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Neodell
Amarr Celestial Research And Development Incorporated
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Posted - 2007.09.07 23:45:00 -
[91]
After seeing threads like this, it reminds me why i never ask questions on here or in the help channels. Someone asks a question, and all they get is a mouth full (the first page of this thread)
It seems that people forget that all it is a question, nothing personal, so why does it always turn into something personal? The dude only asked a question on a fitting and I see comments of "buy a brain"... how does that help? And how insulting, he could be some area 51 dude for all we know  Anywho IĘll get of my soap box now, but I think what I am trying to say is, treat people how you want to be treated when asking a question it just saddens me how unfriendly eve has gotten to new and old players with their questions... at the end of the day the forums are here to help people; not to be critical of people we donĘt even know.
*Neodel feels the glare from readers   * Anywho hope you find the set-up your looking for Kassidus
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Antikas Sourr
Caldari
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Posted - 2007.09.08 02:42:00 -
[92]
Edited by: Antikas Sourr on 08/09/2007 02:42:31
Originally by: Gee'Kin After reading this topic. Ive bought one and fitted it t2 style. And surprise surprise.. Its much more fun then the Mega in lvl 4 mission..
I am curious... since I have a inability to fit T2 guns on the Hyperion, could I use the best named versions? Will I still be effective? I ask because I'm trying to find a nice battleship to use that isn't an afk Raven type, although I love my Abaddon it doesn't do the damage I would like it to, since Tachyons are hard to fit and use a lot of cap.
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Aaron Mirrorsaver
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.09.08 16:31:00 -
[93]
ive seen a guy use an abaddon to destroy and the hyperion to tank, his abaddon is doing almost 1000dps. so not sure why you don't think it does enough damage.
blasters on the hyp will work em fast but you gotta approach each target 30km away from each other all the time? very time consuming, but even 8 * 350mm prototype gauss gun(which are best named) are gonna be a little slow. And putting on MFS brings down the tank on the hyperion already with only 6 slow slots. -- Greater Love hath no man than this; that a man lay down his life for his friends.
Mercenary Services Recruiting |

Antikas Sourr
Caldari
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Posted - 2007.09.08 17:00:00 -
[94]
Edited by: Antikas Sourr on 08/09/2007 17:01:29
Originally by: Aaron Mirrorsaver ive seen a guy use an abaddon to destroy and the hyperion to tank, his abaddon is doing almost 1000dps. so not sure why you don't think it does enough damage.
blasters on the hyp will work em fast but you gotta approach each target 30km away from each other all the time? very time consuming, but even 8 * 350mm prototype gauss gun(which are best named) are gonna be a little slow. And putting on MFS brings down the tank on the hyperion already with only 6 slow slots.
You bassically answered your question regarding my concerns. I solo lvl 4's, and the abaddon is not, by anymeans, a tanker and a DPS dealer at the same time, it's very difficult to pull off both on the Abaddon, though I do have a few more setup's to try. I was hoping maybe a Hypherion could do it better, but it may not. So... only option left is a Typhoon/Maelstrom and I have no problems with that.
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angelbyrd
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Posted - 2007.10.22 18:00:00 -
[95]
Thank u guys for the setups...i also am cooking my mission hyp now...my main concern is i seen 2 fits for the highs...ill be running lvl 3 missions for a bit till i get to lvl4 but that should give me seat time,anyways would 6 modal blasters, 1 drone link and a large smart bomb seem to be a good fit?or would the smart bomb be in the way of the blasters?i figured id use the t2 hammers for the far off bs while engadge the close in ones that seem to come to me...is this set up plausable or busted thanks again for posting all the fits.it helps alot to see what others have experanced.
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Hana Lena
Gallente Federal Navy Academy
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Posted - 2007.10.24 23:32:00 -
[96]
Ok heres what I use for level 4s solo
H 8x 350mmm rail guns (best named) with Lead ammo
M 5x Cap rechargers T II
L 1x TII LAR 3x TII active hardeners for Explosive Therm Kincit 1x TII DC 1x TII EANM
Rigs 1x ANP 1x HBA ROF bonus 1x HMA Tracking bonus
Drones 10x Hammerhead TII till i can use some eather target painters or webifer drones
Any/all feadback welcome!
