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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.05 00:13:00 -
[91]
Originally by: Pattern Clarc Eve does not need yet another mechcanisim to further widen the gap between the really rich and the really poor.
Implants and faction mods s well as tech 2 items do that to an unwaviering degree of efficancy.
Rigs, should be moduals that define the role of your ship, it should be the reason why you keep more than one cruiser in your hanger and complement with your specialism in a role or training path.
Rig's should not be another IPWNTHEENOOBWITHLOWSKILLZANDPUNNYISK, they should actually be necessary for certain ship setups to work, not jst another curiosity you'd buy to break another eve epeen contest.
the Sooner the CCP sort this out the better.
QFT. Couldn't have put it better myself.
Imo t1 rigs should be as common as most other t1 mods.
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Serrano Balthar
Section XIII Tau Ceti Federation
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Posted - 2006.12.05 00:23:00 -
[92]
drop rate seem good for me execpt we apparently lack of the 4 things who are used for all rings.
Qty are actualty pretty ridiculous, more than 30 hours of salvaging (in belt, from 5-10 Npceurs) and i get 700 componant, i get enought "special for a type of ring" component for 3-4 ring of each type i gather.
But the 4 i get only 25 for the most, 12 for the low and i need qty like 75 / 90 / 130 / 230 (!!!) How many hours for complete a ring ??? imgine the money you get from agentin empire, now compare with rigs ... imagine the price !!!
just need a tweak on the variaty, qty seem fine for me ----------- Igvar Thorn arn ! |
Pattern Clarc
The Priory
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Posted - 2006.12.05 01:33:00 -
[93]
Originally by: Serrano Balthar drop rate seem good for me execpt we apparently lack of the 4 things who are used for all rings.
Qty are actualty pretty ridiculous, more than 30 hours of salvaging (in belt, from 5-10 Npceurs) and i get 700 componant, .... i get enought "special for a type of ring" component for 3-4 ring of each type i gather. ....
.... How many hours for complete a ring ??? ....
just need a tweak on the variaty, qty seem fine for me
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Cethrie
Celestial Fleet Ascendant Frontier
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Posted - 2006.12.05 03:51:00 -
[94]
I don't know whether this is true or not but the drop rates have increased, after DT the other day. I did 5 missions prior, salvaged every ship/drone and recieved no components. Ran a mission and salvaged everything again and got 25 components. Either I got insanely lucky or something changed. I will go with something changed. Changed enough that I put up reasonable buy orders for some of the components, I wasn't recieving in the hopes I can build a few rigs.
I truely hope rigs are not the new T1 masquerading as T2. Varied setups means varied PvP. Given I sink all of my isk into PvP, I know I don't have the cash to buy rigs worth 250mil - 400mil. Thats another nighthawk right there.
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Silenne Otsaku
Amarr Section XIII Tau Ceti Federation
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Posted - 2006.12.05 08:12:00 -
[95]
Originally by: Pattern Clarc
Originally by: Serrano Balthar ...
sorry miss the point, what is funny ?*
to be mroe clear :
for me not enought : Fried Interface Circuit Charred Micro Circuit Tripped Power Circuit Burned Logic circuit
who are the base of all the rigs.
Nahh no sign for now :p |
ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.05 08:20:00 -
[96]
Originally by: JeanPierre
You can tell that they're not intended to be common by noting the fact that a Probe has slots for rigs.
Only the most uber of players uses a Probe.
QED
Any rig worth putting on Probe should cost less than 200k. I can get so much by killing rats in ONE belt in 0.3 system. To make it remotely profitable to salvager he should get so much items from wrecks in ONE belt that he can build this rig.
