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Torrent Talon
Partial Guidance
18
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Posted - 2015.07.24 07:41:18 -
[1] - Quote
Hey there,
I've been playing EvE since 2009, been through all walks of eve life in one form of another and i still enjoy the game, but what i see you doing to this game with it's development model and your approach to marketing is transitioning this game into a game that i left with no grievances at all back in '09 on the very first day i played this game (World of Warcraft), after one day i was hooked because of the emergent gameplay i experienced on day 1; i took a frigate into low-sec and someone scanned down my mission and killed me in a thrasher, then had a conversation about the dangers of doing so.
Your current development model has 2 very major flaws and i don't mean medium level exaggerations i mean MAJOR flaws; 1. You seem to go ahead with changes even when the response by the player base is a majority 'wtf is this for, it adds nothing to the game and makes people more risk averse' (thanks Fozzie with your 'revolutionary' sov idea. 2. You have forsaken emergent gameplay and you have tried to patch these up with things like mobile depots and siphon units to name a couple
All i ask is that you stop pushing **** through in an expansion if the response is not overall positive, this new development model gives the players less time to see the true nature of what you want to introduce into the game, instead of pushing through even more garbage than you used to, this 5 week dev cycle was meant to hinder that, but it seems to have accelerated the process.
Your ideas these days really don't have any substance and it's sad that i say you have moved into the realm of WoW-like ideas which i find hugely alarming since it was such a stark opposite back in 09.
In essence; Stop Alienating Your Playerbase. |

flakeys
Arkham Innovations
3096
|
Posted - 2015.07.24 07:45:02 -
[2] - Quote
Torrent Talon wrote:
All i ask is that you stop pushing **** through in an expansion if the response is not overall positive.
Uhm , wich will mean they can not change or add ANYTHING. 
We are all born ignorant, but one must work hard to remain stupid.
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Yang Aurilen
The Mjolnir Bloc The Bloc
718
|
Posted - 2015.07.24 08:09:19 -
[3] - Quote
Torrent Talon wrote:Hey there,
I've been playing EvE since 2009, been through all walks of eve life in one form of another and i still enjoy the game, but what i see you doing to this game with it's development model and your approach to marketing is transitioning this game into a game that i left with no grievances at all back in '09 on the very first day i played this game (World of Warcraft), after one day i was hooked because of the emergent gameplay i experienced on day 1; i took a frigate into low-sec and someone scanned down my mission and killed me in a thrasher, then had a conversation about the dangers of doing so.
Your current development model has 2 very major flaws and i don't mean medium level exaggerations i mean MAJOR flaws; 1. You seem to go ahead with changes even when the response by the player base is a majority 'wtf is this for, it adds nothing to the game and makes people more risk averse' (thanks Fozzie with your 'revolutionary' sov idea. 2. You have forsaken emergent gameplay and you have tried to patch these up with things like mobile depots and siphon units to name a couple
All i ask is that you stop pushing **** through in an expansion if the response is not overall positive, this new development model gives the players less time to see the true nature of what you want to introduce into the game, instead of pushing through even more garbage than you used to, this 5 week dev cycle was meant to hinder that, but it seems to have accelerated the process.
Your ideas these days really don't have any substance and it's sad that i say you have moved into the realm of WoW-like ideas which i find hugely alarming since it was such a stark opposite back in 09.
In essence; Stop Alienating Your Playerbase.
When you change something not everyone will be happy. For example IF I cured every disease, made world peace and mankind immortal there will be that ONE guy/group that will whine about something like "I liked having aids" or "my gunshop closed because of you FU" and lastly "My funeral business closed down because no one is dying wahhh".
Post with your NPC alt main and not your main main alt!
|

