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Ivan Grozny
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Posted - 2006.11.29 16:21:00 -
[1]
Edited by: Ivan Grozny on 29/11/2006 16:22:25 -50% of targeting range, -50% of scan resolution. This is make this modules useless and change balance of the game dramatically, giving advantage to pirats! No more solo Lvl4. No more NPCing in 0.0. Can anyone show me positive effect of such change? Thanks
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Haulzorzz
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Posted - 2006.11.29 16:23:00 -
[2]
Yes those people who want to fight and be able to be 100% immune to the dangers of low sec no longer have that luxury. EvE is a PVP game if you don't recognize and accept the fact that you will get into battles and you will lose ships, perhaps this isn't the game for you.
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Fredbob
0utbreak
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Posted - 2006.11.29 16:24:00 -
[3]
There have been loooads of discussions about the change, the module, it's balancing and the effects of the change 
Personally I'm over the moon at the change ___________ ~Fredbob~
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.29 16:24:00 -
[4]
Edited by: James Lyrus on 29/11/2006 16:27:01 Funny. I've been doing solo ratting in 0.0 and L4 missions for nearly 2 years now, and I've never fit a stab for it.
How about you fit a lowslot mod on your ship that actually helps it's combat ability?
PDS, Damage control, Sensor backup (if you get jammed) another BCS, perhaps a nanofiber.
The positive effects of the change:
No more unkillable stabbabonds pirating.
No more pre-aligned snipers with 5 WCS, popping everything coming through a gate.
No more 'combat' fits that are built to run away.
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Haizum
Gallente Shadows of the Dead Xelas Alliance
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Posted - 2006.11.29 16:25:00 -
[5]
If you fit out to travel, you travel. Fit out to PvP, you fight. It means that you decide beforehand if you run or fight, and means that they'll be no more of the stabbed-up hit and run ships and less of the "omg coward using stabs" from the opposition. Will force more fights from those that want to fight, and WCSs will be used for their intended purpose to help people travelling, not fighting, to avoid getting killed.
Shadows of the Dead Recruitment |

Ceay
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Posted - 2006.11.29 16:27:00 -
[6]
Yes you can¦t run away like a girl in PVP *G*:)
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.29 16:27:00 -
[7]
Any situation where WCS can save you is also a situation you could have seen coming.
I use a named WCS called "Situational Awareness".
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Loka
Gallente adeptus gattacus Lotka Volterra
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Posted - 2006.11.29 16:30:00 -
[8]
I used WCS only for traveling and will continue to do so. Never used them in lvl 4 Agent Mission, nor while mining or ratting in 0.0. Cant remember been killed during this tasks before.
But what ****ed me of more than once is when i engage a pirate and he ran like a pu$$y, when he realise that he would loose, because he had 2 stabs on his ship.
So its buff for me, not a nerf. Thanks for your audience. _________________________ Noob In Action - [NIA]
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.29 16:35:00 -
[9]
A WCS is for travelling.
What it is not for: People who want to snipe haulers from 120km with impunity People who want the reward of lowsec without the risk
The Devs have finally addressed this.
Lastly, I'd say that if you have a slot to spare for WCS then Level 4 missions are too easy. But since increasing their difficulty would result in even more whining, I'm happy with the WCS nerf by itself.
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Kane Ululani
REUNI0N Red Alliance
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Posted - 2006.11.29 16:46:00 -
[10]
Originally by: Ivan Grozny Edited by: Ivan Grozny on 29/11/2006 16:22:25
Can anyone show me positive effect of such change? Thanks
You get warp to zero. Look at inertial stabilizers, which are apparently buffed. Warping before they can lock is a good thing, so is a scout.
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.29 16:49:00 -
[11]
Edited by: Verus Potestas on 29/11/2006 16:49:31
Originally by: Ivan Grozny No more solo Lvl4.
What the ****. I solo all my level4s, and never fitted a single stab.
Originally by: Ivan Grozny No more NPCing in 0.0.
I NPCed a fair bit in 0.0, and never fitted a single stab.
Originally by: Ivan Grozny Can anyone show me positive effect of such change? Thanks
I'm going to blow the **** out of you 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Flowerpot
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Posted - 2006.11.29 16:54:00 -
[12]
\o/ for devs - good decision
it stops a lot of really lame people being er lame without making haulers or travellers easier targets. I do apologise to those people who are er inconvenienced. Means also a lot of people won't need to fit 8 points of scramble to get that sniper either. Again \o/ for devs.
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Agnar Koladrov
Gallente Hurricane Corporation
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Posted - 2006.11.29 17:07:00 -
[13]
I still think the change is Too harsch. I followed the discussion on the forums abou this while I was away from EVE and what amazed me every time was the short 'sightedness' of many players.
Yes WCS needed nerfing...but only to those who over stabbed, like 3+ WCS.
There was no harm in fitting 1 or maybe 2 wcs, but the people who where stabbed up trough the roof (3+ to 6+) they needed to be dealt with.
Now the 'fly' and the 'butterfly' are squached, which seems to me like not a real good solution to the problem. ________________________________________________
What a Revelation! |

