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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.04 14:42:00 -
[1]
Edited by: Radix Salvilines on 04/12/2006 15:13:41 Edited by: Radix Salvilines on 04/12/2006 14:44:38 This guide covers some basic facts about salvaging and rigs. I have splitted it into 4 sections: Basics, Rigs description and what kind of stuff they need to be built, Salvaging - what ships and which faction drops specific parts and Hints. If u find some info in here not right, u know something that can be added please free to post - ill do all i can to have this guide up to date, but some help would be appreciated.
Basics: So what are those rigs... Well they are in simpliest words - implants for ships. They can be fitted into a specific rig slot but cannot be removed - you will have to repackage your ship in order to free rig slots, hoever you will loose all the rigs u had.
How does rigs work? For the most part they increase one stat of your ship while decreasing another - that way u can create an uber tank sacrificing for an example some speed or powergrid if u dont need it that much. This way u can create more specialized ships, good only in their intended by you field.
Each rig needs one rig slot and a certain amount of calibration points. U can find how much calibration points have your ship in its info screen under fitting tab just below CPU and POWERGRID bar. Like all normal modules u cannot fit for an example 3 rigs requiring 200 calibration points each on a ship that have only 400 calibration points to spare. T1 ships always have more rig slots and calibration points than t2 ships.
To make a rig u need a blueprint - they can be easily bought on the market for a small amount of money (Manufacturing and research section, then ship modifiations). BPO's are cheap, but that does not mean rigs are easy to obtain - it can take a load of mission running/pvping to gather enough parts in order to build a rig.
How to put a hand on some of those parts then? The answer is salvaging. Once you will make it to mechanics lvl3 and survey lvl3 u can train the salvaging skill. Just when you will reach lvl1 in it u can buy yourself a Salvager I module and start searching for parts in the wrecks :) Easy isn't it? Well i wish it was... Certain types of rats drops different parts - it depends on what faction they belong to. This will be covered later :) Now for the rigs.
Rigs: Rigs are divided into sections. Each section need certain parts for all the rigs it contains to build. Each rig need three types of parts, in some sections there are rigs that use more types (always three but the rig requirements in the specific section dont match) Here is a small list of what rigs do and what kind of parts they need to be assembled:
Armor rigs. Requirements in parts: Charred Micro Circuit Contaminated Nanite Compound Fried Interface Circuit Role: Boosts resistances, boosts armor repairers, increases armor hitpoints, increases the effectiveness of salvaing. Drawback: Reduced speed.
Astronautic rigs: Requirements in parts: Burned Logic Circuit Charred Micro Circuit Thruster Console Role: Increase speed, cargo bay, optimizes warp drive, afterburners, microwarp drives, agilty and weight. Drawback: Less armor.
Drone rigs: Requirements in parts: Broken Drone Transceiver Burned Logic Circuit Charred Micro Circuit Role: Upgrades for all drones. Drawback: Reduces ship's CPU.
Electronic rigs: Requirements in parts: Conductive Polymer Damaged Artificial Neural Network Tripped Power Circuit Fried Interface Circuit Charred Micro Circuit Role: Improvements to hacking, archaeology and scanning. Also reduces the requirements of CPU and Capacitor for Electronic modules and ECM. Drawback: NONE
Electronic Superiority rigs: Requirements in parts: Damaged Artificial Neural Network Fried Interface Circuit Tripped Power Circuit Charred Micro Circuit Burned Logic Circuit Role: Upgrades to ship's sensors, ECM modules, targetting, tracking etc. Drwaback: Less Shields.
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.04 14:43:00 -
[2]
Edited by: Radix Salvilines on 04/12/2006 15:09:20 Energy Grid rigs: Requirements in parts: Burned Logic Circuit
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.04 14:43:00 -
[3]
Reserved
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.04 14:44:00 -
[4]
Reserved
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Silas Genovese
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Posted - 2006.12.04 15:22:00 -
[5]
Hey man, I was just wondering if you could advise me on a problem, namely: What skill level do you need to have in Salvaging to salvage a t2 wreck? Is it level 4 or level 5, because level 3 doesn't appear to cut it.
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RaggiT
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Posted - 2006.12.04 16:14:00 -
[6]
Edited by: RaggiT on 04/12/2006 16:26:10 from salvaging angels i get alot of alloyed tritanium bars they are for the cargo rig
i also found a impetus console that i have no idea what is for.
2 types of circuts im gussing they are for propulsion rigs and some broken trigger uinits
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OldPueblo
Gallente Defenders of Order
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Posted - 2006.12.04 16:39:00 -
[7]
Sticky vote! As soon as I can salvage I'll start posting what I find.
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Safaomae
Amarr Viziam
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Posted - 2006.12.04 16:55:00 -
[8]
nicely done 
now to train that salvage skill and fit me a cheap salvaging craft...
can you tell me, does using more than one salvager I module on a wreck increase your chance to salvage stuff? or like tractor beams, can you only use one salvager I per wreck?
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velocoraptor
Art of War Anarchy Empire
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Posted - 2006.12.04 17:34:00 -
[9]
Good work. Sticky vote.
Kali IS the goddess of destruction after all |

Mannakin
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2006.12.04 17:40:00 -
[10]
Sansha drop the parts needed for beam and armour rigs Angels drop the parts for engine and autocannon rigs
I looted a part of a True Sansha wreck that is apparently for a T2 rig.
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Shi Mun
Caldari Aurora Development Corp
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Posted - 2006.12.04 17:42:00 -
[11]
Nice guide. You gets my sticky vote! --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |

Brem Watson
Caldari Panzershrek
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Posted - 2006.12.04 18:22:00 -
[12]
Glad you were able to figure this out. Good job!
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.04 20:07:00 -
[13]
As im running missions for Federation Navy currently im unable to check out what kind of parts drops Republic Fleet, Gallente Navy and Concord - if anyone have some time to spare and takes missions from Caldaris, Amarrians or pirates then post :)
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Sandown
Minmatar Noble Order
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Posted - 2006.12.04 20:44:00 -
[14]
Edited by: Sandown on 04/12/2006 20:57:43 So far i've hooverd up
Guristas Pirates: Burned Logic Circuit Scorched Telemetry Processor Ward Console Malfunctioning Shield Emitter Thruster Console Fried Interface Circuit Charred Micro Circuit Tripped Power Circuit
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geewiz
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.12.04 21:41:00 -
[15]
Nice post 
You can salvage t2 ships without lvl5. I lost a ranis (which I later salavged) and kill a deimos (which I also salavged). I have lvl3 salvage skill, word of warning though it takes bloody ages!!!
Ranis took 2-3 minutes Deimos took 5 minutes + so if you have a big fleet fight it will take very long time to take them all 
However the Deimos salavged 4 unusual/rare items so it is worth it, if you can hold the field long enough 
gee http://i49.phot[url=http://www.iron-alliance.com/kb/?a=pilot_detail&plt_id=11787][/url]obucket.com/albums/f279/betabob/geewiz-e |

