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Cypha
Caldari
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Posted - 2006.12.03 04:02:00 -
[1]
Has anyone done the lvl 4 Guristas version of Pirate Slaughter yet? If so, can you please provide some details?? Thanks!
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Lord Artemis
Filthy Wyrm
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Posted - 2006.12.03 04:22:00 -
[2]
Edited by: Lord Artemis on 03/12/2006 04:23:08 It is the most difficult mission I have seen yet for the amount of LP you gain (1000~ WTF! with good skills) Last stage initially had to warp out within 15-20 secs. This mission should have more LP than others or at least 10k (again good skillz) in line with others.
Tank for kinetic and bring friends is all I can give for advice. Brought a heavy tanked hyperion and ganking Abaddon and it took 3 tries on the last level. We did it with no loss of ship but if the LP reward isnt in line with the difficulty then we will pass thx.
Edit: cant remember rate types but it was all missile boats(caldari). _____________________________ ... this space for rent ... |

Torze
The Arrow Project The ARR0W Project
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Posted - 2006.12.03 23:19:00 -
[3]
I did this mission last night and was shocked to lose my Raven on the 3rd room. Alot of dps from the NPC's and they warp scrambled. The mission is soloable just becareful.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.03 23:40:00 -
[4]
Amazing mission: great salvage, and one of the few risky ones.
I like it a lot.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Greenwing
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Posted - 2006.12.04 08:36:00 -
[5]
Did one yesterday and had to keep my gisti-b bosster running on my Navy Raven continuously to keep up with the damage. Nice mission, nice loot, pretty hard, but doable :)
Only the reward has still to settle but i got this mission again this morning and the reward allready was getting much better.
BTW it's a 3 stage mission, 1st stage is pretty easy, second is a bit harder and in the third all ships (quit a lot) agro you after you attack one (might also be auto-agro because i started shooting at the closest one once i entered the room ;) )
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FatalKisz
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Posted - 2006.12.04 12:28:00 -
[6]
Edited by: FatalKisz on 04/12/2006 12:29:49 Did this mission with corp mates.
It's weird but the NPC's are very sensitive on the aggro, the chance is high that the whole room will start blasting you. The difficulty is certainly elevating each stage, the third stage was definitly the hardest.
We were a group of 3, Drake to pop the cruisers and frigs(painter aswell), tanking raven with 6x cruise and a support Domi. With the 3rd stage went all aggro in no time, the domi had 3x Large shield transporters on the Raven and still wasn't enough to keep it alive. Had to drop out the 5 shield drones to help out and survive. (Doubt a faction(equipped) ship would survive it imo)
Oh yeah, the LP was 345 and had 40 minutes to do it for the bonus reward *lol*
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Diatom
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Posted - 2006.12.04 16:27:00 -
[7]
I just got the mission Guristas version. I haven't run it yet. Eve Info shows it as a 10 part mission. Did CCP rewrite this mission and make it three level? I assume tanking is still Kinetic and Therm with emphasis on Kinetic? 
"If you don't know where you are going, any road will get you there" |

Kyrall
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Posted - 2006.12.04 16:40:00 -
[8]
Yes it is now totally different, 3rd stage is VERY hard, couldn't stay in for very long with my absolution with 2x kinetic and 2x thermic hardeners, with a corpum a-type med rep AND a dark blood med rep!! Nice to get a tough mission though, absolution is making most too easy now :D
I'm gonna try again today at some point. Was hoping for some advice here, like any tactics to avoid agro from all rats, but there don't seem to be any. Anyone know what sort of range to keep so they (or most) can't hit you? Most of the damage is from the smaller missiles I'd guess, so using a Zealot to avoid damage from the BS probably won't help will it?
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Take another step back until you find you've walked away |

Greenwing
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Posted - 2006.12.04 17:57:00 -
[9]
Edited by: Greenwing on 04/12/2006 18:08:41 Just did this mission again and this time my Navy Gist-B fitted Raven could not stand the damage and i was just in time to kil the scrambling frigs (Dire Pithi arrogators) for a nice tactical retreat. Also had a whole room agro, but agro is not before you start shooting. So best way to do it is probably first get at a nice distance and start shooting. Best way for me is to kill cruisers and scrambling frigs first and finish the BS's last.
