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Thread Statistics | Show CCP posts - 19 post(s) |
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Oveur

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Posted - 2006.12.04 11:11:00 -
[121]
As has been pointed out, last night wasn't that glorious a record at all. The reason was that we had in total of 19 node deaths after the peak, which after investigation is involving bugs causing performance problems before they eventually crash, not actual performance problems due to a lot of people. The amount of simply people make it more likely to that the loops of death start without the nodes being able to recover.
All hands are on deck getting TQ into shape. As people have stated here, TQ around 25K is quite nice except for the congested solar system (That's you people in Jita), which we'll also address in addition to the crash bugs.
Senior Producer EVE Online
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Natasha Starlight
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Posted - 2006.12.04 11:44:00 -
[122]
Edited by: Natasha Starlight on 04/12/2006 11:48:53 Sharkbait. Myself and others are having a different issue regarding not being able to log in. I have downloaded a fresh client and patched the old one both to no avail. The Eve client will crash after the Revelations splash screen. I won't even see the login screen. I have run the Log server and it says the following:
70 2006.11.30 00:16:42:958 Verification passed: "root:/lib/stdlib.ccp", crc:84b9e86c 71 2006.11.30 00:16:43:016 Unhandled Python exception: 72 2006.11.30 00:16:43:016 Traceback (most recent call last): 73 2006.11.30 00:16:43:016 File "C:/depot/revelations/common/lib\inifile.py", line 481, in ? 74 2006.11.30 00:16:43:016 File "C:/depot/revelations/common/lib\inifile.py", line 468, in Init 75 2006.11.30 00:16:43:016 File "C:/depot/revelations/common/lib\log.py", line 302, in LogException 76 2006.11.30 00:16:43:016 File "C:/depot/revelations/common/lib\log.py", line 598, in write 77 2006.11.30 00:16:43:016 File "C:/depot/revelations/common/lib\log.py", line 496, in write 78 2006.11.30 00:16:43:016 AttributeError: 'stackless.module' object has no attribute 'MemStream' 79 2006.11.30 00:16:43:016 <end of exception> 80 2006.11.30 00:16:43:026 0 : blue.BluePyOS: Unhandled Python exception: 81 2006.11.30 00:16:43:026 Traceback (most recent call last): 82 2006.11.30 00:16:43:026 File "C:/depot/revelations/common/lib\inifile.py", line 481, in ? 83 2006.11.30 00:16:43:026 File "C:/depot/revelations/common/lib\inifile.py", line 468, in Init 84 2006.11.30 00:16:43:026 File "C:/depot/revelations/common/lib\log.py", line 302, in LogException 85 2006.11.30 00:16:43:026 File "C:/depot/revelations/common/lib\log.py", line 598, in write 86 2006.11.30 00:16:43:026 File "C:/depot/revelations/common/lib\log.py", line 496, in write 87 2006.11.30 00:16:43:026 AttributeError: 'stackless.module' object has no attribute 'MemStream' 88 2006.11.30 00:16:43:027 Blue module terminating
In addition, I have bug reported it with more detail including DxDiag output. Others have reported the same issue in the patch thread. For my part I have tried all of the obvious things. Updating every system driver, disabling AV software, disabling firewalls, traceroutes, Eve reinstalls etc. etc, all without success. I can provide more information if so require.
Thanks in advance for your assistance.
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Aries Acheron
Caldari The Valour
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Posted - 2006.12.04 12:11:00 -
[123]
Originally by: Prellius Edited by: Prellius on 04/12/2006 10:13:35 Yesterday game was terribly going nuts after ~28-29k people. I wisited Jita with 640 ish people in local, docked to 2 stations for shopping, got black screen after each undocking attempt and CTRL+Q'ed both times, sadly ended up #44 on log-in queue. But we all know about Jita lag, no news here. Wonder why not helping new investments, those uber Blade computers ?
After that returned to (Citadel) and from there went to(2 jumps away). First local was around 130 people and second local was about 30-35. So, population in those areas as usual.
These 2 jumps and docking attempt took my 30+ minutes, maybe more. Waiting on first gate on "Jumping" status for 10 minutes, second gate same status about 15 minutes and "Docking" status about 10 minutes. (population was top around 32k people). I'm not telling some other weird stuff like warping to the gate/station 3 times, ship going back and forth uncontrolled, game freezing a-few times, trying to log-in again on the queue, and lastly can't disband gang because of some node death or something.
