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Celtic Trojan
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Posted - 2006.12.21 11:03:00 -
[91]
Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
0.5 - 0.7 sec Belt rats and Mission Rats
1-4 items per rig component. The circuits increased up to 4 at a time after the patch. Also I get occasionally 2 different rig components from the wreck.
All rats are frigates. Boss frigates seem to give nearly always a T2 rig component. At least to me they do. Also mission rats tend to give more, depending on the mission. Dont forget to blow up structures. They leave wrecks which can also be salvaged. (Yeah I'm thorough, nothing left in space when I leave a deadspace ;-)
Edit: Oh and after my usual run through 40-50 rats, I have a selection of 10-12 different rig components with usually 10 or more in each of the circuits. Takes about 90 mins.
Also I use the Amarr Destroyer, 4 T2 lasers, 3 Salvagers, 1 Tractor Beam
Troy.
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WrathchildeVOTF
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Posted - 2006.12.21 13:02:00 -
[92]
Originally by: Weix
Originally by: Zadrot Huyzabey I wonder if material research on rig BPO lowers the requirements for components to produce it? Anyone knows?
I'd like to know too, anyone? And I also wondered whether these rig blueprints are copies or originals. I cant imagine them to be originals and still be that cheap to buy. Also, looking at the rig component requirements, I can hardly see how one could make a living out of selling rigs as it takes ages just to find the components to build one rig. I think there will be a large exchange in rig components, but not in whole rigs, since everyone build one or two for himself and then stops producing. It takes too much effort IMO.
I have to assume that ME research does reduce the components needed.
On my BP's, I see Alloyed Tritanium Bars - You 135 - Perfect 110.
So it appears to already be calculating your PE skill into the build, ME reductions would have to apply also.
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Downy Bill
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Posted - 2006.12.22 14:40:00 -
[93]
After about 10 hours of killing Drones in the new regions here are the approximate probabilities of salvaging various items (alphabatized, 1 = least likely, 17 = 17 times more likely). Note this was mostly from BS with a few cruisers and frigs.
1 alloyed tritanium bar 1 armor plate 15 broken drone transceiver 17 burned logic circuit 17 charred micro circuit 1 conductive polymer 1 contaminated lorenz fluid 1 contaminated nanite compound 6 damaged artificial neural net 1 defective current amp 13 fried interface circuit 1 malfunctioning shield emitter 1 melted capacitor console 1 scorched telemitry processor 1 smashed trigger unit 1 tangled power conduit 1 thruster console 12 tripped power circuit 1 ward console
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velocoraptor
Art of War Anarchy Empire
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Posted - 2006.12.27 11:51:00 -
[94]
If this is still not stickied (bored to check), sticky it now fcol
Kali IS the goddess of destruction after all |

Korsakoff
Amarr Galaxinc Administrations
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Posted - 2006.12.28 14:57:00 -
[95]
I thought that you couldn't tractor in other people's wrecks? If this is the case then what is the point in having 4 tractor beams on a salvager?
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David Darkstar
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2006.12.28 20:00:00 -
[96]
Please sticky this... To the OP : excellent work, plz keep it updated. 
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Rigsta
Gallente Aliastra
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Posted - 2006.12.28 20:18:00 -
[97]
@OP: Good stuff, thanks for taking the time to write it.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Selk Cantor
Minmatar Dark Nebula Gallente Division Xelas Alliance
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Posted - 2006.12.29 19:10:00 -
[98]
With Survey 4 and Salvage 2, soon to be 3, here are some results not listed yet, I've had alot of success with Sansha, but nothing else from Thukker missions:
Mordus: I have not received any mats from salvaging 200+ ships
Gallente Navy: No mats salvaged on 15 attempts
Militia: No salvage items
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Trenchspike
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Posted - 2006.12.30 02:14:00 -
[99]
Edited by: Trenchspike on 30/12/2006 02:15:23
Originally by: Korsakoff I thought that you couldn't tractor in other people's wrecks? If this is the case then what is the point in having 4 tractor beams on a salvager?
You can still tractor your own wrecks and gang members wrecks (while that gang member is in the system if your in a different corp)
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Brue Gauzer
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Posted - 2006.12.30 08:18:00 -
[100]
This thread will never be sticked up unless you stop using l77t
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Selk Cantor
Minmatar Dark Nebula Gallente Division Xelas Alliance
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Posted - 2006.12.30 18:00:00 -
[101]
Today I was able to salvage from Gallente "Federation NPCs" i.e. the Federation Konos, etc. Yesterday I was unable to salvage from Gallente Navy NPCs. There may be a difference, but maybe not, because I raised from salvage 2 to salvage 3.
Federation NPCs: Metal Scraps Burned Logic Circuit Charred Micro Circuit Fried Interface Circuit Tripped Power Circuit
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Caztra Tor
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Posted - 2006.12.31 22:37:00 -
[102]
Bump! Stickie plz.
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Malena
Perpetual Dawn
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Posted - 2006.12.31 23:08:00 -
[103]
Originally by: Celtic Trojan Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
0.5 - 0.7 sec Belt rats and Mission Rats
1-4 items per rig component. The circuits increased up to 4 at a time after the patch. Also I get occasionally 2 different rig components from the wreck.
