. I might buy one or two if I really liked the layout and it worked like it did with that unintended feature, but I'm not touching them with this model. |

Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.04 23:07:46 -
[62] - Quote
I was hoping to see some changes based on the pages and pages and threads full of completely ignored feedback about how the SKIN system should have been designed. Not all this singular SKINs for singular hulls stuff.
And when you say 2 SKINs for Caldari and Minnie, do you mean 2 individual SKINs for 2 specific hulls, or do you mean 2 families of SKINs for a variety of hulls?
Really should have been a SKIN module slot that you could put SKINs onto whatever ships, and each SKIN would fit for multiple ships either by race or by ship class, instead of having to buy a SKIN for each individual hull. This would also more easily have applied to the day (if it ever comes) where corps can have a corp SKIN... cause with your wondrous SKIN system they would have to have a SKIN for each and every single hull variation, and hopefully they wouldn't have to buy each one.
Also, who cares if a T1 ship has the same colors as a T2 ship? Thats like saying if a player ship has the same SKIN as an NPC ship it would lead to confusion. Or if a player ship had the same icon as a NPC ship, oh wait... But seriously, if someone is basing their gameplay decisions on the color of the ship is playing the game 2000% the wrong way, and would die in a fire no matter what color any of the ships were.
And can we get any metrics on how the purchasing of SKINs from the NEX has gone since the price/infinite use changes? Or like if anyone has bought one of the $35 frigate SKINs yet? |

Moac Tor
Cy-Core Industries Stain Confederation
86
|
Posted - 2015.06.04 23:13:02 -
[63] - Quote
Damen Apol wrote:"self-entitled" people are asking to have a product modified before they'll buy it. They're not asking for it for free.. I'm talking about the people who are writing off all of the concerns that CCP Fox Four mentioned in the devblog, which seem like completely reasonable and valid concerns to me.
|

Damen Apol
Fight The Blob
109
|
Posted - 2015.06.04 23:32:26 -
[64] - Quote
Moac Tor wrote:Damen Apol wrote:"self-entitled" people are asking to have a product modified before they'll buy it. They're not asking for it for free.. I'm talking about the people who are writing off all of the concerns that CCP Fox Four mentioned in the devblog, which seem like completely reasonable and valid concerns to me.
You mean the ones I addressed and you ignored?
That's leaving aside the fact that asking for a product to be a certain way has nothing to do with self-entitlement. If EVE was a free game you might have a point but you don't. |

Lena Lazair
Khanid Irregulars Khanid's Legion
480
|
Posted - 2015.06.04 23:38:00 -
[65] - Quote
Sniper Smith wrote:Please, PLEASE, make a sensible pricing structure. X for Frigates, Y for Battleships, etc..
Having Frigates cost as much as Supers, and one BC costing more than 2 BC's and a BS, is just silly.. it's also out of line with other pricing structures in Eve, from say, LP stores. Navy BS's cost XYZ, they don't differ because a Navy Raven is more popular than say, a Navy Mega, thus it costs more LP.. No. The NES shouldn't be priced based on how popular you think a skin may be, or any other reasons that haven't been revealed. It should be laid out with a scaling pricing structure, along with the odd sales :)
Skin pricing is about permanence and rarity, not ship size. NES skins are permanent and therefore cost the same regardless of ship hull. The only pricing factor is rarity, which is simply an arbitrary choice by CCP to position some skins/corps as cheap and some as rare/exclusive/expensive. Any scaling is dependent on this and this alone.
Now that ship skins are independent from ship lifetime and usage, there's no reason for frigate skins to be cheaper than supercarrier skins. The ONLY input is CCP's scaling on which skins should be common and which not.
It has no correlation to blueprints because BP costs are dependent on the likelihood that a ship 1) is flown and 2) gets blown up. Frigates are meant to be fodder, so they are cheap to build with cheap BPs. People fly (and lose) them all the time for this very reason. The old frigate variant BPC's were cheap and plentiful because of this fact and the nature of skins being tied to actual ship hulls.
|

Xercodo
Xovoni Directorate
4214
|
Posted - 2015.06.04 23:53:08 -
[66] - Quote
CCP FoxFour wrote: On the cross racial stuff: It is something that could happen. Lore is not stopping us. Right now the reason it doesn't happen is performance and technical. To get faction SKINs to work properly cross race however would require basically remaking it and having the Quafe skin for Gallente and the Quafe skin for Caldari. That same effort could go into making new SKINs, which is what we have chosen to do at this time.
Victory Rattlesnake: Hopefully this summer, but no promise on that.
I'd MUCH rather see existing skins usable on everything than any new ones. Especially since I highly doubt the skins you guys are making are going to apply to ships I fly much since they seem to be so singularly targeted at single ships.
As far as pricing is concerned:
- All skins of the ship class need to cost the same - I could support a price INCREASE but only if it applied to all ships of the same class. In other words drop the prices significantly enough for individual ship skins, that a bundle of say, every T1 amarrian frigate sounds reasonable. Right now, assuming you use the $20 AUR deal as a indication of AUR/USD ratio then pack of the cheapest skins would cost $22, and that's just 6 frigates. It should probably be more like a dollar each with the pack costing 5 as an incentive to buy a skin as a group.
- 6 frigates - $5 pack - 2 destroyers - $3 pack - 4 cruisers - $8 pack - 3 BCs - $7 pack - 3 BSes - $10 - 4 capitals (5 if counting freighter) - $16/20
Full race T1: $50 (53 if you used the packs separately)
THIS is where micro transactions are micro. Because if you make a handful of skins that work for ALL ships within a faction that has quite a bit of potential. If you wanted the skin to work for all factions that'd be $200 and that still sounds high when that doesn't include any faction ships (navy or pirate) or any T2 ships.
The idea of a corp or alliance wanting to have every member using a same skin is entirely blown out the window because full skins for every ship would cost the alliance more than a titan if you had only 20 members. And that's in my reduced pricing system. For that sort of thing mine still sound too high.
The counter to this is that people in a corp probably won't be all flying EVERY ship, but people do change roles a lot. So as it is right now, it's not worth it to me to buy any skins besides a couple for ships I know I use a lot and are my favorites.
The Drake is a Lie
|

Robert Parr
Iron Tiger T3 Industries
33
|
Posted - 2015.06.04 23:54:56 -
[67] - Quote
This is a simple direct question for the team developing skins:
When are you going to drop the skins and let the pilots customize their own ships?
All along we have been told that "skins" were sort of a trial thing to see if there really is interest and people were willing to pay for ship colors. I think that point has been proven, don't you?? I am tired of CCP dictating the limited range of colors that can be used!!!!!!  Where is my paint booth where I can take my ship into and paint it myself?? I have been hoping for something akin to the Paintbrush accessory program in windows. I don't want ridiculous colors like Hello Kitty pink but seriously, what the h3ll do you care anyway?? You can charge a fee every time I want to use it and the data should be telling you that sort of thing would mean a sh1tload of extra income. Come on already!!!!!! Give me, correction, give us the freedom you are always bragging about in your sales pitch (be the villain ; be the bodyshop) !! 
|
|

CCP Terminus
C C P C C P Alliance
246

|
Posted - 2015.06.05 00:29:11 -
[68] - Quote
Dangeresque Too wrote:...when you say 2 SKINs for Caldari and Minnie, do you mean 2 individual SKINs for 2 specific hulls, or do you mean 2 families of SKINs for a variety of hulls?
Really should have been a SKIN module slot that you could put SKINs onto whatever ships, and each SKIN would fit for multiple ships either by race or by ship class, instead of having to buy a SKIN for each individual hull. This would also more easily have applied to the day (if it ever comes) where corps can have a corp SKIN... cause with your wondrous SKIN system they would have to have a SKIN for each and every single hull variation, and hopefully they wouldn't have to buy each one.
Also, who cares if a T1 ship has the same colors as a T2 ship? Thats like saying if a player ship has the same SKIN as an NPC ship it would lead to confusion. Or if a player ship had the same icon as a NPC ship, oh wait... But seriously, if someone is basing their gameplay decisions on the color of the ship is playing the game 2000% the wrong way, and would die in a fire no matter what color any of the ships were.
And can we get any metrics on how the purchasing of SKINs from the NEX has gone since the price/infinite use changes? Or like if anyone has bought one of the $35 frigate SKINs yet?
The current plan is to have 4 families of SKINs (2 Caldari, 2 Minmatar) which will be available for a variety of hulls in the initial release.
The SKIN system you propose would be a tremendous amount of QA for each SKIN released. There is nothing stopping us in the future, once SKIN lines are more fleshed out, from selling a single SKIN that applies to multiple ships. Corp-wide SKINs will probably work slightly differently when it comes to the corp purchasing and activating a SKIN. The implementation on the user end would be the same as the current system. While you;re in the corp you have access to the active corp SKIN in your fitting window, or some variation of that.
We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing.
I can't give out any solid metrics on SKINs sales. However a cursory glace at the SKINs in Jita show sell orders for every SKIN I looked at, including all of the frigates.
@CCP_Terminus // Game Designer // Team Size Matters
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Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.05 00:37:50 -
[69] - Quote
I can't seem to find an example picture on the interwebs, I'll have to dig around to see if I took any pictures myself, but an old console mech combat game on the 360 called Chromehounds had an extremely awesome and simple mech painting system.
Pretty much you just selected a predefined pattern, and then chose a couple of pre-defined colors for the different parts of that pattern. I don't see why Eve can't try to work on something similar. |

Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.05 00:45:21 -
[70] - Quote
CCP Terminus wrote:The SKIN system you propose would be a tremendous amount of QA for each SKIN released. There is nothing stopping us in the future, once SKIN lines are more fleshed out, from selling a single SKIN that applies to multiple ships. Corp-wide SKINs will probably work slightly differently when it comes to the corp purchasing and activating a SKIN. The implementation on the user end would be the same as the current system. While you;re in the corp you have access to the active corp SKIN in your fitting window, or some variation of that. So if you haven't finished figuring out where you want to go with SKINs and are apparently still 'feeling out' the demand for it... why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for. (If you don't know what I'm talking about, read the entirety of the last several CCP started SKIN and/or ship color customization threads)
CCP Terminus wrote:We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing. Perhaps, but a lot of the players who actually use and interact with your game don't care if a T1 ship looks like a T2 ship... and they sure aren't flying a T2 ship instead of a T1 ship just because of the colors... or at least I don't know anyone in game that would take a T2 ship to a T1 fight because they liked the way the colors worked out.
CCP Terminus wrote:I can't give out any solid metrics on SKINs sales. However a cursory glace at the SKINs in Jita show sell orders for every SKIN I looked at, including all of the frigates. I'm not talking Jita sales, cause a lot of those are the ones that people spammed before you guys locked the NEX store before bringing the change in. I'm talking Aur purchases of the SKINs overall since the change, not ISK purchases.
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Sniper Smith
Center for Advanced Studies Gallente Federation
485
|
Posted - 2015.06.05 00:52:51 -
[71] - Quote
Moac Tor wrote:Dangeresque Too wrote:Also, who cares if a T1 ship has the same colors as a T2 ship? Thats like saying if a player ship has the same SKIN as an NPC ship it would lead to confusion. I believe the gist of the argument was to suggest that the T2 designs would lose their uniqueness if their patterns were available on other ships. Particularly as some of the ships have almost identical hulls. Although I wonder if this would be the case for pirate faction ships also, as they should also retain their unique look, although I would like to see blood raider variants of some of the amarr ships for example. T2 Ships are (slowly) getting their own Unique variants to the Hulls, so that should be a non-issue. |

Sylveria Relden
87
|
Posted - 2015.06.05 00:58:04 -
[72] - Quote
Awesome work so far with the SKIN system- especially excited to see the new SOE variants. Thanks so much for the explanation of why particular patterns wouldn't work on certain ships as well. I had originally thought the same when I looked at how it would pattern a ship type.
Can't wait to see the new flavors coming out- will definitely spruce things up a bit in game.
Good work and keep em coming!
TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)
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Sniper Smith
Center for Advanced Studies Gallente Federation
487
|
Posted - 2015.06.05 01:04:46 -
[73] - Quote
I think what was shown during the bug period is, people are okay with the skins not being perfect right now. Now I get there's some skins that caused performance issues, and those of course would need to be addressed at launch.. but I know I wouldn't mind having some glitches knowing that they will be addressed as time goes on. I mean I put a Quafe skin on everything I flew and had none that had any issues serious enough that I wouldn't fly it. Not saying there aren't skins with issues, but if you did a quick QA pass just to look for performance issues, then push em out and fix them later, I think most players would be fine with that.
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
187
|
Posted - 2015.06.05 01:14:42 -
[74] - Quote
Just give us what we want. Not what you think we should want.
The entire player base has told you many different ways in many different venues and ways.
Make it happen, stop pushing your desires on the playerbase, we have enough of our own that arent being met |

Memphis Baas
435
|
Posted - 2015.06.05 01:51:06 -
[75] - Quote
CCP Terminus wrote:We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing.
ROFL! You guys took the color out of all the UI icons a few months back, forcing us to identify things based on shape alone, and now you're saying that the ships we never look at (because OVERVIEW) have to have different colors, otherwise "confusing complexity". |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
948
|
Posted - 2015.06.05 02:14:46 -
[76] - Quote
Well as far as making sure T2 and T1 ships don't look the same, I think you need to make sure the ships have different geometry.
The Moa redo is an excellent example of this, even if they didn't have any textures you can tell the variants apart. other ships got left out, Cerberus doesn't have a separate model, and other ships like the Crane also lost their unique models some time ago. If that gets rectified, and ships differ by more than just a few thrusters and spikes, sharing a texture shouldn't be a problem. |

Klyith
GoonWaffe Goonswarm Federation
170
|
Posted - 2015.06.05 02:40:01 -
[77] - Quote
If I was to give one piece of feedback it'd be the prices, and how the current rates are pushing toward being extremely choosy about them. The money involved isn't "collectable" for most people, it's finding one or two they like most for their favorite ship. Mostly just looking & spinning in the viewer window.
But if I was asked for a second piece of feedback, it's that some skins are pretty underwhelming, particularly those on Minmatar ships. Now I realize that a glitzy paint scheme goes against everything the rust bucket stands for, but some are barely distinguishable from stock. Calling out the Vehriokor scheme in particular. Others have minimal contrast between colors, such that you need good lighting and a close look to appreciate them at all.
Skins are about putting some glitz on our ships, so please be a bit less restrained about the art. Gimme a stabber that's got hot rod flames or something. OK, maybe not that far. But wouldn't it be sweet though?
Yes I am asking for more psssshhhh. |
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CCP Darwin
C C P C C P Alliance
1489

|
Posted - 2015.06.05 03:12:40 -
[78] - Quote
Xindi Kraid wrote:Well as far as making sure T2 and T1 ships don't look the same, I think you need to make sure the ships have different geometry. We're doing this as we can, but it has to happen slowly. We have a limited number of 3D modelers devoted to ships, it takes time for them to do their work well, and they have other tasks, too.
Having different geometry for T2 variants whenever possible is definitely our goal, though.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Bienator II
madmen of the skies
3325
|
Posted - 2015.06.05 03:17:56 -
[79] - Quote
any chance to make the ship icons in your hangar update with the active skin colors?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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CCP Darwin
C C P C C P Alliance
1489

|
Posted - 2015.06.05 03:44:51 -
[80] - Quote
Bienator II wrote:any chance to make the ship icons in your hangar update with the active skin colors? I would not hold my breath for this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
187
|
Posted - 2015.06.05 04:27:58 -
[81] - Quote
Memphis Baas wrote:CCP Terminus wrote:We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing. ROFL! You guys took the color out of all the UI icons a few months back, forcing us to identify things based on shape alone, and now you're saying that the ships we never look at (because OVERVIEW) have to have different colors, otherwise "confusing complexity". Lol i swear they aint on the same page.
Like module tier-icide to remove complexity, then adding 3 frig icons 3 industrial icons and over 6 freaking container icons...
It kinda amazes me the irony of theur actions lately. |

Robert Parr
Iron Tiger T3 Industries
33
|
Posted - 2015.06.05 04:31:04 -
[82] - Quote
Carrie-Anne Moss wrote:Just give us what we want. Not what you think we should want.
The entire player base has told you many different ways in many different venues and ways.
Make it happen, stop pushing your desires on the playerbase, we have enough of our own that arent being met
SO MUCH THIS!!!! ARE YOU GUYS LISTENING??? YES, OF COURSE YOU ARE, JUST IGNORING...WTF, OVER??? |

Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
187
|
Posted - 2015.06.05 04:31:25 -
[83] - Quote
Carrie-Anne Moss wrote:Quote:
CCP Falcon wrote: I've already posted on reddit, but obviously I'll share here too.
To follow up on this thread, we've had a sit down today to talk shop over SKINs and everything surrounding them.
This meeting included Team Size Matters, as well as a few of the art guys, myself, CCP Seagull and our CCP Thomas, our Monetization Director.
We should have a dev blog for you guys early next week that's going to have a decent amount of content in it for you to take a look at.
All I can say right now is that your questions and concerns have been taken on board, and we had a super healthy discussion about all this today, where everyone involved within CCP is very much on the same page Smile
So we want to know what CCP THOMAS the Monetization Director had to do with the meeting. We need you to tell us about the proce structure. No one cares if a ishkasdfuakone skin looks like a true ishkasdfuakone skin, just if said skin looks cool and doesnt cost more than a Titan for a frigate sized skin. Also what about frig-size packs and all cruiser-sized packs? Stop evading the REAL QUESTIONS
We need to hear about the price part. That is a GIANT HUGE DEAL.
Ccp Thomas as at your meeting. Devblog us those particulars.
Thanks
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Robert Parr
Iron Tiger T3 Industries
33
|
Posted - 2015.06.05 04:32:24 -
[84] - Quote
Memphis Baas wrote:CCP Terminus wrote:We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing. ROFL! You guys took the color out of all the UI icons a few months back, forcing us to identify things based on shape alone, and now you're saying that the ships we never look at (because OVERVIEW) have to have different colors, otherwise "confusing complexity".
Amen sister!!! Can CCP say overview??? |

