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Cypha
Caldari
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Posted - 2006.12.03 04:02:00 -
[1]
Has anyone done the lvl 4 Guristas version of Pirate Slaughter yet? If so, can you please provide some details?? Thanks!
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Lord Artemis
Filthy Wyrm
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Posted - 2006.12.03 04:22:00 -
[2]
Edited by: Lord Artemis on 03/12/2006 04:23:08 It is the most difficult mission I have seen yet for the amount of LP you gain (1000~ WTF! with good skills) Last stage initially had to warp out within 15-20 secs. This mission should have more LP than others or at least 10k (again good skillz) in line with others.
Tank for kinetic and bring friends is all I can give for advice. Brought a heavy tanked hyperion and ganking Abaddon and it took 3 tries on the last level. We did it with no loss of ship but if the LP reward isnt in line with the difficulty then we will pass thx.
Edit: cant remember rate types but it was all missile boats(caldari). _____________________________ ... this space for rent ... |

Torze
The Arrow Project The ARR0W Project
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Posted - 2006.12.03 23:19:00 -
[3]
I did this mission last night and was shocked to lose my Raven on the 3rd room. Alot of dps from the NPC's and they warp scrambled. The mission is soloable just becareful.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.03 23:40:00 -
[4]
Amazing mission: great salvage, and one of the few risky ones.
I like it a lot.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Greenwing
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Posted - 2006.12.04 08:36:00 -
[5]
Did one yesterday and had to keep my gisti-b bosster running on my Navy Raven continuously to keep up with the damage. Nice mission, nice loot, pretty hard, but doable :)
Only the reward has still to settle but i got this mission again this morning and the reward allready was getting much better.
BTW it's a 3 stage mission, 1st stage is pretty easy, second is a bit harder and in the third all ships (quit a lot) agro you after you attack one (might also be auto-agro because i started shooting at the closest one once i entered the room ;) )
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FatalKisz
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Posted - 2006.12.04 12:28:00 -
[6]
Edited by: FatalKisz on 04/12/2006 12:29:49 Did this mission with corp mates.
It's weird but the NPC's are very sensitive on the aggro, the chance is high that the whole room will start blasting you. The difficulty is certainly elevating each stage, the third stage was definitly the hardest.
We were a group of 3, Drake to pop the cruisers and frigs(painter aswell), tanking raven with 6x cruise and a support Domi. With the 3rd stage went all aggro in no time, the domi had 3x Large shield transporters on the Raven and still wasn't enough to keep it alive. Had to drop out the 5 shield drones to help out and survive. (Doubt a faction(equipped) ship would survive it imo)
Oh yeah, the LP was 345 and had 40 minutes to do it for the bonus reward *lol*
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Diatom
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Posted - 2006.12.04 16:27:00 -
[7]
I just got the mission Guristas version. I haven't run it yet. Eve Info shows it as a 10 part mission. Did CCP rewrite this mission and make it three level? I assume tanking is still Kinetic and Therm with emphasis on Kinetic? 
"If you don't know where you are going, any road will get you there" |

Kyrall
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Posted - 2006.12.04 16:40:00 -
[8]
Yes it is now totally different, 3rd stage is VERY hard, couldn't stay in for very long with my absolution with 2x kinetic and 2x thermic hardeners, with a corpum a-type med rep AND a dark blood med rep!! Nice to get a tough mission though, absolution is making most too easy now :D
I'm gonna try again today at some point. Was hoping for some advice here, like any tactics to avoid agro from all rats, but there don't seem to be any. Anyone know what sort of range to keep so they (or most) can't hit you? Most of the damage is from the smaller missiles I'd guess, so using a Zealot to avoid damage from the BS probably won't help will it?
-
Take another step back until you find you've walked away |

Greenwing
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Posted - 2006.12.04 17:57:00 -
[9]
Edited by: Greenwing on 04/12/2006 18:08:41 Just did this mission again and this time my Navy Gist-B fitted Raven could not stand the damage and i was just in time to kil the scrambling frigs (Dire Pithi arrogators) for a nice tactical retreat. Also had a whole room agro, but agro is not before you start shooting. So best way to do it is probably first get at a nice distance and start shooting. Best way for me is to kill cruisers and scrambling frigs first and finish the BS's last.
BTW very nice missions, it's been a long time ago i really was scared to loose a ship 
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 18:24:00 -
[10]
Originally by: Diatom I just got the mission Guristas version. I haven't run it yet. Eve Info shows it as a 10 part mission. Did CCP rewrite this mission and make it three level? I assume tanking is still Kinetic and Therm with emphasis on Kinetic? 
Any mission eveinfo lists as not being deadspace, ignore. They all got removed or rewritten.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Egil Kolsto
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Posted - 2006.12.04 18:57:00 -
[11]
You mention your CNR Raven with Gist booster...could we get resists as well please? I for one noticed a HUGE difference when upgrading from 3x Tech 1 to 3x Tech II Kinetic.
Step 3 in mission upgrade would probably be 3x Pith X. I for one have found the upgraded shield on the CNR VERY sturdy in almost all missions I have gotten after the Revelation patch. Sadly, I have been too busy at work to get much flying done so I am very eagerly keeping an eye on all the mission postings here at the forum.
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Greenwing
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Posted - 2006.12.04 19:07:00 -
[12]
Originally by: Egil Kolsto You mention your CNR Raven with Gist booster...could we get resists as well please? I for one noticed a HUGE difference when upgrading from 3x Tech 1 to 3x Tech II Kinetic.
Step 3 in mission upgrade would probably be 3x Pith X. I for one have found the upgraded shield on the CNR VERY sturdy in almost all missions I have gotten after the Revelation patch. Sadly, I have been too busy at work to get much flying done so I am very eagerly keeping an eye on all the mission postings here at the forum.
Actually my resists are too low for this mission, i'm using 1 DG invul and a Invul II so my resists are 54/81/72/63 so nothing special. Furthermore i've fitted a Gisti B X-large and a DG shield boost amp. Getting 3 specific hardners would definately be better for these kind of missions. Main reason for this fitting is, it's high damage/med tanking, capable of tanking all missions easily except this new one and i don't ever have to refit for missions like zazzamath, angel extra etc. Next time i will fit 3 kinetic T2 hardners, which will probably let me tank the whole spawn
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Princess Ghost
Shadow Company Alektorophobia
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Posted - 2006.12.04 19:11:00 -
[13]
Yes found it quite fun I used 2 chars
First me CNR High 7x Cruise II/wrath Mids Pith B-Type XL, Gist X-Type Therm, T2 Therm, T2 Kinx2 Lows 2x T2 PDU, T2 BCU, 2x Dread BCU
2nd char Raven with 2x Large Shield Transporters 6x Cruise/Wrath
2nd char permaboosting with both Large shield transfers but lagged out and froze when I was jammed the 2nd time luckily he stayed with me I did have to cycle my Pith booster to keep my shield topped up but I doubt It can be done solo.
Kin + Therm resis are 85%
http://img148.imageshack.us/img148/4889/pgsigvy6.png
signature removed (max size 24000 bytes) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected])
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Egil Kolsto
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Posted - 2006.12.04 19:12:00 -
[14]
Thanks Greenwing.
Best advice I ever got was from Arakasai when I started this game, fit the tank to sustain the mission then increase the DPS as you get better skilled/knowledgable about the rats. DG = was 3x Kin 1x Therm making the mission ship almost invincable.
When I started playing with heavy NOS the Sasha was GREAT fun with double EM and boost amp. Nothing like taking 14 BS at the same time to make you feel like your ship is decent.
Looking forward to the new mission when I get a few hours in! (4 courrier back to back last time I was on, from a Command agent!!)
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Greenwing
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Posted - 2006.12.04 20:38:00 -
[15]
Originally by: Egil Kolsto Thanks Greenwing.
Best advice I ever got was from Arakasai when I started this game, fit the tank to sustain the mission then increase the DPS as you get better skilled/knowledgable about the rats. DG = was 3x Kin 1x Therm making the mission ship almost invincable.
Same way i got to my setup, first full tank/med damage and when missions get easier switch to less tank and more gank. Does work pretty well except if they throw in some new missions with higher difficulty :P
Quote:
Looking forward to the new mission when I get a few hours in! (4 courrier back to back last time I was on, from a Command agent!!)
Got the same prob yesterday, never had any courier and now i got three in a row. Probably coincidence though
Just 1 thing i noticed, after i went back into the mission again i only got agro from 1 group, after killing that spawn and shooting a cruiser i got a second group and finally i killed the third group. So it seems there are three groups and because of the damage i start wondering if we're doing anything wrong, if the mission agro is wrong or if this mission is intended this way (i hope it's the last, but i'm not totally sure anymore)
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Doragee
Minmatar Unknown Society
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Posted - 2006.12.04 21:46:00 -
[16]
Anyone got intel about the Angels slaughter?  --
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Wildwa
Sacred Templars DeStInY.
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Posted - 2006.12.04 22:03:00 -
[17]
I did this mission last night with my Rattlesnake, there was definately alot going on, but never lost more than 50% of my shields. Although the Rattler has tons of shields (over 17k with my skills) I was using a gist X-type Kin, B-type Kin, X-type therm and a B-type therm and an gist X-type xlarge booster. Worked very well without breaking much of a sweat, i have had more trouble with a couple other level 4's TBH. Loyalty points were not super good but the bounties add up quite well as there are TONS of ships. Just stay aligned and kill those pesky frigs asap and you should be fine.
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herot
Icarus Ascendant
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Posted - 2006.12.04 22:32:00 -
[18]
Originally by: Doragee Anyone got intel about the Angels slaughter? 
I did lvl4 of that that yesterday in an Astarte, took a pretty while (not helped by the insame lag I suffered), and all the rats aggroed at the same time on the last lvl(3). But since the rats don't use mwd now, I found that I had no problem keeping my distance from them on AB, and picking them off in a leisurely manner.
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.04 22:41:00 -
[19]
did u take a buddy ?
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

