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Hex Stiletto
Gallente Gallente Forward
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Posted - 2006.12.01 14:18:00 -
[1]
I was on the last part of a Silence the Imformant mission when I noticed another player in the deadspace pocket with me.
I was in high sec space, so it did not bother me much. Except that he sped towards the caravan at the end of the mission, blew it up, scooped the loot and promptly ****ed off.
I can't think of a way to counter this. Any attempt to aggress the thief would get me killed. He is in an NPC corp so a wardec is out.
Anyone got any ideas? Well, apart from the ebil pirats urging me to move to lowsec.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.01 14:20:00 -
[2]
That is a bit rough. I'm assuming he didn't get criminally flagged because he got the killing blow on the NPC? -----------------------------------------------
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D2O HeavyWater
Synergy. Imperial Republic Of the North
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Posted - 2006.12.01 14:21:00 -
[3]
LMAO top chap thats superb.
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Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.12.01 14:23:00 -
[4]
People were wondering how to keep people out of level 4 hubs? Here it is! Just get a speedy cloaked ship and camp the good loot.
Fix The Web Servers
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Sino Black
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Posted - 2006.12.01 14:24:00 -
[5]
Not much you can do. With the new scan probes I think we are going to see more of this sort of thing happen. 
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Hex Stiletto
Gallente Gallente Forward
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Posted - 2006.12.01 14:24:00 -
[6]
Originally by: Patch86 I'm assuming he didn't get criminally flagged because he got the killing blow on the NPC?
Yeah, it was his can. I was too busy killing the sentrys at the time.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.01 14:24:00 -
[7]
Ouch! 
New way to grief players! *writes down*  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 14:24:00 -
[8]
Scan probes for the win. OMG. Pirates invade everywhere now
Now when you think it was safer with okm these guys have the gall.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 14:26:00 -
[9]
Another reason to nerf NPC corps. Push them to a freelance status where they dont have any corp. Can be killed by all. Outcasts and heretics.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 14:28:00 -
[10]
Maybe it might be worth more to have missions in 0.4...
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.01 14:30:00 -
[11]
Edited by: Lord WarATron on 01/12/2006 14:30:32 Can theft is one thing... Mission loot theft by jumping in... Lol.
Actually I can see someone pirating in high sec with it. Wait till the mission runner gets scrambled by NPC's, then uncloak, aggro all and warp out. Come back in and cloak while the mission runner is forced to tank everything, possibly dieing in the process.... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.01 14:31:00 -
[12]
Keep it coming people  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Kazuma Saruwatari
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Posted - 2006.12.01 14:32:00 -
[13]
this is going to turn into another big whinefest once people figure out how to do this repeatedly...
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.12.01 14:34:00 -
[14]
Originally by: Lord WarATron
Can theft is one thing... Mission loot theft by jumping in... Lol.
Actually I can see someone pirating in high sec with it. Wait till the mission runner gets scrambled by NPC's, then uncloak, aggro all and warp out. Come back in and cloak while the mission runner is forced to tank everything, possibly dieing in the process....
Haha ... .waaiit ...
Very funny: Now I'm not sure what prospect scares me more - running missions in low-sec, or in high-sec.
Tell you what, maybe I'll start using mission deadspace as pirate-bait. I hear they drop better loot than mission NPCs anyway. --
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.01 14:35:00 -
[15]
This does indeed sound hilarious 
Might be worth getting my sec up 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Makree
Ubar Asteroid Hugging Collective
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Posted - 2006.12.01 14:37:00 -
[16]
Hmm, I wonder how long it will be before instancing is introduced to Eve?
Cause if the player who like to run missions, can't even run them in high sec space they are gonna leave. And you can be sure CCP won't let that happen.
Gawd, the more I see of this patch, the more I hate it.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 14:43:00 -
[17]
Originally by: Harisdrop Another reason to nerf NPC corps. Push them to a freelance status where they dont have any corp. Can be killed by all. Outcasts and heretics.
I guarantee you that when this becomes popular (within a week) the majority of the offenders are going to be player in corporations.
