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DHB WildCat
BURN EDEN
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Posted - 2006.12.06 21:42:00 -
[1]
Yes they get range bonus but do sh*t dps. So here is a little story and the only set-up for a rohk.
Three of us your running around low sec looking for kills. We had been in a 0.4 system for half an hour or so and decided to jump into a 0.5 system. Lo and behold we find ourselves a rohk! sweet, we all say on ts, and we ask ourselves were this Tier 3 Battleship pilot is going to go. So we sit and watch him. It takes him 15 seconds to get up to spped and warp after he jumped in, and to our immense pleasure he had warped to the gate that we had come from. So we give chase. My two friends beat him to the gate and jump in as he comes out of warp. So we have a nano Domi, and arbitrator now waiting for him on the other side. Both have T2 drones and NOS. I am just behind the Rohk in my Navy Meg and jump in with him. I uncloak and approach the gate while the others have drones out and wait for me to grab agro from the sentry guns. This Rohk is set-up with full T2 tank and cap injector, with Nuetron Blasters. He uncloaks and I scramble him and grab aggro from his guns and the sntries. Then all three of us proceed to pound away at him. I have him webbed (thankfully). The fight is 1 minute and 30 seconds long when he begins to shoot the arbitrator. The arby though has him tracking distrupted so he cannot hit our cruiser, but the sentries soon make our cruiser warp off. The rohk then proceeds to hit me again. My only concern was from his T2 mediums and the sentries. The rohk gets no bonus to gun damage so he was hitting me for 20-40 with every gun lol. Anyways 3-4 minutes after the fight had begun We finally killed him. Grabbed the loot and hit a safe to wait out aggression.
So after testing with the ship myself and trying to kill a few of them I have decided on the fact that there is only 1 real set-up for this ship. Yes in fleet fights go for range but it cant kill anything!!!! Fit this ship with 8 Nos, and a tank from hell and cap injectors. Then hope your gang can kill the targets because this ship cannot, but this ship in my opinion (besides faction BS, and capital ships) has the best T2 tank in the game, some may argue that fact but in my opinion it is!
WildCat
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.12.06 21:50:00 -
[2]
The dmg output is worse than the megas' ofc, but not as much worse as u think, and in my oppinion it makes up that and more with its tank
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Imode
Imperium Technologies Firmus Ixion
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Posted - 2006.12.06 21:51:00 -
[3]
Hyperion is not too shabby either. Very cap intensive, but it can really take a pounding.
Sadly this ship, like most Caldari ships, fails in solo ventures when you try to tank it out the ass. In a gang where you can have someone do the tackling for you, the Neutron setup is golden, albeit slow as hell. Solo, trying to fit a full tank + scramble + web + propulsion mod is nothing but suicide. ____________________________
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DiuxDium
The Graduates
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Posted - 2006.12.06 21:52:00 -
[4]
"The Rohk will kill eve" so speaketh the pre-kali whiner. "The Rohk is completly ******* worthless" so speaketh the post-kali player.
A trend I see. Yes? 
I agree with you that the Rohk is none too impressive. Just incase the subtly of my post didn't come through. I make sigs for free. Do Eve-Mail me if you're intrested. |

DHB WildCat
BURN EDEN
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Posted - 2006.12.06 21:58:00 -
[5]
I agree that a hyperion can tank too, but our same group came accross a duel lar full T2 tanked Hyperion and absoultely rap*d it! It took us 40 seconds to take it down. He had cap boosters and everything, even a faction EAN. Just to further emphasize the rohks tank
WildCat
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Imode
Imperium Technologies Firmus Ixion
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Posted - 2006.12.06 22:01:00 -
[6]
Lower base resists, dual LAR II's, 25% cap penalty from a microwarp drive, all while being NOS'd could be a factor! ____________________________
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Amuko
Amarr A.W.M Ka-Tet
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Posted - 2006.12.06 22:03:00 -
[7]
Originally by: DHB WildCat yada yada The rohk gets no bonus to gun damage so he was hitting me for 20-40 with every gun lol. blabla bla bla WildCat
if it did get a damage bonus it'd hit you for 25-50 damage per shot at Battleship 5, so it probably had to do with the player's skills.