Kyreax
Gallente Rising Sun Coalition
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Posted - 2006.12.04 22:44:00 -
[16]
I salvaged an ENYO T2 frigate with Salvage IV
Perhaps the smaller tech 2 ships are salvageable with lvl IV, and the larger ones are lvl 5...otherwise there's not much purpose in getting this up to lvl 5.
Nice post, tho, keep it updated as you go! ---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.04 22:48:00 -
[17]
T2 cruiser only needs L3 salvage _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Roxanna Kell
BURN EDEN
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Posted - 2006.12.04 23:08:00 -
[18]
/signed for sticky. we ened this stickied at least for the firs month.
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Mirah alHami
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Posted - 2006.12.05 00:15:00 -
[19]
I'm fairly certain salvaging requires survey level V.
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geewiz
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.12.05 00:17:00 -
[20]
Originally by: Mirah alHami I'm fairly certain salvaging requires survey level V.
Correct until todays patch then it's level 3. http://i49.phot[url=http://www.iron-alliance.com/kb/?a=pilot_detail&plt_id=11787][/url]obucket.com/albums/f279/betabob/geewiz-e |

Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2006.12.05 00:42:00 -
[21]
i'll soon be salvaging sansha ships from thursday/friday time i'll try post what components i find from what sorta ships
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Daelin Terenes
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Posted - 2006.12.05 01:24:00 -
[22]
Sanasha's Components:
Armor Plates (Common, unused as of first patch) Charred Micro Circuit (Rare) Defective Current Pump (Common) Fried Interface Circuit (Rare)
I have salvaged T2 Industrials (Biggest ship so far) with only salvaging 3.
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Wraitheh
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Posted - 2006.12.05 01:45:00 -
[23]
Originally by: Sandown So far i've hooverd up
Guristas Pirates: Burned Logic Circuit Scorched Telemetry Processor Ward Console Malfunctioning Shield Emitter Thruster Console Fried Interface Circuit Charred Micro Circuit Tripped Power Circuit
Same for me - Scorched Telemetry Processor - most common Malfunctioning Shield Emitter - 2nd most common Ward Console - 3rd most common
Other parts were about 5-10 times less common than the 3 above.
So far Gallente Navy mission NPC's - 0 salvage drops in 6 missions (Enemies Abound series twice) 0 drops from Republic Fleet in missions either (EA 5/5).
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Niklas
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Posted - 2006.12.05 02:28:00 -
[24]
Not sure if the pattern holds across the board, but any mission rat with the word "Mercenary" in it has yet to drop an item used in a rig for me.
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Shameless Avenger
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Posted - 2006.12.05 05:26:00 -
[25]
Great job!!! sticky vote |

Krav
Egad Inc. Sparta Alliance
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Posted - 2006.12.05 06:44:00 -
[26]
Edited by: Krav on 05/12/2006 06:44:35 Thanks for making this guide.
Something you might consider noting in your guide: Since Salvager I's and tractor beam's both require high slots, the quickest salvaging ships will have a high number of hi-slots. This tends to indicate destroyers, battlecruisers, and battleships make the best salvaging ships, generally speaking.
Krav
EDIT: destroyers less so, because both cap and cargo capacity can be a problem. =====
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mr passie
Minmatar Purgatorial Janitors Inc.
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Posted - 2006.12.05 07:54:00 -
[27]
this post makes me want to sniff glue sticky plz
 I'm a reversed paranoid schizophrenic. I have voices in my head I just think I don't hear them! |

Schulz Knipping
Caldari Universal Army
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Posted - 2006.12.05 08:50:00 -
[28]
I don't get it. I have tried to salvage 100rd of ships when doing lvl 3 agent missions. Have salvaging lvl 3 and hav'nt got anything yet. Is salvaged parts that rare!!!?

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keepiru
Supernova Security Systems
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Posted - 2006.12.05 08:53:00 -
[29]
Salvaged HACs with Salvaging III on SISI just fine. Just takes a LONG time for it to succeed. ----------------
Where are the scan probe BPOs? |

Hitomi
Joint Espionage and Defence Industries
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Posted - 2006.12.05 09:08:00 -
[30]
Well, i've been making notes as i go. Here's what i have so far...
Salvage Maximum Frigates: ? Destroyers: ? Cruisers: 3 parts Battlecruisers: ? Battleships: ?
Named Ships Common: Metal Scraps
Mercenaries None
Thukker Mercs None
Rogue Drones None (Not tested on infested ships)
Republic Navy None
Guristas Common: Scorched Telemetry Processor, Malfunctioning Shield Emitter Uncommon: Ward Console Rare: Burned Logic Circuit, Charred Micro Circuit, Fried Interface Circuit, Tripped power circuit
Blood Raiders Common: Defective Current Pump Uncommon: Tangled Power Conduit Rare: Contaminated Nanite Compound, Charred Micro Circuit, Melted Capacitor Console, Fried Interface Circuit
Sansha Common: Armour Plates, Defective Current Pump Uncommon: Contaminated Nanite Compound, Rare: Fried Interface Circuit, Charred Micro Circuit
Serpentis Main: Electronic Sometimes: Drone, Shield, Hybrid Rare:
Unknown Pirate Faction None
Structures None
Shuttles and Rookie Ships Common: Metal Scraps
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.05 09:37:00 -
[31]
Big thanks guys. Ive updated the guide :)
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Oridonos
Omega Armada The Pentagram
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Posted - 2006.12.05 10:07:00 -
[32]
What about the drones in the new regions? is it even possible to salvage anything out of them? and if not, is this how it should be or just bugged?
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.05 10:21:00 -
[33]
From what ive heard drones dont drop any parts - but that covers only mission drones - not the ones in new regions so unfortunately i dont know :)
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Scaramaus
Southern Cross Incorporated Pure.
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Posted - 2006.12.05 10:27:00 -
[34]
Originally by: Oridonos What about the drones in the new regions? is it even possible to salvage anything out of them? and if not, is this how it should be or just bugged?
Yes they do drop salvageable items. Besides the alloys they drop as loot, you can salvage their wrecks, the same as you do with other ships. Items you can get from them include Broken Drone transcievers, Tritanium bars, Contaminated Lorentz Fluid and more. I've found about 12 different items in their wrecks.
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Oridonos
Omega Armada The Pentagram
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Posted - 2006.12.05 10:33:00 -
[35]
good to know. big thanks.
and nice guide Radix. good work.
Sticky Please
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Di Jiensai
Gallente Myster0ns
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Posted - 2006.12.05 11:11:00 -
[36]
This is hopefully obsolete by todays patch, but i post it anyway, and hope to be corrected later:
Some NPCs are obviously broken, these include -all Faction Navy Wrecks -Mercenarys -Rogue drones (mission ones) -rogue pirates (uhm, not sure, WTB RL mem +5 implant)
You can see this when you have enabled Ship Name/Type in the overview settings. The Wrecks you can salvage are shown when clicked as "small/med/large something Wreck" but those mentioned above are only shown as "wreck". I tried often, but i never got anything from a "wreck-wreck.
Btw, Named Mission NPCs are also broken, and leave only a "wreck"-wreck.
--- The Story of the Big-Bad-Nos-Domi and the Brutix Selfproclaimed last instance on Rightousness Issues |

