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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2006.11.30 11:01:00 -
[61]
To all the people who don't like WTZ because it negates the speed difference - the thing to bear in mind is that it doesn't change the time it takes for those ships to align, nor does it alter the speed with which ships move.
Now, I suppose that makes no distinction to those players who spend 90% of their time on empire, but I do a fair chunk of fleet operations for my alliance, including freighter escorts, which are pretty crucial to the operation of any alliance.
Now, here's the thing. We do what we can to minimise the risk to the convoy and freighter. That means (or meant) using instas so the freighter gets to jump instantly, and using webbers to get the freighter aligned and up to speed for wark ASAP. Then we gang warp at 0.6AU/s, which is kinda-slow feeling to those of us who fly interceptors.
WTZ will not alter the amount of time it takes for a freighter convoy to move 21 jumps by any significant amount. Nor will it magically remove the risk to the freighter - faster ships will still be able to catch up on it from behind by taking advantage of their faster warp speeds and alignment times. And if they catch it, then they can scramble it, and freighters can't defend against that. Likewise, if they succesfully dodge around our forward scouts and set up, say, an interdictor sphere or a warp disruption bubble on our path into the gate, well, then, we're stuck with the freighter trying to approach the gate slowly from a long way away, and quite probably being attacked for every meter of that distance.
The same applies everywhere. I use(d) instas all the time for moving around, thereby eliminating the disadvantage of flying a slower ship like a BS or indy. People were doing it anyway, so the speed difference, for a lot of players, simply hasn't existed for quite a long time. At least this way, the server load is reduced as people get rid of their now uneccesary bookmarks. There's no actual change to the game dynamic, so where's the problem? ____________________________________________________________
MAY CONTAIN NUTS. |

Tiree
Amarr Kinetic Vector Freelancer Alliance
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Posted - 2006.11.30 11:04:00 -
[62]
Originally by: Varis
Originally by: Crumplecorn
but because these whiners who think a ship's speed across the galaxy should be determined by how long it takes to cross 15km at each gate do my head in.
its not the 15km thats the important bit.
its that your setup and ship chiuce should effect how quickly you get to the destination.
If i want to get stuff somewhere fast, use something smaller and faster. If i have a complete POS worth of minerals to move - should use a frieghter.
That the freighter can now make the trip about the same time as a small speed fitted industrial is silly.
Warping to 15km does not fix the travel time factor though. As soon as you get that people start using inta-BM's again. IMHO mass should be a factor in warpspeed, then bigger ships would travel longer and smaller ships would be there fast. Some ships already travel faster/slower though, inty's are already faster then most ships IIRC and freighters are way slower then most ships.
So I see no problem in the WTZ change, it reduces BM's needed and makes travelling a bit easier :).
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2006.11.30 11:08:00 -
[63]
Originally by: Nybbas Sure I enjoy using it, but it was a bad move, maybe something like a warp to 5km or 7.5km, with warp to zero what is the point of having a industrial etc that is slow moving? there is no point.
Well, there's no one stopping you from from warping far from a gate. If you want to spend time watching the gate grow larger and larger in low-sec and 0.0, while in your hauler, then go for it. _________________________________________________________
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Koori
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.30 11:12:00 -
[64]
Edited by: Koori on 30/11/2006 11:16:56 It makes traveling with slow ships ALOT faster. Thank you CCP. I have deleted most of my BMs already. I still have around 80 tactical BMs and SS BMs but compared to few hundreds of traveling BMs I had it's improvement.
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Zyrraniun
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Posted - 2006.11.30 11:17:00 -
[65]
WTZ is great, although it makes it even harder to hunt people in 0.0.
Whoever suggested greater differentiation of warp speeds, I must say that's the best WTZ related idea yet.
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Securion Wolfheart
Caldari Dark-Rising Fallen Souls
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Posted - 2006.11.30 11:21:00 -
[66]
WTZ is really great. It works very well and the game is alot more fun without the need to copy bms all the time. A little bit harder to capture those stray hobbits, but thats what bubbles are for... 
Good work CCP. -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Varis
Jericho Fraction
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Posted - 2006.11.30 11:23:00 -
[67]
Originally by: Lord WarATron
Freightor pilots use instas anyway, I dont know a single freightor pilot that does not use instas. Warp to ) makes no difference in that case.
ahem.. yes - instas are/were bad. If you couldn't live with the slow speeds, you should have used a smaller faster ship.
all moot now.
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Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.11.30 11:24:00 -
[68]
love it, I deleted all my bookmarks from all my accounts. Loving most of this little lump of Kali infact.
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Varis
Jericho Fraction
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Posted - 2006.11.30 11:34:00 -
[69]
Originally by: Stitcher To all the people who don't like WTZ because it negates the speed difference - the thing to bear in mind is that it doesn't change the time it takes for those ships to align, nor does it alter the speed with which ships move.
True - but the changes you can make via fitting/teamwork is much more limited. If you could make significant changes i'd be more happy
Quote:
Now, here's the thing. We do what we can to minimise the risk to the convoy and freighter. That means (or meant) using instas so the freighter gets to jump instantly, and using webbers to get the freighter aligned and up to speed for wark ASAP. Then we gang warp at 0.6AU/s, which is kinda-slow feeling to those of us who fly interceptors.
Admirable - and berfect ways that a team can speed things up. even without instas/wtz you could do that by getting the freighter to warp to a gang mate. They way you operated is how thigns should be.
Quote:
WTZ will not alter the amount of time it takes for a freighter convoy to move 21 jumps by any significant amount.
The comparison i'm making is vs having to warp in at 15km - no comparing to instas. I consider "instas" and "wtz" to be the same. I consider BOTH to be bad.
Quote:
Nor will it magically remove the risk to the freighter - faster ships will still be able to catch up on it from behind by taking advantage of their faster warp speeds and alignment times.
I agree - there is still risk. But this anti-wtz/insta IS NOT JUST ABOUT COMBAT. Its about being able to make fitting for different reasons make significant differences.
Quote:
The same applies everywhere. I use(d) instas all the time for moving around, thereby eliminating the disadvantage of flying a slower ship like a BS or indy.
See - thats the problem!
Quote:
People were doing it anyway, so the speed difference, for a lot of players, simply hasn't existed for quite a long time.
again - this is the problem with wtz/instas.
Quote:
There's no actual change to the game dynamic, so where's the problem?
The problem is that the game dynamic was ALREADY broken with instas - WTZ just makes it a more common problem that everyone has access to.
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Carniflex
Caldari StarHunt
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Posted - 2006.11.30 11:57:00 -
[70]
I like warp to '0'.
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death2nite
Caldari
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Posted - 2006.11.30 12:21:00 -
[71]
awesome stuff thank you VERY much.
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Lady Ubitsa
Amarr Health and Beauty Spa
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Posted - 2006.11.30 12:23:00 -
[72]
Edited by: Lady Ubitsa on 30/11/2006 12:26:58
Originally by: Crumplecorn I <3 WTZ, however CCP would do well to differentiate warp speeds to bring travel times back into consideration.
Not so much because I want longer travel times, but because these whiners who think a ship's speed across the galaxy should be determined by how long it takes to cross 15km at each gate do my head in.
WTZ+Slow warp speeds=Best of all worlds
QFT
best post on the subject so far. Warp speed becomes more of an important factor, especially in combat. Probably one of the reasons warp speed rigs were introduced.
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.30 12:32:00 -
[73]
This is the best thread I've seen in ages lolol Superb
WTZ and all travel instas gone!!!!
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Chimera Ur
Horizon.Inc
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Posted - 2006.11.30 12:36:00 -
[74]
I am loving it :)
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Razed7
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Posted - 2006.11.30 13:01:00 -
[75]
I love warp to 0. Keep up the good work CCP. |