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Alerce
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Posted - 2006.12.06 22:42:00 -
[8]
Well i think its a good fleet ship. Can easily fit 8x425mm rails and still have a good tank too. Sure, you need some fitting skills for that and fit pds2 or rcu.
Only trouble is hitting small ships with 8 of such large guns :D Even when you fit tracking speed items. 70km range with antimatter can be sweet.
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Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.06 23:04:00 -
[9]
also remember a lot of Caldari trained up turrets more as an afterthought. Most of the serious Rokh pilots will be the people upgrading from a Mega imo.
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CaperPuts
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Posted - 2006.12.06 23:20:00 -
[10]
Eh... I'd rather have the Rokh's bonuses on my Maelstrom, than the current ones.
Oh wait, I don't have a Maelstrom since its current bonuses suck >_>
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Balthazar Torn
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Posted - 2006.12.06 23:58:00 -
[11]
Edited by: Balthazar Torn on 07/12/2006 00:00:26 (With level 5 in the relevant gunnery skills & full T2 ganksetup)
Blastermega: 1300 DPS with 5x Ogre II <-- 105m ship Blasterrokh: 1000 DPS with 2x Ogre II <-- 175m ship
Hey, it could be worse, lets not even go into the Raven. What's that I hear? oh just missile users crying in their pods. Don't get me wrong, I think the Rokh is a great ship, it's just kinda sad that Caldari never get a competetive DPS.
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Dreez
Destructive Influence Band of Brothers
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Posted - 2006.12.07 00:27:00 -
[12]
Edited by: Dreez on 07/12/2006 00:29:03
Originally by: Balthazar Torn
(With level 5 in the relevant gunnery skills & full T2 ganksetup)
Blastermega: 1300 DPS with 5x Ogre II <-- 105m ship Blasterrokh: 1000 DPS with 2x Ogre II <-- 175m ship
Hey, it could be worse, lets not even go into the Raven. What's that I hear? oh just missile users crying in their pods. Don't get me wrong, I think the Rokh is a great ship, it's just kinda sad that Caldari never get a competetive DPS.
concidering we¦re dealing with blasters and then have them mounted on a ship with bonuses to even further enhance the dmg of the guns, i¦d say you should be happy that the rohk even gets that close to the DPS of the Megathron. Imo the Blasterthron should be THE hardest hitting non-capital ship in the game. Just be happy i aint a Dev .
Bob farted, ASCN burped & then there was a nodecrash.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.07 00:44:00 -
[13]
Can't mount 8x T2 cruise launchers. 
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.07 00:49:00 -
[14]
So you took down one turret battleship with 1 turret dirsupting cruiser, 1 Speed Oridented Drone Battleship, and 1 Gank oriented battleship and you then declare it to suck?
Some questions.
[About Damage] are you sure it had blasters and not rails fitted?
[About other ships]Is there any other turret based ship you would expect to survive that ganksquad or taken down a ship in that gank squad?
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scabbsssjr
Gallente M'8'S
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Posted - 2006.12.07 01:31:00 -
[15]
4-5 heavy nos depending on cap skills. Full on shield tank Damage mods and damage control
Fit the highs with the best blasters you can fit. If I had decent gunnery I would have done100x better on sisi before kali. What ever I say is my own views and not of my corp. |

Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.07 01:35:00 -
[16]
Its not rohk, is Rokh ! 
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.07 02:46:00 -
[17]
Originally by: DiuxDium "The Rohk will kill eve" so speaketh the pre-kali whiner. "The Rohk is completly ******* worthless" so speaketh the post-kali player.
A trend I see. Yes? 
I agree with you that the Rohk is none too impressive. Just incase the subtly of my post didn't come through.
I guess you missed the bit where the Rokh outdamages a Railmega at any range at +100km, except from 140-160km. 
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DHB WildCat
BURN EDEN
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Posted - 2006.12.07 03:05:00 -
[18]
Originally by: Goumindong So you took down one turret battleship with 1 turret dirsupting cruiser, 1 Speed Oridented Drone Battleship, and 1 Gank oriented battleship and you then declare it to suck?