If you don't want your loot stolen run missions in backwater lowsec or 0.0. If you don't feel that risking your ships is worth it, this is the price you pay.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.01 14:43:00 -
[18]
Edited by: Plutoinum on 01/12/2006 14:43:33
Looks like probing got really too easy. Although I normally don't feel too sorry for high-sec lvl.4 mission runners, I think it's a bit harsh, if other people run into your deadspace missions, blow up your npcs and run away with the loot and you can't shoot them
But that's, why I don't like high sec. anymore. The rules in 0.0 are much clearer. The one, who dies, was wrong.  High sec. is too much PvG ... player versus game mechanics. 
CTD/con-loss vs. log-out. A proposal for a fix. |

Naran Darkmood
Gallente
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Posted - 2006.12.01 14:44:00 -
[19]
It's one think to pirate good mission loot - if there is anything like it left anyway. What happens if those guys start hi-jacking mission by graping critical loot, like the special item in Duo of Death. Mission is reported as complete, so it won't respawn even after DT and you can't complete the mission anymore.
Critical items are easy to recognize nowadays, as they still drop in a can.
"Pay me or fail the mission? YARR!"
Does mission running boil down to being ****ed by all?
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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VeNT
Minmatar Freelancer Union Unaffiliated
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Posted - 2006.12.01 14:45:00 -
[20]
maybe the agent should give you a "key" to the deadspace area? that would solve everyone's deadspace issues in 0.0-1.0 yeah? can't get into deadspace without key, can't get key without the agent.
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 14:47:00 -
[21]
Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
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Seth Allasatre
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Posted - 2006.12.01 14:53:00 -
[22]
Originally by: VeNT maybe the agent should give you a "key" to the deadspace area? that would solve everyone's deadspace issues in 0.0-1.0 yeah? can't get into deadspace without key, can't get key without the agent.
I like this idea, but only for those missions that require you to return something to the agent. If the mission is simply "kill everything", then let other people scan for your mission location and come on in.
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Makree
Ubar Asteroid Hugging Collective
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Posted - 2006.12.01 14:55:00 -
[23]
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
And what risk did the thief take? The OP was fighting the NPCs, the thief didn't even have to worry about them.
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I'mA Geezer
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Posted - 2006.12.01 14:56:00 -
[24]
If I can't even run missions in high sec without getting griefed, then I will be cancelling my accounts. I play games for casual relaxation, not livnig on the edge of a heart attack all the time.
If the casual players go, Eve will wither and die, and then where's your beloved game, griefers?
No you can't have my stuff. No you can't have any cheese with that.
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Forino Ovoli
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Posted - 2006.12.01 14:58:00 -
[25]
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
And when someone takes a level 4 mission, that "Risk" you talk about is from the enemies they expect to fight.
The player is making a conscious choice to participate in a PvE mission.
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Erikel
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.01 14:58:00 -
[26]
Originally by: Kuolematon Ouch! 
New way to grief players! *writes down* 
Writes down the name of another griefer.
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2006.12.01 14:58:00 -
[27]
The problem I have with this patch is its taking more skill elements out of the game.
Scanning probing got way to easy. Local means even the biggest, stupidest care bear can tell who is hostile. Warp to zero is fine gate to gate, but since it works anywhere in the system you don't have to be clever with your off plane warps to make them work as an insta.
Its a bit of wussification of eve. I want the lazy and stupid punished and the smart and clever rewarded. Instead things just got easier.
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Shayla Etherodyne
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Posted - 2006.12.01 15:03:00 -
[28]
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
So I want the mines back. Enter mission, mine the warp in point, do your stuff. The griefer-thief-pirate enter and get struck by the mines. A little risk for the pirate. Maybe the low sec mission runner has mined the entry point, or the high sec has sent an alt to mine, or he is mad enough to mine even if then he will be COCORDed. 
You disgust me, that is not even pirating, is only grief playing.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 15:04:00 -
[29]
Originally by: Forino Ovoli
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
And when someone takes a level 4 mission, that "Risk" you talk about is from the enemies they expect to fight.
The player is making a conscious choice to participate in a PvE mission.
Nobody loses ships to PvE missions except total newbies. The fact the missions they repeat means you know exactly what damage to tank and deal, exactly how to avoid dying and gaining full aggro, and exactly what rewards you'll recieve at which levels. I used to run missions- you won't be able to fool me into believing otherwise.
Originally by: Makree And what risk did the thief take? The OP was fighting the NPCs, the thief didn't even have to worry about them.
I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.01 15:04:00 -
[30]
Edited by: Xsag on 01/12/2006 15:04:33 *** g a y stupid filter
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |
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