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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 17:21:00 -
[91]
Originally by: Greenbolt
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
I dont understand this. How can this be griefing. He is not using the game mechanics against you. He is using it with you. He does no harm to your ship your loot your mission. He does get your mission item.
CCP will not ever goto instance missions. They want the galaxy to be a place to PVP. I just think you should have a recourse to go after the individual and that cant happen if he is in a NPC corp. NPC corporations should not be allowed to fly Capital ships, BS, mining barges, and tech II ships.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 17:23:00 -
[92]
Originally by: Hennry Fromer Don't key the gates, key the goal if it is a specific item - we already have giant secure cans so the mission comes with a code. Problem solved minimal changes.
If you mission area is infested with people either fight them or wait they will either stay for the fight ,hours of camping, or find something better to do with thier time.
soooo if you get killed by a person who warped in your mission and your key blows up to smithereens or is looted, what then?
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Black Scorpio
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Posted - 2006.12.01 17:28:00 -
[93]
Originally by: Harisdrop
Originally by: Greenbolt
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
I dont understand this. How can this be griefing. He is not using the game mechanics against you. He is using it with you. He does no harm to your ship your loot your mission. He does get your mission item.
CCP will not ever goto instance missions. They want the galaxy to be a place to PVP. I just think you should have a recourse to go after the individual and that cant happen if he is in a NPC corp. NPC corporations should not be allowed to fly Capital ships, BS, mining barges, and tech II ships.
Harisdrop, don't tell me what CCP wants. If the game advertises PvE, that means enough. And what you did not understand is that it ruined the mission for the guy. As it doesn't respawn since it's considered completed, the mission is done, with the pilot having no way of actually completing it, but needs to now decline it, thus losing status with agent.
If you have any other questions, I'm right here..
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Black Scorpio
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Posted - 2006.12.01 17:29:00 -
[94]
Originally by: Harisdrop
Originally by: Greenbolt
What the thieves are doing in this case is pure griefing. Griefing should be petitionable. :)
I dont understand this. How can this be griefing. He is not using the game mechanics against you. He is using it with you. He does no harm to your ship your loot your mission. He does get your mission item.
CCP will not ever goto instance missions. They want the galaxy to be a place to PVP. I just think you should have a recourse to go after the individual and that cant happen if he is in a NPC corp. NPC corporations should not be allowed to fly Capital ships, BS, mining barges, and tech II ships.
On your last comment about the NPC corsp.. what happens then when you get booted out of your current corp? You stop being able to fly large ships? what prevents people to create a 1 day corp type of thing for the same purpose?
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2006.12.01 18:10:00 -
[95]
Originally by: Black Scorpio
Originally by: Hennry Fromer Don't key the gates, key the goal if it is a specific item - we already have giant secure cans so the mission comes with a code. Problem solved minimal changes.
If you mission area is infested with people either fight them or wait they will either stay for the fight ,hours of camping, or find something better to do with thier time.
soooo if you get killed by a person who warped in your mission and your key blows up to smithereens or is looted, what then?
Since it is a code to a container unless they extract it from your head they have nothing and the container is there unless they guess the code to it.
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.12.01 18:20:00 -
[96]
Edited by: Jenny Spitfire on 01/12/2006 18:23:23
Originally by: Black Scorpio
Originally by: Jenny Spitfire
Originally by: Black Scorpio
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Nothing is broken. It is player-controlled node balancing.
Coming from a T2 BPO holder and one that barely does missions anymore, I find your opinion hard to count...
Irrelevant. I am affected by invention. Do I whine? Adapt or die. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. |

Skull Digger
Minmatar ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:22:00 -
[97]
Edited by: Skull Digger on 01/12/2006 18:23:01
__________ Death is about 1.2 sec away. Have you updated your clone recently. . Death to Pods |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:24:00 -
[98]
If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Chunzen Frunghen
Amarr Viziam
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Posted - 2006.12.01 18:32:00 -
[99]
If a lot of players start to ruin the missions, it will generate a flood of petitions, and you can be sure that CCP will take actions to prevent it...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:44:00 -
[100]
Originally by: Chunzen Frunghen If a lot of players start to ruin the missions, it will generate a flood of petitions, and you can be sure that CCP will take actions to prevent it...
Kill NPC corps....
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
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Posted - 2006.12.01 18:52:00 -
[101]
easy enough make dead space 0.0 sec anyways concord should not be able to warp in.
That will solve it pretty fast. Most mission runner will become paranoid and start getting dirty. Most anti pirates will camp the 2nd gate of a dead space complexes to get the juicy pirate kills and pirate will be able to pirate.
all fun and all.
