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ghosttr
Amarr Resource Control Agency
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Posted - 2006.12.01 10:58:00 -
[31]
Not makin rigs, yet. Got 5bpos in the ole' mobile lab. Wait till they start to get to me 100 in a week or so. I don't have a problem with authority... ...as long as it doesn't get in my way. |

Bombcrater
DAB RAZOR Alliance
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Posted - 2006.12.01 11:32:00 -
[32]
Originally by: Marlenus At this rate rigs are going to be rare and valuable for a LONG time. That's not a bug, it's a feature. A GOOD feature.
I agree that rigs should be somewhat rare and valuable, but the current drop rates mean the only people who'll ever fit them are the types who have enough money to fly faction battleships fitted with officer mods and have a full implant set installed. They don't really need any more help.
There's a lack of hard numbers in this thread, so I'll give some. I've been ratting pretty solidly for 2 days in the new regions, salvaging 90% of the resulting drone wrecks. 157 rig parts recovered in total, but of course there are so many varieties that actual numbers for individual types are very low.
(and this is not just an NPC thing. I've salvaged several player ship wrecks, including a T2 one, and got almost nothing out of them)
Here's the build requirements for two rigs, picked at random. In square brackets are the numbers of components I've collected so far.
Anti-Thermal Screen Reinforcer I
Charred Micro Circuit - 75 [4] Fried Interface Circuit - 86 [2] Malfunctioning Shield Emitter - 46 [6]
Bay Loading Accelerator I
Burned Logic Circuit - 131 [3] Scorched Telemetry Processor - 106 [14] Tripped Power Circuit - 92 [5]
It doesn't take a 1337 maths wizzard to figure out how long it's going to take to build one rig, and how corresponingly astronomical the price will be. Even trading parts I don't need for more useful ones, I can't see myself selling a rig for less than 250m. Maybe as high as 500m for the ones with high build requirements.
Drops rates need to go up, or build requirements down, for rigs to be anything more than a curiosity. |

