| Pages: 1 2 3 4 5 6 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Covert Kitty
SRS Industries SRS.
57
|
Posted - 2011.12.08 18:34:00 -
[1] - Quote
CCP has said that they feel that FtP / microtransactions, as opposed to the traditional subscription model is a growing trend, and at minimum they want to have a system in place in case "customers demand it". Well.. they are right, it is growing, or at least was. However, this is because the vast majority (if not all) top tier mmo's that use such a system have just been wow clones, clones that do the wow model slightly differently, but always more poorly than wow itself. So of course, just doing the same thing over again, more poorly than the last time, will find it hard to attract subscriptions. Other games, such as farmville and it's ilk, are just simply not good games, they couldn't make money under any other system. There are also some people that feel they cannot afford a subscription.
The natural progression of this line of thinking is "How do we integrate the two systems, so that we can attract more customers that are used to a FtP model". I would argue that this line of thinking is a fallacy. You do not fundamentally attract customers by diversifying your payment options, you attract them by making a good game. In addition, EvE is a niche game, the people who play it are attracted to that niche. Your goal is not to change EvE in such a way as to make it more palatable to your typical WoW player, but rather to invite them to join our niche on our terms, because eve offers that fundamentally different experience.
"EvE is forever", It's a good mantra, and it's the best way to think about your business. EvE is your business, your not going to make EvE2, your going to continue to expand on, redo, and maintain EvE. On that road you will have to take radical steps that shake people up, one day you may have to take a hard look at the skill system for example. However don't sacrifice short term gains for long term growth and stability.
The NeX is fundamentally gamplay displacing, and thus a drain on the overall game value of EvE, nobody is out there saying "Hey come play EvE because you can buy shoes for your avatar without playing the game". So, as you've said in the past "HTF", admit that it was a bad choice, and just get rid of it. Perhaps have the NeX items be distributed via semi-rare drops from faction bs's, commanders, plex's, etc. Ship skins are a good idea, but should expand on the manufacturing gameplay, not pop into existence via the NeX. All in game items, with the exception of plex should be derived from player actions in game.
Know what EvE is, attract EvE players, don't suffer from multiple personality disorder. MMO's as a whole are a dime a dozen these days, being niche is a GOOD THING :)
Keep focusing on what EvE is good at. |

Aiwha
101st Space Marine Force Nulli Secunda
24
|
Posted - 2011.12.08 18:37:00 -
[2] - Quote
But I like my shoes. Regards,
LCpl. Aiwha |

Meryl SinGarda
Belligerent Underpayed Tactical Team
268
|
Posted - 2011.12.08 18:40:00 -
[3] - Quote
You whined and moaned and got the expansion you wanted, now leave the actual new stuff alone.
Fly Safe, Die Hard As stated by a fellow player, Mara Rinn, "EVE is not an internet spaceships game. It's a game of politics, subterfuge, capitalism, empire building and trust."-á
|

Florestan Bronstein
United Highsec Front The 99 Percent
201
|
Posted - 2011.12.08 18:41:00 -
[4] - Quote
At best you made a case for not expanding the NeX.
I missed the part where you justified the costs of removing it.
You try to argue that the mere presence of the NeX makes people quit the game by saying that it won't attract new players? "The NeX is fundamentally gamplay displacing, and thus a drain on the overall game value of EvE, nobody is out there saying "Hey come play EvE because you can buy shoes for your avatar without playing the game"" that doesn't make a whole lot of sense to me. |

Jade Constantine
Jericho Fraction The Star Fraction
942
|
Posted - 2011.12.08 18:47:00 -
[5] - Quote
Florestan Bronstein wrote:At best you made a case for not expanding the NeX.
I missed the part where you justified the costs of removing it.
You try to argue that the mere presence of the NeX makes people quit the game by saying that it won't attract new players? "The NeX is fundamentally gamplay displacing, and thus a drain on the overall game value of EvE, nobody is out there saying "Hey come play EvE because you can buy shoes for your avatar without playing the game"" that doesn't make a whole lot of sense to me.
What "costs" would those be?
A couple of days programming time to reallocate the NeX store clothes to the character designer / placed in loyalty point stores ...
Or are you claiming there is still a positive income-from-NeX against lost subscriptions-due-to-NeX ?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Florestan Bronstein
United Highsec Front The 99 Percent
201
|
Posted - 2011.12.08 18:49:00 -
[6] - Quote
Jade Constantine wrote: What "costs" would those be?
A couple of days programming time to reallocate the NeX store clothes to the character designer / placed in loyalty point stores ...
thanks for answering your own question.
|

Jack Traynor
One More Corp
6
|
Posted - 2011.12.08 18:51:00 -
[7] - Quote
And if CCP compared the list of credit devices & accounts subscribed against those of the failquitters, wanna bet what that delta would yield?
I'd just about guarantee those failquitters really WERE fail-quitters, as in they still play.
CCP makes money on the NeX crap, and it's not going anywhere. They will find new ways to make real money, and will exploit it. It's the way the business model works. |

Ottersmacker
Genos Occidere HYDRA RELOADED
5
|
Posted - 2011.12.08 18:54:00 -
[8] - Quote
Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered?
I have never bought an item from NeX, because they have yet to hit the sweet spot for my space vanity fantasies. I suppose a Jack-O'-Lantern-paintjob Brutix might do the trick.. The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Jade Constantine
Jericho Fraction The Star Fraction
942
|
Posted - 2011.12.08 18:58:00 -
[9] - Quote
Jack Traynor wrote:And if CCP compared the list of credit devices & accounts subscribed against those of the failquitters, wanna bet what that delta would yield?
I'd just about guarantee those failquitters really WERE fail-quitters, as in they still play.
CCP makes money on the NeX crap, and it's not going anywhere. They will find new ways to make real money, and will exploit it. It's the way the business model works.
So you don't believe that a large number of eve players unsubbed over the NeXCarna fiasco then?
And you believe that CCP do actually make money on NeX taking into consideration accounts dropped citing NeX MT in a subscription game as a reason?
Hmmm,
Let me tell you about business "models".
Business models that work involve selling something to a customer base that the customers in question want. Prior to NeXCarna we had some exhaustive crowd-sourced polls that showed quite convincingly that the Eve player base did not want MTbased content behind $ payalls in this subscription based MMO.
The "industry experts" (at that time) refused to listen.
The unsub crisis was the result.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Solstice Project
Cult of Personality
268
|
Posted - 2011.12.08 19:00:00 -
[10] - Quote
I really liked reading your post, but i don't see any reason why the NeX store should go away.
It's there. The only reason it has impact on you is simply because you have a problem with it.
It does not have any effect on me, for example, as i simply don't give a **** about it.
NeX is not a symbol of "change", it simply is a store that allows players to pump money into CCP and getting useless items that contain "bragging rights".
Removing the NeX would not change a single thing, simply because removing it does not remove the underlying idea.
It's actually good that CCP looks for a way to increase their revenue, because more money means growth. Growth means, more developers will get hired, which also means that more people will work on EvE/SpaceShips. We "all" made sure this will happen.
I'm not trying to argue against you, i merely don't see your point when you say you want it removed.
I agree, that items with "bragging rights" are nothing that will make people join EvE. What would have made that happened, was Incarna, as we can see from all those people who want to see it happen. Including "Ambulation", of course.
It doesn't matter if these people don't fly in space. If they want to run around in Avatars, so be it, as long as they don't disturb what's going on outside of stations. That said, if they have positive influence on the game, offering a greater variety of things to happen, then i'm all for it !
I, myself, couldn't care less about walking around with my Avatar, as i simply do not play these kind of games. I never have. (talking about MMORPGs here, of course)
On the other hand, i would have loved to play that game they showed on fanfest.
Inappropriate signature removed. Spitfire |

Solstice Project
Cult of Personality
268
|
Posted - 2011.12.08 19:02:00 -
[11] - Quote
Jade ... Nex never was implemented for the core player base that flies in space, it was implemented for the other kind of players, that like to run around in Avatars.
These people like to pay money for useless stuff that's just there to "show off".
I don't see any issues with that, as it doesn't have any impact on EvE/SpaceShips.
Again ... we made quite sure this won't happen. Inappropriate signature removed. Spitfire |

Jade Constantine
Jericho Fraction The Star Fraction
942
|
Posted - 2011.12.08 19:03:00 -
[12] - Quote
Ottersmacker wrote:Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered?
How can it not be? It takes people programming content to make stuff for MT sale. Lets say the engine trails form the last patch were one such "vanity" development and you now had to pay 3600 aurum to enable them on a specific ship. Our subscription money payed the artist / developer in question to enable this "vanity" feature. It took time that could have been spent on stuff that would actually come with the client we pay a subscription for.
Would you be happy having to get out your credit card to enable this piece of "vanity" content knowing you've already helped to pay the salary for its developers?
Quote:I have never bought an item from NeX, because they have yet to hit the sweet spot for my space vanity fantasies. I suppose a Jack-O'-Lantern-paintjob Brutix might do the trick..
See I just don't get how people are being suckered into this "vanity" spiel. Look back over the history of Eve expansions and so much graphic content of the past is pure "vanity" when you get down to it.
How the heck can you consider a ship skin "vanity" and be happy to consider paying extra when a nebula background and engine trail is not?
its nuts. But people seem to be getting brainwashed by the constant drone of microtransaction victims.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Solstice Project
Cult of Personality
268
|
Posted - 2011.12.08 19:04:00 -
[13] - Quote
Also, the "unsub crisis" was not a result of that one reason you are giving, it was the result of a whole lot of things, INCLUDING the reason you are giving or INCLUDING the fear of what could happen ... EvE going f2p/p2win. Inappropriate signature removed. Spitfire |

Covert Kitty
SRS Industries SRS.
59
|
Posted - 2011.12.08 19:06:00 -
[14] - Quote
Quote:Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered? The problem is that generally it's very hard to quantify how many people come into the game by making the gameplay more robust. It's easy to pull up sales figures for the nex and see how many people bought x and y, it's not as easy to see how many people never subscribe in the first place.
Let me give you an example. Remember the T2 blueprint / BoB scandal? I didn't play the game back then, but I did read about it on slashdot. Back then I was actually thinking about joining the game, I saw the ad's, the game looked like something I might like. However when I read about how gm's were giving certain groups special treatment, even going so far as spawning important items for those players, I was like "Sqrew that!" and I didn't subscribe, it wouldn't be another two years before I finally gave it a try.
Thing's like that are very hard to quantify, and that's the case with the nex. |

Stella SGP
The Kimotoro Initiative
37
|
Posted - 2011.12.08 19:09:00 -
[15] - Quote
But but I like my replica goggles and military heels... and would like to see them only available from the NEX store... |

Covert Kitty
SRS Industries SRS.
59
|
Posted - 2011.12.08 19:13:00 -
[16] - Quote
Quote:But but I like my replica goggles and military heels... Don't get me wrong, I like the idea of WiS, character customization, and all of that, your character looks cool. I just think it would be much better for the game as a whole if such items were gameplay derived. They can still be rare and high value, and you could always buy plex to sell to characters to raise the isk to buy them if you like as well.
I'm certainly not suggesting CCP should abandon WiS. |

Jade Constantine
Jericho Fraction The Star Fraction
942
|
Posted - 2011.12.08 19:13:00 -
[17] - Quote
Solstice Project wrote: Jade ... Nex never was implemented for the core player base that flies in space, it was implemented for the other kind of players, that like to run around in Avatars.
Well last summer CCP Zinfandel and Mittani were talking about "golden ishukune scorpions" right from the NeX store straight into people's hangers. That doesn't sound like pure avatar polishing to me. In the same months we had talk about "convenience" microtransactions on things like ship fittings, respecs, etc etc. This stuff is the thin end on the wedge and it will come to mess up the flying in space eve online if it is allowed to corrupt CCP into delivering ship skins and corp/alliance logos in this manner.
Quote:These people like to pay money for useless stuff that's just there to "show off". I don't see any issues with that, as it doesn't have any impact on EvE/SpaceShips.
Incarna is effectively dead. NeXCarna apocalypse showed that the kind of "new players" who could be attracted to these things in no way makes up for the unsubscription of existing players who remained with ccp for the spaceships. Hence NeX remaining is going to be tempted to mess with the flying in space content and you'll see increased pressure on stuff we've traditionally seen as "part of the client" coming behind an $ paywall that will fracture the server into dollar haves and have nots. The danger is that it hits people right in the suspension of disbelief and they come to see this game not as an expect from the horrible economic disasters of the outside world - but an nasty little profiteering echo of such.
Quote:Again ... we made quite sure this won't happen.
That war isn't over. This weekend there are some collaborating voices on the current CSM who are going to be welcoming certain compromises on Microtransactions that will lead to nasty things in the future.
The eve we know is still under threat from the so-called "hybrid model" and while fans of microtransactions are happy to downplay the negative impact of long term players quitting over this stuff - the reality is that Eve is about its community and if the long-term community is comprehensively alienated by the fracturing of the playerbase between those who pay for extra content and those that don't then we'll see a resumption of the downward spiral that began last summer.
Crucible was a good expansion. It staunched the bleeding wounds.
Now we have to stop "industry experts" attaching microtransaction leeches to the patient before she's even gotten out of bed.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Lord Ryan
True Xero
128
|
Posted - 2011.12.08 19:16:00 -
[18] - Quote
Only problem with NEX is that it was/is extremely over priced.
CCP please add more items to NEX or some of my alts the one I don't really need are unsubbing! -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Jade Constantine
Jericho Fraction The Star Fraction
942
|
Posted - 2011.12.08 19:20:00 -
[19] - Quote
Stella SGP wrote:But but I like my replica goggles and military heels... and would like to see them only available from the NEX store...
Why?
Because you think that makes it "exclusive"?
Its common as muck. Anybody with a CC can click button and replicate eternally.
If you wanted genuine exclusivity you'd argue for them coming as rare drops or at the end of some complicated player-led industrial function with an eve price tag in billions.
Or do you like to pretend these things are exclusive because you see eve as an essentially single player game?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Tippia
Sunshine and Lollipops
1981
|
Posted - 2011.12.08 19:23:00 -
[20] - Quote
Purpose of NeX: to reduce PLEX liabilities in CCP's books. Cost of removing NeX: loss of presumed (uncalculable) ROI (i.e. no reduction in liabilities). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Stella SGP
The Kimotoro Initiative
37
|
Posted - 2011.12.08 19:25:00 -
[21] - Quote
Jade Constantine wrote:Stella SGP wrote:But but I like my replica goggles and military heels... and would like to see them only available from the NEX store... Why? Because you think that makes it "exclusive"? Its common as muck. Anybody with a CC can click button and replicate eternally. If you wanted genuine exclusivity you'd argue for them coming as rare drops or at the end of some complicated player-led industrial function with an eve price tag in billions. Or do you like to pretend these things are exclusive because you see eve as an essentially single player game? Pffft... No, I don't think of it as anything exclusive and don't really care about whether NEX is there or not. I just play with it since it is available, nothing more. |

Solhild
Republic Military School Minmatar Republic
212
|
Posted - 2011.12.08 19:31:00 -
[22] - Quote
I have a problem with the NeX. Can more people please have a go at justifying getting rid of it. Thanks. |

Nova Fox
Novafox Shipyards
551
|
Posted - 2011.12.08 19:32:00 -
[23] - Quote
I think the cost savings are ever more so imaginary where as the horrible mess that PLEXs where going to cause isnt that far fectched.
Bottom line those stores will pay for themselves and then some.
|