Lan Wang
V I R I I Ineluctable.
1171
|
Posted - 2015.07.24 08:13:40 -
[4] - Quote
ah the daily ccp rant, i enjoy half reading these then thinking, hmmm i read something similar yesterday
EVEALON Creative - Logo Design & Branding | Digital Design
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1320
|
Posted - 2015.07.24 08:23:30 -
[5] - Quote
Fozzie sov is new and novel, I'm going to give it a little bit of time before judging.
and beyond "wah wah fozziesov" I'm not sure what your post is trying to say
@ChainsawPlankto
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Barrogh Habalu
Forever Winter Absolute Zero.
952
|
Posted - 2015.07.24 08:25:12 -
[6] - Quote
flakeys wrote:Uhm , wich will mean they can not change or add ANYTHING.  Unfortunately, this. Remember marauders rebalance thread, for example? Overflow of whine was of epic proportions back then, and positive feedback was at least equal in amounts to negative. However, we ended up with ships that people use for various purposes in PvE and PvP instead of being so-so mission running boats that required disproportional SP investment in comparison with what they did.
Holy s***, it was like 400 pages long. I don't even think feedback on sov (effing sov!), structures and missiles combined right now isn't that massive.
Reminds me of good old game development truism: don't ask what game people want, they actually have no idea.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

Daerrol
Krieger Industries Inc. Phoebe Freeport Republic
196
|
Posted - 2015.07.24 08:29:43 -
[7] - Quote
People toss the term "emergent gameplay" and "sandbox" around a lot without seemingly to understand what it means. Fozziesov doesn't interfere with either of these ideas and I would argue mobile depos add to both of them. |

DeMichael Crimson
Republic University Minmatar Republic
50789
|
Posted - 2015.07.24 08:56:29 -
[8] - Quote
I'm gonna say I understand the OP's point and I agree with the sentiment.

DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Daniela Doran
Ministry of War Amarr Empire
49
|
Posted - 2015.07.24 09:04:42 -
[9] - Quote
Yang Aurilen wrote:Torrent Talon wrote:Hey there,
I've been playing EvE since 2009, been through all walks of eve life in one form of another and i still enjoy the game, but what i see you doing to this game with it's development model and your approach to marketing is transitioning this game into a game that i left with no grievances at all back in '09 on the very first day i played this game (World of Warcraft), after one day i was hooked because of the emergent gameplay i experienced on day 1; i took a frigate into low-sec and someone scanned down my mission and killed me in a thrasher, then had a conversation about the dangers of doing so.
Your current development model has 2 very major flaws and i don't mean medium level exaggerations i mean MAJOR flaws; 1. You seem to go ahead with changes even when the response by the player base is a majority 'wtf is this for, it adds nothing to the game and makes people more risk averse' (thanks Fozzie with your 'revolutionary' sov idea. 2. You have forsaken emergent gameplay and you have tried to patch these up with things like mobile depots and siphon units to name a couple
All i ask is that you stop pushing **** through in an expansion if the response is not overall positive, this new development model gives the players less time to see the true nature of what you want to introduce into the game, instead of pushing through even more garbage than you used to, this 5 week dev cycle was meant to hinder that, but it seems to have accelerated the process.
Your ideas these days really don't have any substance and it's sad that i say you have moved into the realm of WoW-like ideas which i find hugely alarming since it was such a stark opposite back in 09.
In essence; Stop Alienating Your Playerbase. When you change something not everyone will be happy. For example IF I cured every disease, made world peace and mankind immortal there will be that ONE guy/group that will whine about something like "I liked having aids" or "my gunshop closed because of you FU" and lastly "My funeral business closed down because no one is dying wahhh".
LOL
|

Daniela Doran
Ministry of War Amarr Empire
49
|
Posted - 2015.07.24 09:20:36 -
[10] - Quote
flakeys wrote:Torrent Talon wrote:
All i ask is that you stop pushing **** through in an expansion if the response is not overall positive.
Uhm , wich will mean they can not change or add ANYTHING. 
It's not the change (*cough* nerfing *cough*) that are the problem, It's the RAPID pace that these changes occur that's cause problems with people trying to adjust to the previous changes. All these rapid sudden changes is having a double edged sword effect. Sure CCP are making improvements, but the speed of these rapid changes are forcing players to make sudden adjustments too often and too quickly which in turn is killing the fun factor for eve. |
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Lan Wang
V I R I I Ineluctable.
1174
|
Posted - 2015.07.24 09:24:19 -
[11] - Quote
people are never happy regardless what people do, there is always someone ready to p!ss on someone else's bonfire
EVEALON Creative - Logo Design & Branding | Digital Design
|