That's it. Basically your reports about CPU load or server stability have no meaning for me. I believe what I see and I see servers can't handle more than 29k people. Disabling trial accounts for better game play of paying customers anyone ?
BTW, my connection was OK and game was running OK after 1 hour, when server population was normal (29k).
Or perhaps you could look ahead and treat trials as actual people, since they're the EVE Players of tomorrow. :)
Perhaps you shouldn't stick around Jita during that kind of a mess, as the hardware is known to have issues with so many people. I was out in 0.0, with zero lag even with fifty or sixty people in a system during the height of the 30k+ connection.
Just let 'em work. Running such a big, single-shard game isn't an easy thing. ~~~ Action! Suspense! Jita!
http://survive-eve.blogspot.com/
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ocean waves
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Posted - 2006.12.04 12:37:00 -
[124]
Outstanding performance my ass!!! If the server worked fine how come u dropped nodes, kicked 10k players and then it took nearly 30min to get back into game??? I have still got a character stuck who wont load because he was jumping through a gate when the node went down, Get a grip CCP
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.04 13:04:00 -
[125]
Odd, i had no lag. As usual.
Sheesh.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Might As well Train Another Race
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Prellius
Amarr Necrons Galaxia Union
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Posted - 2006.12.04 13:09:00 -
[126]
Originally by: Aries Acheron Or perhaps you could look ahead and treat trials as actual people, since they're the EVE Players of tomorrow. :)
Perhaps you shouldn't stick around Jita during that kind of a mess, as the hardware is known to have issues with so many people. I was out in 0.0, with zero lag even with fifty or sixty people in a system during the height of the 30k+ connection.
Just let 'em work. Running such a big, single-shard game isn't an easy thing.
Noooo, let the trial people burn in hell (j/k) . Of course I like this game and it will be better with more population but NOT before servers are ready to handle this crowd !
Maybe you and some others did not experience last night's nightmare but alot of people did. As Oveur explained, this can be some technical problems which caused 16 or so nodes dead in chain reaction.
So, problem is not important this or that, basically servers can't handle the job or not ready to do it (hungry hamsters? )
Anyway as you said, better wait and see, I hope they will find out asap.
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Rake Mizar
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Posted - 2006.12.04 13:25:00 -
[127]
When I logged in last night it said 32,999 connected. I therefore was number 33,000, the record setter.
I want a cookie. 
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WA Dragon
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Posted - 2006.12.04 13:40:00 -
[128]
ARE YOU ALL INSANE
Congratulating CCP on makeing us all Q at jump gates not being able to get to your fave agent in Motsu,Saila Jita ARE YOU ALL LOVEIN THIS???
I'm not. Add too this mayhem Qing to get into the actual game for long periods.
Its all too much to take I am out of here.
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Kyar
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.04 14:53:00 -
[129]
"A New PCU Record - Close to 33,000 Users ........This would not be that significant if not for the outstanding performance the Tranquility server demonstrated under this enormous load......"
not having read the previous 5 pages, but are ccp playing the same game as me??? Last night server performance was abysmal at best. jeeeeeeez, talk about blatant misrepresentation 
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Sawirek
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Posted - 2006.12.04 17:37:00 -
[130]
plz, don't say that this was such a great success and that CPU load was only on 47% capacity, ppl all across the EvE space were kicked out of the game with connections errors, there were so many lag that i had to open each wreck 30 times and reload each gun manually, i wouldn't take this as an success if you cannot maintain a game without problems for every paying customer. I know that revelations needs tweaking and it's new and we have to be paitient, it doesn't matter to me i know your work and what you have to take, what made me write this is just this article on the main page coz it lies:
4.12.2006 07:00:26 A New PCU Record - Close to 33,000 Users A new peak concurrent user record was set Sunday, Dec 3rd when 32,955 users were logged into EVE Online: Revelations. This would not be that significant if not for the outstanding performance the Tranquility server demonstrated under this enormous load. According to preliminary log analysis the server cluster was at 47% capacity - A clear indication that the new Revelation expansion along with the accompanying hardware upgrades has brought the cluster to a new level.
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Brugar
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Posted - 2006.12.04 17:46:00 -
[131]
Can we thank the removal of BK's for this?
Being able to handle it and all.
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Marthai
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Posted - 2006.12.04 18:30:00 -
[132]
I lost connection twice yesterday...I'd try to relog but got stuck at "Character Entering game" screen...so I'd restart the game. A friend of mine gave up and relogged a few hours later.
