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Thread Statistics | Show CCP posts - 6 post(s) |
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kieron

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Posted - 2006.12.05 14:45:00 -
[1]
The Revelations patch has been deployed and Tranquility has returned to service. If you have an issue after the deployment, please check the Known Issues page to see if the Dev Team is already aware of it and submit a bug report. If you are unsure of what has been changed in this patch, please take a look at the Patch Notes page.
Please keep feedback constructive and on-topic. Negative, spam or off-topic posts will be removed.
The Dev Team will be monitoring this thread throughout the next few days to keep abreast of the patch deployment and status.
kieron Community Manager, EVE Online |
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.12.05 15:18:00 -
[2]
on the login screen you could read "we just had a possible breakthrough, stay tuned!"
was that meant literally? as in you broke through something? hope it wasnt something too expensive 
Originally by: Gallente Information Ministry A Myrmidon pilot with 5 heavy drones is a bad pilot, someone who dies to him can only be worse.
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kieron

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Posted - 2006.12.05 15:20:00 -
[3]
The patch deployment time has been extended slightly, Tranquility's estimated return to service is 1530 GMT. We apologize for the delay.
kieron Community Manager, EVE Online |
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.05 15:22:00 -
[4]
Originally by: jbob2000 "Gallente and Amarr Encryption method skills have been added to the market."
Weren't people spending like 250mil on these pre-patch? Didn't you just kinda screw lots of people over with that?
Was this a CCP forced auto buy function.......or did they press the buy order on thier own....
m'kay
======================= Kieron
Ive had a couple of new exploration sites stay in space (tho cleaned out) for 4-5 days now. Is this intended? I killed the structures inside (no drops) but they respawned the next day. No rats inside though.
Can you say if the "exploration paths" (leading to another plex/etc) are in Empire as well as 0.0?
Are there Empire based gas clouds?
===========
and great job on this patch btw.....alot of crying, but alot of praising, you guys are doing it right...
Trading 101 |

Abbadon Wrath
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Posted - 2006.12.05 16:21:00 -
[5]
Originally by: Kaaii
Originally by: jbob2000 "Gallente and Amarr Encryption method skills have been added to the market."
Weren't people spending like 250mil on these pre-patch? Didn't you just kinda screw lots of people over with that?
Was this a CCP forced auto buy function.......or did they press the buy order on thier own....
m'kay
I think what they mean is, that slots were created for them on the market, not that the skills themselves were seeded on the market.
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Yarek Balear
The Initiative
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Posted - 2006.12.05 16:22:00 -
[6]
Again on applying this patch to my build I get the error stating:
"Your eve client installation may have modified, damaged or corrupt files. Please re-install the game client"
This is exactly the same error I got when I applied the original revelations patch in the first place. Can someone have a look at the patch deployment package, because it appears to be screwing up big time.
In the meantime, I don't appear to be able to download the full client from the website yet - can you give me a URL to that - guess I'll have to go through another three attempts at d'ling the full client once more, since patching doesn't work for me.
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BigBoy Dan
Simtech Productions
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Posted - 2006.12.05 16:27:00 -
[7]
Hmm, im sure the only way to fix it is to actually reinstall Eve Online. I have installed the patch and all is well, just waiting for the uber annyoing "Not Accepting Connections" Status to run away!!! Sig must be less than 24000 bytes with max dimensions 400W x 120H - Cathath |

VekkTor
Legionari Firmus Ixion
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Posted - 2006.12.05 16:28:00 -
[8]
Edited by: VekkTor on 05/12/2006 16:28:15
Originally by: Yarek Balear Again on applying this patch to my build I get the error stating:
"Your eve client installation may have modified, damaged or corrupt files. Please re-install the game client"
This is exactly the same error I got when I applied the original revelations patch in the first place. Can someone have a look at the patch deployment package, because it appears to be screwing up big time.
In the meantime, I don't appear to be able to download the full client from the website yet - can you give me a URL to that - guess I'll have to go through another three attempts at d'ling the full client once more, since patching doesn't work for me.
look into your game folder --> cache there should be the .exe patcher, run it and you're done
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Matrix Aran
Legio Immortalis
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Posted - 2006.12.05 16:28:00 -
[9]
Originally by: Yarek Balear Again on applying this patch to my build I get the error stating:
"Your eve client installation may have modified, damaged or corrupt files. Please re-install the game client"
This is exactly the same error I got when I applied the original revelations patch in the first place. Can someone have a look at the patch deployment package, because it appears to be screwing up big time.
In the meantime, I don't appear to be able to download the full client from the website yet - can you give me a URL to that - guess I'll have to go through another three attempts at d'ling the full client once more, since patching doesn't work for me.
It depends which file you are missing. It may be the splash screen bitmap which for some reason is missing from some installs of the RMR client and has managed to go unnoticed. If it isn't splash.bmp that is missing you may have another problem all together. Also the full client IS availible as I downloaded it 2 days ago for my new computer. ----
Originally by: Wrangler It's a neuralizer. 
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Yarek Balear
The Initiative
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Posted - 2006.12.05 16:31:00 -
[10]
Edited by: Yarek Balear on 05/12/2006 16:33:31 You didn't download the full client with version 28028, you downloaded 27912 which was the previous version before todays patch which I'm reluctant to download again (wish I hadn't deleted it) as I may spend ages getting that and re-patching only to get the same error.
I can't run the patch file in the cache as it says the patch has already been applied, but thx for the suggestion...
[EDIT: I also appear to have the splash.bmp file, so don't think that's it either]
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2006.12.05 16:35:00 -
[11]
The new way to lock down Blue Prints does not work, they will stay locked for a short amount of time then become unlocked on their own. ----------
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kieron

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Posted - 2006.12.05 16:40:00 -
[12]
After the patch was deployed to Tranquility, a configuration error was noticed in the server start-up routine. The configuration error was changed, and a number of post-change checks needed to be performed to verify the stability of the change. This is what caused the delayed start-up.
More information will be available in the near future.
kieron Community Manager, EVE Online |
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ZaKma
The Scope
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Posted - 2006.12.05 16:54:00 -
[13]
Is it me or are standings removed from chat channels? 
--- I'm a leaf on the wind. Watch how I soar. |

the breakster
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Posted - 2006.12.05 17:00:00 -
[14]
My character sheet is blank, nothing at all, just the window, no text only my characters picture. also taking a very long time to open the cargo bay in the station. Am i the only one?
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solidshot
Sebiestor tribe
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Posted - 2006.12.05 17:03:00 -
[15]
Erm Rd agents didnt Oveur state that they would be reseeded in todays patch? They havn't been. Also the server and these forums are lagging like a ***** over 15 min after getting into the game with numerous traffic reports popping up
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Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.12.05 17:07:00 -
[16]
Edited by: Ather Ialeas on 05/12/2006 17:14:42 Edited by: Ather Ialeas on 05/12/2006 17:08:34
Originally by: solidshot
Erm Rd agents didnt Oveur state that they would be reseeded in todays patch? They havn't been.
It's not instant you silly, afaik the rate is only 1 new T2 BPO/day or at least was and I doubt it'll be any higher this time.
EDIT: Oh and just tried logging in;
1) The EVE cluster has reached it's maximum user limit. Please try logging in again later. You are #72 in line for logon. 2) The server failed to acknowledge the client's response to the server's challenge within a reasonable amount of time. 3) The client's local session information is corrupt, probably as a result of failed cleanup during a disconnect. Connecting to the server in this state could lead to a rather unpleasant game experience. Please restart the client prior to logging in.
Yay...
EDIT2: Okay, got in, yelled "THIS REGION IS NOW MINE" or smth in alliance chat and got "Connection to server lost, "
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Serinia Darkmoor
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Posted - 2006.12.05 17:09:00 -
[17]
Im haveing problems also, Nothing is working right and i keep geting errors
humm
EXCEPTION #4 logged at 12/5/2006 8:45:53 AM Unhandled exception in TaskletExt Caught at: //lib/bluepy.py(39) in __call__ Thrown at: //lib/bluepy.py(23) in __call__ //ui/shared/neocom/inbox.py(958) in _onclick Exception: AttributeError: sr
Arguments: self : <BlueWrapper: triui.UIContainer> Locals: args : () Thread Locals: eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:60014626, corprole:0x7FFFFFFFFFFFFFFFL, userid:1467595, languageID:EN, regionid:10000067, constellationid:20000769, role:0x3, charid:305487962, corpid:483286840, shipid:697328935, stationid:60014626, solarsystemid2:30005258, address:75.5.255.26:8866, userType:21, hqID:60009202, rolesAtAll:0x7FFFFFFFFFFFFFFFL, rolesAtHQ:0x7FFFFFFFFFFFFFFFL, rolesAtBase:0x7FFFFFFFFFFFFFFFL, rolesAtOther:0x7FFFFFFFFFFFFFFFL, genderID:False, bloodlineID:12, raceID:8)>
EXCEPTION #7 logged at 12/5/2006 8:50:04 AM Unhandled exception in TaskletExt Caught at: //lib/bluepy.py(39) in __call__ Thrown at: //lib/bluepy.py(23) in __call__ //ui/services/corporation/base_corporation.py(931) in getmycorporationsoffices //ui/services/corporation/bco_locations.py(321) in getmycorporationsoffices //script/net/moniker.py(405) in __call__ //script/net/moniker.py(246) in monikeredcall //script/net/moniker.py(220) in bind //script/net/moniker.py(249) in monikeredcall //script/net/objectcallgpcs.py(690) in __call__ //script/net/objectcallgpcs.py(512) in objectcallwithoutthestars //script/net/exceptionmappinggpcs.py(26) in calldown //script/net/exceptionwrappergpcs.py(107) in calldown //script/net/machonet.py(3319) in _blockingcall //script/sys/uthread.py(363) in receive Exception: RuntimeError: ('OnMachoTimeout', {'what': 'A low-level timeout occurred during a remote service request'})
Arguments: self : <stackless.channel object at 0x0C118EA8> Locals: The local namespace contained nothing other than the arguments. Thread Locals: eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:60014626, corprole:0x7FFFFFFFFFFFFFFFL, userid:1467595, languageID:EN, regionid:10000067, constellationid:20000769, role:0x3, charid:305487962, corpid:483286840, shipid:697328935, stationid:60014626, solarsystemid2:30005258, address:75.5.255.26:8866, userType:21, hqID:60009202, rolesAtAll:0x7FFFFFFFFFFFFFFFL, rolesAtHQ:0x7FFFFFFFFFFFFFFFL, rolesAtBase:0x7FFFFFFFFFFFFFFFL, rolesAtOther:0x7FFFFFFFFFFFFFFFL, genderID:False, bloodlineID:12, raceID:8)> currentcall was: None
EXCEPTION #7 logged at 12/5/2006 8:50:04 AM Unhandled exception in TaskletExt Caught at: //lib/bluepy.py(39) in __call__ Thrown at: //lib/bluepy.py(23) in __call__ //ui/services/corporation/base_corporation.py(931) in getmycorporationsoffices //ui/services/corporation/bco_locations.py(321) in getmycorporationsoffices //script/net/moniker.py(405) in __call__ //script/net/moniker.py(246) in monikeredcall //script/net/moniker.py(220) in bind //script/net/moniker.py(249) in monikeredcall //script/net/objectcallgpcs.py(690) in __call__ //script/net/objectcallgpcs.py(512) in objectcallwithoutthestars //script/net/exceptionmappinggpcs.py(26) in calldown //script/net/exceptionwrappergpcs.py(107) in calldown //script/net/machonet.py(3319) in _blockingcall //script/sys/uthread.py(363) in receive Exception: RuntimeError: ('OnMachoTimeout', {'what': 'A low-level timeout occurred during a remote service request'})
Arguments: self : <stackless.channel object at 0x0C118EA8> Locals: The local namespace contained nothing other than the arguments. Thread Locals: eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:60014626, corprole:0x7FFFFFFFFFFFFFFFL, userid:1467595, languageID:EN, regionid:10000067, constellationid:20000769, role:0x3, charid:305487962, corpid:483286840, shipid:697328935, stationid:60014626, solarsystemid2:30005258, address:75.5.255.26:8
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Caerleus
Salvage Inc
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Posted - 2006.12.05 17:14:00 -
[18]
Domain market not opening.
I dont even get the market screen. You just click it and it hangs there until the server has enough and boots you off.
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.12.05 17:14:00 -
[19]
on the known issues page it says "Drones are not jammable through the use of ECM" but on todays patch notes it says "The scan strength of drones has been increased to 7.5 for ligth drones, 12.5 for medium and 22.5 for heavy. This only affects for probe scanning as they can not be target jammed." ------------------------- I am a nobody of IMP my views are my own. |

Ombey
Art of War Anarchy Empire
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Posted - 2006.12.05 17:14:00 -
[20]
Well, my logon time was faster, i wasn't stuck at "Entering game as.." screen.
But.
I still have no "Add bookmark" button in P+P which means I still can't create safespots or any other type of BM, which is a pain in the neck, not to mention dangerous. --
ombeve |

Slickster
Gallente Luna Rossa Corporation
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Posted - 2006.12.05 17:14:00 -
[21]
Edited by: Slickster on 05/12/2006 17:23:42
yeh i got a runtime error as welll when typing in local chat it popped up but before i could read it ... my client crashed
Oh and im getting wierd graphical glithes on the user/pass screen of the client and in the " esc " menu ingame , mainly involves white txt in both . i.e in the splash screen the EVE revelations txt seems to get repeated in other areas of the client's box for a split second......very subliminal 
To POD or to be PODDED that is the Question ? |

Andrue
Amarr
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Posted - 2006.12.05 17:19:00 -
[22]
Edited by: Andrue on 05/12/2006 17:20:54 * Kador market dead. Actually unresponsive rather than the more normal "not a lot happening". * Local and corp chat not visible and see how to get them visible.
Oh. Nm. Reboot coming up. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

Soldopar
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Posted - 2006.12.05 17:22:00 -
[23]
2006.12.05 17:18:43Info: Dear players, the servers will be closing immediately for an emergency reboot at GMT 17:26. If at all possible, please make sure your characters are out of harms way. -The EVE Online Team
Dont be afraid of the opposition: remember a kite rises against not with the wind! |

Tachy
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Posted - 2006.12.05 17:31:00 -
[24]
The white Flash upon session change is still featured. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

AceOfSpace
Myth...
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Posted - 2006.12.05 17:32:00 -
[25]
Well, that 'breakthrough' certainly seems to have helped 
And it almost seemed to be stabilising before the reboot 
-it's my job to do it- |

T'Renn
Vale Heavy Industries
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Posted - 2006.12.05 17:32:00 -
[26]
LOL great patch. I was trying to kill a couple gate rats before class, started approaching, unleashed my drones, and then -poof!- CTD.
Now I can't get on. Looks like I lost my drones. What's worse, is when I come back from class and try to log on my poor domi may or may not warp right into a gatecamp in the middle of 0.0. Fun.
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kieron

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Posted - 2006.12.05 17:33:00 -
[27]
As the Message of the Day states, Tranquility was suffering from cascading node deaths and needs to be rebooted.
The slow response time of markets, character and/or character sheet loads, chat windows, etc. can be attributed to the server responding to the log-in requests and new patch code.
While the node deaths are not a normal part of the patch deployment routine, the in-game lag that some players are experiencing is a normal part of patch day. Playability will improve as the server stabilizes.
kieron Community Manager, EVE Online |
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ANGRY23
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Posted - 2006.12.05 17:41:00 -
[28]
Originally by: kieron As the Message of the Day states, Tranquility was suffering from cascading node deaths and needs to be rebooted.
The slow response time of markets, character and/or character sheet loads, chat windows, etc. can be attributed to the server responding to the log-in requests and new patch code.
While the node deaths are not a normal part of the patch deployment routine, the in-game lag that some players are experiencing is a normal part of patch day. Playability will improve as the server stabilizes.
well can you tell us how long is a short reboot please
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Dahnna
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Posted - 2006.12.05 17:43:00 -
[29]
Edited by: Dahnna on 05/12/2006 17:49:27 Quick Reboot? How long is quick? 
Edit: About half an hour it would seem.
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keiichi chan
Caldari BORG Kollektiv BORG Alliance
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Posted - 2006.12.05 17:43:00 -
[30]
Edited by: keiichi chan on 05/12/2006 17:44:28 Edited by: keiichi chan on 05/12/2006 17:43:42
Originally by: T'Renn LOL great patch. I was trying to kill a couple gate rats before class, started approaching, unleashed my drones, and then -poof!- CTD.
Now I can't get on. Looks like I lost my drones. What's worse, is when I come back from class and try to log on my poor domi may or may not warp right into a gatecamp in the middle of 0.0. Fun.
It's your own fault.. You know that you never ever should undock or do something, after a Patch applied ;) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ hade wade dude da~
If you have something against, my English Skills, then Slap my Teacher! |

