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Hex Stiletto
Gallente Gallente Forward
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Posted - 2006.12.01 14:18:00 -
[1]
I was on the last part of a Silence the Imformant mission when I noticed another player in the deadspace pocket with me.
I was in high sec space, so it did not bother me much. Except that he sped towards the caravan at the end of the mission, blew it up, scooped the loot and promptly ****ed off.
I can't think of a way to counter this. Any attempt to aggress the thief would get me killed. He is in an NPC corp so a wardec is out.
Anyone got any ideas? Well, apart from the ebil pirats urging me to move to lowsec.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.01 14:20:00 -
[2]
That is a bit rough. I'm assuming he didn't get criminally flagged because he got the killing blow on the NPC? -----------------------------------------------
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D2O HeavyWater
Synergy. Imperial Republic Of the North
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Posted - 2006.12.01 14:21:00 -
[3]
LMAO top chap thats superb.
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Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.12.01 14:23:00 -
[4]
People were wondering how to keep people out of level 4 hubs? Here it is! Just get a speedy cloaked ship and camp the good loot.
Fix The Web Servers
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Sino Black
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Posted - 2006.12.01 14:24:00 -
[5]
Not much you can do. With the new scan probes I think we are going to see more of this sort of thing happen. 
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Hex Stiletto
Gallente Gallente Forward
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Posted - 2006.12.01 14:24:00 -
[6]
Originally by: Patch86 I'm assuming he didn't get criminally flagged because he got the killing blow on the NPC?
Yeah, it was his can. I was too busy killing the sentrys at the time.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.01 14:24:00 -
[7]
Ouch! 
New way to grief players! *writes down*  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 14:24:00 -
[8]
Scan probes for the win. OMG. Pirates invade everywhere now
Now when you think it was safer with okm these guys have the gall.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 14:26:00 -
[9]
Another reason to nerf NPC corps. Push them to a freelance status where they dont have any corp. Can be killed by all. Outcasts and heretics.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 14:28:00 -
[10]
Maybe it might be worth more to have missions in 0.4...
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.01 14:30:00 -
[11]
Edited by: Lord WarATron on 01/12/2006 14:30:32 Can theft is one thing... Mission loot theft by jumping in... Lol.
Actually I can see someone pirating in high sec with it. Wait till the mission runner gets scrambled by NPC's, then uncloak, aggro all and warp out. Come back in and cloak while the mission runner is forced to tank everything, possibly dieing in the process.... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.01 14:31:00 -
[12]
Keep it coming people  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Kazuma Saruwatari
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Posted - 2006.12.01 14:32:00 -
[13]
this is going to turn into another big whinefest once people figure out how to do this repeatedly...
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.12.01 14:34:00 -
[14]
Originally by: Lord WarATron
Can theft is one thing... Mission loot theft by jumping in... Lol.
Actually I can see someone pirating in high sec with it. Wait till the mission runner gets scrambled by NPC's, then uncloak, aggro all and warp out. Come back in and cloak while the mission runner is forced to tank everything, possibly dieing in the process....
Haha ... .waaiit ...
Very funny: Now I'm not sure what prospect scares me more - running missions in low-sec, or in high-sec.
Tell you what, maybe I'll start using mission deadspace as pirate-bait. I hear they drop better loot than mission NPCs anyway. --
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.01 14:35:00 -
[15]
This does indeed sound hilarious 
Might be worth getting my sec up 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Makree
Ubar Asteroid Hugging Collective
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Posted - 2006.12.01 14:37:00 -
[16]
Hmm, I wonder how long it will be before instancing is introduced to Eve?
Cause if the player who like to run missions, can't even run them in high sec space they are gonna leave. And you can be sure CCP won't let that happen.
Gawd, the more I see of this patch, the more I hate it.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 14:43:00 -
[17]
Originally by: Harisdrop Another reason to nerf NPC corps. Push them to a freelance status where they dont have any corp. Can be killed by all. Outcasts and heretics.
I guarantee you that when this becomes popular (within a week) the majority of the offenders are going to be player in corporations.
If you don't want your loot stolen run missions in backwater lowsec or 0.0. If you don't feel that risking your ships is worth it, this is the price you pay.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.01 14:43:00 -
[18]
Edited by: Plutoinum on 01/12/2006 14:43:33
Looks like probing got really too easy. Although I normally don't feel too sorry for high-sec lvl.4 mission runners, I think it's a bit harsh, if other people run into your deadspace missions, blow up your npcs and run away with the loot and you can't shoot them
But that's, why I don't like high sec. anymore. The rules in 0.0 are much clearer. The one, who dies, was wrong.  High sec. is too much PvG ... player versus game mechanics. 
CTD/con-loss vs. log-out. A proposal for a fix. |

Naran Darkmood
Gallente
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Posted - 2006.12.01 14:44:00 -
[19]
It's one think to pirate good mission loot - if there is anything like it left anyway. What happens if those guys start hi-jacking mission by graping critical loot, like the special item in Duo of Death. Mission is reported as complete, so it won't respawn even after DT and you can't complete the mission anymore.
Critical items are easy to recognize nowadays, as they still drop in a can.
"Pay me or fail the mission? YARR!"
Does mission running boil down to being ****ed by all?
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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VeNT
Minmatar Freelancer Union Unaffiliated
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Posted - 2006.12.01 14:45:00 -
[20]
maybe the agent should give you a "key" to the deadspace area? that would solve everyone's deadspace issues in 0.0-1.0 yeah? can't get into deadspace without key, can't get key without the agent.
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 14:47:00 -
[21]
Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
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Seth Allasatre
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Posted - 2006.12.01 14:53:00 -
[22]
Originally by: VeNT maybe the agent should give you a "key" to the deadspace area? that would solve everyone's deadspace issues in 0.0-1.0 yeah? can't get into deadspace without key, can't get key without the agent.
I like this idea, but only for those missions that require you to return something to the agent. If the mission is simply "kill everything", then let other people scan for your mission location and come on in.
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Makree
Ubar Asteroid Hugging Collective
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Posted - 2006.12.01 14:55:00 -
[23]
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
And what risk did the thief take? The OP was fighting the NPCs, the thief didn't even have to worry about them.
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I'mA Geezer
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Posted - 2006.12.01 14:56:00 -
[24]
If I can't even run missions in high sec without getting griefed, then I will be cancelling my accounts. I play games for casual relaxation, not livnig on the edge of a heart attack all the time.
If the casual players go, Eve will wither and die, and then where's your beloved game, griefers?
No you can't have my stuff. No you can't have any cheese with that.
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Forino Ovoli
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Posted - 2006.12.01 14:58:00 -
[25]
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
And when someone takes a level 4 mission, that "Risk" you talk about is from the enemies they expect to fight.
The player is making a conscious choice to participate in a PvE mission.
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Erikel
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.12.01 14:58:00 -
[26]
Originally by: Kuolematon Ouch! 
New way to grief players! *writes down* 
Writes down the name of another griefer.
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2006.12.01 14:58:00 -
[27]
The problem I have with this patch is its taking more skill elements out of the game.
Scanning probing got way to easy. Local means even the biggest, stupidest care bear can tell who is hostile. Warp to zero is fine gate to gate, but since it works anywhere in the system you don't have to be clever with your off plane warps to make them work as an insta.
Its a bit of wussification of eve. I want the lazy and stupid punished and the smart and clever rewarded. Instead things just got easier.
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Shayla Etherodyne
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Posted - 2006.12.01 15:03:00 -
[28]
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
So I want the mines back. Enter mission, mine the warp in point, do your stuff. The griefer-thief-pirate enter and get struck by the mines. A little risk for the pirate. Maybe the low sec mission runner has mined the entry point, or the high sec has sent an alt to mine, or he is mad enough to mine even if then he will be COCORDed. 
You disgust me, that is not even pirating, is only grief playing.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 15:04:00 -
[29]
Originally by: Forino Ovoli
Originally by: Glumpumpkin Every lucrative stream of income in EVE requires some form of risk. The way I see it is CCP finally got around to putting missions on the same level as other forms of earning.
And when someone takes a level 4 mission, that "Risk" you talk about is from the enemies they expect to fight.
The player is making a conscious choice to participate in a PvE mission.
Nobody loses ships to PvE missions except total newbies. The fact the missions they repeat means you know exactly what damage to tank and deal, exactly how to avoid dying and gaining full aggro, and exactly what rewards you'll recieve at which levels. I used to run missions- you won't be able to fool me into believing otherwise.
Originally by: Makree And what risk did the thief take? The OP was fighting the NPCs, the thief didn't even have to worry about them.
I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.01 15:04:00 -
[30]
Edited by: Xsag on 01/12/2006 15:04:33 *** g a y stupid filter
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.12.01 15:04:00 -
[31]
I like the gate key idea. The mechanics needed are already in, as there's quite a few mission which have locked gates, opened by keys. Have the agent issue a key. If you have to warp out, ask for another one at the agent, or maybe have him issue a couple of them. Whatever, easy to work out. Oveur, you getting this? <<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.01 15:07:00 -
[32]
isnt that going to cause a problem for people that do missions in gangs?
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Jerd Ero'kad
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Posted - 2006.12.01 15:10:00 -
[33]
Originally by: Herculite .... Local means even the biggest, stupidest care bear can tell who is hostile. ...
I just had to comment on this.... The biggest stupidest carebears never paid attention to local in the first place, what makes you think they will start now?
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.01 15:13:00 -
[34]
i have local/corp windows tied to my cargo window and check them all regularly even in hi-sec - something i learned from my shortlived time in low-sec
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.12.01 15:14:00 -
[35]
Originally by: Makree Hmm, I wonder how long it will be before instancing is introduced to Eve?
Cause if the player who like to run missions, can't even run them in high sec space they are gonna leave. And you can be sure CCP won't let that happen.
Gawd, the more I see of this patch, the more I hate it.
I agree if this **** starts happening to me im gonna be ****ed, I dont mind PVP but I like to run missions where its safe and if theres no way to fight back thats just rediculous.
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.12.01 15:15:00 -
[36]
Originally by: schurem I like the gate key idea. The mechanics needed are already in, as there's quite a few mission which have locked gates, opened by keys. Have the agent issue a key. If you have to warp out, ask for another one at the agent, or maybe have him issue a couple of them. Whatever, easy to work out. Oveur, you getting this?
yes please Keys , accept the mission , key is in your hangar drop it in your cargo hold and away you go, fantastic prblem solved.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 15:17:00 -
[37]
Originally by: Makree Hmm, I wonder how long it will be before instancing is introduced to Eve?
Cause if the player who like to run missions, can't even run them in high sec space they are gonna leave. And you can be sure CCP won't let that happen.
Gawd, the more I see of this patch, the more I hate it.
This is the only part of the patch I dislike. Ganking/pvp is all good. Griefing is not. What was done to the OP was griefing pure and simple. Many of the people who have responded here want to join in on this griefing tactic because it has maximum griefing effect with 0 risk and is stupid simple to do.
I hate to say it, cause I very much don't want it, but with this now in the game instancing has to be introduced or missioning anywhere at any level will be open to griefers.
All this will do is drive players away. Many people do missions when they start playing. Even if it's only a couple before moving on to other activities. We all hear about the losers who sit outside stations and drop containers tempting new players to open the container just they can pop them. That's nothing but griefing there. Now those same players will scan and warp into lvl 1 missions and grief new players even harder. This will anger and drive off many potential new players.
We are recruiting! |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 15:20:00 -
[38]
Originally by: Herculite The problem I have with this patch is its taking more skill elements out of the game.
Scanning probing got way to easy. Local means even the biggest, stupidest care bear can tell who is hostile. Warp to zero is fine gate to gate, but since it works anywhere in the system you don't have to be clever with your off plane warps to make them work as an insta.
Its a bit of wussification of eve. I want the lazy and stupid punished and the smart and clever rewarded. Instead things just got easier.
These 'Elements of Skill' you refer to are really just an intimate knowledge of game mechanics. Let's examine how the changes you detailed affect each area of the game:
Highsec: Local changes: Most populated highsec systems have local channels too large for this to make a difference. War targets still battle on gates and stations
Warp to 0: Travel is ten times faster and suicide gankers have fewer opportunities to ruin someone's day, but wardecced corps have fewer opportunities to engage their enemies.
Scan Probing: Mission runners, previously invulnerable to greif tactics and wardecs now have to watch their backs while running their missions.
lowsec Local Changes: Missioners and miners now know when a wartarget has entered the system, IF they are watching local closely. (speaking from experience this is rarely the case) Full-time pirates have a more difficult job than they used to, which is just as well considering they typically have the SP to survive in 0.0. Non-wartargets and occasional pirates don't register as friend or foe.
Warp to 0: Travel times reduced 10-fold, lowsec is no longer limited to those with cumbersome insta sets. Pirates have to be close to gates within range of sentry guns in order to warp scramble their victims.
Scan Probing: Mission runners, previously invulnerable from attrition, now have to watch local and their overview while running a mission. Pirates have one more form of piracy to replace to turn to in times of boredom.
0.0 Local: 0.0 corps used to use their addressbook to identify enemies, now they can use local taking a load off the servers. Everyone in local should be considered hostile in 0.0, so nothing has changed.
Warp to 0: Space that was once protected by the prohibitive cost of insta sets is now open to everyone to travel through quickly. Players have to rely on Interdictors and Warp bubbles to stop targets. 0.0 has become more dangerous as a result of increased accessibility.
Scan Probes: Mission runners and ratters, previously invulnerable as long as they safespotted and cloaked, now have to watch their backs and constantly warp from safespot to safespot to avoid being caught and killed. Enemy gangs can no longer afford to play the warping game until the other side gives up, as scanning is too quick for that. They are forced to engage.
-
To me it looks like EVE got a little more dangerous for everybody, and a little more fair. How is this wussification?
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Ehrys Marakai
Caldari Mindstar Technology United Confederation of Corporations
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Posted - 2006.12.01 15:21:00 -
[39]
Originally by: Xsag isnt that going to cause a problem for people that do missions in gangs?
No, it already works this way with deadspace complexes. I think you get about 15-20 seconds in order to activate the gate once the key is used.
Although I hate griefers as much as any man/woman, this actually obeys real word laws in a twisted sense. Someone breaks into your home and steals everything, if you so much as lay one finger on him, you will go to jail, for either A) Kidnapping, B) GHB, C) ABH, D) Attempted Murder and if you're really stupiud/unlucky E) Murder 2nd Degree.
So: 1. Stop this from happening. Key requirement for mission critical loot missions, 2. Allow users to "prosecute" theives. Can't see this happening personally but it's an idea :P 3. Allow people to be shot without CONCORD interference when in deadspace missions. <-- I prefer this idea. 
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Ishana
Minmatar The Black Rabbits
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Posted - 2006.12.01 15:25:00 -
[40]
All the people shouting they want the missions gates locked or instances, don;t seem to realise the underlying problem.
THE NEW SCANNING SYSTEM IS TO GOOD!!!
Don't try to cure the symptoms (griefers running rampant), cure the ******* disease! (new scanning system)
Doing nothing will make people that do missions leave EVE and locking missions will make the pirates leave. Just return to the old system of scanning with some minor tweaks. Maybe only the new skills for scanning time and accuracy and you're done. _________________________________________________________
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 15:30:00 -
[41]
Originally by: Ishana THE NEW SCANNING SYSTEM IS TO GOOD!!!
GUYS IM NOT INVULNERABLE ANYMORE IN MY DEADSPACE MISSION NERF SCANNING OR I SWEAR LOTS OF OTHER PLAYERS SIMILAR TO ME WILL QUIT
OH I WONT QUIT MYSELF ILL JUST COMPLAIN ON THESE FORUMS BUT I AM SURE PEOPLE WILL BE LEAVING IN DROVES
please read the 'how scanning changes affect 0.0' in my above post
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.01 15:31:00 -
[42]
Originally by: Smagd
Originally by: Lord WarATron
Can theft is one thing... Mission loot theft by jumping in... Lol.
Actually I can see someone pirating in high sec with it. Wait till the mission runner gets scrambled by NPC's, then uncloak, aggro all and warp out. Come back in and cloak while the mission runner is forced to tank everything, possibly dieing in the process....
Haha ... .waaiit ...
Very funny: Now I'm not sure what prospect scares me more - running missions in low-sec, or in high-sec.
Tell you what, maybe I'll start using mission deadspace as pirate-bait. I hear they drop better loot than mission NPCs anyway.
I can imagine a couple of pirates - one jumps in a suicide frig to aggro all, and the other also in a fast frig to bump the mission runner to stop him warping out.....
Hmmm.... I better keep quiet from now on.... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Ehrys Marakai
Caldari Mindstar Technology United Confederation of Corporations
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Posted - 2006.12.01 15:31:00 -
[43]
Originally by: Glumpumpkin Rather good text which I had to delete to save space.
Very good points, but, high-sec is the issue. High-Sec is there so that noobs and wussy players can play the game they way they want to. With ore thieves there is an anti-theft mechanism (kill rights) with pirates, there is concord. Now that missions are enterable by anyone and their dog, there is no mechanism to defend yourself from this. Which means three things could happen: 1. People will stop doing missions and start mining, flooding the market, economy in Eve collapses as there is no longer as high demand for modules (no one dying from mission running). 2. People will stop doing missions and leave the game. 3. People will stop doing missions and move to low sec. <-- This would be good, but 80% of players I doubt would be able to.
Then you have the problem, what about new players? They warp to a mission and find this guy already killed everything and nicked off with the loot. New players cash reserve increases by 10-15K a mission. Effectively reducing any new players chance of any income within 4-5 months of skill training (mining isn't viable, especially if you have created a fighting character, could take you a week to earn 100K). This stops players joining the game unless they're REAL dedicated or somehow are isolated from the griefers.
Personally, I live in 0.0. But in the interests of fair play, and what users themselves choose to do, something needs to be done that allows people to defend themselves from such griefers.
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Roy Batty68
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Posted - 2006.12.01 15:33:00 -
[44]
Gate keys = instancing
If they implement such a solution, they need to stop promoting EVE as a "no instancing" type of game. Because for all practical purposes, there really is no difference between "instances" and "locked gate dead spaces".
If anything, CCP needs to seriously consider getting rid of the keys needed for other complexes. Not make more.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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Kelkyen
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Posted - 2006.12.01 15:35:00 -
[45]
I may just be a noob, but if someone just jumps into a mission of mine, whats stopping me jumping out and letting everything gank the thief? They don't know which npc type I'd be fighing and may not have the right resists, and with all the scanner stuff and the speed somethings gotta give on their end.
The mission runner could end up with some nice loot too. |

Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 15:35:00 -
[46]
Originally by: schurem I like the gate key idea. The mechanics needed are already in, as there's quite a few mission which have locked gates, opened by keys. Have the agent issue a key. If you have to warp out, ask for another one at the agent, or maybe have him issue a couple of them. Whatever, easy to work out. Oveur, you getting this?
I like the gate key idea as well, but it needs to be a use it once and all your gang mates can use it even if they get there a bit late or as what many do now, the main tanker goes in and grabs agro then other warpin to help. If each needs to have a key it'll be a pain.
Otherwise activities such as I do regularly are gonna be killed. These are I like to do lvl 4 missions and like to bring along new members of our corp to show them some big rats and to let them get some serious isk. Plus they can feel they've earned the isk by killing the frigs I'd have had to waste many cruise missiles on. If we all warp in together the NPC's agro the weakest target by default. Pop goes a new player.
So all that needs done is add a mission key and the mission leader uses it and anyone ganged with him can access the gate once it is used.
We are recruiting! |

Ishana
Minmatar The Black Rabbits
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Posted - 2006.12.01 15:37:00 -
[47]
Originally by: Glumpumpkin
Originally by: Ishana THE NEW SCANNING SYSTEM IS TO GOOD!!!
GUYS IM NOT INVULNERABLE ANYMORE IN MY DEADSPACE MISSION NERF SCANNING OR I SWEAR LOTS OF OTHER PLAYERS SIMILAR TO ME WILL QUIT
OH I WONT QUIT MYSELF ILL JUST COMPLAIN ON THESE FORUMS BUT I AM SURE PEOPLE WILL BE LEAVING IN DROVES
please read the 'how scanning changes affect 0.0' in my above post
the funny thing is I'm the pirate who scans people out in droves and loot their wrecks... but what ever... Oh and you might think I've never been in 0.0, think again, i've fought with and against some of the best people in eve. here have a cookie... _________________________________________________________
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Pan Crastus
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Posted - 2006.12.01 15:37:00 -
[48]
This will get worse once those pirates start shooting NPCs and then warp out, only to come back later when you've accidentally looted one of their wrecks and are criminally flagged to them, so they can blow you up.
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Black Scorpio
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Posted - 2006.12.01 15:38:00 -
[49]
Originally by: schurem I like the gate key idea. The mechanics needed are already in, as there's quite a few mission which have locked gates, opened by keys. Have the agent issue a key. If you have to warp out, ask for another one at the agent, or maybe have him issue a couple of them. Whatever, easy to work out. Oveur, you getting this?
/SIGNED 
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St Dragon
Blood Association of Dragons
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Posted - 2006.12.01 15:41:00 -
[50]
Originally by: Glumpumpkin
Originally by: Ishana THE NEW SCANNING SYSTEM IS TO GOOD!!!
GUYS IM NOT INVULNERABLE ANYMORE IN MY DEADSPACE MISSION NERF SCANNING OR I SWEAR LOTS OF OTHER PLAYERS SIMILAR TO ME WILL QUIT
OH I WONT QUIT MYSELF ILL JUST COMPLAIN ON THESE FORUMS BUT I AM SURE PEOPLE WILL BE LEAVING IN DROVES
please read the 'how scanning changes affect 0.0' in my above post
You know that despite all the caps you lovingly put here that this IS a problem.
What do you think will happen when this becomes common hmmm... yep thats right people will pretty much stop doing missions. And as a lot of people love doing those missions they willl begine to feel that the devs favour the pirate gankers and will mainly decide to try some other game. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
|
Posted - 2006.12.01 15:42:00 -
[51]
Originally by: Kelkyen I may just be a noob, but if someone just jumps into a mission of mine, whats stopping me jumping out and letting everything gank the thief? They don't know which npc type I'd be fighing and may not have the right resists, and with all the scanner stuff and the speed somethings gotta give on their end.
The mission runner could end up with some nice loot too.
1. The 'hostile' could be cloaked 2. The 'hostile' could be using an ibis to manually shoot all spawns for full agro. after the ibis dies... well, the mission runner may not have rookie ships in his overview, will he? 3. Another player in an ibis (or a 50k executioner) can bumb the mission runner forver while he is forced to tank all spawns. Who cares if the executioner dies? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 15:44:00 -
[52]
Originally by: Ehrys Marakai
1. People will stop doing missions and start mining, flooding the market, economy in Eve collapses as there is no longer as high demand for modules (no one dying from mission running). 2. People will stop doing missions and leave the game. 3. People will stop doing missions and move to low sec. <-- This would be good, but 80% of players I doubt would be able to.
Then you have the problem, what about new players?
I honestly don't think that very much demand for modules comes from the running of missions. Once a mission is figured out, or after a player consults eve-info.com for the mission info, the risk of death is infinitesimal. Most of the death and destruction in eve comes from PvP combat in the form of empire wardecs, pirating, and 0.0 combat, but CCP is the only entity that knows well enough to make any decisions.
New players are a very important part of the game though, and I wouldn't be opposed to CCP introducing instanced missions as others have suggested in this thread, but only for those missions that benefit new players- levels 1 and 2. Beyond that players need to make the choice to either travel to lowsec alone or take the risk of a griefer coming into you mission and ganking your loot.
Higher level missions are disproportionally profitable compared to the level of risk the mission runners face while in deadspace, and I see potentially losing standings and failing the mission as acceptable risk.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 15:46:00 -
[53]
Originally by: Kelkyen I may just be a noob, but if someone just jumps into a mission of mine, whats stopping me jumping out and letting everything gank the thief? They don't know which npc type I'd be fighing and may not have the right resists, and with all the scanner stuff and the speed somethings gotta give on their end.
The mission runner could end up with some nice loot too.
When they scan you they also scan all the npc's too. So they can be ready for the type of npc. Plus most people who would do this to new players will be more skilled and be flying a ship that doesn't need to be specialized to survive in the lower level missions.
Also if you can warp out so can they. Which means all they did was force you to stop doing your mission at no risk to themselves.
We are recruiting! |

Bricktop72
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Posted - 2006.12.01 15:46:00 -
[54]
Originally by: Ehrys Marakai 3. Allow people to be shot without CONCORD interference when in deadspace missions. <-- I prefer this idea. 
That would just open up more griefing. Just flag people that enter other people's missions like a can theif.
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Sonlatur
Minmatar Matari Raiders
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Posted - 2006.12.01 15:47:00 -
[55]
I dont get it.
Sure there is a problem in missions where you have to obtain a specific item. However, it will take a potential thief a while to find such a mission i guess.
Missions that require you to kill everything dont suffer from this. So another guy warps in and kills some of the npcs - helping you to finish quicker. Whats the problem? Its not that missions are a limited ressource...
Alright, aggroing the whole stage wouldnt be nice...
Yes, there are potential problems, but someone warping into your mission and killing half of your npcs is not one of them.
-- "Greetings fellow pod pilot. I am Sonlatur of the Sebiestor tribe and you have become a target in my war against the Evil Amarr Empire. Ransom negotiations are possible." |

Black Scorpio
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Posted - 2006.12.01 15:49:00 -
[56]
Originally by: Roy Batty68 Gate keys = instancing
If they implement such a solution, they need to stop promoting EVE as a "no instancing" type of game. Because for all practical purposes, there really is no difference between "instances" and "locked gate dead spaces".
If anything, CCP needs to seriously consider getting rid of the keys needed for other complexes. Not make more.
and alt, you can shove it
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Black Scorpio
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Posted - 2006.12.01 15:52:00 -
[57]
Originally by: Dreamdancer
Originally by: schurem I like the gate key idea. The mechanics needed are already in, as there's quite a few mission which have locked gates, opened by keys. Have the agent issue a key. If you have to warp out, ask for another one at the agent, or maybe have him issue a couple of them. Whatever, easy to work out. Oveur, you getting this?
I like the gate key idea as well, but it needs to be a use it once and all your gang mates can use it even if they get there a bit late or as what many do now, the main tanker goes in and grabs agro then other warpin to help. If each needs to have a key it'll be a pain.
Otherwise activities such as I do regularly are gonna be killed. These are I like to do lvl 4 missions and like to bring along new members of our corp to show them some big rats and to let them get some serious isk. Plus they can feel they've earned the isk by killing the frigs I'd have had to waste many cruise missiles on. If we all warp in together the NPC's agro the weakest target by default. Pop goes a new player.
So all that needs done is add a mission key and the mission leader uses it and anyone ganged with him can access the gate once it is used.
To take this a step further, have a skill such as Mission lead? Why not, there is a Lead skill for all else? and that will foster the much loved teamplay by CCP...
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Rudolf Miller
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Posted - 2006.12.01 15:52:00 -
[58]
If this is not addressed, it will become a big issue. The majority of the player based is going to get very unhappy if the become common. Mission are intergral to the game. I would assume they are going to become more important when factional warfare enters the game.
You read that Eve has a mature player community. You couldn't tell that by this behavor.

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Sonlatur
Minmatar Matari Raiders
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Posted - 2006.12.01 15:55:00 -
[59]
Edited by: Sonlatur on 01/12/2006 15:57:34
Originally by: Dreamdancer Sadly they aren't gonna help you kill npc's. They are gonna kill one or two and warp out. Leaving you to deal with a whole room worth of NPC's. If they wanted to kill npc's they would simply do missions themselves. 
Which would then leave the whole stage aggroed i guess. True, that is a problem.
Maybe CCP can see this as an opportunity to redesign the stupid missions. Personally i think they take too long - i would be happy if they were shorter (and accordingly paid less of course).
Or just make it so that spawns that are present in the stage all aggro you - but of course, have less spawns present at the same time. This would solve the aggro-griefing problem.
-- "Greetings fellow pod pilot. I am Sonlatur of the Sebiestor tribe and you have become a target in my war against the Evil Amarr Empire. Ransom negotiations are possible." |

