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Actanna Levh
Minmatar Republic Military School
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Posted - 2006.12.07 00:08:00 -
[61]
Thanks Radix this is excellent information.
I haven't been salavaging the last couple of days but previously I collected 45 pieces from asteriod belt Angels up to and inclusive of battleships:
Alloyed Tritanium Bar 35% Burned logic circuit 7% Charred micro circuit 4% Smashed trigger unit 44% Thruster console 7% Tripped power circuit 2%
Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
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Strangely Brown
Cult of the Purple Wolf
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Posted - 2006.12.07 10:05:00 -
[62]
Originally by: Actanna Levh
Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
/me gives Actanna a cookie
There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser. Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work! But of course not all of the hidden sites are like this, I've also found a couple which are just like normal complexes.
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Noobie Noobsen
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Posted - 2006.12.07 10:14:00 -
[63]
concord: metal scraps
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.07 13:46:00 -
[64]
Originally by: Strangely Brown
Originally by: Actanna Levh
Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
/me gives Actanna a cookie
There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser. Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work! But of course not all of the hidden sites are like this, I've also found a couple which are just like normal complexes.
I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.08 00:12:00 -
[65]
A small request to forum admins/devs... is it possible that this post is moved up as the fifth in the whole thread? While i was making this guide i thought 3 replies will be enough but it seems i will run out of room soon :D (no room for exploration/tech2 rigs). And if its possible can u hand over a little glue :D
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.08 00:18:00 -
[66]
Originally by: Radix Salvilines I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
Exploration probes do not need astrometrics 5 anymore.
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.08 00:30:00 -
[67]
Originally by: Aramendel
Originally by: Radix Salvilines I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
Exploration probes do not need astrometrics 5 anymore.
-_-
now u telling me this? 
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Benedita Salvatore
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Posted - 2006.12.08 02:11:00 -
[68]
Can anyone tell me which class and race the hurricane ship is from?
Thanks
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Marcus Kartum
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Posted - 2006.12.08 11:40:00 -
[69]
Sticky is a must! I found this topic by accident and it's very helpfull, good work Rad ;)
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.08 18:59:00 -
[70]
Originally by: Benedita Salvatore Can anyone tell me which class and race the hurricane ship is from?
Thanks
New minmatar battlecruiser... but what does it have in common with salvaging and rigs? :D Try hitting market and search tab next time (then type in specific item).
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Rhax
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Posted - 2006.12.08 20:28:00 -
[71]
Great bit of info on rigs - Vote for Sticky
Thanks.. 
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MadKateO'Toole
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Posted - 2006.12.08 21:41:00 -
[72]
With Salvaging 3, I've gotten 2 parts from frigates, not very often, but it's possible.
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.08 21:59:00 -
[73]
The guide was translated into Chinese, if you would like to view it here is the link.

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Morwagorion
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Posted - 2006.12.09 09:36:00 -
[74]
it is important that we have this thread in the first page, with a "sticky" before the topic ...
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carleyjones
Caldari Blood and Silver
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Posted - 2006.12.09 10:27:00 -
[75]
Originally by: Sandown
I had this Idea I could scan out wrecks left after missions and then salvage them. .
i use a cheetah to scan out missions in high sec and then go salvage the wrecks. but like u said the scrap option doesnt bring anything up. i tend to select scrap and ships together and then scan - this finds what ur looking for well easily. often the mission runner is still there, but so far ive had no trouble and just salvage away.
otherwise i use a hurricane and run 4/10 complexs in low sec and salvage as i go along.
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VIctoria Ballentyne
Minmatar Pale Riders Incorporated
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Posted - 2006.12.09 12:55:00 -
[76]
Bump.
Been running a fair few missions ranging from lvl 1 to 3 in Minmatar space, mainly Angels and associates be blatting. Have obtained 15 different types of salvage and mainly the alloyed trit bar and smashed triggers. Going to have to bounce around the other associated regions to get the parts I need for hte rigs.. sigh... prices are still ludicrous. At lvl 3 salvage I'm coming across double drops.
Also interested to know if anyone else has set up dedicated salvage ships? I find a Coercer with 3 salvagers and 2 tractors as well as a good AB works wonders. "Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life" |