Valan
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Posted - 2006.12.05 17:45:00 -
[31]
Just a little complaint.
For some reason I can't download a patch without it being corrupt (if I try about ten times it works). It also corrupts the install before I find out.
I have a CD but I can't patch that because the link is bust.
I could download the full build, but its not the latest.
So that means EVE no worky!
Make sure the link to the full build is the current full build. Make sure all the links work.
Would be nice if a corrupt patch didn't screw the install but fixing the simple stuff will do. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Sutiru Haruto
Aurora Empire Academy Fuzzy Nut Attack Squirrels
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Posted - 2006.12.05 17:51:00 -
[32]
I still didn't see Recon Launcher BPO's in Heimatar...
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Drake Mezcal
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.05 18:02:00 -
[33]
Tech2 Lottery?
Everything still "Nothing easily Predictable"
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Natasha Starlight
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Posted - 2006.12.05 18:11:00 -
[34]
Still not able to log in. The client still dies after the splash screen (unchanged from the Revelations patch.) I have posted detailed information in this thread. Any news on when this might be resolved? I don't believe I am alone.
Thanks in advance.
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Jim McGregor
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Posted - 2006.12.05 18:13:00 -
[35]
Still missing the Recon Probe Launcher I think... ?
--- Eve Wiki | Eve Tribune | Eve Pirate |

solidshot
Sebiestor tribe
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Posted - 2006.12.05 18:18:00 -
[36]
Originally by: Jim McGregor
Still missing the Recon Probe Launcher I think... ?
bpo's in domain 8.5 mil or so
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.05 18:20:00 -
[37]
Originally by: Jim McGregor
Still missing the Recon Probe Launcher I think... ?
Nope .. Try the Forge or the Citadel, it's on the market there (the bpo that is)
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.05 18:21:00 -
[38]
Edited by: RobW1 on 05/12/2006 18:21:20 Drones are still behaving erratically.. 4 times I told my 5 drones to go and attack a cruise, and one randomly wanders off to attack a BS instead. I order them to attack the cruiser again, it approaches the cruiser, then decides to go back to the BS.
Fourth attempt it seemed to "stick" to the cruiser.
And still it wanders off!
It wasn't this bad BEFORE this latest patch!
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Andrue
Amarr
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Posted - 2006.12.05 18:30:00 -
[39]
Edited by: Andrue on 05/12/2006 18:33:43 Huh. Corp and Local are back but now player channels seem to be broken. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

Diziet Bint
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Posted - 2006.12.05 18:30:00 -
[40]
Corp standings still havn't recalculated since pre-Revelations :(
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Sku1ly
STK Scientific Ascendant Frontier
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Posted - 2006.12.05 18:33:00 -
[41]
Edited by: Sku1ly on 05/12/2006 20:15:02 People can't dock and chat channels don't work.
STK-S |

Kalavoz
Caldari Calista Industries
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Posted - 2006.12.05 18:34:00 -
[42]
The white flash is still blinding me after jumping into a system 
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.05 18:36:00 -
[43]
Edited by: RobW1 on 05/12/2006 18:36:01 Was this done?
# All player owned and item bookmarks within a 25km radius of a station or stargate will be deleted, including itemized Instajump bookmarks. Loading time for players with a large number of bookmarks should decrease drastically.
I've still got insta's within 25km of stations.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.12.05 18:36:00 -
[44]
Edited by: Victor Valka on 05/12/2006 18:44:20 Will be adding as I find 'em:
- Hammerhead T1s and Hammerhead T2s share the same model/icon albeit they are of different colors. Intentional? If yes, thanks! 
- In fitting screen, it is no longer possible to check the missile damage by checking info on loaded missile. It doesn't take fitted damage mods into account. Skill work.
- Please kick the cretin that keeps throwing a flashbang at me on every session change. It's annoying.
- Wracks still bump your ship. Annoying. - If shield and/or capacitor was damaged/not full before docking and you undock afterwards it does not update to full immediately but only after you either boost/use energy. This is little murky, I know.
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Jim McGregor
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Posted - 2006.12.05 18:43:00 -
[45]
Ah, its a bpo... ok, build us some. Quick. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.05 18:52:00 -
[46]
So:
- Drones still ignore orders or change targets randomly? - There is still no way to tell which wrecks have loot and which haven't?
I am not being sarcastic (yet), I am honestly asking, as I won't be able to test for myself for several hours. ________________
Enhanced eye sight does not make up for the lack of vision |

cutefuzzynubblet
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Posted - 2006.12.05 18:53:00 -
[47]
Mobile lab in my alts corp is missing an ME slot (only has 2 should have 3, been like this since Revs arrived, atleast 6 labs are missing invention slots while 7th lab has 5 slots.....
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Queen DoughWhite
Amarrian Bakery Corp
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Posted - 2006.12.05 19:05:00 -
[48]
still Crashing to Desktop on approach to gates . AMDX64 single core cpu . Doesnt show any erro , As someone so Eloquently put it earlier "poof" and theres my desktop .. 7 logins to jump out of my first system 
Would like to think that this issue is a priority as its almost unplayable
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Victor Valka
Caldari Archon Industries
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Posted - 2006.12.05 19:06:00 -
[49]
Originally by: Shemar So:
- Drones still ignore orders or change targets randomly? - There is still no way to tell which wrecks have loot and which haven't?
I am not being sarcastic (yet), I am honestly asking, as I won't be able to test for myself for several hours.
I don't know about drones but the second one is correct.
Sadly.
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.05 19:11:00 -
[50]
At least kieron said on another thread that there is the intention to fix that and make the icon differentiate between wrecks with loot and wrecks without. Given that there are still people that can't even play, I guess we can be patient on that, and settle for the intention to fix it, for now  ________________
Enhanced eye sight does not make up for the lack of vision |

Victor Valka
Caldari Archon Industries
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Posted - 2006.12.05 19:12:00 -
[51]
Originally by: Shemar At least kieron said on another thread that there is the intention to fix that and make the icon differentiate between wrecks with loot and wrecks without. Given that there are still people that can't even play, I guess we can be patient on that, and settle for the intention to fix it, for now 
Well. From what I've gathered, they are working on this problem/feature.
We'll see.
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Azrael Maxim
Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.05 19:26:00 -
[52]
Contracts, nice work, sorting is in, 'simple view' 4tw.
One thing which might improve this even more, show what page you are on.
Example: you are viewing region the forge looking at page 4 of 16.
Anyways, thumbs up for getting this in so soon.
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Vaka Katano
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Posted - 2006.12.05 19:47:00 -
[53]
Edited by: Vaka Katano on 05/12/2006 20:08:19 'Unable to connect to the selected server. Please check the address and try again.'
I keep getting that every time I try to log in to Tranquility or the Test Server.
Beneath the Server selection box, on Tranquility it says: Status Unknown.
Could anyone help?
Edit:You appear to have a more recent build than the latest release. Your build number is 28091, while the most recent release is 28028.
Ok..wtf..Could someone explain?
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solidshot
Sebiestor tribe
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Posted - 2006.12.05 19:49:00 -
[54]
Originally by: Shemar
- There is still no way to tell which wrecks have loot and which haven't?
yes you can when a wreck is opened it turns from white to a grey colour, unfortunately they are very similar colours
|

Inspiration
|
Posted - 2006.12.05 19:58:00 -
[55]
Opening corp tier 3 hangar remotely and trying to use content menu on a bpo causes the corporation window to hang indefinatly. Can't be closed or select other tabs, its totaly dead!
Removed it to corner of screen, out of the way for now!
|

Jim McGregor
|
Posted - 2006.12.05 19:59:00 -
[56]
Edited by: Jim McGregor on 05/12/2006 19:59:17
Originally by: Azrael Maxim Contracts, nice work, sorting is in, 'simple view' 4tw.
One thing which might improve this even more, show what page you are on.
Example: you are viewing region the forge looking at page 4 of 16.
Anyways, thumbs up for getting this in so soon.
Yep. No need to bug report the sort order bug btw, Ive done that. 
But the new view is great. I just wish the columns would display in the normal View as well, so you could click them and sort. Its a bit awkward to have a special view for sorting. The view should be named Column View and show columns, but sorting should be possible in both views.
Ive posted about it in Game Dev, but posting here too.. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Eewec Ourbyni
Caldari
|
Posted - 2006.12.05 20:06:00 -
[57]
...and now for something slightly different.
I, one of many developers involved in the EVEMon project, would just like to take this opportunity of saying, EVEMon's repository now has a fully uptodate EVE-Skills2.xml.gz file, this means that in the next iteration of EVEMon it will have revelations skills as they currently are in-game, barring any mishaps between now and then. This was made possible by having excellent developers who make patch notes worth a damn.
/me remembers other games and other user generated projects that quickly went down the pan due to lack of aforesaid patch notes or any accuracy in same.
:double thumbs up:
cheers guys, you made my hobby/job a hell of a lot easier.
Now give us the db drop or the bunny gets it..... (j/k.... or is it 'el bunny'? ;) )
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Exogene
|
Posted - 2006.12.05 20:13:00 -
[58]
Originally by: Tiuwaz on the login screen you could read "we just had a possible breakthrough, stay tuned!"
was that meant literally? as in you broke through something? hope it wasnt something too expensive 
I was wondering the same thing. What exactly did you break through?
|

Nikita Ivanova
Amarr Eve University Ivy League
|
Posted - 2006.12.05 20:13:00 -
[59]
Originally by: RobW1 Edited by: RobW1 on 05/12/2006 18:21:20 Drones are still behaving erratically.. 4 times I told my 5 drones to go and attack a cruise, and one randomly wanders off to attack a BS instead. I order them to attack the cruiser again, it approaches the cruiser, then decides to go back to the BS.
Fourth attempt it seemed to "stick" to the cruiser.
And still it wanders off!
It wasn't this bad BEFORE this latest patch!
Confirmation on that. My drones are definitely still out of their minds as well. They do their own thing regardless of my instructions. ...oO(( Niki ))Oo...
Join channel: "Eve University" or read here |

Shimakaze
Caldari The Intergalactic Federation Vertigo Coalition
|
Posted - 2006.12.05 20:30:00 -
[60]
Edited by: Shimakaze on 05/12/2006 20:30:41 Great change with the wreck icon; however, I think it could be improved in the way that the colour-change would reflected on gangmates' overviews as well. As it is now, the colour-change only shows up to yourself, so your gangmates have no way of knowing whether a wreck has been checked or not. This could also be extended to corpmates, but I don't know how well that would work out. o-------------------------------------o
|

Mr Xzomo
Carebear Industries
|
Posted - 2006.12.05 20:35:00 -
[61]
Hi
Have noticed 3 things that appeard after Revelation that i havent hade before and that wasn't on the "known issue" page.
1. Gas rings are flickering and are also showing through the gasplanet. - Link to image
2. the grapihics around the planets eges is very bright, and also flickering - Link to image
3. Using the function "Look at" has changed so you now can't view objects at close. - Making it impossible(or almost) to see: pods, small wreakes, frigates, cans, and most imporantly,not being able to se all the nice graphics close up. This also resulting in it being very hard to take good screenshots or fraps other ships.
Is this last a bug or a change, and if a change, then why ?
Using XP pro client all patches Running a Gainward Nvidia 5900 XT card.
Thanx for the great game this has been for me the soon last 3 years !
Sincerley Mr Xzomo
|

ccasdfse
|
Posted - 2006.12.05 20:37:00 -
[62]
Starting to get frustrated. STILL Can't login. STILL wondering why no one has included this in patch notes for a fix..
|

marioman
Caldari Eye of God Axiom Empire
|
Posted - 2006.12.05 20:46:00 -
[63]
Edited by: marioman on 05/12/2006 20:52:47 Why was the Deliver To option removed? It was very useful :(
EDIT: Ok i just logged in and this option is there...lol why does it say it was removed in the patch notes?
Please dont remove it in the future its so much easier dropping stuff in corp mates hangars instead of having to go through the corp hangar.
|

breadcat
|
Posted - 2006.12.05 20:50:00 -
[64]
Drones (ogre I) are still bugged. I order them to fly to the npc, when they arrive, they stay there like 5 seconds and choose some other targets. 
|

Tuco Santeriia
|
Posted - 2006.12.05 20:57:00 -
[65]
Edited by: Tuco Santeriia on 05/12/2006 20:58:44 DECEMBER 5 POST PATCH SALVAGE ATTEMPT:
On the Level 2 mission "Smuggler Interception" (which may be a new mission, since I have never run it previously, and since it does not appear on www.eveinfo.com), I had the skill Salvaging 3 and used 6 Salvage Units on 18 wrecks of Sansha pirate spacecraft.
While 0 attempts were outright failures, 11 were successful salvage attempts that yielded no materials. However, there were 7 successful salvage attempts which yielded the following items:
2 Armor Plates 2 Contaminated Nanite Compounds 1 Charred Micro Circuit 1 Defective Current Pump 1 Tripped Power Circuit
Those results mirror other salvage attempts from after Revelations was deployed but before today's patch. See the details in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=434162
This indicates that no changes have been made to the drop rate of salvage materials.
* * * * * * * * * * * * * * * * * * * * * * * * * *
CONCLUSION:
The patch is a serious disappointment as far as salvage is concerned. Other than a cosmetic change that shows which wrecks have been looted, there appears to be no discernible improvement to salvaging overall. The salvage system as-is is still a tedious bore - it took roughly 4 times as long to salvage the wrecks as it did to complete the mission. Moreover, the drop rate for salvage materials is appallingly low. The price of rig BPOs - about 130k - indicates that these are supposed to be common enhancements, as do rig slots on T1 ships. However, the drop rate simply won't be able to meet the supply required to make that a reality. As it stands, I sold some of the items listed above for 1.6 million ISK *each*, and roughly 300 of them are needed for a given T1 rig. When will anyone ever use these on a T1 ship, or any ship exposed to serious combat?
SUGGESTIONS:
1) Increase the salvage material drop rate 2) Create a single command that loots and activates all Salvage Units at one time. This will eliminate about 4-10 mouseclicks for each wreck to be salvaged. In the alternative, bring back jetcan drops for loot and distinguish them from wrecks for salvaging. A container should only exist if there is something inside it. 3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck. |

Salvis Tallan
Gallente Team Condor
|
Posted - 2006.12.05 21:14:00 -
[66]
Originally by: breadcat Drones (ogre I) are still bugged. I order them to fly to the npc, when they arrive, they stay there like 5 seconds and choose some other targets. 
Yup, my Hammerheads are the same way. ------
|

ceaon
Gallente Porandor
|
Posted - 2006.12.05 21:26:00 -
[67]
is just me or that chat channels is very laged ?
Xfire made my sig to big for eve-o forums :S now my Xfire profile is linked here |

Pedro Montana
|
Posted - 2006.12.05 21:36:00 -
[68]
Please dont take the Deliver To function away.
As others have stated...It has saved alot of time in transfering items/sharing items between corp mates.
We run missions together and mine together..and this makes it so much easier for the looter/hauler to split things up afterwards.
|

Nakamura Kumiko
|
Posted - 2006.12.05 21:38:00 -
[69]
Here's a thing. Waiting (for ages...) at a jumpgate in Eredan, while the traffic advisory was telling me that I was queueing in Oerse (a mere 32 jumps away!).
Screenshot here
|

Mad Mackem
E X O D U S Imperial Republic Of the North
|
Posted - 2006.12.05 21:38:00 -
[70]
Edited by: Mad Mackem on 05/12/2006 21:38:27 Hey Dev's,
First off keep up the good work and ignore the numpty's.
A liitle bug though, Evemail appears to be borked, when i reply to a mail i cant type in the box or can only type 1 line.
Sorry if you already knew about this.
Regards
|

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.05 21:39:00 -
[71]
Originally by: solidshot
Originally by: Shemar
- There is still no way to tell which wrecks have loot and which haven't?
yes you can when a wreck is opened it turns from white to a grey colour, unfortunately they are very similar colours
I meant without travelling to each one and opening it. I am aware you can tell if you have already opened it or not (you could before by tagging it anyway), but with the loot can system you only had to worry about drops with loot, you didn't have to go to every wreck to see if there is loot or not. ________________
Enhanced eye sight does not make up for the lack of vision |