Schulz Knipping
Caldari Universal Army
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Posted - 2006.12.05 11:54:00 -
[37]
Aaaaha....thats why I havent got any salvaged parts from missions. All the ships in my missions have been Gallente Navy. Seems they are broken?! Since I litterally shot 100rd of mission NPC ships, I was confused.
Got some parts now from just rat hunting.
Hope the patch will fix it.
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Tachy
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Posted - 2006.12.05 12:03:00 -
[38]
Republic Navy L4 'Pirate Business' from Trust Partners, Molden Heath. Most common: Metal Scraps from those T1 frigs (Probe, Slasher, Rifter, Vigil) Placeholder for after the patch
Blood Raider: L4 'The Blockade' from Imp Navy, Kor-Azor. Placeholder for after the patch. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Treher
Minmatar Locust Syndicate Interstellar Alcohol Conglomerate
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Posted - 2006.12.05 14:00:00 -
[39]
After some experimenting I think that all Pirates drop:
Burned Logic Circuit Fried Interface Circuit Charred Micro Circuit Tripped Power Circuit
It sucks that salvaging won't be a miniprofession with higher skill requirements. I was looking forward to it. They really messed up with this one (initial deployment) and there won't be any going back once it just becomes part of the looting process.
______________________________________________________ I forget which station container has my memory implants. |

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.05 20:45:00 -
[40]
Originally by: Di Jiensai This is hopefully obsolete by todays patch, but i post it anyway, and hope to be corrected later:
Some NPCs are obviously broken, these include -all Faction Navy Wrecks -Mercenarys -Rogue drones (mission ones) -rogue pirates (uhm, not sure, WTB RL mem +5 implant)
You can see this when you have enabled Ship Name/Type in the overview settings. The Wrecks you can salvage are shown when clicked as "small/med/large something Wreck" but those mentioned above are only shown as "wreck". I tried often, but i never got anything from a "wreck-wreck.
Btw, Named Mission NPCs are also broken, and leave only a "wreck"-wreck.
How it works now? Havent the time to figure it on my own :)
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KadaEl
RONA Midgard Academy
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Posted - 2006.12.05 22:39:00 -
[41]
I'd also like to point out that the "intact" modules also come from Faction ship (i.e. shadow serpentis, domination angel, et al) wrecks. -------------------------------------------
KadaEl RONA Midgard Academy Teaching the world of tomorrow |

MegabitOne
Caldari The Black Ops Maelstrom Alliance
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Posted - 2006.12.05 22:56:00 -
[42]
Stuff from 1 convoy: 1 Alloyed Tritanium Bar 1 Charred Micro Circuit 1 Fried Interface Circuit 4 Smashed Trigger Unit 2 Thruster Console + a ****load of mins of course :) --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Kyreax
Gallente Rising Sun Coalition
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Posted - 2006.12.05 23:22:00 -
[43]
Ok, I have now officially salvaged TWO items at once from ONE lowly tech 1 npc rat frigate.
So that blows my thought out of the water about frigates being good for only 1 piece.
Salvage lvl 4, Gallente 0.5 space, Serpentis "Crook" Frigate
---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.05 23:53:00 -
[44]
that last post made me confused...
Any1 can confirm?
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Aslann
Gallente Infinitus Odium
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Posted - 2006.12.06 00:02:00 -
[45]
Salvaged a archon yesterday, got 2 items out of it, a Damaged Artificial Neural Network and a Burned Logic Circuit.
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Soraya Kha'marr
Amarr Gun Metal Priests The Shadow Ascension
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Posted - 2006.12.06 00:40:00 -
[46]
could it be possible that higher lvls of salvaging can reap you more parts from a single wreck than with lower levels? thats how it would be possible to get 2 parts from a frig.
This space is mine, mine alone!!!oneoneeleven! (You can rent it for cookies though.)
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Barek
Amarr Imperial Shipment
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Posted - 2006.12.06 00:47:00 -
[47]
Ive just started salvaging and only got the skill at L2. One of my friends did the L1 blockade mission and i salvaged all the frigs there, and i got 2 bits from my 1st salvage but only one from the rest there after.
I also got Rouge Drones from my agent twice in a row (L3 agent) and i didnt get anything from the drone wrecks at all (apart from loot). ________________________________________
Nothing to see here |

Prokonsul Piotrus
Minmatar Prokonsular Republic
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Posted - 2006.12.06 01:04:00 -
[48]
Edited by: Prokonsul Piotrus on 06/12/2006 01:05:38 Wow, very useful thread. But forums are not the best place to keep it updated - may I suggest using Eve-Wiki article on rigs for that?
Another useful link: Missions worth salvaging discussion in Mission section of this forum. -- One day, we will return to the planets... please, CCP? :)
EVE-Wiki - share your knowledge in one place. |

Darth Revanant
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.12.06 01:15:00 -
[49]
Blood Raiders(belt): Tangled Power Conduit Contaminated Nanite Compound Melted Capacitor Console Tripped Power Circuit Burned Logic Circuit Charred Micro Circuit
Sansha(belt): Defective Current Pump Contaminated Nanite Compound Armor Plates Burned Logic Circuit Charred Micro Circuit Fried Interface Circuit
True Sansha(belt): Nanite Compound (not contaminated)
Angel/Gistum(mission): Alloyed Tritanium Bar Smashed Trigger Unit
Rookie Ship: Metal Scraps
Gallente Battleship: Damaged Artificial Neural Network
Caldari Destroyer: Metal Scraps
Caldari Battleship: Tripped Power Circuit
Minmatar Frigate: Metal Scraps
Minmatar Elite Frigate: Interface Circuit (not fried)
Minmatar Elite Battlecruiser: Artificial Neural Network (not damaged) Micro Circuit (not fried)
_______________
Recruitment Office
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DarkWolf555
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Posted - 2006.12.06 05:25:00 -
[50]
This is the killer question I must ask.
What Character is suited for this assuming your also going to build Rigs from salvage also?
The PvP character to fly the Salvager (would hurt ratting I can assume), Or the Industrial Alt to salvage? (opens up the ratter, but makes you run more then one client)?
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Morwagorion
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Posted - 2006.12.06 09:01:00 -
[51]
stick this pls
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Strangely Brown
Cult of the Purple Wolf
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Posted - 2006.12.06 10:05:00 -
[52]
NPC and player ship wrecks aren't the only things you can salvage
The last few things I salvaged had around 15-20 items in each, most of which were the "rarer" circuits.
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o0TuNa0o
Caldari House of Tempers
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Posted - 2006.12.06 10:19:00 -
[53]
Had the same problem as one of the posters last night, had a merc kill mission but after salvaging 25 wrecks I did not even get a sniff! Thought it was a pointless hobby until I read that above. I will have another go with different rats and update.
salvage on..
o0TuNa0o
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Grey Area
Caldari
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Posted - 2006.12.06 11:01:00 -
[54]
Edited by: Grey Area on 06/12/2006 11:03:04 Salvager ship : Hurricane Hi: 4 x tractor, 3 x salvager, 1 x scan probe launcher (or recon when i can get one) Med: 10n MWD (or AB if in deadspace), med shield boost, tech II cap recharger, sensor booster II Low: 7 x exp. Cargo II, 1 x Signal Amp II
Cargo - secure can (1950 capacity)
Stats: Nearly 2000 m3 (over, if you replace the signal amp with another cargo exp II) Speed: Over 1000 m/s with MWD on Good locking range and fast time with sensor booster II on.
Cons: 200 mill worth of salvager ship!
As far as I can tell, NO structure wreck is salvageable...stations, gun emplacement, launchers..all give nothing
---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Ms Scully
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Posted - 2006.12.06 11:41:00 -
[55]
Sticky this! Crucial info!
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Zadrot Huyzabey
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Posted - 2006.12.06 12:03:00 -
[56]
I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
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Adhar Khorin
Amarr Portsmouth Shipyards
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Posted - 2006.12.06 12:28:00 -
[57]
Pithi (Caldari), from a level 2 mission:
Scorched Telemetry (12) Malfunctioning Shield Emitter (6) Ward Console (3) Fried Interface Circuit (1) Burned Logic Circuit (1)
Total ships, probably 30 or so.
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Sachi Mai
Amarr Ministry of War
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Posted - 2006.12.06 16:03:00 -
[58]
Bump for sticky and silly question time:
My salavgers say they have loot in them and it must be removed before I can salvage. How do I do this?
I have a salvaged item in my cargo hold already?
Selling Faction ships since, erm 2006. |