Somehow I don't think CCP will make it.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.05 10:08:00 -
[97]
Originally by: Silenne Otsaku
Originally by: Pattern Clarc
Originally by: Serrano Balthar ...
sorry miss the point, what is funny ?*
That's because you kept speaking about "rings" instead of "rigs"... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
Silenne Otsaku
Amarr Section XIII Tau Ceti Federation
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Posted - 2006.12.05 10:21:00 -
[98]
raahh i think i will always make this mistake ... always teh "One Rings To COntrol all" stuff ..
so ignore rings and see rigs :p Nahh no sign for now :p |
Kazuo Ishiguro
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Posted - 2006.12.05 10:29:00 -
[99]
It seems that good things come to those who wait - I heard about the change in the skill requirements for salvaging at just the right time- I've spent the weekend training Astrometrics IV instead, so I can probe down some mission wrecks. Now I hear that the drop rates might be increased, too- could things get any better? --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |
Kraik Graeme
RONA Corporation
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Posted - 2006.12.05 10:31:00 -
[100]
Tbh, I dont mind it taking a long time to gather the parts for a rig. The bpo is cheap so is the module used to gather parts. Wether noob or 50m SP old since beta player. So potentially everybody can make rigs. The only limit is if you are willing to spend some time salvaging. This would in turn really be a good way to balance prices, since the price of rigs will reflect what "time" is worth in eve. IMHO
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Venkul Mul
Gallente
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Posted - 2006.12.05 11:07:00 -
[101]
I want to add my voice at the suggestion to diversificate the rigs for ship class. Currently I will sell a completed rig for 40 millions. And it is very improbable that I would mount that on a frigate, even a T2 one. What most people don't consider is that the only system to change rigs is destroing them. So if a player want to change a ship set up he should destroy all the rigs on that ship. Maybe the current rigs bonus are too high, they should do only tiny improvements 1-5% at most, or some fixed bonus like +5 grid, but it should be economically feasible to change them often, they shouldn't be a fixed feature.
I see the optimal price ranges in the 200K for frigates, 1-2 millions for cruiser, 10+ for BS, and more for capitals ships.
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Drachma Golea
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Posted - 2006.12.05 11:11:00 -
[102]
Why don't rats drop rigs as loot.. they do with all the other stuff... or in a mission blowing up a tower or so... it drops implants... so why does the rig has to be human built? it's not a ship or something like that...
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.05 11:16:00 -
[103]
Rigs are extra slots. Any ship that leaves slots empty is seriously disadvantaged. If these slots become (or remain) very costly, the balance in power between the ones who can afford them and the ones who can't will be tremendous.
I think rigs should be about strategy - what combination you fit - not a matter of have vs have not. One problem in balancing the pricing lies in the fact that rigs are similarly sized for all ship classes - therefore rigging a T1 cruiser is as expensive as rigging a mothership. For the latter a pilot would be certainly willing to pay a lot more.
Something in the 10 million price range for a T1 rig would be decent, in my opinion, but of course that also reflects my own financial status to some extent. ---
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Diablo Venator
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Posted - 2006.12.05 11:19:00 -
[104]
IMO a couple of things needs changing....
The drop rate for salvagable components should not change, but the annoying thing is that EVERY ship now leaves a wreck...
Which means it has made a serious time increase to looting a mission, this will have a knock on effect for EVE economics..
People will stop looting missions as it is no longer worth while, which means named mods will sky rocket in value. Which i can see on one hand being a good thing, but on the other bad...
I personally think that if a ship is blown up and there is nothing to either loot or salvage it should not leave a wreck, this way those who wish to loot and salvage mission can do so in a shorter space of time, those that dont.. dont have to...
Lowering the skill requirements for salvaging is not going to make much of a difference in the long run...
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2006.12.05 11:47:00 -
[105]
Originally by: Jin Entres Something in the 10 million price range for a T1 rig would be decent, in my opinion, but of course that also reflects my own financial status to some extent.
You must be the tea boy over at the MC cos 10 million ISK would buy about 5 minutes of my time.
If rigs drop to cheaper than T1 implants they will be a colossal disappointment tbh. As long as they are expensive in terms of time, anyone with the commitment to make them can exploit their market value.
Everyone who's moaning about components being rare, stop moaning, go salvage more and make more money. People are paying over 2 mill per unit for some salvage now and it is all dropping. Although the rate on circuits could be increased slightly, the lowered requirements should mean that less skilled characters, newer players to whom 10-20 mill for a few dozen components is a lot of money, will be farming these in bucketloads.
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in? |
Gariuys
Evil Strangers Inc.
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Posted - 2006.12.05 11:49:00 -
[106]
Originally by: DB Preacher Haven't you realised yet?