ADHD + Dyslexia = BAD SPELLING F.N.A. F! T! W! Meow Mix! Bacon! DOOM!
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Coolie Wise
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Posted - 2007.10.30 12:33:00 -
[97]
I personaly LOVE blasters on missions... let me explain general set up:
High: Neutron Blasters, with Lead/Uranium ammo (dont use anti matter much.... never get in a good range without T2 weapons)and Drone Range Augmenter thing (if you got an exra slot and not enough powa for a bigie, fit a Medium and use on frigs).
Medium:Best AB you can fit, Cap Booster (what ever you can squeeze on), 3 Cap rechargers
Low: x2 LAR, 1 Damage Control (best you can), 3 armor harerners (passive, active, what ever,just get resists over 70% with DC on.
Drones: no less than 5 medium (i prefer Valcaries cause they zoom around the battle field and have NO problem eating up frigs) and 2 extra ogres.
Tactics: assuming a 20km to 30km start range... TURN ON DAMAGE CONTROL. target Frigs first (assuming you can track 5 targets) Lock 3 frigs and 2 bigger ships. Approach Bigger ships (we'll say Battle ships) turn on AB as soon as you start accelerating...DO NOT FIRE yet. Once inside 20km (15 better)open up with blasters on 1st battle ship(you'll score occasional hits at this range, and Launch Valcories when you see all the baddies locking on you(launch then early and you risk them getting shot to **** instead of you). send Valkories after 1st frigate. Start watching for 12km to primary target. Turn OFF AB at 12 km (you'll coast to just about anyting but a fast cruiser trying to get away from you). by the time your shields go down and you turn on Armor harderners (BEFORE SHIELDS go down)on a 500k BS his shields will be hurting about the time you hit 6km from him... and you'll see the first frig go BOOM... sick Valks on 2nd frig and maintain 3 to 6 km from primary target. Turn on 1st armor repairer and Cap booster ifyour below 50% cap Lock 4th frig or 3rd battle ship. continue cycling through frigs with the valks, and Battle ships and criusers/battle cruisers with the main guns.... Target order for main guns is 1: Cruisers/battle cruisers within 15km to you (they go pop boom fast, and drop the damage curve your running against)2:Battle ships Close to you (within 15km) 3:Battle ships NOT close to you (outside 20km) 4 Cruisers/Battle Cruisers FAR from you (outside 30KM)... always MOVE toward your main target untill your punching his hull, then start your move to your next target, and ifyou need a nudge from the AB dont be afraid to use it but not till primary target is down. Ammo loads will be 3 reloads for all guns and fill the rest with cap boosters (you use them ALOT).
when valks get done with frigs, pull in 2 and launch your other 2 heavys (i prefer zerkers, they move fast and do good damage, or Wasps, ogres' cant seem to keep up fast enough.
You'll find the fighting MUCH more exilirating than the standard rail guns range crap, and on top of that... you'll cycle missions about 3 times faster than the rail gun guys.
Deal with other problems as they arise... Key things that kill you:
1: Frigates with webbers, these die fast, but they can be annoying if thiers alot of them 2: running out of cap boosters
Keep and eye out for these and your golden.
And for thelove of god kill towers/missle batteries first or pull the whole group away from them and take them afterwords.
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Fredegund
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Posted - 2008.01.09 12:23:00 -
[98]
I was wondering if anyone had used a passive shield set up? I know it ignores the armor bonus, but hey, so does the Myrm, and thats an awesome passive shield tanker.
I'm thinking that the major problem would be room for damage/tracking mods.
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Delphen Gruss
Gallente Brethren Empire
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Posted - 2008.01.11 20:03:00 -
[99]
Here is what I setup recently, and found it works quite well. Please note you need decent skills to fit everything. I use this to run level 4 missions Solo.
Hi: 8 x 425mm Railgun II
Mid: 5 x Cap rechargers II's
Low: 1 x Large Armor Repairer II 1 x Capacitor Power Relay II 1 x Damage Control II 1 x Energized Adaptive Nano Membrane II 2 x Energized membranes customizable for missions
Rigs: 1 x Aux nano 1 x CCC 1 x Acillary Current Router
Drones: 5 x hammerhead II's
So far with this, I've been able to run my Armor Rep non-stop and never dropped below 60% Cap. It works well.
