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Druid R
Murder of Crows E N I G M A
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Posted - 2006.11.27 10:30:00 -
[61]
try using a jag, we have had insta lockers/poppers for a while but only used in 0.0.
with 4 mids u get 3 t2 sensor bosters (no wasting money on faction) and a 20km.
then go 280's with quake and u insta pop shuttles t1 frigs inty's without plates.
scan res is around 3300 with sig analysis 5 me thinks
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Sun Ra
Godspeed You Black Emperor
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Posted - 2006.11.27 10:37:00 -
[62]
Well done 
Arcane Frankologies - 'plz stop guys it's xmas' |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.11.27 10:44:00 -
[63]
With the risk of sounding like a carebear... oh wait that would be what I am 
How big would the risk be of me warping in to a gate at 0km and being popped before I make the jump, iirc I am not 'lockable' before I come out of warp, and the moment I come out of warp is the moment I jump through the gate.
And how big risk would it be for me when warping away from a gate, keeping in mind that I enter warp pretty much at the same time I decloak (at least the graphical side on my screen shows me warping away before/same time I decloak).
And yeah I don't PVP so I know jack about this, just figuring out what kind of adrenaline rush I can expect when going through low-sec.
/c
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Paigan
Amarr Katsu Corporation Pure.
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Posted - 2006.11.27 10:45:00 -
[64]
Originally by: tiller If you have a pirate gate camp gang, try one today, and have a whole bunch of fun as NO-ONE escapes and everyone dies.
Just to relativize: If you really catch (=scramble) a local hull nano crusader (which already enters warp while still decloaking) then i doubt you'll kill it before its away with 6000-7000m/s constant speed.
Maybe i encounter you during traveling i low sec someday :)
Apart from that, sounds like a good idea. Although i hate you pirate scum, of course :) -- This game is still in beta stage |

kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2006.11.27 10:56:00 -
[65]
Nice idea.
It's a good thing most piwates are just too dumb or lazy to figure out such things and just keep on whining on the forums how ebil warp to 0km is. Otherwise lowsec would be pretty insecure. 
_____________________________ Hugh. |

Tammarr
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Posted - 2006.11.27 11:12:00 -
[66]
*cough* As I've been saying with everyone being happy about no more snipercamp and no need for instas due to warp to zero: "Theres another side of the gate." this is commonly meet with: "what you mean? cant snipe me there either I'll be in warp before they get second shot in" or similar... I've encountered this tactic already, heck it takes half a heartbeat to figure out. Trouble now is that if drake is as ferox on tank I forsee alot of drakecamps with as said a tackler with some boosts from surrounding vessels. For the leet pirate a 28/30km disruptor aint to pricey either.
I forsee pain and suffering for the ones who do not listen. And yes, I forsee lowsec being even less populated than before if this get common practice around the chokes. Whoever said something about decent escorts being hired: When did you last find 10 guys wanting anything less than 1M +100k/jump and person to fly cover esp with this sort of camp lethality is high unless you bring enough to counter the piratecamp.
The good part: I find it excellent that if you choose to carry out a camp such as this you'll put yourself at a whole lot more risk then the regular 150km+ sniprat. And perhaps anti-pirates will organize up leading to blazzilions of fighting over gates... ehm, yeah =)
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.27 11:15:00 -
[67]
Originally by: Chribba With the risk of sounding like a carebear... oh wait that would be what I am 
How big would the risk be of me warping in to a gate at 0km and being popped before I make the jump, iirc I am not 'lockable' before I come out of warp, and the moment I come out of warp is the moment I jump through the gate.
And how big risk would it be for me when warping away from a gate, keeping in mind that I enter warp pretty much at the same time I decloak (at least the graphical side on my screen shows me warping away before/same time I decloak).
And yeah I don't PVP so I know jack about this, just figuring out what kind of adrenaline rush I can expect when going through low-sec.
/c
Odds of getting popped when you arrive in jump range of the gate are pretty low. The window of exposure is such that ... well basically smartbombs or nothing really. Anything that _can_ lock fast enough generally can't do enough damage to instapop.
Warping away, well, with 3000+ sensor resolution, you have a ship that can lock as fast as it can ctrl-click. Lag permitting you might get away with it...
Incidentally, scan resolution (base) of a Hawk is 575. A rook is 259. A huginn 303. Now, they're a bit lower, but still well within the range of being able to boost to 'instalock'. Huginn and Lachesis in particular have the advantage of better 'coverage', although they're going to be a bit slower to lock, and possibly a bit harder to tank.
A rook with 7 mids can fit sensor booster IIs to the point where it has a pretty good locking speed.
Not necessarily applicable to sentry tanking mind, but certainly useful in 0.0/empire wars.
Of all the (caldari) frigates out there, I think the raptor has the best scan res (940mm base). I'm not entirely sure how well it'd hold to sentry fire though.
Have you considered using shield/armour maintenance drones? They're actually pretty good for keeping small ships alive, especially in lowsec where smartbombs aren't that common. Although I'll admit I've not tried sentry tanking with a raptor + shield maint drones. I'm not even entirely sure if drones get shot by sentries or not.
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Lanfear's Bane
Shih Yang Tong Pirate Coalition
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Posted - 2006.11.27 11:26:00 -
[68]
The Hawk and Scorp are flagged, so drones would get popped.
Ironically leaving a gate was far safer before warp to 0 and pirates were unmotivated to catch some of the smaller things. Now leaving a gate will be much more dangerous and currently approaching a gate is even more dangerous.
Lanfear's Bane. _ _ _
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.27 11:27:00 -
[69]
The second favorite thing sentrys love to do is target switch to your drones and one shot them so no thats not really an effective sentry tanking option..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.11.27 12:45:00 -
[70]
Would they be able to lock me if I was in a covert cloaking directly, to my knowledge I would merely flash on their overview. As per that, I warp away about the same speed as a covert would cloak - would I still be locked/jammed under normal operation (eg no lag)?
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 12:48:00 -
[71]
Edited by: tiller on 27/11/2006 12:52:14 Edited by: tiller on 27/11/2006 12:49:38
Originally by: Chribba Would they be able to lock me if I was in a covert cloaking directly, to my knowledge I would merely flash on their overview. As per that, I warp away about the same speed as a covert would cloak - would I still be locked/jammed under normal operation (eg no lag)?
No, at least not atm with current setup. I tried with a covert yesterday and though I ctrl clicked him about 3-4 times and it appeared to finish lock each time the lock would not 'stick' and he just then vanished.
T1 frigs get tackled every time without fail though, and anything bigger, well they just dont stand a chance.
More experiments with this needed :-)
Database lag ftw
Click me for Pirate Coalition Website of Gankage |

Hast
Destructive Influence Band of Brothers
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Posted - 2006.11.27 13:29:00 -
[72]
a little suggestion, get a claymore with the skirmish warfare mods on for even longer range scramble loving 
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Cez
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Posted - 2006.11.27 13:32:00 -
[73]
Woopie... it could of been done with our without warp to 0. Took you meatheads long enough to realize.
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Ras Blumin
0utbreak
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Posted - 2006.11.27 13:35:00 -
[74]
what if the frigs wear stabs? :)
A Jaguar should be able to lock a bit quicker, but it's mostly lag and player reaction speed you're up against anyway, so I doubt it matters much.
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Riddick06
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Posted - 2006.11.27 13:40:00 -
[75]
im sure i ready in the eve-i forums ages ago a guy using an af with a can of cap boosters tanking sentries or it might of been a caracal.
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.11.27 13:42:00 -
[76]
ECM jam the scorp, he can't lock to heal/boost... boom goes AF.
... looks like a simple counter.
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Tharim
Minmatar Code-Blue
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Posted - 2006.11.27 13:47:00 -
[77]
Im amazed it took you so long to come up with this.
What brainpowers you losec gatecampers must posess. More then one month sinse the change was known, and someone finally stops whining and said the magic words: "What about the jump in side of the gate?"

www.eve-files.com/media/0602/CCP_tharim.gif[/IMG]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.27 13:49:00 -
[78]
Like I said in many warp to 0km threads, all you piewats would adapt... but this tactic could have been used anytime and likely is being used, you are only really being forced to use it because of the warp to 0km change.... you will get alot more ppl now jumping in to 0.0 or low sec instead of on the way out. But my reason for warp to 0km was to get rid of instas and insta lag... not to avoid piewats.... the good thing is again- Scorp is primary LOLOLOL
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.27 13:54:00 -
[79]
Edited by: Akita T on 27/11/2006 13:56:08 T1 exec + 2 (lowest named) nanos (maybe evasive Man L4 and SSC L4)... wouldn't that (relatively low-SP needed setup) get away from you guys usually ? I mean, it is the "fastest" warping T1 possible (except shuttles) and has sligtly below 40m sig.
EDIT: Hmmz, come Kali, I suppose inertial stabs *might* be better (even if you get a sig increase), and there's also agility-enhancing rigs to consider... _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.11.27 14:20:00 -
[80]
Originally by: DeckardIRL piewats
ROFL... good one.
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Kharak'khan
Forsaken Empire
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Posted - 2006.11.27 14:30:00 -
[81]
Edited by: Kharak''khan on 27/11/2006 14:32:24 Edited by: Kharak''khan on 27/11/2006 14:31:00 Tiller you are too good to people!
And you have added fear into the hearts of carebears yet again!!
Now the Noob pirate contingent can stop whining and copy or do there own varitation.
Warp to zero does not save people when 80% of the trade is on jump in.
Another tougher gate camper is a sac with sensor boosters and scramble you cant catch frigs unless there slow but destroyer +.

