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Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2006.12.12 10:40:00 -
[91]
Edited by: Bardi MecAuldnis on 12/12/2006 10:46:52 Am I the only one seeing this trend in all these arguments?
Cuddly Carebear: Low Sec risk v reward is all borked. That's why no one goes there.
EB1L Pierat: Fine, lets raise the Low Sec reward and lower the Hi Sec rewards since there's no risk.
Cuddly Carebear: If CCP did that, we'd all quit. You just want to make the game the way you want it.
EB1L Pierat: As opposed to the way you want it?
Cuddly Carebear: That's my play style!
EB1L Pierat: And killing you is my play style!
and both sides prep the molotovs...
And another thing; did anyone consider that the massive use of vessels might have something to do with the fact that it used to take 2249058274589723068 points of scram to hold down a ship? I know I didn't have a chance to hold anything unless my Malediction had 2x7.5km scrams and even then things would warp...
As far as escalation goes, what is true of Alliance warfare hardly transfers to low sec piracy. If you bring 10 people, that's the max number of people small pirate corps will throw together. Unless of course you guys are in a system I've never been to... --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Cpt Sykes
Caldari Rest in Pieces
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Posted - 2006.12.12 18:45:00 -
[92]
Originally by: Saltire any chance the crime community can get a bit of love from ccp, i know we got the stab nerf and easy mission killing but how about just one more little bit of love by moving all l4 agents into lowsec? just an idea because it seems all the mission runners now run to highsec.
and question to the mission runners, would u quit eve if this happened? or adapt like us?
yes please do this         
Originally by: mazzilliu
i'll reprocess ten warp core stabilizers in your honor 
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Fulmord
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Posted - 2006.12.13 00:23:00 -
[93]
Originally by: Skyraker7
Lv4 missions are lv4 for a reason, they should involve some risk to the player.... as a compromise lose the ability for the mission to be probed. At least ppl will be in system.
Yes but that risk shouldn't be 10 man gank squad or any kind of PvP content, Misisons is PvE content, people who choose PvE content shouldn't be fed to Gankers to put more risk in it, give the missio rats a better AI instead.
What you are asking for literally, is to take one group of player and force them to become game content for another group of players so that the latter have more easy targets to gank...
And CCP please make gate ganking a bit more risky there are way too many of them out there, need to put some risk into it. |

Naichi
Caldari Gen'ei Ryodan
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Posted - 2006.12.13 12:38:00 -
[94]
Edited by: Naichi on 13/12/2006 12:38:30
Originally by: Fulmord
And CCP please make gate ganking a bit more risky there are way too many of them out there, need to put some risk into it.
with all respect so is it pretty risky allready. It's matter of seconds your ship hold , if a guy shows up with a scram / your timing goes wrong you are dead. How more risky should it be ? ___________________________________________________

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WeirdNoise
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Posted - 2006.12.13 13:48:00 -
[95]
Originally by: Jennifer Meek
I'm not angry, I haven't lost anything. But I am tired of you guys complaining that low sec is empty. Its not empty because theres nothing good there, but because the risk vs reward is astronomical risk with little reward.
Who is going to risk taking their ship with 250M worth of mods, into low sec, to do a mission that might get them maybe 5 million if they are lucky?
Now, if pirates didnt make 10 to 1 gank squads, but spread out more, so the mission runner felt like he had a chance to be able to fight back, he might jump in. But that's too risky for the pirates.
There is nothing risky about jumping lone mission runner with 10 battleships, and the reward far exeedes whatever he would have made finishing the mission.
If lvl 4 agents were in low sec, you wouldnt fly a 250M ship to begin with because you never could afford it nor risk it there. It's precisely because life is too easy for mission runners in empire (talk about solo pve gaming in a pvp game, what a disgrace) that you can fit a ship with such a gear to run your precious easy missions.