Peter McGregor
Digital Fury Corporation
|
Posted - 2006.12.05 21:44:00 -
[72]
I have a problem with looted wrecks. Basically, the colour changes, that's nice, but it changes for one player only. This causes considerable problems when doing a mission in a gang. You can never be too sure which wreck has been looted and which hasn't.
Can we have that icon change extended to all gang members?
Another thing... The amount of clicking required to loot stuff from wrecks is twice as high as before Revelations. Before you clicked to open the can, clicked to select all and dragged all stuff to your cargo. Then the can window would disappear along with the can itself. Now, however, the window stays, even when we remove all items from the wreck. Can you change this so that window closes if all items have been moved from the wreck? That would save us some clicking.
Also, it's really a pain in the a*s not to be able to salvage wrecks with loot in them. What if someone isn't interested in loot but only in components? For example, I may want to do a lvl 2 mission with lots of ships in it. But I'm not interested in all the crappy loot, I just want to get into a frigate equipped with salvagers and take all the components.
Forcing the player to remove loot first is kind of annoying and not really necessary... Any hopes to have that changed?
Oh, and my screen is still flashing white when jumping.
|

keepiru
Supernova Security Systems
|
Posted - 2006.12.05 21:48:00 -
[73]
disappointing, no real fixes for flashbang, salvage, drones, wrecks, etc =/ ----------------
Where are the scan probe BPOs? |

Katril Wolf
|
Posted - 2006.12.05 21:48:00 -
[74]
Originally by: Tuco Santeriia
3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
Simple explanation for that one. What salvage you get from a wreck is not decided till whoever successfully salvages it. Since it won't always be the one who creates the wreck who salvages it. Think PvP. Probably the winner will salvage both their ships and their enemies, and they want their salvage skill to determine what they get out of a salvaged ship. Not the persons salvage skill that created the wreck.
|

Inspiration
|
Posted - 2006.12.05 21:52:00 -
[75]
On average i get twice as much salvaged materials then before todays patch, which is a major increase imho. To th epoint i think its being overdone. Its new, give it all time, let the market settle, then tweak it!
|

Cuisinart
Celestial Apocalypse Insurgency
|
Posted - 2006.12.05 22:02:00 -
[76]
There are two things I did not see on the "known issues" list; 1> Zoom distance resets to close after every jump 2> The rings of ringed planets have graphical corruption where they intersect with the planets area.
|

HiroAntagonist
Gallente
|
Posted - 2006.12.05 22:03:00 -
[77]
Originally by: Inspiration On average i get twice as much salvaged materials then before todays patch, which is a major increase imho. To th epoint i think its being overdone. Its new, give it all time, let the market settle, then tweak it!
Yes, let's go back to where it takes 30 straight hours to salvaging to make a single T1 rig, that'll be great!
|

Genericforumalt
Minmatar Republic University
|
Posted - 2006.12.05 22:05:00 -
[78]
T2 lottery please?
|

Inspiration
|
Posted - 2006.12.05 22:18:00 -
[79]
Edited by: Inspiration on 05/12/2006 22:21:24
Originally by: HiroAntagonist
Originally by: Inspiration On average i get twice as much salvaged materials then before todays patch, which is a major increase imho. To th epoint i think its being overdone. Its new, give it all time, let the market settle, then tweak it!
Yes, let's go back to where it takes 30 straight hours to salvaging to make a single T1 rig, that'll be great!
They are as powerful as officer modules are, so what would you expect? That every new player with 1 week of training can get such value in a day's work?
CCP could just have added more regular slots to ships if they wanted it to be very commonly used. And for those that take the effort to go into rigg production, it has to be worth it, and for that it needs to be hard!
Without long term goals, you can just as well play quake or any other shooter. An MMORPG is a different beast and it requires not be made too easy to become owner of the most powerful stuff in a game.
My 2c!
|

MingRan
|
Posted - 2006.12.05 22:31:00 -
[80]
And yes drones behave even stranger then before Dec. 5th Patch. More here.
|

Kim Chee
Caldari
|
Posted - 2006.12.05 22:32:00 -
[81]
Originally by: Katril Wolf
Originally by: Tuco Santeriia
3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
Simple explanation for that one. What salvage you get from a wreck is not decided till whoever successfully salvages it. Since it won't always be the one who creates the wreck who salvages it. Think PvP. Probably the winner will salvage both their ships and their enemies, and they want their salvage skill to determine what they get out of a salvaged ship. Not the persons salvage skill that created the wreck.
Actually, is there a real need to have so many ships to make salvage attempts? Why not only create wrecks if the ship drops loot? Story-wise, some ships just get so battered by their destructions, there aren't any fragments large enough to salvage. It would both reduce the number of objects spawned (less lag) AND keep the looters happy since there wouldn't be cases of flying 80km to get a wreck that has no loot.
|

Majaraw Awalabas
Amarr PIE Inc.
|
Posted - 2006.12.05 22:32:00 -
[82]
Drones not working right still.
Lose interest and randomly find a new target.
|

Majaraw Awalabas
Amarr PIE Inc.
|
Posted - 2006.12.05 22:42:00 -
[83]
THE SODDING BLINK IS STILL THERE.
I'm about to develop epilepsy
|

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.12.05 23:13:00 -
[84]
Edited by: Yoshi Takeda on 05/12/2006 23:39:30 Flicker on Amarr stations still persistent Whiteout on screen on System jump still persistent Tractorbeam still behaves irratically on activationr returning to to normal after a few seconds
Contract system still needs Search All functionality (maybe not for all but for specific items or a specific item group to lower the load) - its to annoying and timeconsuming to search region after region just to look for a specific item.
Groups be even better (groups as you got them in the market) and get all items of that group displayed wherever they are.
Change that, please (or get the old Escrow system back online)
|

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.12.06 00:14:00 -
[85]
Try doing this outside of a mission or in low security space.
Missions were already profitable for their risk reward before salvaging was released. Mission NPC's are intentionally low on salvage components because their risk (zero) vs reward matrix is quite well off right now.
Low sec missions do have a slightly higher drop rate, and low sec or 0.0 rats have DRASTICLY increased drop rates vs what you are experiencing.
Level 2 missions are not intented to yield the types of rewards you are looking for because they are almost 100% risk free.
Originally by: Tuco Santeriia Edited by: Tuco Santeriia on 05/12/2006 20:58:44 DECEMBER 5 POST PATCH SALVAGE ATTEMPT:
On the Level 2 mission "Smuggler Interception" (which may be a new mission, since I have never run it previously, and since it does not appear on www.eveinfo.com), I had the skill Salvaging 3 and used 6 Salvage Units on 18 wrecks of Sansha pirate spacecraft.
While 0 attempts were outright failures, 11 were successful salvage attempts that yielded no materials. However, there were 7 successful salvage attempts which yielded the following items:
2 Armor Plates 2 Contaminated Nanite Compounds 1 Charred Micro Circuit 1 Defective Current Pump 1 Tripped Power Circuit
Those results mirror other salvage attempts from after Revelations was deployed but before today's patch. See the details in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=434162
This indicates that no changes have been made to the drop rate of salvage materials.
* * * * * * * * * * * * * * * * * * * * * * * * * *
CONCLUSION:
The patch is a serious disappointment as far as salvage is concerned. Other than a cosmetic change that shows which wrecks have been looted, there appears to be no discernible improvement to salvaging overall. The salvage system as-is is still a tedious bore - it took roughly 4 times as long to salvage the wrecks as it did to complete the mission. Moreover, the drop rate for salvage materials is appallingly low. The price of rig BPOs - about 130k - indicates that these are supposed to be common enhancements, as do rig slots on T1 ships. However, the drop rate simply won't be able to meet the supply required to make that a reality. As it stands, I sold some of the items listed above for 1.6 million ISK *each*, and roughly 300 of them are needed for a given T1 rig. When will anyone ever use these on a T1 ship, or any ship exposed to serious combat?
SUGGESTIONS:
1) Increase the salvage material drop rate 2) Create a single command that loots and activates all Salvage Units at one time. This will eliminate about 4-10 mouseclicks for each wreck to be salvaged. In the alternative, bring back jetcan drops for loot and distinguish them from wrecks for salvaging. A container should only exist if there is something inside it. 3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
|

marioman
Caldari Eye of God Axiom Empire
|
Posted - 2006.12.06 00:26:00 -
[86]
Not all of the scan probe bpos are seeded on the market still. Still missing the snoop, fathom, etc probes bpos.
|

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
|
Posted - 2006.12.06 02:05:00 -
[87]
Originally by: Mad Mackem Edited by: Mad Mackem on 05/12/2006 21:38:27 Hey Dev's,
First off keep up the good work and ignore the numpty's.
A liitle bug though, Evemail appears to be borked, when i reply to a mail i cant type in the box or can only type 1 line.
Sorry if you already knew about this.
Regards
This is a new 'feature' ... they have reverted to emails being only 256 character long ... or some other very short limit which is what we had pre RMR patch 1 year ago...
You can only specualte why they would do this... lag containement ? if its an oversight... what can I say ... quality ! Tas
The best Laugh ever ... Credit goes to TheKiller8 for this ! This includes bad language... so beware |

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
|
Posted - 2006.12.06 02:09:00 -
[88]
On another note CCP be aware that a consortium of players is getting ready to file a class action lawsuit against you for inducing unusually high levels of epilepsy in your player base while you were aware and did not address the flash bang effect everytime one jumps a gate.
You should know better... Have your QA people actually play the game... they might spot a few bugs like that... Tas
The best Laugh ever ... Credit goes to TheKiller8 for this ! This includes bad language... so beware |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.12.06 03:27:00 -
[89]
Originally by: Mr Xzomo 2. the grapihics around the planets eges is very bright, and also flickering - Link to image
That is because there is a sun behind the planet. I think the edges should glow a little.
|

Pooh Flinger
|
Posted - 2006.12.06 03:43:00 -
[90]
I am HERE!
And I am the only voice that matters! (to me at least)
Teh drones are borked. Don't know who tested the critters but they might just be worse off now than pre-patch.
Here is what I "think" is causing the "OMG!! My drones are not attacking anything!" issue.
First off, ya launch drones and tell them to attack target "A". They do just that. Once target "A" is dead they then go into "auto" mode and find something hostile to kill on their own. That's cool and highly acceptable.
I then decide that Target "C" is really laying the smack-down on thick so I want them to disengage all their current randomly chosen targets to now attack target "C". Just like good little drones, they all disengage and start on their way to target "C".
This is where several problems seem to occur.
1. Only some of the drones will actually make it to target "C". Some will peel off and start up their "random" kill routine again.
2. All of the drones actually make it to Target "C" but for whatever reason are NOT doing a bit of damage to that target. My guess is, the drones are orbiting target "C" but still targetting and shooting at whatever target they had randomly chosen before being sent to Target "C". The only way to fix this (that I know of) is to recall them and deploy them. This seems to wipe their old targeting data from memory and they will actually attack target "C" now.
3. They all will absolutely refuse to attack target "C". This usually happens to me when I need them to travel huge distances (40-60km) to attack a diferent target that is well within both targetting range and drone range. (current drone range is 80km and targeting is 90km in a myrmidon)
Currently, the best thing to do with drones to prevent the above is to let them do their own thing. I LOVE the fact that drones have enough AI to attack hostiles and PRAY that you do not make them as dumb as fighters. But on the same note, they should at least obey orders "most" of the time. 
Your favorite Flinger, Pooh
---------------------------------- This thread is perfect for pooh...
Let the FLINGING Begin!!! |

Secondus Dawkins
|
Posted - 2006.12.06 03:59:00 -
[91]
First... nice patch. I've been impressed so far... clearly a little buggy, but I like the ideas so far. However...
All loot should go in cans... This way looters can turn off wrecks and focus on what they want, salvagers can turn off the cans and low-level loot won't have to be hauled out of the wrecks before salvaging.
Also, is there anyway that you can exclude certain specific systems from the navigation pane? If I set a destination 30 jumps away and it happens to go through a system frequented by folks I have a war dec with, or worse, the plotted route goes through Jita (heaven forbid) then we should be able to exclude those specific systems and replot.
|

keepiru
Supernova Security Systems
|
Posted - 2006.12.06 04:23:00 -
[92]
Ok. I tested it, I asked around, and its happening to everyone:
Cap recharge is now far, far worse than before. Peak cap/sec should be the same, but its now much, much harder to run stuff.
Was this a stealth nerf you decided not to tell us about, or is it a bug? ----------------
Where are the scan probe BPOs? |

Stephar
The High Priest
|
Posted - 2006.12.06 05:06:00 -
[93]
Originally by: Tuco Santeriia Edited by: Tuco Santeriia on 05/12/2006 20:58:44 DECEMBER 5 POST PATCH SALVAGE ATTEMPT:
On the Level 2 mission "Smuggler Interception" (which may be a new mission, since I have never run it previously, and since it does not appear on www.eveinfo.com), I had the skill Salvaging 3 and used 6 Salvage Units on 18 wrecks of Sansha pirate spacecraft.
While 0 attempts were outright failures, 11 were successful salvage attempts that yielded no materials. However, there were 7 successful salvage attempts which yielded the following items:
2 Armor Plates 2 Contaminated Nanite Compounds 1 Charred Micro Circuit 1 Defective Current Pump 1 Tripped Power Circuit
Those results mirror other salvage attempts from after Revelations was deployed but before today's patch. See the details in this thread:
http://oldforums.eveonline.com/?a=topic&threadID=434162
This indicates that no changes have been made to the drop rate of salvage materials.
* * * * * * * * * * * * * * * * * * * * * * * * * *
CONCLUSION:
The patch is a serious disappointment as far as salvage is concerned. Other than a cosmetic change that shows which wrecks have been looted, there appears to be no discernible improvement to salvaging overall. The salvage system as-is is still a tedious bore - it took roughly 4 times as long to salvage the wrecks as it did to complete the mission. Moreover, the drop rate for salvage materials is appallingly low. The price of rig BPOs - about 130k - indicates that these are supposed to be common enhancements, as do rig slots on T1 ships. However, the drop rate simply won't be able to meet the supply required to make that a reality. As it stands, I sold some of the items listed above for 1.6 million ISK *each*, and roughly 300 of them are needed for a given T1 rig. When will anyone ever use these on a T1 ship, or any ship exposed to serious combat?
SUGGESTIONS:
1) Increase the salvage material drop rate 2) Create a single command that loots and activates all Salvage Units at one time. This will eliminate about 4-10 mouseclicks for each wreck to be salvaged. In the alternative, bring back jetcan drops for loot and distinguish them from wrecks for salvaging. A container should only exist if there is something inside it. 3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
/signed
|

Celesta Croft
Caldari Agony Unleashed
|
Posted - 2006.12.06 06:10:00 -
[94]
Any chance the wolf might have its blue graphic restored along with this patch =P
|

ccasdfse
|
Posted - 2006.12.06 07:19:00 -
[95]
Any chance myself and several other people will be able to actually login to the game any time soon............................................................?
|

Tachy
|
Posted - 2006.12.06 07:27:00 -
[96]
Plese buy your UI coders a book about 'How to sort stuff'. Force them to read the book and to use the new knowledge.
I suggest they start with the S&I slot availability list and change over to P&P or contracts when they feel comfortable with sorting algorithms.
It is really easy to sort durations unless you're not interested in what you're doing. If you're not interested in your job, you deliver sorting that results in 'available now' comes as last entry in a list that starts with '1 second'. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Chalice Ghant
|
Posted - 2006.12.06 07:58:00 -
[97]
Nighthawk still has the wrong bonus description.
|

Aftenbar
|
Posted - 2006.12.06 08:32:00 -
[98]
Finally got to test drones. Not much fixed and not listed in known issues or anywhere else that I can see. Guess Im about to get real familiar with bug reports. Reported.
|

Dr Brains
|
Posted - 2006.12.06 08:37:00 -
[99]
1. The starmap in flattened view can't be zoomed as much as i unfflattened view. Which is rather annoying cause you can't see details.
2. Scan Probe BPOs still not seeded (snoop, ferret, fathom, spook, observator).
|

Xtown
Apple Corp
|
Posted - 2006.12.06 08:54:00 -
[100]
I'd also like to second the suggestion that the opened / not opened wreck state should be visible to all fleet / gang / squad / corp members. It would also be better if the opened wrecks were a colour other than light grey (but not red, naturally) or even had an icon change to represent their changed state - perhaps the triagle could change to a square or triangle.
PS Good job on Eve, by the way.
|