herot
Icarus Ascendant
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Posted - 2006.12.04 22:43:00 -
[20]
Nope.
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Edori
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Posted - 2006.12.04 23:17:00 -
[21]
Did the Angel Version of Pirat Slaughters with a CNR an Gist B Fitting. Stagepull at fist missile. The damage drives me to warp out one time. Lil bit boring are the the flies back to the warpgates, 90km and 80km. I killed all mobs at the 2nd warpin.
Be carefull
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Nez Perces
Amarr Black Spot.
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Posted - 2006.12.05 00:44:00 -
[22]
Yeah this Guristas, Pirate Slaughter Mission is a tough one, particularly the 3rd stage in which you get full aggro.
But... there is a way to do it even without fancy gist mods.
4 x kinetic hardeners.
When you warp into the 3rd stage change all hardeners to kinetic, if you dont shoot at anything you wont get aggro.... so move away from the npc's to about the 75k range then aggro.
Keep your range and pop them, at that distance only the missiles can hit you, and they do only kinetic.
Sitting at the warp in point and trying to tank with a techII raven is actually impossible... too many dps.
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Scientologist
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Posted - 2006.12.05 07:08:00 -
[23]
I did this mission with a large booster 2, dread amp, 2kin, 1therm, 1eutetic charger, 3pdu2, 4cruise/2torp lauchers with t2 med drones. For the last room, I tried it 3 times. First time, i killed all 4 scramble frigates simutanously while prealigning to a gate/station and killed several cruisers until damage got into my armor.
Second time, I killed several cruisers and bs
Third time, I tank all 6bs and 10 cruisers at the same time by stay away from the closest bs at 80km before i open fire on cruisers while prealigning still.
If you can keep the distance from the bs before you kill all the cruisers, it will give you time to switch booster on/off and let the cap recharge. The only thing i hate about this mission is taht you have to taxi 80km to get to the gate!!!
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Cynic Tool
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Posted - 2006.12.05 08:54:00 -
[24]
Did the mission solo with a Faction fitted Zealot. Took a bit but was definatly fun. Advice is to get kinetic resistances above 90 to complete mission.
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Dragon Lord
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Posted - 2006.12.05 10:12:00 -
[25]
yeh its tough my faction fitted cnr was down to 40% cap at one point and i was boosting at 950hp every 4s for alot of the time with lowest res at 85%, this is the third room, all aggro theres 6 bs's about 12-15 crusers, 35 ships all together i think nasty, think if i only had a b type xl i might have hadto warp out, but my x type took the dps ok.
But it laggs quite a bit due to the rain of missiles
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Max Kentarii
Gallente
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Posted - 2006.12.06 11:28:00 -
[26]
Did this mission yesterday as well with a Dominix.
Took me 1 hour to finish room 1 and 2.
Pocket 3 was a different story though... heavy missile spam from the spawns were more than my 2x LAR2 could handle. And this was with 88% kinetic resistance. Killed a few frigs before i had to warp out.
Did i mention that the beacons in room 1 and 2 are 90km away from warp-in-point?
2nd time i managed to kill 5 frigs and 6 cruisers...
Yay.. another 2x90km trip..
3rd time I decided to fly 70km away before i started shooting. Guess that helped since i only aggroed one group this time. Used my sentry drones to take care of the incoming cruisers. Didnt feel like sending out my T2 mediums which might cause more unwanted aggro. After that, it was pretty much smooth sailing until eve hardlocked. (/me curses his corpmate for pasting a link in corp-chat)
Salvage was pretty decent, loot was not. Reward+bonus was about 2M, and LP about 3k i think. This will most likely rise within short time. ----- Enjoying life on the other side of the fence
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Diatom
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Posted - 2006.12.09 00:57:00 -
[27]
Thought I'd share my experience with this mission since there have been many posts about it.
Ship Type = Cerbus HAC High 5x Heavy ML II E50 Prototype Energy
Mid 1x Domination AB 1x Gist B-Type Large Shield Booster 2x Ballistic Field II 1x Shadow Serp Sensor Booster
Low 2x PDU II 2x BCU II
Sheild Resists Kin = 92.953% Therm = 80%
Cerb Max Range = 165km
Get maximum range then target a frig to see what the spawn is and target that spawn. Each level has 2 distinct spawns so you can fight them one at a time. I personally leave the BS for last, then pick one BS to Orbit at 7.5km with AB on and turn on my NOS. The Cerb is very difficult to hit at this close range and doesn't get a lot of damge. Just take out one BS at a time. Time to complete combat 1hr 15min.
Good luck 
"If you don't know where you are going, any road will get you there" |