Sachi Mai
Amarr Ministry of War
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Posted - 2006.12.06 16:14:00 -
[59]
Ah nevermind, it means the wrecks loot. CCP need to learn better english for their ingame tooltips.
Selling Faction ships since, erm 2006. |

Sandown
Minmatar Noble Order
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Posted - 2006.12.06 19:06:00 -
[60]
Has anyone manged to find wrecks using Scan Probes yet. I've tried all the groups, I would have thought scrap would be the one to use but.....
I had this Idea I could scan out wrecks left after missions and then salvage them. Don't know why just thought that's how it would work if it was going to be a profession, But then they went and drop the skill requirements. So i guess there not going down that road anymore.
Sticky for this thred please.
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Actanna Levh
Minmatar Republic Military School
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Posted - 2006.12.07 00:08:00 -
[61]
Thanks Radix this is excellent information.
I haven't been salavaging the last couple of days but previously I collected 45 pieces from asteriod belt Angels up to and inclusive of battleships:
Alloyed Tritanium Bar 35% Burned logic circuit 7% Charred micro circuit 4% Smashed trigger unit 44% Thruster console 7% Tripped power circuit 2%
Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
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Strangely Brown
Cult of the Purple Wolf
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Posted - 2006.12.07 10:05:00 -
[62]
Originally by: Actanna Levh
Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
/me gives Actanna a cookie
There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser. Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work! But of course not all of the hidden sites are like this, I've also found a couple which are just like normal complexes.
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Noobie Noobsen
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Posted - 2006.12.07 10:14:00 -
[63]
concord: metal scraps
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2006.12.07 13:46:00 -
[64]
Originally by: Strangely Brown
Originally by: Actanna Levh
Strangely Brown's comment is very interesting and I am assuming from his / her other comments related to exploration. Not that I know how to scan, guess I'll have to start learning. If it turns out that there is a higher circuit count in hidden caches as another explorers haul suggested this might be an important point.
/me gives Actanna a cookie
There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser. Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work! But of course not all of the hidden sites are like this, I've also found a couple which are just like normal complexes.
I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.08 00:12:00 -
[65]
A small request to forum admins/devs... is it possible that this post is moved up as the fifth in the whole thread? While i was making this guide i thought 3 replies will be enough but it seems i will run out of room soon :D (no room for exploration/tech2 rigs). And if its possible can u hand over a little glue :D
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.12.08 00:18:00 -
[66]
Originally by: Radix Salvilines I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
Exploration probes do not need astrometrics 5 anymore.
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.08 00:30:00 -
[67]
Originally by: Aramendel
Originally by: Radix Salvilines I heard about that. in 9 days i will have astrometrics on lvl5 and i will see into it. Perhaps will add a section about exploration salvaging :) Brown if u know more dont hesitate hehe :)
Exploration probes do not need astrometrics 5 anymore.
-_-
now u telling me this? 
|

Benedita Salvatore
|
Posted - 2006.12.08 02:11:00 -
[68]
Can anyone tell me which class and race the hurricane ship is from?
Thanks
|

Marcus Kartum
|
Posted - 2006.12.08 11:40:00 -
[69]
Sticky is a must! I found this topic by accident and it's very helpfull, good work Rad ;)
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.08 18:59:00 -
[70]
Originally by: Benedita Salvatore Can anyone tell me which class and race the hurricane ship is from?
Thanks
New minmatar battlecruiser... but what does it have in common with salvaging and rigs? :D Try hitting market and search tab next time (then type in specific item).
|

Rhax
|
Posted - 2006.12.08 20:28:00 -
[71]
Great bit of info on rigs - Vote for Sticky
Thanks.. 
|

MadKateO'Toole
|
Posted - 2006.12.08 21:41:00 -
[72]
With Salvaging 3, I've gotten 2 parts from frigates, not very often, but it's possible.
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.08 21:59:00 -
[73]
The guide was translated into Chinese, if you would like to view it here is the link.

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Morwagorion
|
Posted - 2006.12.09 09:36:00 -
[74]
it is important that we have this thread in the first page, with a "sticky" before the topic ...
|

carleyjones
Caldari Blood and Silver
|
Posted - 2006.12.09 10:27:00 -
[75]
Originally by: Sandown
I had this Idea I could scan out wrecks left after missions and then salvage them. .
i use a cheetah to scan out missions in high sec and then go salvage the wrecks. but like u said the scrap option doesnt bring anything up. i tend to select scrap and ships together and then scan - this finds what ur looking for well easily. often the mission runner is still there, but so far ive had no trouble and just salvage away.
otherwise i use a hurricane and run 4/10 complexs in low sec and salvage as i go along.
|

VIctoria Ballentyne
Minmatar Pale Riders Incorporated
|
Posted - 2006.12.09 12:55:00 -
[76]
Bump.
Been running a fair few missions ranging from lvl 1 to 3 in Minmatar space, mainly Angels and associates be blatting. Have obtained 15 different types of salvage and mainly the alloyed trit bar and smashed triggers. Going to have to bounce around the other associated regions to get the parts I need for hte rigs.. sigh... prices are still ludicrous. At lvl 3 salvage I'm coming across double drops.
Also interested to know if anyone else has set up dedicated salvage ships? I find a Coercer with 3 salvagers and 2 tractors as well as a good AB works wonders. "Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life" |

Fireineyes
|
Posted - 2006.12.09 13:16:00 -
[77]
nice work Radix :)
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.09 17:25:00 -
[78]
As fro salvaging ships i use my Domi. While killing rats on missions i can rely only on my drones (t2 heavies ). That allows me not to equip any guns (except for Civilian Blaster - for triggering rats only [no ammo consumption - more room in cargo bay]) and i am able to equip 2x tractor beam and 2x salvager.
While my drones are killing rats i can quickly pop the wrecks with this config (also no guns means no cap drain by them - tank holds instantly along with tractors and salvagers on [did i said i have five cap rechargers in med slots? ]).
No guns and weapons may look funny and lame but im doing all 4lvls on that config - perhaps it takes longer to pound through rats, but i think the time loss is fully compensated by the option that i can loot/salvage wrecks just when a rat pops and do not need to get back for a salvaging ship. Besides if there are not demanding rats in spawn u dont need to command drones - one is sufficient to kill one rat - just leave them and focus on wrecks. I sometimes find myself in a situation when my drones kill rats so quickly that my salvagers cant keep up with salvaging wrecks they make :D
Note that if youd like to try this way u need cap skills on at least lvl4 (killing rats with drones takes a longer time - u need to be able to tank without boosters) and some decent skills in drones (as some rats on lvl4 are impossible to kill with the damage output/tracking speed/orbitting speed that have t1 drones.
|