2George
Caldari Splintered Shards of Europe
|
Posted - 2006.12.06 09:16:00 -
[101]
Hmm i believe in some devblog it said that by the new seamless starmap, players should get a better feel for orientation and where they actually are in space (or similar). All that is true (and cool). After the yesterdays patch not only the starmap is upside down (flipped), but the whole world is 
Well there is no up or down in space, but according to the flattened starmap, or to what we are used to, it's upside down now. Have the starmap in unflatened mode (if not yet). then look at your ship from above and open map-starmap, now set to flatten. you'll notice that the map suddenly flips around (in proper position, or to what we are used to). Or if you are at some station and warp to neighbour sysem. gates that were on the left side are now on the right and vice versa.
Again i don't know if this was intended to be so, or is it a "bug".
|

Ian Luxor
Caldari
|
Posted - 2006.12.06 09:41:00 -
[102]
Originally by: Pooh Flinger I am HERE!
And I am the only voice that matters! (to me at least)
Teh drones are borked. Don't know who tested the critters but they might just be worse off now than pre-patch.
Here is what I "think" is causing the "OMG!! My drones are not attacking anything!" issue.
First off, ya launch drones and tell them to attack target "A". They do just that. Once target "A" is dead they then go into "auto" mode and find something hostile to kill on their own. That's cool and highly acceptable.
I then decide that Target "C" is really laying the smack-down on thick so I want them to disengage all their current randomly chosen targets to now attack target "C". Just like good little drones, they all disengage and start on their way to target "C".
This is where several problems seem to occur.
1. Only some of the drones will actually make it to target "C". Some will peel off and start up their "random" kill routine again.
2. All of the drones actually make it to Target "C" but for whatever reason are NOT doing a bit of damage to that target. My guess is, the drones are orbiting target "C" but still targetting and shooting at whatever target they had randomly chosen before being sent to Target "C". The only way to fix this (that I know of) is to recall them and deploy them. This seems to wipe their old targeting data from memory and they will actually attack target "C" now.
3. They all will absolutely refuse to attack target "C". This usually happens to me when I need them to travel huge distances (40-60km) to attack a diferent target that is well within both targetting range and drone range. (current drone range is 80km and targeting is 90km in a myrmidon)
Currently, the best thing to do with drones to prevent the above is to let them do their own thing. I LOVE the fact that drones have enough AI to attack hostiles and PRAY that you do not make them as dumb as fighters. But on the same note, they should at least obey orders "most" of the time. 
Your favorite Flinger, Pooh
/signed
|

Dr Brains
|
Posted - 2006.12.06 10:20:00 -
[103]
3. I still crash at gates in empire, after that happens at char selection screen.
|

Trishar
|
Posted - 2006.12.06 11:03:00 -
[104]
t?
SUGGESTIONS:
1) Increase the salvage material drop rate
3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
/signed
|

Grex Rildo
|
Posted - 2006.12.06 11:16:00 -
[105]
Hi, plz excuse my bad english. I found something wents wrong with the new contract system.
For example: If i search for all contracts in the 'Simple View' i get a list of all founded items. But if i search for an specific item then i get a list of items which are not shown in my first query!
Another bug: A corp mate had put four auctions in the contract system. (Gistii Items) If i seach for this items the system shows me only one of them. But if i search by 'Issued by' i see the 4 auctions from my Corp Mate. This is pretty annoying. So how can we be sure that our stuff in the contract system can be found or seen by other players?
Another little but very old bug: The values in the market history graph are still truncated if they are greater than 10 Millions. Is this so dificult to fix? I post this since this bug happens and nothing ever happens. Come on Devs fix this :)
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Rez I'Doo
|
Posted - 2006.12.06 11:31:00 -
[106]
Anyone have any idea when the new build of the client will be available, since patching apparently is a nevah-gonna-work thingie for me 
|

Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.12.06 11:44:00 -
[107]
Originally by: Andrue Corp and Local are back but now player channels seem to be broken.
Some player channels are okay; some are terminally broken (one I couldn't delete or minimise the window).
Issue seems to be with Eve now not being able to cope with an "&" character in a player channel title. (There may be others but that seems to be the common factor in the ones of ours which have stopped working.)
Any particular reason for this unannounced change to something that wasn't broken, or did it slip in by accident?
- It's great flying Amarr, aint it? |

MailFan
Horizon.Inc
|
Posted - 2006.12.06 13:10:00 -
[108]
I'm still getting bad fps. I have more fps then RMR when in station, around 75. But when undocking it goes to 35 or something (don't get me started on fights/belts), while it used to be 45-60 when in space.
I just want a comformation if this is normal because of new visual stuff added, like the starmap, or that this is something which will be addressed in a later patch. --
Cry havoc and let loose the dogs of war
|

coolzero
Gallente Horizon.Inc
|
Posted - 2006.12.06 13:22:00 -
[109]
Originally by: Trishar t?
SUGGESTIONS:
1) Increase the salvage material drop rate
3) Do not spawn a wreck if there is no chance to salvage any materials from it. You never used to spawn empty jetcans after a ship exploded - why spawn a wreck if there's nothing inside it? If there is nothing to be salvaged at any skill level, simply do not spawn a wreck.
/sign
just started salvaging and it will take forever to get a rig :(
/signed
Jack of all trades, master of none... Horizon-Inc (dutch only) |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.12.06 14:01:00 -
[110]
My only major complaint so far: ECM got over-nerfed. Now even dedicated ECM ships: blackbird, Raven, etc, are WORSE than a pre-revelations standard ship. Even with Racials. With RACIAL jammers I can't get my scorp even to the level that any run-of-the-mill ship could get to with multispecs before. That's with the best named or tech II racial jammer, BS 3, Signal Dispersion 3. Did some math and even with maxxed skills I'll just BARELY sc*****what joe-schmoe with no skill at all could get with multispecs on 'insert random ship' pre-patch.
It's now nearly impossible to jam anything bigger than a cruiser. Not totally impossible... you do get lucky now and then... but it's useless as a primary focus for a ship now. Thus the Raven and all other ECM Specific ships are useless. They don't have the DPS to stay in a fight and they can't reliably lock down anything so they are just easy kills for the enemy.
Sure, with full skills, max BS and Max ECM skills, putting ECM fittings in ALL the lows AND putting ECM Rigs on you can *just barely* get back to what you were able to do pre-revelations (*without fittings or skills*)... but I would submit that if you have to go through all that for a 50% chance to jam someone when flying a ship specifically designed for ECM the skill is over-nerfed. The Rook is still 'ok' because the ship bonus fully counter-acts the nerf. But in the cases of the others the ship bonuses at <shiptype 5> still leave you at 75% below strength for the equipment before ECM skills, rigs or mods are applied. As I said, after rigs/mods/ecm skills you can get *close* to where things were before... but not equal. The Rook you can get to about equal to it's power before....
So unless you go Recon, forget ECM.
|

Kerfira
|
Posted - 2006.12.06 14:18:00 -
[111]
Edited by: Kerfira on 06/12/2006 14:18:39 I've still to see any CCP comments on the High-sec Empire Mission Griefing that is rapidly increasing at the moment.
Due to scanning having been given a BIG leg up, every griefer and his grandmother is heading towards empire (most mission runners have already left low-sec and 0.0 due to same).
The griefers scan down a mission runner (which is now easier than a very very easy thing) and then either: 1. Steals his loot. 2. Steals his kills. 3. Steals his mission object. 4. Aggro the whole room, causing him to die or have to warp out.
Would be nice with some feedback on this since the problem is snowballing right now.
General advice: Stop whining! |

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.06 14:23:00 -
[112]
I would also like an answer from the devs regarding the ease with which missions can be disrupted and/or ruined. Let's start with the simple things:
Is this the way CCP plans to let things be? Is the ease of mission griefing a feature or just another failure to grap the consequences of major changes? ________________
Enhanced eye sight does not make up for the lack of vision |

Axen Vormar
Minmatar Encina Technologies Namtz'aar k'in
|
Posted - 2006.12.06 15:09:00 -
[113]
If there are URLs in the MOTD of player channels, these channels stop showing input. You type something and send and it simply doesn't respond. You could click on the "channel's" rider to refresh, but thats certainly a bug in the end.
Sadly the bug reporting system doesn't work at the moment, so I write that here.
Workaround: Remove all URLs, update the MOTD and rejoin the channel as a whole. __________________
|

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.12.06 15:26:00 -
[114]
Originally by: Shemar I would also like an answer from the devs regarding the ease with which missions can be disrupted and/or ruined. Let's start with the simple things:
Is this the way CCP plans to let things be? Is the ease of mission griefing a feature or just another failure to grap the consequences of major changes?
Only one thing to fix this .... make the mission runners (and his gang/fleet) invisible to scans or it become useless to run missions anywhere.
This is the last enjoyment if you are more interested in PvE than PvP and this way you clearly nerfed it.
|

Audrea
Momentum.
|
Posted - 2006.12.06 15:33:00 -
[115]
You guys made the life of gang leader even harder! 
Now when gang leader right clicks gang member, goes into Gang menu, first option is kick member, not warp to!!!
Nicely done, as always! 
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

JazmanKills
|
Posted - 2006.12.06 15:50:00 -
[116]
Haven't seen this in patch notes, known issues, or here...
When you do a "look at", you are not able to zoom in very close. In some cases, it appears as objects aren't there because of this. You used to have full zoom capability like when on your ship. Probably happened due to the new zoom to/from or possibly the mapping system.
|

Kerfira
|
Posted - 2006.12.06 15:52:00 -
[117]
Originally by: Yoshi Takeda Only one thing to fix this .... make the mission runners (and his gang/fleet) invisible to scans or it become useless to run missions anywhere.
This is the last enjoyment if you are more interested in PvE than PvP and this way you clearly nerfed it.
I wouldn't go quite that far. What I'd suggest is that the signature of ships (and other stuff) in deadspace/missionspace gets reduced so there is about a 5% (or whatever number CCP think is right) chance that they can be found with a 5AU probe (the probes with longer range than 5AU comparatively less chance), and that deadspace gates can't be found at all. This'll mean that there will still be a considerable amount of work involved in scanning down a mission runner, but that's it's not impossible. If in addition missions are located 30-60 AU away from the mission station in a random direction, it'll be reasonably balanced.
There are however, still 2 types of mission griefing that has to be either completely impossible, or be a bannable offence. The first is stealing mission critical items. The second is aggro'ing a whole stage and then warping out. Both are pure griefing, whereas thieving is reasonable ok in my book.
General advice: Stop whining! |

Hamfast
Gallente
|
Posted - 2006.12.06 16:32:00 -
[118]
As a player that enjoy's the High Sec Mission Running, I have to admit I am not looking forward to my first encounter with a griefer... more-so if they mess up the mission critical items... thankfully, this has not happened to me yet... I suspect I will open a petition the first time it does... CCP can then decide how they will handle the griefer.
On the drones, I have not tested this, but I am thinking of doing a mission, not targeting anything, and seeing if my drones will kill everything for me... I do know that rats were being killed almost as fast as I could target them last night.
I like the salvage, and the new color change on the wrecks is a great improvment... as for more or less salvage, I think that should be tied to the security of the wreck, not the wreck itself, and for what I do it's just fine.
One last point... the term "Borked" refers to the unfair and unfounded attacks based purely on the politics of the attacker and the attacked... so the drones are not borked, they are hosed because they are messed up, it's not an unfounded or unfair assessment of the operation of drones
Noob in training...
|

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.06 16:49:00 -
[119]
Originally by: Hamfast On the drones, I have not tested this, but I am thinking of doing a mission, not targeting anything, and seeing if my drones will kill everything for me... I do know that rats were being killed almost as fast as I could target them last night.
That depends on what missions you are doing and how. I solo level 4s in a battleship. My biggest problem is NPC interceptors that web/scramble my ship, if that happens in conjunction with the drones auto-aggroing the enitre room (or the new griefer sport of auto-aggroing the entire room for me).
Before Revalations: - You could fit a single WCS with no penalty other than losing a low slot and be assured that if you are aligned you'll be able to warp away 99% of the time. - Drones auto-aggroed stuff but you could trust them to attack what you manually direct them to 95% of the time and usually the first thing I did was kill the scramblers with my light drones.
After Revalations: - NPCs can no longer use MWD which makes them a lot easier to kill and harder for them to web/scramble as these are short range actions. - Fitting a single WCS nerfs the entire ship - Drones cannot even be trusted to follow orders with the contsant need to repeat orders and visually confirm they are actually still following orders and did not decide to wander off. - After the latest patch (I have not tried so this is heresay) I hear reports of drones not even firing and cases where drones fired on their own ship.
As an end result, I would have to say that missions are not made harder (except for dedicated drone users) but they are sure a lot more frustrating. I don't mind fighting on missions, I'd just like to not have to fight my own weapons.
Now if you also consider: - Mess with wrecks/looting (which apparently CCP has said they will fix) - Ease of mission ruining grief (which I have yet to see CCP even acknowledge as a problem)
I'd have to say mission runners definitely got the worst of the new patch. ________________
Enhanced eye sight does not make up for the lack of vision |

Razin
|
Posted - 2006.12.06 17:07:00 -
[120]
Planet rings still flicker through planets. ... |

Ghostwolf
Gallente Blazing Angels Brutally Clever Empire
|
Posted - 2006.12.06 18:14:00 -
[121]
For the love of all that's holy, can we please have the My Character XML feed back now?
|

Cyclops43
|
Posted - 2006.12.06 18:36:00 -
[122]
Edited by: Cyclops43 on 06/12/2006 18:46:01 CCP: Can ... you ... please ... fix ... Saila!!!
Almost every time you arrive at a jump gate to that system, you get the message "You are #X in queue". This goes on and on and on, 10 minutes later, you're still "#X in queue!!!"
Jita is ok, even if you hit a queue, the number goes down, but Saila is usually 10+ minutes before you're let in, and this is not even in peak time!
EDIT: It seems to be quite abnormal too for jump queues. You all wait in queue, maybe 60+ of you, nobody's count goes down, and then suddenly (usually many minutes later), everyone is let in.
|

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.06 18:48:00 -
[123]
Umm... then why do you insist on going there?
I don't mean to be incensitive or anything but... A couple of months ago I was getting frustrated with the lag. I barely bothgered to play, even had thoughts about quitting. Then one of my firends scouted out some systems and found us all a nice quiet place (hi-sec) where lag was minimal.
We all moved there and live hapily ever after (well until the newfouind sport of mission-griefing finds us at least). We didn't even have real lag on patch days. The market is a bit sucky, but what I do is have a big container with stuff 'to sell' and when I have enough to worth a trip, fill up a a hauler and go to a better market.
I don't want to make assumptions about your game play and style, but have you considered moving? Not all systems are created equally laggy  ________________
Enhanced eye sight does not make up for the lack of vision |

Mondo Banana
|
Posted - 2006.12.06 18:52:00 -
[124]
My storyline missions are in Saila....
|

Aseoph
|
Posted - 2006.12.06 19:02:00 -
[125]
I agree with this... Saila needs to be fixed. It's freakin rediculous that you have to wait 20 minutes to go into that system. I understand it's one of the busiest places in Eve, but that is insane. Saila and the surrounding systems are the home of many high quality lvl 4 agents for Caldari, and since the most chosen race is this it will only get worse. I'd suggest moving some of these agents, not to low security (that'd just be stupid seeing the posts of gank squads) but just to another equally high sec area.
|

fearlessshadow
|
Posted - 2006.12.06 19:15:00 -
[126]
i Thought that the new racial scan probes would be ment for scanning out ships yet they dont fit in the recon launcher cause they too big mistake or intended? thanks
|

Cyclops43
|
Posted - 2006.12.06 19:20:00 -
[127]
Originally by: Shemar Umm... then why do you insist on going there?
Saila is a system you have to go through for Motsu and Aramachi (the two top Caldari Navy mission systems). Both of them are next door to Saila, and often give out missions that require you to go to it or through it. There was only slight if any problems here before Revelations.
|

Castelo Branco
Caldari Eye of God Axiom Empire
|
Posted - 2006.12.06 19:37:00 -
[128]
ok.. my gang tab under overview is dead!! totaly! at open mode, nothing show up.. Only incons (un-aligned) and the gang / fleet commander line. Nothing more. Even when I have a 30+ people at gang, nothing more then fleet comander line show up.. This is very annoing because I can not check gang mates position inside gang..
|

Guyi
|
Posted - 2006.12.06 21:09:00 -
[129]
If 'the software' knows that there will be a wait to jump to a given system, i.e. Saila, then why not have the agents avoid giving missions in those systems? Would this not only help people passing through, but also benefit those who are sitting in line trying to knock out a mission in, i.e. Saila?
|