Everything comes in pre-nerfed in eve.
If the drop rate was massive at the start, the market would be so flooded with rigs that they would be practically free.
Give it 6 months then start complaining if there are not enough rigs around.
Building a whole new player driven market into the game does not and should not happen overnight.
dbp
True enough, but something as cool as ship modifications ( which you must admit are cooler then modules ) are a great thing, that should be balanced by their negatives, and should be relatively easy to get, and price effective to fit on all ships.
Although personally I think the one size fits all mentality of rigs is gonna make that problematic.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.05 16:23:00 -
[107]
Originally by: Tommy TenKreds
Originally by: Jin Entres Something in the 10 million price range for a T1 rig would be decent, in my opinion, but of course that also reflects my own financial status to some extent.
You must be the tea boy over at the MC cos 10 million ISK would buy about 5 minutes of my time.
So you win 120 millions/hour?
Originally by: Tommy TenKreds
If rigs drop to cheaper than T1 implants they will be a colossal disappointment tbh. As long as they are expensive in terms of time, anyone with the commitment to make them can exploit their market value.
That reasonning is full of holes. If rigs cost too much, no one will use them in 0.0, and no one will use them in low-sec, because of how easy it is now for pirates to find you and gank you.. That leaves high-sec agent runners as potential buyers. Part of them won't use rigs because their gisti-Raven/faction ship is already more than good enough to do missions. And a lot of the remaining players will just buy the materials of the market and produce the rigs themselves. More so, high-sec mission-running BS don't die very often, so once bought once, agent runners won't replace often their rigs.
If building rigs stay as time consumming is it is currently, that will cause an artificial ultra-high rig production cost, that will strangle potential demand to a trickle, and you won't sell your rigs well.
More than that, there will be hundreds of sellers: Lots of sellers for limited demand = weak margins. Looks at the T1 battleship market, for example, and tell me if the producers do anything like 120 millions/hour profits.
Now looks the other way: Rigs being easily produced -> fairly cheap (2 millions top for T1), every one and their dogs have rigs on their ceptors, cruisers and above. Most big corps will have their own internal production, but there's thousands of players in noob corps/small corps, or big alliance players that prefer rigging their ships with what they have on the market right there, rather than make a trip to wherever their HQ is, even if they pay a few millions more. Scores of rigs lost in pvp/low-sec.
Bottom line is, rig production (and, by extension, wreck-harvesting)will be more profitable if rigs become "must-have" low-profit/high sells mods, than if it stay an overpriced curiosity that will interest only a tiny minority... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
Colorado beetle
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Posted - 2006.12.05 19:18:00 -
[108]
Huh - all this forcing to plan and build up rigged ships. Not one but few to do diferent jobs. So i think rigged ships will be expensive ones and they gonna apear in forum market. So i thinkl all fine with rig drop rate. And please remember what price ppl payin for additional percent resist, or beter shield booster. So rigs must be expensive and rare.
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.05 19:32:00 -
[109]
Originally by: Tommy TenKreds
Originally by: Jin Entres Something in the 10 million price range for a T1 rig would be decent, in my opinion, but of course that also reflects my own financial status to some extent.
You must be the tea boy over at the MC
How'd you know?
Currently I'm switching between approx. 30 ships, and I'd like to fit all of them with rigs. Let's say half of them are T1 and half T2. At a price of 10m per rig, the total cost would be approx. 750 million. For T1 rigs that would be decent in my opinion.
---
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Pattern Clarc
The Priory
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Posted - 2006.12.06 08:28:00 -
[110]
i'd be happy with 10mill a rig tbh, especially considering the benifits of some of them.
but alas, the CCP remains adimant that they shall remain borked. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
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Juan Andalusian
TAOSP Band of Brothers
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Posted - 2006.12.06 08:38:00 -
[111]
Originally by: DB Preacher Haven't you realised yet?
Everything comes in pre-nerfed in eve.
T2 economy didnt come prenerfed. Neither did interceptors. Neither did Hacs. Neither did l4 agents.
Etc etc etc... I can understand nerfing the actual rig modules, but bringing em in with a cippled production and economy makes no sense.
**Pain is meant to be felt** |
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