Lady Myth
|
Posted - 2006.12.10 08:46:00 -
[79]
Does anyone know if/when the issue wih mission NPCs not leaving salvage behind is going to be fixed? I've run several missions lately, and so far none of the wrecks have given me a single thing. Or is it supposed to be this way?
|

Weix
|
Posted - 2006.12.10 11:34:00 -
[80]
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
|

Weix
|
Posted - 2006.12.10 11:36:00 -
[81]
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.10 13:09:00 -
[82]
Thats not quite the truth mate. If u are a skilled mission runner rigs can be a nice cash influx for you. At this time i can salvage around 40 - 50 parts from a single 4lvl mission. Thats around 4 - 6 missions to get a rig (well if we fight the right rats that drop the right rigs - see the guide for specific info).
My BPO's are in research but im pretty sure higher ME results in less parts required. Rigs will be expensive - this is for sure... but see it in other way - they can boost your ship abilities GREATLY. They are an "implants" for ships - thing u put in once and forget.
Parts prices are high now but im sure in perhaps two months they will drop greatly. Rigs wont be that hard to obtain. They are a new content - every new content have sick prices when it hits tranquilty. Take Command Ships for an example - after RMR was released firstly they costed around 600 - 500mil. Now u can purchase one for around 120mil.
It will just take some time. Parts are easy to get, just wait a while till peoples will fill the market with them :)
|

Weix
|
Posted - 2006.12.10 17:02:00 -
[83]
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
And, nice guide btw.
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2006.12.12 13:51:00 -
[84]
updates for the guide are on hold till tomorrows patch deployment. Lets hope all rats will be popping parts now :)
|

Mazikeen Lilim
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.12.13 18:43:00 -
[85]
Edited by: Mazikeen Lilim on 14/12/2006 19:55:38 Excellent work, Radix, it's been very helpful for me.
And here is what I just got from a Hulk:
2 x Artificial Neural Network (undamaged) 2 x Burned Logic Circuit
It took me about 5 minutes with 3 Salvagers active and Salvaging level 4.
And from a Dread Gurista cruiser wreck:
1 x Enhanced Ward Console.
Valar morghulis. |

Kristos Jahlon
Gallente
|
Posted - 2006.12.17 21:11:00 -
[86]
Time Saver:
My salvaging is going great thus far. I average 85 components per Level 3 kill mission.
With level 2 Salvaging I get between 2 and 8 pieces from ships. Usually 2-3 on frigates and 3-8 on Battlecruisers. When I get 8 its usually a circuit board of some type.
I have found that if you use the ship scanner and look at the type column you can save yourself some time and effort.
If it shows up as wreck, don't bother, you won't get anything from it.
If it shows up as small, medium, large or has a name with it Blood Raider Medium, Serpentis Small, etc. then you will get something.
Hope this helps someone.
|

Pang Grohl
Gallente
|
Posted - 2006.12.18 19:47:00 -
[87]
Originally by: Weix
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
The BPO's have wastage, so yes, Material research will reduce the components required.
Originally by: Lady Myth Does anyone know if/when the issue wih mission NPCs not leaving salvage behind is going to be fixed? I've run several missions lately, and so far none of the wrecks have given me a single thing. Or is it supposed to be this way?
As far as anyone has been able to determine mission NPCs are supposed to drop less/no salvageable items to reduce farming. NPCs that are unique to mission don't have any salvage beyond Metal Scraps, in my experience. I was able to salvage metal scraps from the Caldari & Ammar navy ships in the Human Cattle mission series.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Lady ISK
|
Posted - 2006.12.18 21:00:00 -
[88]
Originally by: Pang Grohl
Originally by: Weix
Originally by: Zadrot Huyzabey
As far as anyone has been able to determine mission NPCs are supposed to drop less/no salvageable items to reduce farming. NPCs that are unique to mission don't have any salvage beyond Metal Scraps, in my experience. I was able to salvage metal scraps from the Caldari & Ammar navy ships in the Human Cattle mission series.
I average between 55 and 95 components per mission.
|

Zac Someone
|
Posted - 2006.12.19 11:04:00 -
[89]
from what i've seen if a ship/struct/drone doesn't have a bounty you won't get anything
|

Shoele Lialos
Gallente Elite United Corp Antigo Dominion
|
Posted - 2006.12.19 12:31:00 -
[90]
Edited by: Shoele Lialos on 19/12/2006 12:33:40
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'll let you know, I have two Rig BPOs coming out of research next week. I just assumed they could be improved, so I stuck them in a queue. Sucks if I'm wrong I guess. Rig BPs sold on the market are BPOs.
|

Celtic Trojan
|
Posted - 2006.12.21 11:03:00 -
[91]
Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
0.5 - 0.7 sec Belt rats and Mission Rats
1-4 items per rig component. The circuits increased up to 4 at a time after the patch. Also I get occasionally 2 different rig components from the wreck.
All rats are frigates. Boss frigates seem to give nearly always a T2 rig component. At least to me they do. Also mission rats tend to give more, depending on the mission. Dont forget to blow up structures. They leave wrecks which can also be salvaged. (Yeah I'm thorough, nothing left in space when I leave a deadspace ;-)
Edit: Oh and after my usual run through 40-50 rats, I have a selection of 10-12 different rig components with usually 10 or more in each of the circuits. Takes about 90 mins.
Also I use the Amarr Destroyer, 4 T2 lasers, 3 Salvagers, 1 Tractor Beam
Troy.
|

WrathchildeVOTF
|
Posted - 2006.12.21 13:02:00 -
[92]
Originally by: Weix
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
I have to assume that ME research does reduce the components needed.
On my BP's, I see Alloyed Tritanium Bars - You 135 - Perfect 110.
So it appears to already be calculating your PE skill into the build, ME reductions would have to apply also.
|

Downy Bill
|
Posted - 2006.12.22 14:40:00 -
[93]
After about 10 hours of killing Drones in the new regions here are the approximate probabilities of salvaging various items (alphabatized, 1 = least likely, 17 = 17 times more likely). Note this was mostly from BS with a few cruisers and frigs.
1 alloyed tritanium bar 1 armor plate 15 broken drone transceiver 17 burned logic circuit 17 charred micro circuit 1 conductive polymer 1 contaminated lorenz fluid 1 contaminated nanite compound 6 damaged artificial neural net 1 defective current amp 13 fried interface circuit 1 malfunctioning shield emitter 1 melted capacitor console 1 scorched telemitry processor 1 smashed trigger unit 1 tangled power conduit 1 thruster console 12 tripped power circuit 1 ward console
|

velocoraptor
Art of War Anarchy Empire
|
Posted - 2006.12.27 11:51:00 -
[94]
If this is still not stickied (bored to check), sticky it now fcol
Kali IS the goddess of destruction after all |

Korsakoff
Amarr Galaxinc Administrations
|
Posted - 2006.12.28 14:57:00 -
[95]
I thought that you couldn't tractor in other people's wrecks? If this is the case then what is the point in having 4 tractor beams on a salvager?
|