Goumindong
Amarr Merch Industrial
|
Posted - 2006.12.06 21:23:00 -
[130]
The drop down nav menu[in space] when you right click is performing slow and sluggish. As well, EVE is using more CPU power after the patch. Only the drop down menu in space is performing sluggishly, none of the others are.
|

ccasdfse
|
Posted - 2006.12.06 21:38:00 -
[131]
Login still crashes. Can't play the game.....still.
|

LivithiuM
|
Posted - 2006.12.06 22:28:00 -
[132]
Edited by: LivithiuM on 06/12/2006 22:29:53
Originally by: LivithiuM EVE client close after splash screen.
Finally fixed, thanks. Game starts well now. All who had the same problem and still can't login, make sure you have latest CLIENT patch 2.14.28028 (2006.12.05). Note that you have to download this patch manually (login crash = autopatcher doesn't work).
|

schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2006.12.06 22:45:00 -
[133]
And even if it doesn't crash, you run the risk of getting a $*#$^)Q$%^@! login queue  However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
|

Audrea
Momentum.
|
Posted - 2006.12.07 00:30:00 -
[134]
Recon probe launcher DOESNT fit on covert ops!! (At least tested on Buzzard, on 2 diffrent accounts, ships, places).
Quote:
To bring Recon Probe Launcher I online requires 220000.0 cpu units, but only 375.0 of the 375.0 units that your computer produces are still available.
On test server that worked, why doesnt now?
Why does it fit on Heron, and other T1 ships+Recon ships, but not on covert ops??
If its not a bug, pls let us know...
Thanks.
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |
|

kieron

|
Posted - 2006.12.07 02:20:00 -
[135]
Although the patch notes have not been assembled yet, the Devs have been working on a number of fixes and improvements for Tuesday's Revelations 1.2 patch. Among the items under consideration for the patch are:
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult, and -scan results are easier to interpret, *Adjustments to the escalating path system, *Changes to the wreck icons so non-Salvagers can identify wrecks containing lootable modules, and *Adjustments to the salvage contained in a wreck, thus resulting in better and/or more frequent salvage drops.
Other fixes scheduled for the patch include:
*Log-on/log-off notification window is back where it belongs, *No more white screen flash on session change, *Bugs in various missions being resolved,
and much more.
Patch notes should be available on Friday, with additions made throughout the weekend as more items pass QA. Until I see the changelists, I cannot answer questions such as, "Will <insert issue> be in the patch?"
kieron Community Manager, EVE Online |
|

Epoch
|
Posted - 2006.12.07 03:03:00 -
[136]
sounds great Keiron.
especially the further enchancements to wrecks. possibly the ability to remove non-loot containing wrecks from the overview. looking forward to the update.
|

mazzilliu
Caldari Sniggerdly
|
Posted - 2006.12.07 03:03:00 -
[137]
Originally by: sabre Interdictors Skill Bonus: 10% bonus to Small Projectile Turret falloff and 10% bonus to Interdiction Sphere Launcher rate of fire per level
Originally by: eris Interdictors Skill Bonus: 10% bonus to Small Projectile Turret falloff and 10% bonus to Interdiction Sphere Launcher rate of fire per level
Originally by: heretic Interdictors Skill Bonus: 5% bonus to Missile EM damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level
Originally by: flycatcher Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level
Originally by: patch notes Warp Disrupt Probes have changed, their hitpoints have increased to 1000, flight time decreased to 120 seconds (and carries over after jumps), portion size increased to 2 and volume decreased by 50%.
The reactivation delay introduced in order to MAKE SURE the launch time is 120 seconds even after jumping through a gate also makes sure that the launch time bonus on interdictors does not work anymore. So after the module has cooled down on my sabre, i cant reactivate it, it gives me an error message, i have to wait 40 or so seconds which negates my interdictors level 4 skill almost entirely.
The falloff bonus probably works great, but i dont pay much attention to that.
and if i dont click my probe launcher again(to make sure it doesnt drop another probe against my will), it autorepeats and drops another probe at the correct time, but unfortunately if i'm on grid with my original probe, the moment the first one dies(a few seconds after the second one drops), the second probe is negated and has no effect.
1000% awesome guide to logging out |

Montaire
Lacedaemon. Sparta Alliance
|
Posted - 2006.12.07 03:14:00 -
[138]
Im really hopeing to get the bug with the Invetnion of Barges and Industrials fixed :..(
|

gordon861
Minmatar Research Associates Intrepid Crossing
|
Posted - 2006.12.07 03:26:00 -
[139]
Another bug that has started since the first Kali patch is with unlocking/sorting items in hangers/cans.
I sort through and organise the loot hangers for my corp.
Before the first Kali patch you could unlock a can with 20,000 m3 in it and stack it with no problems, now once you have highlighted all the items and you right click to unlock you end up just sitting there waiting for the menu to appear. If/when it finally does if you select unlock you have so wait whilst it seems to unlock one item a second.
Also before the patch you could sort and stack items even if they were locked, now it seems to do nothing but sit there.
Recruiting NOW ! |

Secondus Dawkins
|
Posted - 2006.12.07 04:32:00 -
[140]
one other thing... "warp to 0" seems erratic. Sometimes It gets you right on target, sometimes you end up 2km away and have to fly in... this is not good if you are in 0.0 and there are campers around... don't make me re-set all my instas please.
|

Deikan Frost
Amarr
|
Posted - 2006.12.07 05:00:00 -
[141]
Originally by: kieron *Bugs in various missions being resolved
I hope that includes fixing the "Unauthorized Military Presence" mission so it doesn't put you 85km of the Navigation Beacon every damn time you warp to it!
Sig Size: 374x115 pixels - 136Kb |

Letouk Mernel
|
Posted - 2006.12.07 06:01:00 -
[142]
Edited by: Letouk Mernel on 07/12/2006 06:07:13
New Player Experience:
The server times out while a new player is adjusting the portrait. If I take too long creating a character (and by "too long" I mean actually spend a few seconds reading the descriptions, or browsing through the lighting and facial options), when I press the "check availability" button the server will disconnect me, and I have to start over from scratch.
Pretty much had to hurry through, click blindly, as fast as possible, to get a character actually created. Pretty frustrating.
EDIT: Oh yeah, another thing. You have 300 or so people in most schools, except Caldari, Kisogo Military Academy 1300 people in it a few hours ago. Apparently a popular choice. If "Soldier" is the best startup choice, or the most popular, you might want to prepare the nodes that host the military academies, the Caldari one in particular.
|

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.12.07 06:46:00 -
[143]
Originally by: kieron
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult, and
Only one thing to fix it properly - make it impossible - or it won't stop - no matter how difficult you make it.
And what about non-deadspace Kill missions ?
Also should apply to mission running gangs.
Otherwise maybe the 150EUR+ a year paid to CCP by each Non-PvP runner who's enjoyment of the game doing missions being disrupted by this possibility doesn't matter to you. Really wonder how much that would be if they all leave your precious game.
Not that I mind PvP combat but if i look for that I go to lowsec systems or my alt pecks a fight the usual ways in empire - which is however seldomly done as training suffers due train only one character/account and i simply got no money to pay more than one account.
|

Eveanne
Gallente Sperm Trumpet Industries
|
Posted - 2006.12.07 07:33:00 -
[144]
Nasty POS Mobile Lab bug
This has occurred since Tuesday's fixes - When installing a Research job at a Mobile Laboratory the process hangs at the "Calculating Quote" phase. Client has to be rebooted to get rid of the process. Nothing is possible at the Mobile Lab now
URGENT FIX REQUIRED
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Moonaru Izu
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Posted - 2006.12.07 07:36:00 -
[145]
Edited by: Moonaru Izu on 07/12/2006 07:44:14 Edited by: Moonaru Izu on 07/12/2006 07:43:59
Originally by: gordon861 Another bug that has started since the first Kali patch is with unlocking/sorting items in hangers/cans.
I sort through and organise the loot hangers for my corp.
Before the first Kali patch you could unlock a can with 20,000 m3 in it and stack it with no problems, now once you have highlighted all the items and you right click to unlock you end up just sitting there waiting for the menu to appear. If/when it finally does if you select unlock you have so wait whilst it seems to unlock one item a second.
Also before the patch you could sort and stack items even if they were locked, now it seems to do nothing but sit there.
I really second this. I'm organising all the corporate hangers and the stuff in it aswell and the issue described above makes this really cumbersome and slow since Revelations. Please address this if you find the time
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Moonaru Izu
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Posted - 2006.12.07 07:41:00 -
[146]
Originally by: kieron
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult, and -scan results are easier to interpret,
I can see why this has to be done. However, I would like to ask some attention for the fact that for peepz involved in salvaging, heading over to the mission deadspace areas is THE way to find large amounts of wrecks. I often do this myself but always address the mission runner and asking if they have a problem with me doing the salvaging (which most of the time isn't)
If this is going to be changed (thanks to the griefers) then please add something to the scanning system so that probes can find wrecks and you are able jump to them.
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.12.07 07:59:00 -
[147]
While its a good start adding the 'sort by' option to contracts, the fact that it sorts each page instead of all results is still annoying. Doesn't really fully address the problem.
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.12.07 08:19:00 -
[148]
Also, I read somewhere that there was an idea for 'super-regions' in order to view contracts. I was thinking that maybe you could make those 'super-regions' based on sovereignty. Like you could see, and accept, all the contracts in either Gallente space, Caldari space, Minmatar space, or Amarr space. I think that would actually kind of make sense in terms of immersion. It's really only a problem with Empire regions, so I don't see a problem with keeping 0.0 regions still separated out on their own. You'd still need the region to be prominently indicated, just so people don't accidently buy something in Solitude without realizing it.
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Cyclops43
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Posted - 2006.12.07 09:57:00 -
[149]
Edited by: Cyclops43 on 07/12/2006 10:04:17
Originally by: kieron *Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult
Hi Kieron
This sounds all well and good, but doesn't really address the real problem (I may of.c. be wrong depending on implementation, If so, I'm sorry).
The problem is not as such whether mission runners are easy/hard to track down. The problem is what a griefer is able to do when he gets to the mission space. These problems have always been there, but have been hidden by the difficulty of scanning until now. Note I'm talking about high-sec space here, not low-sec.
So, what can a griefer do?
- 1. Steal loot. Perfectly all right in my opinion. He gets flagged so you can shoot back if you want, and it doesn't really impede your mission progress.
- 2. Salvage wrecks. Perfectly all right in my opinion. If he takes loot from a wreck he'll be flagged.
- 3. Steal kills. Perfectly all right in my opinion. It even helps the mission runner since he earns LP faster. NOTE: This is provided that my 5th point doesn't come into play!
- 4. Steal mission item. This one is a bad one, since it ruins the mission and causes the mission runner to suffer a large standings loss. This should in no way be possible to do.
- 5. Aggro room and warp out. This can cause two things. Either the mission runner dies, or he has to warp out. Both of them very bad since the mission runner had NO possibility of preventing it. He can't shoot back, all he can do is either see his ship explode if he's so unlucky to be scrambled, or warp out and have to enter the mission again, which possibly (worst case) can include 200+km of crawling across empty mission rooms to reach gates (in a non-AB Raven, this takes almost 25 minutes)!
Of the 5 actions above, I personally would only consider #3 and #5 griefing. The mission runner has NO possibility of preventing them, and it ruins the mission for him. Have that happen to you a few times, and missions will rapidly loose your interest.
Some people (in other threads) have suggested that anyone entering a mission area not in gang/corp with the mission runner gets an automatic aggro. This'll not be a viable solution, but will instead help griefers. Why? It'll then attract the griefers who in addition to the above wants to kill the mission runner. One ship warps into the mission area that looks managable for the mission runner, he shoots at it, the rest of the guys corp jump in and kill the mission runner.
My suggestion to what CCP should do about this is:
- 1. Disable scan probes in safe empire (this is TEMPORARY).
- 2. Put a solution in place that prevents #3 and #5 above from being possible.
- 3. Re-enable scan probes in safe empire.
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Venkul Mul
Gallente
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Posted - 2006.12.07 10:17:00 -
[150]
Originally by: fearlessshadow i Thought that the new racial scan probes would be ment for scanning out ships yet they dont fit in the recon launcher cause they too big mistake or intended? thanks
Those are for scanning cosmic signatures. You need only a strength of 25 for ships.
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keepiru
Supernova Security Systems
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Posted - 2006.12.07 10:25:00 -
[151]
Heretic only has 200 calibration
As if it didn't suck hard enough already  ----------------
Where are the scan probe BPOs? |