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Mangus Thermopyle
Caldari Provisions
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Posted - 2008.01.12 11:24:00 -
[100]
Originally by: Fuazzole Edited by: Fuazzole on 22/08/2007 13:15:59 8x 350mm II ---------- 1x 100mn II 2x Cap Charger II 2x tracking Comp (optional, mostly to boost range) ------------- 1x Large rep II 2x Hardner II 2x Mag Stab II 1x 3rd hardner (T1/faction(749/750cpu)) /3rd Mag Stab II -------------- 2x CCC 1x Hybrid Collision Acc I -------------- +100m3 Drones
We have a winner!
Combine that with 3 t2 garde sentry drones and 5 t2 light ones and we have a ship thats surprisingly good for missions. You probably need a faction or officer LAR and some nice armor tanking implants though.
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Lavalle
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Posted - 2008.01.25 03:50:00 -
[101]
Edited by: Lavalle on 25/01/2008 03:51:44 I can't seem to get this thing to do anything I want it to. No matter what I fit in the highs, I just CAN NOT deal damage. I tried 350mm rails, I tried blasters, I even tried 200mm rails to experiment. I can't hit anything, and when I do, I get a whole 14-20 damage. Now, I flew Level 4's in a Domi and have flown tons of Level 3's with a Brutix and Myrm... is this ship just cursed? 
EDIT: I've also tried a tracking computer with the combinations with no results. It's making the Hyperion seem pretty useless. Ideas...?
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Ivan Kinsikor
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2008.01.25 04:30:00 -
[102]
Keep your targets at the max of your optimal. The Hype's lack of a tracking bonus means trying to engage at close range will only result in frustration.
My hype fit: 8x 350mm Railgun II ------------------- 100mn Afterburner II 4x Cap Recharger II ------------------- 1x Large Armor Repairer II 2x Armor Hardeners II 1x Energized Adaptive Nano Membrane 2x Magnetic Field Stabilizer II ------------------- 1x Capacitor Control Circuit 2x Auxiliary Nano Pump ------------------- 6x Hobgoblin II (popping inty frigs) 7x Hammerhead II (popping everything else)
On the more intense missions I'd swap the EANM II for another active, and if I knew I wouldn't be having worry about fast frigs I'd just use 4 Ogre IIs. If you're worried about capacitor, feel free to swap the AB for another Cap Recharger. You'll be able to perma-run everything and it's not often that range is an issue if you pilot through the mission carefully.
Killing is business and business is good. |

Neddy Fox
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Posted - 2008.01.28 12:45:00 -
[103]
Edited by: Neddy Fox on 28/01/2008 12:46:23 Almost the same as the setup above, but I've not seen a dramatic performance boost from the magnetic Field stabs.. Also I use T1 hybrids.
My setup tanks any mission throwed at me, with infinite cap.
8 x 350 mm Proto I's
4 Cap recharger II 1 x Phased Weapon navigation array (when alone) =r a named 100 MM AB (when doing missions with more guys)
2 Energized Adaptive nano membranes II 3 missions specific Armor hardeners (active) 1 Large Armor repper II.
Rigs : 2 x CCC T1 1 x Auxiliary Nano Pump T1
Drones : 2 x 5 mission specific medium T2 drones.
Together with the armor skills, cap skills, HW implants I get easily 80% or more armor protection (mission specific), and successfully tanked any BS as a tryout. Only a ship using 7 Tachyon II crystals on me was able to get down into my armor, but it took him 30 + mins to get my armor under 75% :P (That was testing with corp-mates, I'm not a PvP player).
I still have to encounter a LVL4 mission I cannot do.. In only one mission (I think it was kidnapping) the BS ran too fast from me, had to BM, warp in 100k from the BM to get in decent range and fit an AB to keep up. Anything getting close (esp. scramblers) are swiftly dealt with by the drones. BTW, I tend to switch between iridium and AM, depending on range. My target range is 72 k atm, need a few skills more to maximize it, then I'll fit T2 hybrids with T2 ammo.