BTW very nice missions, it's been a long time ago i really was scared to loose a ship 
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 18:24:00 -
[10]
Originally by: Diatom I just got the mission Guristas version. I haven't run it yet. Eve Info shows it as a 10 part mission. Did CCP rewrite this mission and make it three level? I assume tanking is still Kinetic and Therm with emphasis on Kinetic? 
Any mission eveinfo lists as not being deadspace, ignore. They all got removed or rewritten.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Egil Kolsto
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Posted - 2006.12.04 18:57:00 -
[11]
You mention your CNR Raven with Gist booster...could we get resists as well please? I for one noticed a HUGE difference when upgrading from 3x Tech 1 to 3x Tech II Kinetic.
Step 3 in mission upgrade would probably be 3x Pith X. I for one have found the upgraded shield on the CNR VERY sturdy in almost all missions I have gotten after the Revelation patch. Sadly, I have been too busy at work to get much flying done so I am very eagerly keeping an eye on all the mission postings here at the forum.
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Greenwing
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Posted - 2006.12.04 19:07:00 -
[12]
Originally by: Egil Kolsto You mention your CNR Raven with Gist booster...could we get resists as well please? I for one noticed a HUGE difference when upgrading from 3x Tech 1 to 3x Tech II Kinetic.
Step 3 in mission upgrade would probably be 3x Pith X. I for one have found the upgraded shield on the CNR VERY sturdy in almost all missions I have gotten after the Revelation patch. Sadly, I have been too busy at work to get much flying done so I am very eagerly keeping an eye on all the mission postings here at the forum.
Actually my resists are too low for this mission, i'm using 1 DG invul and a Invul II so my resists are 54/81/72/63 so nothing special. Furthermore i've fitted a Gisti B X-large and a DG shield boost amp. Getting 3 specific hardners would definately be better for these kind of missions. Main reason for this fitting is, it's high damage/med tanking, capable of tanking all missions easily except this new one and i don't ever have to refit for missions like zazzamath, angel extra etc. Next time i will fit 3 kinetic T2 hardners, which will probably let me tank the whole spawn
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Princess Ghost
Shadow Company Alektorophobia
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Posted - 2006.12.04 19:11:00 -
[13]
Yes found it quite fun I used 2 chars
First me CNR High 7x Cruise II/wrath Mids Pith B-Type XL, Gist X-Type Therm, T2 Therm, T2 Kinx2 Lows 2x T2 PDU, T2 BCU, 2x Dread BCU
2nd char Raven with 2x Large Shield Transporters 6x Cruise/Wrath
2nd char permaboosting with both Large shield transfers but lagged out and froze when I was jammed the 2nd time luckily he stayed with me I did have to cycle my Pith booster to keep my shield topped up but I doubt It can be done solo.
Kin + Therm resis are 85%
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signature removed (max size 24000 bytes) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected])
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Egil Kolsto
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Posted - 2006.12.04 19:12:00 -
[14]
Thanks Greenwing.
Best advice I ever got was from Arakasai when I started this game, fit the tank to sustain the mission then increase the DPS as you get better skilled/knowledgable about the rats. DG = was 3x Kin 1x Therm making the mission ship almost invincable.
When I started playing with heavy NOS the Sasha was GREAT fun with double EM and boost amp. Nothing like taking 14 BS at the same time to make you feel like your ship is decent.
Looking forward to the new mission when I get a few hours in! (4 courrier back to back last time I was on, from a Command agent!!)
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Greenwing
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Posted - 2006.12.04 20:38:00 -
[15]
Originally by: Egil Kolsto Thanks Greenwing.
Best advice I ever got was from Arakasai when I started this game, fit the tank to sustain the mission then increase the DPS as you get better skilled/knowledgable about the rats. DG = was 3x Kin 1x Therm making the mission ship almost invincable.