AngryMusheen
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Posted - 2006.12.07 10:28:00 -
[152]
welp, my gf and I are one of those quiet, carebear PvE'ers that stick to ourselves and do not venture into anything lower than .4 (and that is rare, we stick to high-sec).
95% of our game is missions. 5% is building and selling.
I dig the whole salvage thing, but like everyone else, I want my loot cans back because I don't plan on doing any salvage. Just continuing with missions and loot. My gf plans to stick to the same things also.
We've been playing this time for over a year, and twice previous for a year and for 8 months. So on our third trip through Eve, we are used to the patching and the nightmares for 2-4 weeks after a major upgrade like this.
We do what we always do...play another game for a while, or go outside and enjoy something other than sitting in front of the computer.
I don't want to be griefed by jerks in high-sec. That's basically asking me to stop paying for two monthly accounts.
I stick to high sec knowing there's a very very very very small chance that some radical dude might just open fire on me outside a station or out in a belt etc. That's reality.
I stick to high sec knowing that some griefer can't just come and make my game experience miserable in all the ways that have been described on the last page or two...so please make sure that our game experience stays positive in this manner.
I got nothing against PvP'ers. You have a zillion systems to fight over and wage war, alliance war, whatever war against each other. Even pirates and bounty hunters have their place out there.
I don't want it in "my city" basically. Imagine it like real life. In real life, if the cops (Concord?) allows jerks to grief (rob/steal/pillage/rape/kill) me and my gf, we simply move to a safer neighborhood with less crime (ie: high sec). If the cops still can't control the crime and we get griefed, we then have to move to a safer city (ie: stop paying for this game and start paying for a game that doesn't allow that sort of thing to happen).
I know other MMO's have pvp and pve separated servers. No chance of that in Eve, and personally I don't want it. I want that tiny bit of thrill and huge amount of fear on those few times I have to cruise through a .2 and three .3's and a couple .4's just to go get some super special item like an insanely expensive gun or hard-to-find bpo. I want that rare action where some moron has attacked my corp members and there's about 40 of us hanging around the station or outside the station so I too can get a little whipping in where I normally would avoid like the plague such pvp neanderthalism ;).
I pays my money, and I takes my chances...but there's a pretty fine line there as to what is no longer fun (like griefers in high sec that have almost free-reign as well as the whole wreck and oh gee whiz there's 30 of them, which have loot? thing that is being addressed).
Three tours of Duty through Eve so it must still be one of the best games we've ever played. I'm sure the devs will take care of it. As I said, always takes 2-4 weeks to sort out all the nightmares after major upgrade (and your diety of choice knows how many major upgrades, major patches, minor patches, emergency patches, etc we've had to wait out patiently in the years we all been playing heh)
ok that's my bits. I'm gonna play some Neverwinter Nights 2 for another week until this is all sorted!
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Venkul Mul
Gallente
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Posted - 2006.12.07 10:47:00 -
[153]
Originally by: Cyclops43 Edited by: Cyclops43 on 07/12/2006 10:04:17
Originally by: kieron *Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult
....
The problem is not as such whether mission runners are easy/hard to track down. The problem is what a griefer is able to do when he gets to the mission space. ... So, what can a griefer do?
- 1. Steal loot. Perfectly all right in my opinion. ...
- 2. Salvage wrecks. Perfectly all right in my opinion. ...
- 3. Steal kills. Perfectly all right in my opinion. It even helps the mission runner since he earns LP faster. NOTE: This is provided that my 5th point doesn't come into play!
- 4. Steal mission item. This one is a bad one, since it ruins the mission and causes the mission runner to suffer a large standings loss. This should in no way be possible to do.
- 5. Aggro room and warp out. This can cause two things. Either the mission runner dies, or he has to warp out. Both of them very bad since the mission runner had NO possibility of preventing it. He can't shoot back, all he can do is either see his ship explode if he's so unlucky to be scrambled, or warp out and have to enter the mission again, which possibly (worst case) can include 200+km of crawling across empty mission rooms to reach gates (in a non-AB Raven, this takes almost 25 minutes)!
Of the 5 actions above, I personally would only consider #4and #5 griefing. The mission runner has NO possibility of preventing them, and it ruins the mission for him. Have that happen to you a few times, and missions will rapidly loose your interest.
Some people (in other threads) have suggested that anyone entering a mission area not in gang/corp with the mission runner gets an automatic aggro. This'll not be a viable solution, but will instead help griefers. Why? It'll then attract the griefers who in addition to the above wants to kill the mission runner. One ship warps into the mission area that looks managable for the mission runner, he shoots at it, the rest of the guys corp jump in and kill the mission runner.
My suggestion to what CCP should do about this is: ... 2. Put a solution in place that prevents #4 and #5 above from being possible. ...
I have suggested this in other threads but fear it will be lost in the "noise" of the countless post on the argument. The mission should be accessible, but not so easily.
Currently the hunter scan for a ship, an easy target when we are speaking of a mission ship (not a covops), even when the ship is in a mission site or in one of the hidden exploration pockets. So with a low strength and fast probe he can find a site that is in theory hard to find (a deadspace area, a cosmic signature) only because a player ship is there (notice itis not possible to scan for NPC ships).
So my suggested solution is to make the deadspace areas and cosmic signatures and all that those areas contains, hard to find like a cosmic signature, so requiring the high strength probes and the extended time. While a dedicated hunter can then scan for a target and follow him, the tipical griefer will find the longer time and work to get "gratification" sufficent to dissuade him.
To add a system to make harder stealing the critical loot should be found. It could be a locked container for the target item, requiring a code given with the mission to open or hacking if the persons trying to open it isn't the mission runner that has got the mission.
This option will even reduce the power play done for increasing the standing of some alt, where other players run the mission for the alt.
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Cyclops43
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Posted - 2006.12.07 11:01:00 -
[154]
Originally by: Venkul Mul ... The mission should be accessible, but not so easily.
Currently the hunter scan for a ship, an easy target when we are speaking of a mission ship (not a covops), even when the ship is in a mission site or in one of the hidden exploration pockets. So with a low strength and fast probe he can find a site that is in theory hard to find (a deadspace area, a cosmic signature) only because a player ship is there (notice itis not possible to scan for NPC ships).
So my suggested solution is to make the deadspace areas and cosmic signatures and all that those areas contains, hard to find like a cosmic signature, so requiring the high strength probes and the extended time. While a dedicated hunter can then scan for a target and follow him, the tipical griefer will find the longer time and work to get "gratification" sufficent to dissuade him.
To add a system to make harder stealing the critical loot should be found. It could be a locked container for the target item, requiring a code given with the mission to open or hacking if the persons trying to open it isn't the mission runner that has got the mission.
Decent suggestion, but I really don't think it'll work that well. Unfortunately, I think you underestimate the nastiness of a griefer. He's doesn't get his kicks from stealing your stuff, neither from gaining ISK. What makes his little miserable self happy is to ruin other peoples gaming experience. If the game mechanics allow it, he'll go to any length to do it, even throwing gazilions of expensive slow scan probes at it.
The possibility of seriously griefing a mission runner should not be reduced, it should be removed completely.
If the two serious mission grief points are adressed (i.e. stealing mission critical loot, and causing the whole room to aggro the mission runner), I don't see it that big a problem that people can access mission space (though it should probably be a little harder than today). Loot stealing (with the crappy loot for missions these days) is really not that big a problem.
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Yoshi Takeda
Caldari YoshiEmoo
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Posted - 2006.12.07 11:11:00 -
[155]
add blowing up mission critical loot to the list - thats what those guys like to do as well
But I still stick to not allowing it to happen at all or maybe restrict it to missions in lowsec space.
There your adjustment would suit fine.
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OneSock
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Posted - 2006.12.07 11:46:00 -
[156]
Ok so how about the deadspace warp gate locks when the npc rats agro. "Serpentis forces have enabled Security lockdown on this gate."
Nobody except the mission runner and those who warp in with him can enter the deadspace.
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Kedrich
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Posted - 2006.12.07 11:56:00 -
[157]
Edited by: Kedrich on 07/12/2006 11:57:46 Edited by: Kedrich on 07/12/2006 11:57:08 Well, I would like to remind global things which have to be fixed before any particulars (missions, wreaks, scanning, etc.)
1) camera zoom on your ship resets after jumping/undocking 2) white flash on jumps 3) removing "neutrals" in overview will remove "bad" and "horrible"
First two are noted in "known issues" already, so it's just a reminder. Last one isn't. CCP, please add it to the "to do first list".
Thanks.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.07 11:57:00 -
[158]
Maybe lock the gate, but make it hackable, and have that process take 5 minutes (-10% per level of hacking skill) during which time the pirate may not cloak either. So ambushing a missioner would still be possible if he is careless, but would also be dangerous to the pirate in case the missioner is careful, scans the pirate and warps out and/or gets a gang to decend onto the hacker. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Audrea
Momentum.
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Posted - 2006.12.07 12:38:00 -
[159]
I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Cyclops43
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Posted - 2006.12.07 12:55:00 -
[160]
Originally by: Audrea I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
I wondered how long it would be before the first PvP fanatic post came up.
So you're basically saying that "Nobody should be allowed to play this game unless they do it my way!" What would you say if someone told you that you could only play EVE by doing missions and mine? I bet you wouldn't like that much, but it would be exactly the same as what you say, except from the other side of the fence.
The PvP fanatic point of view is a VERY egotistical way of looking at things. There are lots of different player types in EVE, and not all of them want PvP all day long. Some don't want it at all. Believe it or not, these people pay just the same as you in subscription, and they're just as entitled to continue playing EVE in their way as you are in yours. Up until now, mission runners have been reasonably sure not to be bothered. They weren't 'safe', but reasonably so.
This character is my mission character. I have 0.0 alliance characters too. I understand both points of view, and I understand that having non-PvP ing 'carebears' is just as important to EVE as having PvP'ers. Them being in empire and mining/missioning/whatever doesn't bother me the slightest, so I let them go around their business in peace.
The PvP fanatics usually don't want to face that fact because they, deep down, only care about themselves and not about EVE.
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Chruker
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Posted - 2006.12.07 13:13:00 -
[161]
Back to topic.
I've noticed that the 'Current attributes' on the Player Creation screen, doesn't include the attribute points gained from skills like 'Analytic Mind'.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.07 13:18:00 -
[162]
Edited by: Leandro Salazar on 07/12/2006 13:19:26
Originally by: Audrea I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
And I don't understand wtf gankbears always have to post their biased antics while obviously having zero clue.
Or can you explain to me how I am supposed to do all these things simultaneously:
- Being aligned and and warp speed towards a station - Advancing towards the next deadspace gate - Manoevering so I don't aggro additional spawns - Killing 50 NPCs - Managing my tank - Scrolling through the overview to see if maybe a pirate has slipped in - Scanning for probes every 20 seconds
And even better, how to extend my scanner range so I can pick up spooks and observators on it, which also can give pinpoint results now?
Now please get a clue about mission running before posting your BS. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Exogene
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Posted - 2006.12.07 13:28:00 -
[163]
Edited by: Exogene on 07/12/2006 13:30:05 I don't understand the whinage about wrecks. They are basically the same as loot cans, just that they can be salvaged. Now, if you don't want to salvage, then don't, it is pretty self explanetory. And if you think people will track your mission area down by scanning wreck, well then destroy your wreck. This must be the most ridiculous whine i have ever heard to be honest. Wreck are great and they should stay. (cept for the color thing, maybe make empty wrecks a bit of a different color as to not get confused, i.e. white and grey is silly)
p.s. and to whom did this "griefing" of killing mission specific loot and aggroing the whole mission happen? Do you realize you are just giving ideas to griefers?
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trollface2
Caldari The Collective Against ALL Authorities
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Posted - 2006.12.07 13:43:00 -
[164]
Hello. Did we get an answer on gang skills maybe getting changed so they work properly? Someone says they are being updated/modified but i cant find anything about it, heres a link to the thread im talking about.... they really badly need fixed ty.
http://oldforums.eveonline.com/?a=topic&threadID=436387
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Cyclops43
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Posted - 2006.12.07 13:48:00 -
[165]
Originally by: Exogene I don't understand the whinage about wrecks.
People don't mind wrecks. People mind a mission creating 50 wrecks, of which 5 contain loot. You have to visit all 50 to find the loot. Before, that mission would drop 5 cans.
Originally by: Exogene p.s. and to whom did this "griefing" of killing mission specific loot and aggroing the whole mission happen? Do you realize you are just giving ideas to griefers?
Too late. The griefing started when the new scan methods was introduced with Revelations, and accelerated exponentially when the recon probe launchers were released a week later in the first patch (when scan time went from 10 to 2 minutes.
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Menkaure
Amarr Vanitas Corp.
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Posted - 2006.12.07 14:18:00 -
[166]
I might be missing something somewhere, but where the hell is the info on the RND agents being reseeded? Hammer was supposed to give a blog about it this week sometime (hell, didn't Oveur say they'd be seeded by last Tuesday?) and there's been squat information.
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Audrea
Momentum.
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Posted - 2006.12.07 14:43:00 -
[167]
Originally by: Cyclops43 Edited by: Cyclops43 on 07/12/2006 13:11:07
Originally by: Audrea I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
I wondered how long it would be before the first PvP fanatic post came up.
So you're basically saying that "Nobody should be allowed to play this game unless they do it my way!" What would you say if someone told you that you could only play EVE by doing missions and mine? I bet you wouldn't like that much, but it would be exactly the same as what you say, except from the other side of the fence.
The PvP fanatic point of view is a VERY egotistical way of looking at things. There are lots of different player types in EVE, and not all of them want PvP all day long. Some don't want it at all. Believe it or not, these people pay just the same as you in subscription, and they're just as entitled to continue playing EVE in their way as you are in yours. Up until now, mission runners have been reasonably sure not to be bothered. They weren't 'safe', but reasonably so.
This character is my mission character. I have 0.0 alliance characters too. I understand both points of view, and I understand that having non-PvP ing 'carebears' is just as important to EVE as having PvP'ers. Them being in empire and mining/missioning/whatever doesn't bother me the slightest. Why the h*** should it bother me (or any PvP'er)?
The exception is of.c. the few (like you) who simply can't stand other people having fun in their own way. It's either your way or the highway, right?
Oh, and don't give me the old 'EVE is a PvP game!" excuse. EVE stopped being a pure PvP game when high-sec got introduced. After that, EVE became a 'PvP & PvE' game.
On the contrary, I do understand. I have a carebear alt as well.
However what you mission runners types want, is easy ISK makers, without any risk of being cought, or complications. Risk vs Reward anyone? 
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Audrea
Momentum.
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Posted - 2006.12.07 14:46:00 -
[168]
Edited by: Audrea on 07/12/2006 14:46:56
Originally by: Leandro Salazar Edited by: Leandro Salazar on 07/12/2006 13:19:26
Originally by: Audrea I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
And I don't understand wtf gankbears always have to post their biased antics while obviously having zero clue.
Or can you explain to me how I am supposed to do all these things simultaneously:
- Being aligned and and warp speed towards a station - Advancing towards the next deadspace gate Do it AFTER the spawn is becoming manageable. - Manoevering so I don't aggro additional spawns Piloting skills? :P - Killing 50 NPCs Ingame skills, proper fitting? - Managing my tank Ingame and outgame skills, proper fitting? - Scrolling through the overview to see if maybe a pirate has slipped in No need to, use directional scanner, make overview setting not showing NPCs. if you still cant figure it out, go learn to pvp a bit - Scanning for probes every 20 seconds see above, probes by themself arent threat, its the players who get into the plex, thats all you need to scan for
And even better, how to extend my scanner range so I can pick up spooks and observators on it, which also can give pinpoint results now?
Now please get a clue about mission running before posting your BS.
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

MrTripps
Gallente
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Posted - 2006.12.07 14:55:00 -
[169]
Originally by: Audrea I dont understand WTF mission runners are whining about?!
We already have a monster thread about this issue. 18 pages in one day. We should keep it there to save room for other whines here.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Cyclops43
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Posted - 2006.12.07 15:07:00 -
[170]
Edited by: Cyclops43 on 07/12/2006 15:08:26
Originally by: Audrea However what you mission runners types want, is easy ISK makers, without any risk of being cought, or complications. Risk vs Reward anyone? 
Even if that was so (some people actually enjoy PvE without PvP), why is it that it is YOU who decides how other people are to play???
Who appointed you as having a monopoly on on deciding how to play EVE?
Mission runners are not bothering you. They don't shoot you, they don't steal from you, they don't grief you. They're not even in your space. Extending the same courtesy to them would make you a decent person.
There IS Risk vs. Reward. You get 5k LP in empire, you get 10k in low-sec, you get 15k in 0.0 for essentially the same mission. There are mission runners blown up in missions in safe empire every day, so it is not without risk.
You're not really interested in that though, are you? What you really is interested in is destroying other peoples EVE experience, right?
Let other people play EVE in their way, don't try to force then to play it your way. They'll just leave, and EVE will be a poorer place.
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Nikita Ivanova
Amarr Eve University Ivy League
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Posted - 2006.12.07 15:07:00 -
[171]
Originally by: kieron
*Changes to the wreck icons so non-Salvagers can identify wrecks containing lootable modules, and *Adjustments to the salvage contained in a wreck, thus resulting in better and/or more frequent salvage drops.
This is terrific news. If possible, please pass on a request to add some extra filters to the overview that'll allow us to distinguish opened wrecks from unopened wrecks, and full wrecks from empty wrecks. That would dramatically reduce the clutter in the overview. Thanks much! ...oO(( Niki ))Oo...
Join channel: "Eve University" or read here |

marioman
Caldari Eye of God Axiom Empire
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Posted - 2006.12.07 15:18:00 -
[172]
Originally by: Audrea Recon probe launcher DOESNT fit on covert ops!! (At least tested on Buzzard, on 2 diffrent accounts, ships, places).
Quote:
To bring Recon Probe Launcher I online requires 220000.0 cpu units, but only 375.0 of the 375.0 units that your computer produces are still available.
On test server that worked, why doesnt now?
Why does it fit on Heron, and other T1 ships+Recon ships, but not on covert ops??
If its not a bug, pls let us know...
Thanks.
I have one fitted just fine on my Buzzard.
On another note there is a serious issue with my buzzard eating my probes!
Not paying attention i tried to switch probes while cloaked, I had Spook probes loaded, went to switch to Snoop and it unloaded the Spook but didnt load the Snoop, when I checked my cargo I am missing 12 Spook probes! Completely gone, not anywhere to be found. Whatsoever.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.07 16:16:00 -
[173]
Edited by: Leandro Salazar on 07/12/2006 16:21:37 Edited by: Leandro Salazar on 07/12/2006 16:17:47
Originally by: Audrea Edited by: Audrea on 07/12/2006 14:46:56
Originally by: Leandro Salazar Edited by: Leandro Salazar on 07/12/2006 13:19:26
Originally by: Audrea I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
And I don't understand wtf gankbears always have to post their biased antics while obviously having zero clue.
Or can you explain to me how I am supposed to do all these things simultaneously:
- Being aligned and and warp speed towards a station - Advancing towards the next deadspace gate Do it AFTER the spawn is becoming manageable. - Manoevering so I don't aggro additional spawns Piloting skills? :P - Killing 50 NPCs Ingame skills, proper fitting? - Managing my tank Ingame and outgame skills, proper fitting? - Scrolling through the overview to see if maybe a pirate has slipped in No need to, use directional scanner, make overview setting not showing NPCs. if you still cant figure it out, go learn to pvp a bit - Scanning for probes every 20 seconds see above, probes by themself arent threat, its the players who get into the plex, thats all you need to scan for
And even better, how to extend my scanner range so I can pick up spooks and observators on it, which also can give pinpoint results now?
Now please get a clue about mission running before posting your BS.
Well thanks for proving that you are indeed totally clueless about professional mission running as well as reading posts. Just as a little hint, I asked how I can do all these things simultaneously, meaning all at the same time. How to do them individually or a few of them simultaneously is obvioiusly trivial. But all of them? Which is what would be required to be safe in a mission with that new scanning stuff.
And how exactly does it help you to scan for a player ship near you when it will appear in your room at the latest about 30 seconds after he first becomes scannable? I say again, get a clue. Not like you will, prejudiced egomaniacs that you and your ilk are...
Now don't get me wrong, I like PvP, actually probably more than missions which is why I am staying in lowsec for now (though mostly idling in station rather than doing something these days). But I don't like doing both at the same time. If CCP wants missions to be more dangerous, they gotta improve the NPCs. Not subject us to PvP at every turn. Or how would YOU like it if CCP decided to spice up PvP with PvE by introducing a chance for NPC spawns that are omgwtfbbqoverpowered whenever players shoot each other? Wouldn't that be great? --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Cyclops43
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Posted - 2006.12.07 16:20:00 -
[174]
Edited by: Cyclops43 on 07/12/2006 16:21:26
Originally by: Leandro Salazar Or how would YOU like it if CCP decided to spice up PvP with PvE by introducing a chance for NPC spawns that are omgwtfbbqoverpowered whenever players shoot each other? Wouldn't that be great?
I actually think that a better analogy would be if PvP were 'spiced up' with the occational 'roid appearing that the PvP'er had to mine out before they could continue their battle 
This example, while funny, really exposes what it means to impose one play style on a player who prefers another.
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Simon Jax
Gallente Freelancing Corp
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Posted - 2006.12.07 16:30:00 -
[175]
I think my post was lost in the page-transition. To summarize:
Why the hell does scanning down a ship that is within a deadspace complex send the finder to the acceleration gate in the first place? This makes absolutely no sense from any gameplay mechanic. If you are ganged with a person, then it does make sense to wind up at the acceleration gate since ship-to-ship communication would account for the location fix on the gate. Hell, if you drop a bookmark in a deadspace, and try to warp to it, you get the ōI canĘt do that Daveö since itĘs in the deadspace instead of warping to the gate! At the very least be consistent.
The solution is to make people scan down the gate itself, any attempt to warp to a player who is within a deadspace should result in the same ōyou cannot warp there due to natural phenomenonö that your own bookmarks generate. Yes, people can still get there if they can scan down the gate. But that takes much higher skills but at the same time gives the would-be griefer something else to do with those skills with the Exploration system.
I apologize for repeating myself.
--Wherever you go, there you are. |

Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2006.12.07 16:39:00 -
[176]
One thing I have a problem with is my overview. Prior to patch all the items in overview would be in a fixed position with new items (such as a newspawned npc) showing up at the bottom. Now it is like a shell game. All of the overview items are constantly shifting around to the point I can no longer use it to select targets. Don't know if anyone else has similar problem.
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Matrix Aran
Legio Immortalis
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Posted - 2006.12.07 17:33:00 -
[177]
Originally by: Cyclops43 Edited by: Cyclops43 on 07/12/2006 15:22:13
Originally by: Audrea However what you mission runners types want, is easy ISK makers, without any risk of being cought, or complications. Risk vs Reward anyone? 
Even if that was so (some people actually enjoy PvE without PvP, no matter the ISK), why is it that it is YOU who decides how other people are to play???
Who appointed you as having a monopoly on deciding how to play EVE?
Mission runners are not bothering you. They don't shoot you, they don't steal from you, they don't grief you. They're not even in your space. Extending the same courtesy to them would make you a decent person.
There IS Risk vs. Reward. You get 5k LP in empire, you get 10k in low-sec, you get 15k in 0.0 for essentially the same mission. There are mission runners blown up in missions in safe empire every day, so it is not without risk.
You're not really interested in that though, are you? What you really is interested in is destroying other peoples EVE experience, right?
Let other people play EVE in their way, don't try to force then to play it your way. They'll just leave, and EVE will be a poorer place.
The original post you quoted was refering to people getting killed in low sec I take it? In that case i aprove of people getting ganked in missions in low sec. There should always be considerable risk in moving and operating in low sec, even to mission runners. Mission runner who know what they are doing (and there are alot of them, look at all the CNRs floating about) don't die to the NPCs, so with instajumps, and now warp to 0.0 they're pretty much 99% safe. So now that scan probes have been fixed to scan in 3D the mission runners are now at risk, and all is well with Eve. What I do believe is lame though are the people running into missions in high sec to ransom off mission loot. ----
Originally by: Oveur on rigs Sure, np, it's only like ... the 6th time I say this here 
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Audrea
Momentum.
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Posted - 2006.12.07 18:23:00 -
[178]
Originally by: Cyclops43 Edited by: Cyclops43 on 07/12/2006 15:22:13
Originally by: Audrea However what you mission runners types want, is easy ISK makers, without any risk of being cought, or complications. Risk vs Reward anyone? 
Even if that was so (some people actually enjoy PvE without PvP, no matter the ISK), why is it that it is YOU who decides how other people are to play???
Who appointed you as having a monopoly on deciding how to play EVE?
Mission runners are not bothering you. They don't shoot you, they don't steal from you, they don't grief you. They're not even in your space. Extending the same courtesy to them would make you a decent person.
There IS Risk vs. Reward. You get 5k LP in empire, you get 10k in low-sec, you get 15k in 0.0 for essentially the same mission. There are mission runners blown up in missions in safe empire every day, so it is not without risk.
You're not really interested in that though, are you? What you really is interested in is destroying other peoples EVE experience, right?
Let other people play EVE in their way, don't try to force then to play it your way. They'll just leave, and EVE will be a poorer place.
You dont understand the philosophy this game is founded on. Non-consentual PVP is CORE part of the game!! Its not WoW or sims or whatever, where you can only gain, and never loose. Maybe you right, maybe its a bit too harsh for the empire mission runners (by empire I mean high sec, low sec really deserves higher risk).
So you see, its not me who imposes certain playstyle on PVE runners (god who even invented such thing for eve! ) Whoever plays EVE, must accept this reality, that he cant avoid PVP if someone wants to force it upon him.
EVE Was not a poor place three years ago, and it wont be a poor place when all 'PVErs' leave. Just less lag for fleet battles 
Quote:
Well thanks for proving that you are indeed totally clueless about professional mission running as well as reading posts. Just as a little hint, I asked how I can do all these things simultaneously, meaning all at the same time. How to do them individually or a few of them simultaneously is obvioiusly trivial. But all of them? Which is what would be required to be safe in a mission with that new scanning stuff.
I did couple Lvl 4 with a Deimos (not even a faction BS, mind you). So its possible, all you need is to focus, and all those things are attainable.
The only problem is, some people (like yourself perhaps?) want to warp in, start approaching gate, aggro certain spawn with their Navy Raven, and press F1, F2... F7 :P Rinse and repeat, without too much thought process or anything. simply farm them without too much effort on their part.
Its great being a Gallente blasterpilot, aint it? Save Tranquility!  |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.12.07 18:52:00 -
[179]
In the name of all that's holy please try to adjust the map so it doesn't reposition itself every time you open it or change systems. It's incredibly disorienting.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.07 19:03:00 -
[180]
Originally by: Audrea Rinse and repeat, without too much thought process or anything. simply farm them without too much effort on their part.
That is actually what YOU want to do with mission runners :P I just want missions to be fun, not work. Which doing all the sa***uards would be. Not to mention that some of the things I mentioned are technically impossible to do (like at the same time being aligned and approaching the next gate). And of course all the warpouts when a potential pirate shows up in local totally destroy the isk/time ratio.
I would love CCP making missions more challenging with better and less predictable PvE content. I do not want them to be a fish-barrel for gankbears. That will just depopulate lowsec, and, if the highsec ganking is not curbed somehow, make a boatload of players leave. I know that will make you happy in the pants since those people actually have the gall to enjoy playing without ruining someone elses day, but I doubt those players and CCP share your joy. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Cyclops43
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Posted - 2006.12.07 19:35:00 -
[181]
Originally by: Audrea You dont understand the philosophy this game is founded on. Non-consentual PVP is CORE part of the game!! Its not WoW or sims or whatever, where you can only gain, and never loose. Maybe you right, maybe its a bit too harsh for the empire mission runners (by empire I mean high sec, low sec really deserves higher risk).
So you see, its not me who imposes certain playstyle on PVE runners (god who even invented such thing for eve! ) Whoever plays EVE, must accept this reality, that he cant avoid PVP if someone wants to force it upon him.
I understand perfectly what concepts the game was FOUNDED ON (i.e. as in 'the past'). You, however, really are a few years behind. That era you're talking about ended when CCP introduced high-sec. Non-concentual PvP are now only a core part of the game in 0.4 and below. If the philosophy was completely based on non-concentual PvP, high-sec would not exist right now. QED.
Today, EVE has two widely different groups of people playing. A larger one, and a smaller one. One is happily shooting away at each other every opportunity they get, and the other group is happily NOT shooting away at each other. Guess which group provides most income for CCP (hint, look at the population of empire vs. 0.0)? It is not the group I mentioned first. Which group can they not afford to offend?
Originally by: Audrea EVE Was not a poor place three years ago, and it wont be a poor place when all 'PVErs' leave. Just less lag for fleet battles 
As I said before, you obviously lack the ability to understand that not all players play EVE the way you do. What's even more worrying is that you can't understand basic economy. If all the empire 'carebears' leave, CCP would most likely go bankrupt, and you'd have no game at all.
Leaving people to play EVE their way instead of trying to enforce your way on them would make you a decent person. I like the PvP part of EVE a lot, but I'm perfectly happy to let other people play EVE their way. If they don't want to fight me, there's no point in me making them do so. Forcing people who don't want to fight to do so only proves that you're a bully who likes victims who can't defend themselves (a game term for same is 'griefer').
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Cyclops43
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Posted - 2006.12.07 19:38:00 -
[182]
Originally by: Matrix Aran The original post you quoted was refering to people getting killed in low sec I take it?
Nope, high-sec mission griefers.
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2006.12.07 20:40:00 -
[183]
Edited by: Xeliya on 07/12/2006 20:40:39 I did some more research on the BPO lock down and you cannot lock down more then 191 BPO's per hanger, any more you lock down just unlock after a few hours. ----------
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AngryMusheen
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Posted - 2006.12.07 20:57:00 -
[184]
Quote: Leaving people to play EVE their way instead of trying to enforce your way on them would make you a decent person. I like the PvP part of EVE a lot, but I'm perfectly happy to let other people play EVE their way. If they don't want to fight me, there's no point in me making them do so. Forcing people who don't want to fight to do so only proves that you're a bully who likes victims who can't defend themselves (a game term for same is 'griefer').
yep, the majority of us who don't want PVP...we definitely can go play elsewhere.
if all of us "PvE'ers left" as you say, you'd be complaining how sparsely populated the game world is because we'd take the majority of players with us.
It surely wouldn't affect low-sec gaming, but it would upset the entire balance of the game world just the same as if all of the sudden the majority of banks and/or retail/grocery stores closed the doors and moved on.
Continuing the argument that carebears like me are weak and should leave is useless because it is not going to happen to move on to another argument. We play Eve and pay for it because we like it the way it is...we don't get grief from other players with how it is setup (well, other than the bits we are discussing here, which is why we are discussing it here). We don't want grief ever. If we want that sort of thing, we'll move down to .4 or lower and play YOUR way. Until then, we'll continue to stay in .5 or above and cry like girls because that is what we are paying every month to be able to do.
Get used to it, but please don't try to tell me or the many thousands of others to take a hike if we won't play your way.
If Eve ever did decide to separate PvE and PvP servers, I think you'd find out the hard way that YOUR way of playing is not as popular as the carebear way. It's pretty popular, don't get me wrong, but if as Cyclops said, if you can't see by the population that the majority of us hang in high-sec and play OUR way, then you are completely blind to the truth and there's nothing that can be said to convince you otherwise (it's like arguing with a drunk)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.07 22:17:00 -
[185]
Edited by: Leandro Salazar on 07/12/2006 22:18:33 Actually for me the thing that makes EVE great is that I can do both, PvE and PvP, on the same server with the same character, and consequences from one affect the other. But at the same time, so far it was pretty much in MY hand to decide whether I wanted to PvE or to PvP. A few exceptions especially when you are careless, but that was fine, carelessness deserves punishment. Now that any common gankbear can force his epeen onto me, the game definitely lost a lot of its attraction to me, but I hope CCP fixes it. But a PvE only server would be just as bad as one where everyone can be too easily forced to PvP at any time. The balance under the old probing system was fine, please bring that back somehow. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.12.07 22:44:00 -
[186]
The website items database needs to be updated.
Fix The Web Servers
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.07 22:55:00 -
[187]
Originally by: Leandro Salazar Actually for me the thing that makes EVE great is that I can do both, PvE and PvP, on the same server with the same character, and consequences from one affect the other. But at the same time, so far it was pretty much in MY hand to decide whether I wanted to PvE or to PvP. A few exceptions especially when you are careless, but that was fine, carelessness deserves punishment. Now that any common gankbear can force his epeen onto me, the game definitely lost a lot of its attraction to me, but I hope CCP fixes it. But a PvE only server would be just as bad as one where everyone can be too easily forced to PvP at any time. The balance under the old probing system was fine, please bring that back somehow.
Totally agree. It's not about being 100% safe. There was a balance. The griefer had to do a lot of work and spend a lot of time, to find a mission runner. It was not impossible. Someone going after a war target or having serious motivation could do it. Now it is so easy it takes minimal effort and zero risk from the griefer. There is no balance. ________________
Enhanced eye sight does not make up for the lack of vision |

Lowris
|
Posted - 2006.12.07 23:02:00 -
[188]
Edited by: Lowris on 07/12/2006 23:14:46 I have stopped doing missions on my other accounts when the slaughter of mission runners moved from low-sec, to the grief-a-thon it has now become in Empire. I have been watching the forums for three days now waiting for a concrete response from any of the Dev team as to whether I can play a relaxing game after work for a few hours, as I have over the last year, or whether it is time for me to move along to find another er.. hobby, game, or whatever. The last time I did found EVE.
Well CPP the ball is still your court, would really like a definate answer as to whether I am the new content you've added for the griefers to enjoy or not.
Leave or stay, you make the call. I await your wisdom.  |

Akira Zendragon
Eve University Ivy League
|
Posted - 2006.12.08 00:20:00 -
[189]
Originally by: kieron
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult,
Ok... So an official CCP post is saying that mission runners are being griefed.
Now... if i recall correctly, grief play is petitionable.
Does this mean this sort of behaviour is petitionable, then? |

Schani Kratnorr
Federal Volunteers Office
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Posted - 2006.12.08 00:35:00 -
[190]
Edited by: Schani Kratnorr on 08/12/2006 00:37:35 Did you have your Revelation yet?
Anyone who doesnĘt think the latest patch was a turn for the better, and would rather things changed back, should read no further. If you do decide to read on, keep in mind that perception determines reality. I think Revelations was a huge step forward simply because the additions, features and changes made, appear to benefit my game.
As a multiplayer game, I find that contracts and the removal of limits on corporation tax benefit groups of players in ways we cannot imagine, nor feel the effects ofą yetą
The addition of a simplified scanning system will benefit groups rather than individuals. Numerous other changes like a hit point increase, ECM nerf for non-bonus vessels, rigging appear to focus the game experience more tightly towards group efforts.
Because of my particular desires, I think this patch is by far the best one yet, and I have been here for all of the previous patches. In terms of what was promised, what was thrown out and what was postponed (much to my dismay), Revelations - Chapter I is closest to achieving the original vision of EVE. On my EVE Retail CD it says:
ōImmerse yourself in the vast virgin territories of EVE where power is the Holy Grail and the ultimate aphrodisiac. Conceive a new life without boundaries, where murder, plunder, betrayal, and delusions of grandeur will lead you to boundless glory or to the brink of ruin. The Galaxy is yours to control if you have the brains, strength, and cunning to succeedö
I used to work at a net cafT, and occasionally, *cough* on a slow night I would sometimes sneak in a few minutes *cough* of EVE. When I did, customers and visitors would sometimes stop, and ask me what I was playing. I would usually fall far short of describing the immensity of EVE, and simply tell them ōEVE is, by far, the most complex game EVER dreamt up, designed and produced, if you truly want to experience something different, I can give you a trial-key and you can try it out yourself.ö
In contrast to the above, I havenĘt always been a happy customer, and I have on numerous occasions been very unhappy about ōwasting my time and money on an entertainment product that continues to disappointö. I have since learnt, that sticking with it, is a characteristic shared by all those who enjoy EVE.
Much like the matrix, you cannot be told what EVE is, you have to experience itą
Congratulations to all those involved in producing EVE, you are doing an absolutely top-notch job all things considered.
IĘd like to thank the spouses of all the CCP staff in advance. IĘd like them know that my thoughts are with them, as their significant others fail to turn up for future appointments, marriages, delivery of firstborns and so forth . You will find them perpetually stuck in their cubicles. Hunched over notes lit by the pale light of lines and lines of possibilitiesą
Waiting for Chapter IIą  -- Support democracy! - Because it has to work |