Mr Epeen
It's All About Me
524
|
Posted - 2011.12.08 19:35:00 -
[24] - Quote
Covert Kitty wrote:CCP has said that they feel that FtP / microtransactions, as opposed to the traditional subscription model is a growing trend, and at minimum they want to have a system in place in case "customers demand it". Well.. they are right, it is growing, or at least was. However, this is because the vast majority (if not all) top tier mmo's that use such a system have just been wow clones, clones that do the wow model slightly differently, but always more poorly than wow itself. So of course, just doing the same thing over again, more poorly than the last time, will find it hard to attract subscriptions. Other games, such as farmville and it's ilk, are just simply not good games, they couldn't make money under any other system. There are also some people that feel they cannot afford a subscription.
The natural progression of this line of thinking is "How do we integrate the two systems, so that we can attract more customers that are used to a FtP model". I would argue that this line of thinking is a fallacy. You do not fundamentally attract customers by diversifying your payment options, you attract them by making a good game. In addition, EvE is a niche game, the people who play it are attracted to that niche. Your goal is not to change EvE in such a way as to make it more palatable to your typical WoW player, but rather to invite them to join our niche on our terms, because eve offers that fundamentally different experience.
"EvE is forever", It's a good mantra, and it's the best way to think about your business. EvE is your business, your not going to make EvE2, your going to continue to expand on, redo, and maintain EvE. On that road you will have to take radical steps that shake people up, one day you may have to take a hard look at the skill system for example. However don't sacrifice short term gains for long term growth and stability.
The NeX is fundamentally gamplay displacing, and thus a drain on the overall game value of EvE, nobody is out there saying "Hey come play EvE because you can buy shoes for your avatar without playing the game". So, as you've said in the past "HTF", admit that it was a bad choice, and just get rid of it. Perhaps have the NeX items be distributed via semi-rare drops from faction bs's, commanders, plex's, etc. Ship skins are a good idea, but should expand on the manufacturing gameplay, not pop into existence via the NeX. All in game items, with the exception of plex should be derived from player actions in game.
Know what EvE is, attract EvE players, don't suffer from multiple personality disorder. MMO's as a whole are a dime a dozen these days, being niche is a GOOD THING :)
Keep focusing on what EvE is good at.
Did the bad NEX steal your lunch and throw your horn rim glass into the hay field when you were a kid?
It's okay. Times are different now. Leave it alone and it will leave you alone.
Mr Epeen 
If you can read this, you haven't blocked me yet. |

Covert Kitty
SRS Industries SRS.
61
|
Posted - 2011.12.08 19:39:00 -
[25] - Quote
Quote:Purpose of NeX: to reduce PLEX liabilities in CCP's books. If that's all they want to do then there are easier ways to fix it. For example:
Give plex a 1 year expiration time, this would limit the amount of long term stockpiles that could be held, in addition to eliminating stockpiles held by those that no longer play the game.
A better approach imo (though contentious I know) would be to allow players to sell plex to others for real money while CCP facilitates and collects a tax on that transaction.
Both of those are better options because they don't fundamentally harm the gameplay of Eve while fixing any long term issues with the plex model. They also do not put us on the microtransaction slippery slope. The real world exchange and tax system was used with success in second life for example, it's a far more Eve-like way of dealing with it imo. |

Jade Constantine
Jericho Fraction The Star Fraction
942
|
Posted - 2011.12.08 19:42:00 -
[26] - Quote
Stella SGP wrote:Jade Constantine wrote:Stella SGP wrote:But but I like my replica goggles and military heels... and would like to see them only available from the NEX store... Why? Because you think that makes it "exclusive"? Its common as muck. Anybody with a CC can click button and replicate eternally. If you wanted genuine exclusivity you'd argue for them coming as rare drops or at the end of some complicated player-led industrial function with an eve price tag in billions. Or do you like to pretend these things are exclusive because you see eve as an essentially single player game? Pffft... No, I don't think of it as anything exclusive and don't really care about whether NEX is there or not. I just play with it since it is available, nothing more.
So you wouldn't mind in the least if it was moved to a faction loyalty point store right?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Qin Shi Huang
Federal Navy Academy Gallente Federation
15
|
Posted - 2011.12.08 19:46:00 -
[27] - Quote
Tippia wrote:Purpose of NeX: to reduce PLEX liabilities in CCP's books. Cost of removing NeX: loss of presumed (uncalculable) ROI (i.e. no reduction in liabilities).
Untangible benefits in a business case should always be quantifyable. They are "uncalculable" but you can still assign a dollar amount to an expected benefit. For example, decrease in employee turnover by 1% in year two ~$450,000 (project manager guess or some sexy analysis from HR). |

Zakuak
MortuuS MachinA
1
|
Posted - 2011.12.08 19:46:00 -
[28] - Quote
I didn't use the NEX as I have been in a WH for a long time but now im back in K-space and I have found my self shopping a little.
Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense.
You have a very diverse population in EVE...so a little of this and a little of that is a good thing.
WIS although not why I sub'd onto eve is still a cool idea. I love the idea that I am now a human toon and not a spaceship all the time. NEX offers up some vanity variety and if it expands with more products will offer an even more personalized Identity for the players to connect with. OFC, none of the NEX stuff means poodoo if you can't run out in your new outfit and show other toons....
|

Tippia
Sunshine and Lollipops
1981
|
Posted - 2011.12.08 19:50:00 -
[29] - Quote
Zakuak wrote:Nothing wrong with NEX GǪexcept that it steals away content from the normal industrial-economy cycle.
Qin Shi Huang wrote:Untangible benefits in a business case should always be quantifyable. They are "uncalculable" but you can still assign a dollar amount to an expected benefit. True, but I don't think they expected it to (in part) cause a loss of income in the order of $2GÇô4 million.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Covert Kitty
SRS Industries SRS.
62
|
Posted - 2011.12.08 19:52:00 -
[30] - Quote
Quote:Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense. I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. |

Stella SGP
The Kimotoro Initiative
37
|
Posted - 2011.12.08 19:54:00 -
[31] - Quote
Jade Constantine wrote:Stella SGP wrote:Jade Constantine wrote:Stella SGP wrote:But but I like my replica goggles and military heels... and would like to see them only available from the NEX store... Why? Because you think that makes it "exclusive"? Its common as muck. Anybody with a CC can click button and replicate eternally. If you wanted genuine exclusivity you'd argue for them coming as rare drops or at the end of some complicated player-led industrial function with an eve price tag in billions. Or do you like to pretend these things are exclusive because you see eve as an essentially single player game? Pffft... No, I don't think of it as anything exclusive and don't really care about whether NEX is there or not. I just play with it since it is available, nothing more. So you wouldn't mind in the least if it was moved to a faction loyalty point store right? I won't mind it at all. Actually I hate PLEX more, but don't really care for the NEX. Weird eh?
Just don't scrap WIS because of NEX. |

Stella SGP
The Kimotoro Initiative
37
|
Posted - 2011.12.08 20:00:00 -
[32] - Quote
Covert Kitty wrote:I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. Erm this is already the case, grind isk, buy plex, covert aurums. |

Covert Kitty
SRS Industries SRS.
62
|
Posted - 2011.12.08 20:03:00 -
[33] - Quote
Quote:I won't mind it at all. Actually I hate PLEX more, but don't really care for the NEX. Weird eh? Just don't scrap WIS because of NEX. PLEX.... well *ideally* we wouldn't have it at all. That said it is basically gameplay neutral, it doesn't displace anything, and the value of PLEX to CCP's credit is mostly allowed to float.
But yeah, while I do think FiS is more important than WiS, I'd love to see WiS, I don't have anything against it. The original video's CCP made of it years ago looked great. Establishments would be a great place to hang out during some downtime, or doing market activities, play some minigames, chat, etc. What I don't want to see is WiS being some big NeX powered shopping mall, which is pretty clearly what CCP was intending to do with it.
WiS should be part of Eve, contributing to its gameplay and immersion. Not a big bright "buy it now" button in Eve.
|

Zakuak
MortuuS MachinA
1
|
Posted - 2011.12.08 20:08:00 -
[34] - Quote
Tippia wrote:Zakuak wrote:Nothing wrong with NEX GǪexcept that it steals away content from the normal industrial-economy cycle. Qin Shi Huang wrote:Untangible benefits in a business case should always be quantifyable. They are "uncalculable" but you can still assign a dollar amount to an expected benefit. True, but I don't think they expected it to (in part) cause a loss of income in the order of $2GÇô4 million. 
Yes Tippia, you are right. Looking at it from that direction, If I had a choice I'd of voted for the items to be produced via players ingame rather then bought from CCP via thin air transfer |

Covert Kitty
SRS Industries SRS.
62
|
Posted - 2011.12.08 20:09:00 -
[35] - Quote
Quote:Erm this is already the case, grind isk, buy plex, covert aurums. Not the same, it may on the surface seem like a trivial difference but deeper down its very different. Everything in Eve, minus the occasional minor holiday present, is player derived. This is not the case with NeX items.
|

Tippia
Sunshine and Lollipops
1981
|
Posted - 2011.12.08 20:10:00 -
[36] - Quote
Stella SGP wrote:Erm this is already the case, grind isk, buy plex, covert aurums. GǪbut it's still not produced by other players, and for no useful reason whatsoever, the process includes two completely pointless steps that don't add anything to the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Nova Fox
Novafox Shipyards
551
|
Posted - 2011.12.08 20:11:00 -
[37] - Quote
It would be nice if the nex shifted into giving players the freedom of having thier own clothing stores one day even if there is no instation store to have it in.
Alas Skillbooks and Blueprint originals may seeingly never shift into player hands. Though its sensible why they are they do add much more value to the game experince in terms of mechanics over the said clothes.
|

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
160
|
Posted - 2011.12.08 20:12:00 -
[38] - Quote
Stella SGP wrote: Erm this is already the case, grind isk, buy plex, covert aurums.
That is not what is meant by "created from game play."
You may not have noticed, but one of the fundamental principles of EVE's game play design is that items are created from limited resources by players. This principle is what allows EVE to give the players the complex world of conflicting interest and motivations that it does. When the NEXT store simply magics items into existence, not only does it remove game play opportunities from those players who could other wise be involved in producing them, but it also removes the possibility of conflict over their production.
|

Covert Kitty
SRS Industries SRS.
62
|
Posted - 2011.12.08 20:15:00 -
[39] - Quote
Quote:not only does it remove game play opportunities from those players who could other wise be involved in producing them, but it also removes the possibility of conflict over their production. That's a great way of putting it. It illustrates how completely opposed the NeX model is to what so many of us love about EvE. |

Beaches
5
|
Posted - 2011.12.08 20:20:00 -
[40] - Quote
Things in EVE should be created by players. Anyone who disagrees or proposes anything not in conformity with that premise is an ignorant charlatan!
20 Icelanders don't belong in a sandbox, they've never even been in a sandbox. There is no sand in Iceland it is all volcanic rock and ash.
Only someone living off of a diet of shark **** would interpret WiS and establishments as an opportunity to try and sell 25$ digital shirts. Looking at you Iceland. |

Tippia
Sunshine and Lollipops
1983
|
Posted - 2011.12.08 20:26:00 -
[41] - Quote
Beaches wrote:20 Icelanders don't belong in a sandbox, they've never even been in a sandbox. There is no sand in Iceland it is all volcanic rock and ash. GǪand black sand.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Solhild
Republic Military School Minmatar Republic
212
|
Posted - 2011.12.08 20:29:00 -
[42] - Quote
Covert Kitty wrote:Quote:Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense. I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features.
This. |

Qin Shi Huang
Federal Navy Academy Gallente Federation
15
|
Posted - 2011.12.08 20:30:00 -
[43] - Quote
Tippia wrote:Zakuak wrote:Nothing wrong with NEX GǪexcept that it steals away content from the normal industrial-economy cycle. Qin Shi Huang wrote:Untangible benefits in a business case should always be quantifyable. They are "uncalculable" but you can still assign a dollar amount to an expected benefit. True, but I don't think they expected it to (in part) cause a loss of income in the order of $2GÇô4 million. 
I think you're right and the business case needs to be updated with the new information - it's a dynamic document and a very easy way to evaluate the project managers performance at the awards ceremony/post mortem (strike as you fancy).
New item to business case: Close the NEX Store. Cost: One dev hour @400 USD (all-in) Benefit: 2 mill USD in perceived goodwill from EVE commuity in year one 
Edit: *INTANGIBLE ... doh |

Cipher Jones
137
|
Posted - 2011.12.08 20:44:00 -
[44] - Quote
This thread is a hardcore covert troll thread so i just HAD to stop by to learn from the masters....
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Garbad theWeak
50
|
Posted - 2011.12.08 20:51:00 -
[45] - Quote
Nex was a serious blunder. Like most of you, I am not interested in pretty pony content and also I dislike pushing microtransactions into a subscription game. One or the other, not both. At this point CCP has the sunk cost of Nex. They WILL try to utilize it over time. That's the risk. We can hope they limit it to cosmetic stuff, the whole concept of microtransactions just doesn't fit with eve and should be removed.
They came close to killing the golden goose with nex already. We riots and desperate moves to regain goodwill show that. The question is how long passes before they try to slip it back in. |

Qin Shi Huang
Federal Navy Academy Gallente Federation
15
|
Posted - 2011.12.08 20:54:00 -
[46] - Quote
Cipher Jones wrote:This thread is a hardcore covert troll thread so i just HAD to stop by to learn from the masters....
Define trolling. The NEX store is a manifestation - and ever present reminder - of the incarnage failure to deliver on the business case.
"Exaggerated Steering Committee meeting and the business case" - http://p3technocrat.blogspot.com/2011/07/exaggerated-steering-committee-meeting.html
|

Imryn Xaran
Coherent Light Enterprises
15
|
Posted - 2011.12.08 20:55:00 -
[47] - Quote
I am one of those players who unsubbed back in the summer. Since then I have (obviously) resubbed my 3 accounts. The reason I came back was that I thought that CCP had genuinely had a change of heart, and I liked what I was hearing about their new plans. This doesn't mean that I am not watching them like a hawk for any signs of back-sliding.
I don't have a problem with any of the items in the NeX store - but I do have the problem with the store itself. As long as it exists it is a threat because it allows CCP to drop anything into the game with no notice or warning. After downtime one day we could find ships in there - think about that.
All content that enters the game should come through player activity. All the stuff we see in NeX now should have been introduced through existing (or new) loyalty stores. If you want to dress your avatar up in a Caldari navy uniform thats fine - run missions for them and buy the uniform from the loyalty store. When ship skins come out they should be available in the appopriate LP store as either BPC's or BPO's.
As long as it exists the NeX store is a threat to game balance, and a temptation to CCP.
Finally f2p is a big joke. The only mmo's that are f2p are end of life grade A mmo's where the developer is trying to squeeze a bit more money out of them (AoC, LoTRO etc) or second rate rubbish games like the perfect world trash. If CCP were considering switching to a f2p model for EVE it really would be the end of the game, and a sure signal that they did not intend to continue developing it. |

Stella SGP
The Kimotoro Initiative
37
|
Posted - 2011.12.08 20:58:00 -
[48] - Quote
Beaches wrote:Things in EVE should be created by players. Anyone who disagrees or proposes anything not in conformity with that premise is an ignorant charlatan!
20 Icelanders don't belong in a sandbox, they've never even been in a sandbox. There is no sand in Iceland it is all volcanic rock and ash.
Only someone living off of a diet of shark **** would interpret WiS and establishments as an opportunity to try and sell 25$ digital shirts. Looking at you Iceland. Wow since when did North Koreans get access to the intertubes. |

Solhild
Republic Military School Minmatar Republic
212
|
Posted - 2011.12.08 20:59:00 -
[49] - Quote
Cipher Jones wrote:This thread is a hardcore covert troll thread so i just HAD to stop by to learn from the masters....
At least throw your oar in! |

Bischopt
Ice Fire Warriors
19
|
Posted - 2011.12.08 21:17:00 -
[50] - Quote
Solhild wrote:Covert Kitty wrote:Quote:Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense. I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. This.
^that
like, a lot.
|

Gummy Plaude
University of Caille Gallente Federation
0
|
Posted - 2011.12.08 21:27:00 -
[51] - Quote
Quote:
A couple of days programming time to reallocate the NeX store clothes to the character designer / placed in loyalty point stores ...
It's easier for me to go isk > Nex > stuff than LP > stuff
just saying. |