Dracvlad
Taishi Combine Second-Dawn
983
|
Posted - 2015.07.24 10:47:10 -
[12] - Quote
Comments on Fozzie Sov, its early days, the new structures will be important in terms of how this really works, this is still a band aid approach in many ways. Yet once again one has to congratulate the Goons for such excellent play in getting their indicies up to reduce their exposure in Deklin, smart play as always.
The kiting the timer approach was expected and I was amused to see that mentioned by the Mittan, Laz and Elise as letting a secret out of the bag, guys that was understood by quite a few people as being the likely approach, I was amused to see that as a deliberate by CCP.
The amusing thing was seeing the Goons go on about troll interceptors at the troll level and then at the leadership level say its not going to work, again many of us realised that using interceptors was actually a waste of time and it would just be grab a kill or waste their time if you had coverage of course.
One thing that was news to me and does break the system is that the defender loses their indexes when the IHUB goes down, those indicies should not go down to 0 but should erode over time, CCP you are being idiots here. And when I hear that the indicies of the previous sov holder go to the new owner with the IHUB I thought doh, CCP again being silly...
I was listening to the comments by Elise about people holding 60 systems with 1,500 people and suggesting that these people go to a single constellation near NPC space and try to hold that and I thought nope, that plays directly into PL's hands. Those entities with a dedicated core player base can grab a load of systems and just be nomadic in those systems, that is the way to approach it if you are a 1,500 man alliance with a hard core of 300 dedicated active players. If you focus on one constellation then PL and the Goons can throw all their stuff at you and hell camp you, do not do it. Be nomadic in your space and you can weather this, do not get pushed into a final constellation all your stuff is there, it will kill your alliance, if your region starts to fall to too many attackers get out and then come back in when they have gone elsewhere. You need to be smart and hang in there, let them play wack a mile over a large number of systems, enjoy!
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
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Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
971
|
Posted - 2015.07.24 10:57:56 -
[13] - Quote
I heard rant rant rant grr goons.
Running a game by popular opinion? Wtf. Most people are idiots and the idiot is usually the most vocal.
Dradis Aulmais, Federal Attorney Number 54896
Free The Scope Three
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Dracvlad
Taishi Combine Second-Dawn
983
|
Posted - 2015.07.24 11:21:45 -
[14] - Quote
Dradis Aulmais wrote:I heard rant rant rant grr goons.
Running a game by popular opinion? Wtf. Most people are idiots and the idiot is usually the most vocal.
Silly man, the OP did not mentions Goons once.
I find people who don't read stuff and throw in stupid one liners as being being the real idiots
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
|

Yang Aurilen
The Mjolnir Bloc The Bloc
720
|
Posted - 2015.07.24 11:24:15 -
[15] - Quote
Dracvlad wrote:Dradis Aulmais wrote:I heard rant rant rant grr goons.
Running a game by popular opinion? Wtf. Most people are idiots and the idiot is usually the most vocal.
Silly man, the OP did not mentions Goons once. I find people who don't read stuff and throw in stupid one liners as being being the real idiots
Every thread in GD always has a grr goons sentiment.
Post with your NPC alt main and not your main main alt!
|

flakeys
Arkham Innovations
3099
|
Posted - 2015.07.24 11:38:45 -
[16] - Quote
Yang Aurilen wrote:Dracvlad wrote:Dradis Aulmais wrote:I heard rant rant rant grr goons.
Running a game by popular opinion? Wtf. Most people are idiots and the idiot is usually the most vocal.
Silly man, the OP did not mentions Goons once. I find people who don't read stuff and throw in stupid one liners as being being the real idiots Every thread in GD always has a grr goons sentiment.
If you think you are the center of the world then you will see signs of this everywhere .... 
We are all born ignorant, but one must work hard to remain stupid.
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
440
|
Posted - 2015.07.24 11:49:38 -
[17] - Quote
We are doomed! DOOOOOMMMMED I say. |