Xander XacXorien
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Posted - 2006.12.08 01:21:00 -
[191]
Kali has been the best implemented but worst player content Patch in Eve.
You already well know the reasons behind the majority of people hating this patch.
I would like to hear from CCP a clear well defined statement of what the future path of Eve will be and what guarantees you are going to make to the 3 well defined sections of the Eve community.
Carebear, Pirate and Corporation.
At the very least I would like to know if there is a future in training the skills I have in mind or if I should begin looking somewhere else for a game worth playing.
A failure to issue any kind of clarification will only make people assume the worst case. 2 Accounts on the line here and will be looking for clarification on the news channel please 
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Aftenbar
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Posted - 2006.12.08 01:36:00 -
[192]
I agree with everyone about high sec mission running. I have quite MMO's before because they ruined my gaming experience with unavoidable PvP( Anarchy Online anyone?) though I like the way EvE melds the two together and maybe one of these days Ill win one of my PvP encounters. Tbh I wouldn't have started playing Eve if it didn't have empire space the wy it is.
Drones seem better so props CCP but they do still seem off a bit compared with pre-Kali.
Also I have a problem with the Raven variants links freezing Eve up on me submitting a bug report but wondering if anyone else has experienced similar??
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AirWalker
Amarr Galactic Response Team
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Posted - 2006.12.08 01:55:00 -
[193]
as bad as it was and with as many people complaining about it....i miss escrow....contracts blow
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Yoshi Takeda
Caldari YoshiEmoo
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Posted - 2006.12.08 04:55:00 -
[194]
Originally by: Cyclops43
As I said before, you obviously lack the ability to understand that not all players play EVE the way you do. What's even more worrying is that you can't understand basic economy. If all the empire 'carebears' leave, CCP would most likely go bankrupt, and you'd have no game at all.
Well, CCP could compensate for that giving the Carebears a mere PvE Server and give them the fun they be looking for. (Yes, I damn know that will not happen - unfortunately) But I agree with your categorizing of Audrea (who states example for similar types of players).
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Yoshi Takeda
Caldari YoshiEmoo
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Posted - 2006.12.08 05:35:00 -
[195]
Originally by: Aftenbar I agree with everyone about high sec mission running. I have quite MMO's before because they ruined my gaming experience with unavoidable PvP( Anarchy Online anyone?) though I like the way EvE melds the two together and maybe one of these days Ill win one of my PvP encounters. Tbh I wouldn't have started playing Eve if it didn't have empire space the wy it is.
Unless you got a several year old trained character with with a decent training and experience I doubt you stand a chance in a fight.
The problem with EvE is the focused training and the time to train needed. Carebears focus mainly on productions and basic skills to run missions to get rare materials otherwise only avail in lowsec and earn a bit of cash to obtain the ships and BPOs needed for mining and production and transports to spread their items. They prefer the social aspects of cooperation and having a good time with the friends they made around and enjoying that.
So any PvP char who mainly trained his battleskills will be far superior to yourself and wont let you stand a chance - even if you fly with a group of carebear mates and friends unless you go one or more equal characters beside you. However most fighters are not interested in aiding and doing cover unless you pay them ridiculous prices. If you are fortunate, you got some in your corp that can help.
So these guys, with very few execeptions have no intrest in leaving you alone and blow you up just because they can do it can get your loot and equippment and that with very little risk.
If you don't let yourself be provoked the ability to disrupt your missions still remains (stealing your mission loot). They make your mission worthless (they kill the spawns collecting the cash and resulting wrecks and their loots you needed for reprocessing), make you lose your rep with agent as you cannot finish a taken mission or they agro the spawns and warp out with a chance that you got destroyed due being scrambled or whatever then they return and kill the spawns (cos they can do so and take your loot next to it)
If you strike back in most cases you will lose all as well.
So basically hisec mission running has become worthless and the PvE players be forced to do PvP.
Thanks for destroying the fun so far and I doubt it gets better with the next patch on Wednesday.
What these changes resulted in is that the small players and those who care more about the social aspect of gaming and having fun walking the industrial paths and do some missions for fun and diversion sometimes next to the above reasons will remain chanceless to the griefers - robbed of their time enjoying the game and being forced to do what they don't like much or at all.
Let's see what it brings with Wednesday's patch but i doubt it gets much better and thus I guess this be the last subscription for some people - The time spent on training the industrial skills was a waste of time and even more a waste of money top spent it on this "gameing experience".
It might be a a valuable change if it be allowed all characters on one account could be trained simultaneously and not only the active. This way you be given the chance to train up a char for other professions as well. They are separate characters anyway - be they pirate, Lawenforcer or whatever you just cannot fly them the same time as your main. This would have been an awsome change - whats in Kali so far next to some changes like contracts and Escalation Missions and the hidden Deadspaces it mainly benefits groups (which is basically ok) and those pirating.
Carebear = A player enjoying the possibilities and facets of a game not destroying them to other players who pay the same as the carebear himself does - enjoying social gatherings and cooperative actions (or single) without harming other players - in a gaming environment of their choice
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Venkul Mul
Gallente
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Posted - 2006.12.08 09:22:00 -
[196]
Originally by: Cyclops43
Originally by: Venkul Mul ... The mission should be accessible, but not so easily. .... To add a system to make harder stealing the critical loot should be found.
Decent suggestion, but I really don't think it'll work that well. Unfortunately, I think you underestimate the nastiness of a griefer. He's doesn't get his kicks from stealing your stuff, neither from gaining ISK. What makes his little miserable self happy is to ruin other peoples gaming experience. If the game mechanics allow it, he'll go to any length to do it, even throwing gazilions of expensive slow scan probes at it.
The possibility of seriously griefing a mission runner should not be reduced, it should be removed completely.
If the two serious mission grief points are adressed (i.e. stealing mission critical loot, and causing the whole room to aggro the mission runner), I don't see it that big a problem that people can access mission space (though it should probably be a little harder than today). Loot stealing (with the crappy loot for missions these days) is really not that big a problem.
So far I have been lucky (cross finger) and no hone has invade my missions. But I have had some experience with the stealing of the critical loot in COSMOS missions. I haden't liked it, but I think that done with moderation, to ranson the critical loot back, it is a totally valid tactic. The problem, as you rightly point, is the moderation part. Here we are hitting on 2 different problems: the general perception of a good number of PvP players that all of the mission runner make hundred of million of isk every day, so for them paying 100 million is a breeze and the fact that there is a restrict number of players that do that only to annoy and aggravate other people. The second group is the biggest problem, the first, after some refused ransom, will change tactic seeing that the economical returns isn't so good. The second will not change as they cet the "fun" they want. They can be petitioned, but unless a singleplayer is repeatedly griefed in different missions by the same player, petitioning will be reyected as the griefing is indemostrable. Here the only option is to make griefing harder.
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Earthan
Gallente The Amazing Fire Eaters Breidablik
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Posted - 2006.12.08 11:44:00 -
[197]
Well after flying abit in revelationa nd having some pvp fights i would like to thank CCP.
I enjoy pvp much more now.Fight last long enough, you can think try different things,, think about some soolutions( hmm maybe getting a bit far from him will reduce dmg, or try killing his drones?ask for frinds to focus on one thing etc...).
The fights were from ~8 us 5 ships till 2 us 2.
I havent noticed once combat being boring or lasting till cap ends, i got killed at last with my really good tanked domi by 2 megathrons and fighters because i couldnt tank the dmg fast enough...( and the megathrons were being jammed from time to time by my friend).
So imho its right direction thumbs up from me , it was really more fun then pre revelation.
It is kind of counter to all poeple complaining fight are boring because of to long lasting , that you cant kill bs with dmg in small gangs, that its all about cap. From my exp as written above its tottaly untrue.Fights are fun , not to long at all,( maybe still abit to short imho but much better) , you still die out of dmg even in small gangs.( tough slower wich is very good)
The Amazing Fire Eaters webpage
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Master Spoonman
Momentum.
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Posted - 2006.12.08 17:57:00 -
[198]
I'm not sure if this is the right place to put this, but I really don't have time to properly search through these forums.
The new colour-coding scheme is great for wrecks. Good work CCP.
Even so, can we take it one step further? How about making looted and unlooted wrecks separate objects? That way we can click the 'looted wrecks' off of the overview so only the fresh ones show up.
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*Special thanks to Zurtur to making this signature for me* |

HE MAN
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Posted - 2006.12.08 21:05:00 -
[199]
Originally by: Audrea
Originally by: Cyclops43 Edited by: Cyclops43 on 07/12/2006 13:11:07
Originally by: Audrea I dont understand WTF mission runners are whining about?!
If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.
CCP dont listen to those chickens who want to farm all day without the slightest fears 
I wondered how long it would be before the first PvP fanatic post came up.
So you're basically saying that "Nobody should be allowed to play this game unless they do it my way!" What would you say if someone told you that you could only play EVE by doing missions and mine? I bet you wouldn't like that much, but it would be exactly the same as what you say, except from the other side of the fence.
The PvP fanatic point of view is a VERY egotistical way of looking at things. There are lots of different player types in EVE, and not all of them want PvP all day long. Some don't want it at all. Believe it or not, these people pay just the same as you in subscription, and they're just as entitled to continue playing EVE in their way as you are in yours. Up until now, mission runners have been reasonably sure not to be bothered. They weren't 'safe', but reasonably so.
This character is my mission character. I have 0.0 alliance characters too. I understand both points of view, and I understand that having non-PvP ing 'carebears' is just as important to EVE as having PvP'ers. Them being in empire and mining/missioning/whatever doesn't bother me the slightest. Why the h*** should it bother me (or any PvP'er)?
The exception is of.c. the few (like you) who simply can't stand other people having fun in their own way. It's either your way or the highway, right?
Oh, and don't give me the old 'EVE is a PvP game!" excuse. EVE stopped being a pure PvP game when high-sec got introduced. After that, EVE became a 'PvP & PvE' game.
On the contrary, I do understand. I have a carebear alt as well.
However what you mission runners types want, is easy ISK makers, without any risk of being cought, or complications. Risk vs Reward anyone? 
mission runners want not more and not less than just play on the way they playing and paying since years now, not to forget a way that was proudly offered as feature like all others from CCP. Are you really such an important person that you think now after years all have to play like you want ? lol
its a simple choice for me,
- i can play on like before and im fine - i cant play on like before and throw eve out of the window
what you gankers and griefers want does not count or really interest me, i just see what i get for my money and decide if thats still ok or not
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Horst Schlemmer
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Posted - 2006.12.09 02:18:00 -
[200]
Originally by: Shemar
Originally by: Leandro Salazar Actually for me the thing that makes EVE great is that I can do both, PvE and PvP, on the same server with the same character, and consequences from one affect the other. But at the same time, so far it was pretty much in MY hand to decide whether I wanted to PvE or to PvP. A few exceptions especially when you are careless, but that was fine, carelessness deserves punishment. Now that any common gankbear can force his epeen onto me, the game definitely lost a lot of its attraction to me, but I hope CCP fixes it. But a PvE only server would be just as bad as one where everyone can be too easily forced to PvP at any time. The balance under the old probing system was fine, please bring that back somehow.
Totally agree. It's not about being 100% safe. There was a balance. The griefer had to do a lot of work and spend a lot of time, to find a mission runner. It was not impossible. Someone going after a war target or having serious motivation could do it. Now it is so easy it takes minimal effort and zero risk from the griefer. There is no balance.
fully agree !
and what the most jhere forget; flying mission is ALWAYS a risk and was it ALWAYS !!!!!!
that older and experienced players have minimized their risk alot means just that they payed alot for it, worked alot for it and spend much time for it.
none of us started with 30 mio sp + billions of ISK, with tons of experience, every mission runner has lost alot of ships he / she worked hard for
- skills - ships - fittings
but hey it's senseless to discuss about.... the sc** has realized their big hour has come (with sc** i dont mean real pvp players just the ones who try to kill others fun) and will argue against every logic just to keep their new paradise running
using the brain would lead everyone to the point that eve cant work without one part of players missing or broken
anyone here who thinks total newbies to eve will stay longer than a week with rats killing em in mission or griefers destroying their mission ?
however im excited for the next patch to see if its worth to renew account or let it be
bye
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Neuromandis
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Posted - 2006.12.09 14:20:00 -
[201]
Last post on the subject of missions, I have found my solutions and could care less if they change it (I 'm a low-sec mission runner, among other things). The only thing I would wish to change is the high-sec aspect of the story: Empire is supposed to be safe - at least relatively. Aggroing npc's - I don't give a flying aardvarck's ass. Sometime they also aggro by themselves. If you didn't have enough distance to bail out, your mistake. Killing npc's - Same there. So wtf do I care if you stole a 100.000 isk in bounties - it's less than the normal deviation between rewards. If you do it repeatably, well, then you are accepting the risk that all kinds of repeatable behaviour produce - from getting trapped to getting petitioned Stealing mission spawns - This is the only one that should be a clear-cut exploit. The item is unique, in the sense that it is only needed by a single person, and has only spawned for that exact person. It was not there before, it will not be there after. To ransom it is same thing like, for example, logging into the game to find out that someone has stolen your Caracal from its hangar, somehow. It is one of those things that just should not be supposed to happen in my book.
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Asharaak
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Posted - 2006.12.09 14:29:00 -
[202]
Station Containers appear to be indestructible now...
I have an empty station container I wish to remove. Because of the log/repackage issue, I tend to reprocess them, however, for all the station containers I own, none will respond to reprocess or trash. The reprocess dialogue appears ok, click ok and it dissapears, but nothing happens to the can. Same story with trashing, get the dialogue, click ok, returns to hanger view and the can is still there!
I have also tried to perform actions from the assets menu, and nothing happens here either!
Couldn't find anything in known issues so sent a bug report, anyone else getting this?
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chrisreeves
Gallente Asgard Protectorate
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Posted - 2006.12.09 19:14:00 -
[203]
Edited by: chrisreeves on 09/12/2006 19:15:10 [MAP] I am not sure if these have been posted or not.
- When I open the map if it is on the starmap, I do not see the filtered results most of the time. I have to switch to the systemmap first and then back to starmap to get results.
- Lines do not stick which is very annoying and slows down intel gathering and exploration. Sometime the region does not stay highlighted (or whatever I have the lines filtered to show).
- System information should only appear if I click on a system not if I simply mouse over a system. This causes lines to disappear and also for the map to lag momentarily while bringing up the information.
- PLEASE!!! For the love of God bring back the reset option on the map!!!
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kieron

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Posted - 2006.12.09 22:48:00 -
[204]
Patch Notes are now available for the Revelations 1.2 patch on Wednesday. Please use this thread for discussion of the changes slated for the next patch.
kieron Community Manager, EVE Online |
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schawo
Gallente Serenity and Unicum Hungarian Corp Interstellar Starbase Syndicate
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Posted - 2006.12.11 07:56:00 -
[205]
Edited by: schawo on 11/12/2006 07:57:21 I have tried to install the patch 27912->28028, but have troubles. I tried to patch with the built in patcher, but it failed: Patching error in file res\splash.bmp. I downloaded a new full setup, installed eve from scratch, but got the same trouble. I downloaded the patch via bowser, and tried to install manually, but got again exactly the same problem.
I even reinstalled windows and EVE again, but it didn't help me at all. I allways get the same error message. At this point I checked the forums, where it was told to download an older splash.bmp, which also didn't help.
So I am now unable to log in.
Any idea?
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Chruker
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Posted - 2006.12.11 14:52:00 -
[206]
Pristine BPO seems to not be available in the Science & Industry panel, when I view the tab named 'Blueprints'. By pristine I mean fresh from the market, so they still have that '1' counter in the bottom right of the icon.
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Lenutza
GoonFleet GoonSwarm
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Posted - 2006.12.12 19:14:00 -
[207]
This has been a fun bug for us -- since the Dec. 5 patch (I think) you need starbase config roles to remove anything from any tab of a POS corporate hangar.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.12 20:04:00 -
[208]
VIVOX is it dead?
I was really looking forward to this implantation of Voice. It will revolutionize EVE. New NPC Region |

Jondala
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Posted - 2006.12.12 22:04:00 -
[209]
I`ve posted this before and pettitioned it but so far still no answers . Revelations took 2 lvl5 skills from me mining lvl 5 and mining barge lvl 5, god knows why? also i cannot view a single contract , public private or otherwise . both problems have beeen pettitioned the first pretty much when the patch happened the second a day or so later. maybe we need a patch to fix the pettition system ?? cos it sure ain`t working for me at moment
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Dano Sarum
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2006.12.13 17:02:00 -
[210]
One thing I would like to mention is this new contracts system.
Whilst its a nice feature I dont believe it is a sucsesfull replacement to the escrow system, my personal experiences of it have made it very hard to navigate through all the contracts to see whats wanted and whats offered, especially with the so few displayed on a single page.
Escrow I felt was a very nice system and would have greatly benefited if the contracts AND the escrow system came into play.
All in all its a very nice feature, however it isn't a replacement for escrow. ______
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