IMO my drones love the target-painter, but that could be my imagination :P
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Splanky
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Posted - 2008.02.01 00:58:00 -
[104]
Originally by: ShadowlordUK Bearing in mind that the devs have already said that tier 3 bs are not supposed to strictly be better then other bs..
They are simply supposed to be the best at a specialised role..
If you are foolish enough to buy a tier 3 bs at super inflated prices right now then... well its your own fault. 
P.S. Yes i know the hyperion is the weakest of all the tier 3's... but what makes you think it should be stronger then the mega in the first place?? The devs dont set the player prices...
I will expressly point out that building a hyperion sucks. Off all 3 gallente battleships it makes hardly more money than a dominix. If you want to make money building gallente, build Megas. The cost of a hyperion to build is about 120mil to 130 mil depending on if you get a sweet deal.
For scale: Dominx: 5 mil trit, Mega: 7.5 mil trit, Hyperion, 12 mil trit. All other minerals on a similar scale.
Point is that the prices are not overinflated, and CCP DOES in their own way set the prices, if they wanted the price of the hyperion lower, they would reduce the mineral requirements. The Hyperion's bonuses are geared more towards tanking than pure dps than a mega anyways, given a sweet 7.5& bonus to armor rep, which is in its own way more helpful in certain missions. And actually of all the gallente BS's you are getting riped the most on price buying a Mega 
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Arana Tellen
Gallente The Blackguard Wolves
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Posted - 2008.02.01 02:54:00 -
[105]
Edited by: Arana Tellen on 01/02/2008 02:57:01
Originally by: Telkanes Serkant Edited by: Telkanes Serkant on 01/12/2006 15:04:47 *sigh* Another Gallente newb who dont know that a Hybrid is both Rail and Blasters...
I run mine with 8x 350mm Railguns
Single repper t2 (large) allows 1100 rep per cycle because of bonus (Gallente BS5) Fit tank to suit and either PVP set up mids or Mission runn mids.
(As for the tracking bonuas loss t2 Tracking comp 4TW :) )
Hype is seriously lethal when used right, also unlike the "railgun" rokh it has the 5% bonus to Hybrid damge Which is Rather sweet :)
-Telk
Except the rokh can use 3 damage mods and still have a tank and fit 8x 425mm tech II rails. With the optimal range bonus you just slap on a tracking comp set to tracking and you are set.
8x 425mm Railgun II 1x Serp tracking comp (tracking), 4x active shield hardners (mission), 1 LSE II 3x Serp mag field stabs, 2x PDU II ---------------------------------
Oh noes! |

HellSpeed
Estrale Frontiers
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Posted - 2008.03.04 22:29:00 -
[106]
How would this work in lvl 4's?
[Hyperion, test] Large Armor Repairer II Large Armor Repairer II Amarr Navy Energized Adaptive Nano Membrane N-Type Thermic Hardener I N-Type Kinetic Hardener I N-Type Explosive Hardener I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
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Borasao
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Posted - 2008.03.04 22:50:00 -
[107]
Quote: Large Armor Repairer II Large Armor Repairer II Amarr Navy Energized Adaptive Nano Membrane N-Type Thermic Hardener I N-Type Kinetic Hardener I N-Type Explosive Hardener I
Fail. You know exactly who you're up against in missions. Fit hardeners specific for your mission enemies.
Rigs: 3x CCC
Lows: 2x LAR2 2x Hardeners vs. rat primary damage 1x Hardeners vs. rat secondary damage 1x PDU
Mids: 1x AB 4x CR2
Highs: 8x 350mm2s, bring AM/(Iridium or Lead)
Drones: 3x tech2 heavies 5x tech2 lights
I use this in L4s. Tanks great, DPS isn't horrible. The ship likes a pilot with a fair amount of SP, though. Otherwise, you're going to get beat up.
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Rathann
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Posted - 2008.04.16 23:34:00 -
[108]
Here's a successful solo level 4 mission running setup.
