Pages: 1 [2] 3 4 5 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.26 10:17:00 -
[31]
Edited by: tiller on 26/11/2006 10:32:01
Just run some more tests and with 2 shad serp boosters, sensor amp, two remote sensors and gang skills the scan res is 3033mm. Thats just plain crazy \o/\o/
Less than 1 sec to lock a shuttle....
The biggest delay now is the disruptor activating. Guess thats down to database speed though :-(
Click me for Pirate Coalition Website of Gankage |

Haggis burglar
|
Posted - 2006.11.26 11:14:00 -
[32]
Man this sounds sweet. I got to give this one a try. 
|

Mi Lai
Sanguine Legion
|
Posted - 2006.11.26 11:44:00 -
[33]
It;s beautifull to see so much dedidation to their line of work :').
Have you thought about boosting Lachesis / Huggin's so you can effectively camp those Minmatar gates as well without customers being out of range of scram or to fast to get back to the entry-gate?
|

Lanfear's Bane
Shih Yang Tong Pirate Coalition
|
Posted - 2006.11.26 13:24:00 -
[34]
Actually I can't take the credit for this, it was Lady Abaris' idea, I was just sharing the love. Also we had discussed doing it with 2 Force Recons and 2 BS. That way you can have 30km+ scram range, web, nos and sensor dampening. They are going nowhere in a hurry and can't target you.
Lanfear's Bane. _ _ _
|

Lanfear's Bane
Shih Yang Tong Pirate Coalition
|
Posted - 2006.11.26 13:27:00 -
[35]
Originally by: Mi Lai It;s beautifull to see so much dedidation to their line of work :').
Have you thought about boosting Lachesis / Huggin's so you can effectively camp those Minmatar gates as well without customers being out of range of scram or to fast to get back to the entry-gate?
I am to fly the Huginn and guess what Abs was going to fly? Seems pretty fool proof at the moment, I guess just requires testing.
Lanfear's Bane. _ _ _
|

Devils stalker
|
Posted - 2006.11.26 13:57:00 -
[36]
i bet all the people will train up agility skills now 
|

Delicate Beauty
Gallente
|
Posted - 2006.11.26 14:25:00 -
[37]
Not a new tactic, 1 quick problem...
if your sitting at the gate when the person jumps in they can just pull the CTRL-Q and it dosen't matter how much sensor strength you have, as you know TILLER cause you have done this to me TWICE. 
Its a common tactic it seems for Pirate Coalition, if they jump and and are gonna lose a ship, they don't mind abusing the log off tactic. Maybe the carebears will just adapt and pass the log off tactic around and your harpy will be useless :D
|

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.26 14:34:00 -
[38]
Edited by: tiller on 26/11/2006 14:35:43
Originally by: Delicate Beauty Not a new tactic, 1 quick problem...
if your sitting at the gate when the person jumps in they can just pull the CTRL-Q and it dosen't matter how much sensor strength you have, as you know TILLER cause you have done this to me TWICE. 
Its a common tactic it seems for Pirate Coalition, if they jump and and are gonna lose a ship, they don't mind abusing the log off tactic. Maybe the carebears will just adapt and pass the log off tactic around and your harpy will be useless :D
Yes nice one. I have NEVER logged since playing this game. I sit and die if I need to... check how many ships I've lost this year by clicking below.
You can't add to the thread so you derail via smack, gratz. :(
Click me for Pirate Coalition Website of Gankage |

Weix
|
Posted - 2006.11.26 15:52:00 -
[39]
I 'm not a pirate, but more of a pirate's victim :) So I tend to read this forum alot to keep track of your new evil tactics. I have to admit you pirates are some hard-working and very patience people. Going through all this trouble just to catch a shuttle or frig...respect.
|

Alex Logan
Reikoku Band of Brothers
|
Posted - 2006.11.26 16:17:00 -
[40]
I don't know why people think this will be nerfed.
It promotes team play which ccp is very keen of...
The only problem i can see with this, especially on nanod ceptors and the like is that slight delay you sometimes get when activating scrams/modules.
|