Roy Batty68
|
Posted - 2006.12.01 15:57:00 -
[60]
Originally by: Black Scorpio and alt, you can shove it
This is my main, not that it matters as far as the point in the discussion goes. But way to go on a logical, well thought out response. /clap
Just because you want to continue to feel safe in your mission dead space area does not make me wrong in my comparison to instancing.
If you want CCP to implement instancing to keep you safe, then man up and just say that. Don't lash out at me because you're too embarassed to admit it.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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Black Scorpio
|
Posted - 2006.12.01 15:58:00 -
[61]
Originally by: Glumpumpkin
Originally by: Ehrys Marakai
1. People will stop doing missions and start mining, flooding the market, economy in Eve collapses as there is no longer as high demand for modules (no one dying from mission running). 2. People will stop doing missions and leave the game. 3. People will stop doing missions and move to low sec. <-- This would be good, but 80% of players I doubt would be able to.
Then you have the problem, what about new players?
I honestly don't think that very much demand for modules comes from the running of missions. Once a mission is figured out, or after a player consults eve-info.com for the mission info, the risk of death is infinitesimal. Most of the death and destruction in eve comes from PvP combat in the form of empire wardecs, pirating, and 0.0 combat, but CCP is the only entity that knows well enough to make any decisions.
New players are a very important part of the game though, and I wouldn't be opposed to CCP introducing instanced missions as others have suggested in this thread, but only for those missions that benefit new players- levels 1 and 2. Beyond that players need to make the choice to either travel to lowsec alone or take the risk of a griefer coming into you mission and ganking your loot.
Higher level missions are disproportionally profitable compared to the level of risk the mission runners face while in deadspace, and I see potentially losing standings and failing the mission as acceptable risk.
and how in the f-ing world are you supposed to get your standing to 8 with a corp to use jump clones otherwise? oh wait, do 11111111111111111 mission lvl 1-2s..
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.12.01 16:01:00 -
[62]
Wouldn't it be sort of simpler to nerf scan probing a bit?
Surely being able to scan a battleship in less than a minute is a bit too easy.
Except I'm not sure even 30 minutes would help with some of the attacks above. --
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Black Scorpio
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Posted - 2006.12.01 16:03:00 -
[63]
Originally by: Shemar My solution would be to simply mark all wrecks/loot dropping from missions drones as belonging to the mission owner no matter who kills the NPCs. That gives mission runners the same chance to fight back as the miners, more actually as missions runners are more likely to be in a ship capable of fighting the griefer off.
Additionally make mission critical loot only lootable by the mission owner. That will at least prevent people simply trying to ruin other people's missions for the sake of griefing and not profit.
No it doesn't, mission runner fitting != PvP fitting.
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Black Scorpio
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Posted - 2006.12.01 16:05:00 -
[64]
Originally by: Roy Batty68
Originally by: Black Scorpio and alt, you can shove it
This is my main, not that it matters as far as the point in the discussion goes. But way to go on a logical, well thought out response. /clap
Just because you want to continue to feel safe in your mission dead space area does not make me wrong in my comparison to instancing.
If you want CCP to implement instancing to keep you safe, then man up and just say that. Don't lash out at me because you're too embarassed to admit it.
man up, lol how g..hay is that.. lol
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.12.01 16:06:00 -
[65]
Originally by: Black Scorpio
and how in the f-ing world are you supposed to get your standing to 8 with a corp to use jump clones otherwise? oh wait, do 11111111111111111 mission lvl 1-2s..
Join a mission running corp in lowsec and always keep a gang up. If you get jumped call in your friends for reinforcement.
Or you can take a bit of a risk and run Levels 3 and 4 missions in highsec without any support. You're blowing isolated reports of a few griefers way out of proportion, and trying to use them to ruin a tool that improves gameplay for the rest of us.
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Black Scorpio
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Posted - 2006.12.01 16:09:00 -
[66]
Originally by: Glumpumpkin
Originally by: Black Scorpio
and how in the f-ing world are you supposed to get your standing to 8 with a corp to use jump clones otherwise? oh wait, do 11111111111111111 mission lvl 1-2s..
Join a mission running corp in lowsec and always keep a gang up. If you get jumped call in your friends for reinforcement.
Or you can take a bit of a risk and run Levels 3 and 4 missions in highsec without any support. You're blowing isolated reports of a few griefers way out of proportion, and trying to use them to ruin a tool that improves gameplay for the rest of us.
no i am not blowing an isolated accident. I had a friendly pilot show up the 1st day after Kali in a lvl4 mission in low sec just testing the new probes. Do you know what she said?
"I just shot a 20AU probe, and your mission came up the first time.. i guess it was luck.. oh well just testing the new system!"
sorry dude, but anyone just "testing" a system to find it out like that is simply waayy to ridiculous to be in effect. Isn't that why people shouted at ECM?
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 16:11:00 -
[67]
This has always been there.
I dont think its a major problem. Thats the risk you en cure when you mission in high sec this is YOUR risk. Your reward out weighs this greatly. I guess you fail the mission dont you.
I would say this promotes low sec mission running. The reward and risk is more balanced I say YEAH for CCP. They tools are here now adapt.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.01 16:14:00 -
[68]
Originally by: Glumpumpkin I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
I'm all for risk reward but do you feel that someone in an NPC corp warping in, looting the mission objective and warping off whilst someone else is fighting the spawn is balanced by the risk that the people they do this to will go off and do missions elsewhere?
There should be some risk yes but there is none to stealing other peoples mission objectives in an NPC corp. Am not sure what the solution is maybe something like the agent gives the person and gang members fake ID codes (basically the mission runner and his gang can pass) so they can use the gates but anyone else outside the gang can bust those gates using the hacking skills that are avail in the game?
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Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
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Posted - 2006.12.01 16:15:00 -
[69]
Originally by: Harisdrop This has always been there.
I dont think its a major problem. Thats the risk you en cure when you mission in high sec this is YOUR risk. Your reward out weighs this greatly. I guess you fail the mission dont you.
I would say this promotes low sec mission running. The reward and risk is more balanced I say YEAH for CCP. They tools are here now adapt.
If have no troubles with high mission being a bit more tough. But safe high sec griefing I definitively have a trouble with.
When someone one can pop in and screw you up completely without any risk to himself and says that you are just a care bear mission runner. I say to my self that is a freaking low life care bear pirate.
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Locke DieDrake
Human Information Virus
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Posted - 2006.12.01 16:15:00 -
[70]
Originally by: Naran Darkmood It's one think to pirate good mission loot - if there is anything like it left anyway. What happens if those guys start hi-jacking mission by graping critical loot, like the special item in Duo of Death. Mission is reported as complete, so it won't respawn even after DT and you can't complete the mission anymore.
Critical items are easy to recognize nowadays, as they still drop in a can.
"Pay me or fail the mission? YARR!"
Does mission running boil down to being ****ed by all?
HAHAHA, OMG, the pirates are going to love this.
Hell, I think I might try this. Thats my kind of piracy... now where are those mission hubs? ______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Skunrah
Eve's Brothers of Destiny The Shadow Ascension
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Posted - 2006.12.01 16:16:00 -
[71]
I guess I'm glad I took the billion or so I made mission running and invested in a Battleship BPO :/ cuz I wont be making money off missions anymore... Skunrah Director - Eve Brothers of Destiny |

Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.12.01 16:17:00 -
[72]
Originally by: Hans Roaming
Originally by: Glumpumpkin I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
I'm all for risk reward but do you feel that someone in an NPC corp warping in, looting the mission objective and warping off whilst someone else is fighting the spawn is balanced by the risk that the people they do this to will go off and do missions elsewhere?
There should be some risk yes but there is none to stealing other peoples mission objectives in an NPC corp. Am not sure what the solution is maybe something like the agent gives the person and gang members fake ID codes (basically the mission runner and his gang can pass) so they can use the gates but anyone else outside the gang can bust those gates using the hacking skills that are avail in the game?
Thats a good idea actually.
Ship lovers click here |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 16:19:00 -
[73]
Originally by: Hans Roaming
Originally by: Glumpumpkin I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
I'm all for risk reward but do you feel that someone in an NPC corp warping in, looting the mission objective and warping off whilst someone else is fighting the spawn is balanced by the risk that the people they do this to will go off and do missions elsewhere?
There should be some risk yes but there is none to stealing other peoples mission objectives in an NPC corp. Am not sure what the solution is maybe something like the agent gives the person and gang members fake ID codes (basically the mission runner and his gang can pass) so they can use the gates but anyone else outside the gang can bust those gates using the hacking skills that are avail in the game?
Where does this end.
I am in an astroid belt someone warps in a hulk and strips everything. I am in a belt shooting npc and someone shoots it before i can. I place an item on the market at a fair price and someone undercuts me.
That person is in a NPC corp. I think I know the problem.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 16:28:00 -
[74]
Originally by: Harisdrop
Originally by: Hans Roaming
Originally by: Glumpumpkin I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
I'm all for risk reward but do you feel that someone in an NPC corp warping in, looting the mission objective and warping off whilst someone else is fighting the spawn is balanced by the risk that the people they do this to will go off and do missions elsewhere?
There should be some risk yes but there is none to stealing other peoples mission objectives in an NPC corp. Am not sure what the solution is maybe something like the agent gives the person and gang members fake ID codes (basically the mission runner and his gang can pass) so they can use the gates but anyone else outside the gang can bust those gates using the hacking skills that are avail in the game?
Where does this end.
I am in an astroid belt someone warps in a hulk and strips everything. I am in a belt shooting npc and someone shoots it before i can. I place an item on the market at a fair price and someone undercuts me.
That person is in a NPC corp. I think I know the problem.
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.12.01 16:32:00 -
[75]
Originally by: Black Scorpio
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Nothing is broken. It is player-controlled node balancing. --------- Technica impendi Caldari generis. Pax Caldaria! |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 16:34:00 -
[76]
Originally by: Black Scorpio
Originally by: Harisdrop
Originally by: Hans Roaming
Originally by: Glumpumpkin I'm not going to defend the theif's actions, but continued theivery means the theif risks his bounty moving to lowsec so that they have the right to shoot him when he invades their mission.
I'm all for risk reward but do you feel that someone in an NPC corp warping in, looting the mission objective and warping off whilst someone else is fighting the spawn is balanced by the risk that the people they do this to will go off and do missions elsewhere?
There should be some risk yes but there is none to stealing other peoples mission objectives in an NPC corp. Am not sure what the solution is maybe something like the agent gives the person and gang members fake ID codes (basically the mission runner and his gang can pass) so they can use the gates but anyone else outside the gang can bust those gates using the hacking skills that are avail in the game?
Where does this end.
I am in an astroid belt someone warps in a hulk and strips everything. I am in a belt shooting npc and someone shoots it before i can. I place an item on the market at a fair price and someone undercuts me.
That person is in a NPC corp. I think I know the problem.
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Answer my question. If an NPC corporation player does this you can not do anything back. If he is in a player corp you can if you want to war dec.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.01 16:34:00 -
[77]
Originally by: Smagd
Surely being able to scan a battleship in less than a minute is a bit too easy.
Wonder if it's safe to log on safespot then.
I don't log in combat, but if I escape to safe and then warp from safe to safe for 10 minutes without getting cought, then I think I have shown that they don't get me and I think I've 'won' that situation. So if I want to leave the game, I should be able to do so, without getting killed.
CTD/con-loss vs. log-out. A proposal for a fix. |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.12.01 16:36:00 -
[78]
         
the new scan probe system is great, ain't it?? ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 16:36:00 -
[79]
Scanning is as it should be. Its a tough thing to train.
Gank squads will never be the same. Having the defender of space with more tools is good.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Eilene Fernite
|
Posted - 2006.12.01 16:41:00 -
[80]
I'll make a prediction.
Mission runners are going to start whinethread after whinethread. A lot of suggestions on how to fix this will come up. One of those will get the upperhand, and eventually CCP will adapt it, and announce they'll bring it into the game, perhaps modified a little.
People are going to warn the mission runners that they should be careful what they ask for, the mission runners are too busy rejoicing to read the warnings.
Ten minutes after the servers come up after having the 'fix' installed with a patch, the first mission runners are being ganked. Not only missing out on their missions, but losing their precious t2 fitted ravens by the dozens.
Don't believe me? Ask the miners that wanted can flagging.
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Uggster
Caldari Never'where
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Posted - 2006.12.01 16:41:00 -
[81]
Keep scam probes as they are.
As someone that has delt with logging opponants and SS'ed fleets/alts/whatever for arges it's great to know that all that old sh1t is now blown out of the water in less that 300 seconds.
So what if a few mission runners get a bit of loot nicked it wont kill them and it may even give them a hint of a clue about how to fight back at some point. _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :(
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Roy Batty68
|
Posted - 2006.12.01 16:43:00 -
[82]
I think if you want to focus on anything it needs to be what has changed with Revelations. And that is basically the difficulty of using scan probes. It's gone from pretty stupid complicated to pretty stupid easy.
That doesn't justify making changes to mission warp in gates or anything else that didn't change with this expansion.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2006.12.01 16:44:00 -
[83]
Originally by: Locke DieDrake
HAHAHA, OMG, the pirates are going to love this.
Hell, I think I might try this. Thats my kind of piracy... now where are those mission hubs?
That is no kind of piracy - just like blobbing and ganking single targets it's weak. Pirates have BALLS, that takes none and only causes the other player grief. If this is done from an NPC corp it reaches levels of lameness not seen since the disco era.
I see a lot of people are replying pro griefing, the best way to kill any game is to stop getting new players into it. To CCP any new account is good revenue but a new player (potentially) has friends he can invite &/or tell about the cool new game, an alt already has.
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2006.12.01 16:51:00 -
[84]
Don't key the gates, key the goal if it is a specific item - we already have giant secure cans so the mission comes with a code. Problem solved minimal changes.
If you mission area is infested with people either fight them or wait they will either stay for the fight ,hours of camping, or find something better to do with thier time.
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OneSock
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Posted - 2006.12.01 16:52:00 -
[85]
Well really, it's not like it was *impossible* before the patch.
But you know it's entirely possible for someone to probe out a Lv4 runner, and follow him through looting and salvaging.
Even if you get an agro timer for stealing from cans, if you in the previous deadspace pockets, i'd like to see the av lv4 BS come back round through the plex in 15 mins. It's free loot effectively. 
the only saving grace at the moment is the stupidly high price of probes....
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Black Scorpio
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Posted - 2006.12.01 16:56:00 -
[86]
Originally by: Jenny Spitfire
Originally by: Black Scorpio
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Nothing is broken. It is player-controlled node balancing.
Coming from a T2 BPO holder and one that barely does missions anymore, I find your opinion hard to count...
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Black Scorpio
|
Posted - 2006.12.01 17:12:00 -
[87]
Originally by: Plutoinum
Originally by: Smagd
Surely being able to scan a battleship in less than a minute is a bit too easy.
Wonder if it's safe to log on safespot then.
I don't log in combat, but if I escape to safe and then warp from safe to safe for 10 minutes without getting cought, then I think I have shown that they don't get me and I think I've 'won' that situation. So if I want to leave the game, I should be able to do so, without getting killed.
This is really viable for smaller corps... or maybe we should all join a corp with 100+ members just so the mission aspect is available?
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Black Scorpio
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Posted - 2006.12.01 17:15:00 -
[88]
Originally by: Harisdrop Scanning is as it should be. Its a tough thing to train.
Gank squads will never be the same. Having the defender of space with more tools is good.
That's all that can be asked for, a little more defensive tools, right now there are none EFFECTIVE ones..
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Greenbolt
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Posted - 2006.12.01 17:17:00 -
[89]
Edited by: Greenbolt on 01/12/2006 17:18:16 Easier solution. get rid of retreive specific item missions. problem solved. A pirate warps in and kills the uber tough ship at the end and gets the loot/isk bounty..good for him. you still finish the mission and get lp rewards or whatnot.
Remember failing a mission because you cant complete it to a griefer costs you several weeks mission running at high end.
I mission ran alot to help get my corp into jump clones with a npc corp. 1 failed mission because I goofed off and ran a tougher mission at 4am and died cost me about 2 weeks of mission running . (Went from 9.95 to 9.4 which in a 8-10 man corp makes a big difference).
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
(And no I do not fly a uber fit raven..minmatar spec all the way so missions are never on 'easy' mode for me)
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Black Scorpio
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Posted - 2006.12.01 17:19:00 -
[90]
Originally by: Uggster Keep scam probes as they are.
As someone that has delt with logging opponants and SS'ed fleets/alts/whatever for arges it's great to know that all that old sh1t is now blown out of the water in less that 300 seconds.
So what if a few mission runners get a bit of loot nicked it wont kill them and it may even give them a hint of a clue about how to fight back at some point.
Did you train the probing skills to grief mission runners? I dont think so, noone who originally trained the probe skills did. I don't think why would it be made a primary focus of people with probes and nothing else to do but grief other players.
Implement a defense... as any other game tactic has in game..
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 17:21:00 -
[91]
Originally by: Greenbolt
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
I dont understand this. How can this be griefing. He is not using the game mechanics against you. He is using it with you. He does no harm to your ship your loot your mission. He does get your mission item.
CCP will not ever goto instance missions. They want the galaxy to be a place to PVP. I just think you should have a recourse to go after the individual and that cant happen if he is in a NPC corp. NPC corporations should not be allowed to fly Capital ships, BS, mining barges, and tech II ships.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 17:23:00 -
[92]
Originally by: Hennry Fromer Don't key the gates, key the goal if it is a specific item - we already have giant secure cans so the mission comes with a code. Problem solved minimal changes.
If you mission area is infested with people either fight them or wait they will either stay for the fight ,hours of camping, or find something better to do with thier time.
soooo if you get killed by a person who warped in your mission and your key blows up to smithereens or is looted, what then?
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Black Scorpio
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Posted - 2006.12.01 17:28:00 -
[93]
Originally by: Harisdrop
Originally by: Greenbolt
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
I dont understand this. How can this be griefing. He is not using the game mechanics against you. He is using it with you. He does no harm to your ship your loot your mission. He does get your mission item.
CCP will not ever goto instance missions. They want the galaxy to be a place to PVP. I just think you should have a recourse to go after the individual and that cant happen if he is in a NPC corp. NPC corporations should not be allowed to fly Capital ships, BS, mining barges, and tech II ships.
Harisdrop, don't tell me what CCP wants. If the game advertises PvE, that means enough. And what you did not understand is that it ruined the mission for the guy. As it doesn't respawn since it's considered completed, the mission is done, with the pilot having no way of actually completing it, but needs to now decline it, thus losing status with agent.
If you have any other questions, I'm right here..
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Black Scorpio
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Posted - 2006.12.01 17:29:00 -
[94]
Originally by: Harisdrop
Originally by: Greenbolt
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
I dont understand this. How can this be griefing. He is not using the game mechanics against you. He is using it with you. He does no harm to your ship your loot your mission. He does get your mission item.
CCP will not ever goto instance missions. They want the galaxy to be a place to PVP. I just think you should have a recourse to go after the individual and that cant happen if he is in a NPC corp. NPC corporations should not be allowed to fly Capital ships, BS, mining barges, and tech II ships.
On your last comment about the NPC corsp.. what happens then when you get booted out of your current corp? You stop being able to fly large ships? what prevents people to create a 1 day corp type of thing for the same purpose?
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2006.12.01 18:10:00 -
[95]
Originally by: Black Scorpio
Originally by: Hennry Fromer Don't key the gates, key the goal if it is a specific item - we already have giant secure cans so the mission comes with a code. Problem solved minimal changes.
If you mission area is infested with people either fight them or wait they will either stay for the fight ,hours of camping, or find something better to do with thier time.
soooo if you get killed by a person who warped in your mission and your key blows up to smithereens or is looted, what then?
Since it is a code to a container unless they extract it from your head they have nothing and the container is there unless they guess the code to it.
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.12.01 18:20:00 -
[96]
Edited by: Jenny Spitfire on 01/12/2006 18:23:23
Originally by: Black Scorpio
Originally by: Jenny Spitfire
Originally by: Black Scorpio
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Nothing is broken. It is player-controlled node balancing.
Coming from a T2 BPO holder and one that barely does missions anymore, I find your opinion hard to count...
Irrelevant. I am affected by invention. Do I whine? Adapt or die. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. |