All rats are frigates. Boss frigates seem to give nearly always a T2 rig component. At least to me they do. Also mission rats tend to give more, depending on the mission. Dont forget to blow up structures. They leave wrecks which can also be salvaged. (Yeah I'm thorough, nothing left in space when I leave a deadspace ;-)
Edit: Oh and after my usual run through 40-50 rats, I have a selection of 10-12 different rig components with usually 10 or more in each of the circuits. Takes about 90 mins.
Also I use the Amarr Destroyer, 4 T2 lasers, 3 Salvagers, 1 Tractor Beam
Troy.
What mission are you salvaging the structures on? Because NONE of the structures I have salvaged on any mission have ever given me any kind of salvage...doesn't matter what kind. Missile Towers, Gun Towers, NPC outpost pieces, lookout towers, battlestation, nothing has ever given salvage. Some will give the crap loot now and then, and all give wreckage, but none ever give salvage. So am I doing the wrong missions, or what?
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Basileus
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Posted - 2007.01.02 10:10:00 -
[104]
Originally by: Celtic Trojan Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
Question: how does training of Survey beyond lvl 3 help?
I've been using a Salvage Tackle (rig) on my Catalyst Salvage Biaatch for some time now, but I've not really noticed the difference compared to no rig attached. Has anyone else tried fitting one (or more) Salvage Tackles to their ships? These rigs are supposed to increase your salvage chance by 10%...
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Soros
0utbreak
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Posted - 2007.01.02 11:55:00 -
[105]
outbreak salvaged around 100 components not sure if they were differant or all the same but that was from one carrier kill .. a chimera.
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Mirrari Waador
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Posted - 2007.01.03 01:49:00 -
[106]
Originally by: Malena
What mission are you salvaging the structures on? Because NONE of the structures I have salvaged on any mission have ever given me any kind of salvage...doesn't matter what kind. Missile Towers, Gun Towers, NPC outpost pieces, lookout towers, battlestation, nothing has ever given salvage. Some will give the crap loot now and then, and all give wreckage, but none ever give salvage. So am I doing the wrong missions, or what?
I suspect that Celtic Trojan is merely reminding that the wrecks from most structures are salvageable, not necessarily that they yield anything. I also have a my own experience that contradicts the notion of the successful acquisition of rig parts from structure wrecks. On that note, the labeling of structure wrecks (The fact that it only says "wreck") seems to reflect the potential yield of ship wrecks with the same label. In that they are also merely labeled as "wreck" without a size or faction designator. Since making the "wreck" versus "wreck with a size" label distinction (after loads of unyielding results on things like mercenary or navy only missions) I've been ignoring any wrecks that don't have the size label outright. I'd like to know others' views on the labeling distinction so I can be more comfortable avoiding all the "sizeless" wrecks.
Cheers
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Maior Interfeci
Caldari
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Posted - 2007.01.04 11:01:00 -
[107]
Originally by: Basileus
Originally by: Celtic Trojan Edited by: Celtic Trojan on 21/12/2006 11:19:34 Hi Radix, I have been salvaging for two weeks now. Salvaging IV Survey V
Question: how does training of Survey beyond lvl 3 help?
I've been using a Salvage Tackle (rig) on my Catalyst Salvage Biaatch for some time now, but I've not really noticed the difference compared to no rig attached. Has anyone else tried fitting one (or more) Salvage Tackles to their ships? These rigs are supposed to increase your salvage chance by 10%...
I have 3 Salvage Rigs in my Hurricane, Plus I have Salvage up to III. (this should give me a 45% salvage chance) I have noticed a difference in the ammount of wrecks I can salvage, but not necesserly an increase in salvage.
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Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2007.01.09 15:51:00 -
[108]
Sorry for the delay in updates guys, had some corp work to do :) (+RL christmas stuff).
I made a small update and will get to see how drops look now :)
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velocoraptor
Art of War Anarchy Empire
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Posted - 2007.01.09 18:36:00 -
[109]
a. I'm pretty sure rogue drones wrecks don't salavge anything (missions at least, dunno about plexes and new regions). Anyone can confirm this?
b. FFS mods, sticky this already!!!111
Kali IS the goddess of destruction after all |

Kyreax
Gallente Rising Sun Coalition
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Posted - 2007.01.09 20:19:00 -
[110]
I salvaged a player's Ishtar yesterday and got NADA
also salvaged an Enyo and got NADA
Salvage lvl 4...nothing hmm.
I was under the assumption T2 wrecks were worth salvaging? Guess not. ---------------------------------------------------
Rising Sun Coalition is Recruiting! And...we don't smell funny like some other corps. |

Radix Salvilines
Virtual Democracy Intergalactic Freelance Corporations
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Posted - 2007.01.09 20:28:00 -
[111]
Must have been a bad luck m8.
T2 ships wrecks usually drop t2 rigs parts.