For fitting 425mm T1 Rails you need Caldari Navy or Dread Guristas guns for their low PG usage. I got them from LP store, so it didn't cost that much. Faction repairer is necessary for the same reason. One of the hardeners needs to be either faction or N-Type, this time because of CPU shortage. On the plus side, it can permanently run everything, it tanks nicely on all missions and still delivers decent damage. Tracking computer with tracking script helps immensely at closer than optimal range. DC II gives better resists due to stacking penalties for membranes/hardeners.
Lows: Gallente Navy Large Armor Repairer Damage Control II 1x Armor Hardener II (mission specific) 1x Gallente Navy/N-Type Armor Hardener (mission specific) 2x Energized Membrane II (mission specific)
Meds: Tracking Computer II, Tracking Speed script 4x Cap Recharger II
Highs: 8x Caldari Navy 425mm Railgun
Rigs: 2x Capacitor Control Circuit I Auxiliary Nano Pump I
Drones: Heavy T2 x2 (for killing those pesky Angel BSs faster) Medium T2 x5 (for killing small/close NPCs)
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Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.16 23:55:00 -
[109]
Edited by: Arana Tellen on 16/04/2008 23:58:19
Originally by: HellSpeed How would this work in lvl 4's?
[Hyperion, test] Large Armor Repairer II Large Armor Repairer II Amarr Navy Energized Adaptive Nano Membrane N-Type Thermic Hardener I N-Type Kinetic Hardener I N-Type Explosive Hardener I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L 350mm Prototype I Gauss Gun, Thorium Charge L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
They would be long, boring and generally leave you wanting more.
Damage mods people you can at LEAST fit one!
Take out a large rep, 2 cap rechargers, slap in navy hardners (4 mission specific) along with a mag stab and 2 faction tracking comps, take out a CCC rig for a power grid rig to fit. Voila a lot more options for range and 25% more DPS. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Elias Modron
Rage For Order Nihil-Obstat
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Posted - 2008.04.17 00:00:00 -
[110]
When I had a Hyperion I used:
8x 425mm Railguns
5x Cap Recharger II
4x Rat specific hardeners 1x LAR II 1x DC II
Anc. Current Router CCC Aux. Nano Pump
5x Medium Drones 5x Light Drones
Might not have been the best fitting but worked fine for me v v
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Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.17 00:03:00 -
[111]
Originally by: Elias Modron When I had a Hyperion I used:
8x 425mm Railguns
5x Cap Recharger II
4x Rat specific hardeners 1x LAR II 1x DC II
Anc. Current Router CCC Aux. Nano Pump
5x Medium Drones 5x Light Drones
Might not have been the best fitting but worked fine for me v v
Drop the DC for a mag stab ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Shoryu
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Posted - 2008.04.22 12:14:00 -
[112]
I've been messing around with the Hyperion for quite some time now, but this is what works best for me on L4 missions.
Hi: 8 x 425mm Railgun II (Antimatter)
Mid: 5 x Cap rechargers II's
Low: 2 x Large Armor Repairer II
And depending on the mission either:
4 x N-Type Hardener I (if heavy tanking is needed) or 2 x N-Type Hardener I 1 x Magnetic Field Stabilizer II 1 x Tracking Enhancer II
Rigs: 1 x CCC 2 x Acillary Current Router
Drones: 2 x hammerhead II's 3 x Ogre II's
Your range will be 35-49KM doing 100-180 dmg per hit. Prioritize targets, try to kill as many frigs as you can before the are too close (which would be 20KM). When the frigs are too close send out your drones to get them and aim your turrets on the next target in optimal range.
This setup alows you to run everything except the extra LAR II forever. The Extra LAR II is for those missions when you are in a pinch and realy need te extra repping power. Ofcourse, if you are familliar with the mission and know you wont need it, just pop in an extra dmg mod :).
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Pteranodon
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Posted - 2008.04.22 12:44:00 -
[113]
As a consequence of training gallente Mauraders which needs BS 5 my ALT finds the Hyperion an amazing boat when your skills are at level 5. The rep bonus is amazing- put 2 faction reps on this baby & you can tank full agro with no sweat- it s just sweet.
I think it is just a matter of personal taste whether you fly this in preference to the Megathron but I have found no insurmoutable issues with 350mm guns & has it has been said drones kill the frigates.