Same way i got to my setup, first full tank/med damage and when missions get easier switch to less tank and more gank. Does work pretty well except if they throw in some new missions with higher difficulty :P
Quote:
Looking forward to the new mission when I get a few hours in! (4 courrier back to back last time I was on, from a Command agent!!)
Got the same prob yesterday, never had any courier and now i got three in a row. Probably coincidence though
Just 1 thing i noticed, after i went back into the mission again i only got agro from 1 group, after killing that spawn and shooting a cruiser i got a second group and finally i killed the third group. So it seems there are three groups and because of the damage i start wondering if we're doing anything wrong, if the mission agro is wrong or if this mission is intended this way (i hope it's the last, but i'm not totally sure anymore)
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Doragee
Minmatar Unknown Society
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Posted - 2006.12.04 21:46:00 -
[16]
Anyone got intel about the Angels slaughter?  --
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Wildwa
Sacred Templars DeStInY.
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Posted - 2006.12.04 22:03:00 -
[17]
I did this mission last night with my Rattlesnake, there was definately alot going on, but never lost more than 50% of my shields. Although the Rattler has tons of shields (over 17k with my skills) I was using a gist X-type Kin, B-type Kin, X-type therm and a B-type therm and an gist X-type xlarge booster. Worked very well without breaking much of a sweat, i have had more trouble with a couple other level 4's TBH. Loyalty points were not super good but the bounties add up quite well as there are TONS of ships. Just stay aligned and kill those pesky frigs asap and you should be fine.
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herot
Icarus Ascendant
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Posted - 2006.12.04 22:32:00 -
[18]
Originally by: Doragee Anyone got intel about the Angels slaughter? 
I did lvl4 of that that yesterday in an Astarte, took a pretty while (not helped by the insame lag I suffered), and all the rats aggroed at the same time on the last lvl(3). But since the rats don't use mwd now, I found that I had no problem keeping my distance from them on AB, and picking them off in a leisurely manner.
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.04 22:41:00 -
[19]
did u take a buddy ?
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

herot
Icarus Ascendant
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Posted - 2006.12.04 22:43:00 -
[20]
Nope.
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Edori
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Posted - 2006.12.04 23:17:00 -
[21]
Did the Angel Version of Pirat Slaughters with a CNR an Gist B Fitting. Stagepull at fist missile. The damage drives me to warp out one time. Lil bit boring are the the flies back to the warpgates, 90km and 80km. I killed all mobs at the 2nd warpin.
Be carefull
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Nez Perces
Amarr Black Spot.
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Posted - 2006.12.05 00:44:00 -
[22]
Yeah this Guristas, Pirate Slaughter Mission is a tough one, particularly the 3rd stage in which you get full aggro.
But... there is a way to do it even without fancy gist mods.
4 x kinetic hardeners.
When you warp into the 3rd stage change all hardeners to kinetic, if you dont shoot at anything you wont get aggro.... so move away from the npc's to about the 75k range then aggro.
Keep your range and pop them, at that distance only the missiles can hit you, and they do only kinetic.
Sitting at the warp in point and trying to tank with a techII raven is actually impossible... too many dps.
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Scientologist
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Posted - 2006.12.05 07:08:00 -
[23]
I did this mission with a large booster 2, dread amp, 2kin, 1therm, 1eutetic charger, 3pdu2, 4cruise/2torp lauchers with t2 med drones. For the last room, I tried it 3 times. First time, i killed all 4 scramble frigates simutanously while prealigning to a gate/station and killed several cruisers until damage got into my armor.
Second time, I killed several cruisers and bs
Third time, I tank all 6bs and 10 cruisers at the same time by stay away from the closest bs at 80km before i open fire on cruisers while prealigning still.
If you can keep the distance from the bs before you kill all the cruisers, it will give you time to switch booster on/off and let the cap recharge. The only thing i hate about this mission is taht you have to taxi 80km to get to the gate!!!
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Cynic Tool
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Posted - 2006.12.05 08:54:00 -
[24]
Did the mission solo with a Faction fitted Zealot. Took a bit but was definatly fun. Advice is to get kinetic resistances above 90 to complete mission.