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000Hunter000
Gallente The Lookers
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Posted - 2006.12.01 18:53:00 -
[102]
Why is it that certain people always think their way of playing is the right way and the only way?
EVE is NOT only a pvp game. Why should i not run missions all day if i want to? i pay my subscription? I got as much right to play this game the way i see fit within the boundries of the rules as anybody else. Some dumbass person with no life warping in on peoples missions and ruining it for them just because he can is just sad.
Anyways if this turns out to be a trend and more people will follow in this sad little persons wake u can bet ccp will do something about it.
Even if it is only to make missions npc's like cans, if someone else not in your corp/gang shoots at them they get flagged towards the missionrunner and can be attacked, atleast this would give the missionrunner a chance to defend his missions and hey what u know, more pvp and isn't that what ccp wants according to some people? Resized tag... hope this pleases the tag ninjas from ccp :p
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Black Scorpio
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Posted - 2006.12.01 18:54:00 -
[103]
Originally by: Sebastien LeReparteur easy enough make dead space 0.0 sec anyways concord should not be able to warp in.
That will solve it pretty fast. Most mission runner will become paranoid and start getting dirty. Most anti pirates will camp the 2nd gate of a dead space complexes to get the juicy pirate kills and pirate will be able to pirate.
all fun and all.
Good Sebastien, maybe we can employ you to check these second/third etc gates to make sure they're not camped... in your best ship.. just in case... 
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 18:57:00 -
[104]
Edited by: Harisdrop on 01/12/2006 18:58:48
Originally by: 000Hunter000 Why is it that certain people always think their way of playing is the right way and the only way?
EVE is NOT only a pvp game.
Cause CCP says soo. They know that a dangerous world is a better world. Dont you know they make bigger and meaner ships to mine with. No, they do it because they kill more.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 19:21:00 -
[105]
Edited by: Caedicus on 01/12/2006 19:22:49 Edited by: Caedicus on 01/12/2006 19:22:36 I personally like the change. You people wanted Warp to 0 not caring that this totally screws over pirates. Gates were one of the very few places where people could kill their enemies. Warp to 0 made it even harder for pirates and corporations at war to kill their targets.
You guys need to realize that that Wt0 (Warp to 0) pretty much eliminated all non-warp/non-jump travel in the game. This allows for very few windows of oppurtunity for players to engage in combat.
I have been playing for 5 months, I'm a corp that engages in wardecs, and I most of my time on Eve is spent on mission running. I would say I've ran into pirates maybe 3 or 4 times since my creation. Eve has been a game for carebears, and quite frankly I think it's been boring. I think running missions is boring as hell, and I like the fact that something unexpected might happen. People will start bringing friends with them to missions for extra protection, which will make things more interesting. Pirates and corp sitting on gates will now disperse because they have tools to run around and search you out. I think less gate camps is a good thing.
Eve is not a PVE game. One of the biggest draws to Eve is it's exciting and rewarding PVP system. Why the hell do you want to play an online game but then run missions by yourself all the time? It defeats the purpose of playing an MMO. You might as well pick up X3 or Freelancer and play single player.
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Black Scorpio
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Posted - 2006.12.01 19:44:00 -
[106]
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:22:49 Edited by: Caedicus on 01/12/2006 19:22:36 I personally like the change. You people wanted Warp to 0 not caring that this totally screws over pirates. Gates were one of the very few places where people could kill their enemies. Warp to 0 made it even harder for pirates and corporations at war to kill their targets.
You guys need to realize that that Wt0 (Warp to 0) pretty much eliminated all non-warp/non-jump travel in the game. This allows for very few windows of oppurtunity for players to engage in combat.
I have been playing for 5 months, I'm a corp that engages in wardecs, and I most of my time on Eve is spent on mission running. I would say I've ran into pirates maybe 3 or 4 times since my creation. Eve has been a game for carebears, and quite frankly I think it's been boring. I think running missions is boring as hell, and I like the fact that something unexpected might happen. People will start bringing friends with them to missions for extra protection, which will make things more interesting. Pirates and corp sitting on gates will now disperse because they have tools to run around and search you out. I think less gate camps is a good thing.
Eve is not a PVE game. One of the biggest draws to Eve is it's exciting and rewarding PVP system. Why the hell do you want to play an online game but then run missions by yourself all the time? It defeats the purpose of playing an MMO. You might as well pick up X3 or Freelancer and play single player.
Caedicus.. there are 2 sides of a gate, now shut up.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 19:51:00 -
[107]
Edited by: Caedicus on 01/12/2006 19:53:30 Edited by: Caedicus on 01/12/2006 19:53:09
Originally by: Black Scorpio
Caedicus.. there are 2 sides of a gate, now shut up.