Skull Digger
Minmatar ClanKillers Dusk and Dawn
|
Posted - 2006.12.01 18:22:00 -
[97]
Edited by: Skull Digger on 01/12/2006 18:23:01
__________ Death is about 1.2 sec away. Have you updated your clone recently. . Death to Pods |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:24:00 -
[98]
If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Chunzen Frunghen
Amarr Viziam
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Posted - 2006.12.01 18:32:00 -
[99]
If a lot of players start to ruin the missions, it will generate a flood of petitions, and you can be sure that CCP will take actions to prevent it...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:44:00 -
[100]
Originally by: Chunzen Frunghen If a lot of players start to ruin the missions, it will generate a flood of petitions, and you can be sure that CCP will take actions to prevent it...
Kill NPC corps....
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
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Posted - 2006.12.01 18:52:00 -
[101]
easy enough make dead space 0.0 sec anyways concord should not be able to warp in.
That will solve it pretty fast. Most mission runner will become paranoid and start getting dirty. Most anti pirates will camp the 2nd gate of a dead space complexes to get the juicy pirate kills and pirate will be able to pirate.
all fun and all.
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000Hunter000
Gallente The Lookers
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Posted - 2006.12.01 18:53:00 -
[102]
Why is it that certain people always think their way of playing is the right way and the only way?
EVE is NOT only a pvp game. Why should i not run missions all day if i want to? i pay my subscription? I got as much right to play this game the way i see fit within the boundries of the rules as anybody else. Some dumbass person with no life warping in on peoples missions and ruining it for them just because he can is just sad.
Anyways if this turns out to be a trend and more people will follow in this sad little persons wake u can bet ccp will do something about it.
Even if it is only to make missions npc's like cans, if someone else not in your corp/gang shoots at them they get flagged towards the missionrunner and can be attacked, atleast this would give the missionrunner a chance to defend his missions and hey what u know, more pvp and isn't that what ccp wants according to some people? Resized tag... hope this pleases the tag ninjas from ccp :p
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Black Scorpio
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Posted - 2006.12.01 18:54:00 -
[103]
Originally by: Sebastien LeReparteur easy enough make dead space 0.0 sec anyways concord should not be able to warp in.
That will solve it pretty fast. Most mission runner will become paranoid and start getting dirty. Most anti pirates will camp the 2nd gate of a dead space complexes to get the juicy pirate kills and pirate will be able to pirate.
all fun and all.
Good Sebastien, maybe we can employ you to check these second/third etc gates to make sure they're not camped... in your best ship.. just in case... 
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:57:00 -
[104]
Edited by: Harisdrop on 01/12/2006 18:58:48
Originally by: 000Hunter000 Why is it that certain people always think their way of playing is the right way and the only way?
EVE is NOT only a pvp game.
Cause CCP says soo. They know that a dangerous world is a better world. Dont you know they make bigger and meaner ships to mine with. No, they do it because they kill more.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 19:21:00 -
[105]
Edited by: Caedicus on 01/12/2006 19:22:49 Edited by: Caedicus on 01/12/2006 19:22:36 I personally like the change. You people wanted Warp to 0 not caring that this totally screws over pirates. Gates were one of the very few places where people could kill their enemies. Warp to 0 made it even harder for pirates and corporations at war to kill their targets.
You guys need to realize that that Wt0 (Warp to 0) pretty much eliminated all non-warp/non-jump travel in the game. This allows for very few windows of oppurtunity for players to engage in combat.
I have been playing for 5 months, I'm a corp that engages in wardecs, and I most of my time on Eve is spent on mission running. I would say I've ran into pirates maybe 3 or 4 times since my creation. Eve has been a game for carebears, and quite frankly I think it's been boring. I think running missions is boring as hell, and I like the fact that something unexpected might happen. People will start bringing friends with them to missions for extra protection, which will make things more interesting. Pirates and corp sitting on gates will now disperse because they have tools to run around and search you out. I think less gate camps is a good thing.
Eve is not a PVE game. One of the biggest draws to Eve is it's exciting and rewarding PVP system. Why the hell do you want to play an online game but then run missions by yourself all the time? It defeats the purpose of playing an MMO. You might as well pick up X3 or Freelancer and play single player.
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Black Scorpio
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Posted - 2006.12.01 19:44:00 -
[106]
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:22:49 Edited by: Caedicus on 01/12/2006 19:22:36 I personally like the change. You people wanted Warp to 0 not caring that this totally screws over pirates. Gates were one of the very few places where people could kill their enemies. Warp to 0 made it even harder for pirates and corporations at war to kill their targets.
You guys need to realize that that Wt0 (Warp to 0) pretty much eliminated all non-warp/non-jump travel in the game. This allows for very few windows of oppurtunity for players to engage in combat.
I have been playing for 5 months, I'm a corp that engages in wardecs, and I most of my time on Eve is spent on mission running. I would say I've ran into pirates maybe 3 or 4 times since my creation. Eve has been a game for carebears, and quite frankly I think it's been boring. I think running missions is boring as hell, and I like the fact that something unexpected might happen. People will start bringing friends with them to missions for extra protection, which will make things more interesting. Pirates and corp sitting on gates will now disperse because they have tools to run around and search you out. I think less gate camps is a good thing.
Eve is not a PVE game. One of the biggest draws to Eve is it's exciting and rewarding PVP system. Why the hell do you want to play an online game but then run missions by yourself all the time? It defeats the purpose of playing an MMO. You might as well pick up X3 or Freelancer and play single player.
Caedicus.. there are 2 sides of a gate, now shut up.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 19:51:00 -
[107]
Edited by: Caedicus on 01/12/2006 19:53:30 Edited by: Caedicus on 01/12/2006 19:53:09
Originally by: Black Scorpio
Caedicus.. there are 2 sides of a gate, now shut up.
OHHH YEAH THANKS I DIDNT REALIZE THAT. OMG YOU'RE SO SMART AND INSIGHTFUL. I SHALL SHUT MY MOUTH FOR THE REST MY LIFE BECAUSE OF YOUR BRILLIANT COMMENT!
Seriously, when the **** did i say or EVEN imply that people can't attack from the other side of the gate? Here's a hint...I didn't.
My point is that with Warp to 0 makes HARDER for pirates and corps to engage their targets. I dare you tell me that this isn't so.
Stop putting words in my mouth and then tell me to shut up.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 19:51:00 -
[108]
Edited by: Caedicus on 01/12/2006 19:53:52 oops, double post
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 19:55:00 -
[109]
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:22:49 Edited by: Caedicus on 01/12/2006 19:22:36 I personally like the change. You people wanted Warp to 0 not caring that this totally screws over pirates. Gates were one of the very few places where people could kill their enemies. Warp to 0 made it even harder for pirates and corporations at war to kill their targets.
You guys need to realize that that Wt0 (Warp to 0) pretty much eliminated all non-warp/non-jump travel in the game. This allows for very few windows of oppurtunity for players to engage in combat.
I have been playing for 5 months, I'm a corp that engages in wardecs, and I most of my time on Eve is spent on mission running. I would say I've ran into pirates maybe 3 or 4 times since my creation. Eve has been a game for carebears, and quite frankly I think it's been boring. I think running missions is boring as hell, and I like the fact that something unexpected might happen. People will start bringing friends with them to missions for extra protection, which will make things more interesting. Pirates and corp sitting on gates will now disperse because they have tools to run around and search you out. I think less gate camps is a good thing.
Eve is not a PVE game. One of the biggest draws to Eve is it's exciting and rewarding PVP system. Why the hell do you want to play an online game but then run missions by yourself all the time? It defeats the purpose of playing an MMO. You might as well pick up X3 or Freelancer and play single player.
Not asking for a PVE game only. I agree EVE is a PVP game mostly, but there is a PVE side to it. If not there wouldn't be rats at all.
MMO means there's other people playing the game at the same time, but anyone who has played any MMO knows that it doesn't mean you have someone to do stuff with even 50% of the time.
In EVE you don't trust anyone. So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway. Or they'd be ALOT tougher.
But the main problem here is there is nothing that can be done to counter this. Give us a way to counter people being able to scan us/sneak into a mission/agro the rats/steal mission loot/ect/ect/ect.
EVE is all about thrust-parry. Give one person a method of attack, give his target a method to counter him. Yes it is his target's responsibility to use the supplied tool.
One last thing, you said missioning is boring? Well to me and many others pvp is boring. I have done it and to me it sucked big hairy monkey balls. Do I tell you not to pvp? Heck no! You enjoy it. So go do it, but don't tell me my method of enjoyment is to be shelved cause "you" don't enjoy it.
High sec is supposed to be at least somewhat less risky then low sec. Not safe by any means, but less risky. But if someone can enter my mission agro the whole room and leave then return and clean up what's left with no means for me to counter his actions there is a problem. Or enter the room and steal the critical mission loot and warp away once again with me unable to stop him there's a problem.
Give us counter methods to the being scanned and having our missions invaded. If we don't use the method then it's our problem. Not CCP's or the pirate's. But currently we don't have one.
We are recruiting! |