Jenshae Chiroptera
2069
|
Posted - 2015.07.24 12:23:50 -
[18] - Quote
There is a valid point in the original post. The new development cycles might be too fast and depending on how they are being used, it might be like academics where they are being pushed into writing papers after papers, so there is so much quite noise of mediocre publications that research is more difficult. Quality > quantity?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Lan Wang
V I R I I Ineluctable.
1178
|
Posted - 2015.07.24 12:28:31 -
[19] - Quote
the whole point was to drip feed content into the game more often than having to rush to a specific deadline
EVEALON Creative - Logo Design & Branding | Digital Design
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Renegade Heart
Carebear Miners R Us
512
|
Posted - 2015.07.24 12:35:45 -
[20] - Quote
Free stuff? |
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Jenshae Chiroptera
2069
|
Posted - 2015.07.24 12:43:46 -
[21] - Quote
Lan Wang wrote:the whole point was to drip feed content into the game more often than having to rush to a specific deadline Intentions vs reality. There is slack in my post where there is unknown factors in the offices.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

Sexy Cakes
Have A Seat
952
|
Posted - 2015.07.24 12:52:52 -
[22] - Quote
Daniela Doran wrote:flakeys wrote:Torrent Talon wrote:
All i ask is that you stop pushing **** through in an expansion if the response is not overall positive.
Uhm , wich will mean they can not change or add ANYTHING.  It's not the change (*cough* nerfing *cough*) that are the problem, It's the RAPID pace that these changes occur that's cause problems with people trying to adjust to the previous changes. All these rapid sudden changes is having a double edged sword effect. Sure CCP are making improvements, but the speed of these rapid changes are forcing players to make sudden adjustments too often and too quickly which in turn is killing the fun factor for eve.
It's not even the speed of the changes. It's the amount of stupid in the change and the fact that it never gets relooked at because their off doing the next thing. Basically think of James Woods in Family Guy: ooo piece of candy, ooo piece of candy, ooo piece of candy without ever seeing the trap that he's walking into.
This new 'expansion release' model is probably some new age bullshit in the corporate scene that works well for companies who are sharp and on the ball. However when you are some fringe quasi-successful gaming company and start changing **** and not reiterating upon it, it's just screwing up stuff more often.
I sent in a ticket to CCP the other day explaining how this isn't working and what their doing wrong from the perspective of a long time EVE supporter and enthusiast. They said go post in the correct forum thread and sent me an email asking how satisfied I was with my response. lol
I don't have time to go post in 20 different forum threads about all the sh!t you've put into this game since Odyssey but that's when the downturn started. 'Expansions' have been **** ever since then... except the lowsec gate gun agression changes... that was a good change.
Not today spaghetti.
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Drago Shouna
Royal Amarr Institute Amarr Empire
270
|
Posted - 2015.07.24 12:53:04 -
[23] - Quote
Lan Wang wrote:the whole point was to drip feed content into the game more often than having to rush to a specific deadline
It's hardly drip feeding when it hits you by the firkin full all the time.
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Lan Wang
V I R I I Ineluctable.
1178
|
Posted - 2015.07.24 12:56:21 -
[24] - Quote
Drago Shouna wrote:Lan Wang wrote:the whole point was to drip feed content into the game more often than having to rush to a specific deadline It's hardly drip feeding when it hits you by the firkin full all the time.
what does that even mean?
EVEALON Creative - Logo Design & Branding | Digital Design
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Drago Shouna
Royal Amarr Institute Amarr Empire
270
|
Posted - 2015.07.24 12:58:29 -
[25] - Quote
Lan Wang wrote:Drago Shouna wrote:Lan Wang wrote:the whole point was to drip feed content into the game more often than having to rush to a specific deadline It's hardly drip feeding when it hits you by the firkin full all the time. what does that even mean?
Imagine a drip, then imagine a deluge...
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Avvy
Republic University Minmatar Republic
10
|
Posted - 2015.07.24 13:25:20 -
[26] - Quote
Drago Shouna wrote:Lan Wang wrote:Drago Shouna wrote:Lan Wang wrote:the whole point was to drip feed content into the game more often than having to rush to a specific deadline It's hardly drip feeding when it hits you by the firkin full all the time. what does that even mean? Imagine a drip, then imagine a deluge...
Well it doesn't have to be drip feed in the literal sense.
If new content is ready and doesn't rely on content still in development, why sit on it? They may as well just add it to the game.
Edit:
There is the other reason of course and that is with smaller amounts of content it's easier to find and deal with bugs. |