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.26 16:20:00 -
[41]
Edited by: tiller on 26/11/2006 16:19:56
Originally by: Alex Logan I don't know why people think this will be nerfed.
It promotes team play which ccp is very keen of...
The only problem i can see with this, especially on nanod ceptors and the like is that slight delay you sometimes get when activating scrams/modules.
Yep, ceptors and shuttles are still pretty much immune (even with over 3k scan res). T1 frigs, AFs and bigger are all easy to catch though....
Click me for Pirate Coalition Website of Gankage |

SasRipper
Contraband Inc. Mercenary Coalition
|
Posted - 2006.11.26 17:04:00 -
[42]
i h8 helping to test new things
note to self pay more attention to main 
"
Originally by: Santiago Cortes Please don't derail your own thread.
|

Skybar
Minmatar Deviance Inc SMASH Alliance
|
Posted - 2006.11.26 20:46:00 -
[43]
While I believe in 0.0, frigs have been used to catch things, but in low-sec, it hasn't due to the lack of tanking ability on the frigs.
With Warp to 0, I believe this will be more common in low-sec in order to catch more people.
As of you PC guys start to use this tactic, perhaps you'll finally be able to catch my fleet stabber that you've so often really wanted to hunt down, but failed so far.
I know I will be more cautious atleast... or just add more WCS's to that ship :)
"Dauntless fleet commander, or the most nefarious pirate ever to terrorize the galaxy" |

Ansuru Starlancer
The Phoenix Rising Distant Star Alliance
|
Posted - 2006.11.26 22:37:00 -
[44]
It would take a lot less effort to just load up a few medium warp bubbles and drop them on the warp-in paths to the gate around 30km off.
|

Wetgrave
|
Posted - 2006.11.26 22:46:00 -
[45]
This sounds like a really great tactic to use. I was just wondering though, that if you locked down a gate like this on both sides, it would draw a lot of undue attention to the gate camp and a blob would be heading your way to break up the camp?
I mean, if it's almost impossible to get through a gate, word would spread pretty fast about it, and you'd either get jumped by a fleet to tackle you, or no one would use the gate - and you'd be in charge of a dead gate while people wait for you to bugger off.
Gate camps as they are don't really draw a lot of attention, because it's still possible for people to get through them - there's still a chance to avoid the gank if you're skilled enough. Removing that chance might just remove your income too, if you're not careful, or mobile (periodically switching gates might be an idea). Just think how many corps you'd tick off who rely on certain gate access points for trade, and while a huge battle for control of a gate might be entertaining, it might not exactly be profitable in the long run.
Just my 2 isk.  |

Kaeten
Hybrid Syndicate
|
Posted - 2006.11.26 22:47:00 -
[46]
Originally by: tiller Edited by: tiller on 26/11/2006 08:28:03
Guys i'm disappointed, but I should of guessed the whole subject of non-consentual PVP against soft / small targets would enrage some of our more 'fluffy' pilots.
....a few random points as constructing a sentence is difficult this early.
- killing a frig or shuttle is just as 'worthy' as a BS or Titan IMHO - maybe 'space invaders' did it, so what - maybe it's really common in low sec, but I've never seen it in over 2 years - catching EVERYTHING jumping in compensates for catching little on way out - doubling up this camp to both sides of a gate totally shuts down a gate - I know nothing about how dictors work, but I assume they make a supported frig obselete ? - I'm sharing the tactic with the many that don't do it - feel free to smack me for not using this tactic before (I truthfully didn't think it would be possible to perma tank in a frig.) - tying up one whole scorpion alt is no great hardship compared with the extra traffic you destroy. (no more disappointment of 'ohhh crap he warped away' that we gate campers have always had to live with)
Killing a frig in a frig is ok. Ganking it with a few bs is err, well if you think of it as screwing the public over then yes, for personal challenge? No.
Non-consentuel pvp is ftw as people are stupid in eve.
Shutting down a gate until a few bs's come.
Support frigs are liek frigs that can bubble, they are usualy used for catching groups, when it comes ot catching pods, or multiple targets roudn gates intys are better as iterdictors take tiem before they can deploy another bubble.
It beats sniping from 150km, yous have balls anyway.
High-Sec/0.0 PvP Recruitment |