OHHH YEAH THANKS I DIDNT REALIZE THAT. OMG YOU'RE SO SMART AND INSIGHTFUL. I SHALL SHUT MY MOUTH FOR THE REST MY LIFE BECAUSE OF YOUR BRILLIANT COMMENT!
Seriously, when the **** did i say or EVEN imply that people can't attack from the other side of the gate? Here's a hint...I didn't.
My point is that with Warp to 0 makes HARDER for pirates and corps to engage their targets. I dare you tell me that this isn't so.
Stop putting words in my mouth and then tell me to shut up.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 19:51:00 -
[108]
Edited by: Caedicus on 01/12/2006 19:53:52 oops, double post
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 19:55:00 -
[109]
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:22:49 Edited by: Caedicus on 01/12/2006 19:22:36 I personally like the change. You people wanted Warp to 0 not caring that this totally screws over pirates. Gates were one of the very few places where people could kill their enemies. Warp to 0 made it even harder for pirates and corporations at war to kill their targets.
You guys need to realize that that Wt0 (Warp to 0) pretty much eliminated all non-warp/non-jump travel in the game. This allows for very few windows of oppurtunity for players to engage in combat.
I have been playing for 5 months, I'm a corp that engages in wardecs, and I most of my time on Eve is spent on mission running. I would say I've ran into pirates maybe 3 or 4 times since my creation. Eve has been a game for carebears, and quite frankly I think it's been boring. I think running missions is boring as hell, and I like the fact that something unexpected might happen. People will start bringing friends with them to missions for extra protection, which will make things more interesting. Pirates and corp sitting on gates will now disperse because they have tools to run around and search you out. I think less gate camps is a good thing.
Eve is not a PVE game. One of the biggest draws to Eve is it's exciting and rewarding PVP system. Why the hell do you want to play an online game but then run missions by yourself all the time? It defeats the purpose of playing an MMO. You might as well pick up X3 or Freelancer and play single player.
Not asking for a PVE game only. I agree EVE is a PVP game mostly, but there is a PVE side to it. If not there wouldn't be rats at all.
MMO means there's other people playing the game at the same time, but anyone who has played any MMO knows that it doesn't mean you have someone to do stuff with even 50% of the time.
In EVE you don't trust anyone. So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway. Or they'd be ALOT tougher.
But the main problem here is there is nothing that can be done to counter this. Give us a way to counter people being able to scan us/sneak into a mission/agro the rats/steal mission loot/ect/ect/ect.
EVE is all about thrust-parry. Give one person a method of attack, give his target a method to counter him. Yes it is his target's responsibility to use the supplied tool.
One last thing, you said missioning is boring? Well to me and many others pvp is boring. I have done it and to me it sucked big hairy monkey balls. Do I tell you not to pvp? Heck no! You enjoy it. So go do it, but don't tell me my method of enjoyment is to be shelved cause "you" don't enjoy it.
High sec is supposed to be at least somewhat less risky then low sec. Not safe by any means, but less risky. But if someone can enter my mission agro the whole room and leave then return and clean up what's left with no means for me to counter his actions there is a problem. Or enter the room and steal the critical mission loot and warp away once again with me unable to stop him there's a problem.
Give us counter methods to the being scanned and having our missions invaded. If we don't use the method then it's our problem. Not CCP's or the pirate's. But currently we don't have one.
We are recruiting! |

Black Scorpio
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Posted - 2006.12.01 19:59:00 -
[110]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 01/12/2006 18:23:23
Originally by: Black Scorpio
Originally by: Jenny Spitfire
Originally by: Black Scorpio
In all of these you do not lose standing towards an agent, which is primarily why missions are run.
Also you don't waste 4 hours of your time to have some f.ck come and bust your mission loot and zip off...
In none of the other cases you're being shot at by 10-20 ships, while having a player warp in, in high sec, that's leaving you helpless., in low sec means you're dead !
Nothing is broken. It is player-controlled node balancing.
Coming from a T2 BPO holder and one that barely does missions anymore, I find your opinion hard to count...
Irrelevant. I am affected by invention. Do I whine? Adapt or die.
aaAHAHHAHHA, ahahhah a, oh,, ohh aahahahhhhahahha :DDDDDD
Affected by invention aBWAAAAAHHAHAHHA , good one Jenny girl...
NOT !!! lol, there is probably not a single item invented by now and will be less so in the future once the people actually try this feature out.. i guess you haven't looked into it yet.. but why? yeah that T2 BPO is working isn't it, i guess since we're at risk vs reward, you should lose it and it should go to another person's hangar at random, then keep changing location?