Fireineyes
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Posted - 2006.12.09 13:16:00 -
[77]
nice work Radix :)
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.09 17:25:00 -
[78]
As fro salvaging ships i use my Domi. While killing rats on missions i can rely only on my drones (t2 heavies ). That allows me not to equip any guns (except for Civilian Blaster - for triggering rats only [no ammo consumption - more room in cargo bay]) and i am able to equip 2x tractor beam and 2x salvager.
While my drones are killing rats i can quickly pop the wrecks with this config (also no guns means no cap drain by them - tank holds instantly along with tractors and salvagers on [did i said i have five cap rechargers in med slots? ]).
No guns and weapons may look funny and lame but im doing all 4lvls on that config - perhaps it takes longer to pound through rats, but i think the time loss is fully compensated by the option that i can loot/salvage wrecks just when a rat pops and do not need to get back for a salvaging ship. Besides if there are not demanding rats in spawn u dont need to command drones - one is sufficient to kill one rat - just leave them and focus on wrecks. I sometimes find myself in a situation when my drones kill rats so quickly that my salvagers cant keep up with salvaging wrecks they make :D
Note that if youd like to try this way u need cap skills on at least lvl4 (killing rats with drones takes a longer time - u need to be able to tank without boosters) and some decent skills in drones (as some rats on lvl4 are impossible to kill with the damage output/tracking speed/orbitting speed that have t1 drones.
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Lady Myth
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Posted - 2006.12.10 08:46:00 -
[79]
Does anyone know if/when the issue wih mission NPCs not leaving salvage behind is going to be fixed? I've run several missions lately, and so far none of the wrecks have given me a single thing. Or is it supposed to be this way?
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Weix
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Posted - 2006.12.10 11:34:00 -
[80]
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
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Weix
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Posted - 2006.12.10 11:36:00 -
[81]
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.10 13:09:00 -
[82]
Thats not quite the truth mate. If u are a skilled mission runner rigs can be a nice cash influx for you. At this time i can salvage around 40 - 50 parts from a single 4lvl mission. Thats around 4 - 6 missions to get a rig (well if we fight the right rats that drop the right rigs - see the guide for specific info).
My BPO's are in research but im pretty sure higher ME results in less parts required. Rigs will be expensive - this is for sure... but see it in other way - they can boost your ship abilities GREATLY. They are an "implants" for ships - thing u put in once and forget.
Parts prices are high now but im sure in perhaps two months they will drop greatly. Rigs wont be that hard to obtain. They are a new content - every new content have sick prices when it hits tranquilty. Take Command Ships for an example - after RMR was released firstly they costed around 600 - 500mil. Now u can purchase one for around 120mil.
It will just take some time. Parts are easy to get, just wait a while till peoples will fill the market with them :)
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Weix
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Posted - 2006.12.10 17:02:00 -
[83]
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
And, nice guide btw.
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.12 13:51:00 -
[84]
updates for the guide are on hold till tomorrows patch deployment. Lets hope all rats will be popping parts now :)
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Mazikeen Lilim
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.12.13 18:43:00 -
[85]
Edited by: Mazikeen Lilim on 14/12/2006 19:55:38 Excellent work, Radix, it's been very helpful for me.
And here is what I just got from a Hulk:
2 x Artificial Neural Network (undamaged) 2 x Burned Logic Circuit
It took me about 5 minutes with 3 Salvagers active and Salvaging level 4.
And from a Dread Gurista cruiser wreck:
1 x Enhanced Ward Console.
Valar morghulis. |

Kristos Jahlon
Gallente
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Posted - 2006.12.17 21:11:00 -
[86]
Time Saver:
My salvaging is going great thus far. I average 85 components per Level 3 kill mission.
With level 2 Salvaging I get between 2 and 8 pieces from ships. Usually 2-3 on frigates and 3-8 on Battlecruisers. When I get 8 its usually a circuit board of some type.
I have found that if you use the ship scanner and look at the type column you can save yourself some time and effort.
If it shows up as wreck, don't bother, you won't get anything from it.
If it shows up as small, medium, large or has a name with it Blood Raider Medium, Serpentis Small, etc. then you will get something.
Hope this helps someone.
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Pang Grohl
Gallente
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Posted - 2006.12.18 19:47:00 -
[87]
Originally by: Weix
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
The BPO's have wastage, so yes, Material research will reduce the components required.
Originally by: Lady Myth Does anyone know if/when the issue wih mission NPCs not leaving salvage behind is going to be fixed? I've run several missions lately, and so far none of the wrecks have given me a single thing. Or is it supposed to be this way?
As far as anyone has been able to determine mission NPCs are supposed to drop less/no salvageable items to reduce farming. NPCs that are unique to mission don't have any salvage beyond Metal Scraps, in my experience. I was able to salvage metal scraps from the Caldari & Ammar navy ships in the Human Cattle mission series.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Lady ISK
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Posted - 2006.12.18 21:00:00 -
[88]
Originally by: Pang Grohl
Originally by: Weix
Originally by: Zadrot Huyzabey
As far as anyone has been able to determine mission NPCs are supposed to drop less/no salvageable items to reduce farming. NPCs that are unique to mission don't have any salvage beyond Metal Scraps, in my experience. I was able to salvage metal scraps from the Caldari & Ammar navy ships in the Human Cattle mission series.
I average between 55 and 95 components per mission.
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Zac Someone
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Posted - 2006.12.19 11:04:00 -
[89]
from what i've seen if a ship/struct/drone doesn't have a bounty you won't get anything
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Shoele Lialos
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.12.19 12:31:00 -
[90]
Edited by: Shoele Lialos on 19/12/2006 12:33:40
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'll let you know, I have two Rig BPOs coming out of research next week. I just assumed they could be improved, so I stuck them in a queue. Sucks if I'm wrong I guess. Rig BPs sold on the market are BPOs.
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