David Darkstar
Caldari Coreli Corporation Corelum Syndicate
|
Posted - 2006.12.28 20:00:00 -
[96]
Please sticky this... To the OP : excellent work, plz keep it updated. 
|

Rigsta
Gallente Aliastra
|
Posted - 2006.12.28 20:18:00 -
[97]
@OP: Good stuff, thanks for taking the time to write it.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
|

Selk Cantor
Minmatar Dark Nebula Gallente Division Xelas Alliance
|
Posted - 2006.12.29 19:10:00 -
[98]
With Survey 4 and Salvage 2, soon to be 3, here are some results not listed yet, I've had alot of success with Sansha, but nothing else from Thukker missions:
Mordus: I have not received any mats from salvaging 200+ ships
Gallente Navy: No mats salvaged on 15 attempts
Militia: No salvage items
|

Trenchspike
|
Posted - 2006.12.30 02:14:00 -
[99]
Edited by: Trenchspike on 30/12/2006 02:15:23
Originally by: Korsakoff I thought that you couldn't tractor in other people's wrecks? If this is the case then what is the point in having 4 tractor beams on a salvager?
You can still tractor your own wrecks and gang members wrecks (while that gang member is in the system if your in a different corp)
|

Brue Gauzer
|
Posted - 2006.12.30 08:18:00 -
[100]
This thread will never be sticked up unless you stop using l77t
|

Selk Cantor
Minmatar Dark Nebula Gallente Division Xelas Alliance
|
Posted - 2006.12.30 18:00:00 -
[101]
Today I was able to salvage from Gallente "Federation NPCs" i.e. the Federation Konos, etc. Yesterday I was unable to salvage from Gallente Navy NPCs. There may be a difference, but maybe not, because I raised from salvage 2 to salvage 3.
Federation NPCs: Metal Scraps Burned Logic Circuit Charred Micro Circuit Fried Interface Circuit Tripped Power Circuit
|

Caztra Tor
|
Posted - 2006.12.31 22:37:00 -
[102]
Bump! Stickie plz.
|

Malena
Perpetual Dawn
|
Posted - 2006.12.31 23:08:00 -
[103]
Originally by: Celtic Trojan Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
0.5 - 0.7 sec Belt rats and Mission Rats
1-4 items per rig component. The circuits increased up to 4 at a time after the patch. Also I get occasionally 2 different rig components from the wreck.
All rats are frigates. Boss frigates seem to give nearly always a T2 rig component. At least to me they do. Also mission rats tend to give more, depending on the mission. Dont forget to blow up structures. They leave wrecks which can also be salvaged. (Yeah I'm thorough, nothing left in space when I leave a deadspace ;-)
Edit: Oh and after my usual run through 40-50 rats, I have a selection of 10-12 different rig components with usually 10 or more in each of the circuits. Takes about 90 mins.
Also I use the Amarr Destroyer, 4 T2 lasers, 3 Salvagers, 1 Tractor Beam
Troy.
What mission are you salvaging the structures on? Because NONE of the structures I have salvaged on any mission have ever given me any kind of salvage...doesn't matter what kind. Missile Towers, Gun Towers, NPC outpost pieces, lookout towers, battlestation, nothing has ever given salvage. Some will give the crap loot now and then, and all give wreckage, but none ever give salvage. So am I doing the wrong missions, or what?
|

Basileus
|
Posted - 2007.01.02 10:10:00 -
[104]
Originally by: Celtic Trojan Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
Question: how does training of Survey beyond lvl 3 help?
I've been using a Salvage Tackle (rig) on my Catalyst Salvage Biaatch for some time now, but I've not really noticed the difference compared to no rig attached. Has anyone else tried fitting one (or more) Salvage Tackles to their ships? These rigs are supposed to increase your salvage chance by 10%...
|

Soros
0utbreak
|
Posted - 2007.01.02 11:55:00 -
[105]
outbreak salvaged around 100 components not sure if they were differant or all the same but that was from one carrier kill .. a chimera.
|

Mirrari Waador
|
Posted - 2007.01.03 01:49:00 -
[106]
Originally by: Malena
What mission are you salvaging the structures on? Because NONE of the structures I have salvaged on any mission have ever given me any kind of salvage...doesn't matter what kind. Missile Towers, Gun Towers, NPC outpost pieces, lookout towers, battlestation, nothing has ever given salvage. Some will give the crap loot now and then, and all give wreckage, but none ever give salvage. So am I doing the wrong missions, or what?
I suspect that Celtic Trojan is merely reminding that the wrecks from most structures are salvageable, not necessarily that they yield anything. I also have a my own experience that contradicts the notion of the successful acquisition of rig parts from structure wrecks. On that note, the labeling of structure wrecks (The fact that it only says "wreck") seems to reflect the potential yield of ship wrecks with the same label. In that they are also merely labeled as "wreck" without a size or faction designator. Since making the "wreck" versus "wreck with a size" label distinction (after loads of unyielding results on things like mercenary or navy only missions) I've been ignoring any wrecks that don't have the size label outright. I'd like to know others' views on the labeling distinction so I can be more comfortable avoiding all the "sizeless" wrecks.
Cheers
|

Maior Interfeci
Caldari
|
Posted - 2007.01.04 11:01:00 -
[107]
Originally by: Basileus
Originally by: Celtic Trojan Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
Question: how does training of Survey beyond lvl 3 help?
I've been using a Salvage Tackle (rig) on my Catalyst Salvage Biaatch for some time now, but I've not really noticed the difference compared to no rig attached. Has anyone else tried fitting one (or more) Salvage Tackles to their ships? These rigs are supposed to increase your salvage chance by 10%...
I have 3 Salvage Rigs in my Hurricane, Plus I have Salvage up to III. (this should give me a 45% salvage chance) I have noticed a difference in the ammount of wrecks I can salvage, but not necesserly an increase in salvage.
|

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2007.01.09 15:51:00 -
[108]
Sorry for the delay in updates guys, had some corp work to do :) (+RL christmas stuff).
I made a small update and will get to see how drops look now :)
|

velocoraptor
Art of War Anarchy Empire
|
Posted - 2007.01.09 18:36:00 -
[109]
a. I'm pretty sure rogue drones wrecks don't salavge anything (missions at least, dunno about plexes and new regions). Anyone can confirm this?
b. FFS mods, sticky this already!!!111
Kali IS the goddess of destruction after all |

Kyreax
Gallente Rising Sun Coalition
|
Posted - 2007.01.09 20:19:00 -
[110]
I salvaged a player's Ishtar yesterday and got NADA
also salvaged an Enyo and got NADA
Salvage lvl 4...nothing hmm.
I was under the assumption T2 wrecks were worth salvaging? Guess not. ---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
|
Posted - 2007.01.09 20:28:00 -
[111]
Must have been a bad luck m8.
T2 ships wrecks usually drop t2 rigs parts.
|

Malena
Perpetual Dawn
|
Posted - 2007.01.12 19:36:00 -
[112]
Increased skill does not increase the chance that salvage will be there, it increases your chances to get any salvage that might be there on any given cycle of your salvaging module, so with lvl 5, you have a better chance of getting something from the first cycle, which increases the speed that you salvage at. Same with multiple salvagers, just makes it faster-an indirect increase in efficiency, not a direct increase in productivity.
|