Stridsflygplan
NorCorp Enterprise
87
|
Posted - 2015.06.05 05:30:33 -
[85] - Quote
The DevBlog is contradicting itself what it is saying
It first says that:
Quote:"Starting June 9th, we will also be releasing new Sanctuary SKINs for the Sisters of EVE ships: the Astero, Stratios, and Nestor." The skin for the Stratios in not new its the exact same skin as the unique looking: -Stratios Emergency Responder
later in the blog:
Quote:" Tech 2 and Faction Ships
Another concern of allowing any SKIN on any ship is making Tech 1 ships resemble Tech 2 ships which would have visual gameplay implications. While deciding what SKINs to offer in the release of this feature we carefully selected SKINs for ships by making sure that if we offered a SKIN for that ship the same look was not used by its Tech 2 counterpart. This is the reason why for example there is no Sarum SKIN for the Apocalypse, as it would too closely resemble the Paladin."
Let me take this thing one step further!
What is the visual difference between these skins when both will be in game? -Scorpion Ishukone Watch SKIN -Scorpion Ishukone SKIN
What makes a collector skin unique other then the word "Watch" in the name of the skin? Why are you trying to sell a unique look of a collector item as a "NEW" skin?
Feels like there needs to be a solid plan for how legacy rewards and unique items should be handled before we have a SkinGATE
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Sniper Smith
Center for Advanced Studies Gallente Federation
487
|
Posted - 2015.06.05 06:25:00 -
[86] - Quote
Stridsflygplan wrote: Let me take this thing one step further!
What is the visual difference between these skins when both will be in game? -Scorpion Ishukone Watch SKIN -Scorpion Ishukone SKIN
What makes a collector skin unique other then the word "Watch" in the name of the skin?
People forget.. The Ishukone Watch Scorp was NEVER supposed to be a unique Ship, it was just a "Skin" on the original Scorp.
The only reason by the end the stats differed, was because in the BS Balance Pass, they adjusted the Scorp, and forgot to go back and do the Ishukone one. This has been stated a few times. Unlike the Stratios Emergency Responder, which always had unique stats from the original (Banwidth for an Extra Heavy/Sentry drone).
Hell above all that, the Ishukone Scorp was never ment to be as limited release as it was.. Originally CCP wanted to give them out far more to groups doing things in Eve.. but people Raged because they didn't get chosen at the very beginning so CCP stopped doing it.. which sucks.. |

Scoth Davion
WHITE FLAG. The Bastion
0
|
Posted - 2015.06.05 07:18:23 -
[87] - Quote
Quick questions:
Do you think you will implement a way for the player to select a ship skin with different colors (that may beed to be bought or unlocked with bought skin) and the capability to delete the Corp/Empire logo and to add his own corp/Alliance logo?
Exemple:
To use a Gila skin on a Gila but to replace the primary color by Blue, the secondary color by White. To keep the gurista logo but to add his corp logo to another fixed location. |

Ekaterina 'Ghetto' Thurn
Department 10
236
|
Posted - 2015.06.05 09:17:51 -
[88] - Quote
Regarding the comment on lore I don't personally think it makes any sense for example to have a Thukker skin available on an Amarrian ship in terms of NPC/Empire politics. Personally I would rather only have NPC corporation type skins available mainly as the examples of designer skins didn't look as good. No offence intended.
I think a lot of people would like to have skins available designed for their own corporations/alliances or maybe just corp/alliance logos on their ships if they are of high enough quality to be used. But I suspect they would be problems with implementing that.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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CCP Terminus
C C P C C P Alliance
246

|
Posted - 2015.06.05 10:14:07 -
[89] - Quote
Xindi Kraid wrote:Well as far as making sure T2 and T1 ships don't look the same, I think you need to make sure the ships have different geometry.
The Moa redo is an excellent example of this, even if they didn't have any textures you can tell the variants apart. other ships got left out, Cerberus doesn't have a separate model, and other ships like the Crane also lost their unique models some time ago. If that gets rectified, and ships differ by more than just a few thrusters and spikes, sharing a texture shouldn't be a problem.
Those are basically our thoughts as well.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
4058

|
Posted - 2015.06.05 10:20:32 -
[90] - Quote
Just as a heads up people: We have noticed a small defect with the Sanctuary SKINs. The application of a SKIN is NOT supposed to change the logo on a ship. For example the Paladin does not get the Blood Raider logo with the Blood Raider SKIN. This is how all the SKINs are supposed to work. However we have just identified a small defect in the SOE ships in which the logos are changing. This will be fixed later this year.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Morgan Agrivar
Peace.Keepers Dread Pirate Syndicate
49
|
Posted - 2015.06.05 10:39:27 -
[91] - Quote
<----- is patient waiting for a Hello Kitty Kestrel.
And please, get rid of the overview icons. They are an eyesore.
Otherwise, keep up the good work. Still love this game.
"Out of all the people who have tried to kill me, you are my favorite."
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CCP Terminus
C C P C C P Alliance
246

|
Posted - 2015.06.05 11:52:38 -
[92] - Quote
Morgan Agrivar wrote:<----- is patient waiting for a Hello Kitty Kestrel.
And please, get rid of the overview icons. They are an eyesore.
Otherwise, keep up the good work. Still love this game.
Wrong team for the overview :P Also you may be waiting a while for that Hello Kitty Kestrel.
@CCP_Terminus // Game Designer // Team Size Matters
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Juliette Asanari
Saeder-Krupp Trading Division
71
|
Posted - 2015.06.05 12:26:20 -
[93] - Quote
CCP Terminus wrote:Morgan Agrivar wrote:<----- is patient waiting for a Hello Kitty Kestrel.
And please, get rid of the overview icons. They are an eyesore.
Otherwise, keep up the good work. Still love this game. Wrong team for the overview :P Also you may be waiting a while for that Hello Kitty Kestrel.
Doesn't have to be "Hello Kitty" (tm) - pink/white will be sufficient  |

Darkblad
Hilf Dir selbst in EVE
930
|
Posted - 2015.06.05 13:40:04 -
[94] - Quote
CCP Terminus wrote:Also you may be waiting a while for that Hello Kitty Kestrel. I'm prepared for that -.-
But as (I think it was CCP BasementBen, on a specific Raven skin during the Art Panel) stated "that's as pink as it gets". 
EVE Infolinks GÇó Mining Handbuch GÇó Missionsliste
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Ishtanchuk Fazmarai
3572
|
Posted - 2015.06.05 13:49:18 -
[95] - Quote
And when will we get "SKINS" for our bodies, aka "new clothes"? 
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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CaptMalReynolds
Exiled Kings The Fearless Empire
0
|
Posted - 2015.06.05 14:03:30 -
[96] - Quote
Concepts look great. The ship skins needed more intensity to the colors. I especially like the raven skins. The current skins with the new lighting system all look far too washed out. The skin color intensity just wasn't made for the lighting system so some of the darker ships IMO looked far better in the old lighting system. Still miss the Serpentis skins back before the new system.
Also would be nice if they found a way average people could actually afford the new skins. The current market skins are way over-priced and their aurum counterparts not much better. No one wants to drop that much on a skin when they could get far more value in other items. |

Morgred
Zeeman Industries Praetorian Directorate
3
|
Posted - 2015.06.05 14:29:56 -
[97] - Quote
I see the problem you guys are having with these skins, and it is quite a problem. I will be patient while you guys solve it, however I do have a suggestion for "where skins should be going" its great that there are faction skins for each race, and those faction skins for the race go on the races ships, for example lai dai is a skin that can be applied to caldari ships, (as lai dai is a corp in caldari so it makes sense caldari ships should have access to the lai dai skin.) however what I was hoping for with these skins is to repaint my abbadon, hyperion, armageddon, typhoon, and tempest all in standard caldari (cold steel gray hull with blue lights)
the point being I want to show off my faction pride in ships that i bought from other factions. |

GankYou
Redshield Holding Company
468
|
Posted - 2015.06.05 15:40:20 -
[98] - Quote
CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.
*cough* 4,300 Aur Tech 1 Frigates *cough* That's *cough* 2,293 times the price of the hulls *cough* ISK-wise *cough*
Other than that, awesome system we have here. 
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Gemini Tordanis
No.Mercy Triumvirate.
8
|
Posted - 2015.06.05 16:02:26 -
[99] - Quote
If and When the performance concerns are taken care of, do you think it a possibility in the future for CCP to look into Alliance SKINs? Would be awesome to field a fleet in Alliance colors. Or at least an alliance emblem rather than the typical corporate NPC. |

Desert Ice78
Gryphons of the Western Wind
470
|
Posted - 2015.06.05 17:03:56 -
[100] - Quote
CCP Terminus wrote:Morgan Agrivar wrote:<----- is patient waiting for a Hello Kitty Kestrel.
And please, get rid of the overview icons. They are an eyesore.
Otherwise, keep up the good work. Still love this game. Wrong team for the overview :P Also you may be waiting a while for that Hello Kitty Kestrel. But where is my Guristas Golem then??!?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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CCP Terminus
C C P C C P Alliance
247

|
Posted - 2015.06.05 17:12:58 -
[101] - Quote
Gemini Tordanis wrote:If and When the performance concerns are taken care of, do you think it a possibility in the future for CCP to look into Alliance SKINs? Would be awesome to field a fleet in Alliance colors. Or at least an alliance emblem rather than the typical corporate NPC. Yes.
@CCP_Terminus // Game Designer // Team Size Matters
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Marc McIntyre Crendraven
Knights Reborn
69
|
Posted - 2015.06.05 17:46:52 -
[102] - Quote
Hey love the new kronos police skin, one thing that bothers me though, the red blinking light on the deck blinks blue for the first blink and then switches to red. kinda weird
Eat Lead!!! Err....Antimatter...whatever!
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Aphoxema G
Pyre Falcon Defence and Security Multicultural F1 Brigade
380
|
Posted - 2015.06.05 18:57:12 -
[103] - Quote
The excuses for not making skins universal are underwheleming.
For the so-called quality assurance, if the skin looks bad on a ship then people just won't use it. Beauty is in the eye of the beholder and many may even find the black default texture desirable. After all, the person who will be seeing the skin they apply the most is the person who applied it.
For the T1 ships looking like T2 ships.. So? So what does that even matter? People don't get T2 ships because they look different, they get them because they perform different. Skins are skins. Just because an asset designer decided that that's how a T2 variant should look shouldn't impact the opinions of what players want T1 ships to look like.
If performance is a concern, just limit the number of ships on field that the client will apply skins to, or just the offending shader. There is a solution out there if anyone bothers finding one.
But it's okay, I know this is just CCP trying to placate people so they can make more money off their ridiculous micro transaction model. It must have been awfully inconvenient that that bug happened and got everyone's hopes up. I'm so fed up with it, I enjoy EVE but the years of corruption and incompetence and general not getting it has left me ambivalent at best. |

Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
189
|
Posted - 2015.06.05 20:21:11 -
[104] - Quote
Aphoxema G wrote:The excuses for not making skins universal are underwheleming.
For the so-called quality assurance, if the skin looks bad on a ship then people just won't use it. Beauty is in the eye of the beholder and many may even find the black default texture desirable. After all, the person who will be seeing the skin they apply the most is the person who applied it.
For the T1 ships looking like T2 ships.. So? So what does that even matter? People don't get T2 ships because they look different, they get them because they perform different. Skins are skins. Just because an asset designer decided that that's how a T2 variant should look shouldn't impact the opinions of what players want T1 ships to look like.
If performance is a concern, just limit the number of ships on field that the client will apply skins to, or just the offending shader. There is a solution out there if anyone bothers finding one.
But it's okay, I know this is just CCP trying to placate people so they can make more money off their ridiculous micro transaction model. It must have been awfully inconvenient that that bug happened and got everyone's hopes up. I'm so fed up with it, I enjoy EVE but the years of corruption and incompetence and general not getting it has left me ambivalent at best. The reason the excuses are underwhelming is because the real excuse is the one thing that the players have asked about the most...
The one thing that ccp refuses to talk about even though CCP thomas the monetization director attended their meeting one month ago according to CCP falcon....
MONEY AND PRICES
Ccp tell us about this |

Gemini Tordanis
No.Mercy Triumvirate.
8
|
Posted - 2015.06.05 21:21:10 -
[105] - Quote
A Skin takes time and resources to make, regardless of what class of ship it is on. I fail to see why a frigate skin should be x cheaper than a capital skin. The same level of detail, quality assurance, performance testing, and implementation support goes into these things across the board. If you supported a platform, you would make damned sure what you were implementing not only matched your vision of quality, but also didn't create a need for more support hours than before. Perhaps the reason these things are so expensive is to temper the rollout of them (at least initially). Imagine frigate skins only costing 100 Aurum - then everyone would have them like a pokemon collection.
In any case, the artists/QA/Performance guys do not design the prices. Ease up on your critical tone, these folks are people too. If you do not like the product, then simply stop using it. |

Nevyn Auscent
Broke Sauce
2225
|
Posted - 2015.06.05 21:40:38 -
[106] - Quote
CCP FoxFour wrote: On the cross racial stuff: It is something that could happen. Lore is not stopping us. Right now the reason it doesn't happen is performance and technical. To get faction SKINs to work properly cross race however would require basically remaking it and having the Quafe skin for Gallente and the Quafe skin for Caldari. That same effort could go into making new SKINs, which is what we have chosen to do at this time.
Victory Rattlesnake: Hopefully this summer, but no promise on that.
Could you at least open the skins up to matching race ships? Something like..... 'This skin was designed by x corporation for x ship, however they have extended it to all Caldari subcaps, though they make no promises it will create as fine a visual image.' That way players know that there might be the odd ship the skin applies poorly on.
You could also add in that skins get automatically disabled when a player enters TiDi, so as to avoid heavy server load in large ship battles from skin performance, which alleviates that issue.
Personally I'm happy to pay for a general skin I can use on many ships and will accept that it may not look as good on some of them in order to get that diversity. But the current one ship per skin range will not get me spending any real cash on this, though if I end up with spare isk it's possible I'd buy something on the market.
TLDR. More people will buy if it's at least an entire races ships, even if some of the skins cause the occasional visual bug, but all the bugs (rather than not quite as obvious corp skins) you've shown have been cross race ships, so a racial restriction would avoid most of that. |

Vincent Athena
V.I.C.E.
3437
|
Posted - 2015.06.05 21:48:29 -
[107] - Quote
GankYou wrote:CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing. *cough* 4,300 Aur Tech 1 Frigates *cough* That's *cough* 2,293 times the price of the hulls *cough* ISK-wise *cough* Other than that, awesome system we have here.  At least the SKIN cannot be blown up. You can lose 2300 hulls, and still have the SKIN.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2461
|
Posted - 2015.06.05 22:48:28 -
[108] - Quote
Maybe this has been answered, but is it possible to have pack of existing skins sold together at a discounted rate? Particularly similar ones across different ships, classes, etc. |

GankYou
Redshield Holding Company
471
|
Posted - 2015.06.05 23:05:23 -
[109] - Quote
Vincent Athena wrote:GankYou wrote:CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing. *cough* 4,300 Aur Tech 1 Frigates *cough* That's *cough* 2,293 times the price of the hulls *cough* ISK-wise *cough* Other than that, awesome system we have here.  At least the SKIN cannot be blown up. You can lose 2300 hulls, and still have the SKIN.
Shiny, shiny Punisher. a++ püñ Gùò_Gùò a++püñ
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
258
|
Posted - 2015.06.06 03:00:43 -
[110] - Quote
CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing. Yes, please put the SKINs pricing through tiericide. Right now the pricing structure is very, very inconsistent. Example: Aeon Khanid Skin: 4,300 AUR Aeon Sarum Skin: 6,500 AUR
Which would seem to imply that Sarum skins are more valuable/pricey But then we see: Oracle Khanid Skin: 4,300 AUR Oracle Sarum Skin: 2,830 AUR 1, Then we also have the fact the the pricing seems to be unrelated to the ship hull size as well: Avatar Khanid Skin: 6,500 AUR Aeon Khanid Skin: 4,300 AUR Apocalypse Khanid Skin: 4,300 AUR Oracle Khanid Skin: 4,300 AUR Harbringer Khanid Skin: 2,830 AUR Augoror Khanid Skin: 2,830 AUR Dragoon Khanid Skin: 2,390 AUR Inquisitor Khanid Skin: 1,540 AUR
It seems like pricing was randomly chosen without respect to similar hulls or similar skins relative value to each other. The word "maddening" comes to mind.
|

Anna Karhunen
Inoue INEXP
455
|
Posted - 2015.06.06 18:30:04 -
[111] - Quote
I have some wishes. First, cheaper pricing. Second, shark pattern and tiger stripes SKINs for my Tengus. Obviously those are separate ones, between which I would alternate.
As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting".
-CCP Aporia
|

Rain6637
GoonWaffe Goonswarm Federation
31697
|
Posted - 2015.06.07 01:39:08 -
[112] - Quote
This clean look is better than the worn golem.
http://cdn1.eveonline.com/www/newssystem/media/67273/1/image20.png
http://i.imgur.com/aRBpcnE.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
|

Aphoxema G
Pyre Falcon Defence and Security Multicultural F1 Brigade
380
|
Posted - 2015.06.07 07:16:44 -
[113] - Quote
Gemini Tordanis wrote:Ease up on your critical tone, these folks are people too. If you do not like the product, then simply stop using it.
I'm not trying to be terrible about it, I have strong opinions about this because I've been affected by it for years and I just kept my mouth shut and kept playing the game. CCP has made a lot of mistakes, and as an entity it needs to continually listen to the community, even the bittervet rabble.
They can't give please everyone and it's okay if they don't end up giving me what I want, but what I want is for CCP to sit down and really reconsider how they're doing microtransactions and cosmetic items in general.
Cosmetic items are about fun, you're just having fun with things, and microtransactions is the currency by which you perpetually buy the fun to consume. The bug that made ship skins applicable to all ships was so, so fun, because it was closer to what ship customization should be.
Just let us set colors and things on our own ships, let our own dreams come alive. T'amber had the most amazing mock-ups and while they were shooting a little high it's all still an amazing idea in a more conservative form. Not that the skins CCP are offering now aren't amazing, they absolutely are, but maybe we all have better ideas of what looks amazing on our demigod's chariot. |

Rain6637
GoonWaffe Goonswarm Federation
31699
|
Posted - 2015.06.07 08:26:51 -
[114] - Quote
Excuse me for linking something I wrote. I think it's relevant right now. https://rainfleet.wordpress.com/2015/06/02/a-title-will-come-to-me-later/
Help, I can't download EVE
President of the Commissar Kate Fanclub
|