Devian 666
Sectoid Technologies
|
Posted - 2006.11.26 23:54:00 -
[47]
I think this is a great tactic as the teamwork is good. You can't "solo" this sort of tactic (without multiple accounts). If dictors are allowed in low sec that the game camp will be complete. The warp to 0km to a dedicated gate camp will have everyone warping to 20 km instead of 15km. I love it. 
It will encourage people to hire decent escorts as well sending teamwork back into the game. Cool an orange sig |

Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2006.11.27 00:15:00 -
[48]
Originally by: tiller Edited by: tiller on 26/11/2006 10:32:01
Just run some more tests and with 2 shad serp boosters, sensor amp, two remote sensors and gang skills the scan res is 3033mm. Thats just plain crazy \o/\o/
Less than 1 sec to lock a shuttle....
The biggest delay now is the disruptor activating. Guess thats down to database speed though :-(
While abit more pricy, wouldn't you beable to get a much higher sensor rating on a recon, and due to having more lows and mids, a much stronger tank?
Not that you'll need it if you're locking everything in half a second I suppose. 
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

Grim Starwind
Exotic Dancers Club
|
Posted - 2006.11.27 00:17:00 -
[49]
Originally by: Skybar While I believe in 0.0, frigs have been used to catch things, but in low-sec, it hasn't due to the lack of tanking ability on the frigs.
With Warp to 0, I believe this will be more common in low-sec in order to catch more people.
As of you PC guys start to use this tactic, perhaps you'll finally be able to catch my fleet stabber that you've so often really wanted to hunt down, but failed so far.
I know I will be more cautious atleast... or just add more WCS's to that ship :)
Who admits to being good at running away 
|

Jane Vladmir
Gallente Warmongers
|
Posted - 2006.11.27 01:08:00 -
[50]
What year is it here on the forums again? 2003?
|

Lorth
Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.27 02:04:00 -
[51]
The one thing to consider about this is...
Players in areas like the US, Canada, AUS, and such might have a harder time with it due to the higher pings. I know I often have issues scrambling a frig, in situations where euros don't.
|

BlackHorizon
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2006.11.27 03:16:00 -
[52]
Edited by: BlackHorizon on 27/11/2006 03:18:15 Nice idea (not new), but using a Hawk is less than optimal. A Jaguar or Stiletto has much better sensor resolution.
|

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.27 06:07:00 -
[53]
Edited by: tiller on 27/11/2006 06:09:51
Originally by: Jane Vladmir What year is it here on the forums again? 2003?
:-), well mechs have changed alot since then as you probably know. We have wtfbbq sentrys, sensors and hardeners that don't stack, crim flags for helping outlaws etc etc
Lucky we have AFs though.
The only reason for the hawk choice was it's the only small ship I can fly with good resists.. im sure others may be much better for the job.
Click me for Pirate Coalition Website of Gankage |

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.27 06:09:00 -
[54]
Originally by: Malthros Zenobia
Originally by: tiller Edited by: tiller on 26/11/2006 10:32:01
Just run some more tests and with 2 shad serp boosters, sensor amp, two remote sensors and gang skills the scan res is 3033mm. Thats just plain crazy \o/\o/
Less than 1 sec to lock a shuttle....
The biggest delay now is the disruptor activating. Guess thats down to database speed though :-(
While abit more pricy, wouldn't you beable to get a much higher sensor rating on a recon, and due to having more lows and mids, a much stronger tank?
Not that you'll need it if you're locking everything in half a second I suppose. 
To get a high scan res you much start with a very high res (as you can't stack sensors without penalty), a cruiser sized ship won't be fast enough.
Click me for Pirate Coalition Website of Gankage |