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Malena
Perpetual Dawn
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Posted - 2007.01.12 19:36:00 -
[112]
Increased skill does not increase the chance that salvage will be there, it increases your chances to get any salvage that might be there on any given cycle of your salvaging module, so with lvl 5, you have a better chance of getting something from the first cycle, which increases the speed that you salvage at. Same with multiple salvagers, just makes it faster-an indirect increase in efficiency, not a direct increase in productivity.
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Drake Doon
Minmatar X.E.N.O. Breidablik
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Posted - 2007.01.13 18:20:00 -
[113]
First:
STICKY PLEASE!!
Second:
Great work Radix. Some useful info.
Third:
May I suggest looking this thread over? Wreck Salvaging Database.
Max Kentarii has done a great job putting together a nice database to collect all this info. Works great in-game.
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Drake Doon
Minmatar X.E.N.O. Breidablik
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Posted - 2007.01.13 18:41:00 -
[114]
Originally by: Krav Edited by: Krav on 05/12/2006 06:44:35 Thanks for making this guide.
Something you might consider noting in your guide: Since Salvager I's and tractor beam's both require high slots, the quickest salvaging ships will have a high number of hi-slots. This tends to indicate destroyers, battlecruisers, and battleships make the best salvaging ships, generally speaking.
Krav
EDIT: destroyers less so, because both cap and cargo capacity can be a problem.
Been having great success with a Cyclone. 4 tractors to draw 'em in and 4 salvagers to, well, salvage.
Since I run this one on missions, I dropped a couple remote sensor boosters in the mids for my mates along with an Omni to boost my drones.
To offset the reduced velocity of the 2 cargo expanders, I put on two nanofibers.
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Carnor Jax
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Posted - 2007.01.16 15:50:00 -
[115]
My favorite ship to use for salvaging would have to be my exequror. Most of the time I rat in 0.0 and just leave fields of wrecks, then come back with someone tanking for me, and salvage like crazy (usually go through all belts in a system cleaning them out 2-4 rounds). I have 3 salvager's setup with 1 tractor beam, and usually when I rat I set it up so all wrecks are close (within 20k). then while I'm salvaging I tractor beam the wrecks to me so I don't have to go far to get the rest (that way when I'm salvaging and not doing anything, I can pull other wrecks to me so i don't have to move anywhere). Plus with my skills, I have almost 900m3 of cargo capacity without any cargo extenders (that ship gets a cargo bonus per level), and with a MWD it goes plenty fast if I have a long way to go to get to a wreck. Then if I run out of room because of BS rat loot is so heavy, I dump all my rat loot in Giant secure containers I've placed in that system.
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Ei Dolon
Amarr The Imperial Assassins
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Posted - 2007.01.16 17:37:00 -
[116]
Wreck logic from drone evidence:
It seems to be, that a wreck will give loot OR salvage, and since drone wrecks always contain loot in the form of Alloys & Compounds they will never produce a salvage material. This makes it a waste of time salvaging wrecks that held loot, in fact its pointless even adding the Salvager module to your loadout when it's a drone mission.
Surely the logical and correct game logic for salvaging should be; a wreck has a chance of containing loot, a wreck can always be salvaged but the chance that it successfully produces salvage material is based on skill in salvaging and any salvage tackle rigs.
ie. Game logic, where Pr=Probability func., currently: Pr(Loot) XOR Pr(Salvage) Needs to recoded as: Pr(Loot) AND Pr(Salvage) (as distinct actions)
--
(-:- Ei Dolon -:-)
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Carnor Jax
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Posted - 2007.01.16 18:01:00 -
[117]
Thats a good point. It seems to make sense, but every BS spawn I kill has loot, every time, always...but I also do manage to salvage from them as well (not every time though). I very seldom blow a rat up and don't find loot, but I'm not that lucky in salvaging either. Maybe its dependent on the race of the rat too? I'll try to pay attention to this next time I'm out salvaging.
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Ki Shodan
Gallente deep blue
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Posted - 2007.01.16 19:06:00 -
[118]
I can confirm three things:
1. The rig BPOs have a zero-waste ML Level. The BPOs i have researched so far have a zero-waste level between 15 and 25. Simply divide the highest count of needed salvage part by 5.5 round down and you have the needed level for zero-waste. So you can zero-waste research a rig-BPO in 1-2 days, if you have a free slot at you disposale.
2. Check the ship-type in your overview setting. Now click on the wreck, when it only says "Wreck" it does not contain any salvage, when it says eg. "Small Bloodraider Wreck" it can, but NOT must, contain salvage. (Check this after every patch, who knows what CCP is changing next. ) So you can blow those "Wrecks" up after looting and save your current node a few cpu-cycles and decrease lag for the good of all EVE-citizens.
3. As of now not all mission rats (namely Faction Navy, Drones, Mercenaries) do drop salvage. -- Ki Shodans Sweat Shop
Evemail me, if my name is used as guarantor! |

Carnor Jax
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Posted - 2007.01.16 19:26:00 -
[119]
So when it says simply "wreck," there is nothing to salvage, but when the name of the ship type is in front of the word wreck, there is then a chance it may have something? Man, that will save me a ton of time. Thanks for the info!!!
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Firecrak
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Posted - 2007.01.16 20:33:00 -
[120]
Ki Shodan is correct on all points.
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