Black Scorpio
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Posted - 2006.12.01 19:59:00 -
[110]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 01/12/2006 18:23:23
Originally by: Black Scorpio
Originally by: Jenny Spitfire
Originally by: Black Scorpio
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Nothing is broken. It is player-controlled node balancing.
Coming from a T2 BPO holder and one that barely does missions anymore, I find your opinion hard to count...
Irrelevant. I am affected by invention. Do I whine? Adapt or die.
aaAHAHHAHHA, ahahhah a, oh,, ohh aahahahhhhahahha :DDDDDD
Affected by invention aBWAAAAAHHAHAHHA , good one Jenny girl...
NOT !!! lol, there is probably not a single item invented by now and will be less so in the future once the people actually try this feature out.. i guess you haven't looked into it yet.. but why? yeah that T2 BPO is working isn't it, i guess since we're at risk vs reward, you should lose it and it should go to another person's hangar at random, then keep changing location?
How bout that?
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Black Scorpio
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Posted - 2006.12.01 20:01:00 -
[111]
Originally by: Harisdrop If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
I don't get your comment. A Person can create his own corp and keep recycling it...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 20:04:00 -
[112]
Quote: So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway.
Man you are soo wrong. CCP placed a timer to reward factor into missions because of this.
If missions get to a point where more people did them in gangs the solo polayers would be crying cause they could not ever get the bonus.
CCP does not want you to be doing missions your entire career in EVE. They want you to do things you never done before and gone places where your heart is in your throat.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 20:04:00 -
[113]
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:53:30 Edited by: Caedicus on 01/12/2006 19:53:09
Originally by: Black Scorpio
Caedicus.. there are 2 sides of a gate, now shut up.
OHHH YEAH THANKS I DIDNT REALIZE THAT. OMG YOU'RE SO SMART AND INSIGHTFUL. I SHALL SHUT MY MOUTH FOR THE REST MY LIFE BECAUSE OF YOUR BRILLIANT COMMENT!
Seriously, when the **** did i say or EVEN imply that people can't attack from the other side of the gate? Here's a hint...I didn't.
My point is that with Warp to 0 makes HARDER for pirates and corps to engage their targets. I dare you tell me that this isn't so.
Stop putting words in my mouth and then tell me to shut up.
when you DIDN'T "HINT" anything why are you using it as an argument ?
here's another HINT for you: CAPS DONT MAKE YOUR COMMENT STRONGER.. maybe caps is all you understand that is why i can use them with you and the like minded of you...
Yes I do dare to tell you so. you camp both sides or just one side like before, you will always catch one way of the traffic. I can draw it for you but the forum doesn't support that feature, sure someone with your CAPS imagination might envision...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.12.01 20:06:00 -
[114]
Originally by: Black Scorpio
Originally by: Harisdrop If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
I don't get your comment. A Person can create his own corp and keep recycling it...
Greifing is bad. If you know of someone using game mechanics in such a way you can get them banned. Thats the part in the rules where a player is misusing game mechanics as an exploit.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 20:11:00 -
[115]
Originally by: Harisdrop
Quote: So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway.
Man you are soo wrong. CCP placed a timer to reward factor into missions because of this.
If missions get to a point where more people did them in gangs the solo polayers would be crying cause they could not ever get the bonus.
CCP does not want you to be doing missions your entire career in EVE. They want you to do things you never done before and gone places where your heart is in your throat.
Dude, now I DO know you never run or used to for that matter missions.
I and I believe many others can solo a mission >>under<< the time bonus limit, unless i slack or fall asleep in front of the PC or something.. lo, or try to salvage these days.. but
A mission is NOT a place where you should feel your heart in your throat from PvPers.
If that is the case I really am missing the fine print. If you show that to me, please do. Otherwise quit speculating with CCP's ideas about the game.
PvE is built in game from the start, the vast majority of the economy depends on it (more now with salvaging and rigs than ever) so don't tell me what's what.
The fact is you whine about something completely unrelated (removing NPC corps from EvE) and now you're trying to adjust your comment to fit this topic, i don't see why you bother.. griefer.. lol...
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Black Scorpio
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Posted - 2006.12.01 20:12:00 -
[116]
Originally by: Harisdrop
Originally by: Black Scorpio
Originally by: Harisdrop If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
I don't get your comment. A Person can create his own corp and keep recycling it...
Greifing is bad. If you know of someone using game mechanics in such a way you can get them banned. Thats the part in the rules where a player is misusing game mechanics as an exploit.
I don't see anyone banned because they're griefing mission runners with the new implementation...
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2006.12.01 20:28:00 -
[117]
Originally by: Black Scorpio
Originally by: Jenny Spitfire Irrelevant. I am affected by invention. Do I whine? Adapt or die.
aaAHAHHAHHA, ahahhah a, oh,, ohh aahahahhhhahahha :DDDDDD
Affected by invention aBWAAAAAHHAHAHHA , good one Jenny girl...
NOT !!! lol, there is probably not a single item invented by now and will be less so in the future once the people actually try this feature out.. i guess you haven't looked into it yet.. but why? yeah that T2 BPO is working isn't it, i guess since we're at risk vs reward, you should lose it and it should go to another person's hangar at random, then keep changing location?
How bout that?
What is so funny? Do I look funny? Am I laughing? If you want my BPO, come and loot it from me. Mission running is a cancer. The sooner CCP realise it, the better for EvE. Mission runners are never happy. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. |

General Zho
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Posted - 2006.12.01 20:40:00 -
[118]
How's this idea for a solution, if someone steals the critical mission item (ie, it no longer exists in the hold of the NPC ship or structure and is not in the mission owners hold or items), and you finish the mission, the thief gets the hit to their standing. Maybe you can get a partial payment (or none) but at least you won't lose standing which is the hardest thing to gain.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 20:48:00 -
[119]
Originally by: Harisdrop
Quote: So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway.
Man you are soo wrong. CCP placed a timer to reward factor into missions because of this.
If missions get to a point where more people did them in gangs the solo polayers would be crying cause they could not ever get the bonus.
CCP does not want you to be doing missions your entire career in EVE. They want you to do things you never done before and gone places where your heart is in your throat.
LOL actually you are soo wrong. CCP wants your monthly fee. PVP is only for those who really want it and pve for those who really want it. That is why you are warned when you go into low sec that you will be agreeing to pvp.
I have travelled. I have done pvp. I don't like it. Many others don't like it. Also many others do like it. EVE is for both styles of play. It's amazing how that works. Nowhere is safe, nor should it be, but this new problem has no method to counter it. Even if you bring several friends along on the mission.
If I bring a few friends along on a mission, which I do regularly, usually I am the only one able to tank a full wave of npc's. So if a griefer comes in and agros the room the npc's are programmed to go after the weakest target. That means all those with me are going to be agro'd first killing them if they are not able to warp fast enough. This happens regularly people stop doing missions.
The OP of this thread had no discussion about NPC corps, but you have followed a couple threads spouting about how bad players in npc corps are. Not gonna argue with you there, actually agree with you, but please go start a new thread to discuss that.
So back to missions. Check missions out from the earliest lvl 1 to the nastiest lvl 4. All are setup so they can be solo'd. If they were not meant to be solo'd they would be made tougher. Also lvl 5's would be introduced that could not be solo'd at all. Ganging in a mission is a choice and also most times not even an option. That is why the timer was put in. So the solo mission runner can do the mission. The timer is also for the bonus. There's a MUCH longer timer for just completing the mission.
How many experienced players are gonna want to run lvl 1 missions with new players? They might once or twice but they are not gonna do it a lot. That means that new player who wants to build his faction standing is going to have to solo those missions.
A have seen griefers in this game sit outside stations and drop cans then wait for a player to foolishly open it. Who opens a can outside a station? A new player. They then kill the new player. Nothing to be gained from it. Griefing pure and simple. Those same type of players will warp into player's missions and agro a whole room just to laugh at the mission runner as he struggles to deal with it.
That is griefing, but is not a petitionable act. It is not using game mechanics in a way not intended. But what is being discussed here is how it is a bad thing.
So please give us a reason why it is not bad. It is going to be abused by griefers and those who steal mission loot. With no method to counter these acts.
We are recruiting! |

Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.01 20:54:00 -
[120]
Originally by: OneSock But you know it's entirely possible for someone to probe out a Lv4 runner, and follow him through looting and salvaging.
Even if you get an agro timer for stealing from cans, if you in the previous deadspace pockets, i'd like to see the av lv4 BS come back round through the plex in 15 mins. It's free loot effectively. 
In fact I did this yesterday in my new salvage ship. My first test of the probes, found battleship soloing a mission. He was one of the old two-generic-named guys who used to be found creating enormous canstellations around the stargates, the ones who were sometimes suspected of being mission macro-ers.
He was looting but not salvaging at all, so I followed him one pocket back and did all his salvage. It was great. Never got any reaction from him, though he did see me when I caught up with him and salvaged in the pocket he was working. Since my salvager is entirely unarmed, I was careful not to salvage any of his "abandoned" loot, though I suspect it would have been safe enough.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 20:56:00 -
[121]
Originally by: Jenny Spitfire What is so funny? Do I look funny? Am I laughing? If you want my BPO, come and loot it from me. Mission running is a cancer. The sooner CCP realise it, the better for EvE. Mission runners are never happy.
LOL Jenny I usually agree with most things you say, but this time I think you have forgotten to take your meds. Though I understand BS is rather agressive in his posts and prolly has annoyed you.
But I am a mission runner and I have never complained prior to now. Even when they made low sec missions more profitable, because it made 100% sense. I always thought those who are in low sec should get more.
But setting up mission runners for serious griefing is not cool. You obviously don't enjoy missioning and that's perfectly cool, but I do enjoy it. Please don't take a dump on how I play. I don't complain about your playing style.
We are recruiting! |

Merin Ryskin
Caldari
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Posted - 2006.12.01 20:58:00 -
[122]
Originally by: Naran Darkmood It's one think to pirate good mission loot - if there is anything like it left anyway. What happens if those guys start hi-jacking mission by graping critical loot, like the special item in Duo of Death. Mission is reported as complete, so it won't respawn even after DT and you can't complete the mission anymore.
Critical items are easy to recognize nowadays, as they still drop in a can.
"Pay me or fail the mission? YARR!"
Hey, thanks for the idea!
As for the whiners, EVE is a PvP game, deal with it. 100% safe space DOES NOT EXIST, and it shouldn't exist. High security/in a mission/etc don't mean complete invulnerability, they just mean it takes a little more creativity and/or money to kill you. Get used to this fact: you can be killed ANYWHERE.
Missions aren't supposed to be a "give me ISK" button that you can press in complete safety.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 21:00:00 -
[123]
Originally by: Dreamdancer
Not asking for a PVE game only. I agree EVE is a PVP game mostly, but there is a PVE side to it. If not there wouldn't be rats at all.
MMO means there's other people playing the game at the same time, but anyone who has played any MMO knows that it doesn't mean you have someone to do stuff with even 50% of the time.
In EVE you don't trust anyone. So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway. Or they'd be ALOT tougher.
But the main problem here is there is nothing that can be done to counter this. Give us a way to counter people being able to scan us/sneak into a mission/agro the rats/steal mission loot/ect/ect/ect.
EVE is all about thrust-parry. Give one person a method of attack, give his target a method to counter him. Yes it is his target's responsibility to use the supplied tool.
One last thing, you said missioning is boring? Well to me and many others pvp is boring. I have done it and to me it sucked big hairy monkey balls. Do I tell you not to pvp? Heck no! You enjoy it. So go do it, but don't tell me my method of enjoyment is to be shelved cause "you" don't enjoy it.
High sec is supposed to be at least somewhat less risky then low sec. Not safe by any means, but less risky. But if someone can enter my mission agro the whole room and leave then return and clean up what's left with no means for me to counter his actions there is a problem. Or enter the room and steal the critical mission loot and warp away once again with me unable to stop him there's a problem.
Give us counter methods to the being scanned and having our missions invaded. If we don't use the method then it's our problem. Not CCP's or the pirate's. But currently we don't have one.
For the most part I think there is a counter for people warping onto your missions. You have a boosted local. Furthermore, I think this patch has made missions much easier. People can now afford to design their setups more for PVP. Also, don't forget that missions rewards are affected by how often they are completed. If pirates do make missions harder to complete, we will be seeing higher mission rewards.
It's not like anyone can scan. You still have to train skills, and a scan probe launcher totally gimps your set up.
I do think you have a point when it comes to pirates looting items you need to complete the mission. I think something needs to be done to prevent that type of griefing.
I never said that there shouldn't PVE or that you should be forced to PVP. If you enjoy PVE'ing only then you should be able to do that. This new changes don't really force you to PVP either. If you really want to stay out of PVP, you can join a newb corp and stay in high sec. Yeah I know the disadvantages of doing that, but let's face it... this is an MMO. I believe MMO's should be catered for groups rather than solo players, because they are made for MULTIPLE players after all. That's what WoW did; you can't do any of it's end-game content without a guild, and look how successful it is. I mean if you want to play an MMO by yourself (I'm not saying you are Dreamdancer), then you should be able to and of course any company with half a brain will allow for solo play. But I get the feeling that some people here expect that they can play by themselves, completely invulnerable, and be able to enjoy the same rewards, and that's just rediculous. That's when I say why are you playing EVE instead of a single player game?
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Wration
Caldari GeoTech
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Posted - 2006.12.01 21:02:00 -
[124]
I think that most agree to this problem that there is no easy solution to this and will probly take some time to fix it.
Well for one this is a realy problem that will be a huge issue for many in for the coming weeks when gankers will adapt to these new gank toys.
I do feel sorry for the people that have little or concentrated playtimes (only playable on weekends etc) lets say that a ganker enters your mission and agro all the npc, you got 2 choises here, stay and try to fight that will mostly get you killed or try to warp out if your not scrambled.
So if you managed to get out of that deathtrap you cant even return to it without going in there for a certant death.
So your choices now is to abort the mission or wait till downtime to get them to spawn again, your choices is now to log for the night or haul to another lv 4 agent and risk the same thing to happend.
Sure you could abort the mission but when you just got to that lv to be able to do LV 4 missions or an certant agent you will mostly not be able to get another mission from him before you have done a couple of new missions to recover from the standing loss and what guaranties that this thing wont happend when you try to recover 
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Firebyrd
Gallente Brotherhood in Light
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Posted - 2006.12.01 21:02:00 -
[125]
Make all mission rats and loot wrecks, mission owner tagged, if someone warps in and kills mission rats or scoops loot they r agress'd targetable by mission owner,and his gang/corp, therby forcing gangs for even lvl 1 missions.... ----------------------------------------------- In the End , there can be only 1
Learn from yesterday, that u may be stronger tomorrow
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 21:17:00 -
[126]
Originally by: Black Scorpio
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:53:30 Edited by: Caedicus on 01/12/2006 19:53:09
Originally by: Black Scorpio
Caedicus.. there are 2 sides of a gate, now shut up.
OHHH YEAH THANKS I DIDNT REALIZE THAT. OMG YOU'RE SO SMART AND INSIGHTFUL. I SHALL SHUT MY MOUTH FOR THE REST MY LIFE BECAUSE OF YOUR BRILLIANT COMMENT!
Seriously, when the **** did i say or EVEN imply that people can't attack from the other side of the gate? Here's a hint...I didn't.
My point is that with Warp to 0 makes HARDER for pirates and corps to engage their targets. I dare you tell me that this isn't so.
Stop putting words in my mouth and then tell me to shut up.
when you DIDN'T "HINT" anything why are you using it as an argument ?
here's another HINT for you: CAPS DONT MAKE YOUR COMMENT STRONGER.. maybe caps is all you understand that is why i can use them with you and the like minded of you...
Yes I do dare to tell you so. you camp both sides or just one side like before, you will always catch one way of the traffic. I can draw it for you but the forum doesn't support that feature, sure someone with your CAPS imagination might envision...
WOW I AM USING CAPS AGAIN BECAUSE I'M BEING SARCASTICALLY DUMB. You see, when you tell some one to "shut up" it's usually regarded as insult, no to mention it does a very poor job of getting your point across. And when I am insulted I like to use sarcasm. It provides me a good laugh when people don't get it (for example, you...thanks for that). So yeah it didn't make my ARGUMENT stronger (you can't really anthropomorphize the word "comment" like that), but it shows me you are no longer worth debating with. But I should have realized that after you so eloquently told me to "shut up".
I gotta take a break, I hope CCP changes everything back so we can enjoy having all possible pvp occuring at one possible location in the game. Wow what an entertaining EVE you envision. Oh and by the way, that was sarcasm again.
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addiction21
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Posted - 2006.12.01 21:23:00 -
[127]
Originally by: Jenny Spitfire
Originally by: Black Scorpio
Originally by: Jenny Spitfire Irrelevant. I am affected by invention. Do I whine? Adapt or die.
aaAHAHHAHHA, ahahhah a, oh,, ohh aahahahhhhahahha :DDDDDD
Affected by invention aBWAAAAAHHAHAHHA , good one Jenny girl...
NOT !!! lol, there is probably not a single item invented by now and will be less so in the future once the people actually try this feature out.. i guess you haven't looked into it yet.. but why? yeah that T2 BPO is working isn't it, i guess since we're at risk vs reward, you should lose it and it should go to another person's hangar at random, then keep changing location?
How bout that?
What is so funny? Do I look funny? Am I laughing? If you want my BPO, come and loot it from me. Mission running is a cancer. The sooner CCP realise it, the better for EvE. Mission runners are never happy.
Pirates are never happy either ive seen just as many wanting a free easy kill as carebears want a risk free zone.
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2006.12.01 21:23:00 -
[128]
Only reasonable solution, make using someone's missions acceleration gate criminal flag you to said player, unless you are in the same gang.
---------------- An eye for an eye make a whole world blind.
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Dunedon
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Posted - 2006.12.01 21:37:00 -
[129]
This actually looks like it might be a bug ... from another section of the eve site on containers that I searched for I found:
"Mission loot (not natural NPC loot) dropped in a mission dungeon by special mission NPCs is owned by the player whose mission the NPC was spawned for."
To me that means that even if someone swoops in and pots the NPC with the special loot ... they still shouldn't get the wreck (And contained loot).
I'm thinking it's a bug in the system ... and if so, would clear up most of these issues when fixed. Am I way off base?
- Dunedon
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 22:36:00 -
[130]
I have to admit, I find this hysterical, and reminiscent of the 'omg someone stole my ore' threads of days gone by.
EVE is all about player interaction. I always thought the whole 'untouchable in a mission' thing was going against this belief, and only the case because probes sucked.
So, interact?
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ScouseUK
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Posted - 2006.12.01 23:01:00 -
[131]
personally iam a wuss and i like doing missions but that dosnt mean iam not working towards PvP,but this is what ive luved about this game up till now,if you want to pvp you can if you want to run missions in the saftey of high sec you can,i just payed for my next months subscription last weekend,while the patch was being implimented but i doubt i will be doing that next month,this game will now loose lots of players,not everyone is geared up for pvp and not everyone likes it,but now well i dont no....i was just getting somewere in the game and starting to luv it but i now think its time for me to look for another game....
if its not broke dont fix it
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.01 23:34:00 -
[132]
Originally by: ScouseUK personally iam a wuss and i like doing missions but that dosnt mean iam not working towards PvP,but this is what ive luved about this game up till now,if you want to pvp you can if you want to run missions in the saftey of high sec you can,i just payed for my next months subscription last weekend,while the patch was being implimented but i doubt i will be doing that next month,this game will now loose lots of players,not everyone is geared up for pvp and not everyone likes it,but now well i dont no....i was just getting somewere in the game and starting to luv it but i now think its time for me to look for another game....
if its not broke dont fix it
I missed the first paragraph, as it was all one block of text. Commas are lovely, but once in a while starting a new sentence or even paragraph is better still...
How about "If it was broke, then you _should_ try and fix it" - what if, probes were always intended to be able to find stuff in space. Other players, other ships, NPCs, asteroids, whatever. But for one reason or another, they were buggy and unreliable. Surely it's a good move on the part of game designers to fix that defect.
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ScouseUK
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Posted - 2006.12.01 23:57:00 -
[133]
sry if my 1 paragraph anoys you iam not in a english lesson in school...
my point is,iam working towrads pvping,in the future,iam no were near any kind of lvl to pvp,so i run missions,but now when iam in a misson a pirate(who ive nothing against)can wait till iam targeted by lots of npcs come in and kill me and take billions of isks worth of stuff(faction repairer,tech 2 hardners)without any effort what so ever....
i accept if iam in a low sec area these things will happen,but its stupid now,noobs who start the game wont beable to do anythink,wont beable to earn money,do missions,do anythink,will just switch off the game never to play it....
pirateing is suppost to be hard,and over these posts ive read comments from pirates saying how it used to be a art but now its like as easys as anythink...
1 of the main reasons i started this game was knowing i could come on have some fun without worrying of dieing at the hands of pirates but now this isnt the case....
this game is or was designed for both types of players,pvp and none pvp but now its changed and i doubt unless its but back i will be playing it any more and will probly flogg my stuff and sell my account,there is 2 topics up both with over 5 pages of posts saying basically what ive just said and atleast 70% all say what the devs has done has ruined eve...
and yes try to fix the broken or bugged stuff,but its like many online games ive played over the years they have changed things and within months the game has died......
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Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.02 00:29:00 -
[134]
Originally by: Dreamdancer
But I am a mission runner and I have never complained prior to now. Even when they made low sec missions more profitable, because it made 100% sense.
Of course you never complained till now, you could rake in way too much isk in almost perfect safety untill now....
------------------------------------------------
WTS: tech2 clue |

Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.02 00:32:00 -
[135]
Originally by: Kahor Only reasonable solution, make using someone's missions acceleration gate criminal flag you to said player, unless you are in the same gang.
Now this I like, seems fair enough...
------------------------------------------------
WTS: tech2 clue |

Kazuo Ishiguro
Caldari School of Applied Knowledge
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Posted - 2006.12.02 00:44:00 -
[136]
Originally by: Jenny Spitfire What is so funny? Do I look funny? Am I laughing? If you want my BPO, come and loot it from me. Mission running is a cancer. The sooner CCP realise it, the better for EvE. Mission runners are never happy.
I've been quite content for a long time as a mission runner- I made most of my first 250m that way. Since I started the game some months ago it has been an ambition of mine to do some pvp combat, but without a great deal of skill points, resources, backup and experience, it seems to be much more difficult to achieve any measure of success or enjoyment that way, and it isn't getting any easier.
If missions weren't there, it would be so much harder for people to get started on their own that I expect many would not persevere. It serves CCP well to allow people to run missions, and if that's what they prefer to do then why not let them?
As regards all this new scan probing, I'm all for it if it means I can loot salvage components from other people's wrecks. 
I expect that the majority of players will continue to be unaffected by griefers and will not post on the forums to mention the fact. ---------- An idea for helping people to appreciate ECCM |

Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.02 00:58:00 -
[137]
Eventhough I love pvp and like killing others for the fun of it in online games this problem is really stupid. I do agree with the OP. The eve universe will gain nothing by letting this kind of thing go on. And as stated above...what risk did the griefer take? None. So no bs arguments how everything has a risk-pricetag on it. Its enough to worry about the lvl 4 rats tbh.
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Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.12.02 01:05:00 -
[138]
Actually, the new scanning system is too good. But just seems to be another part of the dumbing down of Eve.
I do wonder why using an scan probe in high sec is not a criminal act? I would think that the empire that owns that system might get a little annoyed that a player is looking for things they may have hidden in the system.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.02 01:06:00 -
[139]
Originally by: Caedicus
For the most part I think there is a counter for people warping onto your missions. You have a boosted local. Furthermore, I think this patch has made missions much easier. People can now afford to design their setups more for PVP. Also, don't forget that missions rewards are affected by how often they are completed. If pirates do make missions harder to complete, we will be seeing higher mission rewards.
It's not like anyone can scan. You still have to train skills, and a scan probe launcher totally gimps your set up.
I do think you have a point when it comes to pirates looting items you need to complete the mission. I think something needs to be done to prevent that type of griefing.
I never said that there shouldn't PVE or that you should be forced to PVP. If you enjoy PVE'ing only then you should be able to do that. This new changes don't really force you to PVP either. If you really want to stay out of PVP, you can join a newb corp and stay in high sec. Yeah I know the disadvantages of doing that, but let's face it... this is an MMO. I believe MMO's should be catered for groups rather than solo players, because they are made for MULTIPLE players after all. That's what WoW did; you can't do any of it's end-game content without a guild, and look how successful it is. I mean if you want to play an MMO by yourself (I'm not saying you are Dreamdancer), then you should be able to and of course any company with half a brain will allow for solo play. But I get the feeling that some people here expect that they can play by themselves, completely invulnerable, and be able to enjoy the same rewards, and that's just rediculous. That's when I say why are you playing EVE instead of a single player game?
Typical pirate reply. Boosted local? Boosted by 1? Give me a break. Probe launcher, skills? Pfft most ppl that intend to do the mission steal thing already has those skills. Its not a great sacrifice. Gimped setup? Well it sure did the job didnt it? Doesnt seem to be that gimped.... Arguments from pirates often dont really hold up. Its just another thread/reply that says "we want easy targets that cant threaten us, because we dont wanna fight real targets in 0.0."
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Radioactive Babe
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Posted - 2006.12.02 01:25:00 -
[140]
Soo... CCP left the barn door open for griefers to ruin npcers game (dont call warping in and stealing critical loot as anything but griefing)... I guarantee that it will be endemic in next to no time because running missions in 0.4 and below is now suicide -> no targets there any more ..... the npcers will leave EVE in droves, CCP will fix it too late but the damage will be done, customers are now playing WoW and couldnt be arsed going back to the unequal struggle of EvE .... how many PvEers have to go before pirates cant get kills reqularly ... you cant all do loftys craptastic game mechanic bending carebear ganking ... and we all know that low sec pirates are too afraid to go more than 5 jumps into 0.0 (especially now that WCS is nerfed)
The mission system needs to be changed to include keys or probing people who are missioning should take 10 times as long or something ....
Disclaimer: My main did pirate for a while, started with gate camping...talk about boring, lock -> pop, lock -> pop .... went on to chasing npcers / miners around and popping them ... was fun for a week or two but got boring very fast, they were sitting ducks most of the time (any ewar at all and a few points = dead npcer every time) ..... then on to 0.0 alliance, fleet battle after fleet battle after fleet battle .... meh, warping around systems for hours and then looking at a frozen screen and waking in a new pod is not fun (especially when that 200mil long range BS was toasted) or else clicking on guns mods and watching them flash uselessly ... large gang/fleet is not possible on EvE, so small gang is left |

fuze
Gallente Chosen Path Lotka Volterra
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Posted - 2006.12.02 01:28:00 -
[141]
Edited by: fuze on 02/12/2006 01:28:52 You can't MWD in deadspace. You can't scan in deadspace (from the outside).
Problem fixed.
Next! |

Shayla Etherodyne
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Posted - 2006.12.02 01:40:00 -
[142]
Originally by: Ehrys Marakai
Originally by: Xsag isnt that going to cause a problem for people that do missions in gangs?
No, it already works this way with deadspace complexes. I think you get about 15-20 seconds in order to activate the gate once the key is used.
Although I hate griefers as much as any man/woman, this actually obeys real word laws in a twisted sense. Someone breaks into your home and steals everything, if you so much as lay one finger on him, you will go to jail, for either A) Kidnapping, B) GHB, C) ABH, D) Attempted Murder and if you're really stupiud/unlucky E) Murder 2nd Degree.
So: 1. Stop this from happening. Key requirement for mission critical loot missions, 2. Allow users to "prosecute" theives. Can't see this happening personally but it's an idea :P 3. Allow people to be shot without CONCORD interference when in deadspace missions. <-- I prefer this idea. 
I like idea 3, but it has the usual sore point: mission runner with PvE set up, damage from NPC, used cap, fire on PvP set up thief - end result - mission runner lose ship, thief get kill mail and misison runner kit.
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Shayla Etherodyne
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Posted - 2006.12.02 01:47:00 -
[143]
Originally by: Kelkyen I may just be a noob, but if someone just jumps into a mission of mine, whats stopping me jumping out and letting everything gank the thief? They don't know which npc type I'd be fighing and may not have the right resists, and with all the scanner stuff and the speed somethings gotta give on their end.
The mission runner could end up with some nice loot too.
In low level mission only the risk to lose the mission target. In level 4: warp scramblers from NPC.
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Oarta
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Posted - 2006.12.02 01:48:00 -
[144]
I must admit after reading this thread, I believe it would be safer to simply invade another players mission than to continue to run my own. If I am invading, my time inside the mission will be kept to a minimum and the odds of two or more pirates invading at this same time are rather slim. Even worst case scenario comes up and I run into another pirate, I can just leave as it wasn't my mission to begin with, so there isn't much of a loss.
I do realize I will not continue to gain standings nor get the mission prize, I will still get the bounties and loot. This is a sufficient trade off considering my risk level would be reduced.
The solution to the issue isn't going to be an easy one. I like the gate key idea like it is for complexes, although it should be just the same and people have to be there at time of activation to get inside. It is providing an insulation from other players so there should be drawbacks and not some simple method to allow or disallow entry at anytime by people you select.
Yes this would make mission runners immune while running their missions, but they still have to travel and use the market, thus making them involved with the rest of us in the game. So I cannot force them to fight me while they are doing what they enjoy. Sheesh, I am all for letting people enjoy the game with me. Hell, if they got ****ed and quit I couldn't blow them up anyways.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.02 01:52:00 -
[145]
Originally by: Apollo Balthar
Originally by: Dreamdancer
But I am a mission runner and I have never complained prior to now. Even when they made low sec missions more profitable, because it made 100% sense.
Of course you never complained till now, you could rake in way too much isk in almost perfect safety untill now....
Yeah? Let's see I only started doing lvl 4's a few months ago been playing for nearly two years. I also do industry, research and oh yeah I have done some pvp. I never whined once in any of those areas. I don't enjoy pvp, but I have never once said oh kill pvp!
Course I have to get shallow people such as yourself who want easy kills and if you think the new way this is setup is anything but stupid easy kills you're fooling yourself or are lieing to try and cover. So do your trolling somewhere else. EVE needs decent players.
Missions never were 100% safe. A skilled scanner could find them, but this setup even someone like you could do it.
I have never asked for 100% safe, but give mission runners a method to counter this action.
So for now unless you have something constructive to add please STFU.
We are recruiting! |