Tachy
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Posted - 2006.12.01 11:39:00 -
[33]
Remember that you could pop more ships while you're salvaging.
Imagine how much bounty you could get in the time it takes t get the components for a single rig.
You do not get the components for one rig right next to each other. You get a whole selection of things you do not need, and which others don't need either as some rigs are pretty useless. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Vixisti
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Posted - 2006.12.01 11:49:00 -
[34]
The drop ammounts or build requirements have to be incorrect at the moment.
I tested on sisi before the main patch on tranq and everyone was using rigs as they were readily available. Guess what, fitting ships out with rigs was awesome FUN. Battles became more varied as everyone was trying different setups to suit their fight/playing style. The permutations for ship setups was made massively larger. It was destined to be a great new feature and profitable for those wanting to go into salvage as everyone is going to want rigs.
So what's the reality now? The person said that rigs would be used by only the rich people, you know the ones that that use all the faction stuff in pvp, is correct.
So where's the FUN for the rest of the general eve population? Risking your neck in a new uncharted region of Eve should be profitable and guess what? It still can be if the drop ammounts were made 10 times bigger or even larger than that. The salvagers would actually have a market to sell to and the players of Eve would have some FUN.
FUN is after all, why people play.... isnt it?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.01 11:59:00 -
[35]
Originally by: Fuujin The drop rates shouldn't be anywhere near as high as the op suggested.
Explain why T1 rigs should be rare.
------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.01 12:09:00 -
[36]
Originally by: Shadowsword
Originally by: Fuujin The drop rates shouldn't be anywhere near as high as the op suggested.
Explain why T1 rigs should be rare.
actually fuujin is right.
but it's also true that atm the drops are too few.
I would say a minimum of 1 for shuttles and a maximum of 35-40 for BS'es.
shuttles and noobships should give scrap metal most of the times tbh. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Uggster
Caldari Never'where
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Posted - 2006.12.01 12:28:00 -
[37]
Edited by: Uggster on 01/12/2006 12:29:16 If anyone is paying attention they would have noticed (even at this early stage) that mission wrecks are dropping almost nothing and belt rats are doing better (dont know if it's connected to sec lvl of system). And apparently PvP wrecks are better still.
There is a wide enough cash river for double account mission ho's without adding to it.
And shuttles & noob ships should give nothing.
Edit, the shuttle bit. _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :(
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Deschenus Maximus
Amarr In Articulo Mortis
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Posted - 2006.12.01 12:29:00 -
[38]
This is ridiculous. Rigs SHOULDN'T be rare. The WHOLE POINT of them was to give us more varied setups. At 250M each, that's not going to happen. And this is coming from a salvager. FOR THE EMPEROR!
The Fourth NtV (Noob to Vet) Lottery |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.01 12:33:00 -
[39]
Originally by: Grimpak
Originally by: Shadowsword
Originally by: Fuujin The drop rates shouldn't be anywhere near as high as the op suggested.
Explain why T1 rigs should be rare.
actually fuujin is right.
but it's also true that atm the drops are too few.
I would say a minimum of 1 for shuttles and a maximum of 35-40 for BS'es.
shuttles and noobships should give scrap metal most of the times tbh.
Which doesn't really answer my question. I'd like to know what reasons there is to restrict rigs to high-sec mission runners and uber-rich people.
The way I see it, T1 rigs should range from 3 to 5 millions Isks, and T2 from 10 to 15 millions, once the market stabilize. If their value is 50 millions+, almost no one will use them in pvp, few in 0.0/low-sec ratting/missions, and they might as well not exist... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.01 12:41:00 -
[40]
Originally by: Uggster There is a wide enough cash river for double account mission ho's without adding to it.
Don't start bringing up the double account argument, as it represent only a tiny minority of mission runners.
How do you evaluate an isk-income? It's in average isks/hour. The time you take salvaging wrecks is time you're not using to chain missions. So, unless salvaging becomes more profitable than (NPC bounties+loot+rewards)/Time, your reasoning is flawed... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Tharim
Minmatar Code-Blue
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Posted - 2006.12.01 12:51:00 -
[41]
Survey to lvl5 takes 5 days. Give it a week and you will see alot more components on the market im sure. www.eve-files.com/media/0602/CCP_tharim.gif[/IMG]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.01 12:57:00 -
[42]
Edited by: Plutoinum on 01/12/2006 12:58:01 The tech-1 versions shouldn't be rare. Even tech-1 frigs have rig slots. Typical elitism here again: 'Let a rig cost hundred millions, so that only a minority can make use of it.'  My opinion is: Tech-1 rigs are for everone and every ship. Even the BPOs are priced that rigs are a new production opportunity for newbie producers. Tech-1 rigs are for the masses, also produced by and bought by newbies. It's a new feature for everyone imho.
CTD/con-loss vs. log-out. A proposal for a fix. |

Spanker
Absolut Profit
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Posted - 2006.12.01 12:59:00 -
[43]
I thought only player wrecks dropped rig parts. I thought it was the whole point of it, to make pvp profitable?
- Shpank |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.01 13:02:00 -
[44]
Originally by: Spanker I thought only player wrecks dropped rig parts. I thought it was the whole point of it, to make pvp profitable?
That's supposed to be true for T2 rigs components, dropping only with T2 wrecks. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.12.01 13:23:00 -
[45]
The obvious is that CCP decided to start this slow and small... the reality is there are 30,000 players, and sure we don't all salvage, but eventually, there will be a lot of parts out there... eventually.
If anything, I could see CCP lowering the bpo amounts needed to build.
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JeanPierre
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Posted - 2006.12.01 13:28:00 -
[46]
Originally by: Jim McGregor Edited by: Jim McGregor on 01/12/2006 09:18:27
Im on the "they should be rare" side as well. I dont think they are intended to be common, then they would be on the market with npc blueprints. And like some people are saying, its pretty nice if you can make a nice living from salvaging. It should be hard work, but pay off nicely so its still worth doing.
Im pretty much for any sort of specialization in Eve. We have professions like miner and trader in Eve, but Im all for making Eve professions even more specialized. You shouldnt be able to "do it all" yourself. You should pay a salvage crew for getting you rigs etc... we cant all be fighters. :)
You can tell that they're not intended to be common by noting the fact that a Probe has slots for rigs.
Only the most uber of players uses a Probe.
QED
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Oveur