Covert Kitty
SRS Industries SRS.
69
|
Posted - 2011.12.08 22:22:00 -
[52] - Quote
Quote:This thread is a hardcore covert troll thread so i just HAD to stop by to learn from the masters.... While I appreciate the complement, I'm not trolling. I very honestly believe that the NeX is a serious threat to the future of EvE, not just for us the players, but long term to CCP as well.
Microtransactions received a lot of publicity because of the amount of money it generated on a good amount of utterly terrible games. In some cases people were surprised to find out how much money could be extracted from people by providing so little (farmville). The MMO business community was also surprised how well it worked to save all those horrible wow clones that were created. Perhaps they shouldn't have just copied wow to begin with? Eve didn't, and it has grown steadily the whole time.
Most games, in any business model, fail. Eve is a great model for how to succeed with a niche idea. It was inspired from the start by a very non traditional game design idea. A sandbox mmo, harsh world, risk/reward, no level grinding, find your own fun. Even now this is pretty unique, its where Eve really has its draw, and why the NeX is such a direct assault on EvE's central nature.
I remember when I was a kid, our family had a sandbox. I would build castles, and houses, flood parts of it to make a river, or even build a dam out of sand to see how much water I could hold on one side of it. I'd also extract the powder out of blackcat's and pack it into paper cylinders with rocks, and fire them at tinfoil people standing on top of a sand fort. There were also times I'd build a little prison out of sticks and sand, put butterflies inside and lite them all on fire. Well..... thats EvE in a nutshell.
With the great success of non mmo sandbox games like Terraria and Minecraft, sandbox MMO's I think are the next big thing. CCP needs to get busy polishing and expanding on EvE's central merit's in order to ensure its continued success. |

Tippia
Sunshine and Lollipops
1983
|
Posted - 2011.12.08 22:23:00 -
[53] - Quote
Gummy Plaude wrote:It's easier for me to go isk > PLEX > AUR > Nex > stuff than LP > stuff
just saying. Fixed. With that in mind, is it easier than ISK > stuff?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Gummy Plaude
University of Caille Gallente Federation
0
|
Posted - 2011.12.08 22:32:00 -
[54] - Quote
Tippia wrote:Gummy Plaude wrote:It's easier for me to start computer > Click on the EVE icon > Fill EVE account username and Password > Select my character > Wait Loading > Click on the market icon > purchase PLEX > Click on the NEX icon > redeem PLEX > > Select the stuff than LP > stuff
just saying. Fixed. With that in mind, is it easier than ISK > stuff?
Fixed your fussy fix. |

ghost st
The Scope Gallente Federation
1
|
Posted - 2011.12.08 22:40:00 -
[55] - Quote
Solstice Project wrote:I really liked reading your post, but i don't see any reason why the NeX store should go away.
It's there. The only reason it has impact on you is simply because you have a problem with it.
It does not have any effect on me, for example, as i simply don't give a **** about it.
NeX is not a symbol of "change", it simply is a store that allows players to pump money into CCP and getting useless items that contain "bragging rights".
Removing the NeX would not change a single thing, simply because removing it does not remove the underlying idea.
It's actually good that CCP looks for a way to increase their revenue, because more money means growth. Growth means, more developers will get hired, which also means that more people will work on EvE/SpaceShips. We "all" made sure this will happen.
I'm not trying to argue against you, i merely don't see your point when you say you want it removed.
I agree, that items with "bragging rights" are nothing that will make people join EvE. What would have made that happened, was Incarna, as we can see from all those people who want to see it happen. Including "Ambulation", of course.
It doesn't matter if these people don't fly in space. If they want to run around in Avatars, so be it, as long as they don't disturb what's going on outside of stations. That said, if they have positive influence on the game, offering a greater variety of things to happen, then i'm all for it !
I, myself, couldn't care less about walking around with my Avatar, as i simply do not play these kind of games. I never have. (talking about MMORPGs here, of course)
On the other hand, i would have loved to play that game they showed on fanfest.
If CCP wanted to make moar money they could have offered EON as a digital subscription, that would have made more money, and actually made players happy (instead of making them rage) |

Jade Constantine
Jericho Fraction The Star Fraction
944
|
Posted - 2011.12.08 22:41:00 -
[56] - Quote
Gummy Plaude wrote:Quote:
A couple of days programming time to reallocate the NeX store clothes to the character designer / placed in loyalty point stores ...
It's easier for me to go isk > Nex > stuff than LP > stuff just saying.
Its easier for me to go Credit Card -> PLEX -> BUY CHARACTER
than to train Jade for skills she doesn't actually have yet. But guess what? Buying your way to everything misses the point of the game.
It would have been just as easy to go CREDIT CARD -> PLEX -> ISK -> BUY TITAN FROM CRIBBA
rather than build our corp Erebus in hostile territory under the noses of our worst enemies - but guess what? it was a hellova lot of fun doing it the hard way and it generated a lot of content for our corp.
The morale of this story is "easy" often = "this game sucks".
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Gummy Plaude
University of Caille Gallente Federation
0
|
Posted - 2011.12.08 22:52:00 -
[57] - Quote
Jade Constantine wrote:Gummy Plaude wrote:Quote:
A couple of days programming time to reallocate the NeX store clothes to the character designer / placed in loyalty point stores ...
It's easier for me to go isk > Nex > stuff than LP > stuff just saying. Its easier for me to go Credit Card -> PLEX -> BUY CHARACTER than to train Jade for skills she doesn't actually have yet. But guess what? Buying your way to everything misses the point of the game. It would have been just as easy to go CREDIT CARD -> PLEX -> ISK -> BUY TITAN FROM CRIBBA rather than build our corp Erebus in hostile territory under the noses of our worst enemies - but guess what? it was a hellova lot of fun doing it the hard way and it generated a lot of content for our corp. The morale of this story is "easy" often = "this game sucks".
What's the difference between earning ISK through in-game mechanics to acquire a NEX item and missioning to earn LP to get the same item?
Since I don't like missioning and I barely do, I just wanted to point to the fact that I for one would rather keep the NEX than to transfer the NEX stuff to the LP one. But hey, We'll always have the market. It wouldn't be such a big deal if they remove the NEX. |

Cipher Jones
137
|
Posted - 2011.12.08 23:27:00 -
[58] - Quote
Solhild wrote:Covert Kitty wrote:Quote:Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense. I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. This.
That monocle came from gameplay. And to accomplish your goal PLEX would need to be removed from the game to boot.
Terrible idea and I'm super happy that CCP doesn't let the inmates run the asylum.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Surge Roth
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.12.09 02:16:00 -
[59] - Quote
Idc if they get rid of it or not. But if they did get rid of the Nex store, they should allow the people who did purchase stuff to keep their stuff and never release it again. I wager that would make some people happy. |

Nova Fox
Novafox Shipyards
556
|
Posted - 2011.12.09 02:20:00 -
[60] - Quote
You know removing the nex is like uninstalling a highway you just built.
Expensive project and the tax payers are not going to be happier that you owe them an additional 18 months of development now.
|

Selinate
149
|
Posted - 2011.12.09 02:25:00 -
[61] - Quote
Well since they've still failed to lower the price of the clothes in the NeX to any reasonable level, I really could not care less if it's removed or not... |

Psychophantic
176
|
Posted - 2011.12.09 02:30:00 -
[62] - Quote
Leave nex store alone.
WiS is scrapped and no more clothes are being developed.
But thats just not enough. |

Covert Kitty
SRS Industries SRS.
73
|
Posted - 2011.12.09 02:41:00 -
[63] - Quote
Quote:they should allow the people who did purchase stuff to keep their stuff and never release it again. I like the idea of WiS and character customization, I am not advocating getting rid of that. Just because the nex is gone, doesn't mean everything in it should be gone.
Quote:You know removing the nex is like uninstalling a highway you just built. Nobody is advocating getting rid of the items in the nex.
The analogy would go more like this: Ignore almost all tax payer requests for two years, build a highway through their houses, then charge you money for using it.
I'm not advocating for WiS or the nex items to go away, I'm advocating for the distribution method (NeX) to go away, and be replaced by actual gameplay. For example, rare drops off faction ships and officers, lp stores, rare mission drops in low/null?, faction warfare related?, there are a lot of better places for that stuff. |

Surge Roth
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.12.09 02:45:00 -
[64] - Quote
Covert Kitty wrote:Quote:they should allow the people who did purchase stuff to keep their stuff and never release it again. I like the idea of WiS and character customization, I am not advocating getting rid of that. Just because the next is gone, doesn't mean everything in it should be gone. Quote:You know removing the nex is like uninstalling a highway you just built. Nobody is advocating getting rid of the items in the nex. The analogy would go more like this: Ignore almost all tax payer requests for two years, build a highway through their houses, then charge you money for using it. I'm not advocating for WiS or the nex items to go away, I'm advocating for the distribution method (NeX) to go away, and be replaced by actual gameplay. For example, rare drops off faction ships and officers, lp stores, rare mission drops in low/null?, faction warfare related?, there are a lot of better places for that stuff.
Being able to get vanity items from actual gameplay is something I'd personally love to see happen. But, if they make it where any joe can get the monocle, then it would cheapen the sentimental value it would otherwise have and I'm sure someone out there would be mad about it. |

Dun'Gal
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.09 02:50:00 -
[65] - Quote
If I may; sometimes when donating to a charity cause one is given a "token gift" in recognition of the donation, whether its a nice pen, cuff-links, a basket of fruit, or what have you, it's generally based upon the ammount donated.
Look at the NeX in a similar manner. Ie. CCP is having difficulties paying the bills, those who can afford to are making "donations" to the company that's produced the game we all love and as a thank you, CCP is giving those people a "token gift" in the form of a virtual t-shirt, shoes, goggles, or what have you.
Thank you to everyone who has bought items in the NeX so that CCP can continue developing the game I love to play.
/shrugs |

Nova Fox
Novafox Shipyards
556
|
Posted - 2011.12.09 02:50:00 -
[66] - Quote
Unfourtunately what the tax payers didnt see is all the infastructure work that went into building that highway, All the concrete factoires, the trucks and the sort, and those places are now making other roads better.
All they saw was this shiney highway that was going to nowhere yet. There are possible desitnations along the way but it ran out of time and budget to get there.
However the government is going to refuse to shut down the rebuilt concrete factories, remove the new tools the workers used to build the highway with, and purposly go back and put holes in the road that they just patched in this recent expansion.
Project Carbon was something they started 18 months ago. Its one reason why every expansion was a pure 'addon' and not a 'revisit' becuase they where revisitng assesing and rebuilding it internally so that when it was added on nothing was amiss, but everything about it was understood on how to fix it better. It be like replacing a water pipe in one road and not shutting off power the entire city.
Now the infrastructre is remapped out, understood, and known they can now confindently go in replace and update failing areas and leave entirely unrelated things alone when they go about doing it.
6 years of neglect of a real rewrite fixed in 18 months, I say is an amazing acomplishment and in a matter of a few weeks you saw what it has done so far.
Core Teams probably didnt work too much on the nex/incarna they where probably putting in the final finishing touches on the Carbon Project which seems to be still ongoing in some areas but its to the point they can now screw around with inventories again. Resources that where probably eaten up the most wast tech artist, networking, directors and UI design rest of the teams that are more concerned with databases and spread sheets in space where probably more worried about the boat sinking on them as they removed a rotting panel from a boat they where in and quickly replacing it with another one and bailing out water at the same time.
Also you dont throw a couple million dollars away these days, the economy cant support such in europe, specialy with the euro almost on schedule to fall apart.
|

Obsidian Hawk
RONA Corporation RONA Directorate
308
|
Posted - 2011.12.09 02:53:00 -
[67] - Quote
CCP just needs to balance the nex store with a good ratio of aurum stuff to free stuff.
Say a khaki jacket is free, but if you want the one in hot pink with the GB to hello kitty logo on it, then you got to pay. |

Covert Kitty
SRS Industries SRS.
73
|
Posted - 2011.12.09 03:35:00 -
[68] - Quote
Quote:if they make it where any joe can get the monocle, then it would cheapen the sentimental value it would otherwise have and I'm sure someone out there would be mad about it. I agree... not that the monocle is actually expensive, it's only 1 bil on the market right now in jita. Compare that to good officer gear at 5+ bil per mod (and those can get blown up!), pretty cheap. Price should be determined by supply and demand, just like everything else in the game. Sure, we should have high end items.
Quote:CCP is having difficulties paying the bills, those who can afford to are making "donations" to the company Not sure if troll... but i'll bite anyway. CCP was having trouble funding the development of two whole other games while ignoring Eve as much as they could. That poor decision caught up with them and the players forced them to finally make some basic changes, by kicking them where it matters *in the wallet*.
That's not theory crafting, it's basically what CCP said themselves, if you have payed the slightest attention the last few months.
|

Nova Fox
Novafox Shipyards
557
|
Posted - 2011.12.09 03:41:00 -
[69] - Quote
Anyways Ill spill my suggestion again.
1 Convert all current Nex Items into Clothing Contracts, Contracts bascially state an immortal supply of said item. 2 Provide Blueprints at the same prices. They are researchable for various traits such as color or material length. They'll require PI items and build batches at a time to be competiive against item 3. 3 Regular clothing items be added to nex at 1/10th the price of contracts. These are destroyable on death. 4 Add closest to CQs, allow pilots to save clothing outfits like ship fittings.
Overall the above would probaby be cheaper than trying to recoup 18 month delete.
|

49125
Haemus Frigidus
7
|
Posted - 2011.12.09 05:27:00 -
[70] - Quote
Solstice Project wrote: Also, the "unsub crisis" was not a result of that one reason you are giving, it was the result of a whole lot of things, INCLUDING the reason you are giving or INCLUDING the fear of what could happen ... EvE going f2p/p2win.
Indeed. I myself have returned very recently from two years absence prompted (mostly) by the appearance of AUR on my interface. Hopefully many more of the lost return.
If MT (and its assests) can be financially sustainable and independent from all other EVE assets... cool. If it can't ... frankly it deserves to be disassembled and seeded into actual gameplay. -v- |

Azahni Vah'nos
Vah'nos Family
145
|
Posted - 2011.12.09 05:49:00 -
[71] - Quote
Nova Fox wrote:You know removing the nex is like uninstalling a highway you just built.
Expensive project and the tax payers are not going to be happier that you owe them an additional 18 months of development now.
Oh the irony of what you are saying. You know that they scrapped Ambulation even though they are quoted in an interview from 2006 saying it was about 50% complete.
Makes your point pretty moot, concidering at Fanfest in 2008 players were shown a working demo of Ambulation and then they virtually completely scrapped everything. That's a hell of a lot more work that CCP flushed down the toilet than creating a few clothes and the NeX Store isn't it.
So where was the tax payer benefit for all that work following your analogy.
As it was originally conceived with Ambulation CCP has an opportunity to enhance the gameplay of EVE in a more meaningful way by delivering those NeX items to players via industry and LP rewards, etc. It would show that they truly care about the integrity of the game moving forward.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Nova Fox
Novafox Shipyards
560
|
Posted - 2011.12.09 08:30:00 -
[72] - Quote
As a Tax Payer I certinaly didnt want my money going to the people who dont want earn it the right way. Or bail out banks. Or pay corrupt politicans. Or that health care insurance plan (which means you still pay its nowhere near free)
So now that I think of it, Tax payer analogy is either a really good analogy or a really bad one, depends which side on the fence you want to sit on.
What happened to 2008 stuff? Possibly networking guys saying no go, technical artists saying no go, game developers saying no go. The list goes on and until ccp dev drops something to us we wont know what happened to all that.
I will say this art assest looka hell lot different and better than previous incanraions so I think the art department is to blame.
Either way NeX store has a very restrained ways it can go and cant go. Giving players the ability to manufacture stuff from her inventory can easily be defined by Pay to Win tinfoil haters.
|

Needa3
BURN EDEN Northern Coalition.
20
|
Posted - 2011.12.09 08:37:00 -
[73] - Quote
No dev reply yet and we are on page four.
The quicker that bullshit AUR and NEx stuff is going to be removed the happier I'll be |

Nova Fox
Novafox Shipyards
560
|
Posted - 2011.12.09 08:51:00 -
[74] - Quote
You could like, Ignore it like some people who ignore WH exists, or Incursions exists or PI exists, or mining exists or for some people who would love nothing more than to have No Graphics exist (yes they're out there and they will not be satisifed until every picture in eve is removed)
|