My lag experience has mostly been "Market Lag"...no matter where I am. Was in Vaurent yesterday with only 8 players in system, and had a terrible time.
Also had to wait in queue to enter game a few times on Saturday.
I've moved all my assets from Korsiki to Vaurent, because trying to carry on any kind of merchant activity in Jita is a real pain....trying to get in and out is like HELL! Now selling stuff in Oursalaert...making a lot less ISK since there is less trading going on.
Hope things change soon!
Marthanna
Marthanna
Former SWG Player, Corbantis server Down with the NGE...a year later, and I"m still bitter... |

Threv Echandari
Caldari The Merchant Marines Miners With Attitude
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Posted - 2006.12.04 19:30:00 -
[133]
worst.night.ever (At least between 5 and 7 PM EST)
Nothing to be proud of guys play was not good, and I was in deep 0.0 As for filing a petition? you have to be able login to do that (yeah I know you can go on the Web but see my next comment)
Besides it seems most people don't file petitions because they get no answer (uncounted number of posts here reflect that), True if theres no petitions how do you know there a problem? But if folks don't have faith in the system they won't do it. And don't pass it off as some kind of World wide ISP issue... BF 2142 played just fine
Keep working on it though! Threv
Caldari Prime > Luminaire
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.12.04 20:07:00 -
[134]
Edited by: MysticNZ on 04/12/2006 20:07:53 Tracing route to 87.237.38.200 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms server01.mobilepc.local [192.168.50.10] 2 <1 ms <1 ms <1 ms 192.168.0.254 3 5 ms 2 ms 3 ms *.dts.net.nz [*] 4 38 ms 13 ms 13 ms 203.98.53.5 5 13 ms 14 ms 13 ms ge-0-2-0-1.xcore1.acld.telstraclear.net [203.98. 50.251] 6 138 ms 139 ms 139 ms so.jb.wils.telstraclear.net [203.98.42.66] 7 149 ms 153 ms 147 ms GigabitEthernet3-0.GW1.LAX1.ALTER.NET [157.130.2 45.21] 8 139 ms 145 ms 140 ms 0.so-0-0-0.XL1.LAX1.ALTER.NET [152.63.112.218] 9 145 ms 141 ms 141 ms 152.63.57.78 10 153 ms 165 ms 146 ms 0.so-6-0-0.BR1.LAX7.ALTER.NET [152.63.112.41] 11 137 ms 139 ms 137 ms so-2-0-0.gar1.LosAngeles1.Level3.net [209.0.227. 37] 12 171 ms 171 ms 173 ms ae-2-54.bbr2.LosAngeles1.Level3.net [4.68.102.97 ] 13 278 ms 276 ms 276 ms as-0-0.bbr1.London1.Level3.net [4.68.128.109] 14 280 ms 279 ms 305 ms ae-0-51.gar1.London1.Level3.net [4.68.116.11] 15 278 ms 279 ms 280 ms 195.50.91.22 16 307 ms 308 ms 306 ms 87.237.38.199 17 279 ms 285 ms 281 ms 87.237.38.200
From New Zealand... 100mbit connection.
/me cries -=====-
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Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2006.12.04 21:38:00 -
[135]
Originally by: MysticNZ Edited by: MysticNZ on 04/12/2006 20:07:53 Tracing route to 87.237.38.200 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms server01.mobilepc.local [192.168.50.10] 2 <1 ms <1 ms <1 ms 192.168.0.254 3 5 ms 2 ms 3 ms *.dts.net.nz [*] 4 38 ms 13 ms 13 ms 203.98.53.5 5 13 ms 14 ms 13 ms ge-0-2-0-1.xcore1.acld.telstraclear.net [203.98. 50.251] 6 138 ms 139 ms 139 ms so.jb.wils.telstraclear.net [203.98.42.66] 7 149 ms 153 ms 147 ms GigabitEthernet3-0.GW1.LAX1.ALTER.NET [157.130.2 45.21] 8 139 ms 145 ms 140 ms 0.so-0-0-0.XL1.LAX1.ALTER.NET [152.63.112.218] 9 145 ms 141 ms 141 ms 152.63.57.78 10 153 ms 165 ms 146 ms 0.so-6-0-0.BR1.LAX7.ALTER.NET [152.63.112.41] 11 137 ms 139 ms 137 ms so-2-0-0.gar1.LosAngeles1.Level3.net [209.0.227. 37] 12 171 ms 171 ms 173 ms ae-2-54.bbr2.LosAngeles1.Level3.net [4.68.102.97 ] 13 278 ms 276 ms 276 ms as-0-0.bbr1.London1.Level3.net [4.68.128.109] 14 280 ms 279 ms 305 ms ae-0-51.gar1.London1.Level3.net [4.68.116.11] 15 278 ms 279 ms 280 ms 195.50.91.22 16 307 ms 308 ms 306 ms 87.237.38.199 17 279 ms 285 ms 281 ms 87.237.38.200
From New Zealand... 100mbit connection.