How bout that?
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Black Scorpio
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Posted - 2006.12.01 20:01:00 -
[111]
Originally by: Harisdrop If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
I don't get your comment. A Person can create his own corp and keep recycling it...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 20:04:00 -
[112]
Quote: So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway.
Man you are soo wrong. CCP placed a timer to reward factor into missions because of this.
If missions get to a point where more people did them in gangs the solo polayers would be crying cause they could not ever get the bonus.
CCP does not want you to be doing missions your entire career in EVE. They want you to do things you never done before and gone places where your heart is in your throat.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 20:04:00 -
[113]
Originally by: Caedicus Edited by: Caedicus on 01/12/2006 19:53:30 Edited by: Caedicus on 01/12/2006 19:53:09
Originally by: Black Scorpio
Caedicus.. there are 2 sides of a gate, now shut up.
OHHH YEAH THANKS I DIDNT REALIZE THAT. OMG YOU'RE SO SMART AND INSIGHTFUL. I SHALL SHUT MY MOUTH FOR THE REST MY LIFE BECAUSE OF YOUR BRILLIANT COMMENT!
Seriously, when the **** did i say or EVEN imply that people can't attack from the other side of the gate? Here's a hint...I didn't.
My point is that with Warp to 0 makes HARDER for pirates and corps to engage their targets. I dare you tell me that this isn't so.
Stop putting words in my mouth and then tell me to shut up.
when you DIDN'T "HINT" anything why are you using it as an argument ?
here's another HINT for you: CAPS DONT MAKE YOUR COMMENT STRONGER.. maybe caps is all you understand that is why i can use them with you and the like minded of you...
Yes I do dare to tell you so. you camp both sides or just one side like before, you will always catch one way of the traffic. I can draw it for you but the forum doesn't support that feature, sure someone with your CAPS imagination might envision...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 20:06:00 -
[114]
Originally by: Black Scorpio
Originally by: Harisdrop If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
I don't get your comment. A Person can create his own corp and keep recycling it...
Greifing is bad. If you know of someone using game mechanics in such a way you can get them banned. Thats the part in the rules where a player is misusing game mechanics as an exploit.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Black Scorpio
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Posted - 2006.12.01 20:11:00 -
[115]
Originally by: Harisdrop
Quote: So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway.
Man you are soo wrong. CCP placed a timer to reward factor into missions because of this.
If missions get to a point where more people did them in gangs the solo polayers would be crying cause they could not ever get the bonus.
CCP does not want you to be doing missions your entire career in EVE. They want you to do things you never done before and gone places where your heart is in your throat.
Dude, now I DO know you never run or used to for that matter missions.
I and I believe many others can solo a mission >>under<< the time bonus limit, unless i slack or fall asleep in front of the PC or something.. lo, or try to salvage these days.. but
A mission is NOT a place where you should feel your heart in your throat from PvPers.
If that is the case I really am missing the fine print. If you show that to me, please do. Otherwise quit speculating with CCP's ideas about the game.
PvE is built in game from the start, the vast majority of the economy depends on it (more now with salvaging and rigs than ever) so don't tell me what's what.
The fact is you whine about something completely unrelated (removing NPC corps from EvE) and now you're trying to adjust your comment to fit this topic, i don't see why you bother.. griefer.. lol...
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Black Scorpio
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Posted - 2006.12.01 20:12:00 -
[116]
Originally by: Harisdrop
Originally by: Black Scorpio
Originally by: Harisdrop If you are not in someone elses player corp the system generates 'EVE corp 52336547'.
Remember I can never loose an argument.
Griefing
You see griefing is not a game mechanic. Its something that is not intended.
They intend these to occur
Quote: Please comment and offer a viable solution some of which being offered by players as:
1. Let the agent give Keys for missions that also allow gang members in mission complexes 2. Return Scan probes to their original or simply exclude mission complexes of possible scan results 3. Make a person that is not a mission holder and not a part of the mission gang just an observer, i.e. they can warp to the mission but cannot shoot at NPCs/mission runner or loot cans.
1. Anyone can be in "your" space 2. Scan probes should be easy 3 Anyone can be in "your" space
I don't get your comment. A Person can create his own corp and keep recycling it...
Greifing is bad. If you know of someone using game mechanics in such a way you can get them banned. Thats the part in the rules where a player is misusing game mechanics as an exploit.
I don't see anyone banned because they're griefing mission runners with the new implementation...