Some questions.
[About Damage] are you sure it had blasters and not rails fitted?
[About other ships]Is there any other turret based ship you would expect to survive that ganksquad or taken down a ship in that gank squad?
First off yes they were blasters I have the loot. Secondly Hell no I wouldnt expect any ship to survive that group, the damage reported was after the cruiser had to warp due to sentry fire. I am just saying to mount Nos in the high's and tank like an f'ing ***** while your gang kills things.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.07 07:20:00 -
[19]
Originally by: DHB WildCat
Originally by: Goumindong So you took down one turret battleship with 1 turret dirsupting cruiser, 1 Speed Oridented Drone Battleship, and 1 Gank oriented battleship and you then declare it to suck?
Some questions.
[About Damage] are you sure it had blasters and not rails fitted?
[About other ships]Is there any other turret based ship you would expect to survive that ganksquad or taken down a ship in that gank squad?
First off yes they were blasters I have the loot. Secondly Hell no I wouldnt expect any ship to survive that group, the damage reported was after the cruiser had to warp due to sentry fire. I am just saying to mount Nos in the high's and tank like an f'ing ***** while your gang kills things.
So basically you have no evidence to support why the Rokh should mount NOS in the highs and tank instead of trying to tank, you have no other base by witch to judge the Rokh and you think that people are going to shoot the Rokh while it "tanks like an f'ing *****" and not just kill its gang members.
Then you delcare that the Rokh sucks and "only has one setup".
I think you need to re-examine the situation.
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Testy Mctest
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Posted - 2006.12.07 09:28:00 -
[20]
Originally by: DHB WildCat I am just saying to mount Nos in the high's and tank like an f'ing ***** while your gang kills things.
You'd cycle targets and kill the Rokh last surely?
Either way, the Rokh's strengths lie in two areas. Firstly, using high damage ammo at silly ranges, where other races would need to use lower damage ammo. That's like having a built in damage bonus. Secondly, the extreme range sniping we all know and love.
A close range Rokh, though, should always be mounting nos. And if it's passively tanked, it should be using neuts. Cap warfare > all thanks to the extremely well thought out hp changes and the commonality of battleships with ubertanks.
Scrapheap Challenge Forums |

DHB WildCat
BURN EDEN
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Posted - 2006.12.07 15:07:00 -
[21]
Originally by: Goumindong
Originally by: DHB WildCat
Originally by: Goumindong So you took down one turret battleship with 1 turret dirsupting cruiser, 1 Speed Oridented Drone Battleship, and 1 Gank oriented battleship and you then declare it to suck?
Some questions.
[About Damage] are you sure it had blasters and not rails fitted?
[About other ships]Is there any other turret based ship you would expect to survive that ganksquad or taken down a ship in that gank squad?
First off yes they were blasters I have the loot. Secondly Hell no I wouldnt expect any ship to survive that group, the damage reported was after the cruiser had to warp due to sentry fire. I am just saying to mount Nos in the high's and tank like an f'ing ***** while your gang kills things.
So basically you have no evidence to support why the Rokh should mount NOS in the highs and tank instead of trying to tank, you have no other base by witch to judge the Rokh and you think that people are going to shoot the Rokh while it "tanks like an f'ing *****" and not just kill its gang members.
Then you delcare that the Rokh sucks and "only has one setup".
I think you need to re-examine the situation.
LOL dont know what your grudge is against me, must have killed your main character lots 8). Anyways Im not saying it sux, never in any of my posts have I said that, I am praising its tanking ability and saying to use it to its fullest potential, not to fit blasters on it.
WildCat
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Crusari
Gallente Omniscient Order The Sani Sabik
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Posted - 2006.12.07 15:48:00 -
[22]
You guys forget you have to armortank a mega and hyperrion meaning you usually have 1 or 2 slots at most for damage mods (unless you go for full gank ofcourse), while you can happily have 3 damage mods and still have a strong tank for a rokh especially with the shield resistance bonusses.