Shayla Etherodyne
|
Posted - 2006.12.02 01:58:00 -
[146]
Originally by: Glumpumpkin
Originally by: Ehrys Marakai
1. People will stop doing missions and start mining, flooding the market, economy in Eve collapses as there is no longer as high demand for modules (no one dying from mission running). 2. People will stop doing missions and leave the game. 3. People will stop doing missions and move to low sec. <-- This would be good, but 80% of players I doubt would be able to.
Then you have the problem, what about new players?
Yoa are soo right.  Mission runneers never lose a ship, they keep the same one for years, all the ship on market are brought by PvP players, and all the mission runner sit on billions of isk after the second week of play. Well, if you look my mails, I have lost more than 40 ships, 5 to pirates the rest in missions. Even if you do missions with a fully faction BS, you aren't garanteed not to lose the ship. And most of us use T1 ships with T1 or common named modules as they havn't even hundred of million of isk. I hate that all the pirates/gankers/PvPers and so use a restricted minority of very rich players as the meter to judge all the PvE players.
I honestly don't think that very much demand for modules comes from the running of missions. Once a mission is figured out, or after a player consults eve-info.com for the mission info, the risk of death is infinitesimal. Most of the death and destruction in eve comes from PvP combat in the form of empire wardecs, pirating, and 0.0 combat, but CCP is the only entity that knows well enough to make any decisions.
New players are a very important part of the game though, and I wouldn't be opposed to CCP introducing instanced missions as others have suggested in this thread, but only for those missions that benefit new players- levels 1 and 2. Beyond that players need to make the choice to either travel to lowsec alone or take the risk of a griefer coming into you mission and ganking your loot.
Higher level missions are disproportionally profitable compared to the level of risk the mission runners face while in deadspace, and I see potentially losing standings and failing the mission as acceptable risk.
|

Wration
Caldari GeoTech
|
Posted - 2006.12.02 02:23:00 -
[147]
Originally by: Miri Tirzan
I do wonder why using an scan probe in high sec is not a criminal act? I would think that the empire that owns that system might get a little annoyed that a player is looking for things they may have hidden in the system.
Well tbh i think this is one of the best solutions to this problem.
Make probing in 0.5-1.0 a criminal act as Miri said, you could still be tracked down in 0.0-0.4 missions if you want to take that risk ,but compensate this with multiple higher awards so that the brave mission runners will have to risk being hunted down and pirates would have some targets to hunt.
This gets my vote
|

Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
|
Posted - 2006.12.02 23:01:00 -
[148]
Originally by: Dreamdancer
Originally by: Apollo Balthar
Originally by: Dreamdancer
But I am a mission runner and I have never complained prior to now. Even when they made low sec missions more profitable, because it made 100% sense.
Of course you never complained till now, you could rake in way too much isk in almost perfect safety untill now....
Yeah? Let's see I only started doing lvl 4's a few months ago been playing for nearly two years. I also do industry, research and oh yeah I have done some pvp. I never whined once in any of those areas. I don't enjoy pvp, but I have never once said oh kill pvp!
Course I have to get shallow people such as yourself who want easy kills and if you think the new way this is setup is anything but stupid easy kills you're fooling yourself or are lieing to try and cover. So do your trolling somewhere else. EVE needs decent players.
Missions never were 100% safe. A skilled scanner could find them, but this setup even someone like you could do it.
I have never asked for 100% safe, but give mission runners a method to counter this action.
So for now unless you have something constructive to add please STFU.
Get a life will you ?
------------------------------------------------
WTS: tech2 clue |

OldPueblo
Gallente Defenders of Order
|
Posted - 2006.12.02 23:35:00 -
[149]
Lets list all the things in game that rely on standing being increased:
Jump clones Station refining Market taxes Better research agents
There's probably more. It takes TONS of missions to get your standing up high starting from lvl1 agents in a new region, even with high social skills. Its a major pain, but there is no other way to do it other then running missions. If running missions now becomes even more dangerous/tedious due to griefers, then all of the above take a hit in EVE. Standing is pretty integral to EVE's infrastructure, this has to be fixed because it'll only get worse and more prevalent. Think of how much griefing happens around areas where new players start? Missions are how new players get ramped up and being making money other then mining which is a boring way to start the game. Anyone that doesn't see this really doesn't see the big picture, only that it doesn't affect them so who cares about anyone else. Real nice attitude.
|

Ash Vincetti
Quantum Industries Prime Orbital Systems
|
Posted - 2006.12.03 01:22:00 -
[150]
No Keys please. We don't need instancing in EvE - what needs to happen, is the change from specific item retrieval, to specific target destruction.
If you need to retrieve a specific item, then that item should be triggered via conversation with an agent in space, or some other protected game mechanic "Once you kill everything talk to X" type deal.
This solves the "Steal the required item" problem, which should really be classified as an exploit, considering (at least in high sec) there is no way that a mission runner can pre-emptively stop the griefer from taking a mission critical item without suffering the wrath of CONCORD. -----
|

Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.03 01:31:00 -
[151]
Pirates warping in to steal loot on missions = funny as hell. I don't have a problem with it.
Pirates warping in to steal critical loot on missions = broken or griefing. It needs a fix or those players need a ban. I'm easy either way.
|

Qutsemnie
Caldari Deep Core Mining Inc.
|
Posted - 2006.12.03 01:54:00 -
[152]
Edited by: Qutsemnie on 03/12/2006 02:04:22
Seems like the most eve-like solution is to associate every can that drops in a mission with the person that got the mission so that you are criminially flagged for looting from it just as if the mission getter had jet canned it.
IE all loot rights are detirmined by who spawned the NPC and not who killed the NPC as previously handled in eve.
This seems most in keeping with how Eve wants to handle itself.
To be honest in regards to another low sec issue just activating a mission deadspace gate while not in the gang of the person that spawned the mission should get you criminially flagged at that instance.
So that when you go into someone elses deadspace you are already a criminal and they have kill rights and they dont have to wait for you to be a dink.
Seems eve like right?
So you probe out someone elses gate for a mission. You go to activate the gate and if you arnt in the gang of the person that got the gate spawned you get a popup "This is a criminal action do you wish to proceed". And if you proceed you warp in as a criminal to the owner of the mission. In low sec this means they can engage you right away which adds risk to pirating. It also could mean in highsec they have kill rights for some time etc.
Personally long before I locked the instances for this reason I would lock the wrecks/cans~ to gang only =)~ But that is a step beyond criminially flagging for looting someone elses mission cans while being a step under locking the entire instance. Seems like if they liked criminially flagging for stealing someones loot from a kill or mining up than giving criminially flagged for jumping into someones deadspace mission and looting off a kill (even a kill of the theif) should be given a chance by the powers that be.
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Alyx Pretzel
Amarr Feral Tendency Ratel Alliance
|
Posted - 2006.12.03 01:58:00 -
[153]
did someone say "brave missions runners"??? lol
also... this thread needs mods like i need platinum insurance . hi |

Moadeep
Minmatar LoneStar Industries
|
Posted - 2006.12.03 02:24:00 -
[154]
A feature in the probeing system is the source of this new griefing.
Read here about it: http://oldforums.eveonline.com/?a=topic&threadID=436307
|

Wration
Caldari GeoTech
|
Posted - 2006.12.03 03:49:00 -
[155]
Originally by: Alyx Pretzel did someone say "brave missions runners"??? lol
Yepp some one did..
I would call some that is doing missions in 0.1-0.4 sec with the current probing brave or rather crazy.
Heck i would bet you would not dare to run them in a system that you have no backup with an expensive PvE setup.
But hey its easy to laught at the carebears when one got a pretty safe 0.0 space to rat/mine in.
Never thought about that people dont always like being in a huge corp/alliance for diffirent reasons and just want a good time for there money?
|

MrLobster
Cosmic Odyssey Chorus of Dawn
|
Posted - 2006.12.04 11:39:00 -
[156]
Originally by: Dreamdancer I like the gate key idea as well, but it needs to be a use it once and all your gang mates can use it even if they get there a bit late or as what many do now, the main tanker goes in and grabs agro then other warpin to help. If each needs to have a key it'll be a pain.
The new gang system can be used with locked gates, only the commander (tanker) of the group needs the key, then everyone in the gang can warp in when they like. ______
Better? - MrLobster |

Helga Clearskies
|
Posted - 2006.12.04 13:50:00 -
[157]
step 1: create a new Caldari character with frigate IV step 2: train science 3 & astrometrics 3
There you go, within a day you can scan down mission runners with a Heron. Personally I recommend Fathom probes since they catch most BS sized ships within 10 AU.
step 3: enter deadspace and bookmark it step 4: using your 3 sensor boosters and civilian gatling gun shoot all inactive spawns and warp out step 5: wait for the mission runner to cancel his mission in disgust, warp to BM and scoop loot
alternatively...
step 3b: scan ships for smartbombs, remember ship names step 4b: find them, enter deadspace, hurl towards them in fast frigate step 5b: wait for concord to deliver punishment, get a new frig and scoop loot
I'm ready, watch out Motsu!
|

Syrakus
Caldari Empire Excavations
|
Posted - 2006.12.04 14:56:00 -
[158]
Edited by: Syrakus on 04/12/2006 15:01:22 To all that have not noticed it. EVE was and hopefully will ever be a place for both kind of people:
1. People that are mostly interested in PVE 2. People that mostly play for the PVP part of the game.
CCP has invented a system that allows both styles to be played in one single reality by introducing different security levels and rules at that levels. Commonly known as high sec, low sec and 0.0. I'm playing EVE since its release and i must say its a great game mostly because of the symbiose of both play styles. You are free to decide wether you want to PVP or just play a few hours PVE, combat or join the industry part ... i.e. you can choose what to do.
I have tried many styles but at moment i have simply not the time to join in the PVP part of the game again and i feel this is O.K. Think of it as a timeout. Of course PVP is the main goal of the game but it can not exist without the possibility to PVE sometimes. Thus PVE is not only for newbies on their way to PVP but for all kind of player.
In the early days of EVE this was commonly accepted. Sometimes ways where found to cricumwent CCPs intentions by using game mechanics in ways CCP has not thought off. Which lead to changes in game mechanics ... And i think we have another case of such an abuse of game mechanics CCP just didn't thought off. Missions as a part of PVE were not supposed to be interruptable by griefers. I think CCP will sort this out. I see some ways that were discussed here over and over, i will just give an overview:
1. Restrict access to mission deadspace pockets to the group 2. Flag everyone that opens cans that dropped from mission rats etc. as criminal 3. Flag everyone that enters your deadspace as criminal
I think the only method that would work is 1. Why?
Take a look at 2. and 3. and why they can not work as with ore thieving:
The griefers are not really there to loot your cans. They are there to get fun out of disturbing the mission runners game expirience! They aggroe all the rats - ok, he gets criminally flagged but: he can use a good ship with a PVP fitting that you could not stand a fight 1 vs. 1 under normal circumstances. But as the hole stage aggroes you your chances are zero to survive such an attack. In fact you would do them a favor by allowing them to shoot you. The only option you have is: LEAVE.
By the way, even the ore can flagging implemented for ore thieving does not work as intended: You warp in with a ship that can own all barges etc. easily. You make a new can and move all the ore to your can. You are now criminally flagged but no one would engage you as they would just loose their ship. Now you can get another char to fetch "his" ore ... Realy lame. Where is the fun in such methods ?
|

Dingus Rx
|
Posted - 2006.12.04 15:41:00 -
[159]
Originally by: Lord WarATron Edited by: Lord WarATron on 01/12/2006 14:30:32 Can theft is one thing... Mission loot theft by jumping in... Lol.
Actually I can see someone pirating in high sec with it. Wait till the mission runner gets scrambled by NPC's, then uncloak, aggro all and warp out. Come back in and cloak while the mission runner is forced to tank everything, possibly dieing in the process....
Now that is just purely EVIL. I'm sure this will quickly become the bane of certain lvl 4 missions. Dingus Out
|

Istefan
Caldari Luna Rossa Corporation The Guardian Coalition
|
Posted - 2006.12.04 16:10:00 -
[160]
CCP is going to need to address this. Ignoring it will cost them subscribers.
I recently returned to the game just this weekend(Been gone for almost 2 years). While trying to re-learn the ropes, I was solo running some level 3 missions in my Raven. Not knowing/understanding that people could do this, I got tracked down by a group of pirates who then followed me into my mission. I got scrambled and (long story short), I no longer own a Raven, nor can I currently afford to replace it.
If this keeps up, I guess the pirates/griefers will have to grief each other? "It is easier to fight for principles than to live up to them." Alfred Adler |

Victor Vision
Central Intelligence Service
|
Posted - 2006.12.04 16:48:00 -
[161]
Originally by: Istefan I got tracked down by a group of pirates who then followed me into my mission. I got scrambled and (long story short), I no longer own a Raven, nor can I currently afford to replace it.
Mr. Istefan,
sorry to hear about your loss.
I take it you were mission running in low-sec? Were you expecting to be safe there while you were running the mission?
Even before Kali you could be tracked down by a skilled reconnaisance pilot. It is just the likelyness of it happening that has increased with Kali.
Also, DO NOT FLY WHAT YOU CAN NOT AFFORD TO LOOSE. Simple rule, and it is a very wise one to follow.
All the best to you, VV
In my business there is no black, nor white. Just a million different shades of grey. |

Radioactive Babe
|
Posted - 2006.12.04 16:49:00 -
[162]
Edited by: Radioactive Babe on 04/12/2006 16:51:37
Originally by: Syrakus The griefers are not really there to loot your cans. They are there to get fun out of disturbing the mission runners game expirience! They aggroe all the rats - ok, he gets criminally flagged but: he can use a good ship with a PVP fitting that you could not stand a fight 1 vs. 1 under normal circumstances. But as the hole stage aggroes you your chances are zero to survive such an attack. In fact you would do them a favor by allowing them to shoot you. The only option you have is: LEAVE.
By the way, even the ore can flagging implemented for ore thieving does not work as intended: You warp in with a ship that can own all barges etc. easily. You make a new can and move all the ore to your can. You are now criminally flagged but no one would engage you as they would just loose their ship. Now you can get another char to fetch "his" ore ... Realy lame. Where is the fun in such methods ?
Indeed, only griefers will prosper with scan probes the way they are now ... any fix to do with can flagging will fail, because as Syrakus said, a pierat will just turn up in something that you have NO HOPE of winning against and you will not engage him ...
The pierats whin^h^h^h^h win again 
(edit - changed anything to any fix)
|

Radioactive Babe
|
Posted - 2006.12.04 16:54:00 -
[163]
Edited by: Radioactive Babe on 04/12/2006 16:54:50
Originally by: Victor Vision I take it you were mission running in low-sec? Were you expecting to be safe there while you were running the mission?
Even before Kali you could be tracked down by a skilled reconnaisance pilot. It is just the likelyness of it happening that has increased with Kali.
Before a skilled pilot could have caught you, and it would have taken him quite a while ....now, any idiot can catch you in a few minutes ... i.e. yet another borked game mechanic |

Tachy
|
Posted - 2006.12.04 16:56:00 -
[164]
Originally by: Helga Clearskies step 1: create a new Caldari character with frigate IV step 2: train science 3 & astrometrics 3
There you go, within a day you can scan down mission runners with a Heron. Personally I recommend Fathom probes since they catch most BS sized ships within 10 AU.
step 3: enter deadspace and bookmark it step 4: using your 3 sensor boosters and civilian gatling gun shoot all inactive spawns and warp out step 5: wait for the mission runner to cancel his mission in disgust, warp to BM and scoop loot
alternatively...
step 3b: scan ships for smartbombs, remember ship names step 4b: find them, enter deadspace, hurl towards them in fast frigate step 5b: wait for concord to deliver punishment, get a new frig and scoop loot
I'm ready, watch out Motsu!
Easier way: Make a Minmatar pilot and put him into a Probe frigate with 50% faster scan speed. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Victor Vision
Central Intelligence Service
|
Posted - 2006.12.04 17:01:00 -
[165]
Edited by: Victor Vision on 04/12/2006 17:10:45 Edited by: Victor Vision on 04/12/2006 17:10:34 Forum bugyness 4tw. double post.
In my business there is no black, nor white. Just a million different shades of grey. |