Orlacc
896
|
Posted - 2015.07.24 14:53:21 -
[27] - Quote
Let's not just blame CCP. Some of the CSMs are certainly responsible for some of the dreck that has been released.
"Measure Twice, Cut Once."
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1332
|
Posted - 2015.07.24 19:37:41 -
[28] - Quote
Jenshae Chiroptera wrote:There is a valid point in the original post. The new development cycles might be too fast and depending on how they are being used, it might be like academics where they are being pushed into writing paper after paper, so there is so much white noise of mediocre publications that research is more difficult. Quality > quantity?
given the number of meh 6 month releases I say the current 6 week releases are way better.
there have been a few things where they announce a week before the patch and just throw it in as is despite good feedback, but it feels like they have been better about that, and usually those things are minor impact.
@ChainsawPlankto
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DaReaper
Net 7
2421
|
Posted - 2015.07.24 19:54:56 -
[29] - Quote
The cycle is not too fast. This is still an insane thought on not understanding how stuff works. the problem is not the cycle, the issue is either CCP not communicating things soon enough, or players whining because they dislike change.
The release cycle has zero to do with either. As it snot like they cram all there work into 5 weeks and drop it. People still fail to understand this.
Most of the changes are small ones, there are few big changes, and 'oh people need time to adapt' no, i'm sorry, if things change in your life, which they do, at a drop of a hat and you cna;t adapt then you are weak.
Players had close to 6 months to learn abu the idea of fozzie sov and give feed back, then another 2 months to try it out before it dropped and give feed back. You want to know what the majority of post in the feed back thread were? "WHAAA CCP WHY DO YOU LET PL USE THE AT SHIPS! REMOVE THEM FROM DUALITY!' 80% of the post were exactly this. go read the thread. The real stuff was adjusted as they saw fit.
Things are not coming too fast if you pay attention. Personally, i like it this way, at least now ccp can tweek stuff thats broken quicker then waiting... in the case of pos' 10 ******* years.
idiots abound..
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Mr Epeen
It's All About Me
8827
|
Posted - 2015.07.24 20:00:37 -
[30] - Quote
Torrent Talon wrote:
In essence; Stop Alienating Your Playerbase.
I like to consider myself a part of the player base. Yet I don't feel alienated.
What do you have to say about that?
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Webvan
All Kill No Skill
11464
|
Posted - 2015.07.24 20:28:55 -
[31] - Quote
JIT (just in time) for development, something used on irl distribution for years. It's about efficiency. Think of it as a manufacturing chain, starting from raw materials to delivered goods. The process defined, stepped through and delivered as needed and when it's needed. Something that very well benefits smaller cost efficient challenges. Something that fits well with ISO/IEC/IEEE 15288:2015 for systems and software engineering.
Ctrl+Alt+Shift+F12
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Kestral Anneto
The Founding Four Fidelas Constans
102
|
Posted - 2015.07.24 22:07:55 -
[32] - Quote
CCP have started to fall under their own hubris, in my opinion. There is no other way to explain the absolute bonehead rubbish decisions that they have made recently.
This picture is getting spread until Fozzie come down and rolls back the FozzieSov
http://puu.sh/j0jX9/92e94d8a2d.jpg
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TheExtruder
Red Federation RvB - RED Federation
52
|
Posted - 2015.07.24 23:25:58 -
[33] - Quote
while i dont agree with some of your arguments, i do agree that ccp can do better job at showing appreciation for the work we put into the forums. check put my recent thread about this issue https://forums.eveonline.com/default.aspx?g=posts&t=435840&find=unread |