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Dragon Lord
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Posted - 2006.12.05 10:12:00 -
[25]
yeh its tough my faction fitted cnr was down to 40% cap at one point and i was boosting at 950hp every 4s for alot of the time with lowest res at 85%, this is the third room, all aggro theres 6 bs's about 12-15 crusers, 35 ships all together i think nasty, think if i only had a b type xl i might have hadto warp out, but my x type took the dps ok.
But it laggs quite a bit due to the rain of missiles
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Max Kentarii
Gallente
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Posted - 2006.12.06 11:28:00 -
[26]
Did this mission yesterday as well with a Dominix.
Took me 1 hour to finish room 1 and 2.
Pocket 3 was a different story though... heavy missile spam from the spawns were more than my 2x LAR2 could handle. And this was with 88% kinetic resistance. Killed a few frigs before i had to warp out.
Did i mention that the beacons in room 1 and 2 are 90km away from warp-in-point?
2nd time i managed to kill 5 frigs and 6 cruisers...
Yay.. another 2x90km trip..
3rd time I decided to fly 70km away before i started shooting. Guess that helped since i only aggroed one group this time. Used my sentry drones to take care of the incoming cruisers. Didnt feel like sending out my T2 mediums which might cause more unwanted aggro. After that, it was pretty much smooth sailing until eve hardlocked. (/me curses his corpmate for pasting a link in corp-chat)
Salvage was pretty decent, loot was not. Reward+bonus was about 2M, and LP about 3k i think. This will most likely rise within short time. ----- Enjoying life on the other side of the fence
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Diatom
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Posted - 2006.12.09 00:57:00 -
[27]
Thought I'd share my experience with this mission since there have been many posts about it.
Ship Type = Cerbus HAC High 5x Heavy ML II E50 Prototype Energy
Mid 1x Domination AB 1x Gist B-Type Large Shield Booster 2x Ballistic Field II 1x Shadow Serp Sensor Booster
Low 2x PDU II 2x BCU II
Sheild Resists Kin = 92.953% Therm = 80%
Cerb Max Range = 165km
Get maximum range then target a frig to see what the spawn is and target that spawn. Each level has 2 distinct spawns so you can fight them one at a time. I personally leave the BS for last, then pick one BS to Orbit at 7.5km with AB on and turn on my NOS. The Cerb is very difficult to hit at this close range and doesn't get a lot of damge. Just take out one BS at a time. Time to complete combat 1hr 15min.
Good luck 
"If you don't know where you are going, any road will get you there" |

Zurrk
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Posted - 2006.12.26 00:10:00 -
[28]
I ran this mission in a Navy Raven, Gist 'B' + shield boost amp, T2 everything else and 5 Vespa 2s. Total rewards from Bounty, Agent and Drops was about 16mil. First room was fairly straightforward. The second was tougher as i managed to aggro the whole room, but did not have to run. The third was a different matter, again the whole room aggroed and after killing most of the frigs my shields were down to 20% and my Cap to 10%, even while nossing off a BS. The run back takes too long, having to slow boat it 80k to 2 gates. It took over 4 hours to complete and by the time I got to the wrecks half had disappeared. Personally I view this as the worst risk/reward mission out of the L4s. 
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Prellius
Amarr Necrons
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Posted - 2006.12.26 00:32:00 -
[29]
I love this mission especially room-3. I've done it 3 times and last time used my shiny Abaddon with 3 cap regen rigs long range weapons (tachyon/cruise) and only 1 True Sansha repairer, 1 DC / 3 kinetic / 1 thermal hardeners.
Trick here is, keep moving away and shooting, honestly, my first targets were cruisers and weak frigates, big danger is when they get close to you their damage doubles due to thermal dmg hybrid weapons they are using. So, 3x kin hardener was more than enough to tank their missile show. After killing 10-15 cruisers, i was able to tank the rest even in close combat. Btw, don't bother to kill elite npc's first, because it takes long time to kill and that means "the horde" get closer to you = danger.
Anyway that was my strat and it worked without warping out.
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emepror
Gallente The Lookers
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Posted - 2006.12.26 00:50:00 -
[30]
where do you get the money for these expensive tanks?
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