Blackfeathers
Unholy Knights of Cthulhu Test Alliance Please Ignore
18
|
Posted - 2015.06.07 09:18:36 -
[115] - Quote
A Thukker Tribe Sleipnir would be super awesome, and the Sleip already has a camo skin - so can't be too hard, right? Right?
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
84
|
Posted - 2015.06.07 11:44:46 -
[116] - Quote
Damen Apol wrote:The whole thing is supposed to be run by psychopathic murderous immortal demi-gods. We're literally insane for the most part, you think we give a rats ass about visually appealing ships? This statement has a lot of flaws in it, and I don't know if you are aware of this, even if we forget that not every capsuleer is a psychopathic murderer. I don't know if you read the eve novels or how many backstories and chronicles you read.
In fact, a lot of it is based on the "suspension of disbelief" There is no indicator how a capsuleer is "freed". You'd think someone donates however many millions into your head and sends you to capsuleer grad school (aka starter corporations) out of purely altruistic reasons? WITHOUT a failsafe? You cannot be serious. Capsuleers are not immortal because the cloning contract only works if your pod gets cracked. The brainscanner is an integral part of the capsule. If Joe Shmoe manages to slit your throat in your captain's quarters, there is no coming back. You're done. A clone needs time to grow and there are only so many spare clones at the ready at any given time. If you kill a capsuleer often enough in rapid succession, there is no place to teleport your brain back to, so you would need to be lucky if that information is stored in a buffer somewhere... and survive intact.
Those are just the tip of the iceberg. Capsuleer lore and how they work in game are both flawed beyond recognition, and any argument based on this is automatically just as flawed as well. Suspension of disbelief and "game first, lore later" is the only reason why this works and is accepted.
CCP Terminus wrote:We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing. Excuse me? Who uses the "look at" function or does rightclick FOV drag to check how a ship looks before they decide if they want to lock it or not? That is what the overview is for. And to iterate further on your argument: There are skins now which have previously only been used for tech2 variants. Example: Ardishapur has the same colours as Viziam. However, Viziam is only for Tech2 ships. Now you can colour T1 ships in a "T2 fashion". Just saying.
Sniper Smith wrote:T2 Ships are (slowly) getting their own Unique variants to the Hulls, so that should be a non-issue. *looks at the Cerberus* Try that again please? Usually, tech2 ships at least have a slight variance in their hull. I tried to even find this basic difference in Caracal and Cerberus, and failed.
Anyway... Your idea of the the price structure needs to be explained for real now. Why are "Rust online" Nugoeihuvi ships more expensive than "Space camo online" Wiyrkomi? There is no reason to throw the "rarity" argument in here. If you have based the prices on what people bought previously, then that would have been a flawed statistic to begin with. There is a very good reason to base the prices on size though... "we need more paint" ... I mean... KERR particles. Why Frigate Skins should be as expensive as capital ship skins... is beyond me. |

Ishtanchuk Fazmarai
3577
|
Posted - 2015.06.07 14:15:10 -
[117] - Quote
Natya Mebelle wrote:Damen Apol wrote:The whole thing is supposed to be run by psychopathic murderous immortal demi-gods. We're literally insane for the most part, you think we give a rats ass about visually appealing ships? This statement has a lot of flaws in it, and I don't know if you are aware of this, even if we forget that not every capsuleer is a psychopathic murderer. I don't know if you read the eve novels or how many backstories and chronicles you read. In fact, a lot of it is based on the "suspension of disbelief" There is no indicator how a capsuleer is "freed". You'd think someone donates however many millions into your head and sends you to capsuleer grad school (aka starter corporations) out of purely altruistic reasons? WITHOUT a failsafe? You cannot be serious. Capsuleers are not immortal because the cloning contract only works if your pod gets cracked. The brainscanner is an integral part of the capsule. If Joe Shmoe manages to slit your throat in your captain's quarters, there is no coming back. You're done. A clone needs time to grow and there are only so many spare clones at the ready at any given time. If you kill a capsuleer often enough in rapid succession, there is no place to teleport your brain back to, so you would need to be lucky if that information is stored in a buffer somewhere... and survive intact. Those are just the tip of the iceberg. Capsuleer lore and how they work in game are both flawed beyond recognition, and any argument based on this is automatically just as flawed as well. Suspension of disbelief and "game first, lore later" is the only reason why this works and is accepted. CCP Terminus wrote:We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing. Excuse me? Who uses the "look at" function or does rightclick FOV drag to check how a ship looks before they decide if they want to lock it or not? That is what the overview is for. And to iterate further on your argument: There are skins now which have previously only been used for tech2 variants. Example: Ardishapur has the same colours as Viziam. However, Viziam is only for Tech2 ships. Now you can colour T1 ships in a "T2 fashion". Just saying. Sniper Smith wrote:T2 Ships are (slowly) getting their own Unique variants to the Hulls, so that should be a non-issue. *looks at the Cerberus* Try that again please? Usually, tech2 ships at least have a slight variance in their hull. I tried to even find this basic difference in Caracal and Cerberus, and failed. Anyway... Your idea of the the price structure needs to be explained for real now. Why are "Rust online" Nugoeihuvi ships more expensive than "Space camo online" Wiyrkomi? There is no reason to throw the "rarity" argument in here. If you have based the prices on what people bought previously, then that would have been a flawed statistic to begin with. There is a very good reason to base the prices on size though... "we need more paint" ... I mean... KERR particles. Why Frigate Skins should be as expensive as capital ship skins... is beyond me.
Well, CCP managed to miss twice the right way to implement spaceship paintjobs in their spaceships game...
First, they tried with destructable ship skins which modified the ship into a separate entity. We are supposed to trust them that this worked well enough as to go and give a second try which made a bit more of sense... 
Second shot has been to implement permanent licenses which modify the ship cosmethics. This is a huge improvement since destructable cosmethics are not in the top 10,000 of most sold microtransaction items ever. But, alas!, CCP has been exposed to be "cheating" with the price structure and the actual amount of artwork delivered with each SKIN. Since there is no sensible reason why a license costs 300% more than another license for a similar ship, nor why small ships are more expensive than large ships, nor why should players pay for the exact same procedural skin slightly tweaked to work on another ship, rather than buy truly custom texture sets for each individual ship.
I guess that there will not be a third shot at this. So we will never get CHEAP flat-rate, per ship class licenses with a INGAME COST to apply proportional to ship size. So in order to paint a Titan you need a license (a cheap one) and an amount of ISK to do the "physical" paintjob itself (and then that paintjob becomes a part of the ship's killmail... a tiny part, but a part nonetheless).
Anyway, I don't really care about SKINs as they are now. There's so few of them, and often a single one for each ship class, and all in all they all are just stupid procedural stuff, not actual texture maps that improve the ship's appearence. Procedural mapping can hardly better the results of actually thinking "how would you paint this logo/scheme on this ship". Then maybe the Kaalakiota Golem would have the red double chevron on top of the right wing and a similar one below the left wing, rather than a have a single red double chevron splattered all over its top surface because hey, that's what the Kaalakiota procedural map does...
And of course, I'd rather customize my unique human avatar, than a ship that looks exactly like any other ship of the same class/SKIN... supposing that someone ever zooms on it to give it a peek for whatever reason.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
87
|
Posted - 2015.06.07 17:25:53 -
[118] - Quote
Ishtanchuk Fazmarai wrote:I guess that there will not be a third shot at this. So we will never get CHEAP flat-rate, per ship class licenses with a INGAME COST to apply proportional to ship size. So in order to paint a Titan you need a license (a cheap one) and an amount of ISK to do the "physical" paintjob itself (and then that paintjob becomes a part of the ship's killmail... a tiny part, but a part nonetheless). I would really like this c: Not only does it add a direly needed ISK sink but it is a sensible approach to it. But I do think we will see a third iteration of ship skins. Here is why;
We've seen how the technology exists in the engine to put any skin on any ship, but not all of them look good doing so. Which means further tweaks will need to be done to them. That means in the future there will be a time when there is either a more sensible way for the engine to automatically apply colours and decals, or everything has been adjusted manually. At that point, or even earlier, it would be a lot smarter to condense the skins to a generic license. For example; "Gallente Frigate Interbus license". You buy the license, and apply it to any of your Gallente frigates. Once done, it will unlock this skin for this type of frigate, let's say the Incursus. If you want to have another Gallente Interbus frigate, you need to buy the generic license again. This can be broadened into "Gallente Interbus" or "Frigate Interbus" or simply... "Interbus ship paint license" to apply on whatever ship you want. I do think we will keep within a faction setting though. Then again, this makes it difficult for other people who "changed sides" to properly identify with their new affiliation. Gurista Apocalypse? Innerzone Thrasher?
I wouldn't have minded an additional, destructible version of the skins. In fact, I often suggested to do both. Have the "unlimited" skin being more expensive to unlock forever at will like we have now, but have a slot in the ship that allows for a regular destructible skin to be slotted. You could unslot the skin again to sell it, but if your ship explodes, the skin is automatically destroyed, like rigs. So you would buy the skin depending on your playing preference and slot it.
I still think we need to be able to "revoke" the licenses for skins to sell them on the market again.
But the continued seeding of new skins gives me hope that we will see another revision of it c: |

Runaki Kaazu
EValkyries
0
|
Posted - 2015.06.07 18:21:50 -
[119] - Quote
Please deploy chinese - server skins on Tranquility! |

Arthur Aihaken
Jormungand Corporation
4456
|
Posted - 2015.06.08 06:15:00 -
[120] - Quote
stoicfaux wrote:I will be interested in ship skins when the Red Baron's Flying Circus is a reality in Eve. Reverse Kaalakiota?
I am currently away, traveling through time and will be returning last week.
|

Wylde Kardde
Wrekker Mix
15
|
Posted - 2015.06.08 13:58:48 -
[121] - Quote
Navy skins for all corresponding racial ships via navy corp LP
Also Minmatar Fleet ship camo should be a darker olive green version of the Brutor/Boundless camo along lines of the Freki & Mimir special edition ships. RF camo currently looks cheap and boring.
The Origional Intention of Pirate BS's... pvp
Nightmare X-type Burn out
https://www.youtube.com/watch?v=ZyajGLoe0Kc
|
|

