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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.11.27 16:32:00 -
[91]
Originally by: tiller
Ok, to put it simple,
- Without WTZ you caught alot of small ships on gate approach - With WTZ, the gate approach guys are not gonna be caught - I still want to pop small ships so need another way (there was no need before WTZ as it's alot of work)
This is now the only way, without this exact tactic low sec space would be TOTALLY safe to small ships.
Wow... you must be proud to go through all that trouble to catch a tiny expensive frig. I'm glad we have uber pirates out that making a difference! ROFL. Get real... this is a tactic used 3 years ago. Here's an idea... make an effort to actually be a piewat. Lazy piewats... so pathetic.
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Miss Tresss
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Posted - 2006.11.27 16:33:00 -
[92]
Originally by: tiller TOTALLY safe to small ships.
Well totally safe to non-afk small ships. Most of my sniping business is from the afkers so despite all the whining I reckon I'll still do good business.
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Amira Silvermist
Yazata Spenta Aegis Militia
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Posted - 2006.11.27 16:36:00 -
[93]
Nice tactic... I hope that shuts up the last "piracy is DOOMED" whiners. 
I still hope they remove WTZ in one of the next relevations and let people fly the friggin 15 km. WTZ for combat ships is bad mmmkay? (maybe they should add a penalized module for travel setups with high warp accuracy to balance things out)
Amarr racial trait: Nerfbat damage resistance 0% |

tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 17:41:00 -
[94]
Edited by: tiller on 27/11/2006 17:44:54
Originally by: Lord Frost
Originally by: tiller
Ok, to put it simple,
- Without WTZ you caught alot of small ships on gate approach - With WTZ, the gate approach guys are not gonna be caught - I still want to pop small ships so need another way (there was no need before WTZ as it's alot of work)
This is now the only way, without this exact tactic low sec space would be TOTALLY safe to small ships.
Wow... you must be proud to go through all that trouble to catch a tiny expensive frig. I'm glad we have uber pirates out that making a difference! ROFL. Get real... this is a tactic used 3 years ago. Here's an idea... make an effort to actually be a piewat. Lazy piewats... so pathetic.
So on one hand you say I'm lazy, and on the other I, as you say 'go through all this effort'. lol, make up your mind.
This tactic is a rework of what used to happen years back. Obviously the tactics used back then cannot work anymore as the game mechs have changed in so many ways.....
Evolution of old tactics can work, and in this case many a small ship are gonna die because of it. It's what I enjoy spending my game time doing, who are you to judge me. You wouldn't catch me criticizing the method you suck veld ? (im just guessing by your posting style it's what you enjoy :-)
Click me for Pirate Coalition Website of Gankage |

Forino Ovoli
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Posted - 2006.11.27 19:51:00 -
[95]
Originally by: Delicate Beauty if they jump and and are gonna lose a ship, they don't mind abusing the log off tactic. Maybe the carebears will just adapt and pass the log off tactic around and your harpy will be useless :D
It's interesting, using CTRL-Q to logoff is "abusing a game mechanic" but tanking a ship to survive the sentry guns is considered Ok?
Sentry guns are there for a reason. Personally, I'd up the sentry guns such that they'd one shot kill a battleship, with room left over just to be sure.
Feel free to come after me in an asteroid belt in low sec if you want, but 1 sec locking before warp is just cheese. And - as far as I'm concerned - tanking the sentry guns at a gate should be considered just as much an "exploit" as trying to evade being CONCORD'ed once flagged in high sec.
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Loud Speaker
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Posted - 2006.11.27 19:52:00 -
[96]
Edited by: Loud Speaker on 27/11/2006 19:53:31 I skipped over the middle there but have you tried using a lachesis to scramble with the extra range, that way you can have more time to lock speedy ships who would otherwise just run out of range from the hawk.
Btw: this doesn't seem that different in effect from a dictor dropping a bubble on the otherside of a gate in 0.0
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 19:57:00 -
[97]
Originally by: Forino Ovoli
Originally by: Delicate Beauty if they jump and and are gonna lose a ship, they don't mind abusing the log off tactic. Maybe the carebears will just adapt and pass the log off tactic around and your harpy will be useless :D
It's interesting, using CTRL-Q to logoff is "abusing a game mechanic" but tanking a ship to survive the sentry guns is considered Ok?
Sentry guns are there for a reason. Personally, I'd up the sentry guns such that they'd one shot kill a battleship, with room left over just to be sure.
Feel free to come after me in an asteroid belt in low sec if you want, but 1 sec locking before warp is just cheese. And - as far as I'm concerned - tanking the sentry guns at a gate should be considered just as much an "exploit" as trying to evade being CONCORD'ed once flagged in high sec.
If tanking guns was meant to be an impossible exploit they would 1 volley you in a dread.
Click me for Pirate Coalition Website of Gankage |

