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1. Macro Miners list - in EVE General Discussion [original thread]
Originally by: Pratorien I've seen other macro miners and liberated ore from them but wasn't taking down names at the time. Usually you can spot them by the name if they have numbers in them or the way they name thier cans. If you just wa...
- by Xamys - at 2006.11.27 21:37:00
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2. Warp to Zero Already Done In By Campers - in EVE General Discussion [original thread]
I'm surprised nobody pointed this from the patch notes in regards to that new uber trick: Quote: Pilots aiding other criminally flagged pilots now become criminally flagged themselves. Doesn't that mean that all those players boosting the...
- by Xamys - at 2006.11.27 21:25:00
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3. At exactly what point do enemies lose their lock on a warping ship? - in EVE New Citizens Q&A [original thread]
Originally by: Sonya Rayner Actually, it is the moment your ship loses any locks on targets - the moment you ship stops dead after aligning and begins rapidly accelerating (you see your speed bar dropping to zero and then filling up really...
- by Xamys - at 2006.11.27 21:16:00
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4. Warp to 0km, we've adapted. - in Crime and Punishment [original thread]
Edited by: Xamys on 27/11/2006 21:12:43 Originally by: tiller Edited by: tiller on 25/11/2006 22:58:46 Method: Take 1 * alt in scorp and tank to hell and back (12 slot tank). Fit high slots with 4 * Med Shield Transporters and si...
- by Xamys - at 2006.11.27 21:10:00
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5. At exactly what point do enemies lose their lock on a warping ship? - in EVE New Citizens Q&A [original thread]
As the title says, when exactly are enemies losing their lock when you enter warp (when can they no longer cause damage to your ship in other words). - The moment you see the "Warp Drive Active" text on your screen? - The moment the ship starts m...
- by Xamys - at 2006.11.27 20:38:00
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6. To any Dev: Ship acceleration/time-to-warp calculation formula? - in Revelations Testing and Development [original thread]
Originally by: Kazuo Ishiguro It wouldn't be expensive or skill-intensive to test this. I would use a Sigil, since they're cheap, slow and have 5 low slots. Will do as soon as my char on SISI is enabled...
- by Xamys - at 2006.11.27 20:12:00
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7. To any Dev: Ship acceleration/time-to-warp calculation formula? - in Revelations Testing and Development [original thread]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 27/11/2006 16:55:33 Thrust is a variable in EVE, but afaik it doesn't directly relate to acceleration- the 'thrust' of an afterburner or mcrowarpdrive divided by total ship m...
- by Xamys - at 2006.11.27 17:21:00
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8. Map flattening... - in Revelations Testing and Development [original thread]
If the button doesn't change to "Flatten" when it is unflattened to you then it's definitely a bug. Hope they fix that before the patch cause I use Flattened map all the time too.
- by Xamys - at 2006.11.27 16:24:00
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9. Blockade runner choices - in Ships and Modules [original thread]
What is the "cloak" high slot device you're talking about?
- by Xamys - at 2006.11.27 16:10:00
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10. To any Dev: Ship acceleration/time-to-warp calculation formula? - in Revelations Testing and Development [original thread]
Edited by: Xamys on 27/11/2006 16:07:17 There is a formula for sure, wether it's in the root code of the engine itself or not. What I need to know basically after thinking about it with some people at work, is a way to find the acceleration i...
- by Xamys - at 2006.11.27 16:07:00
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11. Other solarsystems visible in "skybox" while in space - in Revelations Testing and Development [original thread]
I think that's really amazing yes! Adds a bit of realism. The best part would be to be able to form constellation of stars just by looking at them (as we can from earth, the shapes I mean) and actually be able to navigate using them.
- by Xamys - at 2006.11.27 14:57:00
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12. To any Dev: Ship acceleration/time-to-warp calculation formula? - in Revelations Testing and Development [original thread]
Originally by: James Lyrus Why not try some empirical testing on rates of turn/acceleration on the test server and figure it out for yourself. Because I really suck at maths and I wouldn't be able to do it... hey, at least I'm honest abo...
- by Xamys - at 2006.11.27 14:54:00
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13. To any Dev: Ship acceleration/time-to-warp calculation formula? - in Revelations Testing and Development [original thread]
Originally by: Dred'Pirate Jesus Your best bet to get a reponse would probably be to evemail one of the GM's your question and see if they will pass it on to a dev for you as its for a tool and not some complaint or flame.. Thanks for ...
- by Xamys - at 2006.11.27 06:41:00
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14. Offline ship stat "compare" tool? - in EVE General Discussion [original thread]
Edited by: Xamys on 27/11/2006 06:36:12 Originally by: Aeaus This site has something similar. Unfortunately it's not off-line, but it could work. Humm this is the best so far, just not in the configuration I'd like it to be (tabl...
- by Xamys - at 2006.11.27 06:33:00
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15. To any Dev: Ship acceleration/time-to-warp calculation formula? - in Revelations Testing and Development [original thread]
I've asked this in the Ships & Module forum but someone hijacked my thread and I'm not sure Devs read that forum much so I'll ask here instead... Could any DEV team member confirm the base formula that is used to calculate how much time it takes...
- by Xamys - at 2006.11.27 06:27:00
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16. What's the formula to calculate how fast you can start warping? - in Ships and Modules [original thread]
Originally by: PartyVaN i vote we answer partyvan's question first Seriously man, start your own thread if you want to ask something else don't hijack mine. Thanks.
- by Xamys - at 2006.11.27 06:17:00
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17. What's the formula to calculate how fast you can start warping? - in Ships and Modules [original thread]
Edited by: Xamys on 27/11/2006 05:43:04 STUPID BUGGY FORUM I was quoting something and it just "double-refresh" and discarded what I typed!
- by Xamys - at 2006.11.27 05:41:00
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18. Offline ship stat "compare" tool? - in EVE General Discussion [original thread]
Originally by: Jim McGregor Noomee, I agree, would be kind of cool. Would also be a good opportunity for someone to learn AJAX and make the page not have to reload itself... There is never enough time, is there? :) Then again, I spend m...
- by Xamys - at 2006.11.27 02:02:00
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19. What's the formula to calculate how fast you can start warping? - in Ships and Modules [original thread]
As the subject says... I know it has to do with the weight of the ship and its agility, but what is the actual formula to calculate how long it will take for a ship to start warping? Let's say the ship is stopped.
- by Xamys - at 2006.11.27 02:01:00
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20. Blockade runner choices - in Ships and Modules [original thread]
Originally by: Wilfan Ret'nub They're all good. Amarr one has most lows so can be made fastest/hardest to scramble, Gallente has nice slot layout and good CPU and grid, while Minmatar has perfect shield resists out of the box and should be...
- by Xamys - at 2006.11.26 23:16:00
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