Rulkez
FireStar Inc Lotka Volterra
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Posted - 2006.11.29 17:16:00 -
[14]
single best change in eve ever
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Tammarr
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Posted - 2006.11.29 17:31:00 -
[15]
Its way overboard a small 10-15% per stab would have been ok. Sadly until the mental inapt "playing to get highest score on killboard eve is an fps" players learn that forcing someone to escape combat can be just as valuable as killing them. And ofc this accompishes killing of "hit & run" tactics. Highly usefull, loose 1-3 lowslots and damage/tank/usefull gear but might save ship and comeback to poke more later unless people put enough scramblers on? Thing is, people dont want to have to coordinate or put/fit more than one 20km disruptor on someone to hold them down, it should be easy, a scrambler means they should stay put right?
Now now, what this will actually do most probably is that we'll see fewer high value ships enter into alliance territory to strike down ratters/miners etc due to one 20km scram being all thats needed to wipe them out. In essence making big alliances space more safe, meaning a big alliance members can more safely make iskies. I for instance with the knowledge of the over the hills and far away nerf coming quickly started out a miner. Cant help to feel the greed from sneaking it into bob or ascn and safely mine away far more safer and more profitable then rating with my main =)
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Nicocat
Caldari New Age Solutions
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Posted - 2006.11.29 17:37:00 -
[16]
Originally by: Rulkez single best change in eve ever
Q. F. T.
I love how the stabmonkeysÖ seem to have overall MISSED this change in the patch notes. I'm seriously giggling in my office as we speak. ---------------------------- Buying Sabres. EVEmail or convo me in game! |

Nicocat
Caldari New Age Solutions
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Posted - 2006.11.29 17:44:00 -
[17]
Edited by: Nicocat on 29/11/2006 17:52:23 Edit for double post of hatred and pain ;.; ---------------------------- Buying Sabres. EVEmail or convo me in game! |

Skawl
GeoTech
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Posted - 2006.11.29 17:53:00 -
[18]
Originally by: Ivan Grozny Edited by: Ivan Grozny on 29/11/2006 16:22:25 -50% of targeting range, -50% of scan resolution. This is make this modules useless and change balance of the game dramatically, giving advantage to pirats! No more solo Lvl4. No more NPCing in 0.0. Can anyone show me positive effect of such change? Thanks
Why no more missions or NPCing? You don't need a stab for that.
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Max Hardcase
Art of War Anarchy Empire
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Posted - 2006.11.29 18:09:00 -
[19]
Originally by: Ivan Grozny Edited by: Ivan Grozny on 29/11/2006 16:22:25 -50% of targeting range, -50% of scan resolution. This is make this modules useless and change balance of the game dramatically, giving advantage to pirats! No more solo Lvl4. No more NPCing in 0.0. Can anyone show me positive effect of such change? Thanks
Funny I always think of 0.0 as being safer than lowsec. Every Tom **** and Harry in lowsec can decide to be a "pirate" making local very unpredictable.
Even syndicate 0.0 is safer than low "security".
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Phichi
Team Americas Anarchy Empire
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Posted - 2006.11.29 18:40:00 -
[20]
You can see who is friendly and who is unfriendly in local now.. (everyone who isn't friendly in 0.0 and most lowsec should be considered unfriendly anyways) So why do you need a stab for npcing? The system is simple, somone jumps in that you don't know, go to safe.
Muggers point out failures in one's personal security measures, but it does not alter the fact that they are muggers.
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.29 18:42:00 -
[21]
Originally by: Nicocat
Originally by: Rulkez single best change in eve ever
Q. F. T.
I love how the stabmonkeysÖ seem to have overall MISSED this change in the patch notes. I'm seriously giggling in my office as we speak.
Me too 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Sionnach
Caldari The Devil's Rejects
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Posted - 2006.11.29 19:08:00 -
[22]
I think this change is awesome. Makes WCS a mod fitted so your ship is designed for one task - running away from and/or avoiding combat.
As far as attempting to use them on a combat ship now stabs make EVERYONE cry and not just PvPers.
Overall this seems to be the best combat balancing change in Eve ever.
May you spend half an hour in Heaven before the Devil knows your dead. |