LittleTerror
Caldari Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 19:58:00 -
[98]
Edited by: LittleTerror on 27/11/2006 19:58:42
Originally by: Forino Ovoli
Originally by: Delicate Beauty if they jump and and are gonna lose a ship, they don't mind abusing the log off tactic. Maybe the carebears will just adapt and pass the log off tactic around and your harpy will be useless :D
It's interesting, using CTRL-Q to logoff is "abusing a game mechanic" but tanking a ship to survive the sentry guns is considered Ok?
Sentry guns are there for a reason. Personally, I'd up the sentry guns such that they'd one shot kill a battleship, with room left over just to be sure.
Feel free to come after me in an asteroid belt in low sec if you want, but 1 sec locking before warp is just cheese. And - as far as I'm concerned - tanking the sentry guns at a gate should be considered just as much an "exploit" as trying to evade being CONCORD'ed once flagged in high sec.
Someone please restrain me  ___________________________________________________ I want your stuff |

Hubris
Sniggerdly
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Posted - 2006.11.27 19:59:00 -
[99]
like i said in the other post about his post. This is not a new idea.
Its funny that people are so surprised by this post.
There are also a lot of other ways to do nearly the same thing. Better ships to use also.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 20:01:00 -
[100]
Originally by: Hubris like i said in the other post about his post. This is not a new idea.
Its funny that people are so surprised by this post.
There are also a lot of other ways to do nearly the same thing. Better ships to use also.
Not new but rarely used... I would like to see someone try this using a ceptor and giving shuttles a try. My skills are not up to flying one atm though :(
Anyone up for the challenge ?
Click me for Pirate Coalition Website of Gankage |

Hubris
Sniggerdly
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Posted - 2006.11.27 20:05:00 -
[101]
Originally by: tiller
Originally by: Hubris like i said in the other post about his post. This is not a new idea.
Its funny that people are so surprised by this post.
There are also a lot of other ways to do nearly the same thing. Better ships to use also.
Not new but rarely used... I would like to see someone try this using a ceptor and giving shuttles a try. My skills are not up to flying one atm though :(
Anyone up for the challenge ?
ceptors don't work. If all the gate guns are on the ceptor it is too eay for it to just pop. But enough hints Think about it a bit longer and you will see you don't really need such an overdone ship to rep the other one and you also can think of better ships to use than a ceptor.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 20:09:00 -
[102]
Edited by: tiller on 27/11/2006 20:12:13
We're looking at ships atm, looks like a jag would be best by far. No cruiser sized ships T2 or otherwise would get a scan res up to 3000 and beyond.
Though please correct me if wrong, I'm not that good at working out stuff like this. The use of the scorp is because it's all my alt can fly.
Click me for Pirate Coalition Website of Gankage |