CCP Terminus
C C P C C P Alliance
247

|
Posted - 2015.06.08 16:08:43 -
[122] - Quote
Carrie-Anne Moss wrote:The one thing that ccp refuses to talk about even though CCP thomas the monetization director attended their meeting one month ago according to CCP falcon....
MONEY AND PRICES
Ccp tell us about this It's an ongoing process that's still happening. CCP Thomas sits right behind me, we talk fairly often, and try to keep each other up to date. If we feel the data supports a shift in our pricing scheme, we will modify our pricing scheme and let players know.
@CCP_Terminus // Game Designer // Team Size Matters
|
|
|

CCP Terminus
C C P C C P Alliance
247

|
Posted - 2015.06.08 16:11:04 -
[123] - Quote
Rowells wrote:Maybe this has been answered, but is it possible to have pack of existing skins sold together at a discounted rate? Particularly similar ones across different ships, classes, etc. Bundles are possible both in the NES and on the item itself. We'll be expanding and experimenting with the bundle range in the future.
@CCP_Terminus // Game Designer // Team Size Matters
|
|

Dersen Lowery
Drinking in Station
1622
|
Posted - 2015.06.08 17:02:42 -
[124] - Quote
There's nothing intrinsically irrational about different corps charging different prices. There are legions of examples of e.g., car colors being tiered. More desirable finishes command higher prices. Exclusivity is desirable for some brands, which is why you see $15,000 phones that are just $500 phones encrusted in bling.
This guy has a point, however:
Petrified wrote: Yes, please put the SKINs pricing through tiericide. Right now the pricing structure is very, very inconsistent. Example: Aeon Khanid Skin: 4,300 AUR Aeon Sarum Skin: 6,500 AUR
Which would seem to imply that Sarum skins are more valuable/pricey But then we see: Oracle Khanid Skin: 4,300 AUR Oracle Sarum Skin: 2,830 AUR 1, Then we also have the fact the the pricing seems to be unrelated to the ship hull size as well: Avatar Khanid Skin: 6,500 AUR Aeon Khanid Skin: 4,300 AUR Apocalypse Khanid Skin: 4,300 AUR Oracle Khanid Skin: 4,300 AUR Harbringer Khanid Skin: 2,830 AUR Augoror Khanid Skin: 2,830 AUR Dragoon Khanid Skin: 2,390 AUR Inquisitor Khanid Skin: 1,540 AUR
It seems like pricing was randomly chosen without respect to similar hulls or similar skins relative value to each other. The word "maddening" comes to mind.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Gemini Tordanis
No.Mercy Triumvirate.
9
|
Posted - 2015.06.08 18:37:32 -
[125] - Quote
Aphoxema G wrote:Gemini Tordanis wrote:Ease up on your critical tone, these folks are people too. If you do not like the product, then simply stop using it. I'm not trying to be terrible about it, I have strong opinions about this because I've been affected by it for years and I just kept my mouth shut and kept playing the game. CCP has made a lot of mistakes, and as an entity it needs to continually listen to the community, even the bittervet rabble. They can't give please everyone and it's okay if they don't end up giving me what I want, but what I want is for CCP to sit down and really reconsider how they're doing microtransactions and cosmetic items in general. Cosmetic items are about fun, you're just having fun with things, and microtransactions is the currency by which you perpetually buy the fun to consume. The bug that made ship skins applicable to all ships was so, so fun, because it was closer to what ship customization should be. Just let us set colors and things on our own ships, let our own dreams come alive. T'amber had the most amazing mock-ups and while they were shooting a little high it's all still an amazing idea in a more conservative form. Not that the skins CCP are offering now aren't amazing, they absolutely are, but maybe we all have better ideas of what looks amazing on our demigod's chariot.
Totally agree with you. The prices of microtransactions seems to be the offspring of a blindfold and dartboard. What Petrified wrote was exactly how many of us feel. I think they will eventually allow folks to set their own colors but they want to temper the rollout and make certain there are no server-side issues when massive numbers of people generate unique wrappers for their ships.
|

SFM Hobb3s
Wrecking Shots Black Legion.
301
|
Posted - 2015.06.08 18:50:19 -
[126] - Quote
CCP FoxFour wrote:Airi Cho wrote:1. police skin for everything! 2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space?  I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<
Only if there's a recording of the comms where the comet pilot calmly calls in for backup for a domestic disturbance before lighting said cyno. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
259
|
Posted - 2015.06.08 22:30:50 -
[127] - Quote
Dersen Lowery wrote:There's nothing intrinsically irrational about different corps charging different prices. There are legions of examples of e.g., car colors being tiered. More desirable finishes command higher prices. Exclusivity is desirable for some brands, which is why you see $15,000 phones that are just $500 phones encrusted in bling.
This guy has a point, however: ...
Removed my own quote as it would make the post overly long: That is exactly my point. 
If they were premium items however, I would totally understand higher prices. |

Rain6637
GoonWaffe Goonswarm Federation
31702
|
Posted - 2015.06.08 22:48:06 -
[128] - Quote
I'm thinking it's directly proportional to the number of characters that have the ship trained.
Help, I can't download EVE
President of the Commissar Kate Fanclub
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
259
|
Posted - 2015.06.08 22:50:51 -
[129] - Quote
Rain6637 wrote:I'm thinking it's directly proportional to the number of characters that have the ship trained.
Does not make sense at all with regards to what we are actually seeing.
Quote:Example: Aeon Khanid Skin: 4,300 AUR Aeon Sarum Skin: 6,500 AUR
Which would seem to imply that Sarum skins are more valuable/pricey But then we see: Oracle Khanid Skin: 4,300 AUR Oracle Sarum Skin: 2,830 AUR
Additionally, if you use that reasoning, then Frigate SKINs should cost more than Titan SKINs. |

Dangeresque Too
Pistols for Pandas
182
|
Posted - 2015.06.08 22:53:21 -
[130] - Quote
Aphoxema G wrote:The excuses for not making skins universal are underwheleming.
For the so-called quality assurance, if the skin looks bad on a ship then people just won't use it. Beauty is in the eye of the beholder and many may even find the black default texture desirable. After all, the person who will be seeing the skin they apply the most is the person who applied it.
For the T1 ships looking like T2 ships.. So? So what does that even matter? People don't get T2 ships because they look different, they get them because they perform different. Skins are skins. Just because an asset designer decided that that's how a T2 variant should look shouldn't impact the opinions of what players want T1 ships to look like.
I'm so fed up with it, I enjoy EVE but the years of corruption and incompetence and general not getting it has left me ambivalent at best. I like the qib about QA... because just think how awesome the rest of the game could be if they actually applied the same high level of QA to every part of the game they change? But no, they don't even barely consider QA in comparison... can't have some random black pixels on the ships, that would break everything. Oh wait, everything else is already 1000x more broken.
If you are putting "so much effort" into the art, and can't apply those manhours to actually fixing problems with the core game itself, I know it sounds silly, but maybe you should re-appropriate those funds to core game development. A pretty game that is broken is still a broken game.
CCP Terminus wrote:The SKIN system you propose would be a tremendous amount of QA for each SKIN released. There is nothing stopping us in the future, once SKIN lines are more fleshed out, from selling a single SKIN that applies to multiple ships. Corp-wide SKINs will probably work slightly differently when it comes to the corp purchasing and activating a SKIN. The implementation on the user end would be the same as the current system. While you;re in the corp you have access to the active corp SKIN in your fitting window, or some variation of that. So if you haven't finished figuring out where you want to go with SKINs and are apparently still 'feeling out' the demand for it... why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for. (If you don't know what I'm talking about, read the entirety of the last several CCP started SKIN and/or ship color customization threads)
|

Rain6637
GoonWaffe Goonswarm Federation
31702
|
Posted - 2015.06.08 22:58:01 -
[131] - Quote
Petrified wrote:Rain6637 wrote:I'm thinking it's directly proportional to the number of characters that have the ship trained. Does not make sense at all with regards to what we are actually seeing. Quote:Example: Aeon Khanid Skin: 4,300 AUR Aeon Sarum Skin: 6,500 AUR
Which would seem to imply that Sarum skins are more valuable/pricey But then we see: Oracle Khanid Skin: 4,300 AUR Oracle Sarum Skin: 2,830 AUR Additionally, if you use that reasoning, then Frigate SKINs should cost more than Titan SKINs. Beats me. lol. I just remembered I stopped questioning this. I'm into clothes. I just speculate with SKINs.
Help, I can't download EVE
President of the Commissar Kate Fanclub
|