Exogene
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Posted - 2006.11.29 22:19:00 -
[23]
I haven't used WCS even for travelling. I guess the stabmonkey's will either have to:
1. Go play WoW 2. Learn that there is mod called sensor boosters that can even out the WCS penalties 3. Learn to fly like a proper Eve pilot should
WCS = We are Cute Sissies   
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Naim Obeji
Minmatar Shiva Morsus Mihi
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Posted - 2006.11.29 22:30:00 -
[24]
Originally by: Ivan Grozny Edited by: Ivan Grozny on 29/11/2006 16:22:25 -50% of targeting range, -50% of scan resolution. This is make this modules useless and change balance of the game dramatically, giving advantage to pirats! No more solo Lvl4. No more NPCing in 0.0. Can anyone show me positive effect of such change? Thanks
LOL.."no more?"
So how is it, then, that people did these things without stabs before the nerf?
Stabs are for travel...nothing else.
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xKillaH
Minmatar Reikoku Band of Brothers
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Posted - 2006.11.29 22:48:00 -
[25]
People ain't supposed to fit their ships with wcs except they want to be completely free of danger and don't want to fight (that is; mining barge, haulers and all other industrial thingys). I love thoose changes. At last ppl will stop using WCS on HACS
Need Sig?Gallery |

Grey Area
Caldari
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Posted - 2006.11.29 23:13:00 -
[26]
I see a lot of gloating in this thread. Sad. Only time will tell if CCP will change the nerf (I agree it does NOT need to be undone).
50% penalty should be changed to 75% penalty, but only for every stab AFTER the first. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Verus Potestas
Caldari Perkone
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Posted - 2006.11.29 23:16:00 -
[27]
Originally by: Grey Area I see a lot of gloating in this thread. Sad. Only time will tell if CCP will change the nerf (I agree it does NOT need to be undone).
50% penalty should be changed to 75% penalty, but only for every stab AFTER the first.
Yeah, first should be 90%.
Vagabonds will still be fitting them with the current penalties.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Grey Area
Caldari
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Posted - 2006.11.29 23:28:00 -
[28]
Originally by: Verus Potestas Vagabonds will still be fitting them with the current penalties.
So because of ONE ship, EVERYTHING else gets the shaft? That's the most arse-about-face way to balance something I've ever heard of.
I'd even agree to making the SECOND and subsequent WCS a 90% penalty...I just think this nerf hands pirates an "I win" button against non-PVP'ers who might one day want to check out low sec space...they won't fit a WCS because of the penalty, so they won't make it into low sec space at all because they'll get scrambled and locked down by the first pirate with a 1 point scrambler they see...which will be ALL of them...and they'll come back thinking that they won't do that again. That can't be good for the game as a whole, surely? ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Yarek Balear
The Initiative
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Posted - 2006.11.29 23:31:00 -
[29]
Edited by: Yarek Balear on 29/11/2006 23:31:53 Personally I think it's great for the game, because low sec combat has become a battle of the blob for a while, but once people realise they can tackle solo with their single point scrambler there won't be so much need for wingmen and more potential for solo battles...
EDIT: Besides - the whole attack, get beat, warp out mullarky was a complete joke and made low sec piracy virtually extinct.
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Grey Area
Caldari
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Posted - 2006.11.29 23:34:00 -
[30]
Originally by: Yarek Balear but once people realise they can tackle solo with their single point scrambler
Ohh, I think every pirate on the planet realised that the second this change hit Sisi...that's why they are defending it so vehemently. It's a carebear muggin "I win" button and they know it. Carebears will stop coming. In a few weeks/months I think gatecampers will be paying carebears to come to low sec just so they have something to do... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
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