Zurrk
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Posted - 2006.12.26 00:10:00 -
[28]
I ran this mission in a Navy Raven, Gist 'B' + shield boost amp, T2 everything else and 5 Vespa 2s. Total rewards from Bounty, Agent and Drops was about 16mil. First room was fairly straightforward. The second was tougher as i managed to aggro the whole room, but did not have to run. The third was a different matter, again the whole room aggroed and after killing most of the frigs my shields were down to 20% and my Cap to 10%, even while nossing off a BS. The run back takes too long, having to slow boat it 80k to 2 gates. It took over 4 hours to complete and by the time I got to the wrecks half had disappeared. Personally I view this as the worst risk/reward mission out of the L4s. 
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Prellius
Amarr Necrons
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Posted - 2006.12.26 00:32:00 -
[29]
I love this mission especially room-3. I've done it 3 times and last time used my shiny Abaddon with 3 cap regen rigs long range weapons (tachyon/cruise) and only 1 True Sansha repairer, 1 DC / 3 kinetic / 1 thermal hardeners.
Trick here is, keep moving away and shooting, honestly, my first targets were cruisers and weak frigates, big danger is when they get close to you their damage doubles due to thermal dmg hybrid weapons they are using. So, 3x kin hardener was more than enough to tank their missile show. After killing 10-15 cruisers, i was able to tank the rest even in close combat. Btw, don't bother to kill elite npc's first, because it takes long time to kill and that means "the horde" get closer to you = danger.
Anyway that was my strat and it worked without warping out.
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emepror
Gallente The Lookers
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Posted - 2006.12.26 00:50:00 -
[30]
where do you get the money for these expensive tanks?
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Rafein
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Posted - 2006.12.26 10:35:00 -
[31]
I did it with just my T2 HP raven, had to war out once on last stage, but noticed someting, and mde it easier.
On 2nd flythough, I was able to pull spawns and seperate them. Hope i get it again, wanna see if killing that one rat still aggros, or pulls the one wave.
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Calio
Caldari
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Posted - 2006.12.26 11:52:00 -
[32]
Did this mission the other day for the first time. Flew a T2 Raven with cruise launchers high, AB, 3x hardeners, boost + amp in mids and pdu/bcu's in lows.
In third room flew out to about 70 km before shooting and got full agro from the blob right away. Managed to take out most of the frigates and a cruiser or 2 before the missle spam forced me to warp out.
On second try flew into the middle of a (now) widely spread out pack of rats. Flew out to about 60 km and started but my screen froze from the agro-produced lag and unfroze with 10% shields left and dps greater than I could repair. warped out again.
On third try flew back out to 70 in a resoanbly open direction and only got partial agro this time. Finished it easily.
I think a sensor boosted sniper setup shooting from about 120km would make this stage a piece of cake, since it probably takes you outside the range of the heavy missle spam, which imho is where the major damage comes from. Going to try it next time.
"Those people who think they know everything are a real annoyance to those of us who do" (Issac Asimov) |

Fto Cruise
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Posted - 2006.12.26 19:44:00 -
[33]
I do all missions with the same setup in my Nighthawk, including this one at close range. All my resists are over 80% with thermal being the highest at 86%. 5 heavy launcher II, tractor and salvager 10mn ab II, b-type large shield, amp, em hardener and invul 4 pds II, bcs II missile rof + dmg rigs The Nighthawk has a great tank and dps is enough even with 5 launchers to take down the bs. Fun chasing them at 500m!
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Inspiration
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Posted - 2006.12.26 21:50:00 -
[34]
Call me nuts, but I always aggro the whole room on purpose. I like to unleash dragon FoF missiles after that so their jamming has no effect on my damage output.
My tank holds it quite easily as got 70% resists on my weakest damage type, a permaboost X-type XL, crystal implants and two good amps! Using just 1 CPR to help to sustain this setup, but otherwise no penalties. Tank strength on weakest resist (em) is 1430 DPS (shield recharge not factored in). If I had used other riggs, I could have gone well over 1500 DPS by ditching the CPR. And there is always the option of loosing one bcu and fitting a damage control for some extra hardening.
In short, when using riggs and implants you can make a setup that tanks every mission quite easily. In my example I have an omni-tank, but with less ISK it is possible to make a nearly as strong mission specific tank, by using the right hardeners for each mission every time.
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Harmann Strife
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Posted - 2006.12.26 22:51:00 -
[35]
Edited by: Harmann Strife on 26/12/2006 22:58:05 Took me 3 tries to get to do this mission solo (that means no alt) and no warp-out. 1st room no problem. 2nd room, start heading to the next waypoint at about 70km/, or slower depending on how fast you kill, do not use drones until full room aggro.
3rd room, start moving full speed to a warpable object away from the rats, fire when almost at max targeting range. There's a small spawn in the back that won't aggro. Get your light drones ready for those inties and destroyers, then switch to med. Kill BCs -> cruisers -> BS, work on low bounty ones first. Try to fire exactly the number of volleys needed to kill, then switch target. Don't just let your torps flow and waste time.
Raven 6 T2 torps, 2 hvy dim nos gist b large, DG amp, painter, 3 T2 kin 2 T2 bcs, 3 TS pds T2 drones, no rigs, low-grade crystal epsilon.
Ran the booster full time without going under 40% cap. Shield got to low 30% but good missions should make you sweat a bit 
Good luck 
/////////////////// _ W E L C O M E _ T O _ . . . . J ammed . . . . I n . . . . T he . . . . A $$ /////////////////// |

Smoking McPot
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Posted - 2006.12.26 23:45:00 -
[36]
Edited by: Smoking McPot on 26/12/2006 23:57:46 Edited by: Smoking McPot on 26/12/2006 23:46:43 cnr 7x cruise II, 1x tractor Gist B XL, Dread Amp, 2x Kin II, Therm II, Cap Recharger II 3xBCS II, 2xPDS II
3xCapacitor Control Circuit I edit: oh and of course 5xVespa II 3rd stage warp in, turn tank on and forget (caprigs 4tw), put camera view on the naglfar (drool) and spam missiles at reds in the overview. watch the shield never drop below 90% :)
ok this is pretty much an afk-setup. remove the PDS II and CR II for whatever you like, eg. painters/nanos or such, the stage doesnt require to have that hell of a tank. just a bit more attention.
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zaqq
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Posted - 2006.12.27 02:35:00 -
[37]
have you ppl never heard of logistics ? simply get a friend to throw shields at you. i can sit still in any lvl 4 mission and just fire cruises. no need for expensive faction modules, t2 are plenty good enough. just make sure you fit the right hardeners.
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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2006.12.27 03:27:00 -
[38]
easy mission:
stage 3:
fly on max range, activate your sensor booster, snipe everything. as quite scared the first time i did this mission due to the forum feedback. anyway with a sensor booster sniping form 120k+ i didnt had to turn on my shieldbooster once!
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null01001
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Posted - 2006.12.27 03:36:00 -
[39]
Humm.. It seem none found this out but there is a way to not get full aggro from 3th room.
Fly to the farest ship without shooting anything. You will eventually get aggro from a single group. When you do just stop (or orbit when they come close to you) and shoot the fools then resume your course.
This worked for me once (now i aggro the whole room, faster to complete). Be careful and only try this if you'r sure you can tank the room (remember i only did this once).
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Lockheed19
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Posted - 2006.12.27 11:12:00 -
[40]
Edited by: Lockheed19 on 27/12/2006 11:13:21 Edited by: Lockheed19 on 27/12/2006 11:12:35 If you wish to complete this mission totally solo, then fit the following to your Raven:
4 x Cruise II 2 x Siege II 2 x Heavy Diminishing'
1 x Boost amp - yes, a GOOD one. 1 x Shield Boost - yes, a GOOD one. 1 x DG Inv. Field 1 x Kinetic hardener - yes, a GOOD one [Gist X-Type] 1 x Thermal hardener - yes, a GOOD one [Gist X-Type]
And here's the bit that your Raven CANNOT do without if you prefer to solo;
Gistii A-Class small shield booster. Aye, you read that right, a second shield booster. I could bore you silly with stats and what effect a full Crystal set would boost it to, but I can't be bothered. Buy one, fit it, fly it out there on a solo L4 and then tell me I'm wrong 
Oh, the lo-slot's
3 x BCS - yes, GOOD ones [DG] 2 x Blood or Sansha PDS
I used to have something similar to this on meh CNR, but a standard raven will suffice for any level 4 - but you need that Gistii A-Class.
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Eudoxia
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Posted - 2006.12.27 19:22:00 -
[41]
Did it twice since Revelations in a Dommi, and no problem whatsoever.
Used 3x LARII's with 2x Nano Pump rigs so the dmg never hurt my tank.
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Shintoko Akahoshi
Omerta Syndicate
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Posted - 2006.12.30 19:09:00 -
[42]
It's a very tough mission. The third and fourth stage both required me to warp out my t2 fitted Megathron (LAR II, 3 kinetic + 1 thermic hardener) multiple times. Kill the warp scrambling frigates (ask me how I know... ), be prepared to warp out, and you should be fine.
All in all, it's a really crazy mission, and a nice change from the usual snooze & shoot missions.
Omerta Syndicate Biotechnical Research |