DefJam101
Gallente Aliastra
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Posted - 2006.11.27 21:04:00 -
[103]
Sitting on a gate all day to blob cruiser/frigs.
And then calling "2 Shuttles, a Badger and even a Vexor!" a good day.
Gatecampers have the fun don't they......
***
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Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.11.27 21:05:00 -
[104]
Originally by: Hast a little suggestion, get a claymore with the skirmish warfare mods on for even longer range scramble loving 
Claymore + skirmish mod & mindlink. You could mix in a faction scrambler although I understand the ultimate range has been slightly bugged--I'd love to know if this was fixed though.
See also: Faction & logistic ships. ___
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Xamys
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Posted - 2006.11.27 21:10:00 -
[105]
Edited by: Xamys on 27/11/2006 21:12:43
Originally by: tiller Edited by: tiller on 25/11/2006 22:58:46
Method:
Take 1 * alt in scorp and tank to hell and back (12 slot tank). Fit high slots with 4 * Med Shield Transporters and sit at gate flagged with the rest of your gang.
When the sentrys switch to you just boost yourself with scorp. With 2 faction sensors and amp the Hawk has 2138 scan res and is fast enough to lock pretty much all incoming frigs and even some shuttles before warp. Maybe even faster lock will be possible with 1 remote sensor on scorp as well....
You don't need to run the transporters full time, only when the sentrys make the switch... usually only 1 or 2 of them needed but 4 allows for emergency's.
I know frigs are used alot in 0 space / empire wars for tackling and this is certainly not a new idea, but I've never seen people using frigs to perma tank sentrys as part of gang in low sec in 2yrs of gate work.
Here is a PICCY
It works, no in fact it works DAM well, and is worth trying just for the 'WTF' moments it causes when frigs can't warp away after jump in. If you have a pirate gate camp gang, try one today, and have a whole bunch of fun as NO-ONE escapes and everyone dies. (insert evil LOL here)
edit: just to add, rather than have a dedicated ship to support the AF, just have 3-4 gang members with 1 shield transporter each. Only downside with this way is that if they go semi-afk your AF will pop.
Not sure, but I don't think this will work after Kali, because of this change in the patch notes: Quote: Pilots aiding other criminally flagged pilots now become criminally flagged themselves.
Would a ship boosting another be considered "aiding"? If so, I'm afraid your little frigates will be blown up to bits by turrets... correct me if I'm wrong.
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Loud Speaker
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Posted - 2006.11.27 21:27:00 -
[106]
Using a lachesis & 3 SB IIs + 1 Signal Enhancer II with Signature Analysis 5 I get 1149.67710385mm. Faction mods in the place of tech II would increase this some though.
What I don't know though is if information warfare links would make a significant difference here or remote sensor boosters with the stacking penalty. Like a previous poster mentioned it might just be easier running skirmish warfare interdiction maneuvers. One bonus to using a Lachesis though would be having 30 sensor strength (ie much more difficult to jam) vs 16 on a hawk or 11 on a jaguar.
One other thing though is that ships using the new inertia stabs in place of nanos will be warping and aligning much faster now too.
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mamolian
Vortex. Maelstrom Alliance
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Posted - 2006.11.27 21:53:00 -
[107]
Originally by: Chode Rizoum future empire gate camps
5 carriers with sheild transfers/nos/DCU
1 ceptor getting sheild transferede tackling

-------------------------------
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 22:22:00 -
[108]
Originally by: DefJam101 Sitting on a gate all day to blob cruiser/frigs.
And then calling "2 Shuttles, a Badger and even a Vexor!" a good day.
Gatecampers have the fun don't they......
You bet... what do you do in eve ? 
Click me for Pirate Coalition Website of Gankage |