You wont do as much damage as a hyperrion or mega, but it makes up for it having gank + tank and having range bonus, so you can basicly use void all the time isntead of having to switch over to null when the target is too far away.
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Mar vel
Caldari H.Y.D.R.A. GoonSwarm
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Posted - 2006.12.07 17:54:00 -
[23]
The Rokh is basically good in one situation only: Fleet sniper. 8x 425 (t1) +2t2 XL SB, 2x T2 Invul, 1x Electro Inj (800's), 2x T2 Sensor Boosters 2x T2 MagStab, 2x T2 Tracking Enhancers, 1x T2 RCU
200km optimal with Iron, 140km Optimal Iridium, 65k Optimal AM That's with Large Rails @ lvl 4
The problem is that aside from this role this ship sucks.
RE: Weapons
425's do crap damage. Drone bay is useless as an offensive weapon. DPS in this ship is a joke- almost any ship at cruiser and above can outperform.
RE: Defensive Capabilities Solid Tank - the only saving grace. Tank (sadly) doesn't make much of a difference in close engagements. One lonely T1 Arbitrator / BB can RSD / ECM this ship into the stone age.
RE: Range Most engagements are rarely 200km standoffs. Lack of DPS on this ship means suck-nut ability to kill. Like all ranged Cal ships, you can't kill what you can't make stay.
RE: Gangs Almost everyone and their brother wants to kill this ship (new toy) (we took down a Rokh in a little over :30 seconds with a team 5 (no bs's) - and still had time to pop his friends in Slep, Munin and Dictor.) Ouch.
Covops makes sniping without significant support a dangerous occupation - which means that Gang use is severly limited. If I have to put 5 other gang members on a Rokh to keep it alive - it's not worth the manpower, as it's DPS doesn;t warrant the re-distribution of the other firepower I am committing to its safety.
Overall:
Solid tank Lots of fitting options / huge PG and CPU. Missles fitting onm this ship an option - but doesn't really work well due to recent T2 missle nerfs. This is on e of those ships that can do a lot of things - and a lot of roles - and does them all poorly - which makes it rather useless IMO.
Jack of all trades, Master of none.
Caldari 4TL. (Once again, Thanks Devs.) -are there any other Cal ships / mods / weapons that require *balance* before this race is essentially relegated into a EW role with little else? Here I was hoping for a lethal railboat - and we got another shield tanker throw-away ship that doesn't do anything well.
Don't waste your isk. Next.
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Lyta Reimalken
Minmatar
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Posted - 2006.12.07 18:08:00 -
[24]
Granted, its not as uber as it was made out to be, but it could've been worse, you couldve gotten a Maelstrom.. :)
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Mila Prestoc
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Posted - 2006.12.07 18:33:00 -
[25]
I must be missing something....
Rokh Electron 394dps Rokh Ion 422dps Rokh Neutron 450dps
Mega Electron 430dps Mega Ion 461dps Mega Neutron 492dps
Thats about 10% more damage for the Mega from its turrets.
Yet one is shield tank so can fit damage mods without a problem and other is a armour tanker so has to compramise tank for damage mods....
How is the Rokh so bad at dealing damage? -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Takahashi Arran
coracao ardente Sani Khal'Vecna
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Posted - 2006.12.07 18:42:00 -
[26]
Edited by: Takahashi Arran on 07/12/2006 18:42:34 if null had not been nerfed do bad the blaster-rokh could have been uber: you could fit 8*heavy neutrons, injector/XLSB/amp/(2*INV-or 1*em 1*inv)/scram , 3magstab2,2 PDU2 for pretty uber damage and tank iirc- however with the null nerf it can't hit feck like that sadly
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Cupdeez
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.12.07 18:44:00 -
[27]
The traking Dis. screw up any turret ship. He lasted 3+ mins VS a factions BS, Nos DOMI, and a T2 EW cruiser with nos???
Then you tell us the ship sucks.
Maybe you should be a miner in that Fraction BS of yours.
We all know the new Teir 3 battleships can't do more damage then the teir2 battleships. The Dev said it, its been proven, and you can see it in the ships bounces.