Lumberjackhammer
Caldari Dodge this inc Vanu Space Command
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Posted - 2007.01.01 03:04:00 -
[43]
soloed the mission in my drake, had to warp out 3-4 times on the third step tho, but next time I get it, its gonna be easier (rigs)
7 x heavy missile launcher tech 2 3 x rat specicfic active hardners 1 x shield recharger tech 2 2 x shield extender tech 2 2 x bcu tech 2 2 x shield power relay
(now I also have 3 x CDFP rigs = shield recharge time)
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2007.01.02 13:16:00 -
[44]
Originally by: Lockheed19 Gistii A-Class small shield booster. Aye, you read that right, a second shield booster. I could bore you silly with stats and what effect a full Crystal set would boost it to, but I can't be bothered. Buy one, fit it, fly it out there on a solo L4 and then tell me I'm wrong 
Yes, you are wrong, a second shield boost amplifier is much more effective and uses no extra cap.
Regards
/Doxs After 9 months, why is my face just a '!' ? |

DiseL
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Posted - 2007.01.02 18:01:00 -
[45]
I did this mission twice solo yesterday with no warpouts. Standard Raven with all tech2 fittings except Pith-B XL Booster, 6xArbalest Cruise launchers, and Interior Force Field Array. Key was distance in the the third stage. Moved out to about 80k before locking and then popped away. Drone skills come in really handy when the frigs get close. Hammerhead II's cut through the frigs like butter when they get in range :) To many Caldari pilots ignore drone skill IMO and they are life savers when it comes to the frig scramblers.
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Inspiration
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Posted - 2007.01.04 02:53:00 -
[46]
Originally by: Doxs Roxs
Originally by: Lockheed19 Gistii A-Class small shield booster. Aye, you read that right, a second shield booster. I could bore you silly with stats and what effect a full Crystal set would boost it to, but I can't be bothered. Buy one, fit it, fly it out there on a solo L4 and then tell me I'm wrong 
Yes, you are wrong, a second shield boost amplifier is much more effective and uses no extra cap.
Regards
/Doxs
You still are missing the point entirely, and bigmouth on top of it. Sure the best BS class tank setup in EVE doesnt involve gistii a-type small sield boosters, but thats beyond the price point of most.
Using just 1 small booster you can save cost on the secondary L/XL booster. Most of the tanking will be done by shield auto regen and the very cap efficient small booster. SO unless you can pay for an good large booster AND run it permanently at the same time, no amp in the world is gona make your life eayer. The small booster does.
Basicly the technique is a MUCH cheaper version of using your cap regen to boost sield regen. Because while you are boosting *permanetly* your cap autoregen can easily keep up, and you are maximizing efficiency.
It might be that the new cap regen riggs make it redundant tho, but that does not immediatly dismiss the technique. Your agrument against is only valid if you can PERMABOOST with a cheap enaugh XL booster. This is because XL + permaboosty small is better then one permaboost large (tank wise)!
|

Asteryos
|
Posted - 2007.01.04 10:18:00 -
[47]
I do not know why, but i found this mission quite easy. The DPS is not that insane as people say. Or... was i just lucky? Anyways here's my setup.
High: 6x Dread Guristas Cruise Missile Launcher / 2x Heavy NOS Med: 2x Dread Guristas SBA / 1x Pith-X Large SB / 2x T2 Kinetic Hardeners / 1x Dread Guristas Thermal Hardener Low: 3x Dread Guristas Ballistic Control System / 2x T2 Power Diagnostic System
Drone Bay: 5x T2 Vespa's
I have around 7 mil SP.
I got a little scared tough when my drones pulled agro of the entire 2nd pocket, but my shields managed. The 3th pocket i took the bc's out first then the cruisers (while my drones ate the frigs) and last the bs's.
|

Galban Hunter
Gallente Aliastra
|
Posted - 2007.01.04 10:39:00 -
[48]
I just finished this mission solo in my T2 fitted Absolution. It took my three hours and the best way to finish the last room was to move towards the rats and "PULL" the rats that agro you. That way you don't have to tank them all at the same time, I had to warp out once cos I shot at one group of rats when I first tried it. Only one silo had any loot in it so its a waist of time taking down the buildings. -------------------------------------------- [2005.02.08 13:58:16] Your Mega Beam Laser II perfectly strikes Sansha's Beast, wrecking for 709.6 damage.
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Gee'Kin
Tha Specialz
|
Posted - 2007.01.04 10:55:00 -
[49]
Pretty easy mission if u can tank and hold ur tank. Rest is just time. as u kill them one by one.
Also ccp might get right of the long boring travel time between gates.
Iam more worried about the 30+ rats locking u at the same time. Brings alot of lag. ever noticed lol. --------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
|

Doxs Roxs
White Wolves Defence league The OSS
|
Posted - 2007.01.05 10:36:00 -
[50]
Originally by: Inspiration
Originally by: Doxs Roxs
Originally by: Lockheed19 Gistii A-Class small shield booster. Aye, you read that right, a second shield booster. I could bore you silly with stats and what effect a full Crystal set would boost it to, but I can't be bothered. Buy one, fit it, fly it out there on a solo L4 and then tell me I'm wrong 
Yes, you are wrong, a second shield boost amplifier is much more effective and uses no extra cap.
Regards
/Doxs
You still are missing the point entirely, and bigmouth on top of it. Sure the best BS class tank setup in EVE doesnt involve gistii a-type small sield boosters, but thats beyond the price point of most.
Using just 1 small booster you can save cost on the secondary L/XL booster. Most of the tanking will be done by shield auto regen and the very cap efficient small booster. SO unless you can pay for an good large booster AND run it permanently at the same time, no amp in the world is gona make your life eayer. The small booster does.
Basicly the technique is a MUCH cheaper version of using your cap regen to boost sield regen. Because while you are boosting *permanetly* your cap autoregen can easily keep up, and you are maximizing efficiency.
It might be that the new cap regen riggs make it redundant tho, but that does not immediatly dismiss the technique. Your agrument against is only valid if you can PERMABOOST with a cheap enaugh XL booster. This is because XL + permaboosty small is better then one permaboost large (tank wise)!
First off, anyone who sets up their tank to permaboost is wasting slots that could be used to increase your dmg and thus complete the mission faster. It wastes lots of cap and shield, basically its just really, really, really inefficient.
Secondly, I cannot understand why you fit a smaller more efficient shield booster to deal with minor damage, by doing so and not using a shield boost amp you are actually decreasing the efficiency of your main booster. The only time that you actually gain anything with your setup is when tanking low dps and your small booster and natural shield regen can keep up with the damage.
Anytime you actually tank real damage and you have to activate your main booster you are essentially having a much more inefficient tank then a person that uses a boost amp or two.
The number of missions where dps is that low is really quite few and in all other cases you are simply wasting cap since your main booster is much more inefficient.
Regards
/Doxs After 9 months, why is my face just a '!' ? |

Shallazar
Caldari PROGENITOR CORPORATION
|
Posted - 2007.02.12 15:27:00 -
[51]
I didn't realise this was such a tough mission when I accepted it for the first time.
Using a Raven, only T2 components are 3x PDSII's, Rest is standard market named T1 modules.
6x Cruise 2x 250mm Duals
XL Boost Shield Boost Amp Cap Recharger Kinetic Hardener (passive) Kinetic Hardener (active) Thermal Hardener (active)
2x BCS 3x PDS
5 x Hammerhead
No rigs.
Stage 1 and 2 were fine, no warp outs needed.
Stage 3, got whole room aggro and so far have had to warp-out 3 times. Last time I went in, I managed to pop a handful of cruisers and a battleship, but had to have XL boost running so much that cap was dry. Had already swapped out the Nos and was finding that nothing in range often enough to make it worth while on the 3rd stage and I was trying to keep range on the cruisers.
I'm thinking of upping a few components to T2, but really wanted to try and do as much as I could in a cheap setup as I don't like getting stressed about loosing Gisti stuff or expensive T2 stuff.
One med-slot I'm really unhappy about is the cap-recharger, but as the reason I've need to warp-out has been low cap, I'm not sure what to replace it with. Could anyone recommend any tweaks to my setup that might help?
Cheers.
Shall.
|