Destoya
Habitual Euthanasia Pandemic Legion
419
|
Posted - 2015.06.08 23:37:43 -
[132] - Quote
CCP Terminus wrote: It's an ongoing process that's still happening. CCP Thomas sits right behind me, we talk fairly often, and try to keep each other up to date. If we feel the data supports a shift in our pricing scheme, we will modify our pricing scheme and let players know.
Because I was interested, here are the Jita market volumes of the skins released since the new system starting with the letter A (as well as erebus):
Quote:Aeon Khanid - 49 Aeon Sarum - 35 Algos Intaki Syndicate - 6 Algos Interbus - 2 Apoc Ardipashur - 3 Apoc Kador - 2 Apoc Khanid - 20 Apoc Tash-Murkon - 6 Arbitrator Ardipashur - 2 Arbitrator Kador - 3 Archon Kador - 96 Archon Tash-Murkon - 63 Armageddon Kador - 14 Armageddon Tash-Murkon - 32 Atron Intaki Syndicate - 50 Atron Interbus - 21 Augoror Ardipashur - 0 Augoror Khanid - 8 Avatar Kador - 23 Avatar Khanid - 29 Erebus Duvolle - 14 Erebus Interbus - 23 Here's the ones that existed before the patch and got converted:
Quote:Abaddon Kador - 1109 Abaddon Tash-Murkon - 909 Now I know this isnt wholly representative of the actual use statistics since no doubt a good portion of people converted plexes or bought aurum directly but I do believe it is indicative of the general trend of skin usage. The market prices on all of these follow the aurum to plex conversion pretty closely, so the market should be a viable option for players who dont wish to spend real money on microtransactions (if they can be called micro) or don't have a round amount of aurum in their accounts and want to buy the items as efficiently as possible. I didn't look at Amarr/Dodixie/Rens but since you can apply skins remotely Jita should have the majority of market volume.
Theres a few things that stand out to me:
- People are far more likely to buy skins for expensive ships than cheap ones. Look at the numbers for the capital or supercapital ships and compare them to the cruisers or even the battleships. The archon is far and away the most popular skin, followed by Aeon and Avatar.
- "Budget" skins tend to be popular in their size classes. The Intaki atron is a decent example of this. Although it is a inexpensive tech 1 frigate, people buy a relatively large amount of those skins since they only cost 740 Aurum. I would like to note that this is the cheapest skin in the store and still costs nearly 200 million isk, which is completely ludicrous for a ship that costs well under a million for a fully fit example.
- SKIN cost is a very important factor in which skins players buy. The abaddon skins which got converted to the new system are currently priced between around 1/10 to 1/20 of the price of the other Amarr battleships, and the increase in volume sold on the Jita market is almost directly correlated to the price.
- Visual differentiation is important. Players enjoy radically different paint schemes from the stock tech 1 look. Skins like Ardipashur which are only subtly different from tech one sell abysmally next to Khanid and Tash-Murkon, even when the price is lower. I put the Erebus sales in for this reason; I was really disappointing with those skins looking hardly different than the base ship and I haven't bought one for this reason. There Erebus skins selling ~40% less units than the Avatar does not surprise me when you can hardly tell there's a skin applied to the Erebus.
All in all, it's pretty embarrassing in my opinion to have market volume in the single digits (or even zero volume in the case of the Augoror Ardipashur) 6 weeks after the feature released. Hell, the old 6 billion isk monocle sold more on the market in this period (30 ish units) than nearly all of these skins. I still have hopes for the feature but damn you guys make it hard when you're sticking to the same rhetoric in the face of all the feedback and data. |

Omega Sunset
Black.Omega
271
|
Posted - 2015.06.09 02:37:32 -
[133] - Quote
Desert Ice78 wrote:But where is my Guristas Golem then??!? ^^ this so this Make it so! *points*
I like the Kaalakiota and Wiyrkomi skins, but I think faction skins [permanent] and such established EVE lore skins would be far more a success. The clothing team makes them, why not for ships too? I'd probably go for the full clothing and ship skin set for my primary ships.
GÇö+¬GÇö
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Wylde Kardde
Wrekker Mix
15
|
Posted - 2015.06.09 03:37:05 -
[134] - Quote
Im confused.. the title of the advertisement says 100+ skins added to the store, Is this just stating how many are currently available? or that 100+ more will be added throughout this summer. When I logged in today I literally thaught they added 100 new skins on top of the 4 marauder ones.
am i missing something?
The Origional Intention of Pirate BS's... pvp
Nightmare X-type Burn out
https://www.youtube.com/watch?v=ZyajGLoe0Kc
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CCP Darwin
C C P C C P Alliance
1507

|
Posted - 2015.06.09 15:18:20 -
[135] - Quote
Dangeresque Too wrote:why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for.
What we can do is to some extent constrained by our graphics systems and historical choices about how ship art assets are authored. We're currently making technical changes to increase our flexibility in this regard, but this takes a while because we have to update the ships themselves to keep up.
Note that while many of the mismatched faction/hull combinations people were able to come up with using the recent client bug may look nice, they often have various issues that cause both visual and behind-the-scenes problems that wouldn't pass our QA process.
Our goal is to get our systems and procedures for ship authoring where they need to be to have the flexibility that you as a player want, while avoiding technical errors that cause visual glitches or, say, excessive errors dumped into client or server log files.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Ben Zaye
Federal Navy Academy Gallente Federation
3
|
Posted - 2015.06.09 16:07:36 -
[136] - Quote
Hello,
We need duster on some Caldari ship :
Golem base skin (default) : Problem : The Golem new look is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor. Solution : Remove dirt and upgrade the ship definition.
Widow : Same too dirty and definition problem as the Golem.
New Kaalakiota Golem skin : The ship definition level is poor and we have the same "too dirty" problem (same as above).
Thank you in advance for these fixes and improvements
Note : I use the Max resolution (High) setup for Graphic content, Texture quality and Effect |
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CCP Darwin
C C P C C P Alliance
1507

|
Posted - 2015.06.09 16:21:07 -
[137] - Quote
Ben Zaye wrote:Problem : The Golem new look is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor. Please direct general graphics comments to the Carnyx feedback thread.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
102
|
Posted - 2015.06.09 21:46:44 -
[138] - Quote
Ben Zaye wrote:Hello,
We need duster on some Caldari ship :
Golem base skin (default) : Problem : The Golem new look is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor. Solution : Remove dirt and upgrade the ship definition.
Widow : Same too dirty and definition problem as the Golem.
New Kaalakiota Golem skin : The ship definition level is poor and we have the same "too dirty" problem (same as above).
Thank you in advance for these fixes and improvements
Note : I use the Max resolution (High) setup for Graphic content, Texture quality and Effect
Try setting shaders to medium, that will remove the dirt, and make the ships look clean.
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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Rain6637
GoonWaffe Goonswarm Federation
31703
|
Posted - 2015.06.10 03:26:39 -
[139] - Quote
Unless it's the Golem. It's missing paint. http://i.imgur.com/aRBpcnE.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
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TERRIBLESPACEWARRIOR
KarmaFleet Goonswarm Federation
0
|
Posted - 2015.06.11 00:20:13 -
[140] - Quote
Entity wrote:Reusing skins of unique ships is not OK (Stratios skin)
I don't understand why you would hand out unique event rewards and then just go and reuse that content.
This is not fair to the people with said content.
Show me where this was said to be a unique ship never to be release again. |

Ben Zaye
Federal Navy Academy Gallente Federation
4
|
Posted - 2015.06.11 13:32:54 -
[141] - Quote
CCP Darwin wrote:Ben Zaye wrote:Problem : The Golem new look is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor. Please direct general graphics comments to the Carnyx feedback thread.
Hello,
If I wrote this comment here, is that you will make others skins for this summer and it would be good to readjust immediately the quality of the skins that you do, because in the Carnyx release, the new Golem skins are not a success in terms of quality and beauty and it is a pity.
Thank's for fast answer. |

DD Droid
Volition Cult The Volition Cult
3
|
Posted - 2015.06.14 15:25:40 -
[142] - Quote
I am so happy with the skins! It is something I have wanted for a long time. I own several on different characters. Nice to be able to personalize our ships, It means something on the ones we aren't sending out to explode on a daily basis. The clothes and character accessories market is nice too...but the ship skins are what we are in mostly in game. Some I have wanted but were taken off the NES before I could buy them with AUR. Picked up my ORE Development Rorqual skin in Domain for 150 million ISK. Really like where this is going...it's not pay to win, as a Kaalakota paint job adds no DPS bonus. Yet is something that rich players will pay premium ISK for getting their Revelation Sarum skin from Jita.
If I could make one suggestion...Redo the corp logo system, so that players can have their own logo display in their ships. Easy to ask for, I know. A lot of development hours go into the simplest of improvements! So far I am very impressed at the ability to customize our ship appearances.
+1 CCP! |

Dangeresque Too
Pistols for Pandas
202
|
Posted - 2015.06.14 17:07:10 -
[143] - Quote
CCP Darwin wrote:Dangeresque Too wrote:why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for. What we can do is to some extent constrained by our graphics systems and historical choices about how ship art assets are authored. We're currently making technical changes to increase our flexibility in this regard, but this takes a while because we have to update the ships themselves to keep up. So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? Seems it would have been a much better return on investment of developer time to focus on a technical hurdle which you know will have to be tackled down the road instead of doing what you did.
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CCP Darwin
C C P C C P Alliance
1523

|
Posted - 2015.06.15 12:41:15 -
[144] - Quote
Dangeresque Too wrote:So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Apoq Surrat
Amarritus Patriotus
1
|
Posted - 2015.06.15 13:41:15 -
[145] - Quote
Maybe I was getting carried away with my hopes. When CCP said they were building in custom skins, I was thinking about color choices. Like coloring by numbers, say, Abaddon has 5 color zones, and we could set those colors to anything we wanted, kinda like choosing eye color in the character editor. It would give a nearly infinite range of styles, and my unskilled guess would be all the server has to do is track 5 small numbers to know what ship looks like what. I still hope eventually this sort of customization will be possible. |

Pestilen Ratte
Artimus Ratte
24
|
Posted - 2015.06.16 18:06:38 -
[146] - Quote
With all the excitement surrounding the new skins, I thought I would give one of my old Tristans a refurbishment in a custom shop.
Yes. I pimped the Tristan.
Sandblasting it down to bare metal, you can see the hull is still pitted with rust, though the titanium plates and chrome remain unpitted:
http://imgur.com/wpOMGs4
Here is the rear on view. You can still see hints of corrosion on the hull, but overall it isn't too bad and the electrics work fine. Look at all that thick steel. Not an ounce of fat.
http://imgur.com/WKMwScI
Here is a close up of the various metal textures after sandblasting but before grinding back for the new finish.
http://imgur.com/Sdcok8O
Finally, we have the finished article, the Gallente Gentleman's Hunting Trisan, Militia Edition. The render quality sucks abit because mental ray and low skills. .
http://imgur.com/eLwf0O2
This is not a fat ship. |