In summary it is a great ship with the right skills & that is what it boils down to having the right skills & using the ship in the right place at the right time. I use plutonium ammo as it has all the qualities of a reasonable range & damage at the right price. |

Dark Voynix
Garoun Investment Bank
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Posted - 2008.04.22 12:59:00 -
[114]
Edited by: Dark Voynix on 22/04/2008 13:01:10 Edited by: Dark Voynix on 22/04/2008 13:00:37
Originally by: Kassidus yes the hype can fit rails but it cant fit 8 425mm rails and it has no bonus to tracking , its the lack of the tracking that makes it no good for rails.
ALso I already have a megathron that uses rails and it works good for lvl4's my point is the hype cant do anything that my mega already cant, and a Hype with rails is not a good setup for lvl4's.
and like I said with my original post if someone can show me a setup that is good that is better than the megathron please do.
You are aware the fact that in this 5th mid slot you can put a tracking comp (+ script), that will give you the same tracking u have in a mega ( BS lev4) ? You have 1 less low slot for tanking but the armour rep bonus ballance this "issue". If you have not power for 8x rails put some rigs to increase your powergrid or plug some implants. i know people who use 2x lars and 8x 425mm, so can be done. |

Jennae
Gallente Unity of Honor
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Posted - 2008.04.22 13:17:00 -
[115]
Originally by: Dark Voynix
You are aware the fact that in this 5th mid slot you can put a tracking comp (+ script), that will give you the same tracking u have in a mega ( BS lev4) ? You have 1 less low slot for tanking but the armour rep bonus ballance this "issue". If you have not power for 8x rails put some rigs to increase your powergrid or plug some implants. i know people who use 2x lars and 8x 425mm, so can be done.
Exactly. Tracking cpu II + tracking script makes it track like a megathron... and I know all those mega pilots wish they had a 7.5% repair bonus per level low slot they could use :)
The only place I see a mega being better than a Hyperion is PVP. More room for light tank, plates and MFS IIs...plus cheaper |

Hesod Adee
Xen Of Onslaught
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Posted - 2008.04.23 02:25:00 -
[116]
I'm thinking about this setup for level 4 missions. All skills that effect the combat ability will be at level 4 or higher.
Highs: 8x 425mm Prototype gauss with Uranium
Med: 4x Cap recharger II 1 Tracking CPU II with tracking speed script
Lows: 4 rat specific active hardners (tech 2) Large Armor repair II Magnetic Field Stabiliser
Rigs: Ancillary Current Router 2 x CCC
Drones: 5x Hammerhead II
Eve Fit tells me that this can run everything indefinitely. So what needs changing here ? |

Amberlee Evenstar
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Posted - 2008.06.13 22:07:00 -
[117]
Edited by: Amberlee Evenstar on 13/06/2008 22:12:57 Granted, its a bit on the expensive side, but this is what I use to solo Lvl 4's (have soloed AE + bonus room without issues, although it took a while). Heh.
Highs: 8x Dread Gurista 425mm Rails (I use Caldari Navy Antimatter and Thorium exclusively, max targeting range is 102km)
Meds: 1x 100mn Gist A-Type AB 1x Shadow Serpentis Tracking Computer 1x Shadow Serpentis Sensor Booster 1x Heavy F-RX Cap booster 1x Navigation Weapon Array Generation Extron
Lows: 1x Centus A-Type LAR 1x DC II 1x Shadow Serpentis Magnetic Field Stab 1x True Sansha Power Diagnostic System 2x Active armor (rat specific) hardeners, named.