Georges Monluc
|
Posted - 2007.02.12 16:13:00 -
[52]
T2 tanking gear really isn't expensive at all; I wouldn't (and didn't) run L4s without it. That said my understanding is that this mission is not very desirable even with T2 components.
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Ralara
Caldari
|
Posted - 2007.02.12 21:59:00 -
[53]
5x arby siege, 1x arby cruise, 2x 75mm prototype thingy railgun with iron (just for a few extra dps against close orbitting frigs).
4 hardners, 1xl II booster and a phased target painter
2x beta power diag, 3x BCU II
Took me 3 attempts last night, first and second rooms are boring and easy, the third is nigh impossible without the best setup (even those in this thread with DG this and GISTII that had to warp out in CNRs!). The problem with this mission is the moving from gates. 80 and 90km apart! WTF? At 140 odd m/s that's just stupidly slow. I nearly died: I got warp scrambled with the missile spam hitting me so I used my tech 2 drones (5x small, 5x med, thermal ones) and got the scrambler (1 dire frig I think) whilst hitting it with torps and cruise for all I could (oooo 20 damage lol).
It worked, i could warp out. that was the first stage. I killed a frigate.
Next time i killed 2 or 3 battleships and some BCs (they're easy to kill - 2 volleys, switch target, 2 volleys etc).
Finally came back and killed everything else.
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Father Weebles
North Face Force
|
Posted - 2007.02.13 00:44:00 -
[54]
the last stage isnt that hard if u have common sense
get 50km away from the nearest rat and let loose and stay aligned towards a warpable object
i did that it took awhile with my domi and my drones it was semi-easy
"Welcome to EVE, where inflation is out of control."
|

Saladira
Caldari Bulgarian Mafia Squad The OSS
|
Posted - 2007.02.13 09:18:00 -
[55]
Ship - CNR
7x Siege missile launcher II
Gist X-Type Large SB 'Copasetic' i particle field acceleration Invulnerability field II DG heat dissipation field DG ballistic deflection field DG ballistic deflection field
3xPDS II 3xBCS II
Rigs 2xCCC - SB work nonstop(35% cap).
No problem with Pirate Slaughter.
|

Doxs Roxs
White Wolves Defence league The OSS
|
Posted - 2007.02.13 09:52:00 -
[56]
Originally by: Shallazar I didn't realise this was such a tough mission when I accepted it for the first time.
Using a Raven, only T2 components are 3x PDSII's, Rest is standard market named T1 modules.
6x Cruise 2x 250mm Duals
XL Boost Shield Boost Amp Cap Recharger Kinetic Hardener (passive) Kinetic Hardener (active) Thermal Hardener (active)
2x BCS 3x PDS
5 x Hammerhead
No rigs.
Stage 1 and 2 were fine, no warp outs needed.
Stage 3, got whole room aggro and so far have had to warp-out 3 times. Last time I went in, I managed to pop a handful of cruisers and a battleship, but had to have XL boost running so much that cap was dry. Had already swapped out the Nos and was finding that nothing in range often enough to make it worth while on the 3rd stage and I was trying to keep range on the cruisers.
I'm thinking of upping a few components to T2, but really wanted to try and do as much as I could in a cheap setup as I don't like getting stressed about loosing Gisti stuff or expensive T2 stuff.
One med-slot I'm really unhappy about is the cap-recharger, but as the reason I've need to warp-out has been low cap, I'm not sure what to replace it with. Could anyone recommend any tweaks to my setup that might help?
Cheers.
Shall.
Change that passive kinetic hardener to an active one, prefferably T2, they are not to expensive. Then you change your cap recharger to a shield boost amp, if you got the skills use T2 shield boost amps. That would improve your tanking ability by a good amount and keep the costs for the upgrade down. If you can use it I can also recommend that you change to a T2 shield booster since its much more cap efficient then the T1 boosters.
If you got money left over in the future a cap recharge rig would do wonders for your tank. After that, Id recommend that you get cap recharge rigs untill you can tank comfortably and then start replacing your PDUs with Ballistic control systems to increase your damage.
Regards
/Doxs After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Ralara
Caldari
|
Posted - 2007.02.13 13:44:00 -
[57]
 Originally by: Saladira Ship - CNR
7x Siege missile launcher II
Gist X-Type Large SB 'Copasetic' i particle field acceleration Invulnerability field II DG heat dissipation field DG ballistic deflection field DG ballistic deflection field
3xPDS II 3xBCS II
Rigs 2xCCC - SB work nonstop(35% cap).
No problem with Pirate Slaughter.
I can only fit 5 items in my Raven's low slots 
And why not put 1 more rig in?
|

Majin82
Caldari g guild
|
Posted - 2007.02.13 23:24:00 -
[58]
This is the Best Level 4 mission in game!
CNR
7 x Arb CML 1 x Tractor
1 x Gist B-Type XL SB 1 x Gist X-Type Kinetic Hardener 2 x Active Kinetic Hardener II 2 x DG Invul. Field
3 x BCU II 2 x PDS II
90+% Kinetic Protection 80+% Thermal Protection
Get some distace in the 3rd room and then pop them. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Elain Reverse
|
Posted - 2007.02.14 01:16:00 -
[59]
I just did this mission today in drake. had warpout once in room 2 bcause too much ECM, but Room3 was quite easy except last Strongest BS, bcause a several long lags during this fight it took me 20 minutes to take it down (60s lag = full shields again ). My shield didnt go under 35% and most time stay over 50%.
Drake 6x limos heavy launchers (litle more CPU for T2 needed) 3x LSE II,2x kinetic, 1x thermal hardener 2x SPR,2x BCS II 3x Core Defence Field Purger
|

Andashi
|
Posted - 2007.02.14 08:52:00 -
[60]
Only drama I have had with this mission is the last room tends to freeze the client with its aggro (I have sound disabled). Its a major pain to try and stop Eve which no longer responds and lags out the PC. Luckily my ship emergency warped out.
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Raquel Smith
Caldari Freedom-Technologies
|
Posted - 2007.02.14 10:23:00 -
[61]
First time I did this mission my client froze for a long time on the last stage. I have sound disabled. I petitioned cos it isn't my fault the client froze on what ia a pretty beefy machine (even by today's standards) and was given the ship back.
Did it again and flew out to max range and still had to warp out several times.
This is a very fun mission but the reward is completely out of whack for the difficulty.
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Shallazar
Caldari PROGENITOR CORPORATION
|
Posted - 2007.02.14 17:04:00 -
[62]
Originally by: Doxs Roxs
Change that passive kinetic hardener to an active one, prefferably T2, they are not to expensive. Then you change your cap recharger to a shield boost amp, if you got the skills use T2 shield boost amps. That would improve your tanking ability by a good amount and keep the costs for the upgrade down. If you can use it I can also recommend that you change to a T2 shield booster since its much more cap efficient then the T1 boosters.
If you got money left over in the future a cap recharge rig would do wonders for your tank. After that, Id recommend that you get cap recharge rigs untill you can tank comfortably and then start replacing your PDUs with Ballistic control systems to increase your damage.
Regards
/Doxs
Thanks for the suggestions. I can afford T2, but was just seeing what I could get away with really. Also interested in running some L4 in low sec and so don't want a really pimped out ride to encourage the pirates!
I think just adding the rigs would be enough to turn the tables. I didn't have problems with shield when I could have the booster running, but once the cap was low I had to be very tight with the booster.
I've already change to an T2 Shield, but I'm not sure about adding a 2nd Amp to the setup.
Cheers, Shall.
|