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.12.01 20:28:00 -
[117]
Originally by: Black Scorpio
Originally by: Jenny Spitfire Irrelevant. I am affected by invention. Do I whine? Adapt or die.
aaAHAHHAHHA, ahahhah a, oh,, ohh aahahahhhhahahha :DDDDDD
Affected by invention aBWAAAAAHHAHAHHA , good one Jenny girl...
NOT !!! lol, there is probably not a single item invented by now and will be less so in the future once the people actually try this feature out.. i guess you haven't looked into it yet.. but why? yeah that T2 BPO is working isn't it, i guess since we're at risk vs reward, you should lose it and it should go to another person's hangar at random, then keep changing location?
How bout that?
What is so funny? Do I look funny? Am I laughing? If you want my BPO, come and loot it from me. Mission running is a cancer. The sooner CCP realise it, the better for EvE. Mission runners are never happy. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. |

General Zho
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Posted - 2006.12.01 20:40:00 -
[118]
How's this idea for a solution, if someone steals the critical mission item (ie, it no longer exists in the hold of the NPC ship or structure and is not in the mission owners hold or items), and you finish the mission, the thief gets the hit to their standing. Maybe you can get a partial payment (or none) but at least you won't lose standing which is the hardest thing to gain.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.01 20:48:00 -
[119]
Originally by: Harisdrop
Quote: So if there's no one in your corp ready/willing to help you with a mission you have to go it solo. Which is the way most missions are really meant to be done anyway.
Man you are soo wrong. CCP placed a timer to reward factor into missions because of this.
If missions get to a point where more people did them in gangs the solo polayers would be crying cause they could not ever get the bonus.
CCP does not want you to be doing missions your entire career in EVE. They want you to do things you never done before and gone places where your heart is in your throat.
LOL actually you are soo wrong. CCP wants your monthly fee. PVP is only for those who really want it and pve for those who really want it. That is why you are warned when you go into low sec that you will be agreeing to pvp.
I have travelled. I have done pvp. I don't like it. Many others don't like it. Also many others do like it. EVE is for both styles of play. It's amazing how that works. Nowhere is safe, nor should it be, but this new problem has no method to counter it. Even if you bring several friends along on the mission.
If I bring a few friends along on a mission, which I do regularly, usually I am the only one able to tank a full wave of npc's. So if a griefer comes in and agros the room the npc's are programmed to go after the weakest target. That means all those with me are going to be agro'd first killing them if they are not able to warp fast enough. This happens regularly people stop doing missions.
The OP of this thread had no discussion about NPC corps, but you have followed a couple threads spouting about how bad players in npc corps are. Not gonna argue with you there, actually agree with you, but please go start a new thread to discuss that.
So back to missions. Check missions out from the earliest lvl 1 to the nastiest lvl 4. All are setup so they can be solo'd. If they were not meant to be solo'd they would be made tougher. Also lvl 5's would be introduced that could not be solo'd at all. Ganging in a mission is a choice and also most times not even an option. That is why the timer was put in. So the solo mission runner can do the mission. The timer is also for the bonus. There's a MUCH longer timer for just completing the mission.
How many experienced players are gonna want to run lvl 1 missions with new players? They might once or twice but they are not gonna do it a lot. That means that new player who wants to build his faction standing is going to have to solo those missions.
A have seen griefers in this game sit outside stations and drop cans then wait for a player to foolishly open it. Who opens a can outside a station? A new player. They then kill the new player. Nothing to be gained from it. Griefing pure and simple. Those same type of players will warp into player's missions and agro a whole room just to laugh at the mission runner as he struggles to deal with it.
That is griefing, but is not a petitionable act. It is not using game mechanics in a way not intended. But what is being discussed here is how it is a bad thing.
So please give us a reason why it is not bad. It is going to be abused by griefers and those who steal mission loot. With no method to counter these acts.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.12.01 20:54:00 -
[120]
Originally by: OneSock But you know it's entirely possible for someone to probe out a Lv4 runner, and follow him through looting and salvaging.
Even if you get an agro timer for stealing from cans, if you in the previous deadspace pockets, i'd like to see the av lv4 BS come back round through the plex in 15 mins. It's free loot effectively. 
In fact I did this yesterday in my new salvage ship. My first test of the probes, found battleship soloing a mission. He was one of the old two-generic-named guys who used to be found creating enormous canstellations around the stargates, the ones who were sometimes suspected of being mission macro-ers.
He was looting but not salvaging at all, so I followed him one pocket back and did all his salvage. It was great. Never got any reaction from him, though he did see me when I caught up with him and salvaged in the pocket he was working. Since my salvager is entirely unarmed, I was careful not to salvage any of his "abandoned" loot, though I suspect it would have been safe enough.
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