Arcos Vandymion
White Beast Inc.
97
|
Posted - 2015.06.18 21:31:51 -
[147] - Quote
While the Blood Raider Paladin looks rad as **** (*) I'm
STILL
waiting for my Blood Oracle. Everything else might as well not exist. Unless of course we get V5++ T3 cruisers in which case I'll immediately fly to Amarr to make a 100 MN HAM Legion finished in Khanid Navy and a Blood Laz0rboat. Since latter, due to technical difficulties, is unlikely I'll stick to Blood Oracool.
(*) courtesy of being a Blood Raider skin |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
267
|
Posted - 2015.06.20 23:06:11 -
[148] - Quote
By the way CCP, the price points for the Sanctuary SKINs on the Astero and Stratios are attractive and I have some now. The price difference between the Astero at 1,540 and the Stratios at 1,965 is a little odd in that it would seem that either the price for the Astero is too high or the price for the Stratios is too low since there is only a difference between the two of 400 AUR. Will see what you do with the Nestor on Tuesday.
Again: what is the pricing structure that you are using, or is it mostly random?
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Dangeresque Too
Pistols for Pandas
240
|
Posted - 2015.06.24 11:48:27 -
[149] - Quote
CCP Darwin wrote:Dangeresque Too wrote:So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end. So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? The point was why not just focus on these constraints now that you have long ago proven that players want customized ships, instead of also continuing to work on non-optimal ways to deploy new skins in the current system?
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
244
|
Posted - 2015.07.03 14:51:44 -
[150] - Quote
CCP FoxFour wrote:Kenneth Feld wrote:CCP FoxFour wrote:Kenneth Feld wrote:LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins..... Quote:With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now. ;) That still puts Minnie and Caldari woefully behind Avatar has 2 and Aeon has 2 Levi and Rag - zero and Wyvern and Hel - 1 each Even adding 2 more per race gets us to one behind and that is if they are both for SC/T and not other ships Lets hope they are amazing and we don't need a choice...... True it's still not 100% equal but it's a large percentage closer than we are now. :) One step at a time.
Patch notes are out and i think you might have missed a few skins......
No mention of Levi or Rag
Color me suprised
Thank goodness I wasn't really expecting anything except typical ccp rhetoric
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1528
|
Posted - 2015.07.04 04:55:15 -
[151] - Quote
Dangeresque Too wrote:CCP Darwin wrote:Dangeresque Too wrote:So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end. So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? The point was why not just focus on these constraints now that you have long ago proven that players want customized ships, instead of also continuing to work on non-optimal ways to deploy new skins in the current system? What split is occurring here realistically? Maybe I'm wrong but I wouldn't think continued work on SIKN color mapping and QA didn't invoke the same skillset as rebuilding the way the game handles art and graphics. Obviously s system which renders the same hull with different colors is necessary to get to full customization so no work to create SKINs in that aspect is wasted.
Or are you arguing that the extra steps taken to push that specific capability out are delaying further backend developments? If so I'd similarly question the overlap to the refactoring itself and any actual loss. |
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CCP Darwin
C C P C C P Alliance
1563

|
Posted - 2015.07.04 07:20:51 -
[152] - Quote
Dangeresque Too wrote:So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? No, that's not what we're doing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Andreus Ixiris
Duty. Circle-Of-Two
5361
|
Posted - 2015.07.04 08:13:23 -
[153] - Quote
What happened to the skin customization tools that were demonstrated at the Fanfest 2014 Art Panel? I mean, I'm hoping the ultimate outcome of all this experimentation will be to allow the creation of a corporate-wide or alliance-wide aesthetic that gives each ship regardless of faction a unified palette.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Darkblad
Hilf Dir selbst in EVE
1431
|
Posted - 2015.07.04 08:27:12 -
[154] - Quote
Andreus Ixiris wrote:What happened to the skin customization tools that were demonstrated at the Fanfest 2014 Art Panel? I mean, I'm hoping the ultimate outcome of all this experimentation will be to allow the creation of a corporate-wide or alliance-wide aesthetic that gives each ship regardless of faction a unified palette. I second this question with this video excerpt of the FF 2014 Art Panel, the full length demonstration video of this early prototype.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
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HeXxploiT
Big Diggers Get Off My Lawn
160
|
Posted - 2015.07.04 17:43:09 -
[155] - Quote
CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.
Are you taking into account those that supported the skin program early on and bought incredibly expensive skins with real cash that turned out to have very little value in game? |

Desert Ice78
Gryphons of the Western Wind
502
|
Posted - 2015.07.04 20:51:29 -
[156] - Quote
CCP Darwin wrote:Dangeresque Too wrote:So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? No, that's not what we're doing. Ye, whatever, now about my Guristas Edition Golem skin?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Xercodo
Xovoni Directorate
4228
|
Posted - 2015.07.04 22:07:43 -
[157] - Quote
HeXxploiT wrote:CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing. Are you taking into account those that supported the skin program early on and bought incredibly expensive skins with real cash that turned out to have very little value in game?
I'd have thought it's pretty clear by now that CCP doesn't give a **** about your market speculations. You speculate at your own risk.
The Drake is a Lie
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HeXxploiT
Big Diggers Get Off My Lawn
160
|
Posted - 2015.07.04 23:05:57 -
[158] - Quote
Xercodo wrote:HeXxploiT wrote:CCP FoxFour wrote:Destoya wrote:No mention of the ridiculous price structure? We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing. Are you taking into account those that supported the skin program early on and bought incredibly expensive skins with real cash that turned out to have very little value in game? I'd have thought it's pretty clear by now that CCP doesn't give a **** about your market speculations. You speculate at your own risk.
What was behind the **** you just posted paaalease say it again.  No they've been very quiet actually which is why inquiring minds want to know if CCP values those willing to spend real $$$ which supports the company...which anyone who has a brain knows is what skins are really about. *wink |

Guillame Herschel
Quantum Cats Syndicate Spaceship Bebop
70
|
Posted - 2015.07.31 18:56:24 -
[159] - Quote
The new SKINS introduced this month are very lackluster.
First of all, adding just 4 new NPC Corp skins for all the newly skinned hulls just makes them all generic. Why would I want to spend any money so that the ships I can fly all look alike?
EoM looks too much like Kador. Why would I want to replace the sexy Khanid Curse skins with EoM? Justice and Wiyrkomi look like the same shade of green. Intaki colors are the only ones that have any sex appeal. I'll probably pick up Intaki skins for some of my fave Gallente T2 hulls. But the other three races are a step down from the default T2 hull skin, in most cases.
I liked the Marauder skin set. That set of skins was mostly unique to the Marauder class. The Police Kronos and Blood Paladin are amazing looking.
Black Ops ships all have cool skins by default and the new skins are worse-looking in every case. Thukker Panther - why would I want to give it Justice green, and pay cash to do so? Kaalakiota Widow - sex on wheels. Wiyrkomi Widow - blech.
Same with Command Ships.
Minmatar skins overall are undistinguished.
I hope more variety is released soon. |

NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
47
|
Posted - 2015.08.11 13:37:13 -
[160] - Quote
Was it really too much effort too make better skins for the Rhea jumpfreighter ? Now it just looks like a common Charon. That green skin is really dull, if you could reintroduce the blue camo skin from the past, then I would happily buy it. Or the red camo Nugoeihuvi skin for the Rhea like the one for the Caracal, that would be awesome. |

Alain Colcer
Agiolet Security and Logistics
141
|
Posted - 2015.08.11 13:50:35 -
[161] - Quote
I'm sorry to say i'm kinda dissapointed Gallente skins are only "Intaki Syndicate" and "Interbus", which curiously are not exactly "Federation" skins per se.
How about some Impetus or Fedmart or Transtellar Shipping skins?
I understand you cannot use Roden, Creodron or Duvolle as they are the basis for T2 ships paintwork...but there is more stuff out there. |

Rain6637
GoonWaffe Goonswarm Federation
32159
|
Posted - 2015.08.11 14:33:06 -
[162] - Quote
They're seeding the sucky colors first, so they don't look as bad next to more striking colors like white and black.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Tau Cabalander
Retirement Retreat Working Stiffs
5235
|
Posted - 2015.08.12 01:29:25 -
[163] - Quote
Rain6637 wrote:They're seeding the sucky colors first, so they don't look as bad next to more striking colors like white and black. I thought CCP just hated the Caldari.
Wiyrkomi Corporation? Serously? I suppose it could have been Lai Dai Corporation ...
"Let's give Amarr and Gallente various pretty hued chromes!"
/facepalm |

Rain6637
GoonWaffe Goonswarm Federation
32159
|
Posted - 2015.08.12 01:56:19 -
[164] - Quote
It might be my settings, but my Lai Dai Moa is brown and black instead of brown and orange, which would be ok.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Oakheart Stoneface
Scorpio Mortis The 11th Hour Alliance
3
|
Posted - 2015.09.14 19:34:01 -
[165] - Quote
There is a way they could input new skins within the game that would not flood the market and would add to the PvE side of the game. Have corporations give out skins for Loyalty Points. The skins could be in the company colours. This would add a nice twist to running missions, whilst increasing skin variation. |
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