Matiaj
|
Posted - 2007.02.15 01:30:00 -
[63]
Edited by: Matiaj on 15/02/2007 01:32:07 Edited by: Matiaj on 15/02/2007 01:31:47 The last stage is quite tricky, because : - It's easy to aggro the whole room - Missile spam ! - EvE client can freeze. It happened to me this afternoon and I had my Raven's booster off. Had no DC fitted and logged back with 60% structure left... close one.
So here are my advices if you've got a basic T2 Raven like me and not a faction-fitted one : - Don't start killing immediately after warping in but get some distance - Lock the group on the left first, by doing so a small group won't aggro - Boost early and stay at 100% shield whenever possible in case of a freeze of the client.
(My setup was the low-dps, high-tank setup I use for missions I'm not accustomed to : 6 arba cruise + 2 heavy dim nos XL T2 booster + 30% boost amp + ball/ball/therm T2 hardeners + heavy electro 3 pds T2 + 2 bcs T2
Will probably swap to 1 painter + 3 bcs next time (and a DC in fear of the freeze :|).
|

Saladira
Caldari Bulgarian Mafia Squad The OSS
|
Posted - 2007.02.15 06:59:00 -
[64]
Originally by: Ralara
 Originally by: Saladira
3xPDS II 3xBCS II
Rigs 2xCCC - SB work nonstop(35% cap).
I can only fit 5 items in my Raven's low slots 
And why not put 1 more rig in?
Sory 2xBCS II
and onli 2 rigs - right now i dont need three.
|

Doxs Roxs
White Wolves Defence league The OSS
|
Posted - 2007.02.15 08:06:00 -
[65]
Originally by: Shallazar
Originally by: Doxs Roxs
Change that passive kinetic hardener to an active one, prefferably T2, they are not to expensive. Then you change your cap recharger to a shield boost amp, if you got the skills use T2 shield boost amps. That would improve your tanking ability by a good amount and keep the costs for the upgrade down. If you can use it I can also recommend that you change to a T2 shield booster since its much more cap efficient then the T1 boosters.
If you got money left over in the future a cap recharge rig would do wonders for your tank. After that, Id recommend that you get cap recharge rigs untill you can tank comfortably and then start replacing your PDUs with Ballistic control systems to increase your damage.
Regards
/Doxs
Thanks for the suggestions. I can afford T2, but was just seeing what I could get away with really. Also interested in running some L4 in low sec and so don't want a really pimped out ride to encourage the pirates!
I think just adding the rigs would be enough to turn the tables. I didn't have problems with shield when I could have the booster running, but once the cap was low I had to be very tight with the booster.
I've already change to an T2 Shield, but I'm not sure about adding a 2nd Amp to the setup.
Cheers, Shall.
I dont know why you are worried about changing a cap recharger for a shield boost amp, the amp will add 30% to your tank (36 if you fit a T2 one) where as the cap recharger only adds 18% (if you fit a T2 one).
As you can see a shield boost amp will give you a much better tank. You will have less cap recharge, but your booster will boost much more each time you use it, so with an amp you wont have to use it as often and in the end you will be able to tank 12-18% more. (depending if you fit a T1 amp or a T2)
Not to mention the boost amps are dirt cheap compared to good cap rechargers.
Regards
/Doxs After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Katabrok First
Caldari Asguard Security Service Rule of Three
|
Posted - 2007.02.15 16:05:00 -
[66]
I did this mission a couple of times in my Rokh. It was setup like this:
Highs: 8 x T2 425 Rails, loaded with AM, Plutonium, Iridium or Tungsten
Middles: Gist C Type 100mn AB 2 x T2 Kinetic Hardner T2 Thermal Hardner T2 Large Shield Booster T2 Heavy Capacitor Booster
Lows: 2 x T2 PDS 3 x T2 Mag Stabs
Rigs: CCC Rig Grid Rig Shield Recharge Time Rig
I did the mission without jumping out, only got to an acceptable distance first (100 km), and then I start shooting.
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |

Majin82
Caldari g guild
|
Posted - 2007.02.15 19:13:00 -
[67]
The Only thing that makes the 3rd room hard for most people is the huge amount of Missile spam. I keep reading post of people saying use more Boost amps, or make sure to have Thermal covered. You donĘt need to do either if your tank is solid enough vs Kinetic. Example:
2 x Kinetic T2 Hardener 1 x Thermal T2 Hardener 1 x Cap Injector 1 x Shield Booster XL T2 1 x Shield Boost Amp 3 x PDS T2
This should give you Kinetic Protection of 84%
Is not going to give you as good protection as:
3 x Kinetic T2 Hardener 2 x Invulnerability Field T2 1 x Shield Booster XL T2 3 x PDS 1 x DCU T2
This should be able to give you Kinetic protection touching 92%
The Invul. Fields, DCU and Moving will give you the Thermal Protection you need since the Rails miss often. But the missiles hit 100% of the time. 8% more Kinetic Protection may not seem like a lot, but when you are being hit by 200 missiles a min; reducing the damage from 20 per missile to 10 (for example), is huge!
If you have 3 CCC rigs, you should not need to worry about your cap at all. If Not, just make sure you watch your boosting amount.
------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Savage Creampuff
Caldari Privateers Privateer Alliance
|
Posted - 2007.02.15 21:49:00 -
[68]
I solo'd this yesterday in my heavy pulse absolution and sweet hell but it was tough. If you can, use missiles. Keeping distance is the key to making this easy. And 94.7% kinetic resistances....
|

Sophia Regatis
Caldari The Reaper Enterprises
|
Posted - 2007.02.16 00:05:00 -
[69]
Just did this mission as one of my first lvl4s. It took me about 7 hours so I missed my bonus for the first time in months, but it is very very doable.
1 x Ferox (Battlecruiser lvl5)
Highs - 3 x Malkuth Heavies (Scourge Heavy. Heavy Missile lvl5) 2 x Heavy Launcher II (Scourge Heavy. Heavy Missile lvl5, Spec lvl2)
Mids - 2 x Kinetic Amp II (Kinetic Shield Comp lvl4) 1 x Large Shield Extender I 1 x Large Shield Extender II 1 X Large Shield Booster II
With skills, gives 10,321 shield with 937 recharge.
Lows -
4 x BCS I
Drone Bay -
5 x Hornet II (Spec lvl2)
No rigs fitted.
Supported by my alt in a Vexor with salvagers, 1 x Small 'Atonement' Ward Projector, and a load of cap batteries and relays to keep that going.
The biggest problem with flying this way I found was that it takes forever to do enough damage to break the shield tanks on the battleships, but tanking wise the ferox can hold enough to warp out 3 times in the 3rd room, before everything becomes so manageable.
Because the BC is that much smaller, you hardly have to worry about the battleship guns, and the missiles do less damage to. I find I can passively tank 3 gurista ravens with that setup indefinately. But it can take 10 minutes or more to actually kill one 
|

Jaeuhl
|
Posted - 2007.02.16 07:10:00 -
[70]
First time soloed this morning because my buddy was afk.
Fly away from the frigate group that has the scramblers, Pith (Condors). Gave it about 80km in the Cerberus and opened fire with heavies...and kept flying away warp aligned to a moon. No AB.
Standard Cerberus t2 mission setup, nothing special except not everyone has Shield Management V, they just get the faction booster. I did bring a DCU since it was my first solo run, after seeing the results I'll put the extra BCU back on.
It went well, never had a moment where I felt my tank would fail nor did it even drop under 90%. Just popped frigates first, destroyers, cruisers/BC's, Scorpions, then Ravens. Which ever was closest to me in that order.
The one Exterminator was the only real problem because I experienced the missile reloading lag/bug which I got around eventually but getting jammed a few times was annoying. Also noticed targeting the condors first didn't aggro a group of Infernos/destroyers in the very back near the LCO radars or structures. Although I'm sure it wouldn't have mattered at that range it was nice to know they can be pulled separately.
If you decide to solo it, I might advise to loot/salvage the 1st 2 pockets before you go for the 3rd. It can take awhile if you don't have advanced missile skills or faction pricey extras.
Best advice...don't sit and take the missile spam, stick and move. Unless you're a faction fitted CNR with DG, Gist-X, and Pith gear.
|