Drake Doon
Minmatar X.E.N.O. Breidablik
|
Posted - 2007.01.13 18:20:00 -
[113]
First:
STICKY PLEASE!!
Second:
Great work Radix. Some useful info.
Third:
May I suggest looking this thread over? Wreck Salvaging Database.
Max Kentarii has done a great job putting together a nice database to collect all this info. Works great in-game.
|

Drake Doon
Minmatar X.E.N.O. Breidablik
|
Posted - 2007.01.13 18:41:00 -
[114]
Originally by: Krav Edited by: Krav on 05/12/2006 06:44:35 Thanks for making this guide.
Something you might consider noting in your guide: Since Salvager I's and tractor beam's both require high slots, the quickest salvaging ships will have a high number of hi-slots. This tends to indicate destroyers, battlecruisers, and battleships make the best salvaging ships, generally speaking.
Krav
EDIT: destroyers less so, because both cap and cargo capacity can be a problem.
Been having great success with a Cyclone. 4 tractors to draw 'em in and 4 salvagers to, well, salvage.
Since I run this one on missions, I dropped a couple remote sensor boosters in the mids for my mates along with an Omni to boost my drones.
To offset the reduced velocity of the 2 cargo expanders, I put on two nanofibers.
|

Carnor Jax
|
Posted - 2007.01.16 15:50:00 -
[115]
My favorite ship to use for salvaging would have to be my exequror. Most of the time I rat in 0.0 and just leave fields of wrecks, then come back with someone tanking for me, and salvage like crazy (usually go through all belts in a system cleaning them out 2-4 rounds). I have 3 salvager's setup with 1 tractor beam, and usually when I rat I set it up so all wrecks are close (within 20k). then while I'm salvaging I tractor beam the wrecks to me so I don't have to go far to get the rest (that way when I'm salvaging and not doing anything, I can pull other wrecks to me so i don't have to move anywhere). Plus with my skills, I have almost 900m3 of cargo capacity without any cargo extenders (that ship gets a cargo bonus per level), and with a MWD it goes plenty fast if I have a long way to go to get to a wreck. Then if I run out of room because of BS rat loot is so heavy, I dump all my rat loot in Giant secure containers I've placed in that system.
|

Ei Dolon
Amarr The Imperial Assassins
|
Posted - 2007.01.16 17:37:00 -
[116]
Wreck logic from drone evidence:
It seems to be, that a wreck will give loot OR salvage, and since drone wrecks always contain loot in the form of Alloys & Compounds they will never produce a salvage material. This makes it a waste of time salvaging wrecks that held loot, in fact its pointless even adding the Salvager module to your loadout when it's a drone mission.
Surely the logical and correct game logic for salvaging should be; a wreck has a chance of containing loot, a wreck can always be salvaged but the chance that it successfully produces salvage material is based on skill in salvaging and any salvage tackle rigs.
ie. Game logic, where Pr=Probability func., currently: Pr(Loot) XOR Pr(Salvage) Needs to recoded as: Pr(Loot) AND Pr(Salvage) (as distinct actions)
--
(-:- Ei Dolon -:-)
|

Carnor Jax
|
Posted - 2007.01.16 18:01:00 -
[117]
Thats a good point. It seems to make sense, but every BS spawn I kill has loot, every time, always...but I also do manage to salvage from them as well (not every time though). I very seldom blow a rat up and don't find loot, but I'm not that lucky in salvaging either. Maybe its dependent on the race of the rat too? I'll try to pay attention to this next time I'm out salvaging.
|

Ki Shodan
Gallente deep blue
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Posted - 2007.01.16 19:06:00 -
[118]
I can confirm three things:
1. The rig BPOs have a zero-waste ML Level. The BPOs i have researched so far have a zero-waste level between 15 and 25. Simply divide the highest count of needed salvage part by 5.5 round down and you have the needed level for zero-waste. So you can zero-waste research a rig-BPO in 1-2 days, if you have a free slot at you disposale.
2. Check the ship-type in your overview setting. Now click on the wreck, when it only says "Wreck" it does not contain any salvage, when it says eg. "Small Bloodraider Wreck" it can, but NOT must, contain salvage. (Check this after every patch, who knows what CCP is changing next. ) So you can blow those "Wrecks" up after looting and save your current node a few cpu-cycles and decrease lag for the good of all EVE-citizens.
3. As of now not all mission rats (namely Faction Navy, Drones, Mercenaries) do drop salvage. -- Ki Shodans Sweat Shop
Evemail me, if my name is used as guarantor! |

Carnor Jax
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Posted - 2007.01.16 19:26:00 -
[119]
So when it says simply "wreck," there is nothing to salvage, but when the name of the ship type is in front of the word wreck, there is then a chance it may have something? Man, that will save me a ton of time. Thanks for the info!!!
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Firecrak
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Posted - 2007.01.16 20:33:00 -
[120]
Ki Shodan is correct on all points.
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Carnor Jax
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Posted - 2007.01.17 14:22:00 -
[121]
I tested a few things out last night, I wasn't able to salvage because I didn't have anyone tanking for me, but I noticed that I caused around 30 wrecks and never saw a wreck that just said wreck, they always had the name of the ship in the description, and all wrecks had loot.
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Kuno Hida
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Posted - 2007.01.17 14:42:00 -
[122]
After 2 more days of pounding on salvaging, I'm seeing about 40% of my targets yielding salvage in any given lvl 3 mission, and averaging about 70 salvage.
loadout: 6 salvagers 2 tractor beams 2 salvage tackle I Survey 4, Salvaging 4
It seems to have dropped from almost 50% yield in the least 2 weeks. Is anyone else seeing this change as well?
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Wicked Spider
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Posted - 2007.01.18 10:29:00 -
[123]
excellent work on the guide
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Morefious
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Posted - 2007.01.22 20:39:00 -
[124]
Edited by: Morefious on 22/01/2007 20:37:02 Edited by: Morefious on 22/01/2007 20:36:09 OK, here's the way I salvage.....
Follow a corpmate through lvl 4 missions!! 
He goes through and kills stuff, I go through with a Destroyer, 4 salvagers, 4 tractor beams, 1mnAB, 4 expanded cargos.
3 salvage tackle rigs and lvl 5 salvaging! seems to work a treat!
Has anyone found a ship that drops Damaged Artificial Neural Networks (the only thing I've salvaged them from are player T2 cruiser wrecks and player battleship wrecks)???
Great post!
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R Send
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Posted - 2007.01.22 20:43:00 -
[125]
Originally by: Korsakoff I thought that you couldn't tractor in other people's wrecks? If this is the case then what is the point in having 4 tractor beams on a salvager?
answer to that?.... be Ganged, you can tractor a gangmembers cans 
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Titts Galore
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Posted - 2007.02.01 22:53:00 -
[126]
Originally by: Morefious Edited by: Morefious on 22/01/2007 20:37:02 Edited by: Morefious on 22/01/2007 20:36:09
Has anyone found a ship that drops Damaged Artificial Neural Networks (the only thing I've salvaged them from are player T2 cruiser wrecks and player battleship wrecks)???
Great post!
Serpentis now drop them, presumably others too.
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Viktoria Maher
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Posted - 2007.02.01 23:04:00 -
[127]
I was wondering how you determined what drops were "good" and how come stuff like Alloyed Trit bars (which can be bought for under 100k) are a very good drop while melted capacitor consoles (which rarely sell for under 500k) is not.
Niggles aside, good guide.
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Mark Foley
Roid Vandals The Foundation.
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Posted - 2007.02.21 15:19:00 -
[128]
Stciky plz 
TY Me 'n' my bucket |