Speed Devil
Caldari Liberty Rogues
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Posted - 2006.11.30 13:15:00 -
[76]
i love it, its a thing i always wanted in eve  |

Kaden Seer
Gallente
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Posted - 2006.11.30 15:49:00 -
[77]
gate campers got nerfed
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Greenbolt
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Posted - 2006.11.30 15:52:00 -
[78]
All the benefits of the Insta sets I already had.. without the lag and the headache of copying them for new corp mates.
Definatly I approve.
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SamuelAdams
Gallente Templars of Space CORE.
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Posted - 2006.11.30 16:08:00 -
[79]
Feck the gate campers! Go buy a bubble you whiney pirates!


Cheers to Warp to Zero!
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Sever Aldaria
Agony Unleashed
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Posted - 2006.11.30 16:12:00 -
[80]
Smartest modification in game dynamics this year. Way to go guys! 
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Thorkor
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Posted - 2006.11.30 16:31:00 -
[81]
i think whoever thought of WTZ should run for president,LOL
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Galimiy Portret
R.u.S.H. - Fanatics
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Posted - 2006.11.30 16:55:00 -
[82]
I APPRECIATE it... a LOT!
...now in RED |

Allaina
Amarr Dirty Deeds Corp.
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Posted - 2006.11.30 16:58:00 -
[83]
/signed
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Jain Za
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Posted - 2006.11.30 16:59:00 -
[84]
i love it :)
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.11.30 17:00:00 -
[85]
I love it....
On behalf of thos who have a life and dont have time need to spend 3 hours waiting from warp to jump... and then wishing to enjoy the rest of the game!!!!!!!
THANK YOUUUUUUUUU THANK YOUUUUUUU THANK YOUUUUUUUU =========================
Minister of Propaganda - Operator 9
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X3vious
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Posted - 2006.11.30 17:33:00 -
[86]
Excellent decision...
People will make instas even if you warped to 5km... the only way to make them redundant ( apart from safe spots ) is WTZ.
The gankers may not like them - but they've had an easy ride - with camping and snipping.
Travelling is less painfully boring now. Its a good compremise that auto pilot is still 15km away from the destination.
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Oswald Forbes
Caldari Turk and Son Inc.
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Posted - 2006.11.30 18:00:00 -
[87]
/signed with cheers by a hardcore miner
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