If there were more targets in low sec pirates wouldnt need to rely on 10vs1 tactics. What carebears do not want to understand is that it is the introduction of protections for non-pvpers which forces pvpers to adapt, and the only way they have to adapt is to get more violent in their tactics. Sentries made the ganking happen, not the other way around. Try to make that enter a thick overprotected leechy-mentality carebear though (not you, but many).
I'm pretty much a carebear, but not a whiner, and I'm not in favor of protections in the game. The trouble with missions is that it's the gameplay of a solo offline game for christ's sake.
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ChalSto
The Galactic Empire Lotka Volterra
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Posted - 2006.12.13 16:16:00 -
[96]
fully agree with OP 
oh wait.......damn...wrong ally 
After 3 years in EvE, I finaly can say, that I lost more ships due to lag and bugs, than in any battle.
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Saltire
System-Lords E N I G M A
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Posted - 2006.12.13 16:49:00 -
[97]
Originally by: WeirdNoise
If lvl 4 agents were in low sec, you wouldnt fly a 250M ship to begin with because you never could afford it nor risk it there. It's precisely because life is too easy for mission runners in empire (talk about solo pve gaming in a pvp game, what a disgrace) that you can fit a ship with such a gear to run your precious easy missions.
If there were more targets in low sec pirates wouldnt need to rely on 10vs1 tactics. What carebears do not want to understand is that it is the introduction of protections for non-pvpers which forces pvpers to adapt, and the only way they have to adapt is to get more violent in their tactics. Sentries made the ganking happen, not the other way around. Try to make that enter a thick overprotected leechy-mentality carebear though (not you, but many).
I'm pretty much a carebear, but not a whiner, and I'm not in favor of protections in the game. The trouble with missions is that it's the gameplay of a solo offline game for christ's sake.
QFT! empire mission runners are just farmng isk and adding nothing to the game, at least forcing them to lowsec would help them integrate with other's to defeat pirates and 'gankers'
also adding a 10-20 mil bounty per mission done in lowsec or a +3 implant or something every time a mission is sucessfully completed in lowsec
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Amiable Quinn
Minmatar Lasleinur Production Fimbulwinter
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Posted - 2006.12.13 21:09:00 -
[98]
Originally by: WeirdNoise
If there were more targets in low sec pirates wouldnt need to rely on 10vs1 tactics. What carebears do not want to understand is that it is the introduction of protections for non-pvpers which forces pvpers to adapt, and the only way they have to adapt is to get more violent in their tactics. Sentries made the ganking happen, not the other way around. Try to make that enter a thick overprotected leechy-mentality carebear though (not you, but many).
They are not "pvpers" they are gankbears complaining about the loss of their easy prey. There are plenty of opportunities for non-consensual PvP in this game. Get a group of 2-3 pirates together and run quick strikes against 0.0 alliances. Tons of targets. Declare an empire war against a major alliance. Again, tons of targets. Join an alliance, become a merc corp, just head to 0.0 and start shooting folk.
But wait... People might shoot back and I might lose!!! That would be hard !
The idea that folks are going to group up to regularly run missions in low-sec is silly (some folks might, my corp/alliance does on occassion when we are not RP pirating or in 0.0). If PvE'ers have that level of organization you will just move to 0.0 where the rewards are far greater and the risk much lower. CCP wants this game being played primarily in 0.0, so they are not going to increase low-secs rewards to be on par with 0.0 space. Ever.
Avail yourself of the many opportunites there are to PvP in this game and stop whining. I swear the carebears on the WoW forums didn't whine as much as the so-called "pirates" in these threads. And thats saying something.
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Soporo
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Posted - 2006.12.14 00:28:00 -
[99]
Quote: They are not "pvpers" they are gankbears complaining about the loss of their easy prey. There are plenty of opportunities for non-consensual PvP in this game. Get a group of 2-3 pirates together and run quick strikes against 0.0 alliances. Tons of targets. Declare an empire war against a major alliance. Again, tons of targets. Join an alliance, become a merc corp, just head to 0.0 and start shooting folk.