Darpz
Rampage Eternal Ka-Tet
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Posted - 2006.11.27 22:53:00 -
[109]
this isn't anything new although the remote reping side of it is, but befoer dictors I ran a Harpy with 4x125, then 3 SBIIs and a rupter in the mids and then amps in the low for 0.0 gate camps. would catch everything but ceptors and I would also catch the ocational plate ceptor with low nav skills http://img.photobucket.com/albums/v291/xelios/bsgsig2.jpg
Please keep your signature below the 24000 bytes limit.- Thx Pirlouit
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LittleTerror
Caldari Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 23:20:00 -
[110]
Originally by: Xamys Edited by: Xamys on 27/11/2006 21:12:43
Originally by: tiller Edited by: tiller on 25/11/2006 22:58:46
Method:
Take 1 * alt in scorp and tank to hell and back (12 slot tank). Fit high slots with 4 * Med Shield Transporters and sit at gate flagged with the rest of your gang.
When the sentrys switch to you just boost yourself with scorp. With 2 faction sensors and amp the Hawk has 2138 scan res and is fast enough to lock pretty much all incoming frigs and even some shuttles before warp. Maybe even faster lock will be possible with 1 remote sensor on scorp as well....
You don't need to run the transporters full time, only when the sentrys make the switch... usually only 1 or 2 of them needed but 4 allows for emergency's.
I know frigs are used alot in 0 space / empire wars for tackling and this is certainly not a new idea, but I've never seen people using frigs to perma tank sentrys as part of gang in low sec in 2yrs of gate work.
Here is a PICCY
It works, no in fact it works DAM well, and is worth trying just for the 'WTF' moments it causes when frigs can't warp away after jump in. If you have a pirate gate camp gang, try one today, and have a whole bunch of fun as NO-ONE escapes and everyone dies. (insert evil LOL here)
edit: just to add, rather than have a dedicated ship to support the AF, just have 3-4 gang members with 1 shield transporter each. Only downside with this way is that if they go semi-afk your AF will pop.
Not sure, but I don't think this will work after Kali, because of this change in the patch notes: Quote: Pilots aiding other criminally flagged pilots now become criminally flagged themselves.
Would a ship boosting another be considered "aiding"? If so, I'm afraid your little frigates will be blown up to bits by turrets... correct me if I'm wrong.
Always been like that, the patch notea are i don't know wtf they are on about, its like yo hello CCP we have been getting flagged for helping a criminal for a long time now, is this a joke? ___________________________________________________ I want your stuff |

Ogdru Jahad
Amarr
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Posted - 2006.11.28 00:26:00 -
[111]
camp a o.o gate if your that desperate! -
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aeti
Band of Brothers
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Posted - 2006.11.29 04:33:00 -
[112]
Originally by: tiller I would like to see someone try this using a ceptor and giving shuttles a try. My skills are not up to flying one atm though :(
Anyone up for the challenge ?
doesn't work, you can lock the shuttle but the scrambler doesn't activate in time, and that was in a stiletto with all sig amps, cheating sensor boosters, gang skills + remote boosted etc, i've tried it lots of times
was hard even before they got stacking nerfed
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aeti
Band of Brothers
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Posted - 2006.11.29 04:33:00 -
[113]
Originally by: tiller I would like to see someone try this using a ceptor and giving shuttles a try. My skills are not up to flying one atm though :(
Anyone up for the challenge ?
doesn't work, you can lock the shuttle but the scrambler doesn't activate in time, and that was in a stiletto with all sig amps, cheating sensor boosters, gang skills + remote boosted etc, i've tried it lots of times
was hard even before they got stacking nerfed
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Cairo
Minmatar
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Posted - 2006.11.29 07:25:00 -
[114]
Originally by: Forino Ovoli Sentry guns are there for a reason. Personally, I'd up the sentry guns such that they'd one shot kill a battleship, with room left over just to be sure.
I don't think that's a good solution, because you might upset the local law enforcement by accident. The last thing you want to do is to one-shot people who get the law on their tail by accident, essentially giving them no chance to run away. Plus, "with room left over" is not good enough in the long run - eventually modules and skills and combinations of both will come around which will allow campers to boost their ships beyond what was once considered "plenty and then some".
A far better solution would be to apply some sort of exponential damage model to sentries: the first shot would do the same damage as they do now, but each time the sentries fired the damage dealt would increase (ultimately limited only by the largest number the server can crunch without collapsing). This would allow people committing a crime by accident to run away, but gate camping would become impossible since no tank in the world could stand up to that. Even if the campers could take it "for a long time", eventually (say, 20 shots in?) the sentries would be doing so much damage as to effectively one-shot any tank out there (which, of course, would only affect those who for whatever reason decided to stick around - the campers).
Of course, while this would solve the problem of camping it would essentially cut off a considerable portion of what makes EVE "EVE". I couldn't care less for PvP myself, but it's obviously a big part of the game.
Besides, even if CCP would never implement anything like this damage model throughout the EVE galaxy, I know they won't look kindly at anything that makes Empire space unsafe for those who do NOT want to PvP. As far as I'm concerned low-sec is fair game and in 0.0 all bets are off. Just keep random PvP (not war) outside of Empire and everyone will be happy.
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Superbus Maximus
Gallente Sniggerdly
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Posted - 2006.11.29 07:56:00 -
[115]
You would be supprised how many people still use autopilot chalk up 50 kills for the bomber dom of doom tonight, you can also get frigs still with a bomber setup that use the warp to 0. Ha you think thats big wait till you see the next |