Nymos
Celtic Anarchy Anarchy Empire
|
Posted - 2006.11.27 07:17:00 -
[55]
nice to hear that people actually try to adapt and not just whine all day. now, how about those that get caught adapt in a way that they scout or bring some pew pew and break the camp? those guys are outlaws, you'll have support from sentry guns. good job, tiller et al :)
Originally by: tiller - killing a frig or shuttle is just as 'worthy' as a BS or Titan IMHO
yes, of course! it really ****es me off if people think of battleships when they think of firepower. frigates are totally underestimated in both, combat and their cargohold. a pack of t2 frigs can destroy a battleship easily if they know what they are doing and a frig can carry loads of valuable stuff. even a shuttle can.
after all the goal is to shut down traffic and get some isk from loot so why spare frigs and shuttles? how often do you see plain vanilla tech1 crap on a BS or BC because people expect it can be cought relatively easily? it's not a pvp arena where you challenge each other for a 1vs1 and if you don't think it'll be a fair fight you just refuse it. you travel in that space and the guy next to you can use all the tools at his disposal to kill you. if you don't use your tools to avoid that don't blame pirates. or should i say, bad craftsmen always blame their tools? oh, while we're at it let's blame tiller that people resort to logoffski tactics  --
|

Superbus Maximus
Gallente Sniggerdly
|
Posted - 2006.11.27 07:54:00 -
[56]
Lachesis works better in my opinion but Tiller all ready knows this  Ha you think thats big wait till you see the next |

Draconia Blackheart
Disciples of the Underverse
|
Posted - 2006.11.27 08:08:00 -
[57]
Arse-holes 1 .. Players 0
 ---
|

Neon Genesis
Gallente Hooligans Of War
|
Posted - 2006.11.27 09:23:00 -
[58]
Edited by: Neon Genesis on 27/11/2006 09:25:56
Not exactly new, but very nice
Originally by: Draconia Blackheart Arse-holes 1 .. Players 0
More like Players 1, CCP 0
|

Rellik B00n
Vale Heavy Industries SMASH Alliance
|
Posted - 2006.11.27 09:53:00 -
[59]
i saw that gate camp in Mass yesterday wondered what was happening. 
The bounty in the system was pretty impressive but I didnt notice many bounty hunters even tho there were 23 - 27k logged at the time of the camp.   EVE remix |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.27 10:24:00 -
[60]
Originally by: tiller Edited by: tiller on 25/11/2006 22:58:46
In light of the warp to 0km in kali, low sec gate work is gonna need extra tools to kill people. Though dictors are rumored to be on the way for low sec this is the other option... behold, the gate camp hawk. (based on a cunning plan by Lanfear's Bane)
Method:
Take 1 * alt in scorp and tank to hell and back (12 slot tank). Fit high slots with 4 * Med Shield Transporters and sit at gate flagged with the rest of your gang.
When the sentrys switch to you just boost yourself with scorp. With 2 faction sensors and amp the Hawk has 2138 scan res and is fast enough to lock pretty much all incoming frigs and even some shuttles before warp. Maybe even faster lock will be possible with 1 remote sensor on scorp as well....
You don't need to run the transporters full time, only when the sentrys make the switch... usually only 1 or 2 of them needed but 4 allows for emergency's.
I know frigs are used alot in 0 space / empire wars for tackling and this is certainly not a new idea, but I've never seen people using frigs to perma tank sentrys as part of gang in low sec in 2yrs of gate work.
Here is a PICCY
It works, no in fact it works DAM well, and is worth trying just for the 'WTF' moments it causes when frigs can't warp away after jump in. If you have a pirate gate camp gang, try one today, and have a whole bunch of fun as NO-ONE escapes and everyone dies. (insert evil LOL here)
edit: just to add, rather than have a dedicated ship to support the AF, just have 3-4 gang members with 1 shield transporter each. Only downside with this way is that if they go semi-afk your AF will pop.
I knew you guys would figure it out..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |