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Marco Ragnos
Caldari Blood Knights Terra Prime
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Posted - 2007.03.21 17:19:00 -
[61]
Edited by: Marco Ragnos on 21/03/2007 17:17:21 Yesterday I have bought Mega, fly a bit with blasters I understood that Rokh have 2 disadvantages: first its capacitor low capacity, second is its mass about 120 000 000 kg against 100 000 000 kg of Tier 2 BS. Still I feels much comfortable flying on Mega in close combat equipment, it’s enough med slots for devices, and low for tanking or upgrades and I could don’t worry about capacitor. But as sniper there is no equal to Rokh.
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Acidictadpole
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.03.30 07:37:00 -
[62]
This thread makes all the panda's in the world sad.
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Snikkt
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2007.03.30 08:24:00 -
[63]
Originally by: Acidictadpole This thread makes all the panda's in the world sad.
You just dragged this thread up to say something as stupid as that? ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |

Kazaam
DemoN Of Morgoth
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Posted - 2007.03.30 10:11:00 -
[64]
Originally by: CaperPuts Eh... I'd rather have the Rokh's bonuses on my Maelstrom, than the current ones.
Oh wait, I don't have a Maelstrom since its current bonuses suck >_>
lol ?
try this :
High 2x Heavy Diminidhing Nos 6x Dual 650mm AC II ( EMP L / Hail L )
Med 1x EM passive 1x 100MN AB/MWD II 1x Scrambler 20km 1x Heavy Electrochemical Capa Booster thingy 1x Shield Boost Amp II 1x XLSB II
Low 3x Gyrostab II 1x CPU II 1x Whatever, IStab or Tracking Enhancer
Drones: 2 Webbers and whatever you want ( ECM, Neutralizers, Hammerheads etc )
Rigs: 2x Shield Cycle reducing thing 1x Capa recharge rate
--
On Sisi this thing is crazy... I don't remember my setup exactly but with Crystal Implants Set, the XLSB II gives something like over 2k shield every 3.2 secs, imagine this with Gist X-type stuff :o _________________________________________
Originally by: Oveur EVE +NLINE - T+TALHELLDEAAATHHH !!
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Hans Angry
Caldari FM Corp Insomnia.
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Posted - 2007.04.24 05:58:00 -
[65]
this is more of a suicide rokh setup... but it works very well for tanking the masses while waiting for the rest of the fleet to come in or such, should tank 15 fighter drones with ease... with the rigs it should take 3.25 seconds for each X-Large booster to boost and with all nos's running and the cap booster on, the cap will maintain at 100%, while the cap booster will hold 1 of the shield boosters nos will hold the other and more... great for breaking tanks and such
High: 8x Heavy Diminishing Nos
Medium: 2x X-Large Shield Booster II 2x Invulnerability Field II 1x Photon Scattering Field II 1x Heavy Electrochem Cap Booster (800's)
Low: 1x Damage Control II 2x Photonic CPU Enhancer I 2x Power Diagnostic System II
Drones: 2x Berserker SW-900
Rigs: 2x Core Defence Operational Solidifier I 1x Core Defence Charge Economizer I
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Vekin Lestrak
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Posted - 2007.04.24 06:12:00 -
[66]
Nobody has mentioned the fact that the Rokh is arguably the best mining BS. :P Not only that, but it can perma-tank many 0.0 belt spawns while mining. It might be a bit expensive as a mining toy, but nothing is more fearsome then watching a fleet of Rokhs massacre an asteroid belt. (all joking aside, the Rokh does make a pretty damn nice mining ship)
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kill0rbunny
Alpha-Hirogen The Pentagram
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Posted - 2007.04.24 07:25:00 -
[67]
8 NOS is a bit odd i think.
But it can fit pretty many of them, that's nice for tankbreaking.
Rokh
Neutron Blaster Cannon II [80xVoid L] Neutron Blaster Cannon II [80xVoid L] Neutron Blaster Cannon II [80xVoid L] Neutron Blaster Cannon II [80xVoid L] Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
X-Large Shield Booster II Invulnerability Field II Invulnerability Field II Warp Disruptor II Heavy Electrochemical Capacitor Booster I [4xCap Booster 800] 100MN MicroWarpdrive II
Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
11714 shield, 18.66/s, E/T/K/Ex=66/72/79/86 8750 armor, E/T/K/Ex=65/53/36/23 5953.499459266675 cap, +17.42/s, -167.999/s 804.0 m/s 303.0 DPS
Pew Pew!
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.04.24 08:28:00 -
[68]
My only concern with Rokh is that hybrids and shield tanking don't mix for one reason: absurd cap consumption. I have both cap skills at five, yet even the peak recharge is not enough to sustain just the guns. An injector is mandatory, obviously, but one is insufficient since the booster hogs roughly twice as much as it provides.
At the moment I'm experimenting with two injectors, which requires two neutrons to be downgraded to ions. I've also had to drop the scrambler for this reason, and to admit that only few caldari ships are viable for soloing.
The setup is:
6 Neutron Blaster Cannon II 2 Ion Blaster Cannon II
1 XL Shield Booster II 1 Shield Boost Amp 2 Invul II 2 Heavy Electrochemica Injector
2 Mag Stab II 2 PDS II 1 DCU II
1 EM rig 1 TM rig 1 Cap rig
It does make for a feisty tank. But without propulsion, webbing or scrambling it's quite desperate for complimentary tackling. The boost amp could be traded for a scrambler, I guess, but I'm reluctant to. ---
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SoulOfAnnihilation
Mutually Assured Destruction
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Posted - 2007.05.07 06:19:00 -
[69]
Personally this is my setup
I said screw the rails... i'll stick to what i'm good at!
High: 3x Domination Heavy Nos 1x Domination Heavy Energy Neutrilizer 4x Tech 2 Seige Launchers (Rage Torpedos)
Middle: 1x Tech 2 100MN Microwarpdrive (Soon to be upgraded as isk allows) 1x Tech 2 X-Large Shield Booster 1x Best Named Shield Boost Amplifier 1x Tech 2 Heavy Cap Injector (4x 800's) 1x Domination Warp Disruptor One more mid slot i cant remeber right now. (i think a Domination Stasis Web works, or a T2 Cap recharger, Depending on drones.)
Lows: 1x Domination Nanofiber 1x Domination Interia Stab 1x Domination Overdrive Injector 1x Tech 2 Power Diagnostic 1x Tech 2 Ballistic Control Unit
Drone Bay: 2 Stasis Webs, or 2 TP Drones, or 5 EC-600 Drones
Works great. can solo BC's or below. i've done it before. Mostly a great support ship. kills BS's Cap very quickly with a Curse.
somewhat ex*****ve, but i've only ever lost one...
Miss intel, and 20 vs 1... other wise its a solid ship.
never fails me. |

Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.08 03:52:00 -
[70]
==[Emerald666's Rokh]== (Rokh)
HIGH-SLOTS : ~~~~~~~~~~~~ Siege Missile Launcher II [20xJuggernaut Torpedo] Siege Missile Launcher II [20xJuggernaut Torpedo] Siege Missile Launcher II [20xJuggernaut Torpedo] Siege Missile Launcher II [20xJuggernaut Torpedo]
Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
MED-SLOTS : ~~~~~~~~~~~~ X-Large Shield Booster II
Photon Scattering Field II Heat Dissipation Field II Ballistic Deflection Field II
Large F-S9 Regolith Shield Induction
Shield Boost Amplifier II
LOW-SLOTS : ~~~~~~~~~~~~ Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Ballistic Control System II
RIG-SLOTS : ~~~~~~~~~~~~ Core Defence Field Extender II
Core Defence Capacitor Sa***uard II
Anti-EM Screen Reinforcer II
DRONE BAY : ~~~~~~~~~~~~~~~ Hammerhead II (Gallente Medium Scout Drone) Hammerhead II (Gallente Medium Scout Drone) Hammerhead II (Gallente Medium Scout Drone) Hammerhead II (Gallente Medium Scout Drone) Hammerhead II (Gallente Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid: 15284.05 MW/22790.738 MW CPU: 975.0 tf/975.0 tf Capacitor(regen): 9116.295 Energy(657.14sec) Max Cap Regen: 33.99 per sec(approx.) Max Cap Needed: 67.2 per sec Velocity: 151.25 m/sec Signature: 603.123 m Target Range: 123750.0 m Scan Resolution: 103.125 mm ECCM Gravimetric: 24.0 points Shield HP(regen): 21560.038 HP (1314.27sec) Max Shield Regen: 41.01 per sec(approx.) Shield EM: 76.52 % Shield Explosive: 70.0 % Shield Kinetic: 79.75 % Shield Thermal: 73.0 % Armor HP: 9625.0 Armor EM: 60.0 % Armor Explosive: 10.0 % Armor Kinetic: 25.0 % Armor Thermal: 45.0 % Structure HP: 9375.0 Agility Modifier: 0.213 x Warp Max Distance: 1101.0AU
I killed a Blaster-thron with this setup 1v1.  Amarr 4TW! :) |

Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.08 04:14:00 -
[71]
Originally by: Xiaodown
EW is dead, and yet we don't have any ships set up to do any remote sensor damping, or long range scrambling, or webbing, or nosing.
This is an untrue statement... NOS bonus gains=Curse, Pilgrim, Ashimmu, Bhaalgorn, Cruor.
Scramble/Disrupt/Dampening Bonus: Lachesis, Arazu.
Web Bonus: Bhaalgorn, Ashimmu, Cruor, Huginn, Rapier.
BTW with MAXED EW skills Rook, Scorpion, & Falcon are still fairly impressive ECM platforms.
    Amarr/Caldari Pact 4TW! :) |

Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.12 21:19:00 -
[72]
Problem is, Caldari is supposed to have range and shield tank. But for range at least, it's usually pretty useless, unless you are in a fleet with a lot of fast tacklers. Maybe if CCP gave it a small RoF bonus? Say 5% per level. That'd even the DPS sort of, but it would cost more, because of all the shots.
But still, people who use a Blaster Rokh in my opinion are a bit silly, and should try to use it's bonuses to their advantage. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |

The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.12.12 22:21:00 -
[73]
I think the replies since the necro prove that while the thread is a year old, stupid is forever timeless.
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Serim
Caldari Death Monkey's With Knives Rare Faction
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Posted - 2008.01.11 08:18:00 -
[74]
Can't believe no one said this yet, but why not make this Rokh into a rock and shield transport support in gang? It sounds about right to me. A smart person would probably not go for the Rokh first as it gets a very good tank. If thats the case, why not be supportive and force people on you?
I dunno, random typing at night.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.11 10:34:00 -
[75]
This is the point: A rokh can deal 1000dps with verry good droneskills and pretty maxed Neutron Blaster Cannon II's (with 3x MFS II) WHILE having a goldy tank (bs lvl5, 1x DCU II, 2x Invul Field II's, 1x XL SB II and 2x SBA II's and 3x Shieldbooster cap usage rigs(and it has a Heavy Cap Injector II).
A gankmega with a set of Ogre II's and Neutron Blaster Cannon II's will only hold out as long as your plates/trimarks can handle, while doing something close to 1200dps.
Both ships have there uses. In a gatecamp with multiple tacklers on your side, the Rokh is AWESOME because of its range bonus (something like 15km+15km with null or so?) and thus it doesnt need a mwd AND can do instant damage on locking. It cant tackle and is too slow to do anything close to solo with it. In other words, the Rokh is better designed to tank alot and it is a good damage dealer at gates (or as a sniper ofc).
The Mega on the other side, deals more dps at much closer ranges (something that doesnt matter *too much* for the Rokh) AND it can tackle, but the tanking ability is nothing, it only has a buffer tank. Also the tracking bonus on the guns is sweet for hitting faster stuff at closeranges. So you can say that the mega excels more with the possibility to solo, more than being a good gatecamper (you have to mwd to your target first, tackle and shoot, so your damage will be incoming 'later' on your target than a Rokh can do at the same 15km away spot).
Both good ships, both good uses. Besides that, did i mention the discorokh i sweeeeet? Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Ap0ll0n
Gallente Pikfjaes
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Posted - 2008.01.11 23:33:00 -
[76]
Originally by: DHB WildCat Yes they get range bonus but do sh*t dps. So here is a little story and the only set-up for a rohk.
Three of us your running around low sec looking for kills. We had been in a 0.4 system for half an hour or so and decided to jump into a 0.5 system. Lo and behold we find ourselves a rohk! sweet, we all say on ts, and we ask ourselves were this Tier 3 Battleship pilot is going to go. So we sit and watch him. It takes him 15 seconds to get up to spped and warp after he jumped in, and to our immense pleasure he had warped to the gate that we had come from. So we give chase. My two friends beat him to the gate and jump in as he comes out of warp. So we have a nano Domi, and arbitrator now waiting for him on the other side. Both have T2 drones and NOS. I am just behind the Rohk in my Navy Meg and jump in with him. I uncloak and approach the gate while the others have drones out and wait for me to grab agro from the sentry guns. This Rohk is set-up with full T2 tank and cap injector, with Nuetron Blasters. He uncloaks and I scramble him and grab aggro from his guns and the sntries. Then all three of us proceed to pound away at him. I have him webbed (thankfully). The fight is 1 minute and 30 seconds long when he begins to shoot the arbitrator. The arby though has him tracking distrupted so he cannot hit our cruiser, but the sentries soon make our cruiser warp off. The rohk then proceeds to hit me again. My only concern was from his T2 mediums and the sentries. The rohk gets no bonus to gun damage so he was hitting me for 20-40 with every gun lol. Anyways 3-4 minutes after the fight had begun We finally killed him. Grabbed the loot and hit a safe to wait out aggression.
So after testing with the ship myself and trying to kill a few of them I have decided on the fact that there is only 1 real set-up for this ship. Yes in fleet fights go for range but it cant kill anything!!!! Fit this ship with 8 Nos, and a tank from hell and cap injectors. Then hope your gang can kill the targets because this ship cannot, but this ship in my opinion (besides faction BS, and capital ships) has the best T2 tank in the game, some may argue that fact but in my opinion it is!
WildCat
And you really think a Megathron would have lasted longer?
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