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War Machine
Murini Ice Syndicate
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Posted - 2006.11.27 14:32:00 -
[82]
People already do what the OP said. It will become more widley used now however :)
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mr passie
Minmatar Purgatorial Janitors Inc.
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Posted - 2006.11.27 14:40:00 -
[83]
So I just had a possible bright idea.
I know, I know I should only get ideas when drunk and I'm sober atm...
Anyway, what if you placed a (or even several) freighters right at the warpin at 0 of a gate?
won't you bump the incoming pilot and push him off the gate?
This ofc followed by a scram and web
If this works I expect 10% of your profit
---------------------------------- Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith I'm a reversed paranoid schizophrenic. I have voices in my head I just think I don't hear them! |

Jim McGregor
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Posted - 2006.11.27 14:45:00 -
[84]
Originally by: Tharim Im amazed it took you so long to come up with this.
What brainpowers you losec gatecampers must posess. More then one month sinse the change was known, and someone finally stops whining and said the magic words: "What about the jump in side of the gate?"

You think people post their secrets on the forums? :) You should be thankful tiller did... he could probably get more kills by shutting up about it. Not that I think a lot of players will read this post, but a few of them will.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Ogdru Jahad
Amarr
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Posted - 2006.11.27 14:52:00 -
[85]
old news. very very old.
I will always have an alt go ahead of me anyways.
the joys of two accounts. each has a scout for the other.
infact its so old i am yawning my head off so to speak.
as for dictors in low sec. its all talk. and if they do that they may make bubbles deplyable in low sec as well. but wither case might be considered a hostile action watch out for sentries lil dictor. -
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Zebler
Four Horsemen
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Posted - 2006.11.27 14:58:00 -
[86]
Next time you setup camp, let me know where :)
I have yet to have one of my t1 frigs or shuttles tackled, maybe you shall be the first :)
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Telara Dalgrax
Minmatar
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Posted - 2006.11.27 15:47:00 -
[87]
I don't get why this is supposed to represent an adjustment to WTZ. WTZ is about the outbound. Even without WTZ, you could use the tactic described in the OP today to get kills on the inbound. The inbound isn't impacted at all by WTZ, which is why removing instas and replacing them with WTZ doesn't make space "safe" (only a fool would think that, because you always have the inbound to worry about).
So I fail to see anything in the OP that is either earth-shattering in novelty or, indeed, anything approaching a counter to something that impacts the outbound (which is what WTZ does).
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Lanfear's Bane
Shih Yang Tong Pirate Coalition
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Posted - 2006.11.27 15:49:00 -
[88]
Originally by: Telara Dalgrax I don't get why this is supposed to represent an adjustment to WTZ. WTZ is about the outbound. Even without WTZ, you could use the tactic described in the OP today to get kills on the inbound. The inbound isn't impacted at all by WTZ, which is why removing instas and replacing them with WTZ doesn't make space "safe" (only a fool would think that, because you always have the inbound to worry about).
So I fail to see anything in the OP that is either earth-shattering in novelty or, indeed, anything approaching a counter to something that impacts the outbound (which is what WTZ does).
Well you can't win them all. Perhaps some one will post a simplified version of this post and you will understand.
Lanfear's Bane. _ _ _
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.27 15:52:00 -
[89]
Small question:
Why so complicated to hunt frigs? Why not use smartys directly at the gate when something on the scanner poppes up? Cans dont pop with smartys afaik and a frig insta dies to several smartys on a BS that gets boosted by 2 other BS. Still a great idea to the OP.
Ship lovers click here |

tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.27 16:23:00 -
[90]
Originally by: Telara Dalgrax I don't get why this is supposed to represent an adjustment to WTZ. WTZ is about the outbound. Even without WTZ, you could use the tactic described in the OP today to get kills on the inbound. The inbound isn't impacted at all by WTZ, which is why removing instas and replacing them with WTZ doesn't make space "safe" (only a fool would think that, because you always have the inbound to worry about).
So I fail to see anything in the OP that is either earth-shattering in novelty or, indeed, anything approaching a counter to something that impacts the outbound (which is what WTZ does).
Ok, to put it simple,
- Without WTZ you caught alot of small ships on gate approach - With WTZ, the gate approach guys are not gonna be caught - I still want to pop small ships so need another way (there was no need before WTZ as it's alot of work)
This is now the only way, without this exact tactic low sec space would be TOTALLY safe to small ships.
Click me for Pirate Coalition Website of Gankage |
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