Frug
Zenithal Harvest
|
Posted - 2007.02.16 07:43:00 -
[71]
Wow, this topic has been really helpful.
I lost my relatively new Raven to this mission, just got a new one, waiting a bit before I try again. Bloody scrambling frigs...
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Doxs Roxs
White Wolves Defence league The OSS
|
Posted - 2007.02.16 11:17:00 -
[72]
Edited by: Doxs Roxs on 16/02/2007 11:13:53
Originally by: Majin82 The Only thing that makes the 3rd room hard for most people is the huge amount of Missile spam. I keep reading post of people saying use more Boost amps, or make sure to have Thermal covered. You donĘt need to do either if your tank is solid enough vs Kinetic. Example:
2 x Kinetic T2 Hardener 1 x Thermal T2 Hardener 1 x Cap Injector 1 x Shield Booster XL T2 1 x Shield Boost Amp 3 x PDS T2
This should give you Kinetic Protection of 84%
Is not going to give you as good protection as:
3 x Kinetic T2 Hardener 2 x Invulnerability Field T2 1 x Shield Booster XL T2 3 x PDS 1 x DCU T2
This should be able to give you Kinetic protection touching 92%
Here we go again. Due to the stacking penalties the two invulnerability fields you use here are next to useless when it comes to your kinetic resists. Thus you could replace them both with a single T2 thermal hardener and get almost the exact same resists...
If you dont believe me Ill spell it out for you with an exact calculation using your proposed setup:
Quote: 3 x Kinetic T2 Hardener + 2 x Invulnerability Field T2 gives the following resists.
Kinetic resists: 40% (base) + 55% (T2 Kinetic #1) + 47,85% (T2 Kinetic #2) + 31,35% (T2 Kinetic #2) + 8,49% (T2 Invul #1) + 3,18% (T2 Invul #2) + 12% (T2 dmg control) = 92,47% kinetic resists. Thermal resists: 20% (base) + 30% (T2 Invul #1) + 26,1% (T2 Invul #2) + 12% (T2 dmg control) = 63,6% thermal resists.
Lets have a look at what you can tank using your setup then, Ill assume you are using a T2 shield booster. Ill have a look at two different scenarios, the max boostable damage is how much your shield booster can repair when its on all the time, the max sustainable damage is how much you can repair when you have to consider your cap usage and keeping it around 30-40% for max cap recharge.
Shield booster energy usage: 400 (base energy cost) x 0,92 (shield compensation lvl4) = 368 cap Shield booster shield boosted: 600 shield (base shield boost). Shield boost per second: 600/5 = 120 shield per second Shield booster efficiency: 600 / 368 = 1,63 shield per cap spent.
Cap recharge on above setup would be as follows. Raven capacitor capacity: 5312,5 (base cap) x 1,2 (Energy management 4) x 1,05^3 (3x T2 PDS) = 7379,86 cap Raven capacitor recharge time: 1154,88 (base recharge) x 0,8 (Energy systems op 4) x 0,92^3 (3x T2 PDS each giving 8% bonus to recharge) = 719,4s recharge time Raven approximated peak recharge = (7379,86cap / 719,4s) x 2,4 (cap/shield recharge constant, not exact but close enough) = 24,6 cap/s
Cap left for your tank after running all modules on your setup: 24,6 - 6 (3x T2 kinetic hardeners) - 6,4 (2x T2 invul fields) - 0,03 (T2 dmg control) = 12,17cap/s
Max boostable damage when hit with kinetic dmg only: 120 (shield boost/s) / 0,0753 (92,47% resists) = 1593,6 dps Max sustainable damage when hit with kinetic dmg only: 12,17 (cap/s) x 1,63 (booster efficiency) / 0,0753 (92,47% resists) = 263,44 dps
Max boostable damage when hit with thermal dmg only: 120 (shield boost/s) / 0,364 (63,6% resists) = 329,7 dps Max sustainable damage when hit with thermal dmg only: 12,17 (cap/s) x 1,63 (booster efficiency) / 0,364 (63,6% resists) = 54,5 dps
So using your proposed setup you would be able to sustain a tank capable of handling a maximum of 263,44 kinetic dps or 54,5 thermal dps.
Now lets have a look at my suggested setup. ...continued in next post...
After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Doxs Roxs
White Wolves Defence league The OSS
|
Posted - 2007.02.16 11:18:00 -
[73]
Edited by: Doxs Roxs on 16/02/2007 11:27:15 Edited by: Doxs Roxs on 16/02/2007 11:25:05 Edited by: Doxs Roxs on 16/02/2007 11:21:56 Edited by: Doxs Roxs on 16/02/2007 11:18:38 Edited by: Doxs Roxs on 16/02/2007 11:14:29
Quote: I suggest the following midslot configuration, Ill stick with the same low slots for comparison: 2x T2 kinetic hardeners 1x T2 Thermal hardener 2x T2 shield boost amplifiers 1x T2 XL shield booster
Kinetic resists: 40% (base) + 55% (T2 Kinetic #1) + 47,85% (T2 Kinetic #2) + 12% (T2 dmg control) = 87,6% kinetic resists. Thermal resists: 20% (base) + 55% (T2 thermal) + 12% (T2 dmg control) = 68,3% thermal resists.
Shield booster energy usage: 400 (base energy cost) x 0,92 (shield compensation lvl4) = 368 cap Shield booster shield boosted: 600 shield (base shield boost) x 1,36 (Shield boost amp #1) x 1,313 (Shield boost amp #2) = 1071,4. Shield boost per second: 1071,4 / 5 = 214,28 shield per second Shield booster efficiency: 1071,4 / 368 = 2,91 shield per cap spent.
Cap recharge will be exactly the same for both setups, however, cap left after running hardeners will be different so Ill calculate that. Cap left for your tank after running all hardener modules on my setup: 24,6 - 6 (3x T2 hardeners) - 0,03 (T2 dmg control) = 18,57cap/s
Max boostable damage when hit with kinetic dmg only: 214,28 (shield boost/s) / 0,124 (87,6% resists) = 1728 dps Max sustainable damage when hit with kinetic dmg only: 18,57 (cap/s) x 2,91 (booster efficiency) / 0,124 (87,6% resists) = 435,8 dps
Max boostable damage when hit with thermal dmg only: 214,28 (shield boost/s) / 0,317 (68,3% resists) = 675,96 dps Max sustainable damage when hit with thermal dmg only: 18,57 (cap/s) x 2,91 (booster efficiency) / 0,317 (68,3% resists) = 170,5 dps
So in comparison we have the following improvements:
Max boostable damage when hit with kinetic only improved to 108,4% Max boostable damage when hit with thermal only improved to 205% Max sustainable damage when hit with kinetic only improved to 165,4% Max sustainable damage when hit with thermal only improved to 312,8%
On average, the sustainable tank has thus been improved to 239% of what you suggested. No offence mate, but you need to look at the whole picture and not stare yourself blind on the resists.
I might add that I used lvl 4 on all related skills for the comparison, different skill levels will not change the relative improvement between the setups. Thus anyone can change setup and still get an improvement. Not to mention my setup is about 37-38M isk cheaper.
Also note that I did not include passive shield recharge in this calculation. Passive shield recharge will benefit the setup with the highest resists. I omitted it on purpose since the resists are relatively close between the two setups and the difference the passive shield recharge gives you is quite negligible in this comparison.
Regards
/Doxs After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Skuld OdinsDottir
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Posted - 2007.02.17 08:26:00 -
[74]
i tought it was exciting. Did it in an ishtar with just 1 MAR , 1 energized therm and 1 energized kin, 1 damage control, 800 mm plate.
they did get me too around 40% armor but by then the drones chewed thru enough ships to let me tank rep the armor to full.
Fun mission imho.
BAD VISTA |