Halcyon Ingenium
Warm Holes
50
|
Posted - 2011.12.09 08:56:00 -
[75] - Quote
I think it is funny that CCP don't realize that if they halved the aurum cost of all the things in the NeX they would likely make the money they were hoping they could make. But they won't, they're Icelanders, they'd rather strike their cocks with a giant hammer then admit they overpriced digital goods. Oh the comedy that is humanity. People say things like: "Oh, you make so much money. What do you need any more for?" Well, actually, *****, I never asked for your opinion. I'll let you know when I have enough money. -Gene Simmons |

Pavel Bidermann
whips chains and ballgags Care Factor
30
|
Posted - 2011.12.09 09:06:00 -
[76] - Quote
WIS is not scrapped nor should it be. I'm not really into WIS but it's not a bad concept. The implementation was poor.
The NEX was almost the definition of bad implementation. The prices are too high and I think the clothes are just copied from the 1978 JC Penny's clothes line. NEX simply is the wrong idea for EVE.
Vanity items are a good idea though since human nature proves that people like fancy stuff. This could be boots or it could be paint but people will get them. They just should be cheaper and not require your credit card.
The NEX should go though.I don't think there's really any case to keep it. They'll get to use it in Dust but its designed for it. |

Zevina
Atomic Core Industries and Science
8
|
Posted - 2011.12.09 09:14:00 -
[77] - Quote
Ever since Plex were on the market there was a microtransaction part in this game, for years now. The more real life cash you put into Plex the more ingame currency you had and thus you were able to afford better ships/modules/munition/chars and so on.
Why was that okay, but not using the same money for clothing?
The way it is NOW is perfectly okay. The only mistake was changing microtransactions into macrotransaction (eg 80$ monocle). |

Zevina
Atomic Core Industries and Science
8
|
Posted - 2011.12.09 09:17:00 -
[78] - Quote
Halcyon Ingenium wrote:I think it is funny that CCP don't realize that if they halved the aurum cost of all the things in the NeX they would likely make the money they were hoping they could make. But they won't, they're Icelanders, they'd rather strike their cocks with a giant hammer then admit they overpriced digital goods. Oh the comedy that is humanity.
Its even more stupid. They began to give away free Aurum by the thousands AND THUS cutting the market prices for most NEX items by 9/10. That was the most rediculous and unrewarding step in balancing the clothing prices, but then again; got the stuff I liked for free rather than paying CCP for it... |

Azahni Vah'nos
Vah'nos Family
145
|
Posted - 2011.12.09 09:42:00 -
[79] - Quote
Zevina wrote:Halcyon Ingenium wrote:I think it is funny that CCP don't realize that if they halved the aurum cost of all the things in the NeX they would likely make the money they were hoping they could make. But they won't, they're Icelanders, they'd rather strike their cocks with a giant hammer then admit they overpriced digital goods. Oh the comedy that is humanity. Its even more stupid. They began to give away free Aurum by the thousands AND THUS cutting the market prices for most NEX items by 9/10. That was the most rediculous and unrewarding step in balancing the clothing prices, but then again; got the stuff I liked for free rather than paying CCP for it... It's a marketing strategy, the problem for CCP is many players of EVE are not teenagers and understand the process being applied. Give some away for free in an attempt to get people used to using it.
Have you never heard the term for drug dealers hooking new addicts ... "the first hit is free". It is this approach that lead to the free Aurum.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Nova Fox
Novafox Shipyards
560
|
Posted - 2011.12.09 15:42:00 -
[80] - Quote
I am no market analyst but the I am quite sure that eve percentage wise is very balanced in terms of users. From the 12 yos that got tired of wow to mr retried I have nothing better to dos. Where in wow its usually leaning in one direction majority of the time.
Either way its a pertty serious cross roads for the NEX right now, You got the one road we dont want to take the Pay to Win Road. However other more appealing roads while not named such may take us to the same tonw. Then the road to the golden city is potentialy anywhere off in any other direction. However chances are well wind up in halfway town. Halfway awsome but always wanitng a bit more.
Next are the implied costs. To remove the nex store would be easy these days, before ****** I can see destroying entire databases to remove it so acutal direct cost to remove is minimal. What it is going to cost is the investment debt all the money spent into making incarna then the advertising involved may not be paid off yet and writing it off at this moment can look very bad for prospective future partners. Though these are speculative costs they can be felt if toyed with.
To remove the NeX wont be as harmful but a total redaction of an old feature that isnt obsured or broken yet by another system can have some pertty serious concequence like the old static dungeons being moved into movable dungeons is an example of replacment. If the old nex where to be removed there has to be something similar to replace it or there be a serious player fall out that would be nearly as bad as one or two jita riots.
However the costs of moving foward are much less than they where 18 months ago that is for sure. With foundation down the only thing left to do is get multiplayer working and everything else is assests. WIth the clothes not adding anything to the game cost of delivery and the ability for the nex to pull up the cost of montly deliver from the usual 14$ a month a 15$ a month in effect would almost equal almost another 3000 paying subs by my rough estimates. Though the raising the average consumer pay per month by a whole dollar I belive is a bit far fetched to delcare without any solid evidence and with no QEN or AEN there isnt a way for me to determine what efect the NeX is causing in artifical additional subs.
Then there is the gain factor. The gain factor is measured by a new players willingness to stay. This isnt the same as a bitter vet staying thats static. Overall and eventually featuers like the nex are going to continue to gain new subscribers and in a perfect world would surpass the loss factor or the bitter vets that actually did call it quits for good. Luckily the thing abotu eve is its breaking rules in mmo, its going places no other mmo dares and this is a draw its a well known draw which is why eve has for the longest time hasnt acutally peaked yet and this shabkle last two expansions may only be a slight dent in the growth and more players will be joining us this summer to maximise thier dust 514 experince if you asked for my prediction we havent hit our peak yet as the second most popular pay by the month game catagory.
Unlike the first pay by month game which has lost 10% of their uses lately and a steady drop continues as players over there are upset over the amount of 'content' despite how fast the developers are throwing down addtional tracks on the roller costers.
Im sorry if the above doesnt makes sense, but its what I would say if there was a conversation in person.
|

March rabbit
Ganse Shadow of xXDEATHXx
48
|
Posted - 2011.12.09 15:56:00 -
[81] - Quote
Covert Kitty wrote:Let me give you an example. Remember the T2 blueprint / BoB scandal? I didn't play the game back then, but I did read about it on slashdot. Back then I was actually thinking about joining the game, I saw the ad's, the game looked like something I might like. However when I read about how gm's were giving certain groups special treatment, even going so far as spawning important items for those players, I was like "Sqrew that!" and I didn't subscribe, it wouldn't be another two years before I finally gave it a try.
Thing's like that are very hard to quantify, and that's the case with the nex. well. you are tooooo self-oriented you know? Maybe you should extend your world outside yourself? Then you will not connect anything unnecessary to you personal and will actually enjoy games and stuff.
That said: your scandal with t2 bpos and bob would not bother me at all if i found new interesting game. The same is with Nex. It is simple: why should i care about parts of a stuff which don't affect me personally?
|

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
297
|
Posted - 2011.12.09 16:10:00 -
[82] - Quote
Tippia wrote:Purpose of NeX: to reduce PLEX liabilities in CCP's books. Cost of removing NeX: loss of presumed (uncalculable) ROI (i.e. no reduction in liabilities).
I know this is a old quote but I still find this reasoning absolute bullshit. If CCP really had a concern for Plex liabilities enough to introduce something like NeX, then why do they keep having promotions where CCP SEEDS Plexes into the market. It completely contradicts the purpose.
A reason to get rid of NeX is simply because it can actually drive people AWAY from the game or even trying the game. When you pay a monthly sub you expect to get everything included available to you without paying extra. The idea of having a hybrid system makes the game seem cheap and greedy and does make people look at it differently. Especially when they see Eve being a Sub+MT based MMO. Granted the whole argument "you can grind isk for it" is beside the point since it removes from the "player driven economy aspect" as well as puts a artificial control on the price.
CCP in all honesty should cut their losses and scrap NeX. Create BPC/BPOs on the market for players to be able to create the items and add the raw into PI. Theres no reason to continue this laughing stock that is NeX that makes Eve players look like wanna be barbie's in space. |

Nova Fox
Novafox Shipyards
560
|
Posted - 2011.12.09 16:26:00 -
[83] - Quote
Well Let me play the other side then.
CCP needs money how are you going to accomplish this?
|

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
297
|
Posted - 2011.12.09 16:33:00 -
[84] - Quote
Nova Fox wrote:Well Let me play the other side then.
CCP needs money how are you going to accomplish this?
Incarna and MTs obviously weren't the answer. So how about they continue the coarse and actually make Eve's main selling point better(you know spaceships?) and not try to milk its player base.
Edit: Also don't take my wording as being a smartass towards you Nova. I still <3 u
|

Muad 'dib
The Imperial Fedaykin
16
|
Posted - 2011.12.09 16:36:00 -
[85] - Quote
eve is serious busniess as it is, it doesnt need features just because all the other kids are doing it.
i remeber when playing eve was more of an exclusive club, than just another mmo.
OP is right on the money .... ;) |

Nova Fox
Novafox Shipyards
560
|
Posted - 2011.12.09 16:46:00 -
[86] - Quote
None taken at least you took the comment seriously enough unlike some other folks albit to blind for thier own good and contribute little to the overall thought process.
Well I am going to say the old course was taking too long to get somewhere, I'm sure some of the folks in eve felt the same way and needed more funding for other projects such as Dust 514 which in itself may be breaking rules of MMOFPS and posisbly throw the genere into the spot light as a serious catagory.
NeX was an extremly horrid interpintation of microtransaction. However I will give them props for making them market items and not making plex unsellable anymore that be horrid to force everyone to buy clothes to sell in order to get isk this would have been the absolute worst way to go short of pay to win road.
Now the pay to win road would resulted in alot of chash quick, but in the end youll get the loss factor as bittervets and gain factor goes into the negatives with newer players mostly stemming from "why play richer people are going to win over me and im just a poor boy from a poor familily."
Another option would been prenium accounts, This usually marks the decline in several mmos into obscurity. Becuase what normally follows prenium accounts is free accounts and eve doenst support that play style too well as observed with trial accounts.
So ill interate it again I think the NeX should get some immediate price fixes then put on backburner with incarna when stuff gets done just add it in.
Also the character customization is a selling point in alot of games these days. Eve has one of the most amazing character creators in an mmo even against single player games its pertty much out there. While this may little to no effect on older players whom have only seen themselves in thier ships and nowhere else. Its something newer players can associate with. If somone where to pull the data I am sure youll see a stark difference between newer and older players selection of hanger bay view and captains quaters.
I am all for the retiention of new loyal players in the game increasing the amount of things to do and pay isk for even a plex for would only help eve further making it the best sci fi simulator eventually. I too would like to visit a city on the ground, Glass Boulvard comes to mind.
|

Nova Fox
Novafox Shipyards
561
|
Posted - 2011.12.09 17:06:00 -
[87] - Quote
I wonder if the OP is seriously reading the responses here and weighing in her thoughts.
Ill have to admit this is one of my worst discussions as I didnt flow the conversation enough into places and looped back around to point 1. Bleh.
|

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
299
|
Posted - 2011.12.09 17:13:00 -
[88] - Quote
Honestly I do agree that WiS in itself is good for Eve(Incarna is not WiS). However the way it was implemented and rushed was done so horribly wrong. They honestly should have released Ambulation 2-3 years ago to attract those who wanted some form of immersion or connection with their pilot. During that time they could develop Carbon/Incarna and upgrade Ambulation when its done and ready, which I honestly believe won't be until 1-2 years from now. That most likely would have spurred enough interest into the game that the financial issues resulting in the addition of NeX wouldn't have been there. Ofc this is all in hindsight and in the past.
|

Nova Fox
Novafox Shipyards
561
|
Posted - 2011.12.09 17:17:00 -
[89] - Quote
Hmm true they should have shoved much more effort into incarna, IE 4 quaters then, and crucible would have opened a featureless multiplayer interior at least, then launched the nex next expanison with more options on eveyrthing.
|

Covert Kitty
SRS Industries SRS.
86
|
Posted - 2011.12.09 23:12:00 -
[90] - Quote
Quote:I wonder if the OP is seriously reading the responses here and weighing in her thoughts. Yup, though I have to work and sleep, etc, so cannot comment all the time :)
Quote:Now the pay to win road would resulted in alot of chash quick, but in the end youll get the loss factor as bittervets and gain factor goes into the negatives with newer players mostly stemming from "why play richer people are going to win over me and im just a poor boy from a poor familily." People oppose micro-transactions not out of some hate for rich people having an advantage. After all, people can buy characters and plex right now and get whatever they want in game. Yet I'm not against that.
We are against microtransactions because they are a direct assault on Eve's basic gameplay.
Quote:Honestly I do agree that WiS in itself is good for Eve So do I, It's unfortunate that people read the OP and thought I was somehow advocating for the removal or discontinuation of WiS. I like the idea, I think ambulation should be a part of EvE. FiS is imo more important of course, and CCP has a lot more work to do on FiS. However I certainly support future work on WiS as well, I simply want it to be a positive addition to EvE, and not a money grab that damages the total experience and immersion of the game.
Quote:CCP needs money how are you going to accomplish this? CCP needs more money if they plan on developing 2 other games in parallel to EvE. So they tried this money grab and the players rightfully kicked them in the nuts for it (I personally canceled two accounts over it). Realizing their current business plan was untenable they scaled way back, put the vampire game mostly on hold, and refocused on EvE which they had been ignoring for the last couple years.
Don't get me wrong though, I'm on CCP's side, I'm a capitalist, I have no problem whatsoever with CCP developing other games, and I hope that they are successful with them. However you must satisfy your customer base, they weren't doing that.
|

Cipher Jones
140
|
Posted - 2011.12.10 03:15:00 -
[91] - Quote
Quote:We are against microtransactions because they are a direct assault on Eve's basic gameplay.
Even tho they don't effect gameplay in the slightest.
I am with the people who were and still are against microtransactions that effect gameplay. You're just making **** up at this point.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Nova Fox
Novafox Shipyards
570
|
Posted - 2011.12.10 05:59:00 -
[92] - Quote
Mechanically no its not assaulting eve game play for all intents and purposes within the confines of the game code its not an assault on the game play.
Throw in pilots and thats where we get the insult afforded against us and the control for the eve universe.
Right now I dont think players are able to take hold of the new market becuase there isnt a system in place for them to be able to and with CCP no longer forefronting any incarna features for a while I am afraid that the migration may not happen anytime soon.
Now putting on WoD on hold until Dust 514 gets off the ground imo was one of their smarter moves, and allowing eve to technology demo some of the princpals of the character usage in WoD is a cash saving move as it will lower startup costs for WoD once they get back to work on it.
I do know CCP wants to expand badly but they did it to quickly and in the same time frame that made it appear they abandoned eve enough though they where tied to underneath the truck and trying to find that ratteling noise. This culmination made it look bad and NeX and Incarna became the scape goats.
I do agree NeX needs to migrate more into player hands in other ways such as BPOs and of course more base options.
Another thing they need to help the situation out is make Aurum Tradeable. Even possibly selling select items for Aurum instead of Isk. But at that point we have to question the diffrerences in each at that point and the point of?
|

Katana Kane
Hedion University Amarr Empire
0
|
Posted - 2011.12.10 06:19:00 -
[93] - Quote
I want more NeX items. I will spend real cash on stuff if there is good stuff to buy. Since I'm willing to give CCP money on top of my sub, I guess their business model isn't as bad as the OP suggests. |

Tear Miner
Republic University Minmatar Republic
70
|
Posted - 2011.12.10 06:30:00 -
[94] - Quote
I only have a problem with NeX because it was implemented terribly. I don't understand all these pay-to-win fears. Last I checked you can buy a boat load of isk for real money from CCP.
Anyway the real crux of the situation was...
NeX was implemented in a way that felt bolted on, and it didn't even fit with the game at all. I fly around in a dark dystopic future verse but wait there's also a designer store for... discerning pod pilots? wtf. And the AUR currency is at best obtuse and hard to understand or even make sense of.
The game would be better off just filtering these items through in-game channels that make sense. I think CCP saw dollar signs and then got owned, hard. I'm sure they're rethinking the entire NeX store at this point. Plus the store never had any good items either, but even if it did, I'd still feel like it was a junky, half-assed attempt at grabbing dollar billz from an alternate revenue stream, because thats what it is. It's purely a financial move, and has nothing in common with any actual gameplay or anything that enriches gameplay at all. |