Drones: 10x Hammerhead II
Rigs: CCC II Trimark Armor Pump II Ancillary Current Router II
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Sergei Andropov
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Posted - 2008.06.13 22:25:00 -
[118]
Maybe I'm naturally oversensitive, or maybe someone just slipped me decaf coffee this morning, but This thread's effusions are in conflict with accepted morality. Let's review the errors in This thread's statements in order. First, This thread's cultists are once again out begging for signatures for some petulant petition that makes it legal for This thread to sharpen intergroup tensions. If I were to compile a list of This thread's forays into espionage, sabotage, and subversion, it would fill an entire page and perhaps even run over onto the following one. Such a list would surely make every sane person who has passed the age of six realize that society must soon decide either to initiate meaningful change or else to let This thread make colonialism socially acceptable. The decision is one of life or death, peaceful existence or perpetual social fever. I can hope only that those in charge realize that revolting, beer-guzzling wimps are more susceptible to This thread's brainwashing tactics than are any other group. Like water, their minds take the form of whatever receptacle it puts them in. They then lose all recollection that I could go on for pages listing innumerable examples of This thread's indecent sermons and uncompromising imprecations. I have already written enough, surely, to convince you that This thread always cavils at my attempts to push the envelope on our knowledge of the world around us. That's probably because to believe that freedom must be abolished in order for people to be more secure and comfortable is to deceive ourselves.
Vandalism doesn't work. So why does This thread cling to it? Here's the answer, albeit in a somewhat circuitous and roundabout style: This thread's thralls believe that we have too much freedom. It should not be surprising that they believe this, however. As we all know, minds that have been so maimed that they believe that it's okay to wage an odd sort of warfare upon a largely unprepared and unrecognizing public can believe anything, especially if it's false. The plethora of obfuscating, multisyllabic phrases in This thread's publications serves only to accentuate the obscurity of its prose. To cap that off, This thread sees itself as a postmodern equivalent of Marx's proletariat, revolutionizing the world by wresting it from its oppressors (viz., those who present a noble vision of who we were, who we are, and who we can potentially be).
My goal is to get This thread to realize that I must really add my voice to the chorus of those who nourish children with good morals and self-esteem. Of course, if it insists on remaining an ignorant, uninformed, and ill-informed goof-off, that's its prerogative. Despite some perceptions to the contrary, pharisaism is sustained by rigid ideological categories. Why do I tell you this? Because these days, no one else has the guts to. Although theoretical differences can be drawn between This thread's possession-obsessed tracts and vainglorious cannibalism, these are distinctions without a difference. For those of you who don't know, I and This thread part company when it comes to the issue of factionalism. It feels that it has a "special" perspective on paternalism that carries with it a "special" right to conjure up dirt against its fellow human beings while I warrant that it has vowed that some day it'll deploy enormous resources in a war of attrition against helpless citizens. This is hardly news; This thread has been vowing that for months with the regularity of a metronome. What is news is that if it can't stand the heat, it should get out of the kitchen. Let me sum up. This thread is a bit teched.
And that, sirs, is why this thread fails
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Tashi Neruu
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Posted - 2008.07.19 10:06:00 -
[119]
Why is everyone using rails? I thought this ship was a blasterboat with its increased speed. I dont think you should gimp a ships inherent speed strength with armor rigs.
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Steg Amanlen
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Posted - 2008.07.19 22:15:00 -
[120]
My current Lvl4 setup:
[Hyperion, PvE - T2 Blasters] Core C-Type Large Armor Repairer Energized Adaptive Nano Membrane II Armor Thermic Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Hakim's Modified 100MN Afterburner Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Auxiliary Nano Pump I Auxiliary Nano Pump I Capacitor Control Circuit I
Hammerhead I x5 Hobgoblin I x5 Berserker SW-900 x1
Using the hammerheads this set-up does 800 dps easily, potentially nearly 1000 with t2 drones and faction ammo. The cap (with the AB off) lasts more-or-less indefinitely and it will solo tank every lvl4 I've come up against - with the exception of the "The Mordus Headhunters" which requires a rails setup due to the high number of frigates, the npcs tendency to target drones and the scary dps when the whole room aggros.
The Hobgoblins are fit entirely for dealing with frigates, Hammerheads for anything bigger.
The officer AB aids getting into range, the single webby drone aids in catching stuff that runs off or cruisers that like to orbit in close and fast.
Alot of people seem to fit a DCII which I think is a waste of a slot on a missioning ship. Sure, its useful for PvP but a mission is a controlled environment. Warp scramblers are always dealt with first after that there is no excuse for ever dropping into hull - if your tank is going to break you GTFO sharpish. An EANP is always a better choice for armor tanking.
The armor hardeners are mission specific, obviously.
I hope that was helpful.
Steg
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