Majin82
Caldari g guild
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Posted - 2007.02.23 23:29:00 -
[75]
Originally by: Doxs Roxs
Stuff
/Doxs
Your point is very valid.
I just do things the way I find works for me. In this case, I don't ever worry about the thermal damage as I never let them get close enough to deal it. Any ships that do get in close, die to my drones seconds later.
I solo this mission all the time and some times I wastefully fill mid slots with 4 or 5 Kinetic Hardeners, just too see how high I can get the resist. Like I said, thermal is not a problem, so I don't worry about it.
Anyways, your post is very valid and counters out my "own view" post. If for no other reason then the fact you posted all the math.  ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Mastin Dragonfly
Amarr
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Posted - 2007.02.24 00:10:00 -
[76]
Did this mission twice when it was new and after losing a Nightmare to the lag (couldn't get the scramblers targetted) I swore to never do it again. Anyway, tried it again today with a beam abaddon, took a while but never got even close to dangerous. Only lost a hammerhead II on the 2nd stage to drone proximity agro. Not sure if the risk vs reward is up to par seeing as it took over 2 hours. But I only used 7 guns as I wanted a smartbomb in just in case, but didn't need it so will use 8 guns next time to speed it up a tad.
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Majin82
Caldari g guild
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Posted - 2007.02.24 13:38:00 -
[77]
Originally by: Mastin Dragonfly Did this mission twice when it was new and after losing a Nightmare to the lag (couldn't get the scramblers targetted)...
COuld have been worse.. you could have lost a good ship  ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Dragon Lord
Caldari Helion Production Labs
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Posted - 2007.02.24 16:45:00 -
[78]
ok ive done this mish many many times first two rooms np last room dps is realy nasty my tank can take it ok, but it is a v nice tank on my cnr. I would suggest locking the frigs first as they are v easy to pop with cruise missiles when they start mwding toward u.
This will also ensure u can escape if need be, next take down the crusers then the bc's then the bs's. The last area does more kinetic dmg than thermal so id suggest 2 kin t2 and 2 invul t2's. If ur flying a raven that is.
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Kuno Hida
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Posted - 2007.02.24 17:49:00 -
[79]
I have no problems with this mission in a Drake. I can't imagine why so many of you need BS in this.
7 t2 heavy launchers. 1 Iinv. Field T2 2 t2 kinetic resistance amplifiers 2 t2 thermal resistance amplifiers 1 t2 Large shield extender. 2 t2 BCU 2 SPR 3 shield regen rigs 5 Warrior I drones.
with level 4 skills I have an appx. 82% resist and less than 320 second regen time. plunk one group at a time, and keep plenty of ammo in your hold. Total cost of the drake is appx. 213 million.
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Siaku
Caldari Last Raven Designs
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Posted - 2007.02.24 22:59:00 -
[80]
Originally by: Lord Artemis Edited by: Lord Artemis on 03/12/2006 04:23:08 It is the most difficult mission I have seen yet for the amount of LP you gain (1000~ WTF! with good skills) Last stage initially had to warp out within 15-20 secs. This mission should have more LP than others or at least 10k (again good skillz) in line with others.
Tank for kinetic and bring friends is all I can give for advice. Brought a heavy tanked hyperion and ganking Abaddon and it took 3 tries on the last level. We did it with no loss of ship but if the LP reward isnt in line with the difficulty then we will pass thx.
Edit: cant remember rate types but it was all missile boats(caldari).
I get exactly 8539 LP for this mission with skills. So something wrong mate... "Shadows admist there we shall strike with a great vengence for profits...." |

Mastin Dragonfly
Amarr
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Posted - 2007.02.25 11:31:00 -
[81]
Originally by: Siaku
Originally by: Lord Artemis Edited by: Lord Artemis on 03/12/2006 04:23:08 It is the most difficult mission I have seen yet for the amount of LP you gain (1000~ WTF! with good skills) Last stage initially had to warp out within 15-20 secs. This mission should have more LP than others or at least 10k (again good skillz) in line with others.
Tank for kinetic and bring friends is all I can give for advice. Brought a heavy tanked hyperion and ganking Abaddon and it took 3 tries on the last level. We did it with no loss of ship but if the LP reward isnt in line with the difficulty then we will pass thx.
Edit: cant remember rate types but it was all missile boats(caldari).
I get exactly 8539 LP for this mission with skills. So something wrong mate...
Artemis' post was from december 3rd, when the missions were just introduced. From what I understand the LP rewards are generated dynamicly by how many and how fast the mission is done or something. It needs time to settle at the appropiate point.
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Mastin Dragonfly
Amarr
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Posted - 2007.02.25 11:32:00 -
[82]
Edited by: Mastin Dragonfly on 25/02/2007 11:29:13
Originally by: Majin82
Originally by: Mastin Dragonfly Did this mission twice when it was new and after losing a Nightmare to the lag (couldn't get the scramblers targetted)...
COuld have been worse.. you could have lost a good ship 
I accept it's shortcomings, but rigs did a lot of good for the ship and I like it despite the remaining fitting problems, at least it's not raven #17082219735078...
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VaderDSL
Caldari Orcus Inferno
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Posted - 2007.02.25 15:44:00 -
[83]
Edited by: VaderDSL on 25/02/2007 15:42:38 Edited by: VaderDSL on 25/02/2007 15:41:32 I did this with two friends ... I was in a vulture with 4 heavy II with precision scourge, I took out the frigates. I also had 22,750 shields, 91% kinetic 94% thermal resistances on my vulture.
my friend in a raven, another in a huginn (we were bored and fancied an easy laugh) i warped in to all stages first took all aggro. the light misiles did about 5 damage the heavies did 14 damage the cruise misiles did 36 and the torps did 44 damage.
basically I got all aggro sat there and took out the frigs, raven and huginn webbed target painted and killed the rest.
oh forgot to say no shield booster, shields dipped down to 73% iirc or something around there where it held until my friends started killing stuff
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dolmant
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Posted - 2007.02.27 07:37:00 -
[84]
yeah, i partially read this post, and was pretty worried about taking this mission on in my brand new maelstrom. Thankfully, i needn't have worried, i was doing the angel version: didn't shield boost in either of the first 2 pockets, then in the 3rd had to tank those BS and Shield and Cap never dropped below 50%.
1 booster amp, 1 X large shield booster II, 1 Invul II, kinetic and explosive hardner I and one thermal rig.
Piece of cake, and salavging was great
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Dustio
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Posted - 2007.05.19 17:50:00 -
[85]
hmmm
not sure if something has changed, but for me the enemy is complete Gist... and they do Mostly explosive, then kintetic / EM.
My armor tanking domi is not having fun with this let me tell you :| Stay away from this useless mission! lol
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Daanika
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Posted - 2007.05.20 18:18:00 -
[86]
I've lost a few BS getting into level 4 missions, but have since set up a double LAR II typhoon, and find that it tanks quite well-- can perma run 4 hardeners and 1 repper, the second repper can run for a long time. This mission certainly kept my reppers working, but I found it fairly straightforward (angels). Hard to believe that the drake/raven/domi had trouble with it? ~5 mil sp btw. Not braggin', just saying.
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Krashtest
Exploratory Conglomerate
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Posted - 2007.05.21 02:24:00 -
[87]
Had this mission last night and never dropped below 70 % shields.
Fitting with CNR is as follows: Hi: 7 x cruise 2 , 1 tractor beam Meds: Dread invuln , gist x-type heat , photon and explosive hardeners, tech 2 boost amp and gist b-type x large booster Lows: 3 dread guri ballistics and 2 capacitor flux coil II Rigs: 3 CCC
Res are 74 em, 75 explo, 84 kin and 80 therm.
Cap is smaller, true with cap flux II, but can maintain the b-type for duration of the mission, every mission I have run.
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Sampanion
The Independant Jack
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Posted - 2007.10.26 22:49:00 -
[88]
Seems this mission is a lot different vs angels. I found the Angel version easy in my standard mission typhoon with torps/drones. Spawns are steady and scrams are few. Salvage is fantastic; I got 38 trit bars as well as tones of circuits and other goodies.
I found more BS/BC spawns after the mission was complete from shooting structures. Also there were respawns of BC in room one.
So while the guristas version may be one for a gang, the Angel version is easy money.
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