Nova Fox
Novafox Shipyards
570
|
Posted - 2011.12.10 06:38:00 -
[95] - Quote
Tear Miner wrote:I only have a problem with NeX because it was implemented terribly. I don't understand all these pay-to-win fears. Last I checked you can buy a boat load of isk for real money from CCP.
Anyway the real crux of the situation was...
NeX was implemented in a way that felt bolted on, and it didn't even fit with the game at all. I fly around in a dark dystopic future verse but wait there's also a designer store for... discerning pod pilots? wtf. And the AUR currency is at best obtuse and hard to understand or even make sense of.
The game would be better off just filtering these items through in-game channels that make sense. I think CCP saw dollar signs and then got owned, hard. I'm sure they're rethinking the entire NeX store at this point. Plus the store never had any good items either, but even if it did, I'd still feel like it was a junky, half-assed attempt at grabbing dollar billz from an alternate revenue stream, because thats what it is. It's purely a financial move, and has nothing in common with any actual gameplay or anything that enriches gameplay at all.
Yeah NeX definelty needed to be delayed an entire expansion.
|

Azahni Vah'nos
Vah'nos Family
145
|
Posted - 2011.12.10 07:06:00 -
[96] - Quote
Nova Fox wrote:I am no market analyst but the I am quite sure that eve percentage wise is very balanced in terms of users. From the 12 yos that got tired of wow to mr retried I have nothing better to dos. Where in wow its usually leaning in one direction majority of the time. The last quoted average age for EVE players was 31.
Nova Fox wrote:Overall and eventually featuers like the nex are going to continue to gain new subscribers and in a perfect world would surpass the loss factor or the bitter vets that actually did call it quits for good. Please tell me that you can't in all honesty believe that saying to someone "yes come and play EVE where you pay $30 for a digital skirt" is going to attract a multitude of new players. This may attract some people, but isn't going to keep them long term because the items are meaningless in the context of the game.
Now if that same item was gained through LP for becoming an Admiral in FW as one example then it gives someone even new to the game something to strive for and gives the item meaning in the game "Hey look that person is an Admiral" or "Oh I like the look of that, how do I get one as well", a goal to work towards. Even something like the monocle, if that was from a rare BPC drop, imagine what that would be worth then on the market and it's exclusivity in game ... industrialists would be drooling.
I want to see EVE and CCP around for a long long time, but I don't believe the NeX is the answer to that goal. By polishing current content and diversifying EVE's appeal through additional gameplay that stays in line with the core philosophy of the game are what will give EVE the longevity it needs.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Tasiv Deka
Imperial Shipment Amarr Empire
10
|
Posted - 2011.12.10 07:59:00 -
[97] - Quote
Former portion removed do to well the fact that it was about 99% hate spewing.
Non-ranty version: You dont like it ignore it, it doesnt affect you if i have goggles on and if it really does than you are a sad pathetic little person who should probably get some help
Now for my negative opinions on the Nex store it is REALLY OVER PRICED and there isnt really much that interests me( essentially my goggles)
oh and before i forget if you want to play the "it doesnt come from players" card then get rid of PLEX i cant sit in the lab and forge me up a couple hundred of those... would be nice if i could though Oh no you've drained my Drake however will I run the coffee maker |

Covert Kitty
SRS Industries SRS.
86
|
Posted - 2011.12.10 08:29:00 -
[98] - Quote
Quote:Even tho they don't effect gameplay in the slightest. I am with the people who were and still are against microtransactions that effect gameplay. You're just making **** up at this point.
Look at this from a different vantage point. Think back to before Tyranis when pos structures were bought directly from npc's. Imagine that instead of adding PI and blueprints (and later corp owned customs offices), these structures were instead obtained directly from the NeX. Would we be better off today?
Now imagine a hypothetical future, where there's full WiS/Ambulation, manufacturing for various kinds of clothing. Rare clothing could be found in some missions or faction/officer ships, others might be obtained from LP. Maybe some missions would in part involve docking at an asteroid outpost. Establishments could be used, and decorated, via more industry gameplay, rare objects for said decorating might be found through the galaxy as well. Games and other activities would also be tied in with other gameplay.
While still imagining your in that hypothetical future EvE, think back and imagine how different the game would have been if instead of that, you just paid Aurum for opening and maintaining an establishment, or obtaining character / establishment customization's & clothes.
Can you understand where I am coming from now? Microtransactions *displace* gameplay. Even simple things like fuel blocks, there will be groups of people that dedicate themselves to providing those goods. |

Merovee
Gorthaur Legion Of Mordor
5
|
Posted - 2011.12.10 08:40:00 -
[99] - Quote
I thought the NEX is just a stepping stone for supplying Arms for DUST. We supply the arms so they can play for free.  |

Tasiv Deka
Imperial Shipment Amarr Empire
10
|
Posted - 2011.12.10 08:44:00 -
[100] - Quote
Merovee wrote:I thought the NEX is just a stepping stone for supplying Arms for DUST. We supply the arms so they can play for free.  see i thought that they used low numbers (a couple hundred thousand) isk ive been stockpiling some just to instantly shiny my soldier Oh no you've drained my Drake however will I run the coffee maker |

Nova Fox
Novafox Shipyards
576
|
Posted - 2011.12.10 09:22:00 -
[101] - Quote
Azahni Vah'nos wrote:The last quoted average age for EVE players was 31.
The mean average, the median, or actual averge?
Quote: Please tell me that you can't in all honesty believe that saying to someone "yes come and play EVE where you pay $30 for a digital skirt" is going to attract a multitude of new players. This may attract some people, but isn't going to keep them long term because the items are meaningless in the context of the game.
Now if that same item was gained through LP for becoming an Admiral in FW as one example then it gives someone even new to the game something to strive for and gives the item meaning in the game "Hey look that person is an Admiral" or "Oh I like the look of that, how do I get one as well", a goal to work towards. Even something like the monocle, if that was from a rare BPC drop, imagine what that would be worth then on the market and it's exclusivity in game ... industrialists would be drooling.
I want to see EVE and CCP around for a long long time, but I don't believe the NeX is the answer to that goal. By polishing current content and diversifying EVE's appeal through additional gameplay that stays in line with the core philosophy of the game are what will give EVE the longevity it needs.
The adress was inferring to Avatar system as a whole as there is a deep end of the anti nex camp known as the anti anything having to do with avatars camp that would like to see incanra entirely removed becuase its considered offensive content to them. As it stands how unfourtunately nex is hte only real interactable item in there aside from some special tooling around with the TV. Though true we are arguing about the store the store only caters to people in the station, and there are some that go all hysteria over the chance at getting rid of avatars like zealot atheists getting chance to rid the world of religion.
BTW Skirt is 14USD cheapest item there is about 3USD Price of WoW Poney that does nothign more special than a regular pony 25 USD.
Are you arbitarly suggesting an acheivement system? I thought you guys where the same sort of folks that would abhore the idea of stealing stuff from world of warcraft I dare say.
The next issue Ill point out some stressing factors
Eve has a low gain to increase gain one must have new shineies of any sort to break the idea that where nothing but spreadsheets in space. If it was a high gain wed be in the couple million subs like all those other games that constantly bump us to number 3 on the charts.
Eve also has high retention this is where your polish comes in handy, it does little to get new people period. New people are not interested in something that has been broke for years let alone do they even know its broken?
This is something that alot of the number 2's for a months dont have are players willing to stick it out for hte long run. Players complete all said content within that month and nothing new comes out fast enough to keep them in, which is why world of warcraft is slwoly dying as content is becomming to conquerable all to easily.
The only thing polish does is keeping older players in however inevibility no matter how much polish you do apply you will still wind up with loss of subscribers if you have 0 growth and that is just a matter of time, factors beyond customer satisfaction, and of course how lovely our community is at being able to **** off even the most sane of people into rage quitting to the point its a compettition.
No new players and eve is going to be doomed. Eve needs new players thus new features have to be constantly added in.
What eve needs the most though is the balanced approach polish and new stuff at the same time.
|

Morgan North
The Wild Bunch Electus Matari
12
|
Posted - 2011.12.10 09:26:00 -
[102] - Quote
I think the only issue with NEX shop is the high costs, real-money wise for purely destroyable models.
I am, for instance, not abject to the notion of paying with NeX for costum paintjobs on ships. But they should be extremely cheap, and also available from LP stores (Also extremly cheap, since its just a costum paintjob). By doing this, you can actually keep a steady, albeit low, income via PpLEX, and leave the folks who get these via LP (every single carebear), freed of monetary obligations.
But even if the costum paint jobs were NeX exclusive, if they were unsurmountably cheap (Say a whole folder with 1 to 20 AURUM cost per skin), people would be activly inclined to buy these (Cheap mans they don't feel the loss), and once they got blown up, simply replace it. If you use a model that results in a 1 to 3 months PLEX expenditure in AURUM, you get more money overall, and people will hardly complain since its really "1 to 20 aurum, i can afford that, and if i can't, I can buy it off the market anyways".
Of course, in order to "buy it off the market" you'd have to buy a PLEX, convert it into AURUM, and go back to your NeX store for the shiny-guristas camouflage painjob for your phantasm. Either way, what this would produce would be a either income source (for money, since people would pay AURUM) or a ISK sink (for people who buy a PLEX with ISK), where you would essentially allow people to get whatever they wanted and fit it to their ships.
Further, if you allowed each single-starting player a very small amount of AURUM (say, 100 to 2000 AURUM), you could get them hooked on buying stupid paintjobs. Then they'd either grow up to see it as a waste of AURUM (But would buy it once they felt confident they weren't being blown up), or would stop altogheter (But then again, such low AURUM costs make it very worthwhile for that particular ship... Oh how i detest my turd-deimos.)
My view is that these things, if applied to easilly destroyable ships, should be cheap, and produce little to no feeling of loss. Costum paintjobs shouldn't trully be available to sell on the market (You can say that these are station-produced and lost once the shi is repackaged), but by using a very low AURUM costs for the associated skin, you always promote the idea of "its only 1 to 20 aurum... why not? Camouflage in space!"
If you had these availbe via LP, even at a high LP cost, you'd just see them on the market and allow people free isk-access if also purchaseable via NeX. So its either market only/LP only, or NeX only, low costs in my view. |

Nova Fox
Novafox Shipyards
577
|
Posted - 2011.12.10 09:40:00 -
[103] - Quote
Okay time to change things up
May I present the notion of the CCP Resturant anology.
This ol timey resturant, known as Resturant CCP, just opened its gift shop portion though visitors and regulars alike dispise its high prices and cheapness of the items offered. This resturant also the only breakfast resturant in the area that does what it does. Letting customers style thier own breakfast meals. Over the years the regulars come on by feeling that they tried everythign the free styled breakfast already had to offer them. Some are even upset that there had been no new menu items for a while nor has anything started to taste any better. Others have noted that the customer service really isnt up to par anymore either and threatened to never come back.
How to fix it this slow businessed resturant, get new customers in? make new loyal customers, and reinvite old ones back in? Decor? Advertisments? Fire the Head Chef? FIre the line chefs? Add new menu items? Add new stylings of breakfast? Star over? Raise prices? New flavors?
What may work for one group of people needed to stay regular may not work for antoher group it may even **** off the other group into leaving for good.
Recently Resturant CCP did Decor, Fired line chefs, advertised, added a few new flavors, and overall improved every recepie with fresher ingredients from the grocers bought the same day in order to try to get back the recnetly lost customers, while the new decor and advertising did managed to reel in some new customers not all will be comming back but a few may stay.
What must Resturant CCP do next? Gift store does sell profits and its ran by the same cashier for the resturant and rakes in a small profit that allows the place to buy new decor and a few fixes here and there and of course pay the electric bill.
What CCP was trying to do before the mass protest was trying to open two more resturants at the same time and going overboard with the gift shop while forgetting to build that entire portion of tha trestuant leaving the former pie display shelf full of gift item goods.
I for one rather have the pie back but its still there just not on display anymore.
|

thebarry
SRS Industries SRS.
0
|
Posted - 2011.12.10 10:18:00 -
[104] - Quote
HI! |

Lucien Visteen
Imperial Academy Amarr Empire
49
|
Posted - 2011.12.10 10:22:00 -
[105] - Quote
I would like to see the numbers before I make myself an opinion. The ships hung in the sky in much the same way that bricks don't. |

Dragonzchilde
BURN EDEN Northern Coalition.
0
|
Posted - 2011.12.10 10:47:00 -
[106] - Quote
I don't think CCP will provide any numbers. just as you see devs in every thread posting and posting and carefully staying out of this one.
Their first mistake was introducing the AUR currency. Up till now I don't get why they ever needed that one Their second one was the price setting for the whole thing.
If those crap items were actually obtainable through ISK more people would probably have gotten them unlike now where the AUR/ ISK conversion rate makes items stupidly expensive.
Poor implementation of a poor idea by a cocky company.
The kick in the nuts was more than deserved, wish it was harder though. Still too much cocky attitude in CCP
So CCP what about providing us with:
- some numbers about this whole AUR/ Nex crap - providing a quarterly economic newsletter that seems to have missed a few quarters
|

Solhild
Republic Military School Minmatar Republic
222
|
Posted - 2011.12.10 11:59:00 -
[107] - Quote
Cipher Jones wrote:Solhild wrote:Covert Kitty wrote:Quote:Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense. I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. This. That monocle came from gameplay. And to accomplish your goal PLEX would need to be removed from the game to boot. Terrible idea and I'm super happy that CCP doesn't let the inmates run the asylum.
No PLEX wouldn't need to be removed, it is earned by players. CCP simply use PLEX as a method for players to trade real cash to each other. Your monocle can very easily stay in the game - and be built by players. |

Jade Constantine
Jericho Fraction The Star Fraction
964
|
Posted - 2011.12.10 12:02:00 -
[108] - Quote
Dragonzchilde wrote:I don't think CCP will provide any numbers. just as you see devs in every thread posting and posting and carefully staying out of this one.
Their first mistake was introducing the AUR currency. Up till now I don't get why they ever needed that one Their second one was the price setting for the whole thing.
If those crap items were actually obtainable through ISK more people would probably have gotten them unlike now where the AUR/ ISK conversion rate makes items stupidly expensive.
Poor implementation of a poor idea by a cocky company.
The kick in the nuts was more than deserved, wish it was harder though. Still too much cocky attitude in CCP
So CCP what about providing us with:
- some numbers about this whole AUR/ Nex crap - providing a quarterly economic newsletter that seems to have missed a few quarters
I too would like the numbers but I do think whats going on presently is CCP executives adopting a "wait and see" approach and some will be genuinely interested to see if a substantial segment of the Eve player base will talk itself into MT again by trying to justify the things.
I get frustrated because its turkeys voting for thanksgiving really.
What we really need is a nice clean chop for NeX store and reallocation of the content to proper Eve mechanisms of content provision to draw a line under the NeXCarna fiasco. Once that happens I'd love to get back to proselytizing on eve again through the genuine return of feeling that CCP is a different kind of gaming company that cares about its game and community rather than seeing us all as walking dollar signs to be harvested.
I'm also frustrated with the perception that the current CSM has appeared to let up on the pressure against NeX on the groups that "vanity MT" is somehow okay which is an opinion I consider immensely short-sighted as a thin end of the wedge backslide towards a divided cluster with content split between the RL $ haves and have nots.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
964
|
Posted - 2011.12.10 12:02:00 -
[109] - Quote
double post
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Solhild
Republic Military School Minmatar Republic
222
|
Posted - 2011.12.10 12:08:00 -
[110] - Quote
Yo |

Nova Fox
Novafox Shipyards
579
|
Posted - 2011.12.10 13:51:00 -
[111] - Quote
Ill state it again, Aurum was a way to allow players to spend a half or a quater of a plex.
Letting it be tradeable however would be nice but it sorta already is just a lump sum of 3500 at a time.
I will not disagree with the statement that the prices where fubar on arrival.
|