Dude just said it all. |

Raffael Ramirez
Caldari Mentally Unstable Enterprises
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Posted - 2006.12.14 10:05:00 -
[100]
Originally by: Soporo
Quote: They are not "pvpers" they are gankbears complaining about the loss of their easy prey. There are plenty of opportunities for non-consensual PvP in this game. Get a group of 2-3 pirates together and run quick strikes against 0.0 alliances. Tons of targets. Declare an empire war against a major alliance. Again, tons of targets. Join an alliance, become a merc corp, just head to 0.0 and start shooting folk.
Dude just said it all.
not really..
As a small pirate corp life got very hard after kali.. and do not think that every 0.0 alliance is braindead .
If you go to 0.0 with a bunch of pilots they scout you , bubble you and bring in the carriers.(so much for gankbears)
Alliances in empire are only the guys docked at stations building stuff and mission *****s. (why should 0.0 alliances have a pvp wing in empire?)
Mercs.. yeah the old story , problem is most of the old players have enough ISK they just want to have fun = kills. 0.0 warfare is boring as **** and if u do not want to spend hours and hours in a blob its nothing for you. Merc contracts are interresting (sometimes) but most of your targets will run to a different region or just wonŠt undock.
have i missed any point of you ?
On the topic, there should be a way to avoid PvP at all thats how it always was and always will be, as far as iŠve read the posts most of the mission runners would agree that low sec agents get a serious boost on reward. I never understood why they let Pirate BS spawn in empire high sec anyway .. roleplaying wise a disaster...
So for the brave more isk in lowsec so he can share with his mates (helping and protecting him) and still earn a fortune and for the others business as usual.
problem solved.
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Lelu Tarkenton
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Posted - 2006.12.14 19:38:00 -
[101]
Edited by: Lelu Tarkenton on 14/12/2006 19:40:18
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Amiable Quinn
Minmatar Lasleinur Production Fimbulwinter
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Posted - 2006.12.14 19:41:00 -
[102]
Originally by: Raffael Ramirez
have i missed any point of you ?
No, you just failed to address them.
Originally by: Raffael Ramirez
As a small pirate corp life got very hard after kali.. and do not think that every 0.0 alliance is braindead .
If you go to 0.0 with a bunch of pilots they scout you , bubble you and bring in the carriers.(so much for gankbears)
On 0.0 pirating: I constantly see small raiding parties from other alliances jump into alliance space and stri up trouble, they run around, chase folk, usually get a few kills and warp off. Heck Pirate groups wander around in big alliance controlled areas all the time. Why can't you do that?
Are you saying an alliance is going to put up a bubble at EVERY gate in ALL of their systems? Please... A 1 month old player with half a brain and the ability to use the map funtion will be able to scout out bubble camps relatively easy. All you need is a single player in an interceptor and an ability to use a directional scanner.
All of the points you bring up boil down to this:
I don't want to PvP if it is hard and I might lose. Hence: Gankbear.
By the way... Unsupported carriers are pretty easy to take down, and make great killmails.
Originally by: Raffael Ramirez
Alliances in empire are only the guys docked at stations building stuff and mission *****s. (why should 0.0 alliances have a pvp wing in empire?)
And the folks you are fighting in low-sec are PvP alliances? I think not... Your targets in low sec are: docked at stations building stuff and mission *****s. Pirates (with a few exceptions) tend to run from the organized folks trying to chase them down.
Originally by: Raffael Ramirez
Mercs.. yeah the old story , problem is most of the old players have enough ISK they just want to have fun = kills. 0.0 warfare is boring as **** and if u do not want to spend hours and hours in a blob its nothing for you. Merc contracts are interresting (sometimes) but most of your targets will run to a different region or just wonŠt undock.
Then chase them. What do you expect? For them to line up and let you shoot them down one at a time?
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