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Posted - 2006.12.01 13:32:00 -
[47]
We're monitoring the drop-rate of Rig components, stay tuned.
Senior Producer EVE Online
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JeanPierre
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Posted - 2006.12.01 13:37:00 -
[48]
Originally by: Oveur We're monitoring the drop-rate of Rig components, stay tuned.
Yes yes yes yes yes yes yes!
Da Gawdz have sat up and taken notice! Right on. 
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Deschenus Maximus
Amarr In Articulo Mortis
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Posted - 2006.12.01 13:47:00 -
[49]
Originally by: Oveur We're monitoring the drop-rate of Rig components, stay tuned.
Woot! FOR THE EMPEROR!
The Fourth NtV (Noob to Vet) Lottery |

Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2006.12.01 13:57:00 -
[50]
Edited by: Stitcher on 01/12/2006 13:58:17
Originally by: Maya Rkell As I hate the concept of rigs, the rarer the better. It's fine, leave it alone.
I think this statement pretty well sums up one of the biggest problems EVE has - it's impossible for the devs to please everyone.
I LOVE rigs, or at least the concept of them. I fly minmatar interceptors, and I'm just itching for the chance to make an astronautics rig or two - it smacks of dangerously overcharging the engine and cutting back on a few uneccesary safe guards to squeeze a few extra ergs out of the ion drive, which is precisely the sort of thing you WOULD get in privately owned freelance ships which are at constant risk of being attacked, in situations where every edge counts. it's roleplay-tastic for a start, and lends an extra layer of depth and tactical flexibility to an already deep and flexible game system.
I mean, let's say I fit my stilleto with a tech 2 auxiliary thrusters rig and a tech 2 dynamic fuel valve rig. that's basically a case of taking this ship and bolting some extra engines on, then fiddling with the fuel feeds so that the whole thing rides a knife-edge of performance. You can't tell me that's not cool.
At the same time, however, the bonuses provided by these rigs are pretty powerful. that auxilliary thrusters rig would improve my ship's speed by 15%, and the dynamic fuel valve drops the cap need of the MWD by 20%, at the total expense of 20% or so of my armour (which on an interceptor is a negligible loss anyway). Those are big, very sweet bonuses, and they SHOULD be expensive and time-consuming to procure. ____________________________________________________________
MAY CONTAIN NUTS. |

Ambrose
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Posted - 2006.12.01 14:41:00 -
[51]
It seems Highly Variable.
I'm aware of certain NPC's where BS are dropping 30-40 components. It seems to only be happenning in certain patches of space however.
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MurderCityDevil
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Posted - 2006.12.01 14:48:00 -
[52]
You buncha nancies, quit whining about new content. If you don't like them don't use them...
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Detavi Kade
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Posted - 2006.12.01 14:52:00 -
[53]
I'm with the rare crowd. Having them should be a luxury, and losing them should make you cry. Unlike Maya Rykell, I like the rigs concept though. Can't wait to have my first, in 30 days or so. lol.
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Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.01 14:56:00 -
[54]
you realize that most people arent salvaging yet? I dont have survey 5 tue it supposed to lower to something so i am waiting.
Right now guessing here but say 24k people online maybe 200 of them are salvaging if it's profitable 20k will and you wont see high prices then 10k will cause the price is to low. Thus free market.
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.12.01 14:57:00 -
[55]
it'll be good ..... in a month or two <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.01 15:16:00 -
[56]
Originally by: Detavi Kade I'm with the rare crowd. Having them should be a luxury...
Why? ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Detavi Kade
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Posted - 2006.12.01 15:18:00 -
[57]
Originally by: Shadowsword
Originally by: Detavi Kade I'm with the rare crowd. Having them should be a luxury...
Why?
So that losing them would make you cry! You forgot to quote that part. 
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 15:24:00 -
[58]
I need a link where it says they are going to drop it to survey IV...
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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JeanPierre
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Posted - 2006.12.01 15:27:00 -
[59]
Originally by: Harisdrop I need a link where it says they are going to drop it to survey IV...
I'm not sure I've seen specifically "Survey IV". The major req's are Mechanic V and Survey V. It's one of the two. Given as most midbies to oldbies and a good portion of semi-noobs have Mechanic V for various other requirements, and hardly anybody can salvage yet, I guess the thought is they must be talking about Survey V.
Hey Haris, long time no see man, since our Caldari Tech days. Hope things are going well. 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.01 15:41:00 -
[60]
Originally by: Jim McGregor I dont think they are intended to be common, then they would be on the market with npc blueprints.
Actually, they ARE on the market with NPC blueprints. BPOs cost alsomst nothing, too.  Just not in every region.
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