Solhild
Republic Military School Minmatar Republic
222
|
Posted - 2011.12.10 13:56:00 -
[112] - Quote
Nova Fox wrote:Ill state it again, Aurum was a way to allow players to spend a half or a quater of a plex.
Letting it be tradeable however would be nice but it sorta already is just a lump sum of 3500 at a time.
ISK is rather more flexible - it can be traded or given away and IS the player economy. Aurum is simply a Latin word that tries to make a damaging idea sound cool. |

Azahni Vah'nos
Vah'nos Family
145
|
Posted - 2011.12.10 14:24:00 -
[113] - Quote
Let's look at what has happened to EVE over the life of it's existance.
EVE has seen good subscriber growth when real gameplay features have been added to the game, unlike the inclusion of the NeX. Now let's have a look at what has occured during the time that little was added to the game, like say since the start of the '18 months', amazingly the additional subscriber rate actually slowed down.
And regarding your comments about longer term player retention via fixing and polishing is correct, but you have missed what people in business know and that is that these people are the most vocal advertisers for your product. If they are telling potential players that things are broken or left unfinished then it has a negative overall affect.
Would you buy a television if you see people everywhere telling you there is a high likelihood of it catching fire, I'm guessing not ... or you may just be a thrill seeker and will buy one anyway.
For new players there has to be a draw for them to have interest in the game and diversifying gameplay means you widen that potential, the NeX does not do that.
Now since you are quoting WoW, we should look at what is happening with it shouldn't we. Blizzard have continually dumbed down the core of the game so much that people race through content and along with that added more monetization schemes as well, net result 1.7 mil subscribers lost in the past 9 months. A trend I believe is going to continue. So how is adding more cash shop items working out for them now, is that bringing in new players ... umm I think not.
Regarding your comment on achievements ... yep you missed my point entirely. Just in case you weren't aware FW has a ranking system, now take for instance when someone reaches a certain rank they then have the ability to purchase with LP/Isk a uniform or special paint job for their ship that shows everyone of what they have achieved. Don't you think that might have more meaning to the player that owns the uniform/paint job and also to other players that see them than a one off Aurum purchase from the NeX Store.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

hired goon
Legio Prima Victrix Imperius Legio Victrix
33
|
Posted - 2011.12.10 15:23:00 -
[114] - Quote
Jade Constantine wrote:double post
There's nothing wrong with micro transactions for cosmetics. Eve will not become the two-lane, pay-to-win wasteland you predict. |

Cipher Jones
142
|
Posted - 2011.12.10 17:08:00 -
[115] - Quote
Solhild wrote:Cipher Jones wrote:Solhild wrote:Covert Kitty wrote:Quote:Nothing wrong with NEX, use it or do not. For some players it may very well add value to the game experience and for others, they may never even touch it but to not have it at all....that doesn't make sense. I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. This. That monocle came from gameplay. And to accomplish your goal PLEX would need to be removed from the game to boot. Terrible idea and I'm super happy that CCP doesn't let the inmates run the asylum. No - PLEX wouldn't need to be removed, it's price is earned by players to swap others players for game time or character swaps etc . CCP simply use PLEX as a method for players to trade real cash to each other. Your monocle can very easily stay in the game - and be built by players.
PLEX is NOT attainable like any other item in the game. So if you want all items in the game to be attainable from gameplay, PLEX is out, period.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Flakey Foont
Republic University Minmatar Republic
12
|
Posted - 2011.12.10 17:13:00 -
[116] - Quote
I love when folks start expounding about business while on their break at Jack-In-The-Box.... |

Cipher Jones
142
|
Posted - 2011.12.10 17:15:00 -
[117] - Quote
Covert Kitty wrote:Quote:Even tho they don't effect gameplay in the slightest. I am with the people who were and still are against microtransactions that effect gameplay. You're just making **** up at this point. Look at this from a different vantage point. Think back to before Tyranis when pos structures were bought directly from npc's. Imagine that instead of adding PI and blueprints (and later corp owned customs offices), these structures were instead obtained directly from the NeX. Would we be better off today? Now imagine a hypothetical future, where there's full WiS/Ambulation, manufacturing for various kinds of clothing. Rare clothing could be found in some missions or faction/officer ships, others might be obtained from LP. Maybe some missions would in part involve docking at an asteroid outpost. Establishments could be used, and decorated, via more industry gameplay, rare objects for said decorating might be found through the galaxy as well. Games and other activities would also be tied in with other gameplay. While still imagining your in that hypothetical future EvE, think back and imagine how different the game would have been if instead of that, you just paid Aurum for opening and maintaining an establishment, or obtaining character / establishment customization's & clothes. Can you understand where I am coming from now? Microtransactions *displace* gameplay. Even simple things like fuel blocks, there will be groups of people that dedicate themselves to providing those goods.
TBH I dont give a rats ass about your perception of what gameplay in EvE should be like, I only care about actual gameplay. As of today, NeX items effect gameplay by zero percent. You cant make *everything* in the game. You could never make quafe. You cant make implants.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Solhild
Republic Military School Minmatar Republic
222
|
Posted - 2011.12.10 18:23:00 -
[118] - Quote
Cipher Jones wrote:obvious stuff.. ....me to be attainable from gameplay, PLEX is out, period.
Neither is game time - that's the point. |

Solhild
Republic Military School Minmatar Republic
222
|
Posted - 2011.12.10 18:28:00 -
[119] - Quote
Flakey Foont wrote:I love when folks start expounding about business while on their break at Jack-In-The-Box....
I wouldn't presume - it's all here https://secure.eveonline.com/PLEX/ |

Feilamya
14
|
Posted - 2011.12.10 18:39:00 -
[120] - Quote
Ottersmacker wrote:Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered? Because the op wants to play Space Barbie, but doesn't want to spend real money on copies of bits, which are physically worthless, like everything else you can "own" in this game. (In fact, you can't own anything in this game, and CCP makes that clear in the EULA. So those stupid enough to buy NEX stuff for cash are actually spending money and getting nothing in return)
Protip: Do it on the test server. There, the fashion-aware capsuleer can get the latest collection for free. You don't need to wear it on tranq, because nobody but you can see your pants and shoes, except on screenshots and videos. |

Benco97
27
|
Posted - 2011.12.10 18:42:00 -
[121] - Quote
I don't run missions so I don't have any LP.
Apparently this makes me a terrible person and I should not be allowed to customise my character. |

Your Stuff
Republic University Minmatar Republic
1
|
Posted - 2011.12.10 18:46:00 -
[122] - Quote
Remove the vile filth that is known as the Nex. |

Cipher Jones
143
|
Posted - 2011.12.10 19:45:00 -
[123] - Quote
Solhild wrote:Cipher Jones wrote:obvious stuff.. ....me to be attainable from gameplay, PLEX is out, period. Neither is game time - that's the point.
Ambiguous douche reply of the year. Go like yourself on your alt some more.
At least the trolling is overt now, mission accomplished.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Nova Fox
Novafox Shipyards
582
|
Posted - 2011.12.10 20:04:00 -
[124] - Quote
I had a long reply but CCP eaten it.
Anyways
- Word of mouth about Eve is an uphill fight against those who tried it in the past or gain the notion its spreadsheets in space. Word of mouth about eve is only effective of those who never heard of it. Goto any other mmo and mention eve the result would be almsot as bad as if you trolled. And that my friend is very bad.
- If you boil all the crud away its still an achievement system. Do goal xyz and get prize A, prize A only obtainiable via goal XYZ.
- Microtransaction store in WoW is blameless for Sub Loss unlike eves.
- Wow's definition of polish is what is killing thier subscriber base, aka ease of access. They're more concerned with keeping new people as they already got thier moneys worth from bitter vets who paid 60$ per expansion and stayed on board for that long.
- Eve's definition of polish isnt of the same variety THANKFULLY. Content is still hard to get a mastery off but getting there isnt trying to leap a tall building in one bound but adding a stair way and the occasional handrail along the way.
|

Cipher Jones
144
|
Posted - 2011.12.10 21:35:00 -
[125] - Quote
Nova Fox wrote:I had a long reply but CCP eaten it. Anyways
- Word of mouth about Eve is an uphill fight against those who tried it in the past or gain the notion its spreadsheets in space. Word of mouth about eve is only effective of those who never heard of it. Goto any other mmo and mention eve the result would be almsot as bad as if you trolled. And that my friend is very bad.
- If you boil all the crud away its still an achievement system. Do goal xyz and get prize A, prize A only obtainiable via goal XYZ.
- Microtransaction store in WoW is blameless for Sub Loss unlike eves.
- Wow's definition of polish is what is killing thier subscriber base, aka ease of access. They're more concerned with keeping new people as they already got thier moneys worth from bitter vets who paid 60$ per expansion and stayed on board for that long.
- Eve's definition of polish isnt of the same variety THANKFULLY. Content is still hard to get a mastery off but getting there isnt trying to leap a tall building in one bound but adding a stair way and the occasional handrail along the way.
Their profits are up and CCP's are down, that's a really really bad comparison
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Azahni Vah'nos
Vah'nos Family
146
|
Posted - 2011.12.11 02:19:00 -
[126] - Quote
Nova Fox wrote:I had a long reply but CCP eaten it.
Anyways
* Word of mouth about Eve is an uphill fight against those who tried it in the past or gain the notion its spreadsheets in space. Word of mouth about eve is only effective of those who never heard of it. Goto any other mmo and mention eve the result would be almsot as bad as if you trolled. And that my friend is very bad. People who are happy and satisfied with the game do not just post on MMO sites and talk to others positively about it, but create videos, stories and a myriad of other things that help promote the game. Even ex-players will return if there is a positive vibe going on about the game. Ask anyone in marketing if what I have said holds true.
You can't be serious about going to other MMO's and mentioning another MMO in it and expecting not to be trolled. That rings true for any other MMO you mention in their chat channels, it's not exclusive to mentioning EVE. Your argument in rather moot.
Quote: If you boil all the crud away its still an achievement system. Do goal xyz and get prize A, prize A only obtainiable via goal XYZ. Sounds like you need to start a petition for the removal of the LP reward stores then if that is your belief.
In fact you could go as far as to say that the skill system is achievement based, spend time training a skill so I can fly a new ship, oh look I've achieved something. It's an MMO your supposed to achieve things.
Quote:* Microtransaction store in WoW is blameless for Sub Loss unlike eves. * Wow's definition of polish is what is killing thier subscriber base, aka ease of access. They're more concerned with keeping new people as they already got thier moneys worth from bitter vets who paid 60$ per expansion and stayed on board for that long. * Eve's definition of polish isnt of the same variety THANKFULLY. Content is still hard to get a mastery off but getting there isnt trying to leap a tall building in one bound but adding a stair way and the occasional handrail along the way. So you believe that WoW has lost zero subs due to their cash shop then, I beg to differ as I already know people that left for that very reason.
How exactly did you equate polish with ease of access. Polish in WoW is one thing it has never really lacked other than release, ease of access though is something else entirely. What WoW did do is try to make all content available to everyone, making everything as easy as possible so any dingbat who can press 1-2-3 can complete it.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Covert Kitty
SRS Industries SRS.
92
|
Posted - 2011.12.11 05:06:00 -
[127] - Quote
Quote:There's nothing wrong with micro transactions for cosmetics. Eve will not become the two-lane, pay-to-win wasteland you predict. CCP leaked an internal newsletter that was essentially glowing about microtransactions for all manner of things, including improved ammunition and other items. Yes, upper management wanted to turn Eve into a pay-to-win waste land, there's no real debate over that.
Quote:You cant make *everything* in the game. You could never make quafe. You cant make implants. Quafe comes from missions if I recall, implants come from LP from missions. So yes gameplay generated.
Quote:I don't run missions so I don't have any LP. Apparently this makes me a terrible person and I should not be allowed to customise my character. Like everything else in the game, items are tradeable on the market or contract systems. I didn't run missions to obtain the implants in my head, or mine ice to fuel my towers.
|

Solhild
Republic Military School Minmatar Republic
226
|
Posted - 2011.12.11 06:00:00 -
[128] - Quote
Cipher Jones wrote:Solhild wrote:Cipher Jones wrote:obvious stuff.. ....me to be attainable from gameplay, PLEX is out, period. Neither is game time - that's the point. Ambiguous douche reply of the year. Go like yourself on your alt some more. At least the trolling is overt now, mission accomplished.
Apologies for any ambiguity.
PLEX is simply tradable game time and services. Game time can not otherwise be generated in game. Items traded for PLEX have been generated by players and not magicked up! The side of the argument I'm on is that ship skins, NeX clothing etc. should not be magicked up but should be player created. I hope this is now clear.
I take it the douche comment, the trolling and 'likes' harvesting reference were intended to bolster your argument. Shame.
|

Cipher Jones
146
|
Posted - 2011.12.13 00:20:00 -
[129] - Quote
First and foremost, **** these forums. I retract anything nice I ever said about them, and concede any like I may have gotten for supporting them.
The quick version.
PLEX: "Majiked up" with real world currency. LP items: "Majiked up" with in game currency. NeX Items: "Majiked up" with in game currency.
In other words created in a database for currency, not created by a player. All attainable to an end user via gameplay or real world currency. None created by players.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Aionez
ExploRiggery Inc.
0
|
Posted - 2011.12.13 07:48:00 -
[130] - Quote
CCP's Devs/ GM's staying out of this discussion whist spamming all other possible threads.
Get rid of that bloody Aurum, we don't need two currencies. And whilst you are add, get all that barbie stuff out of the game too.
Although, your reply will be it takes to much coding to do so. Just like you told us a lot of things do, then you lose subscriptions and all of the sudden in like 3 weeks time you manage to fix things we've been asking for years.
btw, fix sniper and or probing |

Qin Shi Huang
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.02.29 06:54:00 -
[131] - Quote
just noticed that the NeX is still open  |

Kessiaan
Greater Order Of Destruction Happy Endings
90
|
Posted - 2012.02.29 06:59:00 -
[132] - Quote
The NeX is the worst microtransaction scheme I've ever seen.
CCP needs to play some F2Ps with good player housing and try again. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Mr Epeen
It's All About Me
740
|
Posted - 2012.02.29 07:34:00 -
[133] - Quote
Qin Shi Huang wrote:just noticed that the NeX is still open 
Just curious how many hundred pages you had to go back to find this thread to drag back from the dead?
Mr Epeen 
Me too!-á I ate one sour, too! |

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 10:22:00 -
[134] - Quote
Covert Kitty wrote:CCP has said that they feel that FtP / microtransactions, as opposed to the traditional subscription model is a growing trend, and at minimum they want to have a system in place in case "customers demand it". Well.. they are right, it is growing, or at least was. However, this is because the vast majority (if not all) top tier mmo's that use such a system have just been wow clones, clones that do the wow model slightly differently, but always more poorly than wow itself. So of course, just doing the same thing over again, more poorly than the last time, will find it hard to attract subscriptions. Other games, such as farmville and it's ilk, are just simply not good games, they couldn't make money under any other system. There are also some people that feel they cannot afford a subscription.
The natural progression of this line of thinking is "How do we integrate the two systems, so that we can attract more customers that are used to a FtP model". I would argue that this line of thinking is a fallacy. You do not fundamentally attract customers by diversifying your payment options, you attract them by making a good game. In addition, EvE is a niche game, the people who play it are attracted to that niche. Your goal is not to change EvE in such a way as to make it more palatable to your typical WoW player, but rather to invite them to join our niche on our terms, because eve offers that fundamentally different experience.
"EvE is forever", It's a good mantra, and it's the best way to think about your business. EvE is your business, your not going to make EvE2, your going to continue to expand on, redo, and maintain EvE. On that road you will have to take radical steps that shake people up, one day you may have to take a hard look at the skill system for example. However don't sacrifice short term gains for long term growth and stability.
The NeX is fundamentally gamplay displacing, and thus a drain on the overall game value of EvE, nobody is out there saying "Hey come play EvE because you can buy shoes for your avatar without playing the game". So, as you've said in the past "HTF", admit that it was a bad choice, and just get rid of it. Perhaps have the NeX items be distributed via semi-rare drops from faction bs's, commanders, plex's, etc. Ship skins are a good idea, but should expand on the manufacturing gameplay, not pop into existence via the NeX. All in game items, with the exception of plex should be derived from player actions in game.
Know what EvE is, attract EvE players, don't suffer from multiple personality disorder. MMO's as a whole are a dime a dozen these days, being niche is a GOOD THING :)
Keep focusing on what EvE is good at.
I don't see a case for its removal in what you've written.
At best it can bring in more revenue at worst the die hard anti virtual ingame item stores people might leave. But the store itself as long as it sticks to items that does not matter in the actual game play is not a problem at all. Some people just see it as the start of the slippery slope and make a fuss to try to prevent it from even starting. They base their fears on what they've seen and heard in other games, but that does not have to be the case.
And there is no argument about EVE being fair to everyone because it's not.
Even if you got rid of PLEX, NeX and multi-accounts it would still not be fair due the peoples RL commitments and the time they can spare to play.
The world is not fair and more than likely never will be, so how do you expect EVE to be? Yes it is a game, but it's a game that is effected by RL issues.
I'm actually neutral on this argument about NeX as I don't see a harm in it but would not bother me if it was removed or remained ingame and grew as long as it stuck to items that did not effect the game play.
I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. |

RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.29 11:03:00 -
[135] - Quote
Nex clothing should have always been a BPC item.
Using PI textiles in some cases. And trit in others or something like that.
Then there would have not really been a problem with the items as it would actually need the players input to create the items.
And it would still be a plex sink.
This would have made the nex store a non issue while allowing CCP to have MT in some form.
Their lack of imagination and just copy pasting what other companies do for MTs rather then actually understanding and working with the fundamentals of how their own game works is what made them pants on head ******** with incarna.
I say change the clothing to BPCs that anyone can make with no skills or a simple skill that takes one day to train to level 5.
You can charge more AURUM for multi run BPC or sell clothing BPC sets etc.
It would create a new market and industry in game. |

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 11:24:00 -
[136] - Quote
RougeOperator wrote:Nex clothing should have always been a BPC item.
Using PI textiles in some cases. And trit in others or something like that.
Then there would have not really been a problem with the items as it would actually need the players input to create the items.
And it would still be a plex sink.
This would have made the nex store a non issue while allowing CCP to have MT in some form.
Their lack of imagination and just copy pasting what other companies do for MTs rather then actually understanding and working with the fundamentals of how their own game works is what made them pants on head ******** with incarna.
I say change the clothing to BPCs that anyone can make with no skills or a simple skill that takes one day to train to level 5.
You can charge more AURUM for multi run BPC or sell clothing BPC sets etc.
It would create a new market and industry in game.
Disagree clothing does not need to be made in EVE.
If clothing from BPCs was made easy and freely available (sold by NPCs) and needed low manufacturing skills, would you still want it that way?
Or would you prefer that the BPCs were rare and needed high manufacturing skills so that some people would very easily and quickly make lots of isk from it?
They're a company, they're there to make money, only thing about what they did I have doubts about is the introduction of Aurum as you have to buy PLEX to convert to Aurum anyway. They might as well have just left it as isk needed to buy items from NeX.
Edit: Of course they might have introduced Aurum to try to prevent people buying cheap isk from RMTers. |

Cylide Askald
Jelly Baby Corporation Fidelas Constans
8
|
Posted - 2012.02.29 11:34:00 -
[137] - Quote
Qin Shi Huang wrote:just noticed that the NeX is still open 
Burn the necromancer for it's black and vile magic he uses. I'm running for CSM: https://forums.eveonline.com/default.aspx?g=posts&m=836203&#post836203 |

RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.29 12:18:00 -
[138] - Quote
Sasha Azala wrote:
Disagree clothing does not need to be made in EVE.
If clothing from BPCs was made easy and freely available (sold by NPCs) and needed low manufacturing skills, would you still want it that way?
Or would you prefer that the BPCs were rare and needed high manufacturing skills so that some people would very easily and quickly make lots of isk from it?
They're a company, they're there to make money, only thing about what they did I have doubts about is the introduction of Aurum as you have to buy PLEX to convert to Aurum anyway. They might as well have just left it as isk needed to buy items from NeX.
Its clear you didnt read my post with even a bit of care.
I said the NEX store needed to be BPCs. Where are you coming from with this sold by NPCs stuff?
Which leads into more confusion with your other comments that make no sense in response to what I posted and proposed?
Did your brain just stop working as soon as your you saw BPC in my post?
More to the point it seems like you are responding to other peoples suggestions that have nothing at all to do with my suggestions.
I said BPCs from the NEX store. So as to have interaction with the player economy and players in general.
It helps with the magic out of thin air problem. Its the most simple and elegant solution that addresses many issues.
|

Seleia O'Sinnor
Drop of Honey
178
|
Posted - 2012.02.29 12:21:00 -
[139] - Quote
Removing the Nex will introduce new bugs, will eat up money/dev time and will make all the narcissistic people flood the forums. I hope the button just gets forgotten. Please CCP don't spend any more dev time to expand the Nex... Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 12:36:00 -
[140] - Quote
RougeOperator wrote:Sasha Azala wrote:
Disagree clothing does not need to be made in EVE.
If clothing from BPCs was made easy and freely available (sold by NPCs) and needed low manufacturing skills, would you still want it that way?
Or would you prefer that the BPCs were rare and needed high manufacturing skills so that some people would very easily and quickly make lots of isk from it?
They're a company, they're there to make money, only thing about what they did I have doubts about is the introduction of Aurum as you have to buy PLEX to convert to Aurum anyway. They might as well have just left it as isk needed to buy items from NeX.
Its clear you didnt read my post with even a bit of care. I said the NEX store needed to be BPCs. Where are you coming from with this sold by NPCs stuff? Which leads into more confusion with your other comments that make no sense in response to what I posted and proposed? Did your brain just stop working as soon as your you saw BPC in my post? More to the point it seems like you are responding to other peoples suggestions that have nothing at all to do with my suggestions. I said BPCs from the NEX store. So as to have interaction with the player economy and players in general. It helps with the magic out of thin air problem. Its the most simple and elegant solution that addresses many issues.
It does not matter if it's NeX store or NPCs it amounts to the same thing as far as the issue of BPCs go. It's just somewhere to purchase a BPC without any player being involved other than the buyer.
Is there really a thin air problem, we've had clothes for years, only difference is you can now alter your appearance. Nobody has worried about it before.
Makes me wonder if a few players just see it as an easy way to make isk.
Edit: Some people buy clothes so their characters look more exclusive. If BPCs are cheap and easy to get and easy to make, nothing will be exclusive. If they're hard to obtain and difficult to make then a few players will take over the market.
From the NeX, you can keep things exclusive without giving a nice big cash-cow to a few players. |

Gordon Fell
Acura Tech
5
|
Posted - 2012.02.29 13:43:00 -
[141] - Quote
The NeX store obfuscates what EVE in it's core is about (people build what people use), so in relation to expectation management (you know, the thing CCP as a whole is exceptionally bad at), especially with new players, you'll attract the wrong audience (which will leave disillusioned, in the wake of social media not the best thing that can happen), and the right audience is sidetracked, resulting in poor gameplay (both by the empty promise that is Incarna, as well as missing the potential insight and opportunities of the actual game). |

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 13:51:00 -
[142] - Quote
Gordon Fell wrote:The NeX store obfuscates what EVE in it's core is about (people build what people use), so in relation to expectation management (you know, the thing CCP as a whole is exceptionally bad at), especially with new players, you'll attract the wrong audience (which will leave disillusioned, in the wake of social media not the best thing that can happen), and the right audience is sidetracked, resulting in poor gameplay (both by the empty promise that is Incarna, as well as missing the potential insight and opportunities of the actual game).
So is EVE about spaceships or clothes fashion?
We don't make skill book we don't make BPOs that are seeded on the market. So not everything is player made.
Clothes from NeX hardly effects the core of EVE. If it was ammo and ships from the NeX then I'd agree with you.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.29 14:07:00 -
[143] - Quote
Sasha Azala wrote:
It does not matter if it's NeX store or NPCs it amounts to the same thing as far as the issue of BPCs go. It's just somewhere to purchase a BPC without any player being involved other than the buyer.
Is there really a thin air problem, we've had clothes for years, only difference is you can now alter your appearance. Nobody has worried about it before.
Makes me wonder if a few players just see it as an easy way to make isk.
Edit: Some people buy clothes so their characters look more exclusive. If BPCs are cheap and easy to get and easy to make, nothing will be exclusive. If they're hard to obtain and difficult to make then a few players will take over the market.
From the NeX, you can keep things exclusive without giving a nice big cash-cow to a few players.
Its very different. Buying NEX items currently has the magic into existence with no other player input.
First off we have not had purchasable and trade able clothing for years. That's a blatant falsehood.
Second a BPC needs input from other players to be put ot use. Such as minerals or invention etc.
Other items being seeded like meta 0 items and basic skill books are just a fundamental for the game to have a starting point. But most of those items can be made and sold for less the the seeded prices for a profit.
A BPC that needs Player made items to make the clothing makes it part of the game. And is no different at that point then a BPC from and LP store Or NPC seeded other then CCP gets some cash in pocket from a MT of a plex being consumed to get aurum. It would require other player input and actions to make it useful.
What you are trying to say so Hamfistedtedly assert as a point is in very different from how the actual game and mechanics work.
Your reasoning skills and logic are so out of whack its not even funny. |

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 14:26:00 -
[144] - Quote
RougeOperator wrote:Sasha Azala wrote:
It does not matter if it's NeX store or NPCs it amounts to the same thing as far as the issue of BPCs go. It's just somewhere to purchase a BPC without any player being involved other than the buyer.
Is there really a thin air problem, we've had clothes for years, only difference is you can now alter your appearance. Nobody has worried about it before.
Makes me wonder if a few players just see it as an easy way to make isk.
Edit: Some people buy clothes so their characters look more exclusive. If BPCs are cheap and easy to get and easy to make, nothing will be exclusive. If they're hard to obtain and difficult to make then a few players will take over the market.
From the NeX, you can keep things exclusive without giving a nice big cash-cow to a few players.
Its very different. Buying NEX items currently has the magic into existence with no other player input. First off we have not had purchasable and trade able clothing for years. That's a blatant falsehood. Second a BPC needs input from other players to be put ot use. Such as minerals or invention etc. Other items being seeded like meta 0 items and basic skill books are just a fundamental for the game to have a starting point. But most of those items can be made and sold for less the the seeded prices for a profit. A BPC that needs Player made items to make the clothing makes it part of the game. And is no different at that point then a BPC from and LP store Or NPC seeded other then CCP gets some cash in pocket from a MT of a plex being consumed to get aurum. It would require other player input and actions to make it useful. What you are trying to say so Hamfistedtedly assert as a point is in very different from how the actual game and mechanics work. Your reasoning skills and logic are so out of whack its not even funny.
I see the NeX just as a clothes shop it does not need to have player made content. You start your character with multiple footwear, pants, tops that have magically appeared as you put it.
I can't think of any trade able prior to the NeX and would not count implants as clothes.
If you don't like none player items that magically appear, then you better get rid of the LP stores as nothing from there is player made.
I know what BPCs/BPOs are and what's involved in making something, I'm just saying it's unnecessary as far as clothes are concerned. |

Covert Kitty
SRS Industries SRS.
190
|
Posted - 2012.02.29 14:30:00 -
[145] - Quote
Quote:Just curious how many hundred pages you had to go back to find this thread to drag back from the dead? It's alive... ALIVE!! Not that I'm complaining :), CCP may have for the moment switched focus to placating their player base. Yet the fight against MT must continue, otherwise I guarantee EvE will slide right down it.
Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything.
Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay.
Gordon Fell wrote:The NeX store obfuscates what EVE in it's core is about (people build what people use), so in relation to expectation management (you know, the thing CCP as a whole is exceptionally bad at), especially with new players, you'll attract the wrong audience (which will leave disillusioned, in the wake of social media not the best thing that can happen), and the right audience is sidetracked, resulting in poor gameplay (both by the empty promise that is Incarna, as well as missing the potential insight and opportunities of the actual game). Well said, this is the kernel of everything I have said previously on this topic in a few sentences.
|

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 14:42:00 -
[146] - Quote
Covert Kitty wrote:Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything. Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay.
PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play.
There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive. |

JitaPriceChecker2
State War Academy Caldari State
23
|
Posted - 2012.02.29 14:52:00 -
[147] - Quote
Ottersmacker wrote:Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered?
I have never bought an item from NeX, because they have yet to hit the sweet spot for my space vanity fantasies. I suppose a Jack-O'-Lantern-paintjob Brutix might do the trick..
Why i am denied feature such as clothing creation when i play full subscription.
There cant be both ways.
|

Bischopt
Ice Fire Warriors Late Night Alliance
79
|
Posted - 2012.02.29 15:01:00 -
[148] - Quote
Sasha Azala wrote:Covert Kitty wrote:Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything. Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay. PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play. There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive.
PLEX creates "free" game time for those who dont want to / can not pay in real money. That's why people dont have a problem with PLEX. I know some people who have or have had financial trouble IRL and have paid for their eve habit in ISK.
NeX / AUR / MT on the other hand is just useless bullshit that makes us into a cashcow and derails CCP from EVE itself. Also I think it's worth mentioning that every time someone buys a PLEX, someone else doesnt pay for their subscription.
I've never sold or used a PLEX myself and I dont really care about them but I do see their function in EVE and I dont have a problem with them. PLEX is just a tool through which player A can pay for player B's subscription and both parties benefit from it. It's about subscriptions.
NeX has nothing to do with subscriptions and as long as EVE is a subscription based game there should be no MT / NeX in EVE.
That's how I see it anyway. |

Covert Kitty
SRS Industries SRS.
192
|
Posted - 2012.02.29 15:12:00 -
[149] - Quote
Quote:PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play. Which is an effect that exists regardless of what CCP does. So it's reasonable to instead create a structure to control it, rather than banning it outright. PLEX is possibly the lesser of two inevitable evils in this regard.
Quote:There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive. Which is why I prefixed that with (almost). The things in EvE that are actually exclusive, are objects of historic interest (like Chribba's veldnaught) or real achievement (like winners of alliance tournys).
|

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 15:18:00 -
[150] - Quote
Bischopt wrote:Sasha Azala wrote:Covert Kitty wrote:Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything. Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay. PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play. There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive. PLEX creates "free" game time for those who dont want to / can not pay in real money. That's why people dont have a problem with PLEX. I know some people who have or have had financial trouble IRL and have paid for their eve habit in ISK. NeX / AUR / MT on the other hand is just useless bullshit that makes us into a cashcow and derails CCP from EVE itself. Also I think it's worth mentioning that every time someone buys a PLEX, someone else doesnt pay for their subscription. I've never sold or used a PLEX myself and I dont really care about them but I do see their function in EVE and I dont have a problem with them. PLEX is just a tool through which player A can pay for player B's subscription and both parties benefit from it. It's about subscriptions.NeX has nothing to do with subscriptions and as long as EVE is a subscription based game there should be no MT / NeX in EVE. That's how I see it anyway.
It's ok I'm not having a go at PLEX, just saying that they do effect game play whereas clothes through NeX do not (unless you count the fact you can't make them, I don't).
I've purchased at least 8 PLEXes so I could not have a go at them if I wanted, which of course, I don't. Never had anything from NeX but then there's not much there anyway. |

Plyn
Random Jedi Industries KRYSIS.
43
|
Posted - 2012.02.29 16:25:00 -
[151] - Quote
Jade Constantine wrote:Jack Traynor wrote:And if CCP compared the list of credit devices & accounts subscribed against those of the failquitters, wanna bet what that delta would yield?
I'd just about guarantee those failquitters really WERE fail-quitters, as in they still play.
CCP makes money on the NeX crap, and it's not going anywhere. They will find new ways to make real money, and will exploit it. It's the way the business model works. So you don't believe that a large number of eve players unsubbed over the NeXCarna fiasco then? And you believe that CCP do actually make money on NeX taking into consideration accounts dropped citing NeX MT in a subscription game as a reason? Hmmm, Let me tell you about business "models". Business models that work involve selling something to a customer base that the customers in question want. Prior to NeXCarna we had some exhaustive crowd-sourced polls that showed quite convincingly that the Eve player base did not want MTbased content behind $ payalls in this subscription based MMO. The "industry experts" (at that time) refused to listen. The unsub crisis was the result.
Would you mind posting real numbers, with citations, detailing exactly how many fewer active accounts there are now than there were before "incarnagate"? If you want to make these kinds of arguments, you need to be concise. Come2Nullsec |