The one thing they can do well is tank. They all have a bounce for tanking. IMO the teir 3 BS might not do a ton of damage but I got money that says that a 10 man fleet of teir 3 battleships vs 10 teir2 BS that the teir 3's would win.
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip |

Aro Tolan
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Posted - 2006.12.07 19:18:00 -
[28]
Originally by: Cupdeez The traking Dis. screw up any turret ship. He lasted 3+ mins VS a factions BS, Nos DOMI, and a T2 EW cruiser with nos???
Then you tell us the ship sucks.
Maybe you should be a miner in that Fraction BS of yours.
We all know the new Teir 3 battleships can't do more damage then the teir2 battleships. The Dev said it, its been proven, and you can see it in the ships bounces.
The one thing they can do well is tank. They all have a bounce for tanking. IMO the teir 3 BS might not do a ton of damage but I got money that says that a 10 man fleet of teir 3 battleships vs 10 teir2 BS that the teir 3's would win.
I believe the op, as he stated in posts after the first one, is of the opinion that the Rokh would be an awesome NOS ship.
If you think about it, the Rokh does have a good tank and could quite possibly be an awesome support ship in a close-range gang (if you land within range of the opponent). Haven't flown a Rokh yet since I haven't worked up any of my Hybrid turret skills but I can imagine a pretty mean NOS+Tank Rokh as a support ship for a close-range gang.
Then again if you can use the T2 rails why not just be long-range support for a close range gang...
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Mar vel
Caldari H.Y.D.R.A. GoonSwarm
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Posted - 2006.12.07 19:39:00 -
[29]
OK, so after being totally tweaked about this ships *supposed* limitless capabilities, I finally got into it and started muddling around with the setup, yet again.
Rail boat - limited viability.
Blaster boat- could have potential. The principle is the same as the one behind the Beagle. If you know the optimal setup for the Beagle, you have an idea of how to set this one up - bonuses are essentially the same, so shouldn't be a huge issue. I tested it on NPC's and was a LOT happier. PvP will tell the tale.
More later.
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Xiaodown
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.12.08 16:34:00 -
[30]
Originally by: Mar vel
..... Jack of all trades, Master of none.
Caldari 4TL. (Once again, Thanks Devs.) -are there any other Cal ships / mods / weapons that require *balance* before this race is essentially relegated into a EW role with little else? Here I was hoping for a lethal railboat - and we got another shield tanker throw-away ship that doesn't do anything well.
Don't waste your isk. Next.
Look, I'm agreeing with a Goonswarm member!
He's completely right, though. Caldari can not play solo, with two exceptions. 1.) Beagle. Requires you to train up a non-native weapon to an insane level, though. 2.) Cerberus. But, it's insanely expensive.
No Caldari T1 setup can 1v1 with any confidence. Caracals have paper where their tank should be. Moas again require non-native weapons. Blackbird has been nerfed so bad that it's worthless, and it never had a tank or offensive capabilities anyway. Ferox is sllllooooowww, and a rail platform. Drake is still expensive, it's a decent ship, but it too is slow. But every Caldari ship suffers from the same problem - shield tanking vs. the standard midslot accomidations - we have to decide between speed mods, cap injectors, scrams, webs, etc and any tank at all.
Which makes the only ships worth a damn in a 1v1 situation the T2 ships. And now that Jamming has been completely slaughtered as a weapon, the Falcon and Rook are pretty much worthless. EW is dead, and yet we don't have any ships set up to do any remote sensor damping, or long range scrambling, or webbing, or nosing.
The only time that caldari ships are really good is in a gang of 5 or more, or in a fleet. And even then, in a fleet, everyone else looks down on you because while your missiles or torps hit at 200+ or 100+ KM, you are worthless in sniper fights, because they take 5 minutes to get from you to the target and everyone will just warp out. Well, excuse me for my native weapon sucking. It's not my fault that I don't have 5M sp in gunnery.
Yes, the Raven is the omgwtfbbq awesome PvE ship. Congratulations, you can kill rats.
Otherwise, it's hard being caldari.
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