Napolie
Gallente Hybrid Syndicate
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Posted - 2006.11.29 08:18:00 -
[116]
Originally by: Forino Ovoli
Originally by: Delicate Beauty if they jump and and are gonna lose a ship, they don't mind abusing the log off tactic. Maybe the carebears will just adapt and pass the log off tactic around and your harpy will be useless :D
It's interesting, using CTRL-Q to logoff is "abusing a game mechanic" but tanking a ship to survive the sentry guns is considered Ok?
Sentry guns are there for a reason. Personally, I'd up the sentry guns such that they'd one shot kill a battleship, with room left over just to be sure.
Feel free to come after me in an asteroid belt in low sec if you want, but 1 sec locking before warp is just cheese. And - as far as I'm concerned - tanking the sentry guns at a gate should be considered just as much an "exploit" as trying to evade being CONCORD'ed once flagged in high sec.
EeeeK! Burn thy foul carbear!
No seriously, its a way of playing Forino. I personaly hope you catch this man in a hauler full of zyd tiller.
btw nice tactic 
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Dark Ortu
White-Noise
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Posted - 2006.11.29 08:24:00 -
[117]
maybe i missed somthing drastically important here but why not just a warp bubble?
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oodin
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.29 10:28:00 -
[118]
Originally by: Dark Ortu maybe i missed somthing drastically important here but why not just a warp bubble?
because its low sec and not 0.0
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.29 10:57:00 -
[119]
p0rn for piewats
All your 0.0 prayers are answered
Deck
Unless it can be deployed in low sec........... _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Dez Erichs
Agony Unleashed
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Posted - 2006.11.29 11:46:00 -
[120]
Originally by: tiller (Snip) - doubling up this camp to both sides of a gate totally shuts down a gate - I know nothing about how dictors work, but I assume they make a supported frig obselete ? - I'm sharing the tactic with the many that don't do it - feel free to smack me for not using this tactic before (I truthfully didn't think it would be possible to perma tank in a frig.) - tying up one whole scorpion alt is no great hardship compared with the extra traffic you destroy. (no more disappointment of 'ohhh crap he warped away' that we gate campers have always had to live with)
Looks very interesting, I'd like to try it. Perhaps an Osprey or other support ship would be better in a specialized role such as this. It could stand off 50 Km away out of harms way and still shield transport. The scorp would be very useful for jamming out targets if you get too much to chew that jumps in.
Wouldn't this method work on Intys? Perhaps a Stiletto with a Warp Distruptor plus a pile of Sensor Boosters, Amps and Rigs to instalock things. Many pilots will be probably fitting one stab, and those in travel mode will have their lows loaded, so they may get away with a Stiletto with a single point.
As for dictors, they are the best thing since sliced bread, but they do not replace frigs. You need a combination of EWAR to defeat opponents, as well as the standard scram 'n web. Dictor bubbles can lock down a system, but the dictor pilot has to be very careful when popping the bubble because they can't warp out of it. Before when I had instas, I didn't fear lowsec pilots at all because they couldn't lock me. If bubbles can be deployed in lowsec it would definitely put me on edge. It will be interesting to see pirates in dictors, since they won't know how to fly them and I'd get to pop their first few dictors as they learn. Expensive lesson, but dictors are essential in 0.0 to catch fleets.
Or, you can come down into 0.0 and fight with the real men.  --- Dez Erichs, Captain, Agony Unleashed "Veni, Vidi, Caedi" |
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