Lharanai
Empyrean Guard
120
|
Posted - 2012.02.29 16:29:00 -
[152] - Quote
it took me some time to see the danger of Nex, no I do not care about game breaking issues.
What me concerns is that until the Nex introduction you as the paying (subscribing) customer had potential access to ALL features of EVE. Nex is changing that and what worries me is where it will stop, now its clothes, tomorrow it might be ship skins and what will it be next year, changing your name, additional alts, better graphics, ingame services, additional HUD features?
The problem I have is that I am paying a monthly subscription (actually 2) for the game and for that I want to have access to all features of EVE, this full access is removed by the NEX, therefore I totally agree with the OP. Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Nova Fox
Novafox Shipyards
3327
|
Posted - 2012.02.29 16:42:00 -
[153] - Quote
Ughn ><
Points at world of warcraft. Which at the rate its going will surpass the nex total cost but its the better example of the two.
Everquest 2 which was pay to play I belive, did offer combat + mounts while paying subscription.
Then points at Allonds Online which cash shopped for every wow feature you can think of (new talent points extra bag slots basically YOU CANNOT PLAY WITHOUT PAYING)
Points at Plex for Fan Fest.
Points at Plex for Red Cross.
Points at the possibility of Eve Store items for plex.
Now Changing Names is a seperate issue, IT WILL NEVER HAPPEN according to CCP.
Face changing and was a pay for service in the past. My hope is if they reintroduce it to allow race/gender as well. Many games offer this service as a paid service.
ALTs another topic, was pertty much hardlined at 3 character slots a character with only 1 active training queue.
Its our job to keep remining ccp what constitues an non vanity feature. The additional 'hud' features are likely to be pernamently free features of new eden and in past cases shoved down your throat if you like it or not.
Newer graphics... lets take HD nebulas as an example, we havent seen what eve has yet to offer concerning that.
I say keep the nex remull over how to work with aurum and the sorts but it would serve a much more cost effective means of donating plexes to future disasters to the red cross by oh say offering a useless tshirt as a testament saying oh I helped save the world.
|

Plyn
Random Jedi Industries KRYSIS.
43
|
Posted - 2012.02.29 16:52:00 -
[154] - Quote
Lharanai wrote:it took me some time to see the danger of Nex, no I do not care about game breaking issues.
What me concerns is that until the Nex introduction you as the paying (subscribing) customer had potential access to ALL features of EVE. Nex is changing that and what worries me is where it will stop, now its clothes, tomorrow it might be ship skins and what will it be next year, changing your name, additional alts, better graphics, ingame services, additional HUD features?
The problem I have is that I am paying a monthly subscription (actually 2) for the game and for that I want to have access to all features of EVE, this full access is removed by the NEX, therefore I totally agree with the OP. All players have full access to NEX.
I don't see how people can't make the connection between PLEX and aurum. I felt CCP's cyclic picture they posted made it pretty clear. You can buy PLEX off the market with ISK, and break it into aurum. Thus, anyone who makes enough ISK to buy PLEXes makes enough ISK to eventually buy whatever they desire from NEX.
I can only assume that anyone unable to make this connection has completely failed to research the subject at all.
The only difference between the person spending RL cash on the PLEXes to break into aurum, and the person purchasing PLEX from the market to break into aurum is the amount of effort involved. Not really any different between the person buying PLEXes off the market having to expend effort for game time while people who spend RL cash on PLEX to sell in-game don't have to expend any effort on funding their shinies.
Interestingly, a lot of the people speculating on PLEX prices fail to consider the old veterans busting huge amounts of PLEXes with their trillions of ISK to buy monocles to troll people who don't understand the system.
Even if everything on the NEX were changed to have a direct ISK method of purchase (which is unnecessary, because there is already a means of converting ISK to aurum), people would still buy PLEX and sell them on the market to get the ISK for their boots. Nothing would change except the price of PLEX would plummet, instead of rising. Come2Nullsec |

Lharanai
Empyrean Guard
121
|
Posted - 2012.02.29 20:01:00 -
[155] - Quote
Plyn wrote:Lharanai wrote:it took me some time to see the danger of Nex, no I do not care about game breaking issues.
What me concerns is that until the Nex introduction you as the paying (subscribing) customer had potential access to ALL features of EVE. Nex is changing that and what worries me is where it will stop, now its clothes, tomorrow it might be ship skins and what will it be next year, changing your name, additional alts, better graphics, ingame services, additional HUD features?
The problem I have is that I am paying a monthly subscription (actually 2) for the game and for that I want to have access to all features of EVE, this full access is removed by the NEX, therefore I totally agree with the OP. All players have full access to NEX.I don't see how people can't make the connection between PLEX and aurum. I felt CCP's cyclic picture they posted made it pretty clear. You can buy PLEX off the market with ISK, and break it into aurum. Thus, anyone who makes enough ISK to buy PLEXes makes enough ISK to eventually buy whatever they desire from NEX. I can only assume that anyone unable to make this connection has completely failed to research the subject at all. The only difference between the person spending RL cash on the PLEXes to break into aurum, and the person purchasing PLEX from the market to break into aurum is the amount of effort involved. Not really any different between the person buying PLEXes off the market having to expend effort for game time while people who spend RL cash on PLEX to sell in-game don't have to expend any effort on funding their shinies. Interestingly, a lot of the people speculating on PLEX prices fail to consider the old veterans busting huge amounts of PLEXes with their trillions of ISK to buy monocles to troll people who don't understand the system. Even if everything on the NEX were changed to have a direct ISK method of purchase (which is unnecessary, because there is already a means of converting ISK to aurum), people would still buy PLEX and sell them on the market to get the ISK for their boots. Nothing would change except the price of PLEX would plummet, instead of rising.
you are right, but I tell you how I see what actually can happen, a lot of players are not willing to grind these enormous amounts ISK for Plex for NEX, but if the NEX store includes item which are attracting...these players will plex (e.g. Ship skins) and therefore paying extra for something which should be included in your subscription fee.
And as the extra income from the Plex will be tempting for CCP I am afraid that they can not resist to put more and more stuff in the NEX store...that is what I don't like:
before Nex all features in expansions have been directly accessible to you
after Nex, more casual players or low ISK players (yes they exist not everything in EVE is about having a big wallet) will have to pay an additional fee for features of an expansion
Edit: I personally would more agree with a raise in the subscription fee Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Covert Kitty
SRS Industries SRS.
195
|
Posted - 2012.02.29 20:06:00 -
[156] - Quote
Quote:I don't see how people can't make the connection between PLEX and aurum. I felt CCP's cyclic picture they posted made it pretty clear. You can buy PLEX off the market with ISK, and break it into aurum. Thus, anyone who makes enough ISK to buy PLEXes makes enough ISK to eventually buy whatever they desire from NEX.
I can only assume that anyone unable to make this connection has completely failed to research the subject at all.
Everyone understands that, what makes you think they don't? That fact has no bearing on the arguments put forward by this thread. The central issue is the fact that anything handled through MT / NeX is something that is denied any associated gameplay. I'm completely for character customization, and I'm fine with various in game items being expensive, but they should be derived from game content, not popped into existence by throwing money at ccp (regardless of if your buying those plex from another player or not).
One poster above questioned how much the NeX fiasco hurt CCP's bottom line. Well to that I would say, sure, we don't know specific figures, CCP hasn't released any to my knowledge. That said, after CCP has laid off 30% of their workforce, put WoD on hold, put further Incarna development on hold, admitted they were wrong several times over, refocused on space (or as some of us would call it, EvE), and witnessing a clear decline in the subscriber base evidenced by population graphs..... Do you REALLY think that fiasco didn't hurt them? Common seriously? Obviously it was a pretty big deal.
|

Doc Severide
Caldari Provisions Caldari State
35
|
Posted - 2012.02.29 20:11:00 -
[157] - Quote
Jade Constantine wrote:Ottersmacker wrote:Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered? How can it not be? It takes people programming content to make stuff for MT sale. Lets say the engine trails form the last patch were one such "vanity" development and you now had to pay 3600 aurum to enable them on a specific ship. Our subscription money payed the artist / developer in question to enable this "vanity" feature. It took time that could have been spent on stuff that would actually come with the client we pay a subscription for. But that statment there is a huge assumption. If the developer wasn't working on the vanity items, who says he would be working on something "more important"? Maybe he would simply be unemployed?
It's like the people who always complain about paying taxes. They assume if the government wasn't spenging tax money on military weapons to kill people, they would have more to feed the poor. As if the poor would actually get that money ever... |

Covert Kitty
SRS Industries SRS.
194
|
Posted - 2012.02.29 20:33:00 -
[158] - Quote
Quote:If the developer wasn't working on the vanity items, who says he would be working on something "more important"? Maybe he would simply be unemployed? Q: Do I care if a developer hired to create a feature (NeX), that harms the game that I like and pay for is laid off? A: On the contrary, if they became redundant I would welcome that decision, as was the case with 30% of their workforce recently. I pay to play and fund the development of EvE, so if they are doing things I don't like, then I'm happy to use that opportunity to cancel some of my subs. (I had canceled 2/4 of mine back then, I'm back up to 3 at the moment)
Quote:It's like the people who always complain about paying taxes. They assume if the government wasn't spenging tax money on military weapons to kill people, they would have more to feed the poor. As if the poor would actually get that money ever... If your talking about the USA, we borrow and print most of the money we need to finance our foreign adventures. The effect of that sooner or later is rapid inflation. The poor & middle class are not hedged against this as well as the rich tend to be. Wages do not generally increase at a rate that compensates fully for those price increases, and higher taxes as a general rule do not help job growth. Lastly, these days most military spending goes to a limited number of vendors, so fewer people are involved in the cycle than would be under a more normal economy. So all in all, yes, it is very bad for the poor and middle class.
|

Qin Shi Huang
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.03.03 17:24:00 -
[159] - Quote
Covert Kitty wrote:Quote:Just curious how many hundred pages you had to go back to find this thread to drag back from the dead? It's alive... ALIVE!! Not that I'm complaining :), CCP may have for the moment switched focus to placating their player base. Yet the fight against MT must continue, otherwise I guarantee EvE will slide right down it.
of course it's alive - the thread might be temporarily inactive, but the issue will not go away. An open NEX store is an everyday reminder of the Incarnage failure and a temptation to the marketing nimwits. It needs to be removed, deleted,ganked, burned and looted from exsistence. No middle way on this one.
Jade Constantine - help me out with some eloquent arguments on this one. |

Lt Angus
Deep Core Mining Inc. Caldari State
59
|
Posted - 2012.03.05 08:04:00 -
[160] - Quote
get rid of it quick, gold stores are a sign of a dieing game and we dont want to give new players that impression |

Ai Shun
334
|
Posted - 2012.03.05 08:31:00 -
[161] - Quote
Jade Constantine wrote:Our subscription money payed the artist / developer in question to enable this "vanity" feature. It took time that could have been spent on stuff that would actually come with the client we pay a subscription for.
I can see that statement being true if the entirety of our subscription went into the operation of CCP as a business and if all employees at CCP were required to work on EVE Online's FiS components full time.
However, reality is that it probably does not and that they do not. A portion of our subscription fees goes to keep the current game going, feeding further development on EVE / FiS features and paying the staff. A portion of it is profit; which a sensible company would plough back into the business. This can be done by hiring additional staff to work on additional content. It could be done by the company accepting new staff by taking that risk on themselves and risking a bit of their profit.
I don't see a problem with the NeX store being there. It is there. Time and money will need to be spent on removing it and as CCP has Team Avatar dedicated to WiS; I don't see removing what may be a compelling feature for the market segment that wants to play dress up dolls as being valuable to CCP as a business.
I'm happy for them to take part of my subscription and to take a punt on developing content for the EVE Universe. I don't mind if they spend a part of that on vanity features I don't like. After all, they built Incursions and I don't like those. They worked on Supercapitals and aspects of null-sec I don't care for.
I pay a subscription for access to the game. What CCP does with that money is their business. Once they stop making a game I enjoy; I'll stop giving them money. That simple.
|

Tarryn Nightstorm
Hellstar Towing and Recovery
250
|
Posted - 2012.03.05 12:51:00 -
[162] - Quote
Jade Constantine wrote:Jack Traynor wrote:And if CCP compared the list of credit devices & accounts subscribed against those of the failquitters, wanna bet what that delta would yield?
I'd just about guarantee those failquitters really WERE fail-quitters, as in they still play.
CCP makes money on the NeX crap, and it's not going anywhere. They will find new ways to make real money, and will exploit it. It's the way the business model works. So you don't believe that a large number of eve players unsubbed over the NeXCarna fiasco then? And you believe that CCP do actually make money on NeX taking into consideration accounts dropped citing NeX MT in a subscription game as a reason? Hmmm, Let me tell you about business "models". Business models that work involve selling something to a customer base that the customers in question want. Prior to NeXCarna we had some exhaustive crowd-sourced polls that showed quite convincingly that the Eve player base did not want MTbased content behind $ payalls in this subscription based MMO. The "industry experts" (at that time) refused to listen. The unsub crisis was the result.
^^This.
Just as an aside, If there is any justice in this wretched world, then that "BizDev" joke was/were among the first of "the 20%," too.
In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
250
|
Posted - 2012.03.05 13:03:00 -
[163] - Quote
Stella SGP wrote:Covert Kitty wrote:I don't want to get rid of the items that currently NeX is supplying, nor the idea of WiS, or better character customization. I like the idea of all these things. However they should be obtained from gameplay, and like any other item in the game, anyone given enough isk could buy it from other players on the market. It's the NeX itself that I want gone, replaced by gameplay for those items / features. Erm this is already the case, grind isk, buy plex, covert aurums.
CCP Zinfandel? Is that you?
In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
250
|
Posted - 2012.03.05 13:31:00 -
[164] - Quote
Psychophantic wrote:Leave nex store alone.
WiS is scrapped and no more clothes are being developed.
But thats just not enough.
You make the classic (OK, neo-classic, given how relatively new it is) perceptual error of conflating WiS with NEx.
One does not imply the other, they are not the same things, or even intrinsically related in the smallest way.
The problem is, that due to CCPs indescribable incompetence/ineptness in introducing them together, people--as you do--now see that they are inter-related.
Result: You say WiS is dead = NEx is dead, when neither is true.
But this blind-spot...I fear mightily that they will use that against you/us:
One day, they may well say "Sorry guys, we can't do WiS because of (insert 100% self-inflicted bullshit excuse here)," and all us credulous little marks, happily wanting to see the death of NEx along with it--as, per our perception, they are "supposed to be" together, will not see them sneaking in pay-to-win in other, more subtle ways, having learnt from the mistakes of summer 2011.
That is my greatest fear for this loltastically bad game I so love.
You mark me, they will play you/us again, and this...aaaahhh..."controlled perceptual blind-spot" is one of the things they will use to help them do so.
WiS itself should not be abandoned, but WiS with NEx must be, and there must be tangible, out-of-CC-sourced proof that it has happened, followed by constant hyper-vigilance on our part. "The price of freedom..." as someone once said. That is supposed to be one of the jobs of the CSM, but I don't trust those ******* pathetic boot-licking shills (with certain exceptions, IE Darius II and TwoStep) anymore than I do CCP.
It's all or nothing now, and it's 100% CCP's own dumb-ass fault.
Just so we;re clear, I am convinced that if CCP had really done this right, then we'd all be pitifully eager to break out the CC for gold ammo, right now.
So Gods be thanked for kak-handed incompetence fed by boundless arrogance!
Ugh...Damned one way, screwed the other.
::CCP::   
[/cynicism]
In irae, veritas. |
| |
|
| Pages: 1 2 3 4 5 6 :: [one page] |