/me cries
If you had 10 Gbps, it wouldn't make a difference. It's the latency that is killing you.
And have you noticed that your path to LA is a lot slower than from LA to London? Looks like your provider and the upstream is taking a lot of time to exit Australia.
- Got grief?
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SirMolly
Cataclysm Enterprises
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Posted - 2006.12.04 21:46:00 -
[136]
Originally by: MysticNZ Edited by: MysticNZ on 04/12/2006 20:07:53 Tracing route to 87.237.38.200 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms server01.mobilepc.local [192.168.50.10] 2 <1 ms <1 ms <1 ms 192.168.0.254 3 5 ms 2 ms 3 ms *.dts.net.nz [*] 4 38 ms 13 ms 13 ms 203.98.53.5 5 13 ms 14 ms 13 ms ge-0-2-0-1.xcore1.acld.telstraclear.net [203.98. 50.251] 6 138 ms 139 ms 139 ms so.jb.wils.telstraclear.net [203.98.42.66] 7 149 ms 153 ms 147 ms GigabitEthernet3-0.GW1.LAX1.ALTER.NET [157.130.2 45.21] 8 139 ms 145 ms 140 ms 0.so-0-0-0.XL1.LAX1.ALTER.NET [152.63.112.218] 9 145 ms 141 ms 141 ms 152.63.57.78 10 153 ms 165 ms 146 ms 0.so-6-0-0.BR1.LAX7.ALTER.NET [152.63.112.41] 11 137 ms 139 ms 137 ms so-2-0-0.gar1.LosAngeles1.Level3.net [209.0.227. 37] 12 171 ms 171 ms 173 ms ae-2-54.bbr2.LosAngeles1.Level3.net [4.68.102.97 ] 13 278 ms 276 ms 276 ms as-0-0.bbr1.London1.Level3.net [4.68.128.109] 14 280 ms 279 ms 305 ms ae-0-51.gar1.London1.Level3.net [4.68.116.11] 15 278 ms 279 ms 280 ms 195.50.91.22 16 307 ms 308 ms 306 ms 87.237.38.199 17 279 ms 285 ms 281 ms 87.237.38.200
From New Zealand... 100mbit connection.
/me cries
Not bad, considering you are on the other side of the world 
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Karash Amerius
Amarr O.E.C
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Posted - 2006.12.04 22:15:00 -
[137]
Lag seemed fine...in fact the experience was great.
Until I CTD'ed on every jump.
Merc Blog |

Rouque Vanderbuilt
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Posted - 2006.12.04 22:48:00 -
[138]
at 18:36 proxy 01 reported there was 31,010 people trying to logon 
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Ren Tales
Four Rings Myriad Alliance
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Posted - 2006.12.04 22:51:00 -
[139]
I had trouble loging on (got stuck in 200 person login queus... to a 0.0 system with 20 alliance mates in it?) CTD on most jumps and most undockings, took 10 minutes to dock, got caught in jump queus of 25 people... when it was me and an aliance mate stuck at a gate in 0.0 jumping into an empty system... So no, server performance wasn't that great. I hear lag was nonexistant in Jita. All I have to say is "HUH?!"
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Strykar
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Posted - 2006.12.05 00:08:00 -
[140]
I do not think you should be advertising your numbers until you deal with the lag issues. Most players are interested in getting into the game and actually playing.
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.05 07:27:00 -
[141]
i think we need more nodes installed CCP
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

ccasdfse
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Posted - 2006.12.05 08:20:00 -
[142]
Sharkbait, I have a slightly different problem logging in. I actually get to the login screen, however, when I type my information in and click connect I can hear the sound freezing, and eventually I get a windows error message: CCP Blue Framework has encountered an error and must close now.
I've done tracerts and pings and seen nothing unusual.
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