Victor Vision
Central Intelligence Service
|
Posted - 2006.12.04 17:09:00 -
[166]
Edited by: Victor Vision on 04/12/2006 17:12:04
Originally by: Radioactive Babe Edited by: Radioactive Babe on 04/12/2006 16:54:50
Originally by: Victor Vision I take it you were mission running in low-sec? Were you expecting to be safe there while you were running the mission?
Even before Kali you could be tracked down by a skilled reconnaisance pilot. It is just the likelyness of it happening that has increased with Kali.
Before a skilled pilot could have caught you, and it would have taken him quite a while ....now, any idiot can catch you in a few minutes ... i.e. yet another borked game mechanic
Dear Miss Radioactive,
The reconnaisance pilots I know could track you down pre-Kali in about 5 minutes. Sometimes it would take them as little as 2 minutes.
So the difference pre-Kali to now is not realy the speed it takes to track someone down. The difference is that finding someone is now not RL skill but ingame skill based.
So we are seeing a larger number of players being able to track other players down.
Hope you dont get a sunburn from your radioactivity , VV
In my business there is no black, nor white. Just a million different shades of grey. |

Phoenix Jones
|
Posted - 2006.12.04 17:11:00 -
[167]
This is a big issue.
Remember not everybody here plays to pvp. Yes this is a pvp game, but there are allot of casual players who indeed don't want to have a near heart attack each time they warp.
I'm a casual player. I know the risks but this is a serious issue for both highsec and lowsec space. There is really no way to adapt to something like this.
People will
1) Wait for you to engage, then train more npc's to you 2) in lowsec, will wait till you engage, and taking damage, then kill you 3) Will take a few people and camp the gate, waiting for your hauler to come to clean up the loot 4) Race through the mission, pop the end guy, and screw it up for you 5) Harass you by entering a mission, and just waiting there.
Approximately 1/2 of the playerbase is made up of casual players who just like to rat sometimes, do some trades, maybe build a few ships. This will alienate much of that populus.
150 thousand subscribers will get ****ed off by less than 100 @ssholes who decide to grief people using these tactics.
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |

Mistress Evita
|
Posted - 2006.12.04 17:27:00 -
[168]
It's more then likly been wrote already: What it comes down to is what CCP wants to do. If CCP feels that it is OK for others to jump in on the Mission Runner and take the stuff (NPCs and/or loot)and thus have some people cancel their accounts so be it. This is not a problem if a majority of the player base agrees with this. It is a problem if the majority does not and those people cancel thus taking money away from CCP. Money that could be used to improve and grow the game.
Unless the people at CCP are not into making money for themselves and improving the game they will change this aspect of the game. It is a bussiness they are running. It is no longer a hobby once you get past a certain number of people on a server.
Me, I would not mind having people automatically flagged for me to have the right to shot first if they jumped in on my mission in high sec. Treat the mission area has low sec or 0.0 and be done with it.
|

Istefan
Caldari Luna Rossa Corporation The Guardian Coalition
|
Posted - 2006.12.04 17:28:00 -
[169]
Originally by: Victor Vision
Originally by: Istefan I got tracked down by a group of pirates who then followed me into my mission. I got scrambled and (long story short), I no longer own a Raven, nor can I currently afford to replace it.
Mr. Istefan,
sorry to hear about your loss.
I take it you were mission running in low-sec? Were you expecting to be safe there while you were running the mission?
Even before Kali you could be tracked down by a skilled reconnaisance pilot. It is just the likelyness of it happening that has increased with Kali.
Also, DO NOT FLY WHAT YOU CAN NOT AFFORD TO LOOSE. Simple rule, and it is a very wise one to follow.
All the best to you, VV
Unfortunately, part of what got me killed was a lack of experiance/knowledge of "dedspace". I had no idea that you could be followed into the mission once you activated the gate. If I had, I would have acted very differently. That said, from what I'm reading in this thread, tracking people down was made much easier with this patch. Most of the Level III missions I saw this weekend took you into low-sec (0.4 or 0.3, etc). If players can't run missions without getting easily ganked, what's the point of having the missions? "It is easier to fight for principles than to live up to them." Alfred Adler |

Gone'Postal
Minmatar LuthorCorp Combat Division
|
Posted - 2006.12.04 17:35:00 -
[170]
the pure blindness of CCP for not seeing how something like this could happen has me in stitches...
I Feel for the mission runners.
The man without a face... The company without a clue.
|

Aphotic Raven
Gallente Spectral Armada Eternal Empire
|
Posted - 2006.12.04 17:57:00 -
[171]
I see a lot of people saying "We should have a key so that piwats cant get in!! T_T"
Terrible idea. Unless it bans gang members... making missions more boring wouldnt be so bad...
But anyway, why not simply have 1 target that can only be killed by the mission runner, even his gangmates have to let him struggle with the last big bad ass alone?
If people shoot it in sec space then they get concorded... and low sec mission runners will be more worried about getting fragged than some loot going missing...
Allowing people to get into missions and loot/salvage is a great idea.
Allowing carebears to roam unchecked is bad, but griefing a whole mission is pretty harsh too...
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
|

Radioactive Babe
|
Posted - 2006.12.04 18:07:00 -
[172]
Originally by: Victor Vision Edited by: Victor Vision on 04/12/2006 17:12:04
Originally by: Radioactive Babe Edited by: Radioactive Babe on 04/12/2006 16:54:50
Originally by: Victor Vision I take it you were mission running in low-sec? Were you expecting to be safe there while you were running the mission?
Even before Kali you could be tracked down by a skilled reconnaisance pilot. It is just the likelyness of it happening that has increased with Kali.
Before a skilled pilot could have caught you, and it would have taken him quite a while ....now, any idiot can catch you in a few minutes ... i.e. yet another borked game mechanic
Dear Miss Radioactive,
The reconnaisance pilots I know could track you down pre-Kali in about 5 minutes. Sometimes it would take them as little as 2 minutes.
So the difference pre-Kali to now is not realy the speed it takes to track someone down. The difference is that finding someone is now not RL skill but ingame skill based.
So we are seeing a larger number of players being able to track other players down.
Hope you dont get a sunburn from your radioactivity , VV
Its true, someone could have found you in two minutes ... but they had plenty of ingame skills (cov ops 5 for one) as well as knowing how to do it .... now any pillock can find anyone else in minutes ... dumbing down skills 4tl 
alas, poor risk and reward, I knew you well |

Radioactive Babe
|
Posted - 2006.12.04 18:25:00 -
[173]
Originally by: Aphotic Raven .....Allowing carebears to roam unchecked is bad...
and your reason for that statement is? in fact, I am pretty sure that most pierats want MORE carebears to come visiting them ....
alas, poor risk and reward, I knew you well |

Ralkuth
|
Posted - 2006.12.04 18:49:00 -
[174]
The easiest thing to do (that worked fine for years) is to just make the Deadspace pockets unscannable. it ensures that the person that got the mission can complete it and not get ripped off by some %^^%%&&*(). How about it CCP?
ralkuth
|

Titus Puelo
|
Posted - 2006.12.04 18:59:00 -
[175]
Edited by: Titus Puelo on 04/12/2006 19:01:24 I find this very interesting. Pirates that are doing and defending in effect exactly what they are blasting the care bears for, taking the easy route.
If you big bad Pirates are so into adding difficulty to a care bears life, I'd think you'd challenge yourself and head to 0.0 space were the risks are greater but so is the reward. This is more to the fact you don't want to take any chances and face risk yourselves, in this you are even more the care bear than the pilot running the mission.
I respect those that took the time and effort to have the skill to do this prior to the patch and believe that this only cheapens their accomplishments.
But to all here that have a problem with it I guess we as a community deal or leave the game. There are lots of games out there and maybe this ones not for you anymore.
I have had this happen in other MMORPGÆS the biggest example of which is SWG. They changed the rules and lost the player base. New Players came in but not enough to replace those that left. We shall see where this goes and like many other MMORPGÆs, IÆm sure we'll see changes again both that we like and hate. ThatÆs just the way it is.
And the final decision you need to make is can I deal with it. 
|

Black Scorpio
|
Posted - 2006.12.05 00:06:00 -
[176]
Originally by: Caedicus [some stupid crap
Instead of Minmatar in your sig you should put Caedicus. Fits great!
now umm .. go hug a skeleton or something... 
|

Sundownr
The Clearwater Society
|
Posted - 2006.12.05 00:09:00 -
[177]
Originally by: Titus Puelo Edited by: Titus Puelo on 04/12/2006 19:01:24 I find this very interesting. Pirates that are doing and defending in effect exactly what they are blasting the care bears for, taking the easy route.
If you big bad Pirates are so into adding difficulty to a care bears life, I'd think you'd challenge yourself and head to 0.0 space were the risks are greater but so is the reward. This is more to the fact you don't want to take any chances and face risk yourselves, in this you are even more the care bear than the pilot running the mission.
I believe the term folks have coined for these wimps is GankBear. <nods>
Absolutely NO respect for these azzhats. Yea, 'some' ski11z it took there, buddy, warping your pvp-rigged gankmobile into a mission-runners patch of space with their purely rigged for npc-hunting carebear-mobiles with the probe mechanics the way they're currently implemented equalling a flick of the wrist 'Warp Me To 'Em, Scotty!'-ftw button.
Why is there such an uproar now when before it was a fairly non-issue? Because as little as one week ago, pre-patch, it actually took skill and time to find your victim, unlike today's fish-in-a-barrel gameplay style that probings' upgrading has brought us.
Bah, whatever. Nothing we say here will change the dorks that like how easy it's become, we can only wait and see if this was the desired effect the devs had in mind when they implemented the probe changes, or whether this was a side-effect that requires adjustment in a future patch to bring this issue into line with ccp's 'vision' of eve gameplay.
To alieniate the masses of mission-running carebears leaving things as they stand tho 'may' be a path to reduced subscriber numbers as their eve-world becomes ever smaller. Already one of the effects we're seeing currently is that of the mission runners drawing back from lvl 3's and 4's in low-sec, reducing the size of the eve universe they see that much more.
Guess mission runners are stuck in a wait'n'see, here, but I don't imagine they'll be waiting all that long for ccp to address this issue, especially with the stability/queue/lag issues plaguing TQ lately.
Dunno 'bout you, but I would rather sandpaper a bobcat's butt in a phone booth than do missions in low-sec til this was sorted out one way or another. Glad I'm in 0.0 now and not in mission-running mode, yessiree. More of a level playing field out here, and one final point:
"No matter how good she looks, some guy is sick and tired of putting up with her crap".
okay, more of an observation, that. :)
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We are what we repeatedly do. Excellence, then, is not an act, but a habit. -Aristotle |

Black Scorpio
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Posted - 2006.12.05 00:13:00 -
[178]
Originally by: fuze Edited by: fuze on 02/12/2006 01:28:52 You can't MWD in deadspace. You can't scan in deadspace (from the outside).
Problem fixed.
Next!
I see how you Being a Gallete rest devoid of a possible attack on a mission runner. No MWD no attack. Others have actually learned how to play.
Next.
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.12.05 00:37:00 -
[179]
Personally, I'd love to see the 'solution' that CONCORD doesn't respond to attacks inside deadspace. Doesn't make sense anyways that they can warp straight in. That'd empower the players to deal with the problems on their own  -----
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Sinnbad Mayhem
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Posted - 2006.12.05 01:05:00 -
[180]
Originally by: James Snowscoran Personally, I'd love to see the 'solution' that CONCORD doesn't respond to attacks inside deadspace. Doesn't make sense anyways that they can warp straight in. That'd empower the players to deal with the problems on their own 
Quick question: Can those in your gang kill anyone who steals the loot which belong to the mission runner? |

Blueice
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Posted - 2006.12.09 22:36:00 -
[181]
I am a mission runner, I have never had cause to reply on these forums before now, but this change has had a big impact on mission running, I only have time to play this game occasionally but I enjoy PVE & running missions, I understand that PVP is a part of the game & that some people enjoy it... good luck to them.
I wasn't happy when I had to wait for the salvaging problem to be fixed, but it was sorted & no MMO is perfect, but this new griefing problem is much bigger & will have more consequences, I for one will definately leave this game if the problem is not fixed, mainly because it will no longer be any fun for me to play it... I know everybody has a different oppinion on this, & I'm not suggesting that the new probe setup should be changed, but if something is not done, there are many casual players like me who will not voice there opinion... they will just leave.
I expect my comments will get the usual rants from Griefer/Pirates, but this is my opinion & how I play the game, I respect others views & there way of enjoying this game & would not try to put them down.
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Exlegion
Caldari Legion's Knight
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Posted - 2006.12.09 22:56:00 -
[182]
Originally by: Blueice I am a mission runner, I have never had cause to reply on these forums before now, but this change has had a big impact on mission running, I only have time to play this game occasionally but I enjoy PVE & running missions, I understand that PVP is a part of the game & that some people enjoy it... good luck to them.
I wasn't happy when I had to wait for the salvaging problem to be fixed, but it was sorted & no MMO is perfect, but this new griefing problem is much bigger & will have more consequences, I for one will definately leave this game if the problem is not fixed, mainly because it will no longer be any fun for me to play it... I know everybody has a different oppinion on this, & I'm not suggesting that the new probe setup should be changed, but if something is not done, there are many casual players like me who will not voice there opinion... they will just leave.
I expect my comments will get the usual rants from Griefer/Pirates, but this is my opinion & how I play the game, I respect others views & there way of enjoying this game & would not try to put them down.
I believe they're fixing the problem on Wednesday. So I'd give it atleast 'til then. And don't let the trolls work 'ya up since it's what they want .
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MissileRus
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Posted - 2006.12.10 00:04:00 -
[183]
Edited by: MissileRus on 10/12/2006 00:20:00 Edited by: MissileRus on 10/12/2006 00:04:22
yea fixed the 13th, but will probably still be possible just a bit harder.. its here to stay i gues... if there werent so many pirates i would like it, but it seems like everyone is a wannabe pirate in eve or takes chances to grief someone.
edit: theres other ways to pvp then primarely being pirates is what i meant.. bounty hunting? basicly non-existing, im stil waiting for the patch that makes bounty hunting worth it..
its non-existing atm, bounty system suck and pirates takes the bountys themselves more then often, anti-pirate actions vs pirate wannabes are messed up, concorde and sentry guns arent anti-pirate measures, player vs player should be the anti-pirate measure and theres alot messed up here and there for it to work nicely..
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