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1. Skill Queue Alternative - Power Learning - in Player Features and Ideas Discussion [original thread]
Two thoughts on this. 1~ Instead of treating it as a straight doubling of the sp/second training rate (or whatever it is) it could be treated as a multiplier to the BASE stat. (By base, i mean the stat, including skills, before implant bonuses ...
- by Hitomi - at 2008.10.29 22:15:00
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2. Salvage Ship setups - Post your tips! - in Ships and Modules [original thread]
I use this ship... Matterthief (Arbitrator) Hi: 2x tractor, 2x salvage Mid: 10mnAB II, 3x drone tracking link Low: MedRep II, Nano, 2x cpr Goes at just over 500m/s, is a fairly powerful fighter (can solo Lv2s easily, and handle respawning ship...
- by Hitomi - at 2006.12.05 09:18:00
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3. A Guide to Salvaging and Rigs - in Ships and Modules [original thread]
Well, i've been making notes as i go. Here's what i have so far... Salvage Maximum Frigates: ? Destroyers: ? Cruisers: 3 parts Battlecruisers: ? Battleships: ? Named Ships Common: Metal Scraps Mercenaries None Thukker Mercs None R...
- by Hitomi - at 2006.12.05 09:08:00
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4. CCP / DEVS new - TIME SINKS - in Missions & Complexes [original thread]
Someone hasn't been reading the patch notes. They say that a feature is present that shows you which wrecks have salvage in, but it just isn't turning on automatically. They're going to fix it in the tuesday patch. Also, saying that missions don...
- by Hitomi - at 2006.12.03 12:50:00
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5. CCP / DEVS new - TIME SINKS - in Missions & Complexes [original thread]
Sorry... which wrecks have loot in, not which wrecks have salvage in. Typing error. >.<
- by Hitomi - at 2006.12.03 12:50:00
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6. micro warp drives - in Ships and Modules [original thread]
Not really, twin blade. Think about it a little more. The full-sized warp drive is a *lot* stronger than the micro warp drives, which is obvious from the sheer speed difference between them. A battleship can usually get 700-1000 m/s with a micro, ...
- by Hitomi - at 2006.02.21 14:30:00
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7. T3 bs? - in Ships and Modules [original thread]
Why does everyone think that the Tier 3 battleships must outperform the Tier 2s in every respect? Let's say that the rumours about the caldari Tier 3 is right, and it's going to be a rail ship. So what if it isn't missile or ew based? (Those are ...
- by Hitomi - at 2006.01.22 02:17:00
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8. Picking a Transport Ship - in Ships and Modules [original thread]
Don't go for the Amarr Impel if you can avoid it. It may have the most low slots of the deep space haulers, but there is a serious handicap if you fill the lows with expanders. The expanders would cut your top speed to about 15 m/s (i tried it on...
- by Hitomi - at 2006.01.17 14:02:00
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9. eagle...badly in need of assistance - in Ships and Modules [original thread]
... can't stack damage mods? Check your facts. Sure, damage mode don't stack like they used to on the test server. The first 3-4 stacked actually stack a fair bit *better* than they do now. It's only the mods put on after that which don't do much.
- by Hitomi - at 2005.12.11 01:06:00
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10. Thorax, Vexor in RMR - in Ships and Modules [original thread]
The plate changes are mostly to prevent exactly that... putting a battleship plate onto a cruiser. You could still do it after RMR goes live (unless they've fiddled the pg needs) but you'd be slower/easier to hit, i think. So more powerful guns an...
- by Hitomi - at 2005.12.11 00:56:00
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11. Mining ship? - in Ships and Modules [original thread]
Edited by: Hitomi on 12/11/2005 14:40:24 As always, it depends on the circumstances that you wish to mine under. If you want sheer mining capacity, large barge with T2 modulated strip miners and T2 crystals are the way to go. Though the large...
- by Hitomi - at 2005.11.12 14:39:00
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12. Next-Gen Bluprint Research - in Player Features and Ideas Discussion [original thread]
Actually something like this is in the works. No official ETA though, unfortunately.
- by Hitomi - at 2005.10.07 16:40:00
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13. Rogue Drones...missile and laser results - in Ships and Modules [original thread]
I second that... use the appropriate missile size against the given target. Rockets and Light Missiles are the ones to go for against drones. Example: i use an eagle against NPCs. I usually go against drones. With two standard launchers (light mi...
- by Hitomi - at 2005.07.22 22:01:00
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14. How long... - in Ships and Modules [original thread]
How long? Most likely never. Check their stats: a dreadnaught will cost a heck of a lot to build (a *lot* more than a battleship), and need continuous work to move around between systems thanks to the isotopes needed by their jumpdrives. Only a c...
- by Hitomi - at 2005.07.05 21:06:00
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15. Stacking penalties on armour - in Ships and Modules [original thread]
Edited by: Hitomi on 15/05/2005 12:21:49 I don't think there actually is a penalty to these, apart from the way they work on your armour resistances. They work by adding the percentage to your armour resistance, out of the damage that you sti...
- by Hitomi - at 2005.05.15 12:20:00
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16. Impel - in Ships and Modules [original thread]
*BUMP!* The reason insurance pays less than the ship value is simple... it stops you buying a ship, insuring it and then getting it blown up to make some isk. Lower insurance means you actually want to get some use out of the ship. So... there h...
- by Hitomi - at 2005.03.09 18:54:00
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17. Impel - in Ships and Modules [original thread]
Has anyone actually seen one of these amarr deep space transports in game? Or come across a BPC or BPO of one?
- by Hitomi - at 2005.03.07 14:11:00
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18. SKILL TRAINING REVAMP - in Player Features and Ideas Discussion [original thread]
Posted many, many, MANY times. With any number of little changes, quirks or features to prevent it being abused. And with varying degrees of effect. Answer is always the same though. The devs are happy with the current skill system, and are unwi...
- by Hitomi - at 2005.02.04 14:07:00
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19. Mining, moons, factories...and Clones? - in Science and Industry [original thread]
Edited by: Hitomi on 28/01/2005 12:51:58 Originally by: Myrkurie Sorry I was unclear. Yes I have the basics for mining, even upgraded to a miner 1. You cleared up a bit for me on the other concerns I have. It's good to know that one C...
- by Hitomi - at 2005.01.28 12:50:00
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20. Mining, moons, factories...and Clones? - in Science and Industry [original thread]
Mining- you've already got the information on how to mine. It's included in the first tutorial you get after starting. What more do you want to know about it? Moons- What information are you after about them? You mean the player stations or somet...
- by Hitomi - at 2005.01.28 12:25:00
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