Iakyen
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Posted - 2007.05.04 10:40:00 -
[129]
Hi,
I am actually wondering if an 'Emission Scope Sharpener I' which gives me a free boost in access difficulty (20%) does affect my salvager, does it? In that case a 'Salvage Tackle I' was rather...not too useful. What do the experts say? ^^
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Jadice Dreamshifter
Gallente The first genesis
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Posted - 2007.05.14 11:01:00 -
[130]
Originally by: Iakyen Hi,
I am actually wondering if an 'Emission Scope Sharpener I' which gives me a free boost in access difficulty (20%) does affect my salvager, does it? In that case a 'Salvage Tackle I' was rather...not too useful. What do the experts say? ^^
bump for that question
also, does increased salvaging skill and thus access difficulty also give a chance for increased salvage? or it just makes the procress faster.
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Mintaka Orion
Caldari Ishukone Subsidiary
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Posted - 2007.08.29 13:44:00 -
[131]
Where can you pick up Logic Circuits and Power Circuits for Tech II Rigs?
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Ram Celles
Gallente Ordo Drakonis
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Posted - 2007.08.30 04:43:00 -
[132]
Originally by: Viktoria Maher I was wondering how you determined what drops were "good" and how come stuff like Alloyed Trit bars (which can be bought for under 100k) are a very good drop while melted capacitor consoles (which rarely sell for under 500k) is not.
Niggles aside, good guide.
in the current region lloyed Trit bars are 200k ... and melted capacitor consoles dont go above 100k
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Marodex
Gallente Illuminati Revitalization Society Brotherhood of the Spider
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Posted - 2007.10.21 10:14:00 -
[133]
*bump*
Kinda surprised this isnt stickied 
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The RAv3n
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Posted - 2007.11.13 21:43:00 -
[134]
Just wanted to mention: I have been salvaging Rogue Drones, it appears that not only do they drop everything, but it is the broken drone transmitter (I think thats the name) that drops the most, just from what I have been recieving for salvage.
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Felix Lucius
Caldari Crvena Zora
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Posted - 2007.11.20 16:03:00 -
[135]
How very strange that I have not yet seen it mentioned here that different regions tend to drop different salvage depending on the areas "Pirate theme" be it Guristas, Drones whatever. This is the reason that some areas have Tripped Power Circuits in the market for cheap, other areas sell them expensively. It seems to me that the Alloyed Tritanium Bar is rare everywhere??????
On a side not, I have a Drake as a VERY good salvage ship. Fitted with 4x Tractors and 4x Salvager I's in the high slots, shield mosules (boosters and amps) in the mids, and Cargo Expander II's in the low slots. 2x Salvage Tackle Rigs in the rig slots make for a VERY fast set up. I tend to salvage incredibly quickly.
One thing I seem to have noticed also is this:
If I salvage a wreck that has been "looted", i.e. emptied of, usually useless items, then I tend to have poor results from the salvage. On the other hand, when I salvage a wreck that I have not yet looted, then my success rate is increased. I know this is supposed to be luck / chance related, but there does appear to be a theme with me. Anyone else notice this? Director of Crvena Zora Corporation |

Ceirann
Gallente Federal Navy Academy
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Posted - 2007.12.25 06:01:00 -
[136]
I've noticed the same. I used to salvage differently until I noticed that, now I never empty a wreck before I salvage and I always go back with a full cargo hold after a mission. |

Cyxopyc
Wolfram Brotherhood
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Posted - 2008.02.20 03:10:00 -
[137]
Edited by: Cyxopyc on 20/02/2008 03:11:31 I'm looking for information on salvaging sites, to repeat what I have read in the past and to get clarification on a few things.
1) Information - Has anyone started a database on what missions or NPC rats drop what salvage by mission or region? Also how about player ships?
2) What I read - Parts that may be salvaged from a wreck are predetermined as are any loot items found within. Training your Salvaging skill and using Salvage Tackle rigs only gives you a better chance of finishing the salvaging of a wreck in fewer cycles. Salvaging III is needed to salvage T2 ships. Without Salvaging III a T2 wreck will fail to provide any salvage.
3) Clarification - Is it true Salvaging III is needed to salvage T2 small ships and Salvaging IV is needed to salvage T2 large ships? Is it also true that 'Salvage Tackle I' rigs will act as an increase in your Salvaging skill allowing T2 ships to be salvaged? Salvage rigs give +10% access difficulty bonus which should equal two levels of the skill Salvaging.
Omg who knows all this stuff for sure? == Support fixing the EVE UI |

Tchell Dahhn
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Posted - 2008.04.07 11:21:00 -
[138]
Edited by: Tchell Dahhn on 07/04/2008 11:24:28
Originally by: Iakyen I am actually wondering if an 'Emission Scope Sharpener I' which gives me a free boost in access difficulty (20%) does affect my salvager, does it?

Wait. There's something MORE useful than the Salvage Tackle I rigs? Dammit - I have three on my Executioner. If this works, I might have a nicely rigged Executioner for sale, at a pretty nice price.

Edit: I would say that this module MIGHT be able affect your salvager directly, but I think this needs further clarification. From the description: "This ship modification is designed to increase the efficiency of a ship's analyzer modules."
As the Salvager I module does fall under the Scanners/Data and Composition Scanners group, would it be considered an "analyzer module"?
We need to know!
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Now offering Scanning Services for that 'hard to find' Mission Runner! Convo in-game for details!
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Lucky Sleven
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Posted - 2008.05.16 06:57:00 -
[139]
Originally by: Tchell Dahhn Edited by: Tchell Dahhn on 07/04/2008 12:08:35
Originally by: Iakyen I am actually wondering if an 'Emission Scope Sharpener I' which gives me a free boost in access difficulty (20%) does affect my salvager, does it?

Wait. There's something MORE useful than the Salvage Tackle I rigs? Dammit - I have three on my Executioner. If this works, I might have a nicely rigged Executioner for sale, at a pretty nice price.

Edit: I would say that this module MIGHT be able affect your salvager directly, but I think this needs further clarification. From the description: "This ship modification is designed to increase the efficiency of a ship's analyzer modules."
As the Salvager I module does fall under the Scanners/Data and Composition Scanners group, would it be considered an "analyzer module"?
We need to know!
UPDATE: I just used "Search" (heh) and read up that the 'Emission Scope Sharpener I" rig affects the modules used for Archeology, as modules with this grouping also have the "ACCESSDIFFICULTYBONUS" modifier. That being said, I think we need 'expert testimony' to let us know whether or not this modifier affects whether or not the ESS I will be able to assist the Salvager I. (I'm betting no, however, I'm keeping my fingers crossed!)
I have equipped a Thrasher with 1 ESS I and I have noticed a great difference in the time it takes to salvage, and this is just with only the one ESS I. So, either all of a sudden I've been getting really lucky and salvaging things in 2 or less cycles, or the ESS I does make a big difference in salvaging.
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