Ranger 1
Ranger Corp Vae. Victis.
6264
|
Posted - 2015.07.24 23:43:20 -
[34] - Quote
Lan Wang wrote:Drago Shouna wrote:Lan Wang wrote:the whole point was to drip feed content into the game more often than having to rush to a specific deadline It's hardly drip feeding when it hits you by the firkin full all the time. what does that even mean? Let's clarify a bit things a bit Wang, some folks are starting to drift.
Small changes now come rapidly, without being held back unnecessarily. Big changes still have full development time (often more than they used to have) and are usually announced WELL in advance.
When you're scared, things seem to move at an uncontrollably fast pace... and people tend to fear change because often they simply don't fully understand it.
One other benefit of the new release cycle is that adjustments can be made far more quickly, and in case some people haven't noticed, a fair few adjustments to newly released mechanics (and some older mechanics) have been happening in most of the patches.
Fozzie sov is different, yes, and a big change. It will also likely go through several adjustments before it is all said and done.
It's also a system designed to respond to most of the player complaints about the old system that have choked the forums for literally years. I'm more than willing to see how things play out, as the only thing that the current system has going for it is that people (more or less) understand it... even if they hate it.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
314
|
Posted - 2015.07.25 00:12:00 -
[35] - Quote
1. Any new idea is going to make someone unhappy but this doesnt mean the idea is a bad one.
2. Fozziesov is an opportunity for emergent game play, many are already making probably unanticipated uses if it already. Of course you could just sit back, do nothing with the new mechanics and whine about destroying emergent game play and use your own apathy as proof of your contention as seems the case here.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Kimmi Chan
Tastes Like Purple
1818
|
Posted - 2015.07.25 00:15:06 -
[36] - Quote
I think there is a valid point to be made here. The greatest virtue of Eve is that the emergent gameplay the OP is referencing, whether he's aware of it or not, is 99% player driven. The speed at which the new content arrives can have an adverse effect on how that content gets used by the players. By the time a group of players have learned how to leverage or manage MECHANIC_001, the next expansion is out and we're all onto the next thing. I don't necessarily share in the OP's criticism, but do think it worthy of examination.
"Grr Kimmi-á
Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game!
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Alavaria Fera
GoonWaffe
6728
|
Posted - 2015.07.25 03:10:22 -
[37] - Quote
Maldiro Selkurk wrote:2. Fozziesov is an opportunity for emergent game play, many are already making probably unanticipated uses if it already.. Sov trolling and intercepting sov structures is really emergent.
So are fleets dedicated to intercepting. I'm serious.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Daniela Doran
Ministry of War Amarr Empire
54
|
Posted - 2015.07.25 09:09:02 -
[38] - Quote
Jenshae Chiroptera wrote:There is a valid point in the original post. The new development cycles might be too fast and depending on how they are being used, it might be like academics where they are being pushed into writing paper after paper, so there is so much white noise of mediocre publications that research is more difficult. Quality > quantity?
Yep, it looks like CCP (lead by Fozzie) has decided that Quantity is better than Quality. And those of us here that have marketing or retail backgrounds knows how this is gonna turn out if it continues. |

Torrent Talon
Partial Guidance
20
|
Posted - 2015.08.01 08:19:02 -
[39] - Quote
Well really i meant to infer a sense that CCP has simply forgotten or simply ignored some of its previous approaches to deploying content, t3d's are actually an amazing addition i will say that, allowing smaller/less experienced groups to have some fun in a world of hot drops and sticky situations :P
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ISD FlowingSpice
ISD STAR
8
|
Posted - 2015.08.01 09:51:34 